Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 22:30:36 Player: Bjolfur Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1500) 1500 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 5034 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Coolant Injector Medium Storage Unit > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (10) --- Micro Nuclear Core Advanced Visual Processing Unit Melee Analysis Suite Actuator Array Hardened Medium Armor Plating Layered Light Armor Plating Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Impact Mace Great Axe > --- INVENTORY -------- Micro Nuclear Core Advanced Visual Processing Unit Melee Analysis Suite Actuator Array Hardened Medium Armor Plating Layered Light Armor Plating Mini Grenade Launcher Remote Datajack Powered Hammer [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Particle Gun Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 4 | . . 1 2 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 96 | 7 16 19 12 26 1 12 2 1 Power 14 | 1 2 2 2 6 . 1 . . Engine 12 | 1 2 1 2 6 . . . . Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 2 9 4 10 . 2 . . Treads . | . . . . . . . . . Leg 4 | . . 4 . . . . . . Wheel 6 | 2 2 2 . . . . . . Hover . | . . . . . . . . . Flight 19 | . . 3 4 10 . 2 . . Utility 25 | 2 3 3 5 6 . 6 . . Device 6 | 1 . . 2 . . 3 . . Storage 6 | 1 3 . . 1 . 1 . . Processor 4 | . . 2 1 1 . . . . Hackware . | . . . . . . . . . Protection 9 | . . 1 2 4 . 2 . . Artifact . | . . . . . . . . . Weapon 28 | 2 9 5 1 4 1 3 2 1 Energy Gun 5 | 1 3 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 3 2 . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 2 . . . 1 1 . . Special Weapon 2 | . 1 . . . . . 1 . Impact Weapon 7 | . . 2 1 1 . 1 1 1 Slashing Weapon 3 | . . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 2 . . Parts Lost 39 | . 3 9 3 10 . 3 . 11 Power 4 | . . . 1 2 . . . 1 Propulsion 21 | . 1 5 1 7 . 1 . 6 Utility 8 | . . 2 1 1 . 2 . 2 Weapon 6 | . 2 2 . . . . . 2 Highest Loss Streak 7 | . 3 6 2 7 . 3 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 100 85 85 85 89 98 100 50 Engine 6 | . 14 8 5 6 7 2 . . Core 2 | . . 2 3 . . 4 7 . Leg 1 | . . 8 . . . . . . Wheel 7 | . 28 13 . . . . . . Flight 26 | . . 8 44 39 38 45 46 8 Device 9 | . 14 3 8 7 7 8 15 15 Storage 9 | . 14 11 9 6 7 7 7 7 Processor 3 | . . 10 2 5 7 . . . Protection 5 | . . 1 5 5 7 11 7 6 Energy Gun 2 | . 7 4 . . . . . . Ballistic Gun 6 | . 19 11 . 4 . . . . Impact Weapon 4 | . . 1 7 5 . 6 6 10 Slashing Weapon 2 | . . . . 2 7 6 7 . Peak Build Rating 52 | 8 10 17 28 41 40 52 52 51 Average Rating 27 | 4 8 12 25 33 39 48 51 25 On Entrance 26 | . 8 10 15 28 38 40 52 51 Naked Turns . | . . . . . . . . . Heaviest Build 30 | 12 20 26 21 30 23 29 29 29 Greatest Support 42 | 20 26 42 25 30 29 35 35 35 Greatest Overweight (x) 7 | 1 . 3 . 3 . . . 7 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 10 10 10 10 Most Carried 11 | 8 11 10 10 10 7 10 9 9 Average Carried 9 | 5 9 8 9 9 6 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 8 8 10 10 7 6 9 9 8 Class Distribution -------------------- 51% | Sprinter 33% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Matter Collected 1570 | 271 314 389 106 188 . 208 50 44 Remotely . | . . . . . . . . . Salvage Created 2182 | 98 373 724 333 176 . 268 47 163 Parts 108 | 6 24 39 11 9 . 15 2 2 Haulers Intercepted 4 | . 1 2 . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Combat Hostiles Destroyed 39 | . 11 15 3 2 . 4 1 3 Melee 8 | . . . . 2 . 4 1 1 Guns 20 | . 5 15 . . . . . . AOE 6 | . 6 . . . . . . . Classes Destroyed 13 | 2 6 2 2 . . . 1 . Worker 3 | . 1 . 1 . . 1 . . Builder 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 2 . . . 1 . . Recycler 5 | 1 . . 1 2 . 1 . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . 1 . . 1 . . Watcher 3 | . 2 . 1 . . . . . Swarmer 11 | . 6 . . 2 . 3 . . Grunt 22 | . 5 11 2 . . 1 . 3 Duelist 1 | . . 1 . . . . . . Sentry 4 | . . 3 1 . . . . . Mutant 1 | . . . . . . . 1 . Best Kill Streak 8 | 2 6 8 4 2 . 4 1 1 Combat Bots Only 7 | . 3 7 2 2 . 3 1 1 Max Kills in Single Turn 3 | 1 3 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . . . . . Melee 1 | . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Hostile Shots Fired 434 | . 36 76 25 126 1 95 5 70 Missed 165 | . 14 18 10 60 1 42 1 19 Damage Taken 4078 | . 403 749 225 1184 . 667 44 806 Core 921 | . 115 73 31 293 . 120 . 289 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 212 | . . . . . . 104 6 102 Regen/Repaired (Parts) 393 | . 257 . 32 104 . . . . Core Remaining (%) 82 | 100 54 81 94 . . . . . Volleys Fired 88 | 6 32 41 . 3 . . 6 . Largest 2 | 2 2 2 . 1 . . 1 . Hottest 88 | 60 63 88 . 25 . . 5 . Shots Fired 147 | 8 55 75 . 3 . . 6 . Gun 134 | 8 48 75 . 3 . . . . Cannon . | . . . . . . . . . Launcher 4 | . 4 . . . . . . . Special 9 | . 3 . . . . . 6 . Kinetic 104 | 6 32 63 . 3 . . . . Thermal 19 | 2 5 12 . . . . . . Explosive 4 | . 4 . . . . . . . Electromagnetic 14 | . 14 . . . . . . . Robot Hit Streak 10 | 4 4 10 . 1 . . 7 . Robot Miss Streak 5 | 2 5 2 . 3 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 146 | 5 27 59 21 4 . 13 12 5 Core Hits 76 | 3 24 34 4 4 . 5 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | . . . 4 . . . . 2 Critical Strikes 8 | . . . 4 . . 1 1 2 Smash 6 | . . . 4 . . . . 2 Sever 2 | . . . . . . 1 1 . Melee Attacks 150 | . . 18 29 40 . 45 8 10 Impact 89 | . . 18 29 20 . 10 2 10 Slashing 61 | . . . . 20 . 35 6 . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . 4 . . 3 . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks 5 | . . . . . . 4 1 . Damage Inflicted 3776 | 62 764 1012 659 108 . 636 246 289 Guns 1485 | 62 379 1012 . 32 . . . . Cannons . | . . . . . . . . . Explosions 385 | . 385 . . . . . . . Melee 1906 | . . . 659 76 . 636 246 289 Ramming . | . . . . . . . . . Kinetic 1168 | 50 219 867 . 32 . . . . Thermal 168 | 12 11 145 . . . . . . Explosive 385 | . 385 . . . . . . . Electromagnetic 149 | . 149 . . . . . . . Impact 1101 | . . . 659 . . 117 36 289 Slashing 805 | . . . . 76 . 519 210 . Piercing . | . . . . . . . . . Highest Corruption 25 | . . 1 . 18 25 25 20 20 Average Corruption 15 | . . 1 . 8 21 20 20 20 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 81 | . . 1 . 13 5 41 13 8 Message Errors 19 | . . . . 3 1 10 3 2 Matter Fused 20 | . . 1 . 4 . 11 3 1 Heat Flow Errors 7 | . . . . 1 1 2 2 1 Energy Discharges 6 | . . . . 2 . 2 1 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 8 | . . . . 1 . 5 2 . Data Loss (major) 4 | . . . . . . 1 2 1 Alerts 2 | . . . . 1 . 1 . . Misdirections 14 | . . . . . 3 9 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 515 | . 45 . 214 . . 140 . 116 Projectiles . | . . . . . . . . . Explosions 45 | . 45 . . . . . . . Melee 470 | . . . 214 . . 140 . 116 Knockbacks 4 | . . . 3 . . 1 . . Impact 4 | . . . 3 . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 43 | . 43 . . . . . . . Shots 2 | . 2 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 322 | . 30 279 58 290 146 322 305 178 Average Temperature 99 | . 10 111 26 69 101 116 133 56 Received Heat Transfer 1345 | . 96 348 126 126 . 54 100 495 Effects 9 | . . 1 . 1 . 6 1 . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 6 | . . 1 . 1 . 3 1 . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 9 | . 1 . 5 . . 1 . 2 Combat Hostiles 5 | . . . 3 . . . . 2 Parts Fried 14 | . 2 . 8 . . 2 . 2 Impact Corruptions 14 | . . . 9 . . 2 . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 383 | 25 25 333 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Peak Influence 587 | 10 244 403 587 426 165 585 . . Initial 266 | . 