Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 23:08:24 Player: GEO Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2193) 2193 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4952 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 579/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine > --- PROPULSION (3) --- Xenon Bombardment Thruster > --- UTILITY (4) ------ Improved Cooling System Advanced Visual Processing Unit > --- WEAPON (3) ------- Light EM Pulse Cannon High-powered Shotgun > --- INVENTORY (4) ---- Gauss Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Hardened Light Armor Plating Recalibrator > --- WEAPON ----------- Shock Rifle Precision Shock Rifle Gatling Laser > --- INVENTORY -------- Light EM Pulse Cannon High-powered Shotgun Gauss Rifle Advanced EMP Blaster [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion 1 | . . 1 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 76 | 6 2 9 44 15 Power 17 | 1 . 4 9 3 Engine 11 | 1 . 4 3 3 Core 6 | . . . 6 . Reactor . | . . . . . Propulsion 23 | 2 . 1 16 4 Treads . | . . . . . Leg 18 | 2 . . 14 2 Wheel 1 | . . . 1 . Hover 2 | . . 1 1 . Flight 2 | . . . . 2 Utility 15 | 1 2 2 8 2 Device 9 | . 2 . 5 2 Storage 1 | 1 . . . . Processor 4 | . . 2 2 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 21 | 2 . 2 11 6 Energy Gun 11 | 1 . 1 6 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | 1 . 1 3 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 22 | . . 1 9 12 Power 7 | . . . 4 3 Propulsion 6 | . . 1 2 3 Utility 4 | . . . 2 2 Weapon 5 | . . . 1 4 Highest Loss Streak 5 | . . 1 3 5 Average Slot Usage (%) 96 | . 97 96 97 94 Engine 17 | . 14 21 15 19 Core 5 | . . . 11 1 Leg 22 | . 28 22 23 18 Hover 2 | . . 8 2 . Flight 1 | . . . . 3 Device 10 | . 22 6 7 12 Processor 12 | . . 14 18 7 Protection 2 | . . . . 6 Energy Gun 10 | . 14 11 6 13 Ballistic Gun 7 | . 14 11 9 1 Launcher 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 48 | 10 11 24 34 48 Greatest Support 38 | 20 20 20 38 30 Greatest Overweight (x) 10 | . . 3 2 10 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 5 | 4 5 4 4 4 Average Carried 3 | 2 4 3 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 4 4 4 3 1 Class Distribution -------------------- 35% | Scavenger-Mutant 34% | Mutant 23% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1556 | 213 100 169 826 248 Remotely . | . . . . . Salvage Created 2953 | . 100 475 1507 871 Parts 147 | . 8 22 74 43 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 6 | . 1 1 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 3 8 26 11 Guns 38 | . 3 8 25 2 Cannons 2 | . . . 1 1 AOE 6 | . . . . 6 Classes Destroyed 13 | . 2 6 1 4 Worker 3 | . . . 2 1 Builder 3 | . . 1 1 1 Hauler 1 | . . . . 1 Recycler 8 | . 1 . 3 4 Mechanic 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 2 | . . 2 . . Swarmer 6 | . 3 . . 3 Grunt 31 | . . 5 22 4 Brawler 3 | . . 1 1 1 Duelist 1 | . . . . 1 Sentry 6 | . . 2 3 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 3 6 6 8 Combat Bots Only 6 | . 2 3 6 3 Max Kills in Single Turn 4 | . 1 1 2 4 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2957 | . 89 196 1533 1139 Core 439 | . 34 30 254 121 Absorbed by Shields 42 | . . . 42 . Core Remaining (%) 82 | 100 86 92 53 . Volleys Fired 158 | 1 15 27 94 21 Largest 3 | 2 2 2 2 3 Hottest 185 | 60 60 76 136 185 Shots Fired 327 | 2 30 54 179 62 Gun 293 | 2 30 54 167 40 Cannon 21 | . . . 12 9 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 166 | 1 15 27 114 9 Thermal 108 | 1 15 27 52 13 Explosive . | . . . . . Electromagnetic 53 | . . . 13 40 Robot Hit Streak 27 | 2 5 16 27 7 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 258 | 2 15 39 155 47 Core Hits 136 | 1 6 19 82 28 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5117 | 23 150 546 2605 1793 Guns 3598 | 23 150 545 2408 472 Cannons 291 | . . . 159 132 Explosions 1165 | . . . . 1165 Melee . | . . . . . Ramming 63 | . . 1 38 24 Kinetic 1940 | 11 64 218 1498 149 Thermal 1633 | 12 86 327 897 311 Explosive 191 | . . . . 191 Electromagnetic 1290 | . . . 172 1118 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 135 | . . . . 135 Projectiles 7 | . . . . 7 Explosions 128 | . . . . 128 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 289 | . . . 6 283 Shots 9 | . . . . 9 Rammed 9 | . . 1 4 4 Targets Rammed 18 | . . 2 8 8 Kicked 9 | . . 1 4 4 Crushed . | . . . . . Highest Temperature 598 | . . 