Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 13:21:57 Player: OccultOnion Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1335) 1335 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6320 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 81/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Flak Gun Gauss Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Gyrokinetic Inverter Advanced Signal Interpreter Tesla Rifle Gatling Laser Force Rifle Heavy Flak Cannon Shock Bomb Launcher Mace [Rating: 62] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 1 . . 2 . . Utility 6 | . . 1 1 1 1 . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 38 | 1 1 3 7 10 4 2 4 6 Power 3 | . . . . 1 1 . . 1 Engine 2 | . . . . . 1 . . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 12 | . . 1 5 3 . 1 1 1 Treads . | . . . . . . . . . Leg 3 | . . . 3 . . . . . Wheel 6 | . . 1 2 2 . 1 . . Hover 2 | . . . . 1 . . 1 . Flight 1 | . . . . . . . . 1 Utility 8 | 1 1 1 1 2 1 . 1 . Device 4 | 1 . . 1 . 1 . 1 . Storage 1 | . 1 . . . . . . . Processor 2 | . . 1 . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | . . 1 1 4 2 1 2 4 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | . . . . 3 1 . 1 1 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . 1 . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 30 | . 1 1 . 6 . . 9 13 Power 4 | . . . . 1 . . 2 1 Propulsion 6 | . . . . 1 . . 3 2 Utility 8 | . . . . 1 . . 3 4 Weapon 12 | . 1 1 . 3 . . 1 6 Highest Loss Streak 11 | . 1 1 . 2 . . 5 11 Average Slot Usage (%) 78 | . 93 88 91 83 85 82 62 33 Engine 5 | . 14 11 9 1 6 5 3 . Core 2 | . . . . 5 6 5 . . Leg 5 | . 28 22 16 . . . . . Wheel 11 | . . 11 11 14 13 17 11 . Device 12 | . 14 11 18 13 13 11 9 . Storage 7 | . 14 11 9 7 6 5 5 3 Processor 10 | . . 10 9 15 13 11 10 8 Hackware 2 | . . . . 1 6 5 5 4 Energy Gun 2 | . 21 11 . . . . . . Energy Cannon 2 | . . . 9 3 . . . . Ballistic Gun 5 | . . . . 10 6 5 6 1 Ballistic Cannon 2 | . . . . . 6 5 3 2 Impact Weapon 4 | . . 1 9 7 5 4 1 3 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 50 | 12 24 24 27 37 47 49 50 27 Greatest Support 84 | 20 20 16 56 56 56 84 84 16 Greatest Overweight (x) 1 | . 1 1 1 . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 8 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 8 | 5 7 8 9 9 9 8 8 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 9 10 10 10 9 10 8 1 Class Distribution -------------------- 38% | Mutant 27% | Assassin 20% | Scavenger-Mutant 9% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Matter Collected 813 | 210 10 . 95 379 . . 74 45 Remotely . | . . . . . . . . . Salvage Created 1275 | 124 353 . 161 490 . . 74 73 Parts 80 | 7 29 . 12 26 . . 3 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Combat Hostiles Destroyed 25 | . 8 . 3 9 . . 1 4 Guns 14 | . 6 . . 7 . . . 1 Cannons 9 | . . . 3 2 . . 1 3 AOE 2 | . 2 . . . . . . . Classes Destroyed 8 | 2 4 . 1 . . . . 1 Builder 2 | . 1 . . . . . 1 . Tunneler 2 | 2 . . . . . . . . Recycler 2 | 1 1 . . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 6 | . 3 . . . . . . 3 Grunt 10 | . 5 . . 5 . . . . Sentry 8 | . . . 3 4 . . 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 10 | 2 10 . 2 3 . . 1 3 Combat Bots Only 7 | . 7 . 2 3 . . 1 3 Max Kills in Single Turn 2 | 1 2 . 1 1 . . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . 1 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Damage Taken 4756 | . 270 54 95 1220 27 . 1441 1649 Core 1450 | . 86 7 27 171 . . 207 952 Absorbed by Shields 18 | . . . . . . . . 18 Core Remaining (%) 90 | 100 65 98 95 75 100 100 . . Volleys Fired 109 | 11 22 . 8 33 1 . 11 23 Largest 3 | 2 2 . 1 2 1 . 3 2 Hottest 109 | 90 90 . 68 96 28 . 109 65 Shots Fired 186 | 22 39 . 8 66 1 . 26 24 Gun 129 | 22 39 . . 49 1 . 15 3 Cannon 54 | . . . 8 17 . . 11 18 Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 105 | . . . . 58 1 . 26 20 Thermal 44 | 11 17 . 8 8 . . . . Explosive . | . . . . . . . . . Electromagnetic 37 | 11 22 . . . . . . 4 Robot Hit Streak 10 | 4 4 . 7 10 . . 5 10 Robot Miss Streak 6 | 2 3 . 2 6 . . 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 136 | 12 20 . 7 56 . . 18 23 Core Hits 103 | 4 16 . 3 47 . . 11 22 Critical Hits 2 | . . . . 1 . . 