Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 09:52:09 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (109) 545 Value Destroyed (3137) 3137 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (4353) 4353 TOTAL SCORE: 16115 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 604 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -535 Cogmind --------- Core Integrity 1236/1600 Matter 300/300 Energy 218/220 System Corruption 1% Temperature Cool (5) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer ECM Suite Reaction Control System Improved Power Shielding Zionite Light Carapace Graphene Brace > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (10) --- Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Sensor Array Long-range Sensor Array Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer ECM Suite Reaction Control System Improved Power Shielding Zionite Light Carapace Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Sensor Array Long-range Sensor Array Advanced Terrain Scanner [Rating: 148] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . 1 . 1 . . Utility 11 | . . 1 1 . . . . . 1 2 2 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 123 | 5 9 21 31 9 1 . 1 . 13 3 11 2 . 4 1 12 Power 12 | 1 . 3 1 . . . . . 3 1 . 1 . 1 . 1 Engine 6 | 1 . 2 1 . . . . . 2 . . . . . . . Core 2 | . . 1 . . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . 1 . . 1 . 1 . 1 Propulsion 44 | 2 1 8 15 4 . . . . 5 . 3 1 . 1 1 3 Treads 18 | 2 1 4 11 . . . . . . . . . . . . . Leg 4 | . . 4 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 22 | . . . 4 4 . . . . 5 . 3 1 . 1 1 3 Utility 40 | 1 3 4 8 1 . . . . 5 2 7 . . 2 . 7 Device 17 | 1 1 1 1 . . . . . 2 2 4 . . 1 . 4 Storage 2 | . 2 . . . . . . . . . . . . . . . Processor 8 | . . 1 . 1 . . . . 2 . 3 . . . . 1 Hackware 3 | . . . 2 . . . . . 1 . . . . . . . Protection 10 | . . 2 5 . . . . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 27 | 1 5 6 7 4 1 . 1 . . . 1 . . . . 1 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 14 | . 4 5 4 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . Launcher 5 | . . . 3 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . 1 . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . . 1 . . . . . . 1 Parts Lost 21 | . 1 4 . . . . . . 2 . . . . . 2 12 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 9 | . . 3 . . . . . . 1 . . . . . 1 4 Utility 8 | . 1 1 . . . . . . 1 . . . . . . 5 Weapon 3 | . . . . . . . . . . . . . . . 1 2 Highest Loss Streak 4 | . 1 2 . . . . . . 1 . . . . . 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 11 | 2 11 14 14 9 10 10 9 9 8 8 9 8 9 8 7 7 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | 1 2 3 4 2 4 4 4 4 2 1 2 2 3 2 1 2 Utility 4 | . 5 6 5 3 3 3 2 2 3 6 5 4 4 4 4 4 Weapon 3 | . 2 5 5 3 3 3 3 3 2 1 1 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 37 | . 2 4 8 2 . . 1 . 4 . 6 . . 3 . 7 Power 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 12 | . 1 . 3 1 . . . . 2 . . . . 1 . 4 Utility 16 | . 1 3 2 . . . 1 . 2 . 5 . . . . 2 Weapon 6 | . . . 3 1 . . . . . . 1 . . 1 . . Tool/Special 1 | . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 98 98 80 84 84 89 92 90 92 93 89 90 90 86 78 Engine 6 | . 14 6 7 6 7 7 7 7 8 6 5 . . . . . Core 1 | . . 4 1 . . . . . . 3 5 4 4 1 . . Reactor 1 | . . . . . . . . . . . . 3 4 6 8 7 Treads 13 | . 28 24 34 . . . . . . . . . . . . . Flight 16 | . . . 1 36 38 38 38 38 35 29 26 22 23 26 26 18 Device 11 | . 13 10 3 7 . . . . 10 21 23 27 28 28 30 24 Storage 8 | . 13 11 9 7 7 7 7 7 6 5 5 4 4 4 4 4 Processor 8 | . . 6 8 . 7 7 7 7 8 11 17 14 14 13 13 13 Hackware 3 | . . . . 15 15 15 15 15 5 . . . . . . . Protection 3 | . . 4 14 . . . . . . . . . . 1 . 5 Energy Gun 1 | . 