Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 19:24:14 Player: btrs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3085) 3085 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8075 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 46 Aligned with FarCom 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 93/125 System Corruption 11% Temperature Warm (194) Movement Treading (400) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Propulsion Shielding Makeshift Weapon Shielding > --- WEAPON (3) ------- Ion Cannon Slug Cannon > --- INVENTORY (25) --- Makeshift Power Source High-capacity Storage Unit Hacking Suite Makeshift Hacking Suite Heavy Riot Gun Particle Gun Heavy Particle Cannon AWS/Autocannon Grenade Launcher Maul Mining Claw Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Kinecellerator Makeshift Weapon Shielding Hardened Light Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Light Treads Light Treads Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Propulsion Shielding Light Armor Plating Light Armor Plating Hacking Suite Lightning Gun Heavy Laser Ion Cannon Heavy Assault Rifle Autogun Bore Cannon Grenade Launcher Grenade Launcher Maul Mining Claw Axe [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Makeshift Weapon Shielding Weapon AWS/Autocannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 2 | . . 1 . . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 59 | 6 2 4 4 . 3 7 11 4 12 2 4 Power 12 | 1 . . . . . 1 4 1 4 . 1 Engine 7 | 1 . . . . . 1 2 . 2 . 1 Core 5 | . . . . . . . 2 1 2 . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . 1 1 . . 3 2 . 4 2 . Treads 15 | 2 . 1 1 . . 3 2 . 4 2 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | 1 2 2 1 . 2 2 4 1 3 . 1 Device 4 | . . . . . . . 2 . 2 . . Storage 6 | 1 2 . . . 1 1 1 . . . . Processor 1 | . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . 2 1 . 1 1 1 . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 13 | 2 . 1 2 . 1 1 1 2 1 . 2 Energy Gun 4 | 1 . . 1 . . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 4 | 1 . . . . 1 . 1 . 1 . . Ballistic Cannon 3 | . . . 1 . . 1 . . . . 1 Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 34 | . . 1 1 . 1 1 4 . 9 15 2 Power 8 | . . . . . . 1 1 . 3 2 1 Propulsion 11 | . . . . . . . 1 . 2 8 . Utility 9 | . . . 1 . 1 . 2 . 3 2 . Weapon 6 | . . 1 . . . . . . 1 3 1 Highest Loss Streak 15 | . . 1 1 . 1 1 3 . 8 15 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 18 | . 4 6 11 13 12 18 23 21 21 21 13 Power 2 | . . 1 1 2 2 2 3 1 2 3 1 Propulsion 2 | . . . . . . 1 2 5 4 3 . Utility 5 | . 2 2 4 2 2 4 6 7 4 4 4 Weapon 8 | . 2 2 4 8 7 9 10 8 10 11 8 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . . . . 2 . 1 3 . . . 9 Power 1 | . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . 2 . . 1 . . . 2 Weapon 9 | . . . . . . 1 1 . . . 7 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 87 96 100 77 97 76 86 100 98 73 59 Engine 7 | . 14 11 11 11 11 5 6 7 6 4 7 Core 4 | . . . . . . . 7 7 6 4 6 Treads 29 | . 28 30 33 33 33 34 29 30 29 21 6 Device 4 | . . . . . . . 7 . 13 11 . Storage 8 | . 16 16 11 11 11 9 7 7 7 7 7 Protection 14 | . . 16 22 22 21 18 14 17 7 7 7 Energy Gun 4 | . 14 3 3 . . . . 10 15 10 . Ballistic Gun 3 | . 14 11 . . 1 . 2 4 6 4 6 Ballistic Cannon 4 | . . . 6 . 10 8 6 . . . 6 Launcher 2 | . . 7 11 . 8 . . 7 . . . Peak Build Rating 62 | 6 7 9 15 15 20 49 62 38 53 53 28 Average Rating 38 | 5 6 8 13 11 17 45 56 36 47 38 27 On Entrance 21 | . 6 7 9 15 12 20 49 34 38 53 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 161 | 13 38 40 43 29 61 109 161 107 122 122 105 Greatest Support 90 | 40 40 60 60 60 60 80 90 90 90 90 28 Greatest Overweight (x) 26 | . . . . . 1 1 2 1 2 26 3 Average Overweight (x) . | . . . . . . 1 1 1 1 2 3 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 Average Capacity 21 | 7 10 15 15 15 17 20 24 25 25 25 25 Most Carried 25 | . 