Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:53:24

Player: s0lid

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (159)     795
Value Destroyed (5671)     5671
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1391)               1391
              TOTAL SCORE: 12397

 Bonus
-------
High Alert Combat Kills    923
Follower Combat Kills      168
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     144/300
Energy                     76/100
System Corruption          10%
Temperature                Hot (249)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (7) ------
       Advanced Heat Sink
          Large Storage Unit
       Enhanced Optical Array
       Improved Target Analyzer
                Hacking Suite
>               --- WEAPON (3) -------
  Hypervelocity Gauss Rifle
>               --- INVENTORY (15) ---
          Heavy Deuterium Engine
          Light Fission Core
         Cooled Nuclear Pulse Thruster
       Advanced Energy Well (500)
                Matter Compressor (250)
                Focal Shield
   Experimental Thermal Shield
                EM Disruption Field
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
     Long-range Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Energy Well
      Enhanced Optical Array
      Advanced Targeting Computer
      Advanced Targeting Computer
  Experimental Thermal Shield
               Corruption Screen
>              --- WEAPON -----------
     Precision Shock Rifle
     Precision Shock Rifle
         Heavy Flak Cannon
>              --- INVENTORY --------
         Micro Nuclear Core
         Light Angular Momentum Engine
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved Heat Sink
       Compact Matter Pod
      Improved Light Armor Plating
         Heavy Machine Gun
               Magnetic Acceleration Cannon
               Remote Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Minigun
  Energy Gun               Shock Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   1   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             194  | 4   1   1   23  25  10  5   5   .   24  96  
  Power                    32   | .   1   .   4   2   3   1   1   .   4   16  
    Engine                 22   | .   1   .   4   2   2   1   1   .   3   8   
    Core                   10   | .   .   .   .   .   1   .   .   .   1   8   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   .   1   5   9   1   .   1   .   8   22  
    Treads                 4    | 2   .   .   2   .   .   .   .   .   .   .   
    Leg                    26   | .   .   .   .   .   .   .   .   .   6   20  
    Wheel                  17   | .   .   1   3   9   1   .   1   .   2   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  46   | .   .   .   8   4   5   .   .   .   5   24  
    Device                 18   | .   .   .   2   .   3   .   .   .   3   10  
    Storage                3    | .   .   .   1   .   .   .   .   .   .   2   
    Processor              13   | .   .   .   3   1   1   .   .   .   .   8   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   2   
    Protection             9    | .   .   .   2   3   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   .   .   6   10  1   4   3   .   7   34  
    Energy Gun             16   | .   .   .   3   3   .   1   1   .   1   7   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   6   
    Ballistic Gun          24   | 2   .   .   3   4   .   1   2   .   2   10  
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   4   
    Launcher               11   | .   .   .   .   2   1   1   .   .   3   4   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   .   .   1   9   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   1   2   
Parts Lost                 85   | .   .   .   6   16  1   1   1   .   19  41  
  Power                    16   | .   .   .   1   2   .   1   .   .   4   8   
  Propulsion               24   | .   .   .   2   4   .   .   1   .   7   10  
  Utility                  22   | .   .   .   1   2   1   .   .   .   5   13  
  Weapon                   23   | .   .   .   2   8   .   .   .   .   3   10  
  Highest Loss Streak      9    | .   .   .   3   6   1   1   1   .   9   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   61  57  93  89  97  91  91  92  79  91  
  Engine                   8    | .   4   .   9   8   10  6   15  15  2   7   
  Core                     1    | .   .   .   .   .   4   7   .   .   5   1   
  Treads                   1    | .   28  21  3   .   .   .   .   .   .   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   18  19  
  Wheel                    9    | .   .   7   18  24  21  15  14  15  1   .   
  Device                   9    | .   .   .   4   .   10  15  15  15  8   11  
  Storage                  7    | .   .   .   9   9   7   7   7   7   7   6   
  Processor                17   | .   .   .   14  21  17  15  15  15  15  19  
  Hackware                 2    | .   .   .   .   .   5   7   7   7   1   .   
