Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.29 @ 11:49:47 Player: Dosh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (231) 1155 Value Destroyed (10119) 10119 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3371) 3371 TOTAL SCORE: 20065 Bonus ------- High Alert Combat Kills 2380 Follower Combat Kills 25 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 80/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads AWS/Autocannon Peak State ------------ > --- POWER ------------ Fission Core Light Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating Advanced Shield Generator Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core Armored Medium Treads Advanced Heat Sink Structural Scanner Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating Layered Medium Armor Plating Advanced System Restoration Module Proton Cannon Flak Cannon AWS/Autocannon Heavy Mace [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . . . 4 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . 1 . Utility 6 | . . . . . 2 . . 2 . . . 2 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 147 | 6 5 3 . . 20 17 22 7 1 10 26 30 Power 14 | 1 . 1 . . 2 . 1 . . 1 2 6 Engine 5 | 1 . 1 . . 2 . . . . 1 . . Core 9 | . . . . . . . 1 . . . 2 6 Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 1 2 . . 7 3 8 . 1 2 4 3 Treads 33 | 2 1 2 . . 7 3 8 . 1 2 4 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 47 | 1 2 . . . 5 6 4 5 . 4 11 9 Device 15 | . 1 . . . 2 1 . 1 . 2 2 6 Storage 3 | 1 1 . . . . . 1 . . . . . Processor 7 | . . . . . . . 2 3 . . 2 . Hackware 3 | . . . . . . 1 . . . . 1 1 Protection 19 | . . . . . 3 4 1 1 . 2 6 2 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 2 . . . 6 8 9 2 . 3 9 12 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . 1 . . 1 1 1 Ballistic Gun 24 | 2 2 . . . 5 6 4 1 . . 3 1 Ballistic Cannon 18 | . . . . . . 1 2 1 . 2 4 8 Launcher 4 | . . . . . . . 2 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . 2 Parts Lost 50 | . . . . . 7 6 11 . . 1 7 18 Power 7 | . . . . . 1 . 1 . . . 1 4 Propulsion 15 | . . . . . 4 3 4 . . 1 1 2 Utility 14 | . . . . . 1 2 3 . . . 1 7 Weapon 14 | . . . . . 1 1 3 . . . 4 5 Highest Loss Streak 5 | . . . . . 4 3 5 . . 1 2 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 100 100 100 86 87 96 98 78 82 72 62 Engine 6 | . 14 14 14 14 8 9 6 . . 6 2 . Core 2 | . . . . . . . 1 7 7 . 3 7 Treads 20 | . 28 28 28 28 22 26 26 23 17 14 12 6 Device 4 | . 13 14 14 14 8 . . 6 . 5 . 4 Storage 8 | . 14 14 14 14 9 9 9 7 7 7 6 4 Processor 6 | . . . . . . . 8 22 38 18 13 8 Hackware 4 | . . . . . . 8 6 . . . 5 10 Protection 7 | . . . . . 10 17 10 7 . 5 5 2 Energy Cannon 1 | . . . . . . . 1 . . 5 2 . Ballistic Gun 13 | . 28 28 28 28 26 8 21 4 . . 7 1 Ballistic Cannon 4 | . . . . . . 5 3 14 7 13 7 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 160 | 13 92 94 94 94 103 154 113 145 145 152 143 160 Greatest Support 140 | 40 40 40 40 40 60 60 63 60 90 90 140 140 Greatest Overweight (x) 37 | . 2 2 2 2 4 2 2 2 2 1 1 37 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 1 . . 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 12 16 19 20 25 25 25 23 25 25 25 19 Average Carried 19 | 1 10 12 17 19 19 22 23 17 23 23 22 15 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 12 16 19 20 25 24 19 20 25 24 18 5 Class Distribution -------------------- 26% | Mutant 15% | Tank 12% | Scavenger-Gunner 9% | Hacker-Mutant 9% | Gunner 8% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Matter Collected 5829 | 195 305 126 . 