Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.02 @ 19:52:44 Player: Goofy__J Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (3673) 3673 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9508 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Cooling System Matter Compressor Weight Redist. System Structural Scanner Improved Targeting Computer Improved Hacking Suite System Restoration Module > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Tiamat Missile Launcher Scythe > --- INVENTORY -------- Gauss Rifle Hypervelocity Coil Gun Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 67] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Hover Unit Treads Light Treads Leg Enhanced Armored Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Targeting Computer Device ECM Suite Storage Matter Compressor Processor Targeting Computer Hackware Improved Hacking Suite Protection Power Shielding Weapon Scythe Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 13 | . 1 . 2 2 2 2 . . 2 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 4 | . . . . 2 . 1 . . . 1 Utility 5 | . 1 . . . 2 1 . . 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 90 | 7 1 1 8 6 4 21 3 . 35 4 Power 14 | 1 . . 1 2 . 2 1 . 6 1 Engine 9 | 1 . . 1 2 . 1 1 . 3 . Core 5 | . . . . . . 1 . . 3 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . . 3 2 1 8 . . 12 2 Treads 3 | 2 . . 1 . . . . . . . Leg 8 | . . . . . . . . . 6 2 Wheel 7 | . . . . . . 3 . . 4 . Hover 12 | . . . 2 2 1 5 . . 2 . Flight . | . . . . . . . . . . . Utility 21 | 2 1 1 . . 2 4 1 . 10 . Device 10 | . . 1 . . 2 . . . 7 . Storage 3 | . . . . . . 2 . . 1 . Processor 3 | . 1 . . . . . . . 2 . Hackware 1 | . . . . . . 1 . . . . Protection 4 | 2 . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . . 4 2 1 7 1 . 7 1 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 11 | 2 . . 2 2 . 3 . . 2 . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 7 | . . . 1 . 1 1 . . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 2 | . . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 52 | . . . . . 1 9 1 2 34 5 Power 9 | . . . . . . . . . 8 1 Propulsion 15 | . . . . . 1 4 1 1 6 2 Utility 15 | . . . . . . 1 . 1 12 1 Weapon 13 | . . . . . . 4 . . 8 1 Highest Loss Streak 10 | . . . . . 1 8 1 2 10 3 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 2 | 1 3 3 3 3 4 2 4 5 2 . Power . | . 1 1 . . 1 . 1 2 . . Propulsion . | . . . . . . . . . . . Utility . | 1 2 2 2 2 . . 1 1 . . Weapon 1 | . . . . 1 2 1 2 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 1 | . . . 1 . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 72 | . 100 100 98 95 94 83 82 79 62 13 Engine 7 | . 12 12 20 16 14 6 6 6 5 . Core 2 | . . . . . . 5 6 6 2 2 Treads 2 | . 25 25 15 . . . . . . . Leg 2 | . . . . . . . . . 6 4 Wheel 3 | . . . . . . 5 13 10 2 . Hover 6 | . . . 5 32 23 14 . . . . Device 8 | . . 6 10 5 14 10 6 6 11 . Storage 3 | . . . . . . 5 6 6 4 4 Processor 6 | . 12 12 10 8 7 6 6 6 5 . Hackware 2 | . . . . . . 3 6 6 3 . Protection 7 | . 25 18 10 7 13 10 12 12 1 . Ballistic Gun 9 | . 25 25 20 15 13 3 7 6 8 . Ballistic Cannon 1 | . . . . . . 3 6 6 1 . Launcher 1 | . . . 7 . . 5 . . 2 . Slashing Weapon 3 | . . . . 8 6 . 4 6 4 . Peak Build Rating 67 | 7 8 16 21 27 31 58 42 41 67 27 Average Rating 35 | 5 8 12 19 23 29 42 41 40 48 14 On Entrance 20 | . 7 8 16 20 27 22 41 41 39 5 Naked Turns 34 | . . . . . . . . . . 34 Heaviest Build 54 | 10 10 10 17 25 28 46 47 47 54 21 Greatest Support 66 | 40 40 40 43 28 29 54 48 32 66 53 Greatest Overweight (x) 17 | 1 . . 2 . 