Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 17:20:45 Player: delta76 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2070) 2070 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 6591 Bonus ------- Pacifist 200 High Alert Combat Kills 41 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 34/300 Energy 73/100 System Corruption 6% Temperature Cool (-86) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Cryofiber Web Targeting Computer Target Analyzer Drone Bay (0/2) > --- WEAPON (4) ------- Shock Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Structural Scanner Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Terrain Scanner Targeting Computer Drone Bay > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Structural Scanner Improved Terrain Scan Processor [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Cryofiber Web Storage Large Battery Processor Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Slots Evolved 8 | . . 2 . 2 . 2 2 . Power 1 | . . 1 . . . . . . Propulsion 3 | . . . . 1 . 1 1 . Utility 2 | . . . . 1 . 1 . . Weapon 2 | . . 1 . . . . 1 . Parts Attached 74 | 6 1 13 . 25 1 2 26 . Power 12 | 1 . 5 . 3 . 1 2 . Engine 10 | 1 . 5 . 3 . . 1 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 2 . 7 . . 4 . Treads . | . . . . . . . . . Leg 2 | . . . . . . . 2 . Wheel 8 | 2 . 1 . 3 . . 2 . Hover 4 | . . 1 . 3 . . . . Flight 1 | . . . . 1 . . . . Utility 22 | 1 1 3 . 4 1 1 11 . Device 11 | . . 1 . 3 1 . 6 . Storage 2 | 1 1 . . . . . . . Processor 6 | . . 2 . . . . 4 . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 3 . 11 . . 9 . Energy Gun 6 | . . 1 . 3 . . 2 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 8 | 2 . . . 3 . . 3 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 6 | . . 1 . 4 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 3 | . . . . . . . 3 . Parts Lost 42 | . . 4 . 15 . 1 22 . Power 9 | . . 2 . 3 . . 4 . Propulsion 11 | . . 1 . 5 . 1 4 . Utility 8 | . . . . 1 . . 7 . Weapon 14 | . . 1 . 6 . . 7 . Highest Loss Streak 18 | . . 3 . 7 . 1 18 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 76 | . 90 92 100 62 90 85 68 66 Engine 10 | . 14 19 22 12 9 7 4 . Core 1 | . . . . . . 5 2 . Leg 4 | . . . . . . . 10 13 Wheel 7 | . 28 13 11 3 27 21 2 . Hover 2 | . . 3 11 4 . . . . Device 10 | . . 1 . 8 18 15 16 13 Storage 4 | . 19 11 11 5 . . . . Processor 6 | . . 9 11 5 . . 6 13 Protection 2 | . . . . 2 9 12 1 . Energy Gun 2 | . . 3 . 3 . . 3 6 Energy Cannon 3 | . . 7 11 5 . . . . Ballistic Gun 15 | . 28 22 11 7 18 15 17 20 Ballistic Cannon 1 | . . . . . 9 7 . . Launcher 2 | . . . 11 5 . . . . Peak Build Rating 42 | 6 7 15 15 25 27 33 42 38 Average Rating 23 | 4 6 11 15 14 25 31 35 38 On Entrance 18 | . 6 7 15 15 25 27 32 38 Naked Turns 15 | . . . . 15 . . . . Heaviest Build 51 | 12 15 28 27 32 30 45 51 22 Greatest Support 46 | 26 26 26 16 36 36 36 46 40 Greatest Overweight (x) 12 | . . 3 1 9 . 1 12 . Average Overweight (x) . | . . . 1 2 . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 4 5 5 5 5 2 Average Carried 2 | . 2 3 3 2 4 4 2 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | 2 3 3 4 4 5 5 2 2 Class Distribution -------------------- 32% | Scavenger-Gunner 28% | Gunner 15% | Mutant 15% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Matter Collected 2012 | 113 107 417 19 342 85 52 877 . Remotely . | . . . . . . . . . Salvage Created 2801 | . . 872 . 530 85 129 1129 56 Parts 215 | . . 70 . 57 4 10 73 1 Haulers Intercepted 3 | . . 2 . . . . 1 . Recyclers Shooed 11 | . . 2 . 1 . . 8 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Combat Hostiles Destroyed 46 | . . 20 . 11 2 2 11 . Melee 2 | . . . . . . . 2 . Guns 25 | . . 13 . 1 1 2 8 . Cannons 10 | . . 7 . 1 1 . 1 . AOE 8 | . . . . 8 . . . . Classes Destroyed 15 | . . 