Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 20:21:58 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (198) 990 Value Destroyed (7492) 7492 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (2045) 2045 TOTAL SCORE: 17607 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 351 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -323 Cogmind --------- Core Integrity 543/1150 Matter 300/300 Energy 315/315 System Corruption 1% Temperature Cool (0) Movement Rolling (155) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Enhanced Flexi-carbon Leg Wheel Wheel Compact Wheel Energy Well (350) Matter Compressor (250) Graphene Brace EM Disruption Field Experimental System Shield Advanced System Restoration Module Heavy Neutron Cannon Kinetic Spear Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Improved Spread Laser Heavy Neutron Cannon Improved KE Penetrator Hardcell Cannon > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Power Amplifier Experimental Cooling System Matter Compressor Graphene Brace EM Disruption Field Advanced System Restoration Module Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Hardcell Cannon Heavy Rocket Launcher Heavy Missile Launcher Kinetic Spear [Rating: 118] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Shock Bomb Launcher Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . . . . . . . 1 . Utility 6 | . . . . . . . 2 2 . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . . . 2 . . Parts Attached 221 | 6 2 2 6 . 2 8 12 9 2 7 4 40 20 30 24 47 Power 23 | 1 . . . . 1 1 . 1 . 1 . 3 1 2 5 7 Engine 8 | 1 . . . . 1 1 . 1 . 1 . . . 1 . 2 Core 5 | . . . . . . . . . . . . . . . 4 1 Reactor 10 | . . . . . . . . . . . . 3 1 1 1 4 Propulsion 64 | 2 1 1 2 . 1 1 2 4 . 1 . 16 3 10 5 15 Treads 12 | 1 . . 1 . 1 . 2 2 . . . 3 . . . 2 Leg 27 | . . . . . . . . . . . . 3 3 10 5 6 Wheel 16 | 1 1 1 1 . . 1 . 2 . 1 . 1 . . . 7 Hover 9 | . . . . . . . . . . . . 9 . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 58 | 1 1 1 . . . 1 6 3 2 1 1 14 5 6 4 12 Device 24 | . . 1 . . . 1 2 2 . . . 3 1 3 2 9 Storage 4 | 1 1 . . . . . 1 . . . . 1 . . . . Processor 7 | . . . . . . . 2 . 2 . . . . 1 . 2 Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 22 | . . . . . . . 1 1 . 1 . 10 4 2 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | 2 . . 4 . . 5 4 1 . 4 3 7 11 12 10 13 Energy Gun 28 | 2 . . 2 . . 1 . . . . 3 7 7 1 4 1 Energy Cannon 21 | . . . 1 . . 2 3 1 . 2 . . 1 5 3 3 Ballistic Gun 10 | . . . . . . . . . . . . . 2 5 2 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 3 Launcher 12 | . . . 1 . . 2 1 . . 2 . . 1 . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . . . . . 11 . 5 4 . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . System Corruption 16 | . . . . . . . . . . . . . 16 . . . Parts Lost 94 | . . . . . . . . 5 1 2 . 15 18 2 9 42 Power 9 | . . . . . . . . . . 1 . . 1 . 1 6 Propulsion 31 | . . . . . . . . 3 . . . 8 2 . 3 15 Utility 25 | . . . . . . . . 1 1 1 . 5 4 2 2 9 Weapon 29 | . . . . . . . . 1 . . . 2 11 . 3 12 Highest Loss Streak 10 | . . . . . . . . 4 1 2 . 6 9 2 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 85 86 100 100 100 100 99 98 97 99 99 93 79 98 95 88 Engine 4 | . 14 14 11 11 11 11 9 6 7 7 7 1 . 1 . 2 Core 1 | . . . . . . . . . . . . . . . 6 2 Reactor 2 | . . . . . . . . . . . . 