Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 11:43:19 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2138) 2138 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 5754 Bonus ------- High Alert Combat Kills 331 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 158/160 System Corruption 13% Temperature Cool (4) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Hybrid Deuterium Engine Arc Projector Cooled Particle Cannon Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Gatling Laser Minigun Gauss Rifle > --- INVENTORY -------- Gravmag System VTOL Module Small Storage Unit Shock Rifle EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Assault Rifle Mini Grenade Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 1 2 2 . . Weapon 1 | . . 1 . . . . Parts Attached 90 | . 3 15 12 32 3 25 Power 10 | . . 1 1 4 1 3 Engine 2 | . . 1 1 . . . Core 8 | . . . . 4 1 3 Reactor . | . . . . . . . Propulsion 29 | . . 5 3 9 2 10 Treads . | . . . . . . . Leg 5 | . . . . 5 . . Wheel 4 | . . 1 3 . . . Hover 13 | . . 4 . 2 2 5 Flight 7 | . . . . 2 . 5 Utility 21 | . . 4 3 10 . 4 Device 6 | . . 2 . 3 . 1 Storage 2 | . . . . 2 . . Processor 7 | . . 2 3 2 . . Hackware 4 | . . . . 1 . 3 Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 30 | . 3 5 5 9 . 8 Energy Gun 10 | . 1 . 3 2 . 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 11 | . 2 4 2 3 . . Ballistic Cannon 5 | . . . . 2 . 3 Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 1 3 1 4 Parts Lost 33 | . . 4 4 16 1 8 Power 4 | . . 1 . 2 . 1 Propulsion 13 | . . 2 3 4 1 3 Utility 9 | . . . . 5 . 4 Weapon 7 | . . 1 1 5 . . Highest Loss Streak 5 | . . 4 2 5 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 85 88 91 84 68 65 Engine 2 | . 14 8 6 . . . Core 3 | . . . . 5 3 3 Leg 6 | . 28 5 . 8 . . Wheel 1 | . . . 7 . . . Hover 6 | . . 16 9 1 11 7 Flight 1 | . . . . . . 5 Device 6 | . . 8 9 7 7 3 Storage 7 | . 14 11 9 7 7 4 Processor 21 | . . 8 25 25 30 23 Hackware 3 | . . . . . 7 12 Protection 1 | . . . . 3 . . Energy Gun 4 | . 8 . 6 7 . . Ballistic Gun 8 | . 20 27 11 6 . . Ballistic Cannon 1 | . . . . 2 . 1 Launcher 1 | . . 2 7 . . . Naked Turns . | . . . . . . . Heaviest Build 31 | 13 13 17 16 31 17 23 Greatest Support 22 | 20 20 20 20 20 21 22 Greatest Overweight (x) 6 | . . 2 1 6 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 10 Average Capacity 8 | . 8 8 8 9 10 8 Most Carried 10 | . 6 8 8 10 10 10 Average Carried 8 | . 6 7 6 8 9 7 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 6 6 6 6 10 10 5 Class Distribution -------------------- 29% | Mutant 18% | Scavenger-Gunner 16% | Gunner 14% | Hacker-Mutant 13% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1830 | 193 59 170 254 839 . 315 Remotely . | . . . . . . . Salvage Created 1837 | . 114 403 358 828 . 134 Parts 116 | . 7 38 26 38 . 7 Haulers Intercepted 2 | . . . . 1 . 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 51 | . 2 13 8 24 . 4 Guns 30 | . 2 8 5 15 . . Cannons 8 | . . . . 4 . 4 AOE 13 | . . 5 3 5 . . Classes Destroyed 13 | . 2 4 1 6 . . Builder 6 | . . 2 4 . . . Hauler 2 | . . . . 1 . 1 Recycler 1 | . . . . 1 . . Operator 3 | . 1 . 2 . . . Watcher 2 | . . 2 . . . . Swarmer 16 | . . 7 . 5 . 4 Grunt 21 | . 2 4 4 11 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 7 | . . 2 3 2 . . Hunter 3 | . . . 1 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 6 | . 2 4 6 6 . 4 Combat Bots Only 6 | . 2 4 4 6 . 4 Max Kills in Single Turn 3 | . 1 3 2 2 . 1 Gunslinging 1 | . . 1 . 1 . . Exploded 2 | . . 2 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 511 | . 23 90 35 202 1 160 Missed 215 | . 2 39 11 71 . 92 Damage Taken 4079 | . 277 753 422 1757 59 811 Core 1088 | . 36 239 112 346 . 355 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . Core Remaining (%) 76 | 100 85 40 79 . . . Volleys Fired 138 | . 12 24 21 68 . 13 Largest 3 | . 2 3 3 3 . 1 Hottest 166 | . 60 60 106 166 . 48 Shots Fired 283 | . 24 65 45 136 . 13 Gun 214 | . 24 62 36 92 . . Cannon 49 | . . . . 36 . 13 Launcher 20 | . . 3 9 8 . . Special . | . . . . . . . Kinetic 193 | . 22 62 27 69 . 