Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 18:25:28

Player: atomicthumbs

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1586)     1586
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 4461

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      35
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
            Weapon Cycler (fused)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Salvage Targeting Computer
   Improved Shield Generator
      Heavy Plasma Cannon
   Advanced Assault Cannon
            Ripper

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
           Active Sensor Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Heavy Armor Plating
           Hacking Suite
           Hacking Suite
[Rating: 55]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Subdweller Monowheel
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Scrap Shield
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Slots Evolved              6    | .   .   .   4   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             104  | 7   8   12  52  21  4   
  Power                    10   | 2   1   1   4   2   .   
    Engine                 6    | 2   1   1   2   .   .   
    Core                   4    | .   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 2   3   4   19  4   .   
    Treads                 1    | .   .   .   1   .   .   
    Leg                    7    | .   2   1   4   .   .   
    Wheel                  7    | 2   1   3   1   .   .   
    Hover                  16   | .   .   .   12  4   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  30   | 1   3   2   15  8   1   
    Device                 12   | .   1   .   4   7   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              3    | .   .   .   3   .   .   
    Hackware               4    | .   .   .   4   .   .   
    Protection             8    | .   .   2   4   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   1   5   14  7   3   
    Energy Gun             2    | 1   .   .   .   .   1   
    Energy Cannon          8    | .   .   1   7   .   .   
    Ballistic Gun          10   | 1   .   4   4   1   .   
    Ballistic Cannon       5    | .   .   .   1   3   1   
    Launcher               5    | .   1   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   
Parts Lost                 35   | .   2   2   17  6   8   
  Power                    6    | .   1   1   2   1   1   
  Propulsion               11   | .   1   .   6   3   1   
  Utility                  7    | .   .   .   4   1   2   
  Weapon                   11   | .   .   1   5   1   4   
  Highest Loss Streak      8    | .   2   2   8   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   92  84  79  82  21  
  Engine                   7    | .   14  13  4   4   .   
  Core                     2    | .   .   .   3   6   1   
  Leg                      3    | .   3   5   5   .   .   
  Wheel                    10   | .   24  22  4   .   .   
  Hover                    8    | .   .   .   16  21  .   
  Device                   5    | .   7   .   2   14  9   
  Storage                  1    | .   14  .   .   .   .   
  Processor                3    | .   .   .   11  .   .   
  Hackware                 2    | .   .   .   3   6   .   
  Protection               6    | .   .   13  3   4   .   
  Energy Gun               2    | .   14  2   .   .   .   
  Energy Cannon            4    | .   .   5   10  .   .   
  Ballistic Gun            10   | .   4   19  10  8   .   
  Ballistic Cannon         1    | .   .   .   .   3   5   
  Launcher                 2    | .   9   1   .   7   1   
Peak Build Rating          55   | 6   7   19  55  49  36  
  Average Rating           24   | 4   6   16  32  41  12  
  On Entrance              17   | .   6   7   19  40  32  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 14  16  34  48  51  32  
  Greatest Support         60   | 26  26  40  60  44  18  
  Greatest Overweight (x)  6    | .   .   1   2   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  8   5   5   5   
  Average Capacity         5    | 6   8   5   5   5   5   
  Most Carried             8    | 6   8   6   5   5   5   
  Average Carried          4    | 2   7   4   3   4   3   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            6    | 6   6   5   5   5   5   

