Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 22:28:44 Player: Sunvar Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (190) 950 Value Destroyed (6505) 6505 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (10852) 10852 TOTAL SCORE: 28167 Bonus ------- High Alert Combat Kills 377 Follower Combat Kills 375 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1580/1600 Matter 300/300 Energy 171/200 System Corruption 9% Temperature Cool (18) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (8) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Cooling System Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Core Analyzer Advanced Transmission Jammer Experimental ECM Suite Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Cooled Plasma Cannon Heavy Pick > --- INVENTORY (5) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Core Analyzer Advanced Transmission Jammer Layered Light Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Plasma Cannon Heavy Pick > --- INVENTORY -------- Impulse Thruster Array Experimental ECM Suite [Rating: 161] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Spiked Treads Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Ripper Energy Gun Spread Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . 4 . . 2 . . . . . . 2 . 2 . . 2 2 . . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 2 . . . . . . . . . 1 . 1 . . . 1 . . . 1 Utility 10 | . . . 2 . . 1 . . . . . . 1 . 1 . . 2 1 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 192 | 7 14 10 34 3 10 9 3 10 2 . 4 7 34 7 3 1 2 10 5 7 . 6 4 Power 21 | 1 1 2 3 1 1 2 . 1 1 . . 2 3 1 1 . . . . . . 1 . Engine 11 | 1 1 2 3 1 1 1 . . 1 . . . . . . . . . . . . . . Core 10 | . . . . . . 1 . 1 . . . 2 3 1 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 59 | 2 6 . 14 . 2 1 1 1 . . . 4 10 3 2 . . 4 2 3 . 2 2 Treads 5 | . . . 4 . . . 1 . . . . . . . . . . . . . . . . Leg 29 | 2 6 . 9 . 2 1 . 1 . . . 4 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Flight 24 | . . . 1 . . . . . . . . . 5 3 2 . . 4 2 3 . 2 2 Utility 67 | 2 2 1 8 . 5 4 1 5 1 . 3 . 15 3 . . 2 6 2 2 . 3 2 Device 27 | 1 . 1 1 . 3 2 . 1 . . 1 . 7 1 . . 2 4 1 1 . 1 . Storage 5 | 1 1 . 1 . 1 . . . 1 . . . . . . . . . . . . . . Processor 17 | . . . . . . 2 1 2 . . 1 . 5 . . . . 2 1 1 . 1 1 Hackware 5 | . . . . . . . . . . . . . 2 1 . . . . . . . 1 1 Protection 13 | . 1 . 6 . 1 . . 2 . . 1 . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 5 7 9 2 2 2 1 3 . . 1 1 6 . . 1 . . 1 2 . . . Energy Gun 5 | 2 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Energy Cannon 8 | . . 1 2 . 2 1 1 . . . . . 1 . . . . . . . . . . Ballistic Gun 16 | . 2 4 3 2 . . . 1 . . . . 2 . . 1 . . 1 . . . . Ballistic Cannon 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . 2 . . . . 1 . . 1 . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . . . 1 . . . 1 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . 1 1 . 1 . . 2 . 3 . . . . . . 5 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Lost 41 | . . 7 4 . . . 4 . . . . 5 10 2 . . . 3 2 . . . 4 Power 4 | . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 Propulsion 20 | . . 3 2 . . . . . . . . 2 7 2 . . . 1 2 . . . 1 Utility 11 | . . . 2 . . . 2 . . . . 1 2 . . . . 2 . . . . 2 Weapon 6 | . . 3 . . . . 2 . . . . . 1 . . . . . . . . . . Highest Loss Streak 4 | . . 4 3 . . . 4 . . . . 2 3 1 . . . 3 2 . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 11 14 16 20 19 19 13 4 9 15 18 18 8 4 4 5 5 5 4 4 4 4 1 Power 1 | . 1 1 1 2 1 2 2 . . 1 1 1 1 . . 1 1 1 1 1 1 . . Propulsion 1 | 2 2 1 2 4 3 2 2 . 1 2 2 3 . . . 1 1 . . . 1 1 1 Utility 5 | . 3 6 4 6 7 8 5 1 3 6 8 7 3 1 1 1 1 1 1 1 1 2 . Weapon 5 | . 4 5 7 6 6 5 3 1 3 5 6 7 3 1 2 2 2 2 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 10 1 6 1 3 1 8 2 . . 5 2 11 1 . . . . 1 1 . 2 . Power 4 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . Propulsion 9 | . 4 . 1 1 . . 1 . . . . 1 . 1 . . . . . . . . . Utility 23 | . 1 . 2 . . 1 5 1 . . . 1 8 . . . . . 1 1 . 2 . Weapon 17 | . 5 1 1 . 3 . 1 1 . . 3 . 2 . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 96 100 92 86 52 66 92 92 89 88 92 94 92 98 100 98 85 88 88 87 88 Engine 7 | . 14 13 9 9 8 7 3 2 7 7 7 1 1 . . . . . . . . . . Core 4 | . . . . . . . . 6 7 7 7 9 11 13 11 11 11 10 9 9 9 12 12 Treads 1 | . . . 6 . . . 1 . . . . . . . . . . . . . . . . Leg 21 | . 28 28 26 36 35 24 11 19 23 23 23 24 9 . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 19 30 35 35 35 30 21 21 23 21 21 Device 11 | . 12 14 13 9 10 14 4 2 7 7 7 7 14 13 15 17 17 17 15 19 19 17 18 Storage 7 | . 14 14 9 9 9 7 3 . 4 7 7 7 1 . . . . . . . . . . Processor 7 | . . . . . . 7 10 17 17 15 11 15 16 13 11 11 11 18 19 19 19 17 17 Hackware 1 | . . . . . . . . . . . . . 1 8 11 11 11 9 4 4 4 7 8 Protection 6 | . 1 . 13 18 11 7 3 3 7 7 8 6 1 3 . . . . 3 3 4 3 4 Energy Gun 2 | . 14 1 4 . 7 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 6 5 8 8 10 6 . . . . . . . . . . . . . . 2 4 Ballistic Gun 4 | . 12 13 4 4 2 . . 2 . . . . 2 . . 