Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.22 @ 16:50:19 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (159) 795 Value Destroyed (6108) 6108 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 11958 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 170 Friendly Fire -234 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Tesla Rifle Variable Charge Gun Proton Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Fusion Compressor Medium Storage Unit Large Storage Unit Long-range Sensor Array Long-range Sensor Array Improved Target Analyzer Improved Core Analyzer Improved Focal Shield Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Medium Treads Armored Medium Treads Plasma Rifle Variable Charge Gun Variable Charge Gun Proton Cannon Heavy Machine Gun Advanced Assault Cannon Falx Falx Force Lance [Rating: 107] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Flak Gun Energy Gun Tesla Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Slots Evolved 13 | . 1 2 2 2 . 2 2 2 . Power 3 | . . . . 2 . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 7 | . 1 2 . . . 2 2 . . Weapon 1 | . . . . . . . . 1 . Parts Attached 116 | 7 8 7 7 12 14 22 20 19 . Power 26 | 1 . . . 5 3 8 3 6 . Engine 19 | 1 . . . 3 2 6 3 4 . Core 7 | . . . . 2 1 2 . 2 . Reactor . | . . . . . . . . . . Propulsion 32 | 2 4 1 6 1 7 5 4 2 . Treads 16 | . . . . . 5 5 4 2 . Leg 16 | 2 4 1 6 1 2 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 2 4 . 2 2 7 8 3 . Device 9 | 1 . . . 1 . 2 3 2 . Storage 4 | 1 1 . . . . . 1 1 . Processor 5 | . . 1 . 1 1 . 2 . . Hackware 2 | . . . . . . 1 1 . . Protection 10 | . 1 3 . . 1 4 1 . . Artifact . | . . . . . . . . . . Weapon 28 | 2 2 2 1 4 2 2 5 8 . Energy Gun 6 | . . 1 1 . . . 1 3 . Energy Cannon 2 | . . . . 1 . . 1 . . Ballistic Gun 14 | 2 2 1 . 3 2 1 1 2 . Ballistic Cannon 4 | . . . . . . 1 2 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 40 | . . 2 2 3 2 10 8 6 7 Power 8 | . . . . 1 1 1 1 2 2 Propulsion 8 | . . . . 1 . 4 1 . 2 Utility 12 | . . 1 1 1 . 2 4 1 2 Weapon 12 | . . 1 1 . 1 3 2 3 1 Highest Loss Streak 7 | . . 2 2 2 1 3 3 4 7 Average Slot Usage (%) 89 | . 98 99 98 84 98 93 80 84 51 Engine 11 | . 12 10 8 4 13 9 13 17 6 Core 5 | . . . . 8 7 8 2 2 7 Treads 13 | . . . . . 20 22 11 10 8 Leg 6 | . 24 20 33 27 7 . . . . Device 6 | . 12 7 . 1 . 2 11 19 11 Storage 7 | . 12 10 8 7 7 6 5 9 6 Processor 11 | . . 10 8 8 20 13 11 8 . Hackware 2 | . . . . . . 4 5 4 . Protection 10 | . 12 22 23 11 6 12 9 . . Energy Gun 1 | . . . 1 . . . . 8 . Ballistic Gun 8 | . 23 19 14 10 13 7 1 . . Ballistic Cannon 2 | . . . . . . 4 5 3 2 Naked Turns 28 | . . . . . . . . . 28 Heaviest Build 85 | 14 23 28 28 49 52 76 84 85 78 Greatest Support 145 | 20 20 20 62 69 80 90 140 145 145 Greatest Overweight (x) 17 | 4 4 1 2 . 17 3 1 . . Average Overweight (x) . | 2 . 1 . . . . . . . Largest Inventory Capacity 14 | 8 10 10 10 10 10 10 14 14 14 Average Capacity 10 | 7 8 10 10 10 10 10 10 13 10 Most Carried 14 | 4 5 5 7 10 10 10 10 14 13 Average Carried 8 | 2 4 3 5 9 9 8 7 10 8 Final Capacity 14 | 8 10 10 10 10 10 10 14 14 4 Final Carried 11 | 4 5 4 7 10 10 7 6 11 4 Class Distribution -------------------- 85% | Hacker-Mutant 6% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Generator-Mutant | -4/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Matter Collected 4098 | 221 173 137 118 213 855 1447 598 336 . Remotely . | . . . . . . . . . . Salvage Created 7083 | . 243 452 168 568 1751 2415 546 940 . Parts 332 | . 18 22 6 19 78 116 27 46 . Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed 9 | . . . . . . 7 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Combat Hostiles Destroyed 110 | . 5 7 3 6 27 39 13 10 . Melee 3 | . . . . . . . . 