8 7 15 15 15 20 25 25 25 25 20 Average Carried 19 | . 4 6 11 14 14 18 23 23 23 23 15 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 Final Carried 25 | . 8 7 15 15 14 20 21 25 25 21 14 Class Distribution -------------------- 35% | Scavenger-Tank 27% | Mutant 10% | Tank 9% | Scavenger-Bomber 7% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Bomber | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1936 | 260 27 35 329 . 118 75 533 133 426 . . Remotely . | . . . . . . . . . . . . Salvage Created 2839 | . 117 66 374 . 78 196 1478 52 478 . . Parts 189 | . 11 18 24 . 11 18 84 10 13 . . Haulers Intercepted 3 | . 1 . . . . . 2 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 14 7 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 73 | . 2 9 8 . 4 11 26 3 10 . . Guns 17 | . 1 2 . . . . 5 . 9 . . Cannons 31 | . . . 1 . 1 11 18 . . . . AOE 25 | . 1 7 7 . 3 . 3 3 1 . . Classes Destroyed 15 | . 3 1 5 . 2 1 2 . 1 . . Worker 7 | . . . 2 . . . 5 . . . . Builder 7 | . 1 . 1 . . . 5 . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 3 | . 1 . . . . . 2 . . . . Recycler 7 | . . . 3 . . . 4 . . . . Operator 4 | . . . . . . 1 3 . . . . Watcher 4 | . . . . . . . 4 . . . . Swarmer 25 | . 2 8 . . 3 4 2 3 3 . . Grunt 21 | . . . 6 . . . 9 . 6 . . Brawler 3 | . . . 1 . . . 1 . 1 . . Sentry 11 | . . 1 . . . 6 4 . . . . Demolisher 1 | . . . 1 . . . . . . . . Hunter 6 | . . . . . 1 1 4 . . . . Programmer 6 | . . . . . . . 6 . . . . Samaritan 3 | . . . . . . . . . 3 . . Best Kill Streak 7 | . 3 6 6 . 4 5 7 3 3 . . Combat Bots Only 6 | . 2 6 4 . 3 5 6 3 3 . . Max Kills in Single Turn 4 | . 2 3 3 . 4 1 2 3 2 . . Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . 1 3 2 . 3 . 1 3 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 426 | . 19 42 11 . 13 63 164 2 55 43 14 Missed 129 | . 5 12 . . 7 20 59 2 11 10 3 Hits 297 | . 14 30 11 . 6 43 105 . 44 33 11 Melee 5 | . . . . . . . 2 . 3 . . Projectile 292 | . 14 30 11 . 6 43 103 . 41 33 11 AOE 8 | . . . 8 . . . . . . . . Critical Strikes 7 | . . . . . . . 1 . 5 . 1 Damage Taken 5327 | . 128 355 361 . 61 554 1418 . 710 1529 211 Core 858 | . 24 35 63 . . 19 50 . 35 594 38 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 124 | . . 5 3 . . 34 34 . . 33 15 Core Remaining (%) 90 | 100 90 . . . 75 96 . . . . . Volleys Fired 100 | . 7 15 13 . 2 . 28 1 27 1 6 Largest 3 | . 2 2 2 . 2 . 3 3 3 3 3 Hottest 154 | . 60 60 78 . 78 . 94 154 154 152 123 Shots Fired 342 | . 14 28 26 . 4 31 136 5 77 4 17 Gun 165 | . 14 17 . . . . 48 3 74 4 5 Cannon 142 | . . . 13 . 2 31 84 . . . 12 Launcher 35 | . . 11 13 . 2 . 4 2 3 . . Special . | . . . . . . . . . . . . Kinetic 236 | . 7 15 13 . 2 31 132 . 24 1 11 Thermal 31 | . . . . . . . . 1 23 1 6 Explosive 35 | . . 11 13 . 2 . 4 2 3 . . Electromagnetic 40 | . 7 2 . . . . . 2 27 2 . Robot Hit Streak 23 | . 4 7 3 . 3 23 18 1 9 4 3 Robot Miss Streak 7 | . 7 3 3 . . 1 2 4 4 1 3 Penetration Max 1 | . . . 1 . . . 1 . . . . Secondary Targets 4 | . 1 . . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Autonomous 93 | . . . . . . 31 62 . . . . Shots Hit Robots 216 | . 5 13 8 . 2 29 94 1 52 2 10 Core Hits 155 | . 4 11 26 . 5 11 45 4 46 2 1 Critical Kills 4 | . . . . . 1 . 3 . . . . Critical Parts Destroyed 9 | . . . 2 . . . 7 . . . . Critical Strikes 20 | . 1 . 3 . 1 1 14 . . . . Destroy 14 | . . . 3 . 1 . 10 . . . . Blast 5 | . . . . . . 1 4 . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11596 | . 113 452 1026 . 185 2245 5805 181 1284 42 263 Guns 1687 | . 68 67 . . . . 489 . 990 42 31 Cannons 7491 | . . . 143 . 20 2245 4851 . . . 232 Explosions 2366 | . 45 385 872 . 165 . 424 181 294 . . Melee . | . . . . . . . . . . . . Ramming 52 | . . . 11 . . . 41 . . . . Kinetic 8355 | . 20 55 143 . 20 2245 5340 . 331 30 171 Thermal 646 | . 45 . . . . . 225 . 284 . 92 Explosive 2096 | . . 385 872 . 165 . 199 181 294 . . Electromagnetic 447 | . 48 12 . . . . . . 