321 598 189 Average Temperature 143 | . . 106 165 49 Received Heat Transfer 1211 | . . 108 1004 99 Effects 26 | . . . 26 . Shutdowns 13 | . . . 13 . Energy Bleed 3 | . . . 3 . Matter Decay 3 | . . . 3 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 3643 | 25 200 815 2078 525 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . . 8 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 452 | . 165 318 452 265 Initial 104 | . . 59 42 104 Average 160 | . 75 214 215 112 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 69 | 100 100 36 51 95 Level 1 28 | . . 63 45 4 Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 1 8 4 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 6 | . . . 5 1 Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 8 13 50 14 Peak Tracking Total 5 | . 3 3 5 4 Tactical Retreats 8 | . 1 . 6 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 1 . 2 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . . . 4 2 Terminals 2 | . . . 2 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 11 | . . . 8 3 Successful 11 | . . . 8 3 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 3 | . . . 3 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Terminal Hacks 3 | . . . 3 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Matter 124 | . . . . 124 Time 62 | . . . . 62 Total Part Build Rating 4 | . . . . 4 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 3 | . . . 3 . Retrieved Matter 3 | . . . 3 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3059 | 123 344 402 1293 897 Spaces Moved 1735 | 96 244 189 756 450 Core 11 | 10 . . . 1 Treads . | . . . . . Legs 1528 | 86 244 51 723 424 Wheels 1 | . . . 1 . Hover 170 | . . 138 32 . Flight 25 | . . . . 25 Fastest Speed 50 | 50 120 120 100 120 Average Speed 141 | 112 120 158 127 174 Slowest Speed 550 | 120 120 260 200 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 46 16 47 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 87 | . . . . 87 Melee . | . . . . . Projectile . | . . . . . AOE 87 | . . . . 87 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2055 | 106 266 238 936 509 Wait 2 | . . 1 . 1 Move 1731 | 95 243 188 755 450 Hop . | . . . . . Pick Up 17 | 4 3 3 3 4 Fast Attach 37 | 6 2 4 18 7 Attach 14 | . . 2 7 5 Detach 8 | . . 1 5 2 Swap 25 | . . 3 19 3 Drop 44 | . 3 7 26 8 Fire 158 | 1 15 27 94 21 Melee . | . . . . . Ram 2 | . . 1 1 . Kick 16 | . . 1 7 8 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 14) 428 | -10/Materials | Discovered new exit (range 7) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 706 | -9/Materials | Discovered new exit (range 18) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1350 | -8/Materials | Garrison activated, responded to threat 1502 | -8/Materials | Build established: Scavenger-Mutant 2057 | -8/Materials | Lost 3 parts (1p1n1w) 2076 | -8/Materials | Discovered new exit (range 5) 2163 | -8/Materials | Entered Factory 2163 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2529 | -7/Factory | Fabricated Beam Rifle (x2) 2633 | -7/Factory | Build established: Tank 2800 | -7/Factory | Identified exit to Garrison 2881 | -7/Factory | Garrison activated, responded to threat 2908 | -7/Factory | Lost 4 parts (1u3w) 3060 | -7/Factory | Self-destructed Last Messages --------------- are basically impossible to shake, this is bad..." 03010_ LB-6UB(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" 03036_ LB-6UB(g) destroyed. 03037_ Chain reaction triggered in Imp. Deuterium Engine. 03037_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03037_ Aluminum Leg destroyed. 03037_ Destroyed Aluminum Leg. 03037_ G-47 Trooper destroyed. 03041_ Kicked L-41 Fighter out of the way. 03043_ Slammed into L-41 Fighter. 03045_ M-28 Smith fits Backup Power III on L-41 Fighter. 03045_ Adv. EMP Blaster destroyed. 03045_ Destroyed Imp. Melee Analysis Suite. 03048_ Slammed into L-41 Fighter. 03050_ Acquired 3 matter. 03053_ Aluminum Leg destroyed. 03055_ Hrd. Light Armor Plating destroyed. 03056_ Deuterium Engine destroyed. 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Just What I Needed Loot Pinata Made in Tau Ceti IV Power Corrupts Risk Taker Troublemaker Challenges ------------ None Game ------ Seed RemoteHugeConverter Manual? 0 Play Time 00:36:28 Cumulative 4.2 hours Start 2021.10.09 @ 22:34:17 End 2021.10.09 @ 23:08:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ed7bea6-6d11-4c33-9835-d64f396e942a