7 . . . . . . . . . . . . . . . Ballistic Gun 7 | . 19 16 13 . . . . . . . . . . . . . Ballistic Cannon 1 | . . 5 3 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 5 6 7 12 15 12 5 8 9 9 8 4 . Peak Build Rating 148 | 5 8 20 26 34 35 31 35 35 63 75 101 117 117 132 132 148 Average Rating 47 | 3 7 15 23 26 31 31 33 35 50 73 93 115 117 130 127 133 On Entrance 55 | . 5 8 20 18 32 31 31 35 35 62 75 98 117 117 132 127 Avg Prop Armor Cover (%) 4 | . . 5 1 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 62 | 8 30 35 51 24 23 21 23 23 31 35 38 46 46 54 48 62 Greatest Support 80 | 40 40 60 80 25 25 25 25 25 37 38 43 51 51 62 62 68 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 5 14 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 5 15 15 15 10 10 10 10 10 10 10 10 10 10 10 9 10 Average Carried 11 | 3 11 14 14 9 9 10 9 10 9 9 9 9 10 9 8 8 Final Capacity 15 | 5 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 4 15 15 10 10 10 10 10 10 9 10 10 10 10 9 9 10 Class Distribution -------------------- 24% | Scavenger-Mutant 23% | Mutant 19% | Hacker-Sprinter 14% | Scout 11% | Infiltrator-Ninja 6% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/DSF Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Infiltrator-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Matter Collected 3806 | 204 420 652 1391 151 154 26 . 10 120 . 156 . 31 210 . 281 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3747 | 46 420 478 1451 58 84 . . 7 360 . 156 . . 394 . 293 Parts 237 | 4 27 35 97 8 6 . . . 12 . 8 . . 19 . 21 Haulers Intercepted 14 | . 2 2 5 . . . . . 3 . . . . 2 . . Recyclers Shooed 4 | . . 1 2 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Combat Hostiles Destroyed 71 | . 6 12 25 4 4 . . 1 4 . . . . 2 . 13 Melee 3 | . . . . . . . . 1 . . . . . 2 . . Guns 31 | . 6 10 15 . . . . . . . . . . . . . Cannons 6 | . . 2 3 . . . . . . . . . . . . 1 AOE 30 | . . . 7 4 4 . . . 4 . . . . . . 11 Classes Destroyed 18 | 1 6 2 3 . 2 . . 1 . . 1 . . 2 . . Worker 7 | . . . 5 . . . . . 1 . . . . 1 . . Builder 3 | . 1 . 1 . . . . . 1 . . . . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . . Hauler 14 | . 2 2 5 . . . . . 3 . . . . 2 . . Recycler 2 | . 1 . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Operator 3 | . . 1 1 . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . 1 . . . . . . . . Watcher 4 | . 1 . 2 . . . . . 1 . . . . . . . Swarmer 32 | . 2 4 3 4 3 . . . 4 . . . . . . 12 Grunt 22 | . 4 6 12 . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Sentry 11 | . . 2 8 . . . . . . . . . . . . 1 Hunter 1 | . . . 1 . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . 2 . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 2 3 5 9 4 3 . . 1 5 . 1 . . 2 . 7 Combat Bots Only 7 | . 2 5 5 4 3 . . 1 4 . . . . 2 . 7 Max Kills in Single Turn 3 | 1 1 1 2 2 3 . . 1 2 . 1 . . 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 3 . . . 2 . . . . . . 3 Melee 1 | . . . . . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Hostile Shots Fired 385 | . 32 81 106 8 3 . . . 31 . 16 . 5 6 6 91 Missed 135 | . 4 13 38 4 2 . . . 17 . 11 . 2 3 . 41 Hits 250 | . 28 68 68 4 1 . . . 14 . 5 . 3 3 6 50 Melee 1 | . . . . . . . . . . . . . 1 . . . Projectile 249 | . 28 68 68 4 1 . . . 14 . 5 . 2 3 6 50 AOE 3 | . . . . . . . . . . . . . 1 . . 2 Critical Strikes 5 | . . 1 3 . . . . . . . . . 1 . . . Actively Blocked 1 | . . . 1 . . . . . . . . . . . . . Damage Taken 4528 | . 350 879 966 68 15 . . . 247 . 95 . 144 64 213 1487 Core 905 | . 56 146 174 18 . . . . 106 . 20 . . 21 . 364 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 104 | . . 12 26 . . . . . . . . . . . . 66 Regen/Repaired (Parts) 44 | . . . 44 . . . . . . . . . . . . . Core Remaining (%) 87 | 100 77 63 68 . . . . 