Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 14:16:42 Player: Sudoku Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (834) 834 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 3476 Bonus ------- Follower Combat Kills 62 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 410/500 Energy 140/140 System Corruption 0% Temperature Cool (26) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Small Storage Unit Small Storage Unit Medium Storage Unit High-capacity Matter Pod Targeting Computer Power Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (12) --- Light Nuclear Core Relay Coupler [NC] (37) Relay Coupler [ARC] (14) Relay Coupler [Duelist] (40) Relay Coupler [Sentry] (25) Rocket Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Small Storage Unit Small Storage Unit Medium Storage Unit Advanced Terrain Scanner > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Wheel Wheel High-capacity Matter Pod Targeting Computer Advanced Beam Cannon Light Cannon Rocket Launcher Remote Datajack Remote Datajack Mining Laser Scythe [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 50 | 7 . 2 6 3 23 9 Power 6 | 1 . . 1 . 3 1 Engine 4 | 1 . . 1 . 1 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 . 2 4 2 Treads . | . . . . . . . Leg 8 | 2 . 2 . . 4 . Wheel 4 | . . . . 2 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 . . 4 . 5 3 Device 5 | . . . 2 . 3 . Storage 5 | 2 . . . . 2 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 18 | 2 . . 1 1 11 3 Energy Gun 8 | . . . . . 8 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 2 . . 1 . . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . . 1 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 21 | . . . . 2 17 2 Power 2 | . . . . . 2 . Propulsion 6 | . . . . 1 3 2 Utility 5 | . . . . . 5 . Weapon 8 | . . . . 1 7 . Highest Loss Streak 8 | . . . . 2 8 2 Average Slot Usage (%) 97 | . 100 100 95 100 94 94 Engine 9 | . 14 14 11 11 3 9 Core 1 | . . . . . 5 . Leg 18 | . 28 28 22 13 14 . Wheel 3 | . . . . 8 2 16 Device 9 | . . . 7 11 21 . Storage 26 | . 28 28 22 22 29 35 Protection 3 | . . . 6 11 . 8 Energy Gun 3 | . . . . . 10 . Ballistic Gun 15 | . 28 28 22 15 2 16 Special Weapon 2 | . . . . 6 2 . Naked Turns . | . . . . . . . Heaviest Build 38 | 17 17 17 27 27 38 28 Greatest Support 30 | 20 20 20 20 20 30 20 Greatest Overweight (x) 8 | 1 . . 1 2 8 1 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 14 | 8 8 8 8 8 14 12 Average Capacity 9 | 5 8 8 8 8 12 12 Most Carried 14 | 7 8 8 8 8 14 11 Average Carried 8 | 4 7 7 7 7 11 7 Final Capacity 12 | 8 8 8 8 8 12 12 Final Carried 12 | 7 8 8 8 8 12 8 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 1089 | 294 63 187 254 84 207 . Remotely . | . . . . . . . Salvage Created 995 | 75 63 107 228 . 522 . Parts 63 | 2 8 5 13 . 35 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 26 | . 3 3 5 1 14 . Guns 22 | . 3 3 5 1 10 . Cannons 1 | . . . . . 1 . AOE 3 | . . . . . 3 . Classes Destroyed 10 | 1 2 1 2 1 3 . Worker 1 | . . . . . 1 . Recycler 1 | 1 . . . . . . Operator 2 | . . . . . 2 . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . 3 1 1 . 6 . Grunt 10 | . . 2 2 . 6 . Brawler 1 | . . . 1 . . . Sentry 2 | . . . 1 . 1 . Hunter 1 | . . . . . 1 . Assembled 1 | . . . . 1 . . Best Kill Streak 10 | 1 3 2 3 1 10 . Combat Bots Only 8 | . 3 2 3 1 8 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 2878 | . 66 179 86 378 1997 172 Core 719 | . 18 88 22 31 513 47 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 57 . 86 . . Volleys Fired 104 | 4 10 9 19 13 44 5 Largest 2 | 2 2 2 2 2 2 2 Hottest 156 | 40 40 40 43 120 156 40 Shots Fired 195 | 8 20 18 38 25 76 10 Gun 179 | 8 20 18 38 20 65 10 Cannon 5 | . . . . . 5 . Launcher 2 | . . . . . 2 . Special 9 | . . . . 5 4 . Kinetic 117 | 8 20 18 38 20 3 10 Thermal 44 | . . . . 5 39 . Explosive 2 | . . . . . 2 . Electromagnetic 32 | . . . . . 32 . Robot Hit Streak 11 | 4 9 7 6 9 11 3 Robot Miss Streak 7 | 1 3 2 4 7 5 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 117 | 5 12 12 20 14 49 5 Core Hits 66 | 2 5 6 10 4 36 3 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2145 | 69 156 162 280 171 1260 47 Guns 1673 | 69 156 162 280 129 830 47 Cannons 76 | . . . . . 76 . Explosions 310 | . . . . . 310 . Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 871 | 69 156 162 280 129 28 47 Thermal 642 | . . . . 42 600 . Explosive 204 | . . . . . 204 . Electromagnetic 424 | . . . . . 424 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Effects 6 | . 1 5 . . . . Message Errors 3 | . . 3 . . . . Heat Flow Errors 1 | . . 1 . . . . Targeting Errors 2 | . 1 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 42 | . . . . . 42 . Shots 1 | . . . . . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 291 | . . 266 . 60 291 13 Average Temperature 74 | . . 98 . 27 80 8 Received Heat Transfer 837 | . . 93 27 60 558 99 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 1568 | . . . . 240 1328 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 228 | 5 113 171 164 81 228 96 Average Influence 88 | . 64 138 114 69 80 95 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 90 100 Level 1 2 | . . . . . 9 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 1 . 