  Protection               4    | .   .   .   10  9   2   .   .   .   4   3   
  Energy Gun               4    | .   .   .   10  7   .   .   5   7   1   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            7    | .   28  28  11  4   14  6   7   7   1   5   
Peak Build Rating          74   | 4   5   4   26  34  47  48  47  46  56  74  
  Average Rating           44   | 2   4   4   15  28  41  46  46  46  40  62  
  On Entrance              28   | .   4   4   4   26  34  47  47  46  46  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 3   8   3   97  99  113 117 109 109 120 128 
  Greatest Support         68   | 40  40  10  24  36  40  40  40  40  63  68  
  Greatest Overweight (x)  9    | .   .   .   9   7   3   2   2   2   7   3   
  Average Overweight (x)   1    | .   .   .   3   2   2   2   2   2   1   .   
Largest Inventory Capacity 25   | 5   5   5   25  25  25  25  25  25  25  25  
  Average Capacity         22   | 5   5   5   22  25  25  25  25  25  25  20  
  Most Carried             25   | 5   5   5   25  25  25  25  25  25  25  25  
  Average Carried          19   | 1   4   4   17  23  24  24  24  25  15  18  
  Final Capacity           25   | 5   5   5   25  25  25  25  25  25  25  15  
  Final Carried            25   | 5   5   5   25  24  24  25  25  25  13  12  

 Class Distribution 
--------------------
 55% | Mutant
 18% | Scavenger-Gunner
 16% | Scavenger-Mutant
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4513 | 240  14   38   683  206  529  326  134  .    302  2041 
  Remotely                 26   | .    .    .    26   .    .    .    .    .    .    .    
Salvage Created            7532 | .    19   .    598  1126 327  388  209  .    468  4397 
  Parts                    336  | .    6    .    37   76   17   12   5    .    17   166  
Haulers Intercepted        5    | .    .    .    2    .    .    .    .    .    .    3    
Recyclers Shooed           3    | .    .    .    1    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    12   5    .    16   .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    5    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  121  | .   3   .   14  19  7   8   6   .   10  54  
  Melee                    4    | .   .   .   .   3   .   .   .   .   1   .   
  Guns                     58   | .   .   .   14  11  6   1   6   .   5   15  
  Cannons                  21   | .   .   .   .   .   .   .   .   .   .   21  
  AOE                      36   | .   3   .   .   5   1   7   .   .   4   16  
Classes Destroyed          17   | .   2   .   4   4   1   .   1   .   .   5   
  Worker                   12   | .   .   .   .   1   1   .   .   .   .   10  
  Builder                  5    | .   .   .   .   3   .   .   .   .   .   2   
  Hauler                   5    | .   .   .   2   .   .   .   .   .   .   3   
  Recycler                 10   | .   .   .   .   .   .   .   .   .   .   10  
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   1   
  Operator                 5    | .   1   .   1   .   1   .   .   .   .   2   
  Watcher                  5    | .   .   .   1   3   .   .   .   .   .   1   
  Swarmer                  23   | .   3   .   7   3   3   1   3   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    50   | .   .   .   4   7   2   2   2   .   2   31  
  Brawler                  11   | .   .   .   .   .   1   3   .   .   2   5   
  Duelist                  5    | .   .   .   .   2   .   1   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   3   7   1   1   .   .   1   1   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   2   5   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   8   
Best Kill Streak           13   | .   4   .   3   8   4   7   3   .   3   13  
  Combat Bots Only         8    | .   3   .   3   4   3   7   3   .   3   8   
Max Kills in Single Turn   5    | .   3   .   1   3   2   4   1   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   .   1   1   4   .   .   1   3   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        1060  | .    36   8    101  155  93   12   47   .    153  455  
  Missed                   333   | .    11   4    27   41   45   5    13   .    43   144  
Damage Taken               12091 | .    275  62   713  2097 457  206  368  .    2000 5913 
  Core                     2109  | .    71   .    139  467  114  35   28   .    388  867  
  Absorbed by Shields      393   | .    .    .    .    .    91   75   144  .    83   .    
  Redirected to Shielding  64    | .    .    .    9    55   .    .    .    .    .    .    