1 3 1 2 17 6 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 3 5 5 5 5 4 5 5 5 1 Average Carried 2 | 1 3 3 3 3 4 2 4 5 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 3 5 5 4 4 4 5 5 1 . Class Distribution -------------------- 57% | Hacker-Mutant 27% | Hacker-Gunner 8% | Hacker-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Matter Collected 2982 | 259 21 . 4 333 80 831 142 . 1267 45 Remotely . | . . . . . . . . . . . Salvage Created 3181 | . . . 168 334 93 717 289 . 1535 45 Parts 137 | . . . 18 18 4 26 11 . 60 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 58 | . . . 8 5 1 11 3 . 29 1 Melee 2 | . . . . . . . . . 2 . Guns 28 | . . . 3 5 1 4 1 . 14 . Cannons 10 | . . . . . . 5 2 . 3 . AOE 16 | . . . 5 . . 2 . . 9 . Classes Destroyed 12 | . . . 3 1 . 7 . . . 1 Worker 10 | . . . . . . 3 . . 7 . Builder 4 | . . . . . . 1 . . 3 . Recycler 2 | . . . . . . 1 . . 1 . Watcher 6 | . . . . 2 1 1 . . 2 . Swarmer 8 | . . . 5 . . . 3 . . . Grunt 26 | . . . 2 2 . 6 1 . 15 . Brawler 4 | . . . . . . 1 2 . 1 . Duelist 1 | . . . . . . . . . . 1 Sentry 7 | . . . 1 3 1 . . . 2 . Hunter 5 | . . . . . . 2 . . 3 . Programmer 9 | . . . . . . 1 . . 8 . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 5 | . . . 5 3 1 3 3 . 5 1 Combat Bots Only 5 | . . . 5 2 1 3 3 . 4 1 Max Kills in Single Turn 4 | . . . 3 1 1 3 2 . 4 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 . . 1 . . 1 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 884 | . . . 30 33 45 142 12 21 436 165 Missed 262 | . . . 8 12 15 33 3 5 143 43 Hits 622 | . . . 22 21 30 109 9 16 293 122 Melee 27 | . . . . . . . . . 10 17 Projectile 595 | . . . 22 21 30 109 9 16 283 105 AOE 2 | . . . . . . . 1 . 1 . Critical Strikes 37 | . . . . 1 . 4 . 1 18 13 Damage Taken 7940 | . . . 199 209 142 1423 91 177 3904 1795 Core 2170 | . . . 27 20 18 199 7 53 694 1152 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 52 | . . . . . 4 37 4 7 . . Ignored by Resistances 4661 | . . . 126 127 100 836 58 104 2298 1012 Regen/Repaired (Parts) 52 | . . . . 52 . . . . . . Core Remaining (%) 83 | 100 . 100 93 96 97 . . 69 30 . Volleys Fired 197 | . . . 15 25 12 55 3 3 84 . Largest 3 | . . . 2 2 2 3 3 2 3 . Hottest 118 | . . . 40 43 43 115 100 72 118 . Shots Fired 376 | . . . 27 43 24 90 7 6 179 . Gun 279 | . . . 24 43 24 33 4 3 148 . Cannon 63 | . . . . . . 46 3 3 11 . Launcher 34 | . . . 3 . . 11 . . 20 . Special . | . . . . . . . . . . . Kinetic 331 | . . . 24 43 24 68 7 6 159 . Thermal 11 | . . . . . . 11 . . . . Explosive 20 | . . . 3 . . . . . 17 . Electromagnetic 14 | . . . . . . 11 . . 3 . Robot Hit Streak 28 | . . . 9 20 23 22 12 13 28 . Robot Miss Streak 5 | . . . 2 1 2 3 3 5 4 . Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 4 | . . . . 1 . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . Shots Hit Robots 373 | . . . 21 39 17 78 12 6 186 14 Core Hits 244 | . . . 10 18 6 43 17 10 121 19 Critical Kills 4 | . . . . . . 1 . . 3 . Critical Parts Destroyed 13 | . . . 1 1 . 1 . . 10 . Critical Strikes 27 | . . . 1 1 . 6 . . 18 1 Destroy 17 | . . . 1 1 . 2 . . 13 . Blast 4 | . . . . . . 4 . . . . Smash 2 | . . . . . . . . . 1 1 Sever 4 | . . . . . . . . . 4 . Melee Attacks 59 | . . . 1 . . . 6 . 38 14 Impact 29 | . . . . . . . . . 15 14 Slashing 30 | . . . 1 . . . 6 . 23 . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12028 | . . . 439 503 233 2638 458 123 6887 747 Guns 4040 | . . . 204 503 233 504 103 30 2463 . Cannons 1756 | . . . . . . 1169 90 93 404 . Explosions 4272 | . . . 235 . . 965 . . 3072 . Melee 1674 | . . . . . . . 265 . 943 466 Ramming 286 | . . . . . . . . . 5 281 Kinetic 5463 | . . . 204 503 233 1340 193 123 2867 . Thermal 1662 | . . . . . . 913 . . 749 . Explosive 2432 | . . . 235 . . . . . 2197 . Electromagnetic 511 | . . . . . . 385 . . 126 . Impact 803 | . . . . . . . . . 337 466 Slashing 871 | . . . . . . . 265 . 606 . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . 18 4 Average Corruption 6 | . . . . . . . . . 6 1 Corruption Purged 5 | . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . . . . 23 2 Message Errors 6 | . . . . . . . . . 6 . Matter Fused 5 | . . . . . . . . . 5 . Heat Flow Errors 4 | . . . . . . . . . 4 . Energy Discharges 3 | . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . 4 1 Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 543 | . . . 41 . . 131 35 . 275 61 Projectiles 10 | . . . . . . 10 . . . . Explosions 378 | . . . 41 . . 121 . . 216 . Melee 155 | . . . . . . . 35 . 59 61 Knockbacks 24 | . . . . . . 7 2 2 8 5 Impact 5 | . . . . . . . . . . 5 Kinetic 18 | . . . . . . 7 2 2 7 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 339 | . . . 41 . . 60 . . 170 68 Shots 12 | . . . 2 . . 4 . . 6 . Rammed 58 | . . . . . . . . . 1 57 Targets Rammed 122 | . . . . . . . . . 2 120 Kicked 64 | . . . . . . . . . 1 63 Crushed . | . . . . . . . . . . . Highest Temperature 411 | . . . 29 186 73 411 36 21 246 3 Average Temperature 110 | . . . 14 81 43 174 14 12 54 3 Received Heat Transfer 3410 | . . . 72 171 84 654 12 . 1762 655 Effects 4 | . . . . . . 4 . . . . Shutdowns 2 | . . . . . . 2 . . . . Interference 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 2 | . . . . . . 1 . . 1 . Impact Corruptions 3 | . . . . . . . . . 1 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred 1307 | . . . . . . 807 . . 500 . Parts Sabotaged 2 | . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 80 | 100 100 100 100 100 100 100 . . 51 100 Level 1 19 | . . . . . . . . . 48 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 343 | . . . 181 86 30 136 . . 343 68 Initial 68 | . . . . 41 . . . . . 68 Average 84 | . . . 74 28 1 42 . . 175 9 Influence Increases 2479 | . 5 . 262 149 37 378 75 . 1543 30 Destroy 0b10 Robot/C 1160 | . . . 160 100 20 220 60 . 580 20 Destroy 0b10 Robot/NC 115 | . . . . 10 5 30 5 . 65 . Destroy Leader 262 | . . . 30 34 12 52 10 . 114 10 Successful Hack 33 | . 5 . 10 5 . 5 . . 8 . Disable Machine 160 | . . . 8 . . 36 . . 116 . Anti-Garrison Action 150 | . . . . . . . . . 150 . Destroy Structure 389 | . . . 54 . . 35 . . 300 . Lose Combat Pursuer 210 | . . . . . . . . . 210 . Influence Decreases 2479 | . 5 . 125 284 39 358 95 . 1352 221 Entered New Map 232 | . . . . 96 2 . 11 . . 123 Time Decay 1807 | . 5 . 125 188 37 268 84 . 1012 88 Lost Part 440 | . . . . . . 90 . . 340 10 Squads Dispatched 16 | . . . 1 . . 4 . . 11 . Investigation 1 | . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . 4 . Reinforcement 7 | . . . 1 . . 2 . . 4 . Assault 1 | . . . . . . . . . 1 . Garrison 3 | . . . . . . 1 . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Distress Signals 8 | . . . . 2 . . . . 6 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . . . 9 7 5 18 4 1 61 2 Peak Tracking Total 8 | . . . 4 6 3 6 3 1 8 2 Tactical Retreats 9 | . . . . . . 1 . . 8 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 2 | . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 42 | . . . 2 . . 9 1 . 30 . Max in Single Turn 19 | . . . 2 . . 8 1 . 19 . Garrison Access 2 | . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 19 | . 1 . 2 5 1 4 1 . 5 . Terminals 14 | . 1 . 2 3 . 2 1 . 5 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 48 | . 2 . 5 19 2 10 1 . 9 . Successful 33 | . 1 . 5 16 1 7 1 . 2 . Failed 15 | . 1 . . 3 1 3 . . 7 . Catastrophic 4 | . . . . 1 . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 1 . 3 5 . 2 1 . 7 . Terminals 26 | . 2 . 5 5 . 4 1 . 9 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 5 | . . . . . . 5 . . . . Scanalyzers 10 | . . . . 10 . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . Terminal Hacks 13 | . 1 . 5 2 . 2 1 . 2 . Record 1 | . . . . . . . 