5 7 4 3 3 Treads 8 | . 14 14 22 22 22 22 17 15 15 15 15 4 . . . . Leg 12 | . . . . . . . . . . . . 10 24 26 28 20 Wheel 8 | . 14 14 22 22 22 22 18 14 15 14 15 4 . . . 3 Device 13 | . . 1 11 11 11 11 8 18 16 15 15 16 16 17 7 19 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 6 5 5 Processor 8 | . . . . . . . 17 10 10 14 7 7 7 6 11 10 Protection 4 | . . . . . . . . 7 7 7 9 13 2 5 5 2 Energy Gun 7 | . 28 28 20 11 11 11 . . . . 10 15 5 4 5 6 Energy Cannon 6 | . . . 1 11 11 10 17 15 15 14 4 . 1 3 7 6 Ballistic Gun 3 | . . . . . . . . . . . . . 4 12 9 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 110 | 13 28 29 32 32 32 37 61 68 68 75 77 76 67 96 110 110 Greatest Support 116 | 16 16 10 20 20 20 20 20 62 40 20 20 72 92 83 108 116 Greatest Overweight (x) 7 | . 2 2 1 1 1 1 3 3 3 6 3 7 1 1 1 7 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 2 2 3 3 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 14 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 14 14 15 15 20 20 17 18 18 20 19 20 20 20 Average Carried 16 | 3 9 15 12 13 14 15 17 17 16 16 14 18 12 16 19 14 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 13 14 15 15 20 16 17 9 18 19 13 19 20 12 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Mutant 14% | Scavenger-Tank 10% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Matter Collected 4099 | 202 68 30 71 . . 111 223 68 15 60 90 350 257 754 670 1130 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7911 | . 313 178 155 18 . 181 678 187 . 32 . 302 1087 862 1846 2072 Parts 377 | . 9 15 14 3 . 22 34 5 . 1 . 10 31 46 90 97 Haulers Intercepted 4 | . . . . . . . 2 . . . . . . 2 . . Recyclers Shooed 15 | . 3 . . . . 1 . . . . . . . . 4 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . 3 . . 24 . . . Prevented 8 | . . . . . . . . . . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Combat Hostiles Destroyed 150 | . 3 4 6 . . 8 14 3 . . . 12 19 7 30 44 Melee 3 | . . . . . . . . . . . . . . 3 . . Guns 65 | . 3 4 2 . . 2 . . . . . 12 13 2 16 11 Cannons 43 | . . . . . . 1 11 3 . . . . 1 2 9 16 AOE 33 | . . . 4 . . 5 3 . . . . . 2 . 2 17 Classes Destroyed 19 | . 4 1 1 1 . . 2 . . 1 . 2 2 3 . 2 Worker 23 | . 1 4 1 . . 1 . . . . . . . 3 2 11 Builder 14 | . . . . 1 . 1 . . . . . . . . 4 8 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 4 | . . . . . . . 2 . . . . . . 2 . . Recycler 8 | . 2 . . . . . . . . . . . . 1 3 2 Operator 1 | . . . . . . . . . . . . . . . . 1 Watcher 6 | . 1 . . . . . 1 . . . . . . 1 1 2 Swarmer 32 | . . 3 3 . . 5 4 . . . . . 5 . 4 8 Grunt 58 | . 3 1 2 . . 3 7 . . . . . 8 1 12 21 Brawler 3 | . . . . . . . . . . . . . 2 . 1 . Duelist 2 | . . . . . . . . . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 12 | . . . 1 . . . 2 2 . . . . 2 1 3 1 Hunter 20 | . . . . . . . 1 1 . . . . . 2 6 10 Programmer 9 | . . . . . . . . . . . . . . 1 4 4 Heavy 1 | . . . . . . . . . . . . . . 1 . . Z-Light 3 | . . . . . . . . . . . . 3 . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . Assembled 9 | . . . . . . . . . . . . 9 . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 19 | . 2 5 5 1 . 3 4 1 . . . 3 5 3 6 19 Combat Bots Only 10 | . 1 3 5 . . 3 4 1 . . . 3 5 2 5 10 Max Kills in Single Turn 4 | . 2 2 4 1 . 2 3 1 . 1 . 2 1 2 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . 4 . . 2 3 . . . . . 1 . 1 2 Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Damage Taken 13395 | . 139 164 122 . . 187 495 580 154 90 . 1568 2125 613 2501 4657 Core 1420 | . 20 45 30 . . 19 80 51 55 . . 70 337 12 94 607 Absorbed by Shields 801 | . . . . . . . . . . . . . . 84 60 657 Redirected to Shielding 504 | . . . . . . . . . . . . 262 165 77 . . Regen/Repaired (Parts) 163 | . . . . . . . 93 . . . . . . 70 . . Core Remaining (%) 80 | 100 . 74 . . . 87 85 . . . . . 26 98 90 . Volleys Fired 475 | . 30 14 10 1 . 19 38 16 . 11 . 40 73 24 88 111 Largest 4 | . 2 2 2 2 . 2 2 2 . 2 . 2 2 4 4 4 Hottest 358 | . 90 90 125 125 . 129 136 136 . 136 . 162 154 194 358 285 Shots Fired 1044 | . 57 28 19 2 . 31 76 32 . 15 . 80 121 75 279 229 Gun 612 | . 57 28 15 1 . 12 . . . . . 80 99 62 179 79 Cannon 391 | . . . 3 1 . 12 75 32 . 8 . . 13 13 100 134 Launcher 41 | . . . 1 . . 7 1 . . 7 . . 9 . . 16 Special . | . . . . . . . . . . . . . . . . . Kinetic 233 | . . . . . . . . . . . . . 8 51 115 59 Thermal 703 | . 57 28 18 2 . 24 75 32 . 8 . 68 62 13 164 152 Explosive 25 | . . . 1 . . 7 1 . . . . . . . . 16 Electromagnetic 42 | . . . . . . . . . . 7 . . 22 11 . 2 Phasic 41 | . . . . . . . . . . . . 12 29 . . . Robot Hit Streak 26 | . 14 5 14 4 . 5 9 19 . 22 . 8 14 15 18 26 Robot Miss Streak 8 | . 4 3 2 1 . 5 3 1 . 2 . 3 7 3 4 8 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 Secondary Targets 9 | . 1 . . . . . . . . . . 2 2 . 1 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 . 1 1 Shots Hit Robots 711 | . 35 15 10 2 . 19 52 26 . 6 . 44 100 60 189 153 Core Hits 522 | . 13 10 11 2 . 27 28 8 . 5 . 20 38 33 144 183 Critical Kills 5 | . . . . . . . . . . . . . . 1 3 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . Critical Strikes 19 | . 3 1 2 . . . . . . . . 1 3 1 4 4 Burn 8 | . 3 1 2 . . . . . . . . 1 1 . . . Meltdown 3 | . . . . . . . . . . . . . . . 3 . Destroy 3 | . . . . . . . . . . . . . . 1 1 1 Blast 3 | . . . . . . . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . . . . 1 . . . Intensify 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 7 | . . . . . . . . . . . . . . 7 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . 7 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . 5 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24578 | . 469 198 348 35 . 595 1133 534 . 337 . 1354 2988 1550 5820 9217 Guns 10145 | . 469 198 118 17 . 164 . . . . . 1354 2449 837 2968 1571 Cannons 8451 | . . . 17 18 . 141 1064 534 . 122 . . 301 287 2552 3415 Explosions 5556 | . . . 213 . . 290 69 . . 215 . . 238 . 300 4231 Melee 426 | . . . . . . . . . . . . . . 426 . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3796 | . . . . . . . . . . . . . 96 726 1567 1407 Thermal 14470 | . 469 198 135 35 . 305 1064 534 . 122 . 1123 1569 287 4253 4376 Explosive 3959 | . . . 213 . . 290 69 . . . . . . . . 3387 Electromagnetic 871 | . . . . . . . . . . 215 . . 498 111 . 47 Impact . | . . . . . . . . . . . . . . . . . Slashing 426 | . . . . . . . . . . . . . . 426 . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 1056 | . . . . . . . . . . . . 231 825 . . . Highest Corruption 22 | . . . . . . . 2 . . . . . 22 . 2 1 Average Corruption 3 | . . . . . . . 1 . . . . . 9 . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . 2 . . Effects 42 | . . . . . . . 