3 5 4 4 3 2 . . Slashing Weapon 4 | . . 2 2 4 . 3 4 9 14 15 14 15 5 . . . . . . . . . . Peak Build Rating 161 | 7 8 14 41 41 42 48 52 53 53 53 60 58 63 61 71 79 83 110 122 133 133 148 161 Average Rating 48 | 5 7 11 28 40 40 45 33 39 51 52 52 53 56 58 69 77 81 94 114 130 130 140 153 On Entrance 60 | . 7 8 14 40 40 42 47 17 52 52 53 54 50 59 58 71 79 83 105 122 133 128 145 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 14 31 40 77 78 78 75 70 31 74 65 69 65 71 26 19 26 26 28 30 29 29 37 39 Greatest Support 80 | 20 20 20 80 78 78 77 70 70 70 70 70 70 80 22 29 29 29 41 50 61 52 61 61 Greatest Overweight (x) 2 | . 1 1 2 . . 1 2 . 1 . . 1 1 1 . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 5 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 6 12 15 17 20 20 20 12 5 15 20 20 20 9 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 15 15 20 20 20 20 20 5 15 18 20 20 20 5 5 5 5 5 5 5 5 5 4 Average Carried 13 | 3 11 14 16 20 19 19 12 4 10 16 19 19 9 4 4 5 5 4 4 4 4 4 2 Final Capacity 20 | 8 15 15 20 20 20 20 5 5 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 15 15 20 20 20 20 5 5 15 18 20 20 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 29% | Mutant 27% | Scavenger-Mutant 12% | Gladiator 8% | Hacker-Ninja 5% | Derelict-Gladiator 5% | Scavenger-Ninja 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Scavenger-Ninja | -6/Factory Scavenger-Ninja | -6/Extension Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Waste Scavenger-Ninja | -5/Factory Hacker-Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Armory Ninja | -3/Lab Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Matter Collected 4622 | 235 420 435 851 321 260 140 40 . 269 10 50 85 632 173 . . . 155 . . . 406 140 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7508 | 49 541 436 1792 483 787 181 278 . 392 66 . 573 1131 54 . . . 148 . . . 528 69 Parts 373 | 3 32 29 88 33 40 4 4 . 11 2 . 25 57 11 . . . 8 . . . 23 3 Haulers Intercepted 14 | . 2 . 4 . 4 . . . . . . . 3 . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . 8 . . . . . . 12 1 . 31 . . . . . . . . . . . Prevented 5 | . . . . . . . . . 1 . . 4 . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 134 | . 11 11 29 14 14 3 1 . 11 1 . 11 24 3 . . . 1 . . . . . Melee 20 | . . . . . . . . . 5 1 . 11 2 . . . . 1 . . . . . Guns 47 | . 11 3 12 8 7 . . . . . . . 6 . . . . . . . . . . Cannons 33 | . . 8 10 4 7 2 1 . . . . . 1 . . . . . . . . . . AOE 32 | . . . 7 1 . . . . 6 . . . 15 3 . . . . . . . . . Classes Destroyed 18 | 1 6 2 5 1 . . 1 . . . . 1 1 . . . . . . . . . . Worker 11 | . . . 2 . 1 . . . . . . . 2 . . . . 1 . . . 5 . Builder 4 | . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . Tunneler 5 | 2 . . 1 . . . . . . . . . 2 . . . . . . . . . . Hauler 14 | . 2 . 4 . 4 . . . . . . . 3 . . . . 1 . . . . . Recycler 9 | . 1 . 4 . . . . . . . . . 1 . . . . . . . . 3 . Operator 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . Watcher 10 | . 2 . 3 . 2 . . . . . . . 1 . . . . . . . . . 2 Swarmer 41 | . 6 2 3 6 2 . . . 3 . . 3 12 3 . . . 1 . . . . . Grunt 52 | . 5 . 14 3 6 3 . . 8 . . 5 8 . . . . . . . . . . Brawler 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 19 | . . 1 7 2 5 . . . . 1 . 1 2 . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . 2 1 . . . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 2 7 4 3 2 1 . 4 1 . 3 8 4 . . . 1 . . . 4 1 Combat Bots Only 7 | . 3 2 6 4 3 2 1 . 4 1 . 3 7 2 . . . 1 . . . . . Max Kills in Single Turn 8 | 1 2 1 5 1 1 1 1 . 3 1 . 1 8 2 . . . 1 . . . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . 4 1 . . . . 3 . . . 7 1 . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . 1 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Hostile Shots Fired 828 | . 53 59 145 56 67 10 12 . 30 45 . 101 117 20 . . . 30 25 14 . 31 13 Missed 270 | . 16 15 43 15 15 3 . . 7 17 . 20 45 6 . . . 15 13 12 . 20 8 Hits 558 | . 37 44 102 41 52 7 12 . 23 28 . 81 72 14 . . . 15 12 2 . 11 5 Melee 18 | . . . . 5 1 . 12 . . . . . . . . . . . . . . . . Projectile 540 | . 37 44 102 36 51 7 . . 23 28 . 81 72 14 . . . 15 12 2 . 11 5 Critical Strikes 21 | . . 2 5 3 3 . 5 . 1 . . 1 . . . . . . . . . 1 . Damage Taken 9237 | . 347 925 1473 526 854 114 548 . 369 213 . 1448 968 210 . . . 253 285 54 . 311 339 Core 1241 | . 48 120 133 40 72 39 144 . 14 69 . 157 135 11 . . . 67 78 . . 94 20 Absorbed by Shields 79 | . . . . 14 . . . . . . . . 8 57 . . . . . . . . . Reduced by Siege Mode 12 | . . . . . . . 12 . . . . . . . . . . . . . . . . Ignored by Resistances 86 | . . . 11 54 21 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 734 | . . . 340 . 326 . . . . . 68 . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 32 . . 55 . . . . . . 39 . 82 . . 100 94 . . 94 93 98 Volleys Fired 364 | 6 46 30 105 32 66 11 18 . 3 . . . 27 6 . . . 2 . 2 . 8 2 Largest 2 | 2 2 2 2 2 2 2 2 . 1 . . . 2 1 . . . 1 . 1 . 1 1 Hottest 145 | 90 90 110 145 108 133 136 136 . 36 . . . 70 36 . . . 35 . 35 . 35 35 Shots Fired 675 | 12 92 60 195 62 127 22 35 . 3 . . . 46 6 . . 1 2 . 2 . 