Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 17:57:06

Player: Some Pennies

Result: Destroyed by IC-WJ0(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (776)      776
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1386

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (6)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
       Large Storage Unit
       Light Armor Plating
>            --- WEAPON (2) -------
  Subdweller Machine Gun
  Subdweller Machine Gun
>            --- INVENTORY (15) ---
             Cooling System
             Cooling System
      Medium Storage Unit
             Structural Scanner
             Signal Interpreter
             Seismic Detector
             ECM Suite
             Shield Generator
             Shield Generator
             Hacking Suite
             Grenade Launcher
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
             Assault Rifle
  Subdweller Machine Gun
>            --- INVENTORY --------
             Cooling System
             Cooling System
      Medium Storage Unit
             Structural Scanner
             Signal Interpreter
             Seismic Detector
             ECM Suite
             Shield Generator
             Shield Generator
             Hacking Suite
  Subdweller Machine Gun
             Grenade Launcher
             Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             47   | 6   21  20  
  Power                    7    | .   6   1   
    Engine                 7    | .   6   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  14   | 2   6   6   
    Device                 5    | 1   2   2   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   1   4   
    Artifact               .    | .   .   .   
  Weapon                   20   | 2   8   10  
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          11   | 1   3   7   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         4    | .   1   3   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   98  96  
  Engine                   13   | .   12  14  
  Treads                   25   | .   28  21  
  Wheel                    1    | .   .   3   
  Device                   10   | .   13  2   
  Storage                  14   | .   14  14  
  Protection               3    | .   .   11  
  Energy Cannon            5    | .   6   3   
  Ballistic Gun            20   | .   20  21  
  Special Weapon           1    | .   .   2   
Peak Build Rating          13   | 6   9   13  
  Average Rating           8    | 4   8   10  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 9   32  34  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 4   15  15  
  Average Carried          12   | 1   12  13  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1071 | 272 487 312 
  Remotely                 .    | .   .   .   
Salvage Created            1246 | 161 723 362 
  Parts                    100  | 13  67  20  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      5    | .   .   5   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  26   | .   15  11  
  Guns                     18   | .   8   10  
  Cannons                  5    | .   4   1   
  AOE                      3    | .   3   .   
Classes Destroyed          9    | 2   6   1   
  Worker                   2    | .   2   .   
  Tunneler                 4    | 3   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  12   | .   9   3   
  Grunt                    6    | .   6   .   
  Subdweller               8    | .   .   8   
Best Kill Streak           4    | 2   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        132  | .    59   73   
  Missed                   34   | .    15   19   
Damage Taken               1449 | .    396  1053 
  Core                     253  | .    51   202  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              145  | 12   69   64   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 60   100  100  
Shots Fired                258  | 21   134  103  
  Gun                      197  | 21   111  65   
  Cannon                   35   | .    19   16   
  Launcher                 1    | .    1    .    
  Special                  25   | .    3    22   
  Kinetic                  186  | 12   109  65   
  Thermal                  60   | .    22   38   
  Explosive                1    | .    1    .    
  Electromagnetic          11   | 9    2    .    
  Robot Hit Streak         20   | 6    14   20   
  Robot Miss Streak        3    | 2    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    1    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           152  | 12   79   61   
  Core Hits                66   | 7    37   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    1    1    
    Destroy                2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2325 | 138  1158 1029 
  Guns                     1727 | 138  790  799  
  Cannons                  493  | .    263  230  
  Explosions               94   | .    94   .    
  Melee                    .    | .    .    .    
  Ramming                  11   | .    11   .    
  Kinetic                  1655 | 66   790  799  
  Thermal                  493  | .    263  230  
  Explosive                94   | .    94   .    
  Electromagnetic          72   | 72   .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    3    4    
    Message Errors         2    | .    2    .    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       2    | .    1    1    
    Misfires               1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    5    .    
  Projectiles              5    | .    5    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    2    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        237  | 20   213  237  
  Average Temperature      38   | 9    36   65   
  Received Heat Transfer   546  | .    108  438  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1036 | .    555  481  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             162  | 20  162 .   
  Initial                  13   | .   13  .   
  Average                  64   | 9   69  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   27  13  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               13   | .   13  .   
  Failed                   13   | .   13  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   26   | .   26  .   
  Terminals                26   | .   26  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Part Schematic           2    | .   2   .   
  Robot Analysis           2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                9    | .   9   .   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2949 | 154  1878 917  
Spaces Moved               1431 | 71   947  413  
  Core                     3    | 3    .    .    
  Treads                   1305 | 68   947  290  
  Legs                     .    | .    .    .    
  Wheels                   123  | .    .    123  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  120  
  Average Speed            158  | 155  160  155  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 6    100  46   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             4    | .    .    4    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          11   | .    11   .    
  Melee                    .    | .    .    .    
  Projectile               3    | .    3    .    
  AOE                      8    | .    8    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1811 | 94   1178 539  
  Wait                     129  | .    93   36   
  Move                     1429 | 70   946  413  
  Hop                      .    | .    .    .    
  Pick Up                  34   | 5    25   4    
  Fast Attach              8    | 5    2    1    
  Attach                   8    | 1    1    6    
  Detach                   .    | .    .    .    
  Swap                     31   | .    18   13   
  Drop                     25   | 1    22   2    
  Fire                     145  | 12   69   64   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    2    | .    2    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  155 | -11/Scrapyard | Entered Materials
  297 | -10/Materials | Discovered new exit (range 16)
  352 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 9)
 1474 | -10/Materials | Discovered new exit (range 16)
 1610 | -10/Materials | Discovered new exit (range 16)
 1780 | -10/Materials | Learned Storage stockpile data
 1835 | -10/Materials | Learned location of Mines (-9)
 1882 | -10/Materials | Learned 4 Recycling zone layouts
 1918 | -10/Materials | Learned Storage emergency access door positions
 1960 | -10/Materials | Learned location of 1 exit from Recycling
 1987 | -10/Materials | Learned Storage stockpile data
 2022 | -10/Materials | Learned Storage stockpile data
 2025 | -10/Materials | Discovered new exit (range 6)
 2033 | -10/Materials | Entered Subcaves
 2057 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 2058 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2623 | -10/Subcaves  | Disturbed a concealed Subdweller
 2811 | -10/Subcaves  | Core integrity fell below 50%
 2940 | -10/Subcaves  | Core integrity fell below 20%
 2950 | -10/Subcaves  | Destroyed by IC-WJ0(R) with Subdweller Laser