16 . . . . . 17 . 4 5 Message Errors 14 | . . . . . . . 3 . . . . . 7 . 3 1 Matter Fused 10 | . . . . . . . 4 . . . . . 4 . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . 1 Energy Discharges 5 | . . . . . . . 3 . . . . . 2 . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . . . . Data Loss (major) 3 | . . . . . . . 2 . . . . . 1 . . . Misfires 4 | . . . . . . . 1 . . . . . 2 . . 1 Alerts 1 | . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 654 | . . . . . . 12 6 . . 26 . . 67 42 90 411 Projectiles 312 | . . . . . . . 6 . . 11 . . 31 . 85 179 Explosions 300 | . . . . . . 12 . . . 15 . . 36 . 5 232 Melee 42 | . . . . . . . . . . . . . . 42 . . Knockbacks 6 | . . . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 503 | . . . . . . . . . . 53 . . 76 . 167 207 Shots 16 | . . . . . . . . . . 4 . . 2 . 4 6 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 346 | . 282 240 48 24 . 180 243 252 . 72 . 333 134 27 346 325 Average Temperature 85 | . 100 81 17 16 . 76 61 94 . 34 . 146 58 18 92 81 Received Heat Transfer 2433 | . 96 36 63 . . 81 243 138 48 . . 326 384 19 333 666 Effects 4 | . 1 . . . . . . 1 . . . 2 . . . . Energy Bleed 4 | . 1 . . . . . . 1 . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . Parts Fried 4 | . . . . . . . . . . . . . 3 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . 1 . 3 . Combat Hostiles 4 | . . . . . . . . . . . . . 1 . 3 . Parts Melted 25 | . . 2 2 . . . 3 3 . . . 3 2 2 6 2 Heat Transferred 13939 | . 1474 631 475 57 . 518 1924 962 . 222 . 1349 1911 276 2505 1635 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . 6 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . 1 . 4 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Peak Influence 1096 | . 122 232 282 114 . 260 158 125 . . . . . 167 457 1096 Initial 213 | . . 47 90 109 . . 23 64 . . . . . 65 40 213 Average 171 | . 88 97 192 112 . 139 68 64 . . . . . 64 121 551 Maximum Alert Level 3 | . . 1 1 . . 1 . . . . . . . . 2 3 Low Security (%) 75 | 100 100 90 35 100 . 62 100 100 . . . . . 100 81 6 Level 1 12 | . . 9 64 . . 37 . . . . . . . . 10 34 Level 2 7 | . . . . . . . . . . . . . . . 8 32 Level 3 4 | . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 1 . . . 1 1 . . . . 1 3 6 10 Investigation 2 | . 1 . . . . . . . . . . . . . . 1 Extermination 5 | . . . . . . . . . . . . . . 1 2 2 Reinforcement 15 | . . . 1 . . . 1 1 . . . . . 2 4 6 Assault 3 | . . 1 . . . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Distress Signals 9 | . 3 . . . . . 2 . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 227 | . 8 8 4 . . 6 23 8 6 5 . 21 25 9 41 63 Peak Tracking Total 10 | . 4 4 5 . . 3 5 4 4 4 . 3 10 2 6 10 Tactical Retreats 14 | . . . . . . 1 . . 2 . . 2 3 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Traps Triggered 10 | . 1 . . . . . 2 2 . . . . . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . . . 8 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Machines Disabled 17 | . . . . . . . . . . . . 3 1 . 6 7 Max in Single Turn 2 | . . . . . . . . . . . . 1 1 . 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Machines Accessed 22 | . . . . . 1 . 2 2 1 . 1 . . 2 10 3 Terminals 7 | . . . . . . . . . . . . . . . 5 2 Fabricators 4 | . . . . . . . . 1 . . . . . 1 1 1 Repair Stations 5 | . . . . . . . 1 1 . . . . . 