8 2 Gun 397 | 12 92 37 116 31 70 . . . . . . . 38 . . . 1 . . . . . . Cannon 257 | . . 21 76 30 57 22 35 . . . . . 2 . . . . 2 . 2 . 8 2 Launcher 21 | . . 2 3 1 . . . . 3 . . . 6 6 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 256 | . 38 38 88 31 30 . . . . . . . 30 . . . 1 . . . . . . Thermal 390 | 12 54 20 104 30 97 22 35 . . . . . 2 . . . . 2 . 2 . 8 2 Explosive 19 | . . 2 1 1 . . . . 3 . . . 6 6 . . . . . . . . . Electromagnetic 10 | . . . 2 . . . . . . . . . 8 . . . . . . . . . . Robot Hit Streak 21 | 5 8 21 13 8 17 7 12 . 8 . . . 9 8 . . . . . . . . . Robot Miss Streak 8 | 1 5 2 8 3 7 2 2 . . . . . 3 . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 . 2 . . . . . . . . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Shots Hit Robots 562 | 9 61 44 143 37 96 15 29 . 14 7 . 33 53 1 . . . 5 . . . 13 2 Core Hits 397 | 2 28 15 154 16 66 5 7 . 12 2 . 21 49 6 . . . 4 . . . 8 2 Critical Kills 4 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | . 4 2 . 2 . 1 . . 2 2 . 7 2 . . . . 2 . . . 2 . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Destroy 5 | . 2 2 . 1 . . . . . . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . 2 2 . 7 2 . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . Melee Attacks 357 | . 3 30 12 18 . 7 . 2 17 8 . 55 56 . 1 . 6 21 9 17 5 43 47 Impact 20 | . 3 17 . . . . . . . . . . . . . . . . . . . . . Slashing 188 | . . 13 12 18 . 7 . 2 17 8 . 55 56 . . . . . . . . . . Piercing 149 | . . . . . . . . . . . . . . . 1 . 6 21 9 17 5 43 47 Sneak Attacks 25 | . . . 3 . . . . . . . . . 9 . . . . 2 . . . 11 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . 3 1 . 7 . . . . . . . . . . . Damage Inflicted 16862 | 101 813 880 3328 1051 1806 307 598 . 831 251 . 1236 4117 313 . . . 263 . . . 862 105 Guns 4364 | 101 813 423 1218 365 928 . . . . . . . 516 . . . . . . . . . . Cannons 4028 | . . 410 1282 511 878 307 598 . . . . . 42 . . . . . . . . . . Explosions 3632 | . . 47 637 175 . . . . 353 . . . 2107 313 . . . . . . . . . Melee 4838 | . . . 191 . . . . . 478 251 . 1236 1452 . . . . 263 . . . 862 105 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2802 | . 306 429 911 365 375 . . . . . . . 416 . . . . . . . . . . Thermal 5555 | 101 507 404 1654 511 1431 307 598 . . . . . 42 . . . . . . . . . . Explosive 3186 | . . 47 191 175 . . . . 353 . . . 2107 313 . . . . . . . . . Electromagnetic 481 | . . . 381 . . . . . . . . . 100 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3608 | . . . 191 . . . . . 478 251 . 1236 1452 . . . . . . . . . . Piercing 1230 | . . . . . . . . . . . . . . . . . . 263 . . . 862 105 Highest Corruption 10 | . . . . . . . . . . . . . 3 6 . 10 10 . . . . . 9 Average Corruption 4 | . . . . . . . . . . . . . 2 3 . 10 10 . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . . . 6 3 . . 3 . . . . . 10 Message Errors 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 Matter Fused 9 | . . . . . . . . . . . . . 2 1 . . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . 2 . . . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 492 | . . 8 45 128 . . . . . 2 . 4 204 . . . . . . . . 101 . Projectiles 41 | . . 8 3 30 . . . . . . . . . . . . . . . . . . . Explosions 165 | . . . . 98 . . . . . . . . 67 . . . . . . . . . . Melee 286 | . . . 42 . . . . . . 2 . 4 137 . . . . . . . . 101 . Knockbacks 23 | . . 3 20 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . 3 18 . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . . 46 . . . . . . . . 58 45 . . . . . . . . . Shots 3 | . . . . 1 . . . . . . . . 1 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | 162 180 255 111 128 312 6 47 . . . . . 4 404 . . 2 . . 79 1 51 46 Average Temperature 64 | 89 50 131 27 46 86 3 21 . . . . . 4 140 . . 1 . . 33 1 23 28 Received Heat Transfer 2592 | . 93 540 531 99 423 63 . . 189 60 . 282 219 . . . . 18 39 . . 9 27 Effects 3 | . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Total Turns 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . Longest Duration 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Melted 18 | . 5 3 3 1 3 3 . . . . . . . . . . . . . . . . . Heat Transferred 9240 | 261 1605 703 2137 703 2153 555 1073 . . . . . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Maximum Alert Level 3 | . . . 2 3 2 . . . . . . . 2 2 . . . . . . . . . Low Security (%) 68 | 100 100 . 58 . 70 100 100 100 . . . . 29 . 100 100 100 100 100 100 . 100 100 Level 1 9 | . . . 22 16 . . . . . . . . 8 72 . . . . . . . . . Level 2 17 | . . . 18 35 29 . . . . . . . 62 27 . . . . . . . . . Level 3 4 | . . . . 48 . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 934 | 5 77 . 513 934 494 55 9 1 . . . . 611 424 180 56 39 62 134 70 . 30 134 Initial 455 | . . . . 248 455 28 9 . . . . . 109 273 178 56 39 9 32 65 . . 17 Average 176 | . 16 . 212 638 142 13 . . . . . . 402 351 172 56 31 6 25 28 . 6 26 Influence Increases 5920 | 10 400 90 1020 686 465 106 . 2 310 20 31 448 1014 292 2 . 12 163 168 116 . 249 316 Destroy 0b10 Robot/C 2700 | . 220 60 580 280 280 60 . . 220 20 20 260 480 140 . . . 20 . 