Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 22:17:29 Player: GiggleBox Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4391) 4391 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 8935 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 27/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Advanced Terrain Scan Processor Improved Shield Generator Improved Heavy Laser Improved Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Hybrid Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Advanced Terrain Scan Processor Improved Light Armor Plating Improved Shield Generator Shock Rifle Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Heavy Missile Launcher Power Maul [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 109 | 2 12 20 . 19 28 8 . 20 Power 15 | . 2 4 . 1 5 . . 3 Engine 13 | . 2 4 . 1 4 . . 2 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 32 | . 4 6 . 7 7 2 . 6 Treads . | . . . . . . . . . Leg 32 | . 4 6 . 7 7 2 . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 3 1 . 3 6 1 . 2 Device 7 | 1 1 1 . 1 2 . . 1 Storage 4 | . 2 . . 1 1 . . . Processor 3 | . . . . . 1 1 . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . 1 2 . . . Artifact . | . . . . . . . . . Weapon 45 | 1 3 9 . 8 10 5 . 9 Energy Gun 32 | 1 2 9 . 6 7 1 . 6 Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 5 | . 1 . . . 1 2 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . 1 Parts Lost 58 | . 2 5 . 14 17 3 . 17 Power 7 | . . 1 . 1 2 . . 3 Propulsion 16 | . . . . 4 6 1 . 5 Utility 11 | . 1 1 . 2 3 1 . 3 Weapon 24 | . 1 3 . 7 6 1 . 6 Highest Loss Streak 15 | . 1 1 . 9 6 3 . 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 100 97 95 91 100 97 Engine 10 | . 14 11 11 9 13 7 7 5 Core 1 | . . . . . 1 7 7 5 Leg 30 | . 28 33 33 35 27 23 30 32 Device 10 | . 12 10 11 8 12 7 7 5 Storage 10 | . 14 11 11 10 9 7 7 6 Processor 3 | . . . . . 5 6 7 13 Protection 2 | . . . . 7 2 7 7 5 Energy Gun 21 | . 23 32 33 24 19 6 7 10 Ballistic Gun 3 | . 4 . . . . 8 15 8 Peak Build Rating 73 | 7 11 30 27 32 37 42 43 73 Average Rating 29 | 6 9 22 27 29 33 36 42 63 On Entrance 25 | 6 7 11 27 27 26 37 42 43 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 15 30 41 39 47 61 59 55 63 Greatest Support 100 | 20 20 36 36 46 44 55 55 100 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 . . Average Overweight (x) . | . . . 1 . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 12 13 13 15 Average Carried 12 | 6 10 14 14 12 8 11 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 5 10 12 13 5 Class Distribution -------------------- 44% | Scavenger-Gunner 21% | Mutant 13% | Gunner 9% | Tank 5% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1405 | 220 140 243 10 135 302 207 . 148 Remotely . | . . . . . . . . . Salvage Created 5338 | 82 638 1527 119 1024 1054 141 . 753 Parts 276 | 6 32 99 6 48 41 8 . 36 Haulers Intercepted 3 | . 1 1 . . . . . 1 Recyclers Shooed 5 | . 1 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 93 | . 13 32 2 14 17 3 . 12 Melee 1 | . . . . 1 . . . . Guns 77 | . 13 28 1 8 13 3 . 11 Cannons 3 | . . . . . 3 . . . AOE 9 | . . 2 1 5 . . . 1 Classes Destroyed 16 | 2 3 4 . 3 2 . . 2 Builder 3 | . . . . 2 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 1 . . . . . 1 Recycler 7 | 1 . 1 1 2 2 . . . Mechanic 2 | . . . . . 1 . . 1 Operator 1 | . . . . . . . . 1 Watcher 9 | . 1 3 . 3 1 . . 1 Swarmer 13 | . . 11 2 . . . . . Grunt 42 | . 13 10 . 10 7 . . 2 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 21 | . . 9 . 2 6 1 . 3 Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . 1 1 . . 2 Programmer 7 | . . . . . 3 . . 4 Heavy 1 | . . . . 1 . . . . Thug 1 | . . . . . . 1 . . Butcher 1 | . . . . . . 1 . . Best Kill Streak 13 | 2 3 7 3 13 4 2 . 4 Combat Bots Only 7 | . 3 7 2 7 3 2 . 3 Max Kills in Single Turn 4 | 1 1 2 1 4 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 1 3 . . . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 843 | . 65 103 23 123 243 28 . 258 Missed 270 | . 20 29 4 37 87 4 . 89 Damage Taken 8301 | . 580 894 214 1355 2056 466 . 2736 Core 1695 | . 88 158 26 187 289 86 . 861 Absorbed by Shields 155 | . . . . 71 84 . . . Regen/Repaired (Parts) 159 | . 80 79 . . . . . . Core Remaining (%) 66 | 100 64 . 