1 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 116 | . . 2 18 42 20 18 14 2 Impact 105 | . . 2 18 42 20 17 4 2 Slashing 11 | . . . . . . 1 10 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2795 | 100 625 . 143 1008 . . 433 486 Guns 1465 | 100 267 . . 842 . . 226 30 Cannons 823 | . . . 143 166 . . 128 386 Explosions 385 | . 358 . . . . . . 27 Melee 100 | . . . . . . . 79 21 Ramming 22 | . . . . . . . . 22 Kinetic 1692 | . . . . 926 . . 354 412 Thermal 437 | 37 175 . 143 82 . . . . Explosive 246 | . 246 . . . . . . . Electromagnetic 298 | 63 204 . . . . . . 31 Impact 100 | . . . . . . . 79 21 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 65 | . 8 . . . . . 57 . Projectiles . | . . . . . . . . . Explosions 8 | . 8 . . . . . . . Melee 57 | . . . . . . . 57 . Knockbacks 10 | . . . . . . . . 10 Impact 1 | . . . . . . . . 1 Kinetic 9 | . . . . . . . . 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 36 | . 26 . . . . . . 10 Shots 1 | . 1 . . . . . . . Rammed 8 | . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 360 | 150 360 . 71 64 . . . 2 Average Temperature 107 | 71 196 . 31 29 . . . 1 Received Heat Transfer 891 | . 120 . 45 507 . . 183 36 Effects 3 | . 3 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 803 | 111 285 . 259 148 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Peak Influence 313 | 15 313 131 205 138 53 47 106 136 Initial 131 | . 9 131 50 93 39 25 22 1 Average 82 | 9 152 130 126 76 47 35 63 68 Maximum Alert Level 1 | . 1 . 1 . . . . . Low Security (%) 94 | 100 55 100 85 100 100 100 100 100 Level 1 5 | . 44 . 14 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . 6 . . 3 . Investigation 3 | . . . . 2 . . 1 . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 . . 3 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Distress Signals 4 | . 3 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 12 4 4 21 . . 25 12 Peak Tracking Total 9 | . 5 4 2 8 . . 7 9 Tactical Retreats 14 | . 1 . . 3 . . 10 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Traps Triggered 3 | . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . Reused 3 | . . . . 3 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 3 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Machines Disabled 5 | . 4 . . . . . . 1 Max in Single Turn 4 | . 4 . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Machines Accessed 10 | . . . 3 4 1 . 2 . Terminals 7 | . . . 2 3 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 26 | . . . 8 12 2 . 4 . Successful 11 | . . . 4 4 1 . 2 . Failed 15 | . . . 4 8 1 . 2 . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . . 5 5 2 . . . Terminals 22 | . . . 6 11 2 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . . 1 3 . . 1 . Record 1 | . . . . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . 1 1 1 . . . Terminals 3 | . . . 1 1 1 . . . Assimilate 1 | . . . . 1 . . . . Botnet 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . 3 4 1 . 1 . Full Trace Events 3 | . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Turns Passed 2962 | 79 259 146 391 882 348 188 483 186 Spaces Moved 2079 | 22 124 118 280 637 284 138 373 103 Core 7 | . . . . . . . . 7 Treads . | . . . . . . . . . Legs 148 | 22 124 . 2 . . . . . Wheels 1793 | . . 118 278 637 284 138 338 . Hover 131 | . . . . . . . 35 96 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 110 100 100 100 100 100 50 Average Speed 104 | 120 146 110 106 100 100 100 100 95 Slowest Speed 150 | 120 150 110 150 100 100 100 110 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 2 24 23 29 16 7 3 10 34 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 79 | . . 1 15 26 14 11 12 . Terrain Destroyed 103 | . 17 1 15 31 14 11 14 . Melee 79 | . . 1 15 26 14 11 12 . Projectile 7 | . . . . 5 . . 2 . AOE 17 | . 17 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Gar Total 2525 | 53 163 134 343 757 318 160 433 164 Wait 88 | 17 10 . 7 17 . . 30 7 Move 2071 | 21 123 117 279 636 283 137 372 103 Hop . | . . . . . . . . . Pick Up 57 | 2 5 8 10 13 5 3 2 9 Fast Attach . | . . . . . . . . . Attach 36 | 1 . 3 5 10 3 1 4 9 Detach 6 | . . . 4 1 1 . . . Swap 5 | . 1 . 2 . 1 1 . . Drop 27 | 1 2 4 10 5 4 . . 1 Fire 109 | 11 22 . 8 33 1 . 11 23 Melee 116 | . . 