20 . . 40 Destroy 0b10 Robot/NC 300 | 10 30 . 85 . 50 . . . . . . 5 45 10 . . . 10 . . . 45 10 Destroy Leader 568 | . 58 . 174 20 92 10 . . 30 . . 40 98 20 . . . 2 . 10 . . 14 Allied During Kill 55 | . . . . . . . . . . . 11 8 . 14 . . . . . 10 . . 12 Successful Hack 155 | . 15 . 43 35 28 . . . . . . . . 8 . . . . . 5 . . 21 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 255 | . . . 90 15 . 15 . . . . . . 120 . . . . . . 15 . . . Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . . . . . . . . . Destroy Structure 532 | . 2 . 33 61 15 6 . 2 . . . . 106 40 2 . 12 26 18 26 . 84 99 Partial Spotted 255 | . . . 15 . . . . . . . . . 75 45 . . . . 30 30 . 30 30 Lose Combat Pursuer 840 | . 15 30 . 75 . 15 . . 60 . . 135 90 15 . . . 105 120 . . 90 90 Influence Decreases 5786 | 10 389 101 637 135 1336 143 26 2 310 20 10 295 629 486 207 104 47 122 106 236 4 219 212 Entered New Map 1470 | . . 6 . 135 479 35 17 . . . . 21 65 286 187 104 17 12 30 59 4 . 13 Time Decay 3307 | 10 313 95 457 . 387 108 9 2 310 20 10 221 464 160 20 . 30 83 76 137 . 216 179 Lost Part 237 | . . . 30 . . . . . . . . 40 100 20 . . . 27 . . . . 20 Lost Ally 96 | . . . . . 20 . . . . . . 13 . 20 . . . . . 40 . 3 . Purge Threat 676 | . 76 . 150 . 450 . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 5 . 6 . 2 1 . 1 . . . 1 6 1 1 . . 1 . 1 . 4 3 Investigation 10 | . 2 . 2 . 2 . . . . . . . 1 1 1 . . . . . . . 1 Extermination 13 | . . . . . . 1 . 1 . . . . 3 . . . . 1 . 1 . 4 2 Reinforcement 8 | . 3 . 3 . . . . . . . . . 2 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Distress Signals 18 | . 2 . 4 . 3 . . . . . . . 2 1 . . . 1 . 2 . 1 2 Communications Jammed 8 | . . . . . . . . . . . . . 1 . . . . . . 5 . 2 . Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . 5 . 2 . Times Spotted 290 | . 21 11 42 15 23 3 11 . 15 1 . 26 37 10 . 4 1 17 11 9 . 15 18 Peak Tracking Total 8 | . 4 4 4 4 5 3 5 . 4 1 . 7 8 4 . 5 1 8 6 6 . 6 5 Tactical Retreats 38 | . 1 1 . 3 . 1 2 . 3 . . 6 3 1 . . . 3 3 . . 6 5 Traps | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Traps Triggered 15 | . . . 1 3 . 1 . . . . . . 5 2 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Machines Disabled 22 | . . . 6 4 . 1 . . . . . . 8 . . . . . . 1 2 . . Max in Single Turn 5 | . . . 2 1 . 1 . . . . . . 5 . . . . . . 1 1 . . Garrison Access 4 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 Garrison Relay 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Machines Accessed 48 | . 8 1 12 4 10 . . 1 . . . . 3 2 . . . 2 . 2 1 . 2 Terminals 34 | . 6 . 10 4 8 . . 1 . . . . . 2 . . . . . 2 . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . . . . . . . 2 . . . . 1 . . . . 1 Total Hacks 157 | . 24 1 49 8 49 . . 1 . . . . 6 2 . . . 2 . 6 7 . 2 Successful 86 | . 11 1 32 3 23 . . . . . . . 2 2 . . . 2 . 1 7 . 2 Failed 71 | . 13 . 17 5 26 . . 1 . . . . 4 . . . . . . 5 . . . Catastrophic 7 | . 2 . 3 1 1 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 161 | . 20 . 22 2 17 . . . . . . . 39 4 . . . 12 . 6 . 28 11 Terminals 112 | . 22 . 32 8 40 . . 1 . . . . . 2 . . . . . 6 . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 22 | . . . 14 . 8 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 3 . 1 . . . . . . . 3 . . . . 1 . . . . 1 Terminal Hacks 32 | . 2 1 10 3 5 . . . . . . . . 2 . . . . . 1 7 . 1 Record 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . . 2 . . . . . 1 . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 21 | . . . 13 . 8 . . . . . . . . . . . . . . . . . . Scan Component 11 | . . . 7 . 4 . . . . . . . . . . . . . . . . . . Repair 10 | . . . 6 . 4 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 Unauthorized Hacks 26 | . 9 . 8 . 9 . . . . . . . . . . . . . . . . . . Terminals 24 | . 7 . 8 . 9 . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 2 . 3 . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 4 . 6 . 6 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 . 11 3 9 . . 1 . . . . 2 1 . . . . . 2 . . . Full Trace Events 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . 6 . 4 . . . . . . . . . . . . . . . . . . Time 423 | . . . 240 . 183 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . Machine Destruction 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Total Allies 19 | . . . . 1 . . . . . . 7 1 . 2 . . . . . 3 . 4 1 Largest Group 7 | . . . . 1 1 . . . . . 7 6 . 2 . . . . . 3 . 4 1 Highest-Rated Group 269 | . . . . 39 39 . . . . . 241 198 . 170 . . . . . 117 . 156 269 Highest-Rated Ally 269 | . . . . 39 39 . . . . . 41 41 . 85 . . . . . 39 . 39 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Initial Warlord ECA Mod 29 | . . . . . 5 4 4 4 4 4 4 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . 7 . . . . . 10 47 . 7 . . . . . 5 . 1 2 Total Damage 1583 | . . . . . 101 . . . . . 196 683 . 248 . . . . . 92 . 11 252 Kills 16 | . . . . . 3 . . . . . 2 4 . 4 . . . . . 1 . . 2 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Active Infowar (turns) 8903 | 19 1370 2296 1178 . . 372 37 . . . . . 