6 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . . . 1 . 3 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 6 | . . . . . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 5 5 10 7 38 2 Peak Tracking Total 14 | . 3 3 6 3 14 2 Tactical Retreats 5 | . . . 2 2 1 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 3 | . . . 1 . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 9 | . 2 . 1 . 6 . Terminals 5 | . 1 . 1 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 18 | . 4 . 1 . 13 . Successful 13 | . 4 . . . 9 . Failed 5 | . . . 1 . 4 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . . . 4 . Terminals 9 | . 2 . 1 . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 5 | . . . . . 5 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . . . 5 . Insert Component 2 | . . . . . 2 . Analyze 3 | . . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 4 | . 2 . . . 2 . Terminals 3 | . 1 . . . 2 . Track 2 | . 1 . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 9 | . 2 . 1 . 6 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 5 | . . 2 . 3 . . Largest Group 3 | . . 2 2 3 3 . Highest-Rated Group 47 | . . 47 47 40 40 . Highest-Rated Ally 31 | . . 31 31 16 16 . Total Orders . | . . . . . . . Ally Attacks 34 | . . 6 5 5 18 . Total Damage 420 | . . 63 44 62 251 . Kills 5 | . . 2 . 2 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 2169 | 167 173 425 311 352 647 94 Spaces Moved 1342 | 117 112 313 158 259 324 59 Core 17 | 13 . . . . 4 . Treads . | . . . . . . . Legs 1006 | 104 112 313 158 76 243 . Wheels 319 | . . . . 183 77 59 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 90 Average Speed 122 | 113 120 120 142 111 135 90 Slowest Speed 450 | 120 120 120 150 150 450 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 7 32 63 16 62 30 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . . . 5 . Terrain Destroyed 13 | . . . . . 13 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 13 | . . . . . 13 . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 1672 | 141 132 346 209 295 456 93 Wait 94 | 2 4 19 17 17 27 8 Move 1336 | 116 111 312 157 258 323 59 Hop . | . . . . . . . Pick Up 48 | 12 4 1 3 3 21 4 Fast Attach 17 | 2 . . 3 . 12 . Attach 23 | 5 . . . 2 8 8 Detach 1 | . . . . . 1 . Swap 10 | . . 2 3 1 3 1 Drop 30 | . 3 3 7 1 16 . Fire 104 | 4 10 9 19 13 44 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 168 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 14) 341 | -10/Materials | Entered Mines 504 | -10/Mines | Discovered new exit (range 11) 563 | -10/Mines | Learned location of Zion (-6) 766 | -10/Mines | Entered Materials 766 | -9/Materials | Accompanied by 2 allies 766 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1023 | -9/Materials | Discovered new exit (range 13) 1077 | -9/Materials | Entered Mines 1078 | -9/Mines | Assembled infested the area 1115 | -9/Mines | Build established: Scavenger-Mutant 1119 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1158 | -9/Mines | Learned location of Storage (-8) 1238 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1328 | -9/Mines | Learned location of 1 exit from Lower Caves 1388 | -9/Mines | Discovered new exit (range 9) 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Accompanied by 3 allies 1429 | -8/Materials | Evolved 2 slots: Utility x2 1961 | -8/Materials | Garrison activated, responded to threat 2012 | -8/Materials | Lost 6 parts (1p1n1u3w) 2020 | -8/Materials | Destroyed 8 combat bots 2067 | -8/Materials | Core integrity fell below 50% 2072 | -8/Materials | Identified exit to Garrison 2074 | -8/Materials | Core integrity fell below 20% 2076 | -8/Materials | Entered Garrison 2104 | -8/Garrison | Lost 8 parts (1p2n3u2w) 2158 | -8/Garrison | Triggered checkpoint 2170 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 02099_ Acquired Relay Coupler [ARC]. 02100_ Acquired Relay Coupler [Duelist]. 02102_ Acquired Relay Coupler [NC]. 02104_ Acquired Relay Coupler [Sentry]. 02129_ Triggered Stasis Trap. 02129_ A bubble of rippling energy engulfs the area. 02129_ Field strength at 90. 02130_ Field strength at 80. 02131_ Field strength at 70. 02132_ Field strength at 60. 02133_ Field strength at 50. 02134_ Field strength at 40. 02135_ Field strength at 30. 02136_ Field strength at 20. 02137_ Field strength at 10. 02138_ Stasis field depleted. 02158_ Beams of light sweep through the air. An alarm sounds. 02166_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????################ ##?????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# ########### ####??????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #???###???????????????????? | | ????????# #?????????# #?? gg#???????????????????? | | ????????# #?????????# ### #####???????????????? | | ????????# #?????????# @ #??????????? | | ???????? ?????????#############???????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 410 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Power Shielding 33 Evasion (%) 43 Targeting Accuracy 5 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityFieldDoomcannon Manual? 0 Play Time 00:45:00 Cumulative 64.6 hours Start 2020.08.19 @ 13:24:39 End 2020.08.19 @ 14:16:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5af6bbdf-beee-41a7-9632-36537d1e7d51