9 . 2 . . 3 1 Worker 8 | . . . . 3 . 1 4 . Builder 11 | . . 1 . 5 . . 5 . Tunneler 1 | . . . . . . . 1 . Hauler 3 | . . 2 . . . . 1 . Recycler 4 | . . 1 . 1 . . 2 . Mechanic 1 | . . . . 1 . . . . Operator 4 | . . 1 . 1 . 1 1 . Watcher 6 | . . 1 . 2 . 1 2 . Swarmer 16 | . . 9 . 3 . 1 3 . Grunt 15 | . . 7 . 6 2 . . . Brawler 2 | . . 2 . . . . . . Sentry 7 | . . 2 . 2 . 1 2 . Hunter 4 | . . . . . . . 4 . Programmer 2 | . . . . . . . 2 . Samaritan 1 | . . . . . . . . 1 Best Kill Streak 10 | . . 10 . 5 2 2 5 . Combat Bots Only 9 | . . 9 . 3 2 1 2 . Max Kills in Single Turn 4 | . . 2 . 4 1 2 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Hostile Shots Fired 588 | . . 80 . 139 5 9 351 4 Missed 190 | . . 28 . 43 2 6 110 1 Damage Taken 4916 | . . 518 . 1440 50 25 2837 46 Core 1498 | . . 120 . 494 17 10 827 30 Absorbed by Shields 9 | . . . . . . . 9 . Ignored by Resistances 344 | . . . . . . 2 342 . Core Remaining (%) 75 | 100 100 . 70 . 7 98 . . Volleys Fired 152 | . . 42 . 34 4 12 55 5 Largest 4 | . . 3 . 3 3 3 4 4 Hottest 164 | . . 108 . 138 100 100 164 134 Shots Fired 443 | . . 126 . 72 12 36 177 20 Gun 331 | . . 103 . 28 8 24 148 20 Cannon 83 | . . 23 . 23 4 12 21 . Launcher 29 | . . . . 21 . . 8 . Special . | . . . . . . . . . Kinetic 319 | . . 84 . 22 12 36 150 15 Thermal 67 | . . 23 . 25 . . 19 . Explosive 18 | . . . . 18 . . . . Electromagnetic 39 | . . 19 . 7 . . 8 5 Robot Hit Streak 12 | . . 6 . 10 6 4 12 6 Robot Miss Streak 7 | . . 4 . 3 3 7 6 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 6 | . . 4 . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 233 | . . 60 . 29 9 16 106 13 Core Hits 158 | . . 27 . 36 7 12 72 4 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 9 | . . 1 . 2 . . 5 1 Burn 1 | . . . . 1 . . . . Meltdown 1 | . . . . 1 . . . . Destroy 3 | . . . . . . . 2 1 Corrupt 1 | . . 1 . . . . . . Impale 3 | . . . . . . . 3 . Melee Attacks 8 | . . . . . . . 8 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 8 | . . . . . . . 8 . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6300 | . . 1024 . 2045 164 301 2516 250 Guns 3012 | . . 603 . 232 111 203 1613 250 Cannons 1061 | . . 329 . 247 53 98 334 . Explosions 1920 | . . 92 . 1562 . . 266 . Melee 240 | . . . . . . . 240 . Ramming 67 | . . . . 4 . . 63 . Kinetic 3124 | . . 452 . 193 164 301 1801 213 Thermal 1192 | . . 421 . 625 . . 146 . Explosive 1077 | . . . . 1077 . . . . Electromagnetic 600 | . . 151 . 146 . . 266 37 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 240 | . . . . . . . 240 . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 4 | . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . . . . 34 . Message Errors 9 | . . . . . . . 9 . Matter Fused 8 | . . . . . . . 8 . Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 4 | . . . . . . . 4 . Data Loss (minor) 4 | . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 223 | . . 12 . 154 . . 57 . Projectiles 31 | . . 12 . 19 . . . . Explosions 135 | . . . . 135 . . . . Melee 57 | . . . . . . . 57 . Knockbacks 10 | . . . . . 1 2 7 . Impact . | . . . . . . . . . Kinetic 10 | . . . . . 1 2 7 . Secondary . | . . . . . . . . . Self-Inflicted Damage 300 | . . 13 . 217 . . 70 . Shots 12 | . . 1 . 8 . . 3 . Rammed 11 | . . . . 4 . . 7 . Targets Rammed 14 | . . . . 4 . . 10 . Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 388 | . . 281 . 388 18 57 322 . Average Temperature 100 | . . 99 . 146 15 20 66 . Received Heat Transfer 906 | . . 114 . 585 27 12 168 . Effects 4 | . . 2 . 1 . . 1 . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 1972 | . . 742 . 905 . . 325 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 . 2 . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Peak Influence 520 | . 13 520 127 348 233 271 287 . Initial 193 | . . 