48 579 559 1087 . 122 302 1696 810 Remotely . | . . . . . . . . . . . . . Salvage Created 9839 | . 447 134 . 95 984 1216 1482 31 1539 493 2241 1177 Parts 477 | . 34 1 . 4 69 85 65 3 17 25 109 65 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 197 | . 10 3 . 2 17 34 35 . 6 11 44 35 Melee 1 | . . . . . . . . . . 1 . . Guns 81 | . 10 3 . 2 17 12 19 . . . 12 6 Cannons 95 | . . . . . . 22 5 . 6 7 26 29 AOE 19 | . . . . . . . 11 . . 3 5 . Classes Destroyed 17 | . 5 1 . . 2 2 3 . 1 1 2 . Worker 7 | . . . . . . . . . . 2 1 4 Builder 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 9 | . 1 . . . 2 . . . . 1 4 1 Operator 3 | . 1 . . . 1 . 1 . . . . . Watcher 13 | . 2 . . . 2 . 2 1 . 1 3 2 Swarmer 37 | . 3 . . . 4 4 2 . . . 5 19 Saboteur 1 | . . . . . . . . . . . 1 . Grunt 84 | . 7 3 . 2 9 13 24 . . 6 15 5 Brawler 5 | . . . . . . . 3 . . . 1 1 Duelist 4 | . . . . . . . 1 . . . 3 . Protector 4 | . . . . . . . 3 . . . 1 . Sentry 25 | . . . . . 4 11 2 . . 1 6 1 Specialist 4 | . . . . . . 2 . . . . 2 . Hunter 2 | . . . . . . . . . . . 1 1 Programmer 25 | . . . . . . 4 . . . 4 9 8 Compactor 6 | . . . . . . . . . 6 . . . Best Kill Streak 9 | . 5 2 . 2 5 6 8 1 6 7 6 9 Combat Bots Only 8 | . 3 2 . 2 3 6 8 . 6 4 5 8 Max Kills in Single Turn 6 | . 1 1 . 1 2 1 4 1 1 6 3 2 Gunslinging 1 | . . . . . 1 . 1 . . . . . Exploded 3 | . . . . . . . 3 . . 3 3 . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Damage Taken 14242 | . 332 346 . 137 1058 1678 1915 . . 943 3319 4514 Core 1972 | . 74 83 . 22 86 167 254 . . 45 235 1006 Absorbed by Shields 379 | . . . . . . . . . . . . 379 Reduced by Siege Mode 149 | . . . . . . . . . . . 49 100 Regen/Repaired (Parts) 1543 | . . . . . 15 . 107 . . . 1047 374 Core Remaining (%) 60 | 100 . . . 28 . . 7 . . 93 72 . Volleys Fired 452 | . 35 16 . 8 61 34 84 1 . 30 93 90 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 3 3 Hottest 186 | . 46 46 . 46 69 71 186 130 . 186 172 181 Shots Fired 1194 | . 70 32 . 16 169 165 230 3 18 66 237 188 Gun 721 | . 70 32 . 16 169 101 183 1 . . 101 48 Cannon 461 | . . . . . . 64 38 2 18 66 134 139 Launcher 12 | . . . . . . . 9 . . . 2 1 Special . | . . . . . . . . . . . . . Kinetic 1120 | . 70 32 . 16 169 165 217 3 18 38 213 179 Thermal . | . . . . . . . . . . . . . Explosive 11 | . . . . . . . 9 . . . 2 . Electromagnetic 63 | . . . . . . . 4 . . 28 22 9 Robot Hit Streak 23 | . 6 10 . 8 21 10 23 2 13 16 14 21 Robot Miss Streak 11 | . 4 4 . 3 4 4 5 . 1 4 5 11 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 9 | . 2 . . 1 2 1 3 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 . . . . . Autonomous 116 | . . . . . . 64 . . 18 . . 34 Shots Hit Robots 826 | . 40 25 . 12 108 118 158 1 17 47 163 137 Core Hits 465 | . 20 9 . 5 46 39 108 2 7 36 102 91 Critical Kills 6 | . . . . . 1 1 . . . 2 2 . Critical Parts Destroyed 17 | . 1 . . . 1 . 2 . . 8 4 1 Critical Strikes 35 | . 1 . . . 2 6 2 . 1 10 8 5 Destroy 22 | . 1 . . . 2 1 2 . . 10 6 . Blast 12 | . . . . . . 5 . . 1 . 2 4 Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 15 | . . . . . 1 9 . . . . . 5 Impact 15 | . . . . . 1 9 . . . . . 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24565 | . 