Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 12:31:52

Player: CrossedViper

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1376)     1376
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (-843)               -843
              TOTAL SCORE: 3128

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      194
Aligned with FarCom        300
Friendly Fire              -1437

 Cogmind 
---------
Core Integrity             0/400
Matter                     136/300
Energy                     309/310
System Corruption          0%
Temperature                Cool (4)
Movement                   Walking (120)
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Fission Core
>              --- PROPULSION (2) ---
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY (4) ------
         Large Storage Unit
         Large Storage Unit
      Improved Targeting Computer
>              --- WEAPON (2) -------
               Assault Rifle
               Rocket Launcher
>              --- INVENTORY (16) ---
      Improved Carbon-fiber Leg
      Improved Titanium Leg
  Experimental Heat Sink
               YI-UF0's Bottomless Matter Pit (363)
               Gravity Neutralizing Apparatus
  Experimental Targeting Computer
      Advanced Weapon Cycler
               AS-neutralizer No. 17b
         Heavy Assault Rifle
         Heavy Assault Rifle
               Gauss Rifle
               YI-UF0's Doublenader
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
>              --- PROPULSION -------
      Advanced Myomer Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Improved Targeting Computer
               AS-neutralizer No. 17b
>              --- WEAPON -----------
         Heavy Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
  Experimental Heat Sink
               YI-UF0's Bottomless Matter Pit
  Experimental Targeting Computer
      Advanced Weapon Cycler
               Assault Rifle
               Gauss Rifle
               Rocket Launcher
               Remote Datajack
               Deploy-a-Sentry
               Deploy-a-Sentry
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
Utility                    Large Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 YI-UF0's Doublenader
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             62   | 6   3   3   27  7   14  2   
  Power                    5    | 1   .   1   1   1   1   .   
    Engine                 4    | 1   .   1   1   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   6   .   6   .   
    Treads                 10   | 2   .   .   6   .   2   .   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   2   .   6   3   4   .   
    Device                 3    | .   .   .   .   .   3   .   
    Storage                4    | 1   2   .   .   1   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   4   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   2   14  3   3   2   
    Energy Gun             2    | 1   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   1   2   8   .   2   1   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   
    Launcher               7    | .   .   .   4   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   2   4   .   
Parts Lost                 18   | .   3   .   7   .   7   1   
  Power                    3    | .   1   .   1   .   1   .   
  Propulsion               7    | .   .   .   3   .   4   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   5    | .   2   .   1   .   1   1   
  Highest Loss Streak      6    | .   3   .   3   .   6   1   
Average Slot Usage (%)     97   | .   96  100 95  100 95  .   
  Engine                   11   | .   13  14  10  11  8   .   
  Treads                   23   | .   28  28  21  22  19  .   
  Storage                  23   | .   25  28  22  22  22  .   
  Processor                7    | .   .   .   9   11  11  .   
  Protection               6    | .   .   .   7   10  8   .   
  Energy Gun               2    | .   13  .   .   .   .   .   
  Ballistic Gun            15   | .   14  28  15  11  12  .   
  Ballistic Cannon         1    | .   .   .   2   3   .   .   
  Launcher                 4    | .   .   .   2   7   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             59   | 11  39  39  45  54  59  .   
  Greatest Support         60   | 3   40  40  40  40  60  .   
  Greatest Overweight (x)  3    | 3   3   .   1   1   2   .   
  Average Overweight (x)   .    | 1   .   .   .   1   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  
  Average Capacity         15   | 4   14  16  16  16  16  16  
  Most Carried             16   | 3   16  16  16  16  16  14  
  Average Carried          13   | 2   6   15  15  15  14  13  
  Final Capacity           16   | 6   16  16  16  16  16  16  
  Final Carried            16   | 2   15  16  16  16  14  13  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1784 | 263  134  56   636  538  157  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2032 | 85   456  .    1104 180  142  65   
  Parts                    125  | 2    27   .    75   10   7    4    
Haulers Intercepted        6    | .    2    .    4    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  49   | .   11  .   27  2   7   2   
  Guns                     25   | .   11  .   13  .   1   .   
  AOE                      24   | .   .   .   14  2   6   2   
Classes Destroyed          10   | 1   4   .   4   .   1   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  13   | .   6   .   7   .   .   .   
  Grunt                    27   | .   5   .   18  2   .   2   
  Sentry                   4    | .   .   .   4   .   .   .   
  Assembled                6    | .   .   .   .   .   6   .   
Best Kill Streak           9    | 1   3   .   9   3   6   2   
  Combat Bots Only         8    | .   3   .   8   2   6   2   
Max Kills in Single Turn   2    | 1   1   .   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   1   .   
  YI-UF0 (-9/Mines)
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3267 | .    563  118  1280 25   1101 180  
  Core                     548  | .    142  .    152  10   193  51   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    43   .    .    .    .    
Volleys Fired              201  | 1    43   9    106  17   23   2    