3 . Guns 77 | . 5 7 3 2 27 25 4 4 . Cannons 27 | . . . . 4 . 13 9 1 . AOE 2 | . . . . . . 1 . 1 . Classes Destroyed 15 | . 5 2 1 2 . 4 . 1 . Worker 10 | . . 2 . 2 1 3 2 . . Builder 7 | . . . . . . 7 . . . Tunneler 2 | . . . . . . 2 . . . Hauler 2 | . 1 1 . . . . . . . Recycler 13 | . 1 . . 3 3 4 . 2 . Mechanic 1 | . . . . . . 1 . . . Operator 3 | . . . 1 . 1 1 . . . Watcher 10 | . 1 . . . 1 6 1 1 . Swarmer 11 | . 4 . . . 1 4 2 . . Grunt 56 | . 1 3 3 2 18 22 5 2 . Brawler 1 | . . . . . . . . 1 . Duelist 3 | . . . . . . 3 . . . Sentry 13 | . . 4 . 1 6 1 . 1 . Hunter 8 | . . . . 2 2 2 . 2 . Programmer 19 | . . . . 1 1 7 6 4 . Best Kill Streak 12 | . 5 5 2 3 6 12 8 4 . Combat Bots Only 8 | . 2 4 2 2 4 8 4 2 . Max Kills in Single Turn 2 | . 2 2 1 1 1 2 2 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . 1 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Damage Taken 8837 | . 74 382 180 693 881 2859 1034 1285 1449 Core 2162 | . 9 52 10 71 86 537 241 86 1070 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 96 87 98 . 77 36 75 . . Volleys Fired 419 | . 22 39 16 35 70 155 51 31 . Largest 3 | . 2 2 2 2 2 2 2 3 . Hottest 195 | . 40 60 88 103 56 73 123 195 . Shots Fired 799 | . 44 77 31 66 139 273 92 77 . Gun 617 | . 44 77 31 48 139 178 42 58 . Cannon 182 | . . . . 18 . 95 50 19 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 708 | . 44 71 26 45 139 273 85 25 . Thermal 26 | . . . 5 21 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 65 | . . 6 . . . . 7 52 . Robot Hit Streak 96 | . 20 36 21 81 96 33 14 72 . Robot Miss Streak 4 | . 2 1 1 . 4 4 3 1 . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 5 | . 1 1 . . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . Shots Hit Robots 716 | . 34 67 28 60 126 235 72 88 6 Core Hits 567 | . 14 24 12 21 197 221 33 31 14 Critical Hits 26 | . 1 . . 2 . 10 4 9 . Critical Kills 14 | . . . . 2 . 6 3 3 . Critical Parts Destroyed 10 | . 1 . . . . 4 1 4 . Melee Attacks 21 | . . . . . . . . 15 6 Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . . 8 1 Piercing 12 | . . . . . . . . 7 5 Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 14864 | . 247 610 339 1064 2999 5827 1601 1964 213 Guns 10063 | . 247 610 339 614 2999 3881 505 868 . Cannons 3847 | . . . . 450 . 1904 1093 400 . Explosions 124 | . . . . . . . . 124 . Melee 688 | . . . . . . . . 572 116 Ramming 142 | . . . . . . 42 3 . 97 Kinetic 12461 | . 247 561 260 568 2999 5785 1478 563 . Thermal 699 | . . . 79 496 . . . 124 . Explosive . | . . . . . . . . . . Electromagnetic 874 | . . 49 . . . . 120 705 . Impact . | . . . . . . . . . . Slashing 372 | . . . . . . . . 353 19 Piercing 316 | . . . . . . . . 219 97 Highest Corruption 18 | . . . . 2 3 2 2 9 18 Average Corruption 2 | . . . . 1 2 1 1 6 13 Corruption Purged . | . . . . . . . . . . Effects 53 | . . . . 2 17 14 1 10 9 Message Errors 15 | . . . . 1 6 3 . 3 2 Matter Fused 6 | . . . . . 2 . . 2 2 Heat Flow Errors 9 | . . . . 1 3 3 . . 2 Energy Discharges 7 | . . . . . 3 2 1 . 1 Data Loss (minor) 5 | . . . . . 1 4 . . . Misfires 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 9 | . . . . . 2 2 . 4 1 Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . . . . . . 13 42 29 . Projectiles 80 | . . . . . . 13 42 25 . Explosions 4 | . . . . . . . . 4 . Melee . | . . . . . . . . . . Knockbacks 53 | . . . . . . 24 18 11 . Impact 1 | . . . . . . 1 . . . Kinetic 45 | . . . . . . 21 15 9 . Secondary 7 | . . . . . . 2 3 2 . Self-Inflicted Damage 140 | . . . . . . . . 98 42 Shots 3 | . . . . . . . . 3 . Rammed 38 | . . . . . . 6 1 . 31 Targets Rammed 39 | . . . . . . 7 1 . 31 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 934 | . . 37 102 562 224 593 712 934 312 Average Temperature 159 | . . 