572 377 . 168 1589 4634 3428 33 1186 1592 5776 5210 Guns 8011 | . 572 371 . 168 1573 1198 1984 33 . . 1678 434 Cannons 12938 | . . . . . . 3436 511 . 1186 935 2628 4242 Explosions 3072 | . . . . . . . 922 . . 605 1375 170 Melee 337 | . . . . . . . . . . . . 337 Ramming 207 | . . 6 . . 16 . 11 . . 52 95 27 Kinetic 19842 | . 572 371 . 168 1573 4634 2401 33 1186 575 3775 4554 Thermal 1181 | . . . . . . . . . . 605 576 . Explosive 1721 | . . . . . . . 922 . . . 799 . Electromagnetic 1277 | . . . . . . . 94 . . 360 531 292 Impact 337 | . . . . . . . . . . . . 337 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 2 2 . 25 25 6 7 Average Corruption 5 | . . . . . . 1 2 . 13 17 3 3 Corruption Purged 18 | . . . . . . . . . . 9 3 6 Corruption Blocked . | . . . . . . . . . . . . . Effects 179 | . . . . . . 14 17 . 7 65 51 25 Message Errors 51 | . . . . . . 3 7 . 2 20 11 8 Matter Fused 38 | . . . . . . 3 1 . 5 15 10 4 Heat Flow Errors 25 | . . . . . . 2 2 . . 10 9 2 Energy Discharges 22 | . . . . . . 2 1 . . 10 7 2 Parts Rejected 5 | . . . . . . . . . . . 2 3 Parts Fused 2 | . . . . . . 1 . . . . 1 . Data Loss (minor) 16 | . . . . . . 2 2 . . 5 4 3 Data Loss (major) 5 | . . . . . . . 1 . . 1 2 1 Misfires 8 | . . . . . . 1 1 . . 2 3 1 Alerts 4 | . . . . . . . 1 . . 1 1 1 Weapon Failures 3 | . . . . . . . 1 . . 1 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1240 | . . . . . . 456 28 . . 147 138 471 Projectiles 806 | . . . . . . 456 . . . . 54 296 Explosions 259 | . . . . . . . 28 . . 147 84 . Melee 175 | . . . . . . . . . . . . 175 Knockbacks 102 | . . . . . . 8 18 . . 14 19 43 Impact 7 | . . . . . . . . . . 1 2 4 Kinetic 87 | . . . . . . 7 16 . . 12 15 37 Secondary 8 | . . . . . . 1 2 . . 1 2 2 Self-Inflicted Damage 991 | . . . . . . 122 120 . . 262 485 2 Shots 14 | . . . . . . 1 4 . . 3 6 . Rammed 29 | . . . . . 4 . 2 . . 4 11 8 Targets Rammed 31 | . . 1 . . 4 . 2 . . 5 11 8 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . 1 . . Highest Temperature 540 | . 16 23 . 14 93 243 396 48 . 540 526 480 Average Temperature 107 | . 6 7 . 7 21 49 70 29 . 137 128 184 Received Heat Transfer 3765 | . 123 204 . 78 504 495 1035 . . 231 696 399 Effects 29 | . . . . . . . 2 . . 7 10 10 Shutdowns 11 | . . . . . . . . . . 2 3 6 Energy Bleed 6 | . . . . . . . 2 . . 1 2 1 Interference 3 | . . . . . . . . . . . 1 2 Matter Decay 2 | . . . . . . . . . . . 2 . Short Circuit 4 | . . . . . . . . . . 2 1 1 Damage (minor) 2 | . . . . . . . . . . 1 1 . Damage (major) 1 | . . . . . . . . . . 1 . . Siege Activations 7 | . . . . . . . . . . 1 4 2 Total Turns 129 | . . . . . . . . . . 13 71 45 Longest Duration 32 | . . . . . . . . . . 13 32 27 Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . 1 . 2 Impact Corruptions 6 | . . . . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . Heat Transferred 950 | . . . . . . . . . . 500 450 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Peak Influence 2882 | . 137 83 . 50 195 2882 1572 719 270 381 1066 493 Initial 1404 | . . . . . . 126 1404 712 251 189 93 493 Average 504 | . 40 39 . 33 53 1242 1443 712 265 215 346 244 Maximum Alert Level 5 | . . . . . . 5 4 3 1 1 3 2 Low Security (%) 49 | 100 100 100 . 100 100 11 . . . 38 49 46 Level 1 17 | . . . . . . 7 . . 100 61 22 43 Level 2 5 | . . . . . . 16 . . . . 5 9 Level 3 9 | . . . . . . 16 . 100 . . 23 . Level 4 10 | . . . . . . 