814 320 44 16 70 426 180 318 162 757 524 Optics 3271 | . . . . . . . . . . . . . 814 320 44 16 70 426 180 318 162 757 164 Sensors 3761 | . . . . . . 263 37 . . . . . 779 320 44 16 70 420 51 318 162 757 524 Terrain 1987 | . . . . . . . . . . . . . . . . . . 46 180 318 162 757 524 Seismic 4972 | 19 1370 2296 1178 . . 109 . . . . . . . . . . . . . . . . . Jamming 1923 | . . . . . . . . . . . . . 433 297 16 . 1 19 180 205 102 669 1 ECM 56 | . . . . . . . . . . . . . . . . . . . . 1 . 37 18 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 1 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 25 | . . . . . . . . . . . . . 11 . . . . 2 . 1 . 8 3 Main Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Trap Installations 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 Active Terminals 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Turns Passed 17628 | 106 1574 2425 2524 966 1253 380 281 376 863 412 1634 850 1167 320 44 16 70 426 180 318 162 757 524 Spaces Moved 14871 | 63 754 1137 1099 580 593 174 308 266 414 279 1202 504 2054 800 159 66 232 770 291 452 198 1450 1026 Core 270 | 7 . . . . . . 252 11 . . . . . . . . . . . . . . . Treads 163 | . . . 148 . . . 15 . . . . . . . . . . . . . . . . Legs 7133 | 56 754 1137 951 580 593 174 41 255 414 279 1202 504 193 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 7305 | . . . . . . . . . . . . . 1861 800 159 66 232 770 291 452 198 1450 1026 Fastest Speed 19 | 50 120 190 120 127 127 130 50 50 133 133 133 120 23 23 20 21 21 21 29 19 29 19 19 Average Speed 88 | 112 159 190 159 127 127 160 67 130 184 133 133 130 35 31 20 21 21 22 31 29 29 28 27 Slowest Speed 360 | 120 190 190 360 127 130 216 360 135 216 133 133 190 195 103 21 21 21 31 32 35 29 30 29 Overloaded Moves 107 | . . . . . . . . . . . . . 12 . . . . . . 19 . 45 31 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . . . . 12 6 . . . 1 2 . . 10 4 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 97 63 78 71 61 4 88 8 52 50 89 65 51 53 8 77 8 25 11 36 95 34 30 Regions Visited 23 Branch Regions 8 Pre-discovered Areas 23 | . 2 1 2 . 5 . . . 1 1 1 . 10 . . . . . . . . . . Known Exits Taken 12 | . . . 1 . 1 . . 1 . . . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . 1 1 1 . . . . . . . . . . . . Scrap Searched 18 | . . 6 . . . . . . 9 . 3 . . . . . . . . . . . . Spaces Dug 210 | . 2 8 10 14 . 6 . 2 12 1 . 7 39 11 1 . 6 11 9 12 . 26 33 Terrain Destroyed 396 | . 2 16 30 15 10 6 . 2 32 1 . 7 111 57 1 . 6 13 9 13 . 31 34 Melee 158 | . 2 8 8 2 . 6 . 2 . 1 . 7 26 . 1 . 6 11 9 11 . 25 33 Projectile 40 | . . . 17 1 10 . . . . . . . 1 . . . . 2 . 2 . 6 1 AOE 198 | . . 8 5 12 . . . . 32 . . . 84 57 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Ext Fac Was Fac Fac Res Arm Lab Res Acc Total 18060 | 83 1038 1288 1664 716 968 244 347 291 487 309 1239 626 2355 855 167 66 241 975 360 598 293 1682 1168 Wait 1735 | 2 172 44 327 52 264 21 7 . 39 21 17 41 60 24 . . . 157 49 101 87 158 92 Move 14781 | 62 753 1136 1098 579 592 174 307 265 413 278 1201 503 2030 788 159 65 231 767 286 451 197 1429 1017 Hop 33 | . . . . . . . . . . . . . 11 5 . . . 1 2 . . 10 4 Pick Up 154 | 6 22 13 31 3 12 5 1 4 10 3 7 3 15 4 2 . . . 2 3 1 6 1 Fast Attach 118 | 7 2 2 13 1 7 5 5 9 1 . 2 4 26 4 . 1 . 8 5 10 . 5 1 Attach 62 | . . 8 9 . 1 4 1 3 1 . 1 3 10 5 2 . . 2 2 . . 6 4 Detach 43 | . . . 4 . 1 4 2 2 2 . 2 2 10 2 . . . 3 3 1 1 4 . Swap 138 | . 15 18 29 17 7 5 2 1 4 . 3 1 14 4 2 . 2 6 . 2 . 6 . Drop 178 | . 25 8 36 4 18 8 4 5 . . 6 3 25 3 1 . 2 8 2 11 2 7 . Fire 364 | 6 46 30 105 32 66 11 18 . 3 . . . 27 6 . . . 2 . 2 . 8 2 Melee 342 | . 3 29 12 18 . 7 . 2 14 7 . 45 56 . 1 . 6 21 9 17 5 43 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 91 | . . . . 10 . . . . . . . . 71 10 . . . . . . . . . Rewire 21 | . . . . . . . . . . . . 21 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x3 / Sto / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Extension -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory (discovered 3 exits: Res x2 / *Lab) -3/Lab -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access (discovered 2 exits: *Sur / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 107 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 14) 683 | -10/Materials | Discovered new exit (range 11) 1015 | -10/Materials | Discovered new exit (range 6) 1288 | -10/Materials | Discovered new exit (range 5) 1366 | -10/Materials | Discovered new exit (range 10) 1388 | -10/Materials | Build established: Scavenger-Mutant 1681 | -10/Materials | Entered Subcaves 1682 | -10/Subcaves | Approached by a straggling Scientist 2191 | -10/Subcaves | Core integrity fell below 50% 2241 | -10/Subcaves | Lost 4 parts (2n2w) 2439 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2478 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3025 | -10/Subcaves | Learned location of Zion (-7) 3153 | -10/Subcaves | Disturbed a concealed Subdweller 3273 | -10/Subcaves | Shifting Twisted Machinery released Ripper 3273 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3309 | -10/Subcaves | Discovered new exit (range 10) 3819 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3827 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3855 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3928 | -10/Subcaves | Visited 4L-MR0's lab 4106 | -10/Subcaves | Entered Materials 4106 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4635 | -8/Materials | Discovered new exit (range 12) 4823 | -8/Materials | Garrison activated, responded to threat 5334 | -8/Materials | Lost 3 parts (1n2u) 5740 | -8/Materials | Learned Storage emergency access door positions 5758 | -8/Materials | Discovered new exit (range 8) 5787 | -8/Materials | Learned location of 2 exits from Factory 5823 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5826 | -8/Materials | Learned 8 Factory zone layouts 5835 | -8/Materials | Build established: Mutant 5868 | -8/Materials | Repaired Imp. Titanium Leg 5868 | -8/Materials | Learned Factory emergency access door positions 5871 | -8/Materials | Learned Storage trap positions 5872 | -8/Materials | Learned location of Extension (-6) 5889 | -8/Materials | Learned 2 Storage zone layouts 5908 | -8/Materials | Repaired Imp. Light Armor Plating 5911 | -8/Materials | Learned location of 1 exit from Recycling 5947 | -8/Materials | Repaired Imp. Heat Sink 5981 | -8/Materials | Repaired Spk. Treads 6049 | -8/Materials | Repaired Imp. Titanium Leg 6295 | -8/Materials | Identified exit to Factory 6626 | -8/Materials | Identified exit to Garrison 6630 | -8/Materials | Entered Garrison 6656 | -8/Garrison | Triggered checkpoint 6693 | -8/Garrison | Garrison Relay disabled 6961 | -8/Garrison | Triggered checkpoint 7061 | -8/Garrison | Discovered new exit (range 10) 7074 | -8/Garrison | Triggered checkpoint 7112 | -8/Garrison | Garrison Relay disabled 7352 | -8/Garrison | Triggered checkpoint 7384 | -8/Garrison | Garrison Relay disabled 7460 | -8/Garrison | Discovered new exit (range 13) 7536 | -8/Garrison | Rescued a captive Derelict 7596 | -8/Garrison | Entered Materials 7596 | -8/Materials | Accompanied by 1 ally 7678 | -8/Materials | Build established: Scavenger-Mutant 7926 | -8/Materials | Discovered exit to Factory (range 16) 8124 | -8/Materials | Build established: Mutant 8245 | -8/Materials | Learned Factory machine intel 8400 | -8/Materials | Learned Storage trap positions 8472 | -8/Materials | Learned 4 Factory zone layouts 8602 | -8/Materials | Discovered exit to Factory (range 16) 8690 | -8/Materials | Repaired Imp. Titanium Leg 8735 | -8/Materials | Repaired Imp. Titanium Leg 8788 | -8/Materials | Repaired Adv. Beam Cannon 8833 | -8/Materials | Repaired Imp. Deuterium Engine 8849 | -8/Materials | Entered Factory 8849 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8850 | -7/Factory | Identified exit to Storage 8850 | -7/Factory | Identified exit to Lower Caves 8851 | -7/Factory | Identified exit to Factory 8854 | -7/Factory | Loaded intel: 249 machine locations 9229 | -7/Factory | Sucked down chute 9229 | -7/Factory | Entered Waste 9264 | -7/Waste | Spotted C-40 Crusher 9295 | -7/Waste | Destroyed C-40 Crusher 9323 | -7/Waste | Spotted C-40 Crusher 9332 | -7/Waste | Spotted C-40 Crusher 9361 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9364 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9367 | -7/Waste | Crushed by Compactor (1 part destroyed) 9370 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9372 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9373 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9375 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9378 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9394 | -7/Waste | Spotted C-40 Crusher 9399 | -7/Waste | Spotted C-40 Crusher 9406 | -7/Waste | Lost 4 parts (2u2w) 9411 | -7/Waste | Spotted C-40 Crusher 9453 | -7/Waste | Discovered new exit (range 13) 9510 | -7/Waste | Entered Factory 9752 | -7/Factory | Discovered exit to Lower Caves (range 5) 9886 | -7/Factory | Entered Lower Caves 9892 | -7/Lower Caves | Learned location of 1 exit from Factory 10025 | -7/Lower Caves | Build established: Gladiator 10135 | -7/Lower Caves | Met a Warlord Commander 10136 | -7/Lower Caves | Learned location of Warlord (-4) 10137 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10236 | -7/Lower Caves | Found Encrypted Comm Array 10671 | -7/Lower Caves | Discovered new exit (range 14) 10749 | -7/Lower Caves | Entered another Lower Caves area 10832 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11025 | -7/Lower Caves | Discovered new exit (range 6) 11058 | -7/Lower Caves | Encountered a Warlord checkpoint 11161 | -7/Lower Caves | Entered Zion 11264 | -7/Zion | Discovered new exit (range 12) 11552 | -7/Zion | Given the Hacking Drone Bay 11553 | -7/Zion | Found Prototype Device 11576 | -7/Zion | Identified Hacking Drone Bay 11606 | -7/Zion | Found Prototype Launcher 11606 | -7/Zion | Identified Rocket Array 11676 | -7/Zion | Gained Derelict followers 11877 | -7/Zion | Learned Factory emergency access door positions 11885 | -7/Zion | Learned Factory stockpile data 12069 | -7/Zion | Met Imprinter 12094 | -7/Zion | Imprinted 12097 | -7/Zion | Declared Zion's savior 12212 | -7/Zion | Build established: Mutant 12226 | -7/Zion | Learned location of Armory (-3) 12795 | -7/Zion | Entered Proximity Caves 12795 | -6/Proximity Caves | Accompanied by 6 allies 12896 | -6/Proximity Caves | Build established: Derelict-Gladiator 12928 | -6/Proximity Caves | Spotted B-75 Beast 12967 | -6/Proximity Caves | Allies destroyed B-75 Beast 12997 | -6/Proximity Caves | Lost 4 allies 13160 | -6/Proximity Caves | Core integrity fell below 50% 13369 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13568 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13645 | -6/Proximity Caves | Entered Factory 13645 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13646 | -6/Factory | Identified exit to Extension 13647 | -6/Factory | Identified exit to Lower Caves 13719 | -6/Factory | Lost 3 parts (1n1u1w) 13799 | -6/Factory | Retrieved Zion intel report: Main Access 13799 | -6/Factory | Identified exit to Factory 14007 | -6/Factory | Destroyed 7 combat bots 14017 | -6/Factory | Lost 3 parts (3n) 14104 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14111 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14206 | -6/Factory | Retrieved Zion intel report: Active Terminals 14209 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 14271 | -6/Factory | Retrieved Zion intel report: Guard Positions 14346 | -6/Factory | Discovered exit to Lower Caves (range 16) 14485 | -6/Factory | Spotted B-75 Beast 14554 | -6/Factory | Retrieved Zion intel report: Emergency Access 14571 | -6/Factory | Build established: Scavenger-Ninja 14687 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14698 | -6/Factory | Retrieved Zion intel report: Trap Installations 14738 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14762 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14812 | -6/Factory | Entered Extension 14832 | -6/Extension | Spotted B-75 Beast 14902 | -6/Extension | Zion Heavy squad teleported in 15119 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 15125 | -6/Extension | Discovered exit to Factory (range 3) 15132 | -6/Extension | Entered Factory 15132 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15176 | -5/Factory | Sucked down chute 15176 | -5/Factory | Entered Waste 15185 | -5/Waste | Spotted C-40 Crusher 15185 | -5/Waste | Spotted C-40 Crusher 15186 | -5/Waste | Spotted C-40 Crusher 15187 | -5/Waste | Discovered new exit (range 22) 15187 | -5/Waste | Spotted C-40 Crusher 15191 | -5/Waste | EMP discharged 15191 | -5/Waste | System corruption reached 10% 15191 | -5/Waste | Identified exit to Factory 15192 | -5/Waste | Entered Factory 15247 | -5/Factory | Discovered new exit (range 8) 15250 | -5/Factory | Identified exit to Factory 15262 | -5/Factory | Entered another Factory area 15262 | -4/Factory | Evolved 2 slots: Utility x2 15333 | -4/Factory | Retrieved Zion intel report: Main Access 15333 | -4/Factory | Identified exit to Research 15556 | -4/Factory | Build established: Hacker-Ninja 15578 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15579 | -4/Factory | Zion Recon squad teleported in 15688 | -4/Factory | Entered Research 15688 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15713 | -3/Research | Lost 3 parts (1n2u) 15842 | -3/Research | Spotted B-86 Titan 15858 | -3/Research | Discovered new exit (range 19) 15864 | -3/Research | Identified exit to Armory 15868 | -3/Research | Entered Armory 15880 | -3/Armory | Found Prototype Launcher 15880 | -3/Armory | Identified Tactical Quantum Warhead 15883 | -3/Armory | Found Prototype Launcher 15883 | -3/Armory | Identified Adv. Micro-nuke Launcher 15909 | -3/Armory | Found Prototype Processor 15909 | -3/Armory | Identified Spectral Analyzer 15915 | -3/Armory | Found Prototype Device 15915 | -3/Armory | Identified Exp. ECM Suite 15962 | -3/Armory | Build established: Ninja 15972 | -3/Armory | Discovered new exit (range 9) 16101 | -3/Armory | Spotted B-86 Titan 16110 | -3/Armory | Retrieved Zion intel report: Trap Installations 16111 | -3/Armory | Zion Fire squad teleported in 16136 | -3/Armory | P-80 Master assimilated allied G6-2I8(i) 16181 | -3/Armory | Discovered new exit (range 17) 16185 | -3/Armory | Discovered new exit (range 2) 16185 | -3/Armory | Identified exit to Lab 16186 | -3/Armory | Entered Lab 16186 | -3/Lab | Discovered new exit (range 9) 16189 | -3/Lab | Identified exit to Research 16190 | -3/Lab | Hidden lab's door opened automatically 16190 | -3/Lab | Sensor layout match revealed 16191 | -3/Lab | Gained access to the hidden lab's interior 16320 | -3/Lab | Found Alien Artifact 16331 | -3/Lab | Unable to decrypt terminal 16348 | -3/Lab | Entered Research 16348 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16367 | -2/Research | Identified Core Reset Matrix 16367 | -2/Research | Used Core Reset Matrix 16446 | -2/Research | Found Prototype Processor 16446 | -2/Research | Identified Exp. Core