54 66 . . 46 . Volleys Fired 276 | 2 68 51 6 42 53 11 . 43 Largest 3 | 2 2 3 2 3 3 3 . 3 Hottest 206 | 90 90 150 90 140 206 122 . 195 Shots Fired 682 | 4 133 140 12 95 152 27 . 119 Gun 662 | 4 133 140 12 94 140 24 . 115 Cannon 12 | . . . . . 12 . . . Launcher 8 | . . . . 1 . 3 . 4 Special . | . . . . . . . . . Kinetic 74 | . 39 . . . 2 15 . 18 Thermal 256 | 2 53 . . . 105 . . 96 Explosive 8 | . . . . 1 . 3 . 4 Electromagnetic 344 | 2 41 140 12 94 45 9 . 1 Robot Hit Streak 24 | 3 8 12 4 11 24 12 . 19 Robot Miss Streak 11 | . 9 4 4 5 4 11 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 3 6 . 2 2 . . 1 Max Gunslinging Chain 2 | . 1 2 . 1 1 . . 1 Shots Hit Robots 481 | 3 71 101 5 76 112 21 . 92 Core Hits 283 | 2 35 59 5 47 58 19 . 58 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 3 . . 2 4 . . 3 Burn 7 | . 3 . . . 1 . . 3 Corrupt 5 | . . . . 2 3 . . . Melee Attacks 11 | . . . . 10 . . . 1 Impact 11 | . . . . 10 . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11293 | 70 869 1905 139 1996 2473 405 . 3436 Guns 8705 | 30 831 1695 72 1248 2097 376 . 2356 Cannons 243 | . . . . 17 226 . . . Explosions 2010 | 40 . 190 67 532 126 29 . 1026 Melee 226 | . . . . 178 . . . 48 Ramming 109 | . 38 20 . 21 24 . . 6 Kinetic 807 | . 206 . . . 20 234 . 347 Thermal 4937 | 40 412 190 67 325 1894 . . 2009 Explosive 1388 | . . . . 207 126 29 . 1026 Electromagnetic 3809 | 30 213 1695 72 1248 409 142 . . Impact 243 | . . . . 195 . . . 48 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 6 6 . . . . 3 Average Corruption 5 | . . 5 6 . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . 28 8 . . . . . Message Errors 5 | . . 4 1 . . . . . Matter Fused 10 | . . 10 . . . . . . Heat Flow Errors 4 | . . 2 2 . . . . . Energy Discharges 6 | . . 4 2 . . . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 5 | . . 3 2 . . . . . Data Loss (major) 1 | . . 1 . . . . . . Alerts 3 | . . 3 . . . . . . Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . 7 . 27 52 . . 5 Projectiles . | . . . . . . . . . Explosions 87 | . . 7 . 23 52 . . 5 Melee 4 | . . . . 4 . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 281 | . . 51 . 97 101 . . 32 Shots 8 | . . 2 . 3 2 . . 1 Rammed . | . . . . . . . . . Targets Rammed 20 | . 9 4 . 3 3 . . 1 Kicked 20 | . 9 4 . 3 3 . . 1 Crushed . | . . . . . . . . . Highest Temperature 434 | 60 349 210 255 336 434 95 . 182 Average Temperature 93 | 31 131 36 112 72 139 41 . 55 Received Heat Transfer 2489 | . 327 267 18 702 716 153 . 306 Effects 6 | . 4 . . . 2 . . . Energy Bleed 1 | . 1 . . . . . . . Interference 3 | . 3 . . . . . . . Matter Decay 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 18 | . 3 6 . 8 1 . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 26 | . 5 . . . 13 . . 8 Heat Transferred 9355 | 50 1443 300 150 400 3922 . . 3090 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | 1 . 4 1 3 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 855 | 10 137 855 413 238 227 . . 384 Initial 333 | . 6 35 333 160 102 . . . Average 174 | 8 71 376 357 131 107 . . 54 Maximum Alert Level 3 | . . 3 2 1 1 . . 1 Low Security (%) 75 | 100 100 46 . 68 94 . . 93 Level 1 12 | . . 11 71 31 5 . . 6 Level 2 6 | . . 20 28 . . . . . Level 3 5 | . . 21 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 . 3 4 . . 5 Investigation 1 | . 1 . . . . . . . Extermination 5 | . . . . . 3 . . 2 Reinforcement 7 | . 1 . . 3 1 . . 2 Assault 1 | . . 1 . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered 1 | . . 1 . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 8 | . 1 2 . 2 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 18 51 3 24 26 8 . 34 Peak Tracking Total 18 | . 4 7 3 10 6 4 . 18 Tactical Retreats 7 | . . 1 . 1 4 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . . 3 . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 17 | . 2 2 . . 4 . . 9 Max in Single Turn 4 | . 1 1 . . 2 . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 34 | . 8 8 . 5 6 . . 7 Terminals 22 | . 7 6 . 4 1 . . 4 Fabricators 4 | . . . . . 2 . . 2 Repair Stations 4 | . 1 1 . . 2 . . . Recycling Units 2 | . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 85 | . 21 24 . 11 11 . . 18 Successful 39 | . 