97 87 100 98 . 100 . 98 77 Volleys Fired 273 | 16 40 71 99 4 3 . . . 3 . . . . . . 37 Largest 2 | 1 2 2 2 2 1 . . . 1 . . . . . . 1 Hottest 120 | 50 100 58 66 72 39 . . . 39 . . . . . . 120 Shots Fired 468 | 16 81 132 189 7 3 . . . 3 . . . . . . 37 Gun 361 | 16 81 114 150 . . . . . . . . . . . . . Cannon 68 | . . 18 22 . . . . . . . . . . . . 28 Launcher 39 | . . . 17 7 3 . . . 3 . . . . . . 9 Special . | . . . . . . . . . . . . . . . . . Kinetic 379 | . 75 132 172 . . . . . . . . . . . . . Thermal 50 | 16 6 . . . . . . . . . . . . . . 28 Explosive 39 | . . . 17 7 3 . . . 3 . . . . . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 7 12 10 7 3 5 . . . . . . . . . . 3 Robot Miss Streak 5 | 2 3 5 5 . . . . . 3 . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 301 | 13 52 84 103 2 4 . . 1 10 1 9 . . 14 . 8 Core Hits 171 | 3 21 31 66 4 5 . . 1 12 . 2 . . 6 . 20 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . Critical Strikes 8 | 2 2 1 . . . . . . . . . . . 2 . 1 Burn 4 | 2 2 . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 2 . . Melee Attacks 164 | . . . . 7 18 . 1 4 34 9 38 9 2 34 2 6 Impact . | . . . . . . . . . . . . . . . . . Slashing 164 | . . . . 7 18 . 1 4 34 9 38 9 2 34 2 6 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 2 . . . 5 . 5 . . 10 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . 1 1 . 1 . . . . . Damage Inflicted 9428 | 161 496 1039 2977 276 377 . . 41 936 50 573 . . 898 . 1604 Guns 2881 | 161 482 755 1483 . . . . . . . . . . . . . Cannons 635 | . . 256 211 . . . . . . . . . . . . 168 Explosions 3649 | . . 28 1283 276 251 . . . 375 . . . . . . 1436 Melee 2249 | . . . . . 126 . . 41 561 50 573 . . 898 . . Ramming 14 | . 14 . . . . . . . . . . . . . . . Kinetic 3136 | . 431 1011 1694 . . . . . . . . . . . . . Thermal 478 | 161 51 28 . . . . . . 70 . . . . . . 168 Explosive 3551 | . . . 1283 276 251 . . . 305 . . . . . . 1436 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2249 | . . . . . 126 . . 41 561 50 573 . . 898 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 3 . . . . . . . . . 1 . . 2 4 1 Average Corruption 1 | . 2 . . . . . . . . . 1 . . 2 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 25 | . 16 . . . . . . . . . . . . 2 2 5 Message Errors 6 | . 3 . . . . . . . . . . . . . 1 2 Matter Fused 7 | . 4 . . . . . . . . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 5 | . 4 . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . 2 . . . . . . . . . . . . 1 . . Misfires 1 | . 1 . . . . . . . . . . . . . . . Alerts 2 | . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 385 | . . 23 31 2 69 . . . 52 30 63 . . 87 . 28 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 136 | . . 23 31 2 . . . . 52 . . . . . . 28 Melee 249 | . . . . . 69 . . . . 30 63 . . 87 . . Knockbacks 7 | . . 6 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . 5 1 . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . 85 . . . . . . . . . . . . . 84 Shots 3 | . . 1 . . . . . . . . . . . . . 2 Rammed 2 | . 2 . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 149 | 70 78 16 129 2 6 2 2 2 60 . . . . . . 149 Average Temperature 20 | 32 15 4 26 2 2 2 2 2 19 . . . . . . 47 Received Heat Transfer 939 | . 180 276 423 . 9 . . . 24 . . . . 9 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 3 | 2 1 . . . . . . . . . . . . . . . Heat Transferred 1223 | 629 296 50 . . . . . . 100 . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Maximum Alert Level 3 | . . 1 2 2 . . . . 1 . . . . . . 3 Low Security (%) 69 | 100 100 50 42 . . . . . 99 100 100 100 100 100 100 35 Level 1 17 | . . 49 24 94 . . . . . . . . . . . 3 Level 2 10 | . . . 32 5 . . . . . . . . . . . 27 Level 3 3 | . . . . . . . . . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 763 | 5 55 274 552 408 . . . . 204 99 30 6 7 141 91 763 Initial 241 | . . 9 72 241 . . . . . 99 28 . 3 3 76 . Average 153 | . 9 164 256 355 . . . . 71 74 6 1 6 62 16 425 Influence Increases 4327 | 10 240 545 940 297 70 . . 18 524 49 118 14 4 314 24 1160 Destroy 0b10 Robot/C 1620 | . 120 240 500 80 60 . . . 160 . . . . 60 . 400 Destroy 0b10 Robot/NC 210 | 10 25 15 80 . . . . 10 35 . 10 . . 25 . . Destroy Leader 410 | . 46 64 154 10 10 . . . 40 . . . . 26 . 60 Allied During Kill 153 | . . . . . . . . 8 32 . . . . 37 . 76 Successful Hack 134 | . 19 17 . 22 . . . . 24 24 . . . 28 . . Disable Machine 300 | . . 30 45 45 . . . . 60 15 15 . . 15 . 75 Destroy Structure 765 | . . 29 71 35 . . . . 53 10 48 14 4 93 9 399 Partial Spotted 285 | . . . . 15 . . . . 75 . 15 . . 30 15 135 Lose Combat Pursuer 450 | . 30 150 90 90 . . . . 45 . 30 . . . . 15 Influence Decreases 3610 | 10 216 397 581 420 282 58 138 18 320 195 176 10 1 185 160 443 Entered New Map 933 | . . 15 100 290 152 38 138 . . 105 30 . 1 4 60 . Time Decay 2185 | 10 206 340 481 130 130 20 . 18 220 90 146 10 . 141 20 223 Lost Part 173 | . 10 40 . . . . . . 20 . . . . . 20 83 Lost Ally 317 | . . . . . . . . . 80 . . . . 40 60 137 Purge Threat 2 | . . 2 . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 2 6 1 . . . . 6 2 6 . 1 4 1 5 Investigation 11 | . 1 1 . 1 . . . . 2 2 1 . . 2 . 1 Extermination 10 | . . . . . . . . . 1 . 3 . . 2 1 3 Reinforcement 10 | . 1 1 2 . . . . . 3 . 2 . 1 . . . Assault 2 | . . . 1 . . . . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Distress Signals 20 | . 2 . 4 . . . . . 3 . 3 . . 2 . 6 Communications Jammed 25 | . . . . . . . . . . . . . . 6 . 19 Distress Signals 16 | . . . . . . . . . . . . . . 6 . 10 Times Spotted 216 | . 12 19 41 13 8 . . 2 22 1 32 . 4 10 8 44 Peak Tracking Total 14 | . 5 5 7 6 3 . . 2 5 1 14 . 3 3 4 8 Tactical Retreats 35 | . 2 4 4 2 2 . . . 2 . 5 . . 1 2 11 ECM-based Alert Blocks 45 | . . . . . . . . . . . 21 . . 3 4 17 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Traps Triggered 9 | . 3 1 . . . . . . 2 . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Machines Disabled 20 | . . 2 3 3 . . . . 4 1 1 . . 1 . 5 Max in Single Turn 2 | . . 2 1 1 . . . . 2 1 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Machines Accessed 42 | . 5 4 6 6 . . . . 7 1 5 1 . 3 2 2 Terminals 15 | . 4 3 3 3 . . . . . . . 1 . . . 1 Fabricators 5 | . . . . 1 . . . . 3 . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . 3 . 2 . . . . . Scanalyzers 8 | . . 1 1 . . . . . 1 1 1 . . 2 1 . Garrison Access 6 | . . . 1 1 . . . . . . 2 . . . 1 1 Total Hacks 95 | . 10 12 17 15 . . . . 16 5 8 1 . 4 2 5 Successful 39 | . 4 3 7 4 . . . . 11 3 1 1 . 4 . 1 Failed 56 | . 6 9 10 11 . . . . 5 2 7 . . . 2 4 Catastrophic 9 | . . 1 . 4 . . . . 1 . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 128 | . 1 1 3 5 . . . . 26 2 35 2 . 23 5 25 Terminals 40 | . 8 9 9 10 . . . . . . . 1 . . . 3 Fabricators 10 | . . . . 1 . . . . 8 . . . . 1 . . Repair Stations 5 | . . . 2 3 . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . 4 . 3 . . . . . Scanalyzers 20 | . . 3 3 . . . . . 4 5 1 . . 3 1 . Garrison Access 11 | . . . 3 1 . . . . . . 4 . . . 1 2 Terminal Hacks 12 | . 3 2 3 3 . . . . . . . 1 . . . . Part Schematic 2 | . . . . 2 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . 2 . . . . 1 . . Network Status 2 | . . . . 1 . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . 3 . 1 . . . . . Retrieve Components 5 | . 1 . . . . . . . 3 . 1 . . . . . Scanalyzer 13 | . . 1 2 . . . . . 4 3 . . . 3 . . Insert Component 3 | . . . . . . . . . 2 . . . . 1 . . Analyze 2 | . . . . . . . . . 2 . . . . . . . Retrieve Study 8 | . . 1 2 . . . . . . 3 . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 4 4 4 . . . . 7 1 4 1 . 2 2 1 Full Trace Events 5 | . . . . 1 . . . . 2 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . 2 . . 15 . 1 . 12 . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . 64 . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . Part Studies Acquired 7 | . . 1 2 . . . . . . 2 . . . 2 . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 60 | . . . 60 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 2 . . . . . . . 6 . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Total Allies 34 | . . . . . . . 9 . 6 . 1 . . 5 1 12 Largest Group 9 | . . . . . . . 9 9 5 . 1 . . 4 2 3 Highest-Rated Group 345 | . . . . . . . 310 307 242 . 29 . . 345 162 345 Highest-Rated Ally 122 | . . . . . . . 41 41 70 . 29 . . 115 115 122 Zionite Dispatches 11 | . . . . . . . . . 2 . 2 . . 2 . 5 Heavy 1 | . . . . . . . . . . . . . . . . 1 Light 4 | . . . . . . . . . 1 . . . . 1 . 2 Recon 1 | . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 Demo 3 | . . . . . . . . . 1 . . . . 1 . 1 Melee Resupply 1 | . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 131 | . . . . . . . . 5 33 . . . . 30 4 59 Total Damage 5023 | . . . . . . . . 125 727 . . . . 1221 148 2802 Kills 17 | . . . . . . . . 1 5 . . . . 3 . 8 Allies Corrupted 7 | . . . . . . . . . 2 . . . . 2 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Active Infowar (turns) 3901 | 38 938 . 303 266 . . . . 447 186 560 98 14 347 116 588 Optics 2111 | . . . . . . . . . 202 186 560 98 14 347 116 588 Sensors 2236 | . . . . . . . . . 355 186 560 98 14 347 116 560 Terrain 1127 | . . . . . . . . . . 184 394 95 14 216 116 108 Structural 2712 | . . . 303 266 . . . . 427 186 560 98 14 347 116 395 Seismic 976 | 38 938 . . . . . . . . . . . . . . . Jamming 955 | . . . . . . . . . . . . . . 320 116 519 ECM 1123 | . . . . . . . . . . . 149 4 . 326 116 528 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . Zionite Intel Received 22 | . . . . . . . . . 3 . 9 . . 5 1 4 Emergency Access 2 | . . . . . . . . . . . 1 . . . . 1 Guard Positions 2 | . . . . . . . . . . . 1 . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . 1 . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . 1 . 1 . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . Unaware Analyses 3 | . . . . . . . . . 1 . 1 . . 1 . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 3 | . . . . . . . . . 1 . . . . 1 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Turns Passed 7091 | 128 1004 904 1358 268 263 54 473 228 502 186 560 98 14 347 116 588 Spaces Moved 10525 | 56 530 379 571 803 827 232 1124 243 1195 534 1358 220 36 845 357 1215 Core 6 | 6 . . . . . . . . . . . . . . . . Treads 1503 | 50 530 359 564 . . . . . . . . . . . . . Legs 20 | . . 20 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8996 | . . . 7 803 827 232 1124 243 1195 534 1358 220 36 845 357 1215 Fastest Speed 20 | 50 160 160 29 23 23 23 23 23 20 26 26 28 28 25 25 25 Average Speed 45 | 148 160 168 159 24 23 23 23 23 23 26 27 28 28 25 25 31 Slowest Speed 240 | 160 160 240 162 29 23 23 23 23 26 26 28 28 28 100 27 36 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . 4 . . . . 1 2 10 3 . 1 6 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 72 33 52 22 65 45 89 40 43 17 44 9 50 35 56 41 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 21 | . . . . . 1 . 3 . 9 . . . . 4 2 2 Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 2 1 1 . . . . . . . . Spaces Dug 128 | . . . . 5 31 . . 2 15 5 24 7 2 10 2 25 Terrain Destroyed 437 | . . 25 96 55 43 . . 2 37 5 24 7 2 10 2 129 Melee 90 | . . . . 5 13 . . 2 15 5 24 7 2 10 2 5 Projectile 24 | . . 1 1 . . . . . . . . . . . . 22 AOE 323 | . . 24 95 50 30 . . . 22 . . . . . . 