 Class Distribution 
--------------------
 41% | Mutant
 25% | Subdweller-Mutant
  9% | Hacker-Tank
  7% | Tank
  5% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
            Mutant | -8/Materials
       Hacker-Tank | -7/Factory
            Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -8   -7   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Matter Collected           1619 | 270  159  194  695  253  48   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1668 | .    292  .    1139 237  .    
  Parts                    106  | .    28   .    58   20   .    
Haulers Intercepted        5    | .    2    .    3    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Combat Hostiles Destroyed  28   | .   7   .   15  5   1   
  Guns                     9    | .   1   .   5   3   .   
  Cannons                  12   | .   .   .   10  1   1   
  AOE                      7    | .   6   .   .   1   .   
Classes Destroyed          14   | .   6   .   6   1   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   
  Hauler                   5    | .   2   .   3   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  7    | .   2   .   4   1   .   
  Swarmer                  2    | .   .   .   2   .   .   
  Grunt                    14   | .   7   .   7   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   2   2   .   
  Hunter                   2    | .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   3   .   
  Heavy                    1    | .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   9   .   4   1   1   
  Combat Bots Only         5    | .   5   .   3   1   1   
Max Kills in Single Turn   2    | .   2   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Hostile Shots Fired        438  | .    17   28   161  124  108  
  Missed                   133  | .    7    12   28   39   47   
Damage Taken               5123 | .    214  478  2166 1281 984  
  Core                     1225 | .    11   55   455  230  474  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   4    | .    .    .    .    .    4    
Core Remaining (%)         63   | 100  .    73   17   .    .    
Volleys Fired              128  | .    19   6    66   24   13   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  195  | .    70   60   195  98   126  
Shots Fired                269  | .    36   12   150  53   18   
  Gun                      129  | .    22   12   61   34   .    
  Cannon                   119  | .    .    .    89   17   13   
  Launcher                 21   | .    14   .    .    2    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  140  | .    3    12   61   51   13   
  Thermal                  89   | .    .    .    89   .    .    
  Explosive                21   | .    14   .    .    2    5    
  Electromagnetic          19   | .    19   .    .    .    .    
  Robot Hit Streak         8    | .    5    4    8    8    4    
  Robot Miss Streak        6    | .    4    5    5    6    1    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           149  | .    14   8    88   27   12   
  Core Hits                88   | .    18   2    47   16   5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    1    2    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  3    | .    .    .    .    1    2    
Melee Attacks              9    | .    .    .    9    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 9    | .    .    .    9    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4596 | .    895  160  2206 789  546  
  Guns                     1276 | .    142  160  652  322  .    
  Cannons                  2031 | .    .    .    1495 261  275  
  Explosions               1127 | .    753  .    .    103  271  
  Melee                    16   | .    .    .    16   .    .    
  Ramming                  146  | .    .    .    43   103  .    
  Kinetic                  1705 | .    35   160  652  583  275  
  Thermal                  1495 | .    .    .    1495 .    .    
  Explosive                1127 | .    753  .    .    103  271  
  Electromagnetic          107  | .    107  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 16   | .    .    .    16   .    .    
Highest Corruption         9    | .    .    .    1    9    9    
  Average Corruption       7    | .    .    .    1    6    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    1    8    14   
    Message Errors         7    | .    .    .    1    1    5    
    Matter Fused           4    | .    .    .    .    2    2    
    Heat Flow Errors       3    | .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    1    3    
    Data Loss (major)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            70   | .    21   .    35   14   .    
  Projectiles              42   | .    .    .    35   7    .    
  Explosions               28   | .    21   .    .    7    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    6    .    
  Impact                   3    | .    .    .    .    3    .    
  Kinetic                  3    | .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      219  | .    101  .    11   107  .    
  Shots                    3    | .    2    .    .    1    .    
  Rammed                   31   | .    .    .    5    26   .    
Targets Rammed             37   | .    .    .    11   26   .    
  Kicked                   6    | .    .    .    6    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        698  | .    60   3    535  698  263  
  Average Temperature      147  | .    17   3    147  230  63   
  Received Heat Transfer   996  | .    66   78   729  81   42   
  Effects                  27   | .    .    .    8    19   .    
    Shutdowns              5    | .    .    .    1    4    .    
    Energy Bleed           5    | .    .    .    2    3    .    
    Interference           3    | .    .    .    .    3    .    
    Matter Decay           6    | .    .    .    2    4    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         2    | .    .    .    2    .    .    
    Damage (core)          2    | .    .    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         2072 | .    .    .    2072 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Peak Influence             432  | .   432 .   182 304 .   
  Initial                  71   | .   .   .   .   71  .   
  Average                  125  | .   186 .   73  179 .   
Maximum Alert Level        2    | .   2   .   .   1   .   
  Low Security (%)         80   | 100 40  .   100 69  .   
  Level 1                  19   | .   57  .   .   30  .   
  Level 2                  .    | .   2   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   4   2   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Distress Signals           4    | .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   10  10  37  11  7   
  Peak Tracking Total      7    | .   4   6   7   5   4   
  Tactical Retreats        4    | .   .   .   2   1   1   