6 16 . 4 4 . . 9 Failed 45 | . 15 7 . 7 7 . . 9 Catastrophic 9 | . 2 3 . . 3 . . 1 Database Lockouts 1 | . . 1 . . . . . . Manual 46 | . 4 21 . 8 2 . . 11 Terminals 63 | . 19 19 . 10 3 . . 12 Fabricators 5 | . . . . . 2 . . 3 Repair Stations 8 | . 2 3 . . 3 . . . Recycling Units 5 | . . 2 . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 3 . . . Terminal Hacks 8 | . 4 2 . . 1 . . 1 Robot Analysis 5 | . 2 2 . . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . 1 . . 1 Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . 2 2 . . 1 . . . Scan Component 3 | . 1 1 . . 1 . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . 1 Report Inventory 2 | . . 1 . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Unlock Access 2 | . . . . 1 1 . . . Unauthorized Hacks 20 | . . 11 . 3 . . . 6 Terminals 18 | . . 10 . 3 . . . 5 Botnet 5 | . . 3 . 1 . . . 1 Operators 2 | . . 2 . . . . . . Skim 11 | . . 5 . 2 . . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . . . . . 1 Recyclers 2 | . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 8 6 . 5 5 . . 6 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . 10 Parts Repaired 2 | . 1 1 . . . . . . Time 86 | . 26 60 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 83 | . . . 83 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total 5 | . 2 2 . . . . . 1 Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 8469 | 25 1549 1908 303 1015 1684 794 193 998 Spaces Moved 4198 | 14 726 851 156 487 741 421 161 641 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 4198 | 14 726 851 156 487 741 421 161 641 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 90 180 97 112 120 120 120 Average Speed 169 | 120 173 186 180 169 191 177 120 120 Slowest Speed 260 | 120 190 190 180 186 260 260 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 97 83 33 34 22 63 22 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . 2 . . 2 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 120 | 2 . 17 1 14 7 49 . 30 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 119 | 2 . 17 1 14 6 49 . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 4995 | 17 891 1069 167 576 886 443 161 785 Wait 246 | . 45 107 4 10 34 . . 46 Move 4190 | 13 725 850 155 486 740 420 160 641 Hop . | . . . . . . . . . Pick Up 81 | . 18 17 1 6 21 4 1 13 Fast Attach 15 | 1 . 1 . 1 6 3 . 3 Attach 47 | . 2 8 . 16 14 2 . 5 Detach 1 | . . . . . 1 . . . Swap 48 | 1 10 11 . 2 8 3 . 13 Drop 60 | . 14 20 1 . 6 . . 19 Fire 276 | 2 68 51 6 42 53 11 . 43 Melee 11 | . . . . 10 . . . 1 Ram . | . . . . . . . . . Kick 20 | . 9 4 . 3 3 . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 26 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Derelicts attacked the area 843 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Repaired Aluminum Leg 1029 | -10/Materials | Discovered new exit (range 13) 1537 | -10/Materials | Discovered new exit (range 6) 1575 | -10/Materials | Entered another Materials area 1575 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1856 | -9/Materials | Discovered new exit (range 14) 1868 | -9/Materials | Build established: Scavenger-Gunner 2207 | -9/Materials | Destroyed 7 combat bots 2478 | -9/Materials | Discovered new exit (range 11) 2775 | -9/Materials | Search patrols dispatched 2899 | -9/Materials | Discovered new exit (range 14) 3043 | -9/Materials | Learned location of Mines (-9) 3104 | -9/Materials | Identified exit to Materials 3142 | -9/Materials | Central database locked down 3175 | -9/Materials | First assault squad dispatched 3228 | -9/Materials | Learned Storage emergency access door positions 3267 | -9/Materials | Learned location of 3 exits from Materials 3322 | -9/Materials | Loaded intel: 12 terminal locations 3334 | -9/Materials | Repaired Hvy. EM Shotgun 3362 | -9/Materials | Learned location of 2 exits from Materials 3483 | -9/Materials | Entered Mines 3638 | -9/Mines | Received a Mining Laser from a helpful Derelict 3640 | -9/Mines | Build established: Gunner 3757 | -9/Mines | Discovered exit to Materials (range 4) 3786 | -9/Mines | Entered Materials 3786 | -8/Materials | Accompanied by 1 ally 3786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3787 | -8/Materials | Identified