6 94 102 266 120 115 . . Average 269 | 2 103 216 402 343 141 377 . . Maximum Alert Level 2 | . 1 2 2 2 . 2 . . Low Security (%) 34 | 100 73 50 24 . 100 13 . . Level 1 44 | . 26 49 6 85 . 36 . . Level 2 20 | . . . 68 14 . 50 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 2 3 . . 1 . . Investigation 5 | . 3 2 . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Distress Signals 6 | . 1 3 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 18 25 12 15 5 30 1 12 Peak Tracking Total 10 | . 4 8 2 4 5 10 1 7 Tactical Retreats 22 | . . 1 2 5 1 11 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Traps Triggered 8 | . 4 2 . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Machines Accessed 29 | . 7 4 3 13 . 2 . . Terminals 18 | . 5 4 . 7 . 2 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 . 1 2 . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 74 | . 20 15 7 28 . 4 . . Successful 36 | . 12 6 4 14 . . . . Failed 38 | . 8 9 3 14 . 4 . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 7 12 1 12 . 4 . . Terminals 45 | . 14 15 . 12 . 4 . . Fabricators 2 | . . . . 2 . . . . Repair Stations 14 | . 3 . 2 9 . . . . Recycling Units 4 | . 3 . . 1 . . . . Scanalyzers 5 | . . . 3 2 . . . . Garrison Access 4 | . . . 2 2 . . . . Terminal Hacks 10 | . 6 3 . 1 . . . . Robot Analysis 4 | . 3 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 10 | . 2 . 2 6 . . . . Scan Component 5 | . 1 . 1 3 . . . . Repair 5 | . 1 . 1 3 . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 6 | . 1 3 . 2 . . . . Terminals 5 | . 1 3 . 1 . . . . Botnet 5 | . 1 3 . 1 . . . . Fabricators 1 | . . . . 1 . . . . Report 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 23 | . 6 4 1 10 . 2 . . Full Trace Events 4 | . 3 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 . 1 3 . . . . Time 192 | . 26 . 51 115 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Robot Analysis Total 4 | . 3 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Turns Passed 3333 | 77 595 617 261 684 32 669 249 149 Spaces Moved 4692 | 53 519 528 318 1192 110 1347 561 64 Core 24 | 6 . . . . . . . 18 Treads . | . . . . . . . . . Legs 74 | . . 74 . . . . . . Wheels 725 | 47 519 159 . . . . . . Hover . | . . . . . . . . . Flight 3869 | . . 295 318 1192 110 1347 561 46 Fastest Speed 20 | 50 80 34 25 20 28 24 24 24 Average Speed 39 | 80 81 69 26 26 28 25 24 189 Slowest Speed 400 | 100 90 250 29 275 28 28 24 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . 3 . 1 . . . . Cave-ins Triggered 4 | . . . . 4 . . . . Exploration Rate (%) 41 | 6 75 41 26 37 74 34 71 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug 51 | . . 6 . 26 . 18 1 . Terrain Destroyed 96 | . 45 6 . 26 . 18 1 . Melee 51 | . . 6 . 26 . 18 1 . Projectile . | . . . . . . . . . AOE 45 | . 45 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Total 5762 | 77 637 667 442 1489 110 1606 659 75 Wait 644 | 1 45 41 71 206 . 195 85 . Move 4677 | 52 518 521 317 1190 109 1346 560 64 Hop 4 | . . 3 . 1 . . . . Pick Up 65 | 11 13 10 9 14 . 8 . . Fast Attach 30 | 4 1 7 3 11 . 4 . . Attach 35 | 3 3 5 8 10 1 4 . 1 Detach 8 | . . 3 . 3 . 2 . . Swap 32 | . 12 8 1 5 . 4 2 . Drop 40 | . 13 10 4 9 . 4 . . Fire 88 | 6 32 41 . 3 . . 6 . Melee 139 | . . 18 29 37 . 