  Ignored by Resistances   66    | .    .    .    .    .    .    .    .    .    .    66   
  Regen/Repaired (Parts)   211   | .    .    .    .    211  .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    71   65   15   .    .    .    .    19   .    
Volleys Fired              350   | .    8    .    53   49   33   9    18   .    23   157  
  Largest                  3     | .    2    .    2    2    2    2    2    .    2    3    
  Hottest                  183   | .    40   .    100  115  64   88   88   .    103  183  
Shots Fired                714   | .    16   .    105  71   60   17   36   .    34   375  
  Gun                      542   | .    16   .    105  63   57   10   36   .    27   228  
  Cannon                   133   | .    .    .    .    .    .    .    .    .    .    133  
  Launcher                 38    | .    .    .    .    8    3    6    .    .    7    14   
  Special                  1     | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  343   | .    16   .    56   13   57   5    18   .    11   167  
  Thermal                  183   | .    .    .    29   14   .    5    18   .    16   101  
  Explosive                22    | .    .    .    .    .    3    3    .    .    2    14   
  Electromagnetic          165   | .    .    .    20   44   .    3    .    .    5    93   
  Robot Hit Streak         26    | .    2    .    13   22   26   23   5    .    21   19   
  Robot Miss Streak        6     | .    3    .    6    3    3    1    3    .    1    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    2    
  Secondary Targets        9     | .    .    .    4    1    1    .    2    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    1    .    1    .    
Shots Hit Robots           523   | .    5    .    65   77   47   14   20   .    30   265  
  Core Hits                341   | .    5    .    25   55   17   21   12   .    20   186  
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    7    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    10   
  Critical Strikes         36    | .    .    .    2    1    .    2    .    .    2    29   
    Burn                   6     | .    .    .    2    .    .    2    .    .    1    1    
    Destroy                17    | .    .    .    .    .    .    .    .    .    .    17   
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    5    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    5    
    Sever                  3     | .    .    .    .    1    .    .    .    .    1    1    
Melee Attacks              22    | .    .    .    .    15   .    .    .    .    4    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    15   .    .    .    .    4    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16644 | .    501  .    869  1993 1060 773  346  .    1135 9967 
  Guns                     6447  | .    73   .    832  957  749  139  346  .    479  2872 
  Cannons                  2686  | .    .    .    .    .    .    .    .    .    .    2686 
  Explosions               6874  | .    428  .    37   582  311  634  .    .    541  4341 
  Melee                    637   | .    .    .    .    454  .    .    .    .    115  68   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4085  | .    73   .    316  193  749  53   107  .    221  2373 
  Thermal                  5161  | .    428  .    254  336  .    208  239  .    258  3438 
  Explosive                3672  | .    .    .    .    .    311  312  .    .    266  2783 
  Electromagnetic          3089  | .    .    .    299  1010 .    200  .    .    275  1305 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 637   | .    .    .    .    454  .    .    .    .    115  68   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    3    3    3    10   10   
  Average Corruption       3     | .    .    .    .    .    .    3    3    3    4    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       14    | .    .    .    .    .    .    .    .    .    .    14   
  Effects                  90    | .    .    .    .    .    .    5    12   2    19   52   
    Message Errors         17    | .    .    .    .    .    .    .    2    .    6    9    
    Matter Fused           22    | .    .    .    .    .    .    1    4    1    6    10   
    Heat Flow Errors       13    | .    .    .    .    .    .    1    2    .    1    9    
    Energy Discharges      11    | .    .    .    .    .    .    1    .    .    2    8    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    1    2    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    1    .    6    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    2    3    
    Misfires               6     | .    .    .    .    .    .    1    1    .    1    3    
    Alerts                 3     | .    .    .    .    .    .    .    2    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            590   | .    18   .    27   54   18   .    .    .    18   455  
  Projectiles              72    | .    .    .    .    .    .    .    .    .    .    72   
  Explosions               467   | .    18   .    27   3    18   .    .    .    18   383  
  Melee                    51    | .    .    .    .    51   .    .    .    .    .    .    