12 100 . . . . . Level 5 6 | . . . . . . 35 . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . 3 . 8 . . 4 16 8 Investigation 10 | . 1 . . . 1 . 2 . . . 4 2 Extermination 15 | . . . . . . . . . . 4 7 4 Reinforcement 6 | . . . . . 1 . 2 . . . 3 . Assault 6 | . . . . . . . 4 . . . 2 . Garrison 3 | . . . . . 1 . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Distress Signals 10 | . . . . . 1 . 3 . . . 5 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 266 | . 22 5 . 2 25 35 48 1 4 16 58 50 Peak Tracking Total 9 | . 4 2 . 2 4 5 9 1 3 4 6 9 Tactical Retreats 14 | . 1 . . . . 3 1 . . 2 4 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Traps Triggered 20 | . 1 . . . . 10 1 1 . . 5 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Machines Disabled 40 | . 1 . . . 1 5 3 . . 9 19 2 Max in Single Turn 7 | . 1 . . . 1 2 1 . . 4 7 2 Garrison Access 2 | . . . . . . . . . . 1 1 . Garrison Relay 4 | . . . . . . 4 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Machines Accessed 46 | . 4 . 1 . 7 4 4 . . 3 17 6 Terminals 26 | . 3 . . . 5 4 3 . . 1 8 2 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 9 | . 1 . . . 1 . 1 . . 1 4 1 Recycling Units 3 | . . . . . . . . . . . 2 1 Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access 3 | . . . . . 1 . . . . 1 1 . Total Hacks 114 | . 5 . 1 . 15 8 14 . . 4 45 22 Successful 58 | . 3 . 1 . 8 3 5 . . 2 24 12 Failed 56 | . 2 . . . 7 5 9 . . 2 21 10 Catastrophic 9 | . 1 . . . 1 . . . . . 5 2 Database Lockouts . | . . . . . . . . . . . . . Manual 54 | . 5 . 1 . 10 . 11 . . 1 20 6 Terminals 70 | . 4 . . . 12 8 11 . . 2 24 9 Fabricators 6 | . . . . . . . . . . . . 6 Repair Stations 20 | . 1 . . . 2 . 3 . . 1 9 4 Recycling Units 7 | . . . . . . . . . . . 4 3 Scanalyzers 7 | . . . . . . . . . . . 7 . Garrison Access 3 | . . . . . 1 . . . . 1 1 . Terminal Hacks 19 | . 1 . 1 . 1 3 2 . . 1 6 4 Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . Alert Level 4 | . . . . . . . 1 . . . 2 1 Unreport Threat 5 | . . . . . . . 1 . . . 2 2 Locate Traps 3 | . 1 . . . . . . . . . 1 1 Garrison Registry 1 | . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 Network Status 1 | . . . . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 15 | . . . . . 2 . 2 . . . 8 3 Scan Component 8 | . . . . . 1 . 1 . . . 4 2 Repair 7 | . . . . . 1 . 1 . . . 4 1 Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 5 | . . . . . . . . . . . 5 . Insert Component 2 | . . . . . . . . . . . 2 . Analyze 3 | . . . . . . . . . . . 3 . Garrison Access Hacks 3 | . . . . . 1 . . . . 1 1 . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . 1 1 . Unauthorized Hacks 11 | . 2 . . . 4 . 1 . . . 3 1 Terminals 11 | . 2 . . . 4 . 1 . . . 3 1 Assimilate 4 | . 1 . . . 1 . . . . . 2 . Botnet 7 | . 1 . . . 3 . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 3 . . . 7 2 4 . . 2 14 6 Full Trace Events 7 | . . . . . 1 . 1 . . . 3 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . 106 Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . . . . . 1 . 1 . . . 4 1 Time 225 | . . . . . 26 . 26 . . . 117 56 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 14 . . . . . . Machine Destruction 14 | . . . . . . 14 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Total Allies 6 | . 1 2 . . 1 1 . . . . 1 . Largest Group 2 | . 1 2 2 . 1 2 1 . . . 1 . Highest-Rated Group 39 | . 