Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 22:29:18 Player: c4-BRK Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1733) 1733 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3723 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Graphene Brace > --- WEAPON (2) ------- Gauss Rifle Flak Cannon > --- INVENTORY (10) --- Weight Redist. System Hardened Heavy Armor Plating Particle Gun Field Laser Heavy Assault Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Graphene Brace > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Weight Redist. System Hardened Heavy Armor Plating Field Laser Heavy Assault Cannon Grenade Launcher Rocket Launcher [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 43 | 6 5 8 24 Power 8 | 1 1 1 5 Engine 6 | 1 1 1 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 2 2 7 Treads 5 | . . . 5 Leg 8 | 2 2 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 3 4 Device 4 | . . 2 2 Storage 3 | 1 . 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 1 2 8 Energy Gun 2 | . . . 2 Energy Cannon 2 | . 1 1 . Ballistic Gun 6 | 2 . 1 3 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 17 | . 3 . 14 Power 4 | . 1 . 3 Propulsion 7 | . 2 . 5 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 11 | . 3 . 11 To Critical Strikes . | . . . . Average Backups 4 | 1 1 4 6 Power . | . . . . Propulsion . | . . . . Utility . | . . . 1 Weapon 3 | . . 3 4 Tool/Special . | . . . . Unused Backups 8 | . 1 1 6 Power . | . . . . Propulsion 1 | . 1 . . Utility 2 | . . . 2 Weapon 5 | . . 1 4 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 91 98 82 Engine 10 | . 11 11 10 Core 3 | . . . 6 Treads 5 | . . . 10 Leg 22 | . 25 33 14 Device 6 | . . 9 6 Storage 10 | . 14 11 9 Processor 8 | . 11 11 6 Energy Gun 3 | . . . 7 Energy Cannon 4 | . . 13 . Ballistic Gun 11 | . 27 8 6 Peak Build Rating 33 | 6 7 16 33 Average Rating 16 | 3 6 12 22 On Entrance 7 | . 6 7 16 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 35 | 12 12 26 35 Greatest Support 86 | 20 20 33 86 Greatest Overweight (x) 7 | 1 . . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 8 10 Most Carried 10 | 5 4 7 10 Average Carried 5 | . 1 4 7 Final Capacity 10 | 8 8 10 10 Final Carried 9 | . 3 7 9 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1142 | 197 133 187 625 Remotely . | . . . . Salvage Created 2270 | . 385 586 1299 Parts 117 | . 24 42 51 Haulers Intercepted 4 | . 1 1 2 Recyclers Shooed 7 | . 1 1 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 8 12 18 Guns 22 | . 8 3 11 Cannons 14 | . . 9 5 AOE 2 | . . . 2 Classes Destroyed 13 | . 4 3 6 Worker 3 | . . 1 2 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 4 | . 1 1 2 Recycler 4 | . . . 4 Watcher 7 | . 1 3 3 Swarmer 4 | . 1 3 . Grunt 25 | . 7 5 13 Brawler 1 | . . . 1 Duelist 2 | . . 1 1 Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | . 5 7 7 Combat Bots Only 7 | . 3 7 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 284 | . 71 50 163 Missed 81 | . 27 17 37 Hits 203 | . 44 33 126 Melee 2 | . . . 2 Projectile 201 | . 44 33 124 Critical Strikes 10 | . . 1 9 Actively Blocked 1 | . . . 1 Damage Taken 3226 | . 503 315 2408 Core 762 | . 136 71 555 Absorbed by Shields 169 | . . 59 110 Core Remaining (%) 75 | 100 45 82 . Volleys Fired 183 | . 47 32 104 Largest 2 | . 2 2 2 Hottest 128 | . 40 128 94 Shots Fired 313 | . 94 61 158 Gun 242 | . 94 16 132 Cannon 64 | . . 45 19 Launcher 7 | . . . 7 Special . | . . . . Kinetic 194 | . 94 16 84 Thermal 112 | . . 45 67 Explosive 7 | . . . 7 Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 7 10 Robot Miss Streak 6 | . 4 3 6 Penetration Max 1 | . . . 1 Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 215 | . 65 33 117 Core Hits 121 | . 26 22 73 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 8 | . . . 8 Burn 6 | . . . 6 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3785 | . 526 660 2599 Guns 2463 | . 526 135 1802 Cannons 895 | . . 525 370 Explosions 427 | . . . 427 Melee . | . . . . Ramming . | . . . . Kinetic 1830 | . 526 135 1169 Thermal 1528 | . . 525 1003 Explosive 427 | . . . 427 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . 1 . Projectiles 1 | . . 1 . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 17 | . . . 17 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 511 | . 30 354 511 Average Temperature 154 | . 10 111 187 Received Heat Transfer 1225 | . 231 163 831 Effects 27 | . . 3 24 Shutdowns 6 | . . . 6 Energy Bleed 4 | . . . 4 Interference 8 | . . 3 5 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 3367 | . . 999 2368 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 94 | 100 100 85 96 Level 1 5 | . . 14 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 226 | . 126 222 226 Initial 84 | . . 40 84 Average 84 | . 47 115 84 Influence Increases 1245 | . 246 394 605 Destroy 0b10 Robot/C 760 | . 160 240 360 Destroy 0b10 Robot/NC 100 | . 10 25 65 Destroy Leader 182 | . 34 68 80 Successful Hack 10 | . 10 . . Disable Machine 45 | . 15 15 15 Destroy Structure 58 | . 17 1 40 Lose Combat Pursuer 90 | . . 45 45 Influence Decreases 1025 | . 150 289 586 Entered New Map 173 | . . 56 117 Time Decay 682 | . 120 233 329 Lost Part 170 | . 30 . 140 Squads Dispatched 4 | . 