Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 21:27:57 Player: Chemicalcaffe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (3064) 3064 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7164 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 207/300 Energy 290/290 System Corruption 2% Temperature Cool (9) Movement Core (1650) Ox32 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Power Shielding Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Micro Nuclear Core Light Fission Core Improved Reaction Control System Improved Power Shielding Improved Power Shielding Improved Power Shielding High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg Heat Sink Improved Heat Sink Cooling System Cooling System Visual Processing Unit Advanced Visual Processing Unit Sensor Array Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Beam Rifle Particle Gun EM Pulse Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 4 | . . 2 . 2 . . Weapon 1 | . . . . . . 1 Parts Attached 105 | 6 10 12 31 2 23 21 Power 17 | 1 1 3 4 . 3 5 Engine 14 | 1 . 3 3 . 2 5 Core 3 | . 1 . 1 . 1 . Reactor . | . . . . . . . Propulsion 38 | 2 6 2 15 1 8 4 Treads 14 | 2 2 2 1 . 4 3 Leg 22 | . 2 . 14 1 4 1 Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 26 | 1 3 3 4 1 7 7 Device 8 | . . 3 2 . 2 1 Storage 4 | 1 3 . . . . . Processor 5 | . . . 2 . 1 2 Hackware . | . . . . . . . Protection 9 | . . . . 1 4 4 Artifact . | . . . . . . . Weapon 24 | 2 . 4 8 . 5 5 Energy Gun 18 | . . 4 7 . 5 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 66 | . 1 7 17 . 16 25 Power 12 | . 1 2 2 . 2 5 Propulsion 23 | . . 2 9 . 4 8 Utility 14 | . . . 2 . 7 5 Weapon 17 | . . 3 4 . 3 7 Highest Loss Streak 15 | . 1 6 7 . 15 10 To Critical Strikes 2 | . . 1 . . . 1 Average Slot Usage (%) 84 | . 84 80 91 92 87 65 Engine 7 | . 6 6 8 7 5 9 Core 1 | . 6 4 . . 1 . Treads 9 | . 18 20 2 . 10 7 Leg 14 | . 3 . 26 30 18 3 Device 9 | . . 16 9 7 8 3 Storage 9 | . 14 11 9 7 7 6 Processor 11 | . . . 17 15 14 18 Protection 1 | . . . . 7 5 6 Energy Gun 10 | . . 12 13 7 12 4 Energy Cannon 1 | . . . 2 7 1 . Ballistic Gun 4 | . 28 7 . . . . Peak Build Rating 42 | 6 8 18 29 37 42 40 Average Rating 20 | 3 6 12 22 35 34 30 On Entrance 18 | . 6 8 18 29 37 34 Naked Turns . | . . . . . . . Heaviest Build 113 | 10 87 99 99 113 113 111 Greatest Support 112 | 40 40 40 60 61 112 61 Greatest Overweight (x) 34 | 1 2 4 29 2 1 34 Average Overweight (x) 1 | . . 2 2 1 . 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 25 Most Carried 25 | 7 8 22 25 24 25 12 Average Carried 16 | 3 6 16 22 22 15 8 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | 4 6 22 24 24 10 7 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1303 | 223 148 185 236 . 265 246 Remotely . | . . . . . . . Salvage Created 3137 | . 210 642 1267 . 569 449 Parts 169 | . 17 45 60 . 26 21 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 67 | . 7 13 28 . 11 8 Guns 57 | . 7 12 24 . 11 3 Cannons 8 | . . . 3 . . 5 Classes Destroyed 13 | . 3 3 3 . 2 2 Worker 4 | . . 1 2 . . 1 Hauler 2 | . . 2 . . . . Recycler 2 | . . . 1 . . 1 Watcher 5 | . 1 2 2 . . . Swarmer 9 | . 3 . 6 . . . Grunt 37 | . 4 11 15 . 7 . Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 . . 1 Sentry 9 | . . 2 5 . . 2 Specialist 3 | . . . . . 3 . Hunter 4 | . . . 1 . . 3 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 8 | . 3 8 6 . 3 3 Combat Bots Only 6 | . 3 3 6 . 3 2 Max Kills in Single Turn 2 | . 2 2 2 . 1 2 Gunslinging 1 | . 1 . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 955 | . 46 108 200 . 226 375 Missed 292 | . 21 33 51 . 74 113 Damage Taken 9838 | . 269 979 2057 . 3093 3440 Core 1835 | . 66 141 303 . 462 863 Absorbed by Shields 165 | . . . . . . 165 Redirected to Shielding 284 | . . . . . . 284 Core Remaining (%) 63 | 100 73 64 44 . 34 . Volleys Fired 278 | . 29 57 97 . 52 43 Largest 2 | . 2 2 2 . 2 2 Hottest 126 | . 40 121 126 . 126 96 Shots Fired 479 | . 58 108 166 . 91 56 Gun 428 | . 58 108 152 . 82 28 Cannon 51 | . . . 14 . 