Knockbacks                 25    | .    .    .    .    .    .    .    .    .    .    25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    .    .    22   
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      853   | .    85   .    27   163  46   83   .    .    78   371  
  Shots                    28    | .    1    .    1    5    2    5    .    .    5    9    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        600   | .    .    2    254  237  55   248  235  18   400  600  
  Average Temperature      102   | .    .    2    42   72   14   61   90   13   192  133  
  Received Heat Transfer   3119  | .    .    54   135  729  159  12   81   .    421  1528 
  Effects                  15    | .    .    .    .    .    .    .    .    .    .    15   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    4    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    4    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              17    | .    .    .    3    7    .    .    .    .    1    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    1    1    .    .    1    .    .    5    
  Heat Transferred         7182  | .    250  .    753  435  .    483  518  .    685  4058 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    1    5    .    1    .    .    .    2    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1213 | .    167  79   271  459  212  .    .    .    .    1213 
  Initial                  612  | .    .    64   30   75   96   .    .    .    .    612  
  Average                  410  | .    56   77   128  257  119  .    .    .    .    648  
Maximum Alert Level        4    | .    .    .    1    2    1    .    .    .    .    4    
  Low Security (%)         35   | 100  100  100  82   33   91   .    .    .    .    2    
  Level 1                  28   | .    .    .    17   59   8    .    .    .    .    28   
  Level 2                  16   | .    .    .    .    6    .    .    .    .    .    30   
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    26   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    12   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    .    1    3    1    .    .    .    .    13   
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    4    
  Reinforcement            8    | .    .    .    1    .    1    .    .    .    .    6    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    2    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           5    | .   .   .   2   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   5   2   25  32  11  7   7   .   20  81  
  Peak Tracking Total      7    | .   3   2   4   7   3   7   3   .   4   7   
  Tactical Retreats        18   | .   .   .   3   4   .   .   1   .   1   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   
Most Traps Carried         2    | .   .   2   2   2   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          19   | .   3   .   .   .   .   1   .   .   .   15  
  Max in Single Turn       4    | .   3   .   .   .   .   1   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          30   | .   3   .   5   10  6   .   .   4   .   2   
  Terminals                21   | .   3   .   5   7   5   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                119  | .   11  .   21  40  11  .   .   28  .   8   
  Successful               82   | .   6   .   15  25  4   .   .   28  .   4   
  Failed                   36   | .   5   .   5   15  7   .   .   .   .   4   
    Catastrophic           5    | .   .   .   .   2   3   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   31   | .   6   .   10  12  .   .   .   .   .   3   
  Terminals                78   | .   11  .   21  30  10  .   .   .   .   6   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             64   | .   5   .   13  12  3   .   .   28  .   3   
  Record                   12   | .   .   .   1   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   2   1   .   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              7    | .   1   .   1   2   1   .   .   .   .   2   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   1   
  Locate Traps             4    | .   2   .   .   2   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   1   1   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   1   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   1   .   2   4   .   .   .   .   .   .   
  Terminals                7    | .   1   .   2   4   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   4   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   5   8   6   .   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   .   .   .   
  Time                     96   | .   .   .   .   96  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               5    | .   .   3   .   .   .   1   .   .   1   .   
  Largest Group            3    | .   .   3   3   .   .   1   1   .   1   .   
  Highest-Rated Group      96   | .   .   40  40  .   .   32  32  .   96  .   
  Highest-Rated Ally       96   | .   .   16  16  .   .   32  32  .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   18  .   .   .   1   .   13  .   
  Total Damage             509  | .   .   .   174 .   .   .   56  .   279 .   
  Kills                    7    | .   .   .   3   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   3   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               7936 | 52   135  80   972  971  673  478  571  114  889  3001 
Spaces Moved               4161 | 46   135  117  511  521  402  314  394  92   383  1246 
  Core                     228  | 31   127  65   5    .    .    .    .    .    .    .    
  Treads                   24   | 15   8    .    1    .    .    .    .    .    .    .    
