Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.23 @ 18:31:01 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1588) 1588 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4203 Bonus ------- None Cogmind --------- Core Integrity 426/700 Matter 228/300 Energy 78/100 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Ion Engine Light Ion Engine Large Storage Unit Large Matter Pod (150) Improved Sensor Array Maneuvering Thrusters Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Plasma Cannon Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Large Matter Pod Improved Sensor Array Advanced Targeting Computer Maneuvering Thrusters Light Armor Plating EM Pulse Cannon Plasma Cannon Plasma Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 69 | 7 18 10 11 23 Power 10 | 1 2 2 2 3 Engine 9 | 1 2 2 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 7 4 1 2 Treads . | . . . . . Leg 6 | . . 3 1 2 Wheel 10 | 2 7 1 . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 2 3 7 Device 5 | . 1 1 . 3 Storage 4 | 1 2 . 1 . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 27 | 3 6 2 5 11 Energy Gun 6 | 1 1 . . 4 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 17 | 2 4 2 5 4 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 20 | . 8 . 3 9 Power 3 | . 1 . . 2 Propulsion 8 | . 3 . 2 3 Utility 3 | . 1 . 1 1 Weapon 6 | . 3 . . 3 Highest Loss Streak 7 | . 7 . 3 7 Average Slot Usage (%) 94 | . 97 99 98 85 Engine 9 | . 13 11 9 6 Leg 16 | . . 23 25 19 Wheel 8 | . 27 9 . . Device 7 | . 11 11 7 4 Storage 15 | . 16 11 17 15 Processor 9 | . . 10 10 15 Energy Gun 2 | . . . . 7 Energy Cannon 1 | . 2 3 . . Ballistic Gun 21 | . 25 18 27 13 Naked Turns . | . . . . . Heaviest Build 60 | 13 33 34 53 60 Greatest Support 52 | 26 26 51 51 52 Greatest Overweight (x) 10 | . 2 1 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 14 14 16 16 Average Capacity 13 | 5 10 10 15 16 Most Carried 16 | 1 10 10 14 16 Average Carried 10 | . 6 8 12 14 Final Capacity 16 | 6 14 10 16 16 Final Carried 13 | 1 6 10 13 12 Class Distribution -------------------- 42% | Skirmisher 36% | Mutant 13% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1722 | 270 542 130 562 218 Remotely . | . . . . . Salvage Created 1966 | 73 665 300 538 390 Parts 113 | 4 42 19 30 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 15 4 12 8 Guns 31 | . 11 4 11 5 Cannons 2 | . 2 . . . AOE 6 | . 2 . 1 3 Classes Destroyed 11 | 2 4 1 3 1 Worker 8 | . 3 3 1 1 Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 4 | 1 2 1 . . Watcher 2 | . . . 1 1 Swarmer 10 | . 6 . 4 . Grunt 21 | . 9 3 2 7 Duelist 1 | . . . 1 . Sentry 5 | . . 1 4 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 2 6 7 6 6 Combat Bots Only 6 | . 5 4 5 6 Max Kills in Single Turn 2 | 2 2 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3479 | . 781 155 979 1564 Core 502 | . 92 . 136 274 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 63 100 75 . Volleys Fired 141 | 2 65 21 35 18 Largest 3 | 1 2 2 3 3 Hottest 163 | 40 80 80 84 163 Shots Fired 319 | 2 121 42 105 49 Gun 290 | 2 109 35 105 39 Cannon 26 | . 12 7 . 7 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 263 | . 106 35 105 17 Thermal 36 | . 12 7 . 17 Explosive 3 | . . . . 3 Electromagnetic 17 | 2 3 . . 12 Robot Hit Streak 21 | 1 9 9 21 12 Robot Miss Streak 4 | 1 4 2 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 209 | 1 77 29 70 32 Core Hits 82 | 2 29 8 19 24 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3993 | 69 973 442 1401 1108 Guns 2919 | 12 733 372 1303 499 Cannons 330 | . 160 70 . 100 Explosions 737 | 57 80 . 91 509 Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 2576 | . 706 372 1303 195 Thermal 919 | 57 240 70 91 461 Explosive 262 | . . . . 262 Electromagnetic 229 | 12 27 . . 190 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 . . 3 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Effects 20 | . 