1 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 2 . Total Hacks 65 | . . . . . 1 . 7 4 1 . 10 . . 5 23 14 Successful 42 | . . . . . 1 . 5 1 1 . 10 . . 3 13 8 Failed 23 | . . . . . . . 2 3 . . . . . 2 10 6 Catastrophic 1 | . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . . . . . 1 . . 1 . . 4 . . . 17 4 Terminals 27 | . . . . . . . . . . . . . . . 16 11 Fabricators 9 | . . . . . . . . 1 . . . . . 3 2 3 Repair Stations 11 | . . . . . . . 4 3 . . . . . 2 2 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 3 . . . . . . . 3 . Terminal Hacks 21 | . . . . . 1 . . . 1 . 10 . . . 4 5 Part Schematic 10 | . . . . . . . . . . . 10 . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . . . . . . . . . 2 1 Zone Layout 3 | . . . . . . . . . . . . . . . 2 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 1 1 1 Network Status 2 | . . . . . . . . . . . . . . . 1 1 Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . . 4 1 . . . . . 2 . . Scan Component 4 | . . . . . . . 2 1 . . . . . 1 . . Repair 3 | . . . . . . . 2 . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . 2 . Seal Access 3 | . . . . . . . 1 . . . . . . . 2 . Unauthorized Hacks 8 | . . . . . . . . . . . . . . . 6 2 Terminals 7 | . . . . . . . . . . . . . . . 5 2 Botnet 7 | . . . . . . . . . . . . . . . 5 2 Fabricators 1 | . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . . . 2 2 . . . . . 1 7 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 . . Parts Repaired 3 | . . . . . . . 2 . . . . . . 1 . . Time 153 | . . . . . . . 64 . . . . . . 89 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Total Allies 2 | . . 1 . . . . . . . . . 1 . . . . Largest Group 1 | . . 1 1 . . . . . . . . 1 . . . . Highest-Rated Group 119 | . . 31 31 . . . . . . . . 119 . . . . Highest-Rated Ally 119 | . . 31 31 . . . . . . . . 119 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 52 | . . 12 1 . . . . . . . . 39 . . . . Total Damage 3651 | . . 236 22 . . . . . . . . 3393 . . . . Kills 17 | . . 3 1 . . . . . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Turns Passed 11888 | 54 353 335 151 346 216 546 977 514 326 602 781 1477 715 1148 2080 1267 Spaces Moved 7306 | 42 191 240 94 360 218 478 498 261 198 434 613 947 411 593 1028 700 Core 6 | 6 . . . . . . . . . . . . . . . . Treads 124 | . . . . . . . . 106 18 . . . . . . . Legs 3112 | . . . . . . . . . . . . 525 411 593 1028 555 Wheels 3997 | 36 191 240 94 360 218 478 498 155 180 434 613 355 . . . 145 Hover 67 | . . . . . . . . . . . . 67 . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 95 95 95 95 95 125 125 125 125 110 110 115 120 95 Average Speed 125 | 92 111 110 95 95 95 95 103 171 135 126 125 131 116 138 155 123 Slowest Speed 360 | 100 115 110 95 95 95 95 125 240 240 170 125 360 203 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 39 43 13 82 61 88 47 9 46 65 70 86 54 10 27 14 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . 3 . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . Scrap Searched 13 | . . . . 1 . 2 . . 2 2 4 . 2 . . . Spaces Dug 26 | . . . . . . . 9 . . . . . . . 2 15 Terrain Destroyed 340 | . . . 7 . . 61 9 . . . . 14 17 . 93 139 Melee . | . . . . . . . . . . . . . . . . . Projectile 83 | . . . . . . . . . . . . 14 11 . 29 29 AOE 256 | . . . 7 . . 61 9 . . . . . 6 . 