Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.27 @ 23:22:10

Player: MrZloHex

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (978)      978
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2358

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             202/400
Matter                     229/300
Energy                     265/265
System Corruption          0%
Temperature                Warning (326)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY (3) ------
      Medium Storage Unit
             Structural Scanner
    Improved Sensor Array
>            --- WEAPON (2) -------
             Particle Gun
    Improved Medium Laser
>            --- INVENTORY (10) ---
       Light Ion Engine
    Improved Ion Engine
      Medium Storage Unit
             Weight Redist. System
             Visual Processing Unit
             Assault Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Structural Scanner
    Improved Sensor Array
>            --- WEAPON -----------
    Improved Medium Laser
             Particle Cannon
>            --- INVENTORY --------
       Light Ion Engine
    Improved Ion Engine
             Aluminum Leg
             Carbon-fiber Leg
      Medium Storage Unit
             Weight Redist. System
             Visual Processing Unit
             Particle Gun
             Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             42   | 6   11  21  4   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   2   11  3   
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   2   8   3   
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   .   3   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   3   .   
    Device                 2    | .   1   1   .   
    Storage                5    | 1   3   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   6   1   
    Energy Gun             5    | 1   1   2   1   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   4   1   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   3   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      3    | .   1   3   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  96  88  
  Engine                   12   | .   14  11  11  
  Leg                      28   | .   28  29  22  
  Device                   13   | .   12  14  22  
  Storage                  12   | .   14  11  11  
  Processor                4    | .   .   7   .   
  Energy Gun               8    | .   14  4   13  
  Energy Cannon            4    | .   .   7   8   
  Launcher                 10   | .   11  10  .   
Peak Build Rating          22   | 6   7   22  17  
  Average Rating           10   | 5   6   13  16  
  On Entrance              6    | .   6   7   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 12  16  29  29  
  Greatest Support         45   | 20  20  45  25  
  Greatest Overweight (x)  9    | 2   .   9   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   7   9   10  
  Most Carried             10   | 2   8   10  8   
  Average Carried          7    | 1   6   8   6   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            9    | 2   8   9   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           958  | 231 292 393 42  
  Remotely                 .    | .   .   .   .   
Salvage Created            1136 | .   562 540 34  
  Parts                    67   | .   32  29  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  27   | .   13  12  2   
  Guns                     9    | .   5   2   2   
  Cannons                  3    | .   .   3   .   
  AOE                      13   | .   8   5   .   
Classes Destroyed          9    | .   5   4   .   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   1   1   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 4    | .   3   1   .   
  Watcher                  8    | .   3   5   .   
  Swarmer                  11   | .   6   3   2   
  Grunt                    10   | .   7   3   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           7    | .   7   4   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        161  | .    49   89   23   
  Missed                   55   | .    25   23   7    
Damage Taken               1467 | .    446  931  90   
  Core                     285  | .    87   194  4    
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   361  | .    67   262  32   
Core Remaining (%)         82   | 100  65   .    .    
Volleys Fired              95   | 1    38   47   9    
  Largest                  2    | 2    2    2    2    
  Hottest                  124  | 70   80   124  124  
Shots Fired                156  | 2    64   77   13   
  Gun                      79   | 2    50   15   12   
  Cannon                   40   | .    .    39   1    
  Launcher                 37   | .    14   23   .    
  Special                  .    | .    .    .    .    
  Kinetic                  13   | 1    12   .    .    
  Thermal                  93   | 1    38   41   13   
  Explosive                37   | .    14   23   .    
  Electromagnetic          13   | .    .    13   .    
  Robot Hit Streak         15   | 2    12   15   5    
  Robot Miss Streak        6    | .    3    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           98   | 2    39   52   5    
  Core Hits                68   | 1    30   35   2    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    1    1    
    Burn                   2    | .    1    .    1    
    Meltdown               1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2925 | 25   1106 1710 84   
  Guns                     643  | 25   401  153  64   
  Cannons                  616  | .    .    596  20   
  Explosions               1662 | .    705  957  .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    4    .    
  Kinetic                  124  | 12   112  .    .    
  Thermal                  921  | 13   289  535  84   
  Explosive                1574 | .    705  869  .    
  Electromagnetic          302  | .    .    302  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    .    .    
  Average Corruption       3    | .    3    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    14   .    .    
    Message Errors         2    | .    2    .    .    
    Matter Fused           4    | .    4    .    .    
    Heat Flow Errors       3    | .    3    .    .    
    Energy Discharges      2    | .    2    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            81   | .    7    74   .    
  Projectiles              32   | .    .    32   .    
  Explosions               49   | .    7    42   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      316  | .    37   279  .    
  Shots                    13   | .    3    10   .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        374  | 9    253  374  326  
  Average Temperature      72   | 6    48   79   175  
  Received Heat Transfer   339  | .    45   294  .    