exit to Storage 3787 | -8/Materials | Identified exit to Factory 3993 | -8/Materials | Identified exit to Garrison 4085 | -8/Materials | Build established: Tank 4669 | -8/Materials | Destroyed 7 combat bots 4670 | -8/Materials | Lost 9 parts (1p2n2u4w) 4801 | -8/Materials | Entered Factory 4801 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5129 | -7/Factory | Build established: Scavenger-Tank 5173 | -7/Factory | Discovered new exit (range 15) 5274 | -7/Factory | Lost 6 parts (2n2u2w) 5551 | -7/Factory | Build established: Scavenger-Gunner 6176 | -7/Factory | Lost 5 parts (1p2n1u1w) 6327 | -7/Factory | Discovered new exit (range 7) 6424 | -7/Factory | Identified exit to Garrison 6485 | -7/Factory | Entered Lower Caves 6841 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7008 | -7/Lower Caves | Encountered a Warlord checkpoint 7031 | -7/Lower Caves | Learned Factory emergency access door positions 7157 | -7/Lower Caves | Core integrity fell below 50% 7177 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7267 | -7/Lower Caves | Discovered new exit (range 10) 7279 | -7/Lower Caves | Entered another Lower Caves area 7361 | -7/Lower Caves | Discovered new exit (range 15) 7472 | -7/Lower Caves | Entered Factory 7472 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8016 | -6/Factory | Fabricated Plasma Rifle (x2) 8321 | -6/Factory | Build established: Gunner 8430 | -6/Factory | Cargo convoy interrupted 8435 | -6/Factory | Garrison activated, responded to threat 8463 | -6/Factory | Core integrity fell below 50% 8470 | -6/Factory | Core integrity fell below 20% 8470 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08467_ Imp. Deuterium Engine destroyed. 08467_ U-05 Engineer lays Concrete. 08467_ R-10 Processor collects Gauss Rifle. 08467_ K-01 Serf collects debris. 08468_ The unstable cave ceiling collapses. 08468_ Penetrated by Slug. 08468_ U-05 Engineer suffers critical hit (Blast). 08468_ U-05 Engineer lays Concrete. 08468_ R-10 Processor collects Imp. Heat Sink. 08468_ U-05 Engineer lays Concrete. 08469_ K-01 Serf collects debris. 08469_ U-05 Engineer lays Concrete. 08469_ Carbon-fiber Leg severed. 08469_ K-01 Serf collects debris. 08469_ Penetrated by Slug. 08469_ U-05 Engineer lays Concrete. 08469_ K-01 Serf cleans the Nuclear Reactor. 08469_ K-01 Serf collects debris. 08470_ Penetrated by Slug. 08470_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ##% " #???????????????????????????????? | | ?# " #???????????????????????????????? | | ?# " #???????????????????????????????? | | ?# " #???????????????????????????????? | | ?# " #???????????????????????????????? | | ?# " #???????????????????????????????? | | ?# " ??????????????????????????????? | | ##!] ] " ?? ?????????????????????????? | | =%= !] ?? ?????????????????????????? | | ##[ ] """ ???" #????????????????????????? | | ###/###### """ "?"% #????????????????????????? | | ## """ "? #????????????????????????? | | ## u ????????????????????????? | | [ """ ## " i Y ????????????????????????? | | """ ## " % ????????????????????????? | | """ ## u #???????????????????????? | | ## % ???????????????????????? | | ##+####### k #??????????????????????? | | # #?????# "" #??????????????????????? | | # #?##### """ u #??????????????????????? | | # ###T ## k% RA###########?????????????? | | # h #?????????????? | | # !% % ix #?????????????? | | + ! Rhp w #?????????????? | | # % "" " x [lg w #?????????????? | | # """"" *@[ g #?????????????? | | ###########/######## =!=### #?????????R???? | | #????# % ## R #?????????????? | | #????# # ] %i k ????????????? | | #????# # ????????????? | | ##????# # A ??????????? | | ??????# # ! ??????????? | | ??????# # ! ??????????? | | ??????# # k ###???????????? | | ??????# ## k #?????????????? | | ??????# ## [ """ #?????????????? | | ??????# / ## """ ; #?????????????? | | ??????# % ## """ # ??????????????? | | ??????# = ## ??? # H????????????????? | | ??????###################????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneAutogunNullifier Manual? 0 Play Time 01:01:14 Cumulative 54.9 hours Start 2025.04.03 @ 21:19:03 End 2025.04.03 @ 22:17:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd5e463e-2a35-4306-9600-6ce3deefadaf