4 . . 16 Message Errors 6 | . . . . 6 Matter Fused 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Data Loss (minor) 3 | . 1 . . 2 Targeting Errors 5 | . 2 . . 3 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 127 | . 9 1 31 86 Projectiles 1 | . . 1 . . Explosions 126 | . 9 . 31 86 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 310 | . 54 . 112 144 Shots 5 | . 1 . 1 3 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 320 | 20 320 45 86 140 Average Temperature 52 | 20 130 22 28 45 Received Heat Transfer 978 | . 267 54 117 540 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1287 | 50 433 148 50 606 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 383 | 10 245 194 286 383 Average Influence 99 | 6 104 85 125 80 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 91 | 100 92 100 89 88 Level 1 8 | . 7 . 10 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 1 3 Investigation 3 | . 1 1 1 . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 21 7 18 23 Peak Tracking Total 9 | . 4 5 8 9 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . 3 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . . 1 6 Max in Single Turn 4 | . . . 1 4 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 2 | . . . 1 1 Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 3 | . . . 1 2 Successful 2 | . . . 1 1 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3077 | 53 821 375 872 956 Spaces Moved 1895 | 44 546 256 521 528 Core 5 | 4 . . . 1 Treads . | . . . . . Legs 1206 | . . 158 521 527 Wheels 684 | 40 546 98 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 80 130 126 Average Speed 123 | 85 90 111 134 157 Slowest Speed 550 | 90 100 160 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 75 24 35 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 85 | 4 6 . 47 28 Melee . | . . . . . Projectile 3 | . . . 2 1 AOE 82 | 4 6 . 45 27 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2358 | 53 754 318 623 610 Wait 190 | . 116 9 35 30 Move 1891 | 43 545 255 520 528 Hop . | . . . . . Pick Up 34 | 1 7 11 11 4 Fast Attach 22 | 6 3 4 1 8 Attach 17 | . 6 2 4 5 Detach 2 | . . 1 1 . Swap 30 | 1 9 4 6 10 Drop 25 | . 3 11 9 2 Fire 141 | 2 65 21 35 18 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 6) 757 | -10/Materials | Lost 7 parts (1p2n1u3w) 773 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Discovered new exit (range 3) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Discovered new exit (range 14) 1246 | -9/Materials | Identified exit to Materials 1250 | -9/Materials | Entered another Materials area 1250 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1544 | -8/Materials | Build established: Skirmisher 2033 | -8/Materials | Lost 3 parts (2n1u) 2063 | -8/Materials | Discovered new exit (range 9) 2074 | -8/Materials | Identified exit to Factory 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -7/Factory | Build established: Gunner 2673 | -7/Factory | Build established: Skirmisher 2930 | -7/Factory | Identified exit to Garrison 2962 | -7/Factory | Garrison activated, responded to threat 3078 | -7/Factory | Self-destructed Last Messages --------------- 03041_ Slug penetrates L-41 Fighter. 03041_ Enh. Autogun destroyed. 03043_ Lgt. Nuclear Core destroyed. 03048_ Lightning Gun severed. 03050_ R-06 Scavenger collects Wheel. 03051_ K-01 Serf collects debris. 03053_ L-41 Fighter destroyed. 03055_ K-01 Serf collects debris. 03057_ System corrupted: Energy discharge (-14). 03059_ K-01 Serf collects debris. 03065_ The unstable cave ceiling collapses. 03067_ K-01 Serf collects debris. 03069_ Plasma Cannon destroyed. 03069_ Imp. Carbon-fiber Leg destroyed. 03070_ K-01 Serf collects debris. 03072_ Gauss Rifle destroyed. 03072_ Titanium Leg destroyed. 03074_ K-01 Serf collects debris. 03075_ K-01 Serf destroyed. 03078_ K-01 Serf collects debris. 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