11 45 163 58 189 163 167 105 Received Heat Transfer 2067 | . . 231 144 255 384 714 306 33 . Effects 242 | . . . . 19 . 120 54 48 1 Shutdowns 100 | . . . . 7 . 51 22 20 . Energy Bleed 22 | . . . . . . 8 10 4 . Interference 54 | . . . . 3 . 30 10 11 . Matter Decay 12 | . . . . 2 . 6 2 2 . Short Circuit 14 | . . . . 1 . 7 2 3 1 Damage (minor) 11 | . . . . 1 . 3 4 3 . Damage (major) 25 | . . . . 5 . 12 3 5 . Damage (core) 4 | . . . . . . 3 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 2 2 . . . . . Heat Transferred 1112 | . . . 185 777 . . . 150 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Peak Influence 508 | . 104 271 178 198 508 347 186 186 46 Average Influence 114 | . 29 127 126 89 228 151 51 64 21 Maximum Alert Level 2 | . . 1 . . 2 1 . . . Low Security (%) 79 | 100 100 63 100 100 35 65 100 100 100 Level 1 19 | . . 36 . . 52 34 . . . Level 2 1 | . . . . . 12 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 37 | . 1 1 1 2 11 11 6 4 . Investigation 18 | . 1 1 1 1 5 5 3 1 . Extermination 9 | . . . . . 1 4 2 2 . Reinforcement 5 | . . . . . 2 1 1 1 . Assault . | . . . . . . . . . . Garrison 5 | . . . . 1 3 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Distress Signals 6 | . . . . . 1 3 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 158 | . 7 7 5 9 35 62 15 12 6 Peak Tracking Total 7 | . 3 2 2 3 7 4 3 2 6 Tactical Retreats 10 | . . . . 2 1 6 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Traps Triggered 11 | . 4 . . 1 2 2 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Machines Disabled 3 | . . . . . . . 1 2 . Max in Single Turn 1 | . . . . . . . 1 1 . Garrison Access 3 | . . . . 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Machines Accessed 29 | . 2 2 4 2 6 7 4 2 . Terminals 21 | . 2 2 4 1 4 4 3 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . . . . 1 1 . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 1 2 . . . Total Hacks 113 | . 15 8 16 5 21 22 20 6 . Successful 88 | . 13 7 13 2 14 16 18 5 . Failed 25 | . 2 1 3 3 7 6 2 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 92 | . 15 8 16 3 12 16 18 4 . Fabricators 2 | . . . . . . . 2 . . Repair Stations 12 | . . . . . 6 4 . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 2 3 2 . . . Terminal Hacks 71 | . 13 7 13 1 8 10 16 3 . Record 8 | . 3 3 2 . . . . . . Part Schematic 8 | . . . . . 2 1 4 1 . Robot Schematic 2 | . . . . . . . 2 . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 6 | . 2 . 1 . 1 1 . 1 . Open Door 1 | . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 7 | . . 1 . . 2 2 2 . . Recycling Unit Index 1 | . . . 1 . . . . . . Alert Level 4 | . 1 1 . . . 1 1 . . Unreport Threat 2 | . 1 . . . . . 1 . . Locate Traps 5 | . 2 . . . . 2 1 . . Disarm Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . Transport Status 3 | . . . 3 . . . . . . Investigation Status 2 | . 2 . . . . . . . . Extermination Status 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . Hauler Manifests 3 | . . . 2 . . . 1 . . Registered Components 2 | . . 1 1 . . . . . . Zone Layout 6 | . . 1 1 1 1 1 . 1 . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 12 | . . . . . 6 4 . 2 . Scan Component 6 | . . . . . 3 2 . 1 . Repair 6 | . . . . . 3 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . Seal Access 3 | . . . . 1 . 2 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 24 | . 2 2 4 2 5 5 3 1 . Full Trace Events 23 | . 2 2 4 1 5 5 3 1 . Feedback Events 2 | . . . . 1 . 1 . . . Corruption 2 | . . . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 1 4 1 . Parts Built 2 | . . . . . . . 2 . . Matter 190 | . . . . . . . 190 . . Time 95 | . . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired 6 | . . . . . 3 2 . 