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Res Tes Acc Total 12242 | 85 619 547 875 857 871 231 1336 409 1375 564 1502 246 37 949 374 1365 Wait 895 | . 14 36 109 8 11 . 209 162 100 16 58 16 . 61 13 82 Move 10439 | 55 529 378 570 794 826 231 1123 242 1192 529 1338 214 35 842 344 1197 Hop 33 | . . . . 4 . . . . 1 2 9 2 . 1 6 8 Pick Up 114 | 9 18 13 16 8 3 . 1 . 13 3 12 2 . 4 1 11 Fast Attach 27 | . 1 6 3 6 . . 1 . 4 . 3 . . 1 . 2 Attach 53 | 5 2 5 4 4 1 . . . 7 2 2 2 . 2 1 16 Detach 9 | . . . . 3 1 . . . . . . . . . . 5 Swap 90 | . 6 16 33 4 5 . . . 4 2 15 1 . 3 . 1 Drop 128 | . 7 22 41 15 3 . 1 . 14 1 17 2 . 5 . . Fire 273 | 16 40 71 99 4 3 . . . 3 . . . . . . 37 Melee 145 | . . . . 7 18 . 1 3 27 9 33 7 2 30 2 6 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . 8 . 15 . . . . . Rewire 11 | . . . . . . . . 2 2 . . . . . 7 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -3/Research -3/DSF -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 5) 580 | -10/Materials | Discovered new exit (range 7) 1015 | -10/Materials | Discovered new exit (range 10) 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -9/Materials | Discovered new exit (range 10) 2033 | -9/Materials | Build established: Scavenger-Mutant 2037 | -9/Materials | Entered another Materials area 2037 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -8/Materials | Discovered new exit (range 10) 2563 | -8/Materials | Repaired Enh. Autogun 2996 | -8/Materials | Garrison activated, responded to threat 3173 | -8/Materials | Discovered new exit (range 14) 3237 | -8/Materials | First assault squad dispatched 3395 | -8/Materials | Entered Factory 3395 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3542 | -7/Factory | Discovered new exit (range 9) 3662 | -7/Factory | Identified exit to Lower Caves 3663 | -7/Factory | Entered Lower Caves 3697 | -7/Lower Caves | Encountered a Warlord checkpoint 3704 | -7/Lower Caves | Learned location of Zion (-7) 3807 | -7/Lower Caves | Build established: Hacker-Sprinter 3925 | -7/Lower Caves | Discovered new exit (range 5) 3926 | -7/Lower Caves | Identified exit to Lower Caves 3926 | -7/Lower Caves | Entered another Lower Caves area 3978 | -7/Lower Caves | Discovered new exit (range 8) 3979 | -7/Lower Caves | Identified exit to Zion 3980 | -7/Lower Caves | Entered Zion 3999 | -7/Zion | Discovered new exit (range 10) 4043 | -7/Zion | Learned location of Quarantine (-3) 4189 | -7/Zion | Met Imprinter 4193 | -7/Zion | Imprinted 4195 | -7/Zion | Declared Zion's savior 4214 | -7/Zion | Gained Derelict followers 4244 | -7/Zion | Identified exit to Proximity Caves 4453 | -7/Zion | Entered Proximity Caves 4453 | -6/Proximity Caves | Accompanied by 9 allies 4508 | -6/Proximity Caves | Spotted B-75 Beast 4516 | -6/Proximity Caves | Discovered new exit (range 10) 4518 | -6/Proximity Caves | Identified exit to Factory 4681 | -6/Proximity Caves | Entered Factory 4681 | -6/Factory | Accompanied by 3 allies 4681 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4717 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4718 | -6/Factory | Zion Demo squad teleported in 4875 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4876 | -6/Factory | Zion Light squad teleported in 4948 | -6/Factory | Fabricated Impulse Thruster Array (x1) 5036 | -6/Factory | Discovered new exit (range 22) 5110 | -6/Factory | Spotted B-75 Beast 5121 | -6/Factory | Build established: Scout 5146 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5183 | -6/Factory | Identified exit to Factory 5183 | -6/Factory | Entered another Factory area 5183 | -5/Factory | Evolved 2 slots: Utility x2 5307 | -5/Factory | Discovered new exit (range 22) 5326 | -5/Factory | Discovered new exit (range 9) 5368 | -5/Factory | Identified