9 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 154 | . 58 62 . . . 34 Thermal 309 | . . 44 164 . 82 19 Explosive . | . . . . . . . Electromagnetic 16 | . . 2 2 . 9 3 Robot Hit Streak 17 | . 7 9 13 . 13 17 Robot Miss Streak 6 | . 2 6 3 . 5 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . 3 2 3 . 5 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 340 | . 36 64 123 . 72 45 Core Hits 164 | . 17 33 59 . 26 29 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 1 2 5 . 6 4 Burn 11 | . . 1 5 . 5 . Destroy 2 | . 1 1 . . . . Blast 3 | . . . . . . 3 Corrupt 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5684 | . 309 685 2237 . 1285 1168 Guns 4565 | . 303 685 2015 . 1123 439 Cannons 1102 | . . . 211 . 162 729 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 17 | . 6 . 11 . . . Kinetic 1473 | . 303 306 . . . 864 Thermal 4040 | . . 367 2226 . 1196 251 Explosive . | . . . . . . . Electromagnetic 154 | . . 12 . . 89 53 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 3 | . 1 . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 1918 | . 38 33 154 . 1918 72 Average Temperature 145 | . 13 8 27 . 428 25 Received Heat Transfer 2661 | . 117 468 909 . 774 393 Effects 23 | . . . . . 23 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Matter Decay 3 | . . . . . 3 . Short Circuit 4 | . . . . . 4 . Damage (minor) 5 | . . . . . 5 . Damage (major) 3 | . . . . . 3 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 14 | . . 3 8 . 2 1 Heat Transferred 9573 | . . 952 5217 . 2886 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 402 | . 197 152 402 182 240 126 Initial 182 | . . . 63 182 130 126 Average 122 | . 75 61 160 182 198 82 Maximum Alert Level 2 | . . . 2 . 1 . Low Security (%) 83 | 100 100 100 70 100 50 100 Level 1 16 | . . . 28 . 49 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 16 | . 1 3 4 . 2 6 Investigation 3 | . . 1 2 . . . Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 2 1 . 2 1 Assault 1 | . . . 1 . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 6 | . 1 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 11 20 42 . 13 15 Peak Tracking Total 6 | . 3 4 6 . 5 6 Tactical Retreats 4 | . . . 4 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 4 | . . . 3 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 6 | . . 1 4 1 . . Terminals 4 | . . 1 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 22 | . . 3 17 2 . . Successful 13 | . . . 12 1 . . Failed 9 | . . 3 5 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . . 3 4 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . 9 . . . Garrison Access 4 | . . . 4 . . . Terminal Hacks 4 | . . . 3 1 . . Record 2 | . . . 2 . . . Open DSF 1 | . . . . 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 2 . . . Full Trace Events 3 | . . 1 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4983 | 82 529 1022 2081 140 475 654 Spaces Moved 1448 | 46 251 244 595 59 136 117 Core 17 | 7 . . 1 . . 9 Treads 589 | 39 137 244 79 . 29 61 Legs 752 | . 24 . 515 59 107 47 Wheels . | . . . . . . . Hover 90 | . 90 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 320 190 192 160 192 Average Speed 269 | 145 170 334 282 231 198 435 Slowest Speed 1750 | 160 320 480 1500 265 240 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 45 19 50 2 78 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 2 . . 1 Melee . | . . . . . . . Projectile 3 | . . . 2 . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2087 | 61 303 355 834 62 255 217 Wait 109 | . . 17 63 . 11 18 Move 1442 | 45 250 243 594 58 135 117 Hop . | . . . . . . . Pick Up 116 | 10 8 26 34 2 18 18 Fast Attach . | . . . . . . . Attach 74 | 6 1 10 20 1 16 20 Detach . | . . . . . . . Swap 31 | . 9 2 11 1 7 1 Drop 34 | . 5 . 13 . 16 . Fire 278 | . 29 57 97 . 