  Effects                  3    | .    .    2    1    
    Shutdowns              1    | .    .    1    .    
    Interference           1    | .    .    1    .    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             6    | .    1    4    1    
  Heat Transferred         2270 | 37   925  1049 259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             378  | .   289 378 83  
  Initial                  53   | .   .   39  53  
  Average                  97   | .   125 85  57  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         83   | 100 77  85  100 
  Level 1                  16   | .   22  14  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   2   .   
  Investigation            4    | .   3   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   17  20  3   
  Peak Tracking Total      5    | .   5   3   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   4   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          7    | .   1   6   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          16   | .   10  6   .   
  Terminals                13   | .   8   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                58   | .   35  23  .   
  Successful               38   | .   25  13  .   
  Failed                   20   | .   10  10  .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   21  5   .   
  Terminals                46   | .   27  19  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             29   | .   20  9   .   
  Record                   7    | .   5   2   .   
  Prototype ID Bank        2    | .   1   1   .   
  Emergency Access Points  3    | .   1   2   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             6    | .   4   2   .   
  Disarm Traps             1    | .   1   .   .   
  Maintenance Status       2    | .   1   1   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              5    | .   4   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   8   6   .   
  Full Trace Events        9    | .   6   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          96   | .   96  .   .   
  Retrieved Matter         96   | .   96  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2995 | 92   1164 1634 105  
Spaces Moved               1874 | 67   851  915  41   
  Core                     12   | 6    .    6    .    
  Treads                   .    | .    .    .    .    
  Legs                     1846 | 61   851  893  41   
  Wheels                   .    | .    .    .    .    
  Hover                    16   | .    .    16   .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  112  190  
  Average Speed            127  | 118  120  131  190  
  Slowest Speed            500  | 150  120  500  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    
Exploration Rate (%)       42   | 4    95   61   11   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 14   | .    14   .    .    
Terrain Destroyed          225  | .    87   138  .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      225  | .    87   138  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      2323 | 75   926  1268 54   
  Wait                     279  | .    19   260  .    
  Move                     1871 | 66   850  914  41   
  Hop                      .    | .    .    .    .    
  Pick Up                  17   | 2    6    9    .    
  Fast Attach              18   | 6    2    10   .    
  Attach                   7    | .    1    3    3    
  Detach                   .    | .    .    .    .    
  Swap                     17   | .    8    8    1    
  Drop                     18   | .    2    16   .    
  Fire                     95   | 1    38   47   9    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  524 | -10/Materials | Discovered new exit (range 12)
  553 | -10/Materials | Crushed by falling debris
  876 | -10/Materials | Discovered new exit (range 12)
 1088 | -10/Materials | Discovered new exit (range 9)
 1257 | -10/Materials | Entered another Materials area
 1257 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1913 | -9/Materials  | Discovered new exit (range 7)
 2513 | -9/Materials  | Discovered new exit (range 16)
 2891 | -9/Materials  | Entered Mines
 2916 | -9/Mines      | Lost 3 parts (3n)
 2996 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02868_ Kicked K-01 Serf.
02870_ K-01 Serf suffers critical hit (Burn).
02870_ K-01 Serf destroyed.
02873_ K-01 Serf collects debris.
02876_ Critical hit (Burn: +37).
02876_ K-01 Serf collects debris.
02882_ Carbon-fiber Leg destroyed. <x2>
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
02918_ Searching scrap...
02918_ Found Arm. Wheel.
02918_ Found Core Shielding.
02918_ Found 42 Matter.
02919_ Acquired 42 matter.
02976_ Particle Cannon destroyed.
02977_ Flight Unit melted.
02977_ S-10 Pest destroyed. <x2>
02983_ S-10 Pest suffers critical hit (Burn).
02995_ Overheating: Imp. Medium Laser damaged (-12).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????####################??## |
| ?????????????????????????####################    # |
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| ?????????????????######  ## ##########???????????? |
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| ???????????????###           ######??????????????? |
| ?????????????####    ###         ##??????????????? |
| ?????????????##   ??#####        ##??????????????? |
| ?????????????#  ??????###### ### ##??????????????? |
| ???????????????????????##### ### ##??????????????? |
| ???????????????????????##    ##? ##??????????????? |
| ???????????????????????## #####? ##??????????????? |
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| ???????????????????????## ##?????????????????????? |
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| ???????????????????????## ##??????? ####?????????? |
| ???????????????????????## ###???  =%[ ##?????????? |
| ???????????????????????## ##       *s*   ????????? |
| ???????????????????????##@          [%##?????????? |
| ???????????????????????#####       #####?????????? |
| ???????????????????????#####      ###????????????? |
| ??????????????????????????????    ###????????????? |
| ???????????????????????????????? ###?????????????? |
| ???????????????????????????????? ###?????????????? |
| ????????????????????????????????###??????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed
      Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Remodeling
Safety First
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MediumGhostMultirail
  Manual?         0
Play Time         00:45:00
  Cumulative      4.5 hours
  Start           2024.10.27 @ 22:35:34
  End             2024.10.27 @ 23:22:10
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          55x52
Zoom Use          29%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba0a6f93-bca6-4636-93f1-f2f9999da06e