3 127 49 193 121 132 . Average 172 | . 6 281 127 256 213 186 125 . Maximum Alert Level 2 | . . 2 . 1 1 1 1 . Low Security (%) 65 | 100 100 27 100 21 49 76 85 . Level 1 30 | . . 46 . 78 50 23 14 . Level 2 3 | . . 26 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 1 . 7 . . 15 . Investigation 7 | . . 1 . . . . 6 . Extermination 3 | . . . . . . . 3 . Reinforcement 6 | . . . . 4 . . 2 . Assault . | . . . . . . . . . Garrison 7 | . . . . 3 . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Distress Signals 3 | . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . . 25 7 16 2 4 30 4 Peak Tracking Total 17 | . . 9 17 6 2 2 4 4 Tactical Retreats 6 | . . 1 . 1 . . 4 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Traps Triggered 5 | . . . . . 3 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Machines Disabled 8 | . . . . 3 . 3 2 . Max in Single Turn 2 | . . . . 1 . 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Machines Accessed 18 | . 5 2 . 1 1 . 9 . Terminals 13 | . 4 2 . . 1 . 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 59 | . 22 9 . 3 2 . 23 . Successful 23 | . 12 1 . 2 1 . 7 . Failed 36 | . 10 8 . 1 1 . 16 . Catastrophic 9 | . 2 1 . . . . 6 . Database Lockouts . | . . . . . . . . . Manual 32 | . 12 5 . 1 2 . 12 . Terminals 42 | . 17 9 . . 2 . 14 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 5 . . . . . 5 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 5 | . . . . 3 . . 2 . Terminal Hacks 14 | . 8 1 . . 1 . 4 . Record 3 | . 2 1 . . . . . . Open DSF 2 | . . . . . . . 2 . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 4 . . . . . 3 . Process 3 | . 1 . . . . . 2 . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 2 | . 1 . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . Used 1 | . . 1 . . . . . . Hacking Detections 15 | . 5 2 . 1 1 . 6 . Full Trace Events 12 | . 4 2 . . . . 6 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 10 | . . . . . . . 10 . Retrieved Matter 10 | . . . . . . . 10 . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Turns Passed 3740 | 48 139 488 381 724 151 176 1612 21 Spaces Moved 2338 | 41 138 278 325 291 131 139 992 3 Core 147 | 1 . . . 96 . . 50 . Treads . | . . . . . . . . . Legs 834 | . . . . . . . 831 3 Wheels 1226 | 40 138 240 325 102 131 139 111 . Hover 107 | . . 38 . 69 . . . . Flight 24 | . . . . 24 . . . . Fastest Speed 40 | 50 90 90 115 40 86 86 50 120 Average Speed 121 | 92 90 116 115 192 86 95 117 120 Slowest Speed 650 | 100 90 240 115 500 86 105 650 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 25 39 65 25 27 3 23 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 198 | . . 3 . 155 . 35 5 . Melee . | . . . . . . . . . Projectile 2 | . . . . 1 . . 1 . AOE 193 | . . 3 . 153 . 35 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Fac Low Total 2865 | 48 152 347 332 380 159 154 1284 9 Wait 218 | . 12 . 7 16 . . 182 1 Move 2330 | 40 137 277 324 290 130 138 991 3 Hop . | . . . . . . . . . Pick Up 23 | 2 2 7 1 7 . 1 3 . Fast Attach 44 | 6 . 4 . 12 . 2 20 . Attach 19 | . 1 6 . 8 . . 4 . Detach 1 | . . 1 . . . . . . Swap 12 | . . 4 . 5 1 . 2 . Drop 15 | . . 6 . 4 . 1 4 . Fire 152 | . . 42 . 34 4 12 55 5 Melee 8 | . . . . . . . 8 . Ram 11 | . . . . 4 . . 7 . Kick 3 | . . . . . . . 3 . Crush . | . . . . . . . . . Escape Stasis 29 | . . . . . 24 . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines -8/Materials -8/Garrison -7/Factory -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 186 | -10/Materials | Discovered new exit (range 3) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 291 | -9/Materials | Discovered new exit (range 16) 364 | -9/Materials | Discovered new exit (range 13) 459 | -9/Materials | Lost 3 parts (2p1n) 484 | -9/Materials | Destroyed 9 combat bots 501 | -9/Materials | Build established: Gunner 533 | -9/Materials | Discovered new exit (range 15) 656 | -9/Materials | Discovered new exit (range 15) 676 | -9/Materials | Entered Mines 676 | -9/Mines | Discovered new exit (range 9) 762 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 768 | -9/Mines | Learned Materials stockpile data 918 | -9/Mines | Assembled infested the area 1057 | -9/Mines | Entered Materials 1057 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1239 | -8/Materials | Lost 4 parts (2n2w) 1255 | -8/Materials | Garrison activated, responded to threat 1326 | -8/Materials | Met 7R-MNS 1452 | -8/Materials | Lost 4 parts (1p1n1u1w) 1469 | -8/Materials | Core integrity fell below 50% 1513 | -8/Materials | Core integrity fell below 20% 1543 | -8/Materials | Lost 7 parts (2p2n3w) 1765 | -8/Materials | Identified exit to Garrison 1781 | -8/Materials | Entered Garrison 1827 | -8/Garrison | Triggered checkpoint 1847 | -8/Garrison | Triggered checkpoint 1922 | -8/Garrison | Discovered new exit (range 9) 1932 | -8/Garrison | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -7/Factory | Build established: Scavenger-Tank 2017 | -7/Factory | Discovered new exit (range 15) 2108 | -7/Factory | Entered another Factory area 2108 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2128 | -6/Factory | Garrison activated, responded to threat 2258 | -6/Factory | Garrison activated, responded to threat 2325 | -6/Factory | Core integrity fell below 50% 2362 | -6/Factory | Core integrity fell below 20% 2404 | -6/Factory | Lost 18 parts (2p4n6u6w) 2823 | -6/Factory | Build established: Scavenger-Gunner 3237 | -6/Factory | Identified exit to Factory 3693 | -6/Factory | Discovered new exit (range 15) 3720 | -6/Factory | Entered Lower Caves 3741 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03536_ Acquired Shock Rifle. 03566_ System corrupted: Matter fused (-6). 03589_ YIZPPJBE4SJGOCUNG4J=5J=FJMMG05PK#&TQSKW 03611_ System corrupted: Energy discharge (-9). 03660_ System corrupted: Matter fused (-8). 03685_ System corrupted: Matter fused (-5). 03693_ EXIT=FOUND 03718_ NI&,ZQPUB, 03727_ EN-9FA(S) destroyed. 03731_ Slug penetrates CN-CMB(S). 03731_ CN-CMB(S) suffers critical hit (Destroy). 03731_ Destroyed Med. Treads. 03734_ Slug penetrates CN-CMB(S). 03734_ Destroyed Com. Battery. 03739_ Slug penetrates S-27 Virus. 03739_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????# ?????????????????????? | | ????????????????????## ##???????????????????? | | ?????????????????? ## ##??????????????????? | | ?????????????????? ???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? ! ???????????????????? | | ???????????????????? ???????????????????? | | ????????????????????? s ????????????????????? | | ?????????????????????%!s ????????????????????? | | ?????????????????????? s ????????????????????? | | ??????????????????????#s #????????????????????? | | ??????????????????????#%!#????????????????????? | | ???????????????????#### ####?????????????????? | | ???????????????????# #?????????????????? | | ????????????# ### @ #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# ##?????????????????? | | ?????????????# ###### ##??????????????????? | | ???????????????????? ##???????????????????? | | ???????????????????#######????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 10 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dynamic Key Hey, That's Mine! I Survived The Infestation It's Just You Let's See Who's Tougher Made in Tau Ceti IV Oops Please Form A Line Slippery One Troublemaker Challenges ------------ None Game ------ Seed CoordinationAmuletThrower Manual? 0 Play Time 00:41:01 Cumulative 2.3 hours Start 2024.10.23 @ 16:33:12 End 2024.10.23 @ 17:20:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b30d5c1-4508-4981-abb1-a8ab2f6a6d47