 Last Messages 
---------------
  to Scrap Shield.
02811_ Subatomizers dissect the Sub. Optics.
02814_ HP-MQL(R) affixes Scrap Shield Fragment
  to Scrap Shield.
02815_ Lgt. Armor Plating destroyed.
02817_ Battle Rifle destroyed.
02817_ Critical hit (Meltdown: +270).
02818_ HP-MQL(R) destroyed.
02821_ Subatomizers dissect the Sub. Optics.
02822_ Acquired 32 matter.
02824_ Acquired 43 matter.
02827_ Acquired Sub. Monowheel.
02831_ Subatomizers dissect the Sub. Optics.
  <x2>
02927_ Lgt. Treads destroyed.
02931_ Assault Rifle destroyed.
02942_ Z9-NCG(R) destroyed.
02942_ Switching to secondary target: IC-WJ0(R).
02945_ Sub. Machine Gun shoots sparks and powers
  down.

 Map 
-----
+----------------------------------------------------+
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| ####?#  #  %% &#  %  %     ???????     ##????????? |
|   ##?#  #   &  #!%&        ""?????    ##?????????? |
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| %& #     ##      #??????    "#??#    ##??????????? |
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|     #   ###     #???????????????#  #?????????????? |
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|     #   ##    ##?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
         ECM Suite | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastGrenadeDatajack
  Manual?         0
Play Time         00:20:15
  Cumulative      338.6 hours
  Start           2024.09.25 @ 17:25:51
  End             2024.09.25 @ 17:57:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          241
  Rogue           236
  Adventurer      5
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/3/0/0/0/0/0/0
Lore%             67
Gallery%          85
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b245e68-2ea3-41e3-8efd-7ec19e5aba30