52 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 8) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Utility x2 1046 | -9/Materials | Lost 6 parts (1p2n3w) 1407 | -9/Materials | Build established: Scavenger-Mutant 1481 | -9/Materials | Discovered new exit (range 11) 1484 | -9/Materials | Discovered new exit (range 12) 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Propulsion x2 2920 | -8/Materials | Lost 5 parts (1p2n1u1w) 3075 | -8/Materials | Lost 7 parts (1p4n1u1w) 3295 | -8/Materials | Core integrity fell below 50% 3306 | -8/Materials | Build established: Mutant 3678 | -8/Materials | Discovered new exit (range 8) 3704 | -8/Materials | Identified exit to Garrison 3715 | -8/Materials | Entered Factory 3715 | -7/Factory | Evolved 2 slots: Utility x2 3855 | -7/Factory | Identified exit to DSF 3855 | -7/Factory | Entered DSF 3879 | -7/DSF | Additional patrols routed to DSF 3942 | -7/DSF | Discovered new exit (range 19) 4144 | -7/DSF | Sterilization system engaged 4147 | -7/DSF | Lost 15 parts (2p4n6u3w) 4164 | -7/DSF | Ambient heat levels rising (+10) 4179 | -7/DSF | Ambient heat levels rising (+10) 4194 | -7/DSF | Ambient heat levels rising (+10) 4209 | -7/DSF | Ambient heat levels rising (+10) 4224 | -7/DSF | Ambient heat levels rising (+10) 4239 | -7/DSF | Ambient heat levels rising (+10) 4254 | -7/DSF | Ambient heat levels rising (+10) 4269 | -7/DSF | Ambient heat levels rising (+10) 4284 | -7/DSF | Ambient heat levels rising (+10) 4299 | -7/DSF | Ambient heat levels rising (+10) 4314 | -7/DSF | Ambient heat levels rising (+10) 4325 | -7/DSF | Core integrity fell below 50% 4329 | -7/DSF | Ambient heat levels rising (+10) 4330 | -7/DSF | Entered Factory 4330 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4466 | -6/Factory | Lost 10 parts (2p4n2u2w) 4699 | -6/Factory | Garrison activated, responded to threat 4731 | -6/Factory | Core integrity fell below 50% 4788 | -6/Factory | Lost 7 parts (2p1n2u2w) 4973 | -6/Factory | Core integrity fell below 20% 4984 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-54 Guardian destroyed. R-10 Processor collects Com. Wheel. R-10 Processor collects Lgt. Treads. R-10 Processor collects Corrupted Targeting Computer. ALERT: Cargo convoy en route, clear transfer corridor. U-05 Engineer destroyed. R-10 Processor collects Med. Storage Unit. Gauss Cannon destroyed. R-10 Processor collects Wheel. R-10 Processor collects Imp. Deuterium Engine. Acquired 45 matter. W-25 Informer sends out distress signal. Lgt. Deuterium Engine destroyed. Critical hit (Burn: +37). Lgt. Treads destroyed. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????? ???????????????????????? | | ????????# ^ ???????????????????????? | | ????????# ^ ^ ?##????????????????????? | | ????????# # ????????????????????? | | ????????# # ????????????????????? | | ????????# # ???????????????????? | | ????????+ # ??????????????????? | | ????????# # "? #???????????????? | | ?????""?#*! # " #???????????????? | | ?????""?#%! # #???????????????? | | ?????"" #= # """ #???????????????? | | ??????" # p # """ ##############??? | | ??????? # # """ # #??? | | ??????? # # "" # """"""" #??? | | ????????; + "" # """"""" #??? | | ????????# wgg# # """"""" #??? | | ????????# # # """"""" #??? | | ????????# ##### # #??? | | ????????# =%%g ! #??? | | ????????# % ! % # #??? | | ????????# % # #??? | | ????????#%% % + #??? | | ????????# % % #??? | | ????????# @% # #??? | | ????????# % % ##############??? | | ????????# " % %%% #??????? | | ????????# T% " #??????? | | ????????#" #??????? | | ????????# #??????? | | ????????# #??????? | | ????????# ;####+###########??????? | | ????????# % # #????????????? | | ????? # #????????????? | | ???# ##### #### #????????????? | | ?????????# ???# #????????????? | | ?????????# ???# #????????????? | | ?????????#+???# #????????????? | | ????????? ???# #????????????? | | ????????? ???# #????????????? | | ????????? ???###########????????????? | | ????????? ??????????????????????????? | | ????????? ??????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Challenges ------------ None Game ------ Seed LauncherPulseStreamer Manual? 0 Play Time 01:01:49 Cumulative 6.7 hours Start 2024.10.20 @ 20:27:00 End 2024.10.20 @ 21:27:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c58634d2-1d02-46c9-b7cd-9854ba5d46b9