63 110 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Total 9185 | 53 278 284 135 361 229 538 893 294 255 470 629 1114 523 869 1315 945 Wait 896 | . 30 26 23 . . 30 322 7 54 17 . 28 14 142 150 53 Move 7290 | 41 190 239 93 359 217 477 497 260 197 433 612 946 410 592 1027 700 Hop . | . . . . . . . . . . . . . . . . . Pick Up 139 | 6 16 1 1 1 3 . 12 2 1 2 9 19 6 30 16 14 Fast Attach 77 | 6 1 1 . . . . 4 2 2 . 1 21 8 8 8 15 Attach 76 | . . . 2 . . . 2 6 . 3 2 12 12 6 10 21 Detach 32 | . 1 . . . . . 1 . 1 . 3 14 . 6 1 5 Swap 68 | . 1 1 4 . 2 8 6 1 . 4 1 7 . 16 6 11 Drop 119 | . 9 2 2 . 7 4 11 . . . 1 27 . 37 9 10 Fire 475 | . 30 14 10 1 . 19 38 16 . 11 . 40 73 24 88 111 Melee 7 | . . . . . . . . . . . . . . 7 . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 Rewire 1 | . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: Res x4 / [*Ext]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 6) 408 | -10/Materials | Entered Mines 657 | -10/Mines | Met a Derelict testing a Signal Generator 722 | -10/Mines | Discovered new exit (range 5) 729 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 743 | -10/Mines | Entered Materials 743 | -9/Materials | Accompanied by 1 ally 743 | -9/Materials | Evolved 2 slots: Propulsion x2 820 | -9/Materials | Discovered new exit (range 16) 894 | -9/Materials | Entered Mines 895 | -9/Mines | Learned location of Storage (-7) 898 | -9/Mines | Discovered new exit (range 6) 905 | -9/Mines | Learned location of Zion (-7) 997 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1197 | -9/Mines | Discovered new exit (range 5) 1229 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1236 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1236 | -9/Mines | Discovered new exit (range 5) 1240 | -9/Mines | Entered Exiles 1264 | -9/Exiles | Met 8R-AWN 1280 | -9/Exiles | Met EX-HEX 1307 | -9/Exiles | Met EX-BIN 1318 | -9/Exiles | Aligned with FarCom system 1319 | -9/Exiles | Given EX-Vault access code 1341 | -9/Exiles | Opened EX-Vault 1354 | -9/Exiles | Found 0b10 Alert Chip 1356 | -9/Exiles | Found Lightpack 2.0 1363 | -9/Exiles | Found XL Autogun Array 1385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1413 | -9/Exiles | Met EX-DEC 1445 | -9/Exiles | Discovered new exit (range 14) 1456 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, XL Autogun Array 1456 | -9/Exiles | Entered Mines 1923 | -8/Mines | Build established: Scavenger-Mutant 1997 | -8/Mines | Discovered new exit (range 6) 2002 | -8/Mines | Entered Materials 2002 | -8/Materials | Evolved 2 slots: Utility x2 2389 | -8/Materials | Build established: Mutant 2586 | -8/Materials | Repaired Lgt. Treads 2625 | -8/Materials | Repaired Imp. Heat Sink 2919 | -8/Materials | Discovered new exit (range 15) 2979 | -8/Materials | Entered Factory 2979 | -7/Factory | Evolved 2 slots: Utility x2 2980 | -7/Factory | Identified exit to Storage 2981 | -7/Factory | FarCom data flow suspended 3172 | -7/Factory | Discovered new exit (range 9) 3248 | -7/Factory | Lost 4 parts (3n1u) 3466 | -7/Factory | Discovered new exit (range 3) 3493 | -7/Factory | Entered Lower Caves 3557 | -7/Lower Caves | Spotted B-75 Beast 3615 | -7/Lower Caves | Learned location of 1 exit from Factory 3629 | -7/Lower Caves | Encountered a Warlord checkpoint 3729 | -7/Lower Caves | Discovered new exit (range 10) 3819 | -7/Lower Caves | Entered another Lower Caves area 4088 | -7/Lower Caves | Learned Factory non-interactive machine intel 4375 | -7/Lower Caves | Spotted WX-NPQ(f) 4375 | -7/Lower Caves | Spotted 7K-XTQ(f) 4376 | -7/Lower Caves | Encountered a Master Thief 4376 | -7/Lower Caves | Encountered a Master Thief 4376 | -7/Lower Caves | Spotted PF-402(f) 4377 | -7/Lower Caves | Encountered a Master Thief 4378 | -7/Lower Caves | Spotted D5-L2D(f) 4379 | -7/Lower Caves | Encountered a Master Thief 4379 | -7/Lower Caves | XL Autogun Array stolen by Master Thief 4387 | -7/Lower Caves | Lyr. Medium Armor Plating stolen by Master Thief 4392 | -7/Lower Caves | Discovered new exit (range 10) 4396 | -7/Lower Caves | Hvy. Plasma Cannon stolen by Master Thief 4402 | -7/Lower Caves | Lyr. Light Armor Plating stolen by Master Thief 4421 | -7/Lower Caves | Entered Zion 4430 | -7/Zion | Learned location of 1 exit from Factory 4535 | -7/Zion | Discovered new exit (range 12) 4778 | -7/Zion | Given A8's code to call for help 4879 | -7/Zion | Identified exit to Deep Caves 5104 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5180 | -7/Zion | Opened final containment barrier to the Deep Caves 5200 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5202 | -7/Zion | Entered Deep Caves 5204 | -7/Deep Caves | Met 5H-AD0 5442 | -7/Deep Caves | Z-Facility disabled 5459 | -7/Deep Caves | Attacked by Z-Imprinter 5468 | -7/Deep Caves | Allies destroyed Z-Imprinter 5479 | -7/Deep Caves | Lost 3 parts (1n1u1w) 5538 | -7/Deep Caves | Found Prototype Protection 5538 | -7/Deep Caves | Identified Zio. Weapon Casing 5541 | -7/Deep Caves | Lost 3 parts (2n1u) 5783 | -7/Deep Caves | Found Zio. Weapon Casing 5823 | -7/Deep Caves | Build established: Scavenger-Mutant 5978 | -7/Deep Caves | Lost 6 parts (3n2u1w) 6018 | -7/Deep Caves | Found Zio. Weapon Casing 6043 | -7/Deep Caves | Found Zio. Weapon Casing 6575 | -7/Deep Caves | Discovered new exit (range 7) 6631 | -7/Deep Caves | Spotted as-10072 6679 | -7/Deep Caves | Entered Proximity Caves 6700 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6716 | -6/Proximity Caves | Build established: Mutant 6811 | -6/Proximity Caves | Core integrity fell below 50% 6888 | -6/Proximity Caves | Lost 9 parts (1u8w) 7001 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7072 | -6/Proximity Caves | System corruption reached 10% 7107 | -6/Proximity Caves | Spotted B-75 Beast 7111 | -6/Proximity Caves | Build established: Scavenger-Mutant 7369 | -6/Proximity Caves | Discovered new exit (range 13) 7394 | -6/Proximity Caves | Entered Factory 7394 | -6/Factory | Evolved 2 slots: Weapon x2 7395 | -6/Factory | Identified exit to Factory 7396 | -6/Factory | Loaded intel: 214 non-interactive machine locations 7397 | -6/Factory | Discovered exit to Factory (range 10) 7545 | -6/Factory | Fabricated Imp. Coolant Injector (x2) 7706 | -6/Factory | Build established: Scavenger-Tank 8329 | -6/Factory | Cargo convoy interrupted 8352 | -6/Factory | Repaired Exp. Heat Sink 8392 | -6/Factory | Found Prototype Processor 8392 | -6/Factory | Identified Exp. Signal Interpreter 8542 | -6/Factory | Entered another Factory area 8542 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8800 | -5/Factory | Build established: Scavenger-Gunner 10062 | -5/Factory | Discovered new exit (range 15) 