Analyzer 16448 | -2/Research | Found Exp. Core Analyzer 16449 | -2/Research | Found Faulty Exp. Core Analyzer 16452 | -2/Research | Found Exp. Core Analyzer 16484 | -2/Research | Retrieved Zion intel report: Emergency Access 16503 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16504 | -2/Research | Discovered new exit (range 24) 16563 | -2/Research | Identified exit to Access 16572 | -2/Research | Retrieved Zion intel report: Guard Positions 16646 | -2/Research | Retrieved Zion intel report: Active Garrisons 16738 | -2/Research | Retrieved Zion intel report: Main Access 16744 | -2/Research | Retrieved Zion intel report: Active Terminals 16818 | -2/Research | Build established: Hacker-Ninja 17018 | -2/Research | Retrieved Zion intel report: Branch Access 17018 | -2/Research | Identified exit to Testing 17020 | -2/Research | Retrieved Zion intel report: Trap Installations 17021 | -2/Research | Zion Fire squad teleported in 17105 | -2/Research | Entered Access 17105 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17269 | -1/Access | Crushed by falling debris 17287 | -1/Access | Retrieved Zion intel report: Trap Installations 17300 | -1/Access | Lost 3 parts (1n2u) 17353 | -1/Access | Discovered new exit (range 19) 17372 | -1/Access | Retrieved Zion intel report: Emergency Access 17577 | -1/Access | Spotted B-99 Colossus 17593 | -1/Access | Retrieved Zion intel report: Active Garrisons 17594 | -1/Access | Zion Experimental squad teleported in 17628 | -1/Access | Discovered new exit (range 8) 17629 | -1/Access | Identified exit to Surface 17629 | *** | Heading to fleet! Last Messages --------------- [ 3 : Thermal Resupply ] [ 4 : Recon ] [ 5 : VT-3XN(Z)/Heavy(2) ] [ 6 : Hacking Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 17609_ System corrupted: Matter fused (-9). 17622_ G-73 Enforcer destroyed. 17622_ Acquired 71 matter. 17623_ Z-Experimental suffers critical hit (Burn). 17624_ Damage phase-mirrored to G-73 Enforcer core. 17624_ G-73 Enforcer destroyed. 17624_ Lgt. Fission Core destroyed. 17627_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 17628_ System corrupted: Component data lost. 17628_ EXIT=FOUND 17628_ The Access Shell folds into the floor. 17629_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????????????^??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????^???????????????????????????????????????????? | | ?????^???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????^???????????????????????????????????????????? | | ?????^??????????????????????????????????#????????? | | ?????^????????????????????#???????? ?????????????? | | ?????^??????????#??????????#?????????????????????? | | ?????????????????????????????????? ??????????? ??? | | ? ????????????#?????#????????????????? ? ???????? | | ??????????????#??????????????????#??#? #? ????? ? | | ??? ????????#??????????????????????##? +?? ?????? | | ????? ??????##????? ?????????#??#???#? # ? ?? ? # | | ? ?"????#?????????????? ???#???#?#?#?? #?? ? ???? | | ???? ??##?#?#???????#?##????#????????? #??#?#???? | | ???????#???????????#????#????###???#?# #?#???#??# | | ? ? ?????######??########## ####### ##?#????#? | | ?????????# "??" #??#??#??? | | ##?#????#? BB "??" #?#?????## | | ??######## BB ???" #???#??#?? | | ??# ??"?" #?#??????? | | #?# ? ??"" "@ #??#?????? | | ### ??? ? ?""" "" #???#?#??? | | ### ? ? ??"?"" ##??##???? | | # #?? ?? BB??""" #????#?#?? | | ? # ### ? ?BB??""" """ """ ##?#???#?? | | # #?#? ? ?? """" """T""" ###???#?#? | | + #?########?############ ####### ###????#?# | | # #########?#?######?#?#######??# #####?#??? | | # ##########?##?####?##?######### ##?#??#??? | | # + * = ] ]############?#?#??#?## #########? | | ??# # ###########?########## ####?##?## | | # # ###################??# ##?####### | | ### # ##??######### ? ? # # ?? # | | + #?##?######## ? # u# # | | # ##?#########? ? # # ? " # | | # ##?########## ? # # """ # | | # #########?###? ? # # """# | | ######## ######?###?## # # " # | | ########"#################### ? + !" # | | # #??#?#?###########?? #!%# # | | + = #################### ? ?#[*# # | | # =! #?## #?#####??##??###%!########## | | # #?## ############### [ #?####??# | | # #### + ! ####?#?#? | | # ##?# # ###?#?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 3 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 40% | -8/Materials Imp. Titanium Leg | 69% | -8/Materials Imp. Light Armor Plating | 76% | -8/Materials Imp. Heat Sink | 20% | -8/Materials Spk. Treads | 47% | -8/Materials Imp. Titanium Leg | 79% | -8/Materials Imp. Titanium Leg | 36% | -8/Materials Imp. Titanium Leg | 37% | -8/Materials Adv. Beam Cannon | 31% | -8/Materials Imp. Deuterium Engine | 62% | -8/Materials Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed BoltHeartBroadsword Manual? 0 Play Time 03:32:38 Cumulative 184.6 hours Start 2025.05.31 @ 22:57:45 End 2025.06.01 @ 22:28:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 67 Gallery% 60 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebbd7d49-fef0-4307-be3c-630cde40e7c2