Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 18:06:08 Player: DoorFang Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (886) 886 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4041 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 100/100 System Corruption 0% Temperature Critical (4145) Movement Core (800) Ox15 Location -7/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Large Storage Unit Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Treads Armored Treads Large Storage Unit Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Mining Laser [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 30 | 6 3 4 3 2 12 Power 6 | 1 . 1 . 1 3 Engine 3 | 1 . 1 . . 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 8 | 2 . . 2 . 4 Treads 8 | 2 . . 2 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 1 1 1 Device 1 | . . . 1 . . Storage 2 | 1 . 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 2 2 . . 4 Energy Gun 2 | 2 . . . . . Energy Cannon 3 | . . . . . 3 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 4 | . 2 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . . . . 9 Power 3 | . . . . . 3 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 98 91 98 82 Engine 16 | . 14 22 18 15 8 Core 1 | . . . . 6 6 Treads 24 | . 28 22 28 30 21 Device 2 | . . . 6 7 2 Storage 9 | . 14 11 9 7 7 Processor 7 | . 9 11 2 7 7 Energy Cannon 3 | . . . . . 16 Ballistic Cannon 22 | . 26 32 27 23 1 Peak Build Rating 35 | 6 10 14 21 26 35 Average Rating 17 | 4 9 13 18 25 27 On Entrance 12 | . 6 10 14 21 26 Naked Turns . | . . . . . . Heaviest Build 73 | 14 18 42 43 49 73 Greatest Support 86 | 40 40 40 83 83 86 Greatest Overweight (x) 19 | 1 . 1 . . 19 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 Most Carried 15 | 2 8 14 15 14 15 Average Carried 11 | 1 6 10 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 8 14 15 14 15 Class Distribution -------------------- 79% | Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1006 | 255 41 180 299 . 231 Remotely . | . . . . . . Salvage Created 858 | . 30 124 154 . 550 Parts 66 | . 6 12 21 . 27 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 25 | . 3 5 9 . 8 Guns 1 | . . . . . 1 Cannons 24 | . 3 5 9 . 7 Classes Destroyed 10 | . 1 3 2 . 4 Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Hauler 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 12 | . 3 3 6 . . Grunt 7 | . . 2 3 . 2 Sentry 1 | . . . . . 1 Specialist 3 | . . . . . 3 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 3 3 8 . 2 Combat Bots Only 6 | . 3 2 6 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 189 | . 14 28 74 . 73 Missed 73 | . 6 11 24 . 32 Damage Taken 2305 | . 63 180 585 . 1477 Core 893 | . . 10 149 . 734 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 34 | . . 34 . . . Core Remaining (%) 92 | 100 100 97 72 . . Volleys Fired 68 | . 6 22 21 . 19 Largest 3 | . 2 3 3 . 3 Hottest 195 | . 78 117 117 . 195 Shots Fired 194 | . 12 64 63 . 55 Gun 1 | . . . . . 1 Cannon 193 | . 12 64 63 . 54 Launcher . | . . . . . . Special . | . . . . . . Kinetic 143 | . 12 64 63 . 4 Thermal 51 | . . . . . 51 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 3 5 11 . 13 Robot Miss Streak 6 | . 3 6 4 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 99 | . 5 27 32 . 35 Core Hits 43 | . 3 10 14 . 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2391 | . 85 591 765 . 950 Guns 9 | . . . . . 9 Cannons 2382 | . 85 591 765 . 941 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1474 | . 85 591 765 . 33 Thermal 917 | . . . . . 917 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . 7 . . Projectiles 7 | . . . 7 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . 1 5 13 . . Impact . | . . . . . . Kinetic 18 | . 1 5 12 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4145 | . 108 387 291 . 4145 Average Temperature 521 | . 55 147 127 . 956 Received Heat Transfer 216 | . . 69 138 . 9 Effects 79 | . . 4 . . 75 Shutdowns 22 | . . 1 . . 21 Energy Bleed 6 | . . . . . 6 Interference 8 | . . 3 . . 5 Matter Decay 5 | . . . . . 