exit to Factory 5369 | -5/Factory | Entered another Factory area 5369 | -4/Factory | Evolved 2 slots: Utility x2 5381 | -4/Factory | Retrieved Zion intel report: Active Terminals 5399 | -4/Factory | Retrieved Zion intel report: Active Garrisons 5423 | -4/Factory | Retrieved Zion intel report: Guard Positions 5448 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5558 | -4/Factory | Retrieved Zion intel report: Emergency Access 5575 | -4/Factory | Retrieved Zion intel report: Trap Installations 5603 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5604 | -4/Factory | Zion Recon squad teleported in 5776 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5822 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5823 | -4/Factory | Zion Melee Resupply teleported in 5891 | -4/Factory | Discovered new exit (range 15) 5895 | -4/Factory | Identified exit to Research 5929 | -4/Factory | Entered Research 5929 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6024 | -3/Research | Identified exit to DSF 6027 | -3/Research | Entered DSF 6035 | -3/DSF | Discovered new exit (range 20) 6041 | -3/DSF | Identified exit to Research 6041 | -3/DSF | Entered Research 6041 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6101 | -2/Research | Zion Light squad teleported in 6194 | -2/Research | Build established: Infiltrator-Ninja 6222 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 6229 | -2/Research | Retrieved Zion intel report: Active Garrisons 6230 | -2/Research | Zion Demo squad teleported in 6242 | -2/Research | Retrieved Zion intel report: Unaware Analyses 6279 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 6329 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 6359 | -2/Research | Discovered new exit (range 7) 6362 | -2/Research | Identified exit to Testing 6388 | -2/Research | Entered Testing 6388 | -2/Testing | Accompanied by 2 allies 6414 | -2/Testing | Rewired PL-YW8HEKBFPL 6486 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 6492 | -2/Testing | Discovered new exit (range 19) 6500 | -2/Testing | Identified exit to Access 6504 | -2/Testing | Entered Access 6504 | -1/Access | Evolved 2 slots: Utility x2 6593 | -1/Access | Spotted B-99 Colossus 6595 | -1/Access | Zion Heavy squad teleported in 6656 | -1/Access | Zion Light squad teleported in 6670 | -1/Access | Lost 4 parts (2n1u1w) 6741 | -1/Access | Destroyed 7 combat bots 6789 | -1/Access | Retrieved Zion intel report: Guard Positions 6790 | -1/Access | Zion Light squad teleported in 6866 | -1/Access | P-80 Master assimilated allied 6U-SNN(z) 6885 | -1/Access | Retrieved Zion intel report: Emergency Access 6886 | -1/Access | Zion Demo squad teleported in 6892 | -1/Access | Energy Cycler disabled 6900 | -1/Access | Build established: Infiltrator-Scout 6920 | -1/Access | Retrieved Zion intel report: Component Stockpiles 6933 | -1/Access | Lost 3 parts (1p1u1w) 6958 | -1/Access | Spotted B-99 Colossus 6965 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 6966 | -1/Access | Zion Hacker squad teleported in 7003 | -1/Access | Lost 3 allies 7004 | -1/Access | First assault squad dispatched 7010 | -1/Access | Spotted B-99 Colossus 7010 | -1/Access | Spotted B-99 Colossus 7078 | -1/Access | Discovered new exit (range 6) 7079 | -1/Access | Identified exit to Surface 7092 | *** | Escaped! Last Messages --------------- 06972_ Slug penetrates Terminal. 06972_ Slug penetrates Wall. 06982_ Acquired Reaction Control System. 06989_ System corrupted: Heat flow error (+174). 07004_ ALERT: Unidentified disturbance in Zone 3N, assault force dispatched. 07056_ 7CMKIN8S>4STVL7EU9PQBUTA %U 07056_ Slug penetrates Wall. 07059_ BG-KT3(p) destroyed. 07062_ Y-72 Warden suffers critical hit (Meltdown). 