39 6 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Repaired Hcp. Storage Unit 449 | -10/Materials | Discovered new exit (range 14) 609 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Lost 3 parts (1n2w) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -9/Materials | Lost 3 parts (2n1u) 1128 | -9/Materials | Destroyed 7 combat bots 1161 | -9/Materials | Discovered new exit (range 13) 1164 | -9/Materials | Lost 6 parts (3n1u2w) 1273 | -9/Materials | Discovered new exit (range 15) 1290 | -9/Materials | Entered another Materials area 1290 | -8/Materials | Evolved 2 slots: Propulsion x2 1390 | -8/Materials | Garrison activated, responded to threat 1538 | -8/Materials | Repaired Imp. Flight Unit 1548 | -8/Materials | Discovered new exit (range 4) 1548 | -8/Materials | Identified exit to Factory 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -7/Factory | Build established: Sprinter 1651 | -7/Factory | Discovered new exit (range 8) 1653 | -7/Factory | Identified exit to Storage 1797 | -7/Factory | Repaired Imp. Flight Unit 1836 | -7/Factory | Repaired Cesium-ion Thruster 1865 | -7/Factory | Repaired Med. Storage Unit 2071 | -7/Factory | Crushed by falling debris 2071 | -7/Factory | System corruption reached 10% 2083 | -7/Factory | Crushed by falling debris 2097 | -7/Factory | Crushed by falling debris 2104 | -7/Factory | Crushed by falling debris 2114 | -7/Factory | Lost 7 parts (1p5n1u) 2181 | -7/Factory | Lost 3 parts (1p2n) 2235 | -7/Factory | Sucked down chute 2235 | -7/Factory | Entered Waste 2240 | -7/Waste | Spotted C-40 Crusher 2248 | -7/Waste | Spotted C-40 Crusher 2249 | -7/Waste | Spotted C-40 Crusher 2250 | -7/Waste | EMP discharged 2251 | -7/Waste | Spotted C-40 Crusher 2263 | -7/Waste | Discovered new exit (range 14) 2267 | -7/Waste | Entered Factory 2582 | -7/Factory | Core integrity fell below 50% 2889 | -7/Factory | Lost 3 parts (1n2u) 2927 | -7/Factory | Discovered new exit (range 8) 2936 | -7/Factory | Entered Lower Caves 2953 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2986 | -7/Lower Caves | Identified exit to Lower Caves 3067 | -7/Lower Caves | Learned Factory terminal intel 3185 | -7/Lower Caves | Entered another Lower Caves area 3246 | -7/Lower Caves | Lost 7 parts (1p5n1w) 3248 | -7/Lower Caves | Core integrity fell below 20% 3334 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- effect. 03214_ G-47 Trooper system terminally corrupted. 03215_ Xenon Bombardment Thruster destroyed. 03217_ System corrupted: Energy discharge (-24). 03233_ Critical hit (Burn: +37). 03247_ Destroyed Lgt. Nuclear Core. 03247_ G-47 Trooper system corrupted by crushing effect. 03248_ G-47 Trooper system terminally corrupted. 03250_ Acquired 44 matter. 03258_ System corrupted: Matter fused (-8). 03262_ Corrupted Aluminum Leg self-destruct mechanism malfunctions. 03267_ Xenon Bombardment Thruster destroyed. 03273_ HZ#>9Z8ABF DMR7PB#HO 03292_ MWG9LM#RE>TYC:XII,PV%ON3RMQBXDE 03311_ System corrupted: Heat flow error (+268). 03311_ Impact Mace destroyed. 03315_ Imp. Utility Shielding destroyed. 03333_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####################???? | | ????????????????????????## g #???? | | ?????????????????????#### ^ g ##### | | ???????????????????### ############# = | | ??????????????????## #???????????####### | | ?????????????????## ## ^ #?????????????????# | | ?????????? ## ## #?????????????????# | | ?????????? #?????????????????# | | ?????????? @ ###?????????????????? | | ?????????? ##???????????????????? | | ?????????? ##????????????????????? | | ???????????# ##?????????????????????? | | ???????????# ##??????????????????????? | | ???????????? #????????????????????????? | | ???????????? ?????????????????????????? | | ????????????# ## #?????????????????????????? | | ?????????????#### ?##??????????????????????????? | | ????????????????# ??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 5 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticMassBooster Manual? 0 Play Time 02:48:09 Cumulative 280.8 hours Start 2025.03.30 @ 18:49:07 End 2025.03.30 @ 22:30:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 7 Adventurer 0 Explorer 33 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f07a8981-cb31-407e-93d3-a24423776724