  Legs                     1547 | .    .    .    .    .    .    .    .    .    301  1246 
  Wheels                   2362 | .    .    52   505  521  402  314  394  92   82   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   120  120  125  125  125  125  120  
  Average Speed            143  | 85   56   63   136  121  125  125  125  125  201  174  
  Slowest Speed            480  | 160  160  80   480  195  135  125  125  125  345  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    25   37   43   55   14   49   54   75   61   31   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             9    | .    .    1    .    .    .    3    5    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          430  | .    47   .    .    17   23   40   .    .    31   272  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    .    .    .    .    .    24   
  AOE                      406  | .    47   .    .    17   23   40   .    .    31   248  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      5472 | 55   179  123  684  769  522  382  442  91   459  1766 
  Wait                     482  | 1    33   .    56   135  52   15   15   .    20   155  
  Move                     4151 | 45   134  116  510  520  401  313  393  91   382  1246 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 5    1    3    25   18   11   2    6    .    6    43   
  Fast Attach              68   | 4    .    .    16   8    3    .    .    .    3    34   
  Attach                   71   | .    1    .    3    15   4    1    1    .    18   28   
  Detach                   24   | .    1    .    5    1    3    .    .    .    .    14   
  Swap                     55   | .    .    1    4    2    3    4    4    .    3    34   
  Drop                     90   | .    1    3    11   6    12   .    5    .    .    52   
  Fire                     350  | .    8    .    53   49   33   9    18   .    23   157  
  Melee                    22   | .    .    .    .    15   .    .    .    .    4    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38   | .    .    .    .    .    .    38   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / Low)

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   53 | -11/Scrapyard      | Entered Materials
  172 | -10/Materials      | Discovered new exit (range 13)
  188 | -10/Materials      | Entered Mines
  220 | -10/Mines          | Found a hidden stash of uninstalled traps
  238 | -10/Mines          | Learned Materials garrison access intel
  242 | -10/Mines          | Discovered new exit (range 11)
  251 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  268 | -10/Mines          | Entered Materials
  268 | -9/Materials       | Accompanied by 3 allies
  268 | -9/Materials       | Evolved 2 slots: Utility x2
  338 | -9/Materials       | Build established: Mutant
  459 | -9/Materials       | Identified exit to Mines
  553 | -9/Materials       | Lost 3 allies
  720 | -9/Materials       | Lost 3 parts (1p1n1u)
 1034 | -9/Materials       | Central database locked down
 1145 | -9/Materials       | Discovered new exit (range 12)
 1240 | -9/Materials       | Entered another Materials area
 1240 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1241 | -8/Materials       | Loaded intel: 1 garrison access location
 1639 | -8/Materials       | Garrison activated, responded to threat
 1733 | -8/Materials       | Lost 6 parts (2n1u3w)
 1762 | -8/Materials       | Core integrity fell below 50%
 1913 | -8/Materials       | Core integrity fell below 20%
 1940 | -8/Materials       | Lost 4 parts (2p2w)
 2068 | -8/Materials       | Repaired Arm. Wheel
 2101 | -8/Materials       | Repaired Arm. Wheel
 2135 | -8/Materials       | Repaired Arm. Wheel
 2205 | -8/Materials       | Discovered new exit (range 5)
 2211 | -8/Materials       | Entered Factory
 2211 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2780 | -7/Factory         | Fabricated Imp. Core Shielding?