1 . Time 219 | . . . . . 90 103 . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 . . . . Highest-Rated Group 173 | . . . . . 173 . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . . . . 46 . . . . Total Damage 615 | . . . . . 615 . . . . Kills 6 | . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Turns Passed 7128 | 110 364 358 236 641 907 2225 1164 949 174 Spaces Moved 3025 | 55 207 165 140 311 301 881 466 421 78 Core 58 | 50 5 . . . 3 . . . . Treads 2019 | . . . . . 173 881 466 421 78 Legs 948 | 5 202 165 140 311 125 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 125 125 167 160 160 160 Average Speed 159 | 165 139 150 126 126 158 180 163 160 160 Slowest Speed 900 | 250 250 150 180 127 900 230 190 165 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 26 | 6 47 22 17 10 54 30 11 12 55 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 41 | . . . . . . 12 1 28 . Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 12 1 1 . AOE 27 | . . . . . . . . 27 . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Was Total 4494 | 70 243 211 167 492 593 1233 771 598 116 Wait 805 | 5 7 . 4 124 189 158 225 93 . Move 3017 | 54 206 164 139 310 300 880 465 421 78 Hop . | . . . . . . . . . . Pick Up 40 | 4 . . 1 6 7 4 5 11 2 Fast Attach 50 | 7 5 2 1 6 9 6 8 6 . Attach 35 | . 1 3 2 2 1 12 7 7 . Detach 2 | . . . . . . . . 2 . Swap 31 | . 2 2 4 4 4 4 5 6 . Drop 37 | . . 1 . 5 13 7 4 7 . Fire 419 | . 22 39 16 35 70 155 51 31 . Melee 19 | . . . . . . . . 14 5 Ram 29 | . . . . . . . . . 29 Kick . | . . . . . . . . . . Crush 10 | . . . . . . 7 1 . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Utility x1 289 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered exit to Mines (range 15) 317 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Materials 345 | -10/Materials | Discovered exit to Materials (range 16) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 811 | -9/Materials | Identified exit to Materials 811 | -9/Materials | Discovered exit to Materials (range 16) 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Propulsion x2 877 | -8/Materials | Identified exit to Factory 1069 | -8/Materials | Entered Factory 1069 | -7/Factory | Evolved 2 slots: Power x2 1343 | -7/Factory | Garrison activated, responded to threat 1699 | -7/Factory | Identified exit to Storage 1699 | -7/Factory | Discovered exit to Storage (range 4) 1710 | -7/Factory | Entered Storage 2170 | -7/Storage | Repaired Assault Rifle 2197 | -7/Storage | Repaired Core Shielding 2236 | -7/Storage | Repaired Nuclear Core 2313 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2353 | -7/Storage | Garrison activated, responded to threat 2499 | -7/Storage | Identified exit to Factory 2499 | -7/Storage | Discovered exit to Factory (range 22) 2617 | -7/Storage | Entered Factory 2617 | -6/Factory | Evolved 2 slots: Utility x2 2842 | -6/Factory | Garrison activated, responded to threat 3189 | -6/Factory | Build established: Generator-Mutant 3358 | -6/Factory | Lost 3 parts (2n1w) 3360 | -6/Factory | Destroyed 8 combat bots 3561 | -6/Factory | Build established: Hacker-Mutant 3580 | -6/Factory | Repaired Broken Arm. Treads 3632 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3835 | -6/Factory | Identified exit to Lower Caves 3879 | -6/Factory | Identified exit to Factory 3950 | -6/Factory | Core integrity fell below 50% 4797 | -6/Factory | Lost 3 parts (1p1u1w) 4842 | -6/Factory | Entered another Factory area 4842 | -5/Factory | Evolved 2 slots: Utility x2 5142 | -5/Factory | Fabricated Falx (x2) 5823 | -5/Factory | Lost 3 parts (1n2u) 5981 | -5/Factory | Identified exit to Factory 5981 | -5/Factory | Discovered exit to Factory (range 15) 6006 | -5/Factory | Entered another