10 39 39 . 10 30 10 . . . 10 . Highest-Rated Ally 31 | . 10 31 31 . 10 20 10 . . . 10 . Total Orders 2 | . . . . . . 2 . . . . . . STAY 1 | . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . Ally Attacks 14 | . . 10 . . . 4 . . . . . . Total Damage 351 | . . 185 . . . 166 . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Turns Passed 22388 | 80 2210 761 661 564 2529 4285 1745 238 270 1644 4449 2952 Spaces Moved 7623 | 45 690 214 207 169 804 1439 548 90 101 568 2064 684 Core 166 | 2 . . . . . . . . . . . 164 Treads 7457 | 43 690 214 207 169 804 1439 548 90 101 568 2064 520 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 240 240 240 240 160 160 50 Average Speed 251 | 155 303 320 320 320 272 283 242 240 262 239 160 346 Slowest Speed 1900 | 160 320 320 320 320 480 325 320 320 320 240 240 1900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 95 64 61 43 51 93 39 3 82 16 48 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . . Terrain Destroyed 362 | . . . . . 1 95 36 . 4 59 140 27 Melee 1 | . . . . . 1 . . . . . . . Projectile 66 | . . . . . . 21 . . 4 . 30 11 AOE 295 | . . . . . . 74 36 . . 59 110 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Total 9920 | 52 737 256 207 178 1007 1572 789 112 109 793 3002 1106 Wait 1496 | . 1 18 . 1 104 27 126 7 . 162 779 271 Move 7611 | 44 689 213 206 168 803 1437 547 90 100 567 2063 684 Hop . | . . . . . . . . . . . . . Pick Up 69 | 2 6 1 1 1 9 16 1 3 4 7 14 4 Fast Attach 39 | 6 2 . . . 8 3 5 1 . 3 5 6 Attach 68 | . . . . . 6 9 7 4 1 6 16 19 Detach 32 | . 1 . . . 1 3 . 4 2 3 8 10 Swap 40 | . 3 3 . . 6 5 10 2 . 1 5 5 Drop 49 | . . . . . 4 17 7 . 2 9 8 2 Fire 452 | . 35 16 . 8 61 34 84 1 . 30 93 90 Melee 15 | . . . . . 1 9 . . . . . 5 Ram 5 | . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . Crush 26 | . . 1 . . 4 . 2 . . 5 11 3 Escape Stasis 14 | . . . . . . 12 . . . . . 2 Rewire 4 | . . 4 . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 14) 1116 | -10/Materials | Discovered new exit (range 4) 1253 | -10/Materials | Discovered new exit (range 10) 1747 | -10/Materials | Discovered new exit (range 11) 2291 | -10/Materials | Entered Mines 2427 | -10/Mines | Discovered new exit (range 5) 2664 | -10/Mines | Learned location of Zion (-7) 2680 | -10/Mines | Core integrity fell below 50% 2901 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3025 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3025 | -10/Mines | Discovered new exit (range 5) 3052 | -10/Mines | Entered Exiles 3052 | -10/Exiles | Accompanied by 2 allies 3082 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3142 | -10/Exiles | Met 8R-AWN 3187 | -10/Exiles | Met EX-HEX 3270 | -10/Exiles | Met EX-BIN 3312 | -10/Exiles | Aligned with FarCom system 3315 | -10/Exiles | Given EX-Vault access code 3388 | -10/Exiles | Opened EX-Vault 3408 | -10/Exiles | Found AWS/Autocannon 3473 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3518 | -10/Exiles | Exiles lab attacked by MAIN.C 3684 | -10/Exiles | Discovered new exit (range 11) 3713 | -10/Exiles | Left Exiles lab with AWS/Autocannon 3713 | -10/Exiles | Entered Mines 3786 | -9/Mines | Met a Derelict bent on vengeance 4244 | -9/Mines | Learned location of 1 exit from Materials 4260 | -9/Mines | Discovered new exit (range 5) 4277 | -9/Mines | Entered Materials 4277 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4278 | -8/Materials | Identified exit to Factory 4546 | -8/Materials | Lost 4 parts (1p2n1w) 5059 | -8/Materials | Build established: Skirmisher 5733 | -8/Materials | Identified exit to Garrison 5992 | -8/Materials | Build established: Tank 6030 | -8/Materials | Discovered exit to Factory (range 3) 6321 | -8/Materials | Repaired Structural Scanner 6709 | -8/Materials | Garrison activated, responded to threat 6806 | -8/Materials | Entered Garrison 6806 | -8/Garrison | Accompanied by 1 ally 7282 | -8/Garrison | Triggered checkpoint 7290 | -8/Garrison | Triggered checkpoint 7506 | -8/Garrison | Discovered new exit (range 8) 7594 | -8/Garrison | Triggered checkpoint 7808 | -8/Garrison | Triggered checkpoint 8022 | -8/Garrison | Triggered checkpoint 8326 | -8/Garrison | Triggered checkpoint 8652 | -8/Garrison | Triggered checkpoint 8708 | -8/Garrison | Discovered new exit (range 18) 8708 | -8/Garrison | Discovered new exit (range 58) 8708 | -8/Garrison | Discovered new exit (range 35) 9314 | -8/Garrison | Garrison Relay disabled 9571 | -8/Garrison | Build established: Mutant 9581 | -8/Garrison | Phase Generator disabled 10182 | -8/Garrison | Rescued a captive Derelict 10205 | -8/Garrison | Build established: Scavenger-Tank 10235 | -8/Garrison | Garrison Relay disabled 10254 | -8/Garrison | Garrison Relay disabled 10254 | -8/Garrison | Garrison Relay disabled 10632 | -8/Garrison | Triggered checkpoint 10668 | -8/Garrison | Lost 3 parts (1n1u1w) 10839 | -8/Garrison | Installed Relay Interface Framework 11091 | -8/Garrison | Entered Materials 11091 | -8/Materials | Accompanied by 1 ally 11636 | -8/Materials | Discovered exit to Factory (range 8) 11708 | -8/Materials | Core integrity fell below 50% 11883 | -8/Materials | Build established: Scavenger-Skirmisher 11891 | -8/Materials | First assault squad dispatched 12405 | -8/Materials | Core integrity fell below 20% 12471 | -8/Materials | Lost 5 parts (1p1n1u2w) 12527 | -8/Materials | Repaired Lgt. Treads 12755 | -8/Materials | Destroyed 8 combat bots 12836 | -8/Materials | Entered Factory 12836 | -7/Factory | Evolved 2 slots: Utility x2 13074 | -7/Factory | Sucked down chute 13074 | -7/Factory | Entered Waste 13089 | -7/Waste | EMP discharged 13132 | -7/Waste | Spotted C-40 Crusher 13133 | -7/Waste | Destroyed C-40 Crusher 13146 | -7/Waste | Spotted C-40 Crusher 13148 | -7/Waste | Destroyed C-40 Crusher 13151 | -7/Waste | Spotted C-40 Crusher 13159 | -7/Waste | Destroyed C-40 Crusher 13160 | -7/Waste | Spotted C-40 Crusher 13163 | -7/Waste | Destroyed C-40 Crusher 13176 | -7/Waste | Destroyed C-40 Crusher 13189 | -7/Waste | EMP discharged 13189 | -7/Waste | System corruption reached 10% 13189 | -7/Waste | Spotted C-40 Crusher 13196 | -7/Waste | Destroyed C-40 Crusher 13289 | -7/Waste | EMP discharged 13293 | -7/Waste | Discovered new exit (range 12) 13344 | -7/Waste | Entered Factory 13384 | -7/Factory | Build established: Scavenger-Gunner 13788 | -7/Factory | Build established: Gunner 13812 | -7/Factory | Identified exit to Lower Caves 13839 | -7/Factory | Discovered new exit (range 6) 14862 | -7/Factory | Build established: Mutant 14988 | -7/Factory | Entered another Factory area 14988 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15559 | -6/Factory | Build established: Gunner 16070 | -6/Factory | Repaired Broken Hvy. Treads 16614 | -6/Factory | Discovered new exit (range 15) 16871 | -6/Factory | Build established: Scavenger-Gunner 17411 | -6/Factory | Spotted B-75 Beast 17676 | -6/Factory | Repaired Adv. System Restoration Module 17954 | -6/Factory | Repaired Hvy. Treads 18138 | -6/Factory | First assault squad dispatched 18207 | -6/Factory | Identified exit to Factory 18434 | -6/Factory | Repaired Hrd. Heavy Armor Plating 18985 | -6/Factory | Build established: Scavenger-Mutant 19031 | -6/Factory | Discovered new exit (range 16) 19437 | -6/Factory | Entered another Factory area 19437 | -5/Factory | Evolved 2 slots: Utility x2 19537 | -5/Factory | Repaired Hvy. Treads 20394 | -5/Factory | Build established: Hacker-Mutant 20596 | -5/Factory | Lost 3 parts (2u1w) 20607 | -5/Factory | Destroyed 8 combat bots 21119 | -5/Factory | Destroyed 8 combat bots 21285 | -5/Factory | Lost 3 parts (1p1n1u) 21449 | -5/Factory | Garrison activated, responded to threat 21532 | -5/Factory | Lost 4 parts (1p2u1w) 22281 | -5/Factory | Core integrity fell below 50% 22373 | -5/Factory | Garrison activated, responded to threat 22378 | -5/Factory | Core integrity fell below 20% 22389 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Loaded successfully: Hvy. Treads Rating: 6 Time: 106 Initiate build sequence. >>Build Building Hvy. Treads... ETC: 106 22360_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 22363_ Acquired Prototype Launcher. 22363_ Identified Hvy. Proton Missile Launcher. 22373_ G-50 Soldier calls for garrison reinforcements. 22373_ ALERT: Activating Garrison Access F001. 22374_ System corrupted: Hvy. Proton Missile Launcher rejected. 22375_ G-50 Soldier IFF system glitched. 22378_ G-50 Soldier misfires. 22379_ G-50 Soldier IFF system glitched. 22383_ G-50 Soldier destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ### ##### #????????????????? | | ### + """ """ #????????????????? | | ?## # """ """ #????????????????? | | ### # """ """ #????? ?????? | | ### + #????? ????? | | ##### ! + ???? | | ### ##### ###?? ???? | | ### ##########+#######???? ??? | | ?## ######T ## ##????????? ??? | | ?## % % % ##?######## ?? | | ?## % ##?# ?? | | ?## % ##?# ?? | | ?## ## ##?# "" ? | | ###+# ## ##?#""" ? | | + ## ##?#"F # | | ] # % ##^ ^^##?#""" ? | | #^^^ ## #### "" """"""???? | | | #^^^############ """"?????? | | ##### ############ """"?????? | | ???## *%#??????????# """""""??? | | ??? # =#??????????#### # | | ??? # #?????????????# # | | ??? +?????????????##########+#############+##? | | ??? ### #???????????????# #????????? | | ?? ??? #????????######## """" #????????? | | ??#???? ? g g /@ "F " #????????? | | ???????##???# g g # #????????? | | ????????????# !%g ??# #????????? | | ????????????# gg ????+ !! #????????? | | ????????????######??????# ! #????????? | | ????????????????????????# """"""""" #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????#################????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 1200 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Hvy. Treads | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Oh No You Don't! Tank Challenges ------------ None Game ------ Seed SwarmSegregatorGenerator Manual? 0 Play Time 01:40:36 Cumulative 31.6 hours Start 2023.11.29 @ 07:58:15 End 2023.11.29 @ 11:49:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d368d44a-d755-4242-b204-f51684f0191b