 2868 | -7/Factory         | Discovered new exit (range 11)
 2884 | -7/Factory         | Entered Lower Caves
 3086 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3114 | -7/Lower Caves     | Destroyed 7 combat bots
 3270 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3329 | -7/Lower Caves     | Discovered new exit (range 7)
 3362 | -7/Lower Caves     | Entered another Lower Caves area
 3362 | -7/Lower Caves     | Accompanied by 1 ally
 3500 | -7/Lower Caves     | Learned Factory garrison access intel
 3582 | -7/Lower Caves     | Learned Factory terminal intel
 3890 | -7/Lower Caves     | Discovered new exit (range 12)
 3933 | -7/Lower Caves     | Entered Data Miner
 3933 | -7/Data Miner      | Discovered new exit (range 6)
 3958 | -7/Data Miner      | Met Data Miner
 3981 | -7/Data Miner      | Learned location of Section 7 (-2)
 3981 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4006 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4047 | -7/Data Miner      | Entered Proximity Caves
 4123 | -6/Proximity Caves | Spotter reported a threat
 4187 | -6/Proximity Caves | Lost 5 parts (1p3n1w)
 4195 | -6/Proximity Caves | Core integrity fell below 50%
 4254 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4280 | -6/Proximity Caves | Lost 9 parts (3p2n3u1w)
 4373 | -6/Proximity Caves | Learned Factory stockpile data
 4459 | -6/Proximity Caves | Spotter reported a threat
 4477 | -6/Proximity Caves | Spotter reported a threat
 4516 | -6/Proximity Caves | Core integrity fell below 20%
 4519 | -6/Proximity Caves | Spotter reported a threat
 4538 | -6/Proximity Caves | Found Corrupted Prototype Device
 4548 | -6/Proximity Caves | Lost 3 parts (2n1w)
 4814 | -6/Proximity Caves | Build established: Scavenger-Mutant
 4832 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4850 | -6/Proximity Caves | System corruption reached 10%
 4913 | -6/Proximity Caves | Discovered new exit (range 7)
 4936 | -6/Proximity Caves | Entered Factory
 4936 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4937 | -6/Factory         | Identified exit to Lower Caves
 4939 | -6/Factory         | Loaded intel: 26 terminal locations
 4940 | -6/Factory         | Loaded intel: 4 garrison access locations
 5286 | -6/Factory         | Search patrols dispatched
 5384 | -6/Factory         | Build established: Scavenger-Gunner
 5636 | -6/Factory         | Search patrols dispatched
 5771 | -6/Factory         | Lost 3 parts (2u1w)
 5846 | -6/Factory         | Lost 8 parts (2p3n2u1w)
 5941 | -6/Factory         | Cargo convoy interrupted
 6541 | -6/Factory         | Identified Exp. Thermal Shield
 6796 | -6/Factory         | Destroyed 8 combat bots
 6837 | -6/Factory         | Lost 5 parts (1n3u1w)
 7036 | -6/Factory         | First assault squad dispatched
 7121 | -6/Factory         | Build established: Scavenger-Skirmisher
 7634 | -6/Factory         | Core integrity fell below 50%
 7707 | -6/Factory         | Lost 7 parts (1p3n2u1w)
 7765 | -6/Factory         | Incoming assault squad redirected
 7889 | -6/Factory         | Discovered new exit (range 22)
 7903 | -6/Factory         | Incoming assault squad redirected
 7922 | -6/Factory         | System corruption reached 10%
 7923 | -6/Factory         | Core integrity fell below 20%
 7937 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  area.
07923_ Prc. Rocket Launcher destroyed.
07923_ Knocked back.
07924_ U-05 Engineer lays Concrete. <x2>
07925_ Carbon-fiber Leg destroyed.
07926_ U-05 Engineer lays Concrete.
07927_ Hvy. Deuterium Engine destroyed.
07927_ Knocked back.
07927_ U-05 Engineer lays Concrete. <x2>
07929_ The unstable cave ceiling collapses.
07929_ U-05 Engineer lays Concrete.
07931_ Flexi-carbon Leg destroyed.
07931_ Knocked back.
07931_ U-05 Engineer lays Concrete. <x3>
07933_ Penetrated by Slug.
07934_ System corrupted: Heat flow error (+285).
07934_ U-05 Engineer lays Concrete.
07935_ Critical hit (Burn: +37).
07935_ U-05 Engineer lays Concrete.
07937_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             225
Resistance: TH             30
Core Shielding             20
Utility Shielding          33
Phase Shifting             5
Evasion (%)                65
Targeting Accuracy         16
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           2
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
                   Force Rifle | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
                   Tesla Rifle | -7/Data Miner | Free
             Imp. Recalibrator | -7/Data Miner | Free
                       Railgun | -7/Data Miner | Free

 Robot Schematics 
------------------
      E-15 Imp | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free
    I-36 Angel | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
 Imp. Core Shielding | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralTiamatShielding
  Manual?         0
Play Time         01:34:43
  Cumulative      160.6 hours
  Start           2024.08.10 @ 15:29:31
  End             2024.08.10 @ 20:53:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           166
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          53
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f813dbd-f434-4eaa-b55f-d729199a8e38