 Traps                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Fac Low 
Machines Disabled          8    | .   4   .   1   3   .   
  Max in Single Turn       2    | .   2   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Low 
Machines Accessed          14   | .   2   1   6   4   1   
  Terminals                7    | .   2   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                39   | .   6   4   20  8   1   
  Successful               21   | .   2   4   9   5   1   
  Failed                   18   | .   4   .   11  3   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   4   1   10  .   .   
  Terminals                23   | .   6   .   15  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   
  Recycling Units          3    | .   .   .   2   1   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             14   | .   2   4   6   1   1   
  Record                   6    | .   .   4   2   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   2   1   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   1   1   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   6   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         232  | .   .   .   232 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  
------------               Run  | Yrd Mat Sub Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Fac Low 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      16   | .   .   .   16  .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   5   .   .   
  Total Damage             62   | .   .   .   62  .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Turns Passed               3549 | 55   316  1083 960  692  443  
Spaces Moved               3010 | 47   284  898  881  555  345  
  Core                     324  | 8    .    .    .    .    316  
  Treads                   14   | .    .    .    14   .    .    
  Legs                     206  | .    23   130  53   .    .    
  Wheels                   1224 | 39   261  768  156  .    .    
  Hover                    1242 | .    .    .    658  555  29   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            43   | 50   80   110  43   45   50   
  Average Speed            95   | 83   86   114  70   97   117  
  Slowest Speed            350  | 100  120  190  260  180  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    47   39   55   9    32   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          177  | .    104  .    34   17   22   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               38   | .    .    .    34   4    .    
  AOE                      139  | .    104  .    .    13   22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  
Total                      3469 | 58   315  947  1102 674  373  
  Wait                     41   | .    1    .    20   20   .    
  Move                     3005 | 46   283  897  880  554  345  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 5    1    10   28   7    5    
  Fast Attach              55   | 6    4    6    25   14   .    
  Attach                   33   | .    2    3    17   7    4    
  Detach                   12   | .    1    1    2    6    2    
  Swap                     16   | 1    2    3    10   .    .    
  Drop                     72   | .    2    17   33   16   4    
  Fire                     128  | .    19   6    66   24   13   
  Melee                    9    | .    .    .    9    .    .    
  Ram                      29   | .    .    .    3    26   .    
  Kick                     6    | .    .    .    6    .    .    
  Crush                    2    | .    .    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            5    | .    .    4    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 7 exits: Fac x3 / Sto x2 / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   56 | -11/Scrapyard  | Entered Materials
  231 | -10/Materials  | Discovered new exit (range 10)
  249 | -10/Materials  | Discovered new exit (range 7)
  255 | -10/Materials  | Discovered new exit (range 14)
  309 | -10/Materials  | Build established: Mutant
  365 | -10/Materials  | Discovered new exit (range 5)
  372 | -10/Materials  | Entered Subcaves
  552 | -10/Subcaves   | Ambushed by swarm of Subdwellers
  710 | -10/Subcaves   | Discovered new exit (range 13)
  839 | -10/Subcaves   | Build established: Subdweller-Mutant
 1158 | -10/Subcaves   | Visited Clippyterm
 1162 | -10/Subcaves   | Learned Factory trap positions
 1162 | -10/Subcaves   | Learned 40 Factory zone layouts
 1455 | -10/Subcaves   | Entered Materials
 1455 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1568 | -8/Materials   | Lost 5 parts (1p2n1u1w)
 1665 | -8/Materials   | Lost 3 parts (1u2w)
 1763 | -8/Materials   | Core integrity fell below 50%
 1829 | -8/Materials   | Lost 8 parts (1p3n2u2w)
 1925 | -8/Materials   | Discovered new exit (range 4)
 2114 | -8/Materials   | Discovered new exit (range 14)
 2136 | -8/Materials   | Found Prototype Device
 2162 | -8/Materials   | Identified Active Sensor Suite
 2227 | -8/Materials   | Identified exit to Factory
 2312 | -8/Materials   | Core integrity fell below 20%
 2415 | -8/Materials   | Entered Factory
 2415 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2416 | -7/Factory     | Identified exit to Factory
 2416 | -7/Factory     | Identified exit to Storage
 2416 | -7/Factory     | Identified exit to Lower Caves
 2417 | -7/Factory     | Loaded intel: 66 trap records
 2447 | -7/Factory     | Discovered exit to Lower Caves (range 3)
 2646 | -7/Factory     | Build established: Hacker-Tank
 2951 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 3107 | -7/Factory     | Entered Lower Caves
 3134 | -7/Lower Caves | Spotted B-75 Beast
 3208 | -7/Lower Caves | Core integrity fell below 50%
 3234 | -7/Lower Caves | Lost 8 parts (1p1n2u4w)
 3303 | -7/Lower Caves | Destroyed B-75 Beast
 3459 | -7/Lower Caves | Build established: Mutant
 3464 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3526 | -7/Lower Caves | Core integrity fell below 20%
 3550 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03344_ Acquired 2 matter.
03350_ Acquired 1 matter.
03351_ System corrupted: Heat flow error (+297).
03358_ Acquired 4 matter.
03361_ Acquired Hvy. Plasma Cannon.
03363_ Acquired Med. Reflective Plating.
03369_ System corrupted: Heat flow error (+239).
03377_ The unstable cave ceiling collapses.
03384_ System corrupted: Component data lost.
03423_ System corrupted: Matter fused (-9).
03430_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
03433_ Dropped Med. Reflective Plating.
03434_ Acquired Mak. Salvage Targeting Computer.
03438_ Dropped Imp. Heat Sink.
03438_ Acquired Ripper.
03464_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
03489_ Dropped Transmission Jammer.
03490_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             800
Resistance: TH             10
Weapon Cycling             15
Evasion (%)                56
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           5
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Aerolev Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Factory Defaults
I Spy
Let's See Who's Tougher
Made in Tau Ceti IV
Oops
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              TowerAntimatterRail
  Manual?         0
Play Time         01:30:47
  Cumulative      4.6 hours
  Start           2024.11.18 @ 16:52:20
  End             2024.11.18 @ 18:25:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 215bfcd7-cedd-4491-ba67-4a5c0a69d73a