10100 | -5/Factory | Identified exit to Upper Caves 10193 | -5/Factory | Build established: Gunner 10434 | -5/Factory | Discovered new exit (range 16) 10600 | -5/Factory | Identified exit to Factory 10622 | -5/Factory | Entered another Factory area 10622 | -4/Factory | Evolved 2 slots: Utility x2 10705 | -4/Factory | Spotted B-86 Titan 10945 | -4/Factory | Identified exit to Research 10954 | -4/Factory | Build established: Scavenger-Tank 11178 | -4/Factory | Destroyed 10 combat bots 11221 | -4/Factory | Lost 10 parts (1p3n3u3w) 11271 | -4/Factory | Lost 6 parts (1p1n1u3w) 11439 | -4/Factory | Build established: Scavenger-Mutant 11583 | -4/Factory | Lost 7 parts (1p3n3w) 11585 | -4/Factory | Destroyed 8 combat bots 11651 | -4/Factory | Found Prototype Hackware 11728 | -4/Factory | Lost 8 parts (2p3n2u1w) 11797 | -4/Factory | Lost 3 parts (1p1n1u) 11798 | -4/Factory | Spotted B-86 Titan 11843 | -4/Factory | Discovered new exit (range 14) 11850 | -4/Factory | Lost 6 parts (3n2u1w) 11872 | -4/Factory | First assault squad dispatched 11879 | -4/Factory | Core integrity fell below 50% 11889 | -4/Factory | Self-destructed Last Messages --------------- 11806_ Penetrated by Slug. 11806_ Hvy. Neutron Cannon destroyed. 11806_ Slug penetrates Wall. 11806_ Stasis field depleted. 11806_ Acquired 2 matter. 11809_ Adv. Power Amplifier destroyed. 11809_ Wheel destroyed. 11809_ Penetrated by Slug. 11809_ Slug penetrates Wall. 11811_ B-86 Titan activates siege mode. 11812_ Penetrated by Slug. 11812_ Weapon Cycler destroyed. 11819_ Subcomponent Replicator disabled. 11819_ Penetrated by Slug. 11819_ Imp. Treads destroyed. 11843_ EXIT=FOUND 11872_ ALERT: Significant disruption in Zone 1W, assault force dispatched. 11874_ Wheel destroyed. 11876_ Hardcell Cannon destroyed. 11876_ Exp. Cooling System blasted off. Map ----- +----------------------------------------------------+ | ?????# """ #????????????????????????? | | ?????# !!! """ """#????????????????????????? | | ?????# !!! "" R"?????????????????????????? | | ?????# !! 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""??# #???????????????????????????? | | ??? ? ????# #? ?????????????????????????? | | ??? ?????????# # ?????????????????????????? | | ??????????????# # ??????????????????????????? | | ??????????????# +???????????????????????????? | | ??????????????# #???????????????????????????? | | ???#"#"#"#????# #???????????????????????????? | | ???#"#"#"#???## ###########?????????????????? | | ???#"#"#"#???#" ## #?????????????????? | | ####"#"#"##??#" ## """ #?????????????????? | | " " "T##### # """ #?????????????????? | | " " " # """ #?????????????????? | | < + #?????????????????? | | ! # """ #?????????????????? | | ########% # """ #?????????????????? | | #### # # #??????####### @""" #?????????????????? | | ???# # # #????????????# #?????????????????? | | ???#######????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 43 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 625 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullDeuteriumLoader Manual? 0 Play Time 01:38:08 Cumulative 253.8 hours Start 2022.05.02 @ 19:08:05 End 2022.05.05 @ 20:21:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0 Lore% 65 Gallery% 80 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94617f00-18e1-4b7b-9510-a3897825606a