5 Short Circuit 4 | . . . . . 4 Damage (minor) 8 | . . . . . 8 Damage (major) 20 | . . . . . 20 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1258 | . . . . . 1258 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 285 | . 123 229 285 129 210 Initial 129 | . . 51 33 129 90 Average 125 | . 63 114 148 129 178 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 75 | 100 100 77 78 100 49 Level 1 24 | . . 22 21 . 50 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 3 | . . . 1 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 4 11 17 . 7 Peak Tracking Total 6 | . 4 4 6 . 3 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 3 | . 2 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 3 2 . 1 . Successful 5 | . 2 2 . 1 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . 1 . Open DSF 1 | . . . . 1 . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 1672 | 73 173 656 336 65 369 Spaces Moved 692 | 42 87 248 152 40 123 Core 10 | 6 . . . . 4 Treads 682 | 36 87 248 152 40 119 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 187 | 150 160 205 160 160 227 Slowest Speed 1000 | 160 160 240 160 160 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 24 30 17 1 68 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 2 3 1 . . Melee . | . . . . . . Projectile 6 | . 2 3 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 915 | 49 111 347 198 41 169 Wait 80 | . . 61 19 . . Move 687 | 41 86 247 151 39 123 Hop . | . . . . . . Pick Up 30 | 2 9 11 3 . 5 Fast Attach 19 | 6 3 . 1 1 8 Attach 10 | . . 3 2 1 4 Detach 2 | . 2 . . . . Swap 1 | . . 1 . . . Drop 14 | . 5 2 1 . 6 Fire 68 | . 6 22 21 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 9) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 582 | -9/Materials | Build established: Gunner 627 | -9/Materials | Repaired Imp. Light Cannon 884 | -9/Materials | Discovered new exit (range 4) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Propulsion x2 1128 | -8/Materials | Met 7R-MNS 1178 | -8/Materials | Discovered new exit (range 7) 1239 | -8/Materials | Entered Factory 1239 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1303 | -7/Factory | Identified exit to DSF 1304 | -7/Factory | Entered DSF 1359 | -7/DSF | Additional patrols routed to DSF 1382 | -7/DSF | Lost 3 parts (3n) 1486 | -7/DSF | Lost 6 parts (3p1n1u1w) 1498 | -7/DSF | Sterilization system engaged 1518 | -7/DSF | Ambient heat levels rising (+10) 1533 | -7/DSF | Ambient heat levels rising (+10) 1548 | -7/DSF | Ambient heat levels rising (+10) 1563 | -7/DSF | Ambient heat levels rising (+10) 1578 | -7/DSF | Ambient heat levels rising (+10) 1593 | -7/DSF | Ambient heat levels rising (+10) 1608 | -7/DSF | Ambient heat levels rising (+10) 1623 | -7/DSF | Ambient heat levels rising (+10) 1638 | -7/DSF | Ambient heat levels rising (+10) 1653 | -7/DSF | Ambient heat levels rising (+10) 1653 | -7/DSF | Core integrity fell below 50% 1656 | -7/DSF | Core integrity fell below 20% 1668 | -7/DSF | Ambient heat levels rising (+10) 1674 | -7/DSF | Core destroyed Last Messages --------------- 01659_ Field strength at 94. 01660_ Power failure, Mic. Nuclear Core shutdown. 01661_ Overheating: Broken Imp. Treads damaged (-17). 01667_ Overheating: Hvy. Ion Cannon damaged (-10). 01668_ ALERT: Ambient heat levels +10. 01669_ Dropped Mic. Nuclear Core. 01669_ Field strength at 88. 01670_ Overheating: Targeting Computer damaged (-4). 01670_ Field strength at 82. 01671_ Power failure, Mic. Nuclear Core shutdown. 01671_ Field strength at 76. 01672_ Field strength at 70. 01673_ Overheating: Energy bleed (-16). 01673_ Dropped Mic. Nuclear Core. 01674_ Overheating: Core damaged (-133). 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" ??????? | | ?????????????????????##%" ##????#?? | | ??????????????????????#" ###]]]#[[ | | ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed AerolevNovaMagmablaster Manual? 0 Play Time 00:27:27 Cumulative 4.4 hours Start 2025.02.17 @ 17:36:25 End 2025.02.17 @ 18:06:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6fbcd6-7b77-41fa-a190-c6ec366cc942