1 . . . Prototype ID Bank 3 | . . . 1 2 . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . . . Recycle Component 2 | . . . . . . 2 . . . . Process 2 | . . . . . . 2 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer 10 | . . . . 10 . . . . . . Insert Component 5 | . . . . 5 . . . . . . Analyze 5 | . . . . 5 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . . 2 . 3 . . 5 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 134 | . . . . 134 . . . . . . Parts Recycled 2 | . . . . . . 2 . . . . Recycled Matter 20 | . . . . . . 20 . . . . Retrieved Matter 20 | . . . . . . 20 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Active Infowar (turns) 3003 | . . 87 231 218 355 578 564 33 937 . Sensors 871 | . . 87 231 218 335 . . . . . Structural 657 | . . . . . . . . . 657 . ECM 1810 | . . . . . 355 578 564 33 280 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Turns Passed 4351 | 115 77 157 231 326 355 578 564 33 1495 420 Spaces Moved 2875 | 59 48 93 149 225 442 593 481 21 590 174 Core 127 | 6 . . . . . 21 . . 49 51 Treads 274 | 53 48 93 80 . . . . . . . Legs 449 | . . . . . . . . . 326 123 Wheels 844 | . . . . . . 129 481 21 213 . Hover 1181 | . . . 69 225 442 443 . . 2 . Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 160 160 56 48 48 48 100 115 95 50 Average Speed 107 | 149 160 160 113 48 69 65 111 120 173 134 Slowest Speed 900 | 160 160 160 180 48 112 200 115 130 900 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 5 14 35 20 26 12 13 65 6 23 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 3 1 . . Spaces Dug 6 | . . . 1 . . . . . 5 . Terrain Destroyed 284 | . . . 52 . . 44 . . 188 . Melee 6 | . . . 1 . . . . . 5 . Projectile 2 | . . . . . . 1 . . 1 . AOE 276 | . . . 51 . . 43 . . 182 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total 3643 | 82 48 101 185 402 466 693 496 23 828 319 Wait 204 | 13 . 6 . 135 . 4 1 . 45 . Move 2865 | 58 47 92 148 224 441 592 480 20 589 174 Hop . | . . . . . . . . . . . Pick Up 27 | 4 . 1 3 1 3 9 1 . 5 . Fast Attach 73 | 7 . 1 7 4 2 13 . . 30 9 Attach 32 | . 1 . 2 4 3 8 . . 12 2 Detach 12 | . . 1 1 3 . 1 . . 5 1 Swap 15 | . . . . 2 . 3 3 . 7 . Drop 38 | . . . 8 4 5 8 2 . 11 . Fire 197 | . . . 15 25 12 55 3 3 84 . Melee 59 | . . . 1 . . . 6 . 38 14 Ram 57 | . . . . . . . . . 1 56 Kick 64 | . . . . . . . . . 1 63 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Utility x1 175 | -10/Materials | Identified exit to Mines 193 | -10/Materials | Entered Mines 259 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 263 | -10/Mines | Found Prototype Device 263 | -10/Mines | Identified Exp. Sensor Array 303 | -10/Mines | Build established: Hacker-Mutant 309 | -10/Mines | Identified exit to Materials 309 | -10/Mines | Discovered exit to Materials (range 15) 317 | -10/Mines | Learned location of 1 exit from Materials 332 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 345 | -10/Mines | Assembled infested the area 350 | -10/Mines | Entered Materials 350 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 351 | -9/Materials | Identified exit to Materials 581 | -9/Materials | Entered another Materials area 581 | -8/Materials | Evolved 2 slots: Propulsion x2 724 | -8/Materials | Repaired Lgt. Armor Plating 833 | -8/Materials | Repaired Exp. Sensor Array 890 | -8/Materials | Identified exit to Factory 890 | -8/Materials | Discovered exit to Factory (range 10) 907 | -8/Materials | Entered Factory 907 | -7/Factory | Evolved 2 slots: Utility x2 1260 | -7/Factory | Identified exit to Factory 1260 | -7/Factory | Discovered exit to Factory (range 5) 1262 | -7/Factory | Entered another Factory area 1262 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -6/Factory | Spotted B-75 Beast 1490 | -6/Factory | Destroyed B-75 Beast 1638 | -6/Factory | Lost 8 parts (4n4w) 1758 | -6/Factory | Identified exit to Lower Caves 1803 | -6/Factory | Garrison activated, responded to threat 1840 | -6/Factory | Entered Lower Caves 1942 | -6/Lower Caves | Learned Factory terminal intel 1978 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 2352 | -6/Lower Caves | Identified exit to Lower Caves 2352 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 2404 | -6/Lower Caves | Entered another Lower Caves area 2415 | -6/Lower Caves | Identified exit to Factory 2415 | -6/Lower Caves | Discovered exit to Factory (range 11) 2437 | -6/Lower Caves | Entered Factory 2437 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2438 | -5/Factory | Loaded intel: 26 terminal locations 2735 | -5/Factory | Build established: Hacker-Gunner 2999 | -5/Factory | Lost 8 parts (4p2u2w) 3486 | -5/Factory | Lost 3 parts (1n1u1w) 3688 | -5/Factory | System corruption reached 10% 3707 | -5/Factory | Core integrity fell below 50% 3755 | -5/Factory | Lost 10 parts (3p4u3w) 3911 | -5/Factory | Identified exit to Factory 3911 | -5/Factory | Discovered exit to Factory (range 16) 3919 | -5/Factory | Build established: Hacker-Mutant 3932 | -5/Factory | Entered another Factory area 3932 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3948 | -4/Factory | Lost 5 parts (3n2u) 4244 | -4/Factory | Lost 3 parts (1p1n1w) 4250 | -4/Factory | Core integrity fell below 50% 4322 | -4/Factory | Core integrity fell below 20% 4352 | -4/Factory | Core destroyed Last Messages --------------- Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). Slammed into G-67 Veteran. Critical hit (Burn: +50). Slammed into G-67 Veteran. System corrupted: Component data lost. Slammed into G-67 Veteran. Energy Well destroyed. System corrupted by crushing effect (+1). Slammed into G-67 Veteran. G-67 Veteran knocked back. Slammed into G-67 Veteran. System corrupted: Energy discharge (-23). Slammed into G-67 Veteran. G-67 Veteran knocked back. Slammed into G-67 Veteran. Destabilizing: System corrupted (+2). Slammed into G-67 Veteran. Destabilizing: Core damaged (-11). Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | #########################??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | #####+###########+###########??????????????? | | #??????????????? | | ##############?? | | # #?? | | # "" #?? | | %%%% # "" #?? | | ######### #########%%%%A# "" """" #?? | | ????????# #???????#%%%%%# S """" #?? | | ????????# #???????#%%%%%# "" """" #?? | | ????????# #???????#%%@%%+ "" """" #?? | | ????????# #???????#%%g%%# "" """" #?? | | ????????+ #???????#%%%%%# """" #?? | | ????????# #???????#%%%%%# """" #?? | | ????????# #???????#%%%% # #?? | | ????????# #???????#%% # #?? | | ????????# #???????# ##############?? | | ????????? ????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ????????????? ######### ###????????????? | | ???????????? #????????????? | | ???????????? #????????????? | | ???????????? #????????????? | | ???????????? #????????????? | | ???????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 665 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 32 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Power Shielding | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 54% | -8/Materials Exp. Sensor Array | 62% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Deadly Force Safety First Challenges ------------ None Game ------ Seed HoverChipShotgun Manual? 0 Play Time 01:03:29 Cumulative 15.5 hours Start 2025.06.02 @ 11:21:36 End 2025.06.02 @ 19:52:44 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 6 Adventurer 5 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e04f28b2-ab17-471a-8aa8-eb529c351bab