375 12 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . . . 7 7 11 11 11 Average Corruption 5 | . 1 . . . . . 2 7 10 11 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 111 | . . . . . . . 23 42 35 2 9 Message Errors 28 | . . . . . . . 7 14 6 . 1 Matter Fused 22 | . . . . . . . 2 10 9 . 1 Heat Flow Errors 13 | . . . . . . . 3 4 5 . 1 Energy Discharges 13 | . . . . . . . 2 4 4 . 3 Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . 1 . 1 . . Data Loss (minor) 21 | . . . . . . . 5 6 7 1 2 Data Loss (major) 3 | . . . . . . . . 2 . . 1 Misfires 6 | . . . . . . . . 2 3 1 . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 970 | . . 15 17 . . 172 750 . 11 . 5 Projectiles 939 | . . . 12 . . 172 750 . . . 5 Explosions 31 | . . 15 5 . . . . . 11 . . Melee . | . . . . . . . . . . . . Knockbacks 24 | . . . 2 . . 1 17 . . . 4 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . 2 . . 1 15 . . . 4 Secondary 2 | . . . . . . . 2 . . . . Self-Inflicted Damage 151 | . . 28 . . . . 115 . 8 . . Shots 5 | . . 2 . . . . 2 . 1 . . Rammed 5 | . . . 3 . . . 2 . . . . Targets Rammed 10 | . . . 4 . . . 6 . . . . Kicked . | . . . . . . . . . . . . Crushed 5 | . . . 1 . . . 4 . . . . Highest Temperature 622 | . 40 26 107 . 18 . 361 273 622 57 225 Average Temperature 124 | . 17 8 49 . 7 . 117 103 204 33 98 Received Heat Transfer 1056 | . 30 81 18 . . 81 333 . 396 . 117 Effects 26 | . . . . . . . 3 . 23 . . Shutdowns 6 | . . . . . . . . . 6 . . Energy Bleed 8 | . . . . . . . . . 8 . . Interference 5 | . . . . . . . 3 . 2 . . Matter Decay 2 | . . . . . . . . . 2 . . Short Circuit 3 | . . . . . . . . . 3 . . Damage (minor) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 803 | . . . . . . . 100 . 555 . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 1 1 . . . 2 . . . . Low Security (%) 82 | 100 100 99 87 . 100 100 69 . . . . Level 1 11 | . . . 12 . . . 18 . . . . Level 2 6 | . . . . . . . 12 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 607 | . 53 199 235 . 97 121 607 . . . . Initial 81 | . . . 81 . . 10 36 . . . . Average 90 | . 9 111 49 . 31 39 131 . . . . Influence Increases 2493 | . 70 326 366 . 135 324 972 70 230 . . Destroy 0b10 Robot/C 1540 | . 40 180 240 . 80 220 520 60 200 . . Destroy 0b10 Robot/NC 165 | . 10 . 30 . 5 5 115 . . . . Destroy Leader 374 | . 2 30 30 . 20 80 172 10 30 . . Allied During Kill 16 | . . . 16 . . . . . . . . Successful Hack 58 | . . 16 . . . 16 26 . . . . Disable Machine 90 | . 15 30 . . 15 . 30 . . . . Destroy Structure 175 | . 3 55 50 . 15 3 49 . . . . Lose Combat Pursuer 75 | . . 15 . . . . 60 . . . . Influence Decreases 2493 | . 70 116 381 195 107 272 449 673 224 6 . Entered New Map 616 | . . . 129 195 . 18 44 224 . 6 . Time Decay 1717 | . 70 116 182 . 107 254 365 449 174 . . Lost Part 100 | . . . 10 . . . 40 . 50 . . Lost Ally 60 | . . . 60 . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . 9 . . . . Investigation 3 | . . . . . . . 3 . . . . Extermination 5 | . . . . . . . 5 . . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault 2 | . . . 2 . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 2 1 1 . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 6 13 13 . 4 12 33 3 10 8 4 Peak Tracking Total 7 | . 3 7 4 . 3 6 5 3 4 4 3 Tactical Retreats 5 | . . 1 . . . . 4 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . 1 2 . . 1 . 2 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 13 | . . 1 . 1 . 3 6 2 . . . Terminals 9 | . . 1 . . . 3 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 31 | . . 2 . 1 . 9 13 6 . . . Successful 15 | . . 1 . 1 . 3 4 6 . . . Failed 16 | . . 1 . . . 6 9 . . . . Catastrophic 7 | . . 1 . . . 1 5 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . 1 . 1 . 6 3 . . . . Terminals 22 | . . 2 . . . 9 11 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . . 1 . 1 . 3 3 6 . . . Record 5 | . . . . . . . . 5 . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . 1 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . . 1 . . . 3 4 . . . . Full Trace Events 3 | . . . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 5 | . . . 3 . . . . 2 . . . Largest Group 2 | . . . 2 . . . . 2 . . . Highest-Rated Group 51 | . . . 43 . . . . 51 . . . Highest-Rated Ally 31 | . . . 31 . . . . 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . 18 . . . . . . . . Total Damage 247 | . . . 247 . . . . . . . . Kills 5 | . . . 5 . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 9154 | 99 415 288 781 563 334 933 3281 1176 892 60 332 Spaces Moved 3812 | 59 236 151 444 350 165 369 1129 489 323 20 77 Core 4 | 3 . . . . . . . . . 1 . Treads 3808 | 56 236 151 444 350 165 369 1129 489 323 19 77 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 238 238 238 238 400 Average Speed 222 | 154 160 160 160 160 184 241 265 238 239 330 400 Slowest Speed 1350 | 160 160 160 160 160 240 242 322 238 317 1350 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 47 21 87 86 51 33 35 65 55 34 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . Known Exits Taken 4 | . . 1 . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . . 1 1 . Scrap Searched 7 | . . . 3 . . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 224 | . 3 58 75 . 15 3 50 9 11 . . Melee . | . . . . . . . . . . . . Projectile 30 | . . . 9 . 2 3 16 . . . . AOE 194 | . 3 58 66 . 13 . 34 9 11 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4290 | 64 260 172 484 357 190 412 1355 497 385 24 90 Wait 228 | . 8 1 12 . 18 23 157 . 9 . . Move 3801 | 58 235 150 443 349 164 368 1128 488 322 19 77 Hop . | . . . . . . . . . . . . Pick Up 46 | . 7 2 7 1 1 8 10 3 7 . . Fast Attach 12 | 6 2 . . . . 2 1 . 1 . . Attach 38 | . . 3 1 . 3 1 9 . 10 4 7 Detach 7 | . 1 . . 2 . 2 . . 2 . . Swap 28 | . . 1 4 . 2 4 7 5 5 . . Drop 20 | . . . . 5 . 4 9 . 2 . . Fire 100 | . 7 15 13 . 2 . 28 1 27 1 6 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 10 | . . . 4 . . . 6 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Met a group of wandering Federalists 167 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 10) 387 | -10/Materials | Discovered new exit (range 7) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 539 | -9/Materials | Identified exit to Mines 539 | -9/Materials | Identified exit to Storage 803 | -9/Materials | Entered Mines 816 | -9/Mines | Assembled infested the area 827 | -9/Mines | Learned location of 1 exit from Materials 839 | -9/Mines | Discovered new exit (range 4) 1127 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1210 | -9/Mines | Learned location of Storage (-9) 1431 | -9/Mines | Discovered new exit (range 10) 1432 | -9/Mines | Met a Derelict testing a Signal Generator 1576 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1577 | -9/Mines | Discovered new exit (range 5) 1584 | -9/Mines | Entered Exiles 1630 | -9/Exiles | Met 8R-AWN 1654 | -9/Exiles | Met EX-HEX 1697 | -9/Exiles | Met EX-BIN 1717 | -9/Exiles | Aligned with FarCom system 1718 | -9/Exiles | Given EX-Vault access code 1757 | -9/Exiles | Opened EX-Vault 1769 | -9/Exiles | Found AWS/Autocannon 1803 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1848 | -9/Exiles | Met EX-DEC 1907 | -9/Exiles | Visited The Gauntlet 2128 | -9/Exiles | Discovered new exit (range 14) 2147 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2147 | -9/Exiles | Entered Mines 2454 | -8/Mines | Discovered new exit (range 16) 2481 | -8/Mines | Entered Materials 2481 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2482 | -8/Materials | Identified exit to Factory 2783 | -8/Materials | Build established: Skirmisher 3150 | -8/Materials | Build established: Scavenger-Bomber 3414 | -8/Materials | Entered Factory 3414 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4021 | -7/Factory | Build established: Scavenger-Tank 5689 | -7/Factory | Identified exit to Lower Caves 6203 | -7/Factory | AWS/Autocannon suddenly broke down 6601 | -7/Factory | Garrison activated, responded to threat 6623 | -7/Factory | Lost 3 parts (1p2u) 6695 | -7/Factory | Entered Lower Caves 6976 | -7/Lower Caves | Found DCF Scrap (11 items) 7231 | -7/Lower Caves | Entered an active Warlord outpost 7242 | -7/Lower Caves | A Commander dispatched an escort 7247 | -7/Lower Caves | Identified exit to Lower Caves 7273 | -7/Lower Caves | Learned Factory trap positions 7273 | -7/Lower Caves | Learned Armory stockpile data 7273 | -7/Lower Caves | Learned Armory security intel 7292 | -7/Lower Caves | Build established: Tank 7871 | -7/Lower Caves | Entered another Lower Caves area 7871 | -7/Lower Caves | Accompanied by 2 allies 7872 | -7/Lower Caves | Commander's escort returned to base 7872 | -7/Lower Caves | Commander's escort returned to base 7936 | -7/Lower Caves | System corruption reached 10% 8001 | -7/Lower Caves | Lost 8 parts (2p2n3u1w) 8033 | -7/Lower Caves | Discovered new exit (range 15) 8360 | -7/Lower Caves | Build established: Scavenger-Gunner 8744 | -7/Lower Caves | Discovered new exit (range 9) 8763 | -7/Lower Caves | Entered Data Miner 8763 | -7/Data Miner | Discovered new exit (range 6) 8793 | -7/Data Miner | Data Conduit disabled 8811 | -7/Data Miner | Core integrity fell below 50% 8820 | -7/Data Miner | Core integrity fell below 20% 8823 | -7/Data Miner | Entered Proximity Caves 8853 | -6/Proximity Caves | Lost 15 parts (2p8n2u3w) 8926 | -6/Proximity Caves | Spotter reported a threat 9096 | -6/Proximity Caves | Build established: Scavenger-Tank 9155 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08849_ System corrupted: Heat flow error (+200). 08883_ System corrupted: Substantial component data lost. 08924_ N-01 Spotter is scanning... 08926_ N-01 Spotter sends a signal. 08926_ ALERT: Unidentified potential threat approaching Complex 0b10. 08953_ System corrupted: Energy discharge (-44). 08998_ QL0ZGSJQIC M|8QLT,2>ZGY%M1GOQHBUDM4OIEQ 09044_ System corrupted: Component data lost. 09103_ System corrupted: Energy discharge (-48). 09119_ System corrupted: Matter fused (-10). 09133_ Lgt. Nuclear Core destroyed. 09141_ Destroyed Axe. 09141_ L-41 Fighter knocked back. 09144_ Slug penetrates Wall. 09144_ G-50 Soldier knocked back. 09147_ Critical hit (Burn: +37). 09147_ G-50 Soldier knocked back. 09151_ Hvy. Assault Rifle destroyed. 09155_ Slug penetrates G-50 Soldier. 09155_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####?????????????????????????????????? | | ???????###### #?????????????????????????????????? | | ???????# ## #?????????????????????????????????? | | ???????# ##?#######????????????????????????? | | ???????# ### #????????????????????????? | | ##?##### # ##????????????????????????? | | ### ## ## #?????????????????????????? | | ### ## ##?????????????????????????? | | ##### ##??????????????????????????? | | #???# ########?????????????????????? | | ##### ### ##????????????????????? | | ### ## ## ##???????????????????? | | ### % ##??????????????????? | | ## ##@ %#??????????????????? | | #### g #?????????????????? | | ### ###### ##??# % #?????????????????? | | #### ##????## ###??? g #?????????????????? | | ### #??????#####????? ????????????????? | | ### ##???????????????? #???????????????? | | ## ##????????????????? #??????????????? | | # ##????????????????? ?????????????? | | #?????????????????? ????????????? | | ##??????????????????#### ####???????????? | | #####???????????????????????# ####??????????????? | | #????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Weapon Shielding 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseWeaponsHumpback Manual? 0 Play Time 00:45:51 Cumulative 75.0 hours Start 2025.05.07 @ 18:39:00 End 2025.05.07 @ 19:24:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 33 Adventurer 6 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac65cd67-9baf-4ac8-a96d-2d1d2edad22f