2 18 42 20 18 14 2 Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 80 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Destroyed 7 combat bots 316 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 4) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Discovered new exit (range 5) 485 | -9/Materials | Entered another Materials area 485 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -8/Materials | Build established: Assassin 874 | -8/Materials | Discovered new exit (range 3) 876 | -8/Materials | Entered Factory 876 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1709 | -7/Factory | Discovered new exit (range 11) 1757 | -7/Factory | Identified exit to Factory 1758 | -7/Factory | Entered another Factory area 1758 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1837 | -6/Factory | Build established: Mutant 2095 | -6/Factory | Discovered new exit (range 11) 2105 | -6/Factory | Identified exit to Factory 2106 | -6/Factory | Entered another Factory area 2106 | -5/Factory | Evolved 2 slots: Propulsion x2 2222 | -5/Factory | Build established: Scavenger-Mutant 2283 | -5/Factory | Discovered new exit (range 10) 2293 | -5/Factory | Identified exit to Factory 2294 | -5/Factory | Entered another Factory area 2294 | -4/Factory | Evolved 2 slots: Utility x2 2464 | -4/Factory | Spotted B-86 Titan 2694 | -4/Factory | Lost 5 parts (1p2n2u) 2775 | -4/Factory | Identified exit to Garrison 2777 | -4/Factory | Entered Garrison 2800 | -4/Garrison | Triggered checkpoint 2840 | -4/Garrison | Garrison Relay disabled 2913 | -4/Garrison | Core integrity fell below 50% 2952 | -4/Garrison | Build established: Mutant 2952 | -4/Garrison | Core integrity fell below 20% 2952 | -4/Garrison | Spotted B-86 Titan 2963 | -4/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02936_ Slug penetrates Wall. 02936_ Imp. Deuterium Engine destroyed. 02937_ Slammed into H-77 Assassin. 02938_ Destabilizing: Core damaged (-57). 02939_ Penetrated by Slug. 02939_ Tesla Rifle destroyed. 02945_ Slug penetrates Wall. 02947_ Slammed into H-77 Assassin. 02949_ Visual Processing Unit permanently disabled. 02949_ Destabilizing: Short circuit. 02952_ Slammed into P-70 Sage. 02955_ Slug penetrates Wall. 02955_ Broken Visual Processing Unit destroyed. 02958_ Gyrokinetic Inverter destroyed. 02958_ Slug penetrates Wall. 02961_ Triggered Stasis Trap. 02961_ A bubble of rippling energy engulfs the area. 02961_ Field strength at 94. 02962_ Field strength at 81. 02963_ Field strength at 75. 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BB "????????????? | | ?????????????????????" "????????????? | | ?????????????????????# ?; #" #????????????? | | ???????????########### #; ## ###########??? | | ???????????# #??? | | ?????????????? ^ p #??? | | ?????????????????????# @ ###/#### #??? | | ?????????????????????######""""######?# #??#^ #??? | | ?????????????????????????????????# #??# #??# #??? | | ?????????????????????????????????# #??# #??# #??? | | ?????????????????????????????????# #### #### #??? | | ?????????????????????????????????# + " | | ?????????????????????????????????###### #### #??? | | ??????????????????????????????????????# #??# #??? | | ??????????????????????????????????????# #??# #??? | | ??????????????????????????????????????# #??# #??? | | ???????????????????????????????????####"#### #??? | | ???????????????????????????????????#%[ [![[ #??? | | ???????????????????????????????????#!####### #### | | ???????????????????????????????????# #?????# | | ???????????????????????????????????# ###???# | | ???????????????????????????????????# #???#"##### | | ???????????????????????????????????# #??? #???? | | ???????????????????????????????????# %#???###???? | | ???????????????????????????????????# ###?????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ?????????????????????????????????### #???????????? | | ?????????????????????????????????#"# #???????????? | | ?????????????????????????????????#" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 51 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilWeightCoupler Manual? 0 Play Time 00:34:07 Cumulative 66.5 hours Start 2020.09.17 @ 12:50:06 End 2020.09.17 @ 13:21:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 838a1cf5-54af-4324-b8dc-bfae3be7aff7