Factory area 6006 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6413 | -4/Factory | Repaired Lrg. Storage Unit 6834 | -4/Factory | Crushed by falling debris 6865 | -4/Factory | Lost 4 parts (1p3w) 6955 | -4/Factory | Sucked down chute 6955 | -4/Factory | Entered Waste 6970 | -4/Waste | EMP discharged 6970 | -4/Waste | System corruption reached 10% 6975 | -4/Waste | Spotted C-40 Crusher 6997 | -4/Waste | Spotted C-40 Crusher 6999 | -4/Waste | Spotted C-40 Crusher 7000 | -4/Waste | Spotted C-40 Crusher 7026 | -4/Waste | Spotted C-40 Crusher 7032 | -4/Waste | Spotted C-40 Crusher 7038 | -4/Waste | Found Prototype Device 7043 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7047 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7070 | -4/Waste | EMP discharged 7075 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7083 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7086 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7087 | -4/Waste | Crushed by Compactor (1 part destroyed) 7090 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7095 | -4/Waste | Crushed by Compactor (1 part destroyed) 7096 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7112 | -4/Waste | Core integrity fell below 50% 7124 | -4/Waste | Core integrity fell below 20% 7129 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07120_ 2 Matter crushed. 07121_ Slammed into C-40 Crusher. 07122_ 4 Matter crushed. 07122_ Slammed into C-40 Crusher. 07123_ 3 Matter crushed. 07123_ Slammed into C-40 Crusher. 07123_ 4 Matter crushed. 07124_ Slammed into C-40 Crusher. 07125_ 3 Matter crushed. 07125_ Slammed into C-40 Crusher. 07126_ 5 Matter crushed. 07126_ Slammed into C-40 Crusher. 07126_ 4 Matter crushed. 07127_ Slammed into C-40 Crusher. 07127_ Destabilizing: System corrupted (+2). 07128_ 2 Matter crushed. 07128_ Slammed into C-40 Crusher. 07129_ 3 Matter crushed. 07129_ Slammed into C-40 Crusher. 07129_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ####??????######????# * #???????????????????? | | #??????# #????### CC ###???????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????#CC@[#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | ######## "########CCCC###???????????????????? | | CCCC #???????????????????? | | CCCC #???????????????????? | | CC #???????????????????? | | #???????????????????? | | ######## ######## ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## #??????# #?????????????????????? | | ?????? ?????????????????????? | | ????? ????????????????????? | | ???? #???????????????????? | | ?? #???????????????????? | | ######## ####??## ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????? #??????? #?????????????????????? | | #?????????? ???????? #?????????????????????? | | #??????????????????? ???????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 57 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 40 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Falx | -7/Storage | Hacked Component Analysis Suite | -7/Storage | Hacked Force Field | -6/Factory | Hacked Quantum Rifle | -5/Factory | Hacked Imp. Antigrav System | -5/Factory | Hacked Antimissile System | -5/Factory | Hacked Antigrav System | -5/Factory | Hacked Adv. Hardlight Generator | -4/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -5/Factory | Hacked Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ Falx | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorBombardmentScythe Manual? 0 Play Time 01:03:19 Cumulative 769.9 hours Start 2020.03.22 @ 15:39:51 End 2020.03.22 @ 16:50:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 596 Rogue 62 Adventurer 0 Explorer 534 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b711e71-623f-4ba3-8e74-a53656f82f50