07065_ Acquired 83 matter. 07073_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9K. 07077_ Connecting with Terminal... 07077_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 07078_ The Access Shell folds into the floor. 07078_ EXIT=FOUND 07079_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# ??? | | ????????????????????????????????????????????# ??? | | ????????????????????????????????????????????# ??? | | ????????????????????????????????????????????# ??? | | ????????????????????????????????????????????# ??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ???????? ########################+######## ##! | | ???????? " # | | ?????????"T + | | ??????????????????### ""############### # | | ????????????????????# ""#?????????????# # | | ????????????????????# ""#?????????????# #? | | ????????????????????# T#?????????????# #? | | ????????????????????# ""#?????????????# #?? | | ????????????????????# ""#?????????????# #?? | | ???????????????????## ""##????????????# #?? | | ???????????????????# #????????????# #?? | | ???????????????????## ##???########## ### | | ????????????????????# p #????# * # # | | ????????????????????# #????# # ! # | | ????????????????????# #????# + %= # | | ????????????????????# @" #????# # # | | ??????????????+?????# "" #????#[ # # | | ????????????????????# #????# ## ## | | ????????????????????# #????######### #? | | ????????????????????# #??????####### #? | | ????????????????????#""""""""""#??????+ #? | | ??????????????????????????????????????####### ## | | ????????????????????????????????????????????# =!# | | ????????????????????????????????????????????# !%# | | ??????????????????????????????????!?????????# *=# | | ??????????????????????BB BB??????????????# #[ | | ??????????????????????BB BB??????????????# # | | ??????????????????????? ???????????????# # | | ??????????????????????? ???????????????# # | | ??????????????????????? ???????????????# + | | ??????????????????????? ???????????????# # | | ???????????????????????# #???????????????# # | | ???????????????????????# #???????????????# # | | ?????????????????????### #???????????????# # | | ????????????????????? #???????????????# # | | ?????????????????????? #???????????????# # | | ?????????????????????? +???????????????# # | | ??????????????????????? +???????????????# ## | | ???????????????????????# #???????????????# #? | | ???????????????????????# #???????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 46 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Power Amplification 30 Armor Coverage 400 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 77 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Gravity Neutralizer | -7/Factory | Hacked Power Maul | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Energy Well | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Cld. VTOL Module | -6/Factory | Scanalyzed Kinetic Spear | -4/Factory | Z-intel Hvy. Tesla Rifle | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Prc. Rocket Launcher | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded Repaired ---------- Enh. Autogun | 72% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked VTOL Module | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Field Propulsion Drive | -5/Factory | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Field Propulsion Array | -2/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed CloakingPointDirector Manual? 0 Play Time 02:09:54 Cumulative 218.5 hours Start 2026.04.19 @ 07:43:11 End 2026.04.19 @ 09:52:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 136 Adventurer 4 Explorer 0 Win Type 0 Total 41 Types 40/0/1/0/0/0/0/0/0/0 Lore% 85 Gallery% 63 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e75df491-174f-41ee-8536-163d388e09c0