2 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 1 3 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 16 18 32 Peak Tracking Total 8 | . 6 8 7 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 7 5 1 Successful 6 | . 3 2 1 Failed 7 | . 4 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 10 | . 7 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 2 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Prototype ID Bank 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 1 1 Report Inventory 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1768 | 49 334 534 851 Spaces Moved 842 | 32 153 299 358 Core 18 | 11 . . 7 Treads 109 | . . . 109 Legs 715 | 21 153 299 242 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 117 120 120 142 Slowest Speed 400 | 190 120 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 42 29 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . 16 . 48 Melee . | . . . . Projectile . | . . . . AOE 64 | . 16 . 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1236 | 43 228 412 553 Wait 91 | . 13 57 21 Move 839 | 31 152 298 358 Hop . | . . . . Pick Up 52 | 6 9 11 26 Fast Attach 3 | . . . 3 Attach 31 | 6 4 2 19 Detach . | . . . . Swap 17 | . 1 7 9 Drop 20 | . 2 5 13 Fire 183 | . 47 32 104 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Core integrity fell below 50% 336 | -10/Materials | Lost 3 parts (1p2n) 362 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 635 | -9/Materials | Destroyed 7 combat bots 765 | -9/Materials | Build established: Scavenger-Mutant 831 | -9/Materials | Discovered new exit (range 16) 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1364 | -8/Materials | Build established: Mutant 1545 | -8/Materials | Core integrity fell below 50% 1558 | -8/Materials | Core integrity fell below 20% 1592 | -8/Materials | Lost 11 parts (2p4n2u3w) 1769 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 20 matter. Acquired Particle Gun. Slug penetrates Wall. G-50 Soldier knocked back. K-01 Serf destroyed. G-50 Soldier knocked back. K-01 Serf collects debris. Imp. Aluminum Leg destroyed. U-05 Engineer destroyed. G-50 Soldier destroyed. K-01 Serf collects debris. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. K-01 Serf collects debris. Slug penetrates A-02 Transporter. A-02 Transporter destroyed. K-01 Serf collects debris. W-25 Informer sends out distress signal. K-01 Serf collects debris. Slug penetrates A-02 Transporter. Map ----- +----------------------------------------------------+ | ## # # !##???????????????????????????????? | | ?# ## !##??????????????????????????????? | | ?# ! #??????????????????????????????? | | ?### ! #??????????????????????????????? | | ???# ! #??????????????????????????????? | | ???##### # ### ! #??????????????????????????????? | | ???????### #? #??????????????????????????????? | | ?????????# #? ##??????????????????????????????? | | ??######## #??####???????????????????????????????? | | ??# # #???????????????????????+?????????????? | | ??# # #?????????????????????? #?????????????? | | ### # #????????????????????? #?????????????? | | # " # #???????????????????? ##????????????? | | " # """ # ################+### #????????????? | | " # "" # %!=!]%!%! %= #????????????? | | " # "" %+%% % [! = % !k #????????????? | | # % ""%#! /%%= % #????????????? | | # =%############### #### #????????????? | | #! #????????##???# #?????????????????????? | | # #?????????????#=%*#?????????????????????? | | =# #??????######## | #?????????????????????? | | # #??????# = #?????????????????????? | | ######/#??????# %* #?????????????????????? | | a ! #?????????????????????? | | #########?#######+##### #?????????????????????? | | #?????????????# @ #?????????????????????? | | # !!! #?????????????# #?????????????????????? | | # !!! #?????????????# ss#?????????????????????? | | + !! #?????????????#==a ??????????????????? | | # #????????????+ =%= #??????????????? | | # #????????????## ==k ???????????? | | # #?????????????##[######+######??????????? | | # !#??????????????#%#??????????????????????? | | + #??????????????#=#??????????????????????? | | ############????????????# #??????????????????????? | | ## ?????????????# #??????????????????????? | | ## """ """ #????????????? ???????????????????????? | | # """ """ #????????????? ???????????????????????? | | # """ """ #????????????? ???????????????????????? | | + #????????????? ???????????????????????? | | # #????????????? ???????????????????????? | | # !#????????????? ???????????????????????? | | ## ! #?????????????+???????????????????????? | | ####+#########???????????????????????????????????? | | #??# # #???????????????????????????????????? | | #??# # #???????????????????????????????????? | | #### # #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # [ #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Well Done Challenges ------------ None Game ------ Seed ImprovedGodBarrier Manual? 0 Play Time 00:19:36 Cumulative 29.6 hours Start 2026.01.06 @ 22:08:39 End 2026.01.06 @ 22:29:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 36 Adventurer 21 Explorer 0 Win Type - Total 1 Types 0/0/0/0/0/0/0/1/0/0 Lore% 53 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eda6c69c-ffcb-4698-972d-5889cf28db61