13 Thermal 67 | . . . 8 59 . . Explosive 20 | . . 3 9 8 . . Electromagnetic 3 | . 2 . 1 . . . Robot Hit Streak 10 | . 5 6 10 10 . 4 Robot Miss Streak 6 | . 1 5 2 6 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 3 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 196 | . 18 29 38 102 . 9 Core Hits 135 | . 8 30 28 64 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 5 . 1 Burn 2 | . . . . 2 . . Blast 4 | . . . . 3 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5510 | . 168 1199 941 2935 . 267 Guns 2534 | . 168 363 492 1511 . . Cannons 926 | . . . . 714 . 212 Explosions 1977 | . . 818 449 710 . . Melee . | . . . . . . . Ramming 73 | . . 18 . . . 55 Kinetic 2222 | . 132 363 328 1187 . 212 Thermal 1178 | . . . 140 1038 . . Explosive 1849 | . . 690 449 710 . . Electromagnetic 188 | . 36 128 24 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . 1 . 6 6 13 Average Corruption 7 | . . 1 . 5 6 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . 21 3 22 Message Errors 12 | . . . . 5 1 6 Matter Fused 10 | . . . . 5 1 4 Heat Flow Errors 3 | . . . . 1 . 2 Energy Discharges 9 | . . . . 4 . 5 Data Loss (minor) 6 | . . . . 5 1 . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 88 | . . 46 28 13 . 1 Projectiles 1 | . . . . . . 1 Explosions 87 | . . 46 28 13 . . Melee . | . . . . . . . Knockbacks 6 | . . . . 5 . 1 Impact . | . . . . . . . Kinetic 5 | . . . . 4 . 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 352 | . . 171 65 89 . 27 Shots 9 | . . 3 2 4 . . Rammed 5 | . . 2 . . . 3 Targets Rammed 6 | . . 3 . . . 3 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 448 | . 63 26 81 448 . 261 Average Temperature 93 | . 27 11 23 131 . 100 Received Heat Transfer 1104 | . 174 189 153 471 . 117 Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 2532 | . . . 259 2273 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 774 | . 81 660 710 774 282 654 Initial 322 | . . 33 278 322 267 186 Average 373 | . 39 214 490 464 266 362 Maximum Alert Level 3 | . . 2 3 3 1 2 Low Security (%) 15 | . 100 59 . . . 4 Level 1 35 | . . 23 48 23 100 57 Level 2 46 | . . 17 44 71 . 38 Level 3 2 | . . . 6 4 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 1 5 4 14 . 10 Investigation 20 | . . 5 2 5 . 8 Extermination 1 | . . . . 1 . . Reinforcement 7 | . 1 . 2 2 . 2 Assault 1 | . . . . 1 . . Garrison 5 | . . . . 5 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 3 29 15 32 6 34 Peak Tracking Total 12 | . 2 12 3 6 6 12 Tactical Retreats 14 | . . 2 2 1 . 9 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 2 | . . 2 . . . . Exploded 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 8 | . . 3 4 1 . . Max in Single Turn 2 | . . 2 2 1 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 25 | . 1 7 3 5 . 9 Terminals 12 | . 1 6 . . . 5 Fabricators 4 | . . . . 1 . 3 Repair Stations 3 | . . . 1 1 . 1 Recycling Units 2 | . . . 1 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . 1 2 . . Total Hacks 93 | . 5 31 8 15 . 34 Successful 35 | . 2 18 4 2 . 9 Failed 58 | . 3 13 4 13 . 25 Catastrophic 13 | . . 1 . 5 . 7 Database Lockouts . | . . . . . . . Manual 48 | . 5 10 . 8 . 25 Terminals 50 | . 5 25 . . . 20 Fabricators 14 | . . . . 4 . 10 Repair Stations 10 | . . . 3 3 . 4 Recycling Units 6 | . . . 4 2 . . Scanalyzers 6 | . . 6 . . . . Garrison Access 7 | . . . 1 6 . . Terminal Hacks 8 | . . 6 . . . 2 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . . 3 . . . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . 1 . . . . Investigation Status 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . 2 Network Status 2 | . . . . 1 . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 2 . . 1 Scan Component 2 | . . . 1 . . 1 Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 13 | . 2 6 . 1 . 4 Terminals 9 | . 2 6 . . . 1 Track 1 | . . 1 . . . . Assimilate 1 | . . . . . . 1 Botnet 2 | . 1 1 . . . . Detonate 1 | . . 1 . . . . Disrupt 1 | . . 1 . . . . Operators 2 | . 1 1 . . . . Search 1 | . . 1 . . . . Fabricators 3 | . . . . . . 3 Liberate 1 | . . . . . . 1 Overload 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Jam 1 | . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 23 | . 1 7 2 5 . 8 Full Trace Events 19 | . 1 6 2 4 . 6 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked 1 | . . . . . . 1 Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 82 | . . . . . 82 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2393 | . 139 352 234 991 85 592 Spaces Moved 2271 | 1 86 355 219 515 144 951 Core 15 | . . . . 15 . . Treads . | . . . . . . . Legs 398 | 1 86 65 . 246 . . Wheels 151 | . . . 66 85 . . Hover 1196 | . . 290 153 157 144 452 Flight 511 | . . . . 12 . 499 Fastest Speed 34 | 120 120 56 56 51 42 34 Average Speed 76 | 120 120 68 64 137 55 49 Slowest Speed 350 | 120 120 180 95 350 100 120 Overloaded Moves 87 | . . . . . 38 49 Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 20 42 29 11 85 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 177 | . . 68 65 43 . 1 Melee . | . . . . . . . Projectile 4 | . . . . 3 . 1 AOE 173 | . . 68 65 40 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2662 | . 100 417 271 671 148 1055 Wait 99 | . . 8 15 35 . 41 Move 2258 | . 85 354 218 515 143 943 Hop 4 | . . . . . . 4 Pick Up 18 | . . 4 3 4 . 7 Fast Attach 54 | . . 6 7 22 2 17 Attach 13 | . . 3 2 1 1 6 Detach 13 | . . 2 1 5 1 4 Swap 23 | . 3 6 3 9 . 2 Drop 36 | . . 7 1 12 1 15 Fire 138 | . 12 24 21 68 . 13 Melee . | . . . . . . . Ram 5 | . . 2 . . . 3 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 12) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 436 | -9/Materials | Core integrity fell below 50% 469 | -9/Materials | Lost 4 parts (1p2n1w) 485 | -9/Materials | Discovered new exit (range 14) 492 | -9/Materials | Identified exit to Materials 492 | -9/Materials | Entered another Materials area 492 | -8/Materials | Evolved 2 slots: Utility x2 699 | -8/Materials | Repaired Wheel 713 | -8/Materials | Discovered new exit (range 14) 726 | -8/Materials | Entered Factory 726 | -7/Factory | Evolved 2 slots: Utility x2 835 | -7/Factory | Build established: Gunner 900 | -7/Factory | Lost 5 parts (1p1n2u1w) 911 | -7/Factory | Garrison activated, responded to threat 1448 | -7/Factory | Build established: Scavenger-Gunner 1526 | -7/Factory | First assault squad dispatched 1557 | -7/Factory | Garrison activated, responded to threat 1616 | -7/Factory | Lost 5 parts (2n1u2w) 1717 | -7/Factory | Manually triggered Chute Trap 1717 | -7/Factory | Sucked down chute 1717 | -7/Factory | Entered Waste 1718 | -7/Waste | Met a frightened Derelict 1743 | -7/Waste | Spotted C-40 Crusher 1753 | -7/Waste | Spotted C-40 Crusher 1753 | -7/Waste | Spotted C-40 Crusher 1764 | -7/Waste | Spotted C-40 Crusher 1765 | -7/Waste | Spotted C-40 Crusher 1767 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1770 | -7/Waste | Spotted C-40 Crusher 1787 | -7/Waste | Discovered new exit (range 11) 1802 | -7/Waste | Entered Factory 1813 | -7/Factory | System corruption reached 10% 1894 | -7/Factory | Fabricated Gravmag System (x2) 1994 | -7/Factory | Core integrity fell below 50% 2026 | -7/Factory | Build established: Mutant 2127 | -7/Factory | Core integrity fell below 20% 2191 | -7/Factory | Lost 5 parts (3n2u) 2352 | -7/Factory | Build established: Hacker-Mutant 2369 | -7/Factory | System Shield fried by hacking feedback 2387 | -7/Factory | Discovered new exit (range 14) 2394 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02326_ Acquired Imp. Sensor Array. 02330_ Acquired System Shield. 02334_ System corrupted: Energy discharge (-44). 02338_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 02343_ Connecting with Terminal... >>Enumerate(Investigations) Retrieving latest reported positions... Found 4 active investigation squads. Downloaded coordinate data. 02343_ T-07 Excavator is excavating. 02355_ Acquired Hvy. Laser. 02358_ Dropped Gauss Cannon. 02358_ Acquired Hyb. Deuterium Engine. 02369_ Connecting with Terminal... Feedback: System Shield fried. Additional feedback blocked by System Shield. 02369_ ALERT: Suspicious activity at Terminal F017. 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