Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 02:55:28 Player: ToasterKoishi Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (375) 375 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 890 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 115/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (15) --- VTOL Module VTOL Module VTOL Module VTOL Module Medium Storage Unit Medium Matter Pod (0) Visual Processing Unit Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Shotgun Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module VTOL Module Medium Storage Unit Medium Matter Pod Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Shotgun Shotgun Shotgun Flail [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 31 | 7 18 6 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg . | . . . Wheel 5 | 2 2 1 Hover . | . . . Flight . | . . . Utility 7 | 2 3 2 Device 5 | 1 2 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 15 | 2 10 3 Energy Gun 6 | 1 5 . Energy Cannon . | . . . Ballistic Gun 8 | 1 5 2 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 3 | . . 3 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 99 85 Engine 14 | . 14 14 Wheel 27 | . 28 26 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 5 | . 6 . Ballistic Gun 20 | . 21 14 Naked Turns . | . . . Heaviest Build 32 | 13 32 32 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 10 | 7 10 15 Most Carried 15 | 8 15 15 Average Carried 9 | 3 10 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 536 | 283 243 10 Remotely . | . . . Salvage Created 606 | 165 390 51 Parts 44 | 14 26 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 14 | . 10 4 Guns 13 | . 10 3 AOE 1 | . . 1 Classes Destroyed 7 | 2 4 1 Worker 1 | . 1 . Tunneler 4 | 4 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 5 | . 3 2 Grunt 7 | . 7 . Assembled 2 | . . 2 Best Kill Streak 3 | 3 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 816 | . 520 296 Core 258 | . 216 42 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 80 | 23 48 9 Largest 2 | 1 2 2 Hottest 105 | 20 105 46 Shots Fired 133 | 23 96 14 Gun 131 | 23 96 12 Cannon . | . . . Launcher 2 | . . 2 Special . | . . . Kinetic 100 | 23 65 12 Thermal 31 | . 31 . Explosive 2 | . . 2 Electromagnetic . | . . . Robot Hit Streak 6 | 4 6 4 Robot Miss Streak 6 | 2 4 6 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 83 | 13 63 7 Core Hits 43 | 10 23 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1053 | 129 702 222 Guns 950 | 129 702 119 Cannons . | . . . Explosions 103 | . . 103 Melee . | . . . Ramming . | . . . Kinetic 713 | 129 465 119 Thermal 237 | . 237 . Explosive 103 | . . 103 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 32 | . . 32 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 268 | . 268 20 Average Temperature 81 | . 85 12 Received Heat Transfer 339 | . 279 60 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 547 | . 547 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 135 | 25 135 80 Initial 16 | . 16 14 Average 34 | 10 40 20 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 22 12 Peak Tracking Total 6 | . 6 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 9 | . 9 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Terminal Index 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 2 | . 2 . Dispatch Records 1 | . 1 . Surveillance Status 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 1 | . 1 . Mask 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1320 | 151 1015 154 Spaces Moved 1095 | 110 872 113 Core 2 | 2 . . Treads . | . . . Legs . | . . . Wheels 1093 | 108 872 113 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 95 Average Speed 86 | 79 86 96 Slowest Speed 110 | 80 95 110 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 5 98 27 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 9 | . . 9 Terrain Destroyed 16 | . . 16 Melee . | . . . Projectile . | . . . AOE 16 | . . 16 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 1346 | 152 1050 144 Wait 95 | 4 78 13 Move 1093 | 109 871 113 Hop . | . . . Pick Up 22 | 8 14 . Fast Attach 17 | 6 9 2 Attach 4 | 1 . 3 Detach 2 | . 1 1 Swap 10 | . 9 1 Drop 23 | 1 20 2 Fire 80 | 23 48 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 16) 152 | -11/Junkyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 413 | -10/Materials | Core integrity fell below 50% 493 | -10/Materials | Core integrity fell below 20% 629 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Discovered new exit (range 14) 945 | -10/Materials | Discovered new exit (range 15) 1167 | -10/Materials | Entered Mines 1168 | -10/Mines | Assembled infested the area 1202 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1232 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1234 | -10/Mines | Found Prototype Device 1234 | -10/Mines | Identified Exp. Sensor Array 1243 | -10/Mines | Lost 3 parts (1n2w) 1321 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01234_ Dropped Structural Scanner. 01234_ Acquired Prototype Device. 01234_ Identified Exp. Sensor Array. 01236_ Dropped Sensor Array. 01238_ Acquired Structural Scanner. 01266_ Acquired 10 matter. 01273_ U-05 Engineer builds a Wall. 01275_ The unstable cave ceiling collapses. 01283_ U-05 Engineer lays Concrete. 01284_ U-05 Engineer builds a Wall. 01289_ U-05 Engineer lays Concrete. 01291_ as-11058 destroyed. 01292_ U-05 Engineer lays Concrete. 01293_ U-05 Engineer builds a Wall. 01297_ U-05 Engineer lays Concrete. 01315_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ##?????????????????????? | | ????????????????????????? ##?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????" ??????????????????????? | | ????????????????????????" ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????##%##?????????????????????? | | ??????????????????????? *=##?????????????????????? | | ????????????????????? ##s###??#####?????????????? | | ???????????????????? ###@###########????????????? | | ????????????????????## #=# ### ###????????????? | | ????????????????????## ## # ### ##????????????? | | ????????????????????## # # ### ##????????????? | | ??????????????????##### # # ## ###????????????? | | ????????????????###### # ## ###?????????????? | | ????????????????#### # # ####????????????? | | ????????????????### ## ## ]#####????????????? | | ????????????????## # ## # ##????????????? | | ???????????????? # ###???????????? | | ????????????????? # % # ####???????????? | | ????????????? # ## ##???????????? | | ??????????? ## ###???######??? | | ??????????? ###### # # ###??########?? | | ???????????? ##### ######## ####? | | ???????????? # ?????##### ### ####### #### | | ???????????? ???????####!### ### | | ????????????? ???????#### ########## ## | | ????????????? ???????### ######### ## | | ?????????????? # ????????## ##??#### ### | | ??????????????###????????## ####### ### | | ?????????????????????????## ###### ! ##? | | ?????????????????????????### ###? | | ?????????????????????????#### ####? | | ??????????????????????????#### ### ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaGuidanceStripper Manual? 0 Play Time 00:16:44 Cumulative 19.9 hours Start 2024.02.17 @ 02:40:32 End 2024.02.17 @ 02:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 736e620a-012b-4a30-bc35-e0c005bff36c