  Largest                  2    | 2    2    2    2    1    2    1    
  Hottest                  70   | 70   70   40   62   70   70   33   
Shots Fired                348  | 2    82   18   188  17   39   2    
  Gun                      316  | 2    82   18   165  14   35   .    
  Cannon                   2    | .    .    .    2    .    .    .    
  Launcher                 30   | .    .    .    21   3    4    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  268  | 1    47   18   153  14   35   .    
  Thermal                  50   | 1    35   .    14   .    .    .    
  Explosive                30   | .    .    .    21   3    4    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         58   | 2    14   19   58   7    21   12   
  Robot Miss Streak        4    | .    2    1    4    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           263  | 2    63   15   121  14   47   1    
  Core Hits                148  | 2    23   3    75   10   29   6    
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              16   | .    .    .    .    .    16   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    16   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6077 | 23   779  109  2856 471  1627 212  
  Guns                     2500 | 23   776  109  962  165  465  .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2810 | .    .    .    1866 259  473  212  
  Melee                    664  | .    .    .    .    .    664  .    
  Ramming                  103  | .    3    .    28   47   25   .    
  Kinetic                  2026 | 10   430  109  847  165  465  .    
  Thermal                  474  | 13   346  .    115  .    .    .    
  Explosive                2810 | .    .    .    1866 259  473  212  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 664  | .    .    .    .    .    664  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            85   | .    .    .    60   9    13   3    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               85   | .    .    .    60   9    13   3    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      240  | .    .    .    149  .    36   55   
  Shots                    6    | .    .    .    3    .    1    2    
  Rammed                   24   | .    1    .    5    10   8    .    
Targets Rammed             25   | .    1    .    6    10   8    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        148  | .    126  15   148  117  138  11   
  Average Temperature      37   | .    44   9    29   63   68   7    
  Received Heat Transfer   716  | .    117  66   462  15   20   36   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         1249 | 37   962  .    250  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             725  | 5   209 164 725 288 .   23  
  Initial                  203  | .   3   81  48  203 .   .   
  Average                  245  | .   68  121 519 141 .   13  
Maximum Alert Level        3    | .   1   .   3   1   .   .   
  Low Security (%)         56   | 100 96  100 5   54  .   100 
  Level 1                  15   | .   3   .   13  45  .   .   
  Level 2                  22   | .   .   .   67  .   .   .   
  Level 3                  4    | .   .   .   13  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   4   1   .   .   
  Investigation            4    | .   2   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           5    | .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   18  6   48  4   8   3   
  Peak Tracking Total      9    | .   3   2   6   3   9   4   
  Tactical Retreats        5    | .   1   .   2   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          11   | .   .   1   4   .   6   .   
  Max in Single Turn       3    | .   .   .   1   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          11   | .   5   .   3   1   2   .   
  Terminals                6    | .   4   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   11  .   6   1   3   .   
  Successful               12   | .   5   .   3   1   3   .   
  Failed                   9    | .   6   .   3   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   9   .   4   .   1   .   
  Terminals                15   | .   10  .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   2   1   3   .   
  Record                   2    | .   .   .   .   .   2   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   
  Highest-Rated Group      40   | .   .   40  24  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   39  2   .   1   .   
  Total Damage             410  | .   .   341 21  .   48  .   
  Kills                    9    | .   .   8   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               4804 | 123  688  778  1253 887  1070 5    
Spaces Moved               2316 | 89   312  454  516  449  496  .    
  Core                     141  | 89   52   .    .    .    .    .    
  Treads                   2108 | .    260  454  516  449  429  .    
  Legs                     67   | .    .    .    .    .    67   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  180  120  .    
  Average Speed            169  | 121  166  160  175  180  172  .    
  Slowest Speed            200  | 200  200  160  180  180  190  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    60   95   52   92   83   4    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     5    | .    1    1    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    2    .    2    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    9    
Terrain Destroyed          180  | .    .    .    107  27   24   22   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      180  | .    .    .    107  27   24   22   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2845 | 101 398 493 703 508 638 4   
  Wait                     117  | .   25  21  15  2   54  .   
  Move                     2310 | 88  311 453 515 448 495 .   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  70   | 6   14  5   19  11  15  .   
  Fast Attach              9    | 2   1   .   4   1   1   .   
  Attach                   30   | 4   1   2   8   1   13  1   
  Detach                   2    | .   .   .   .   .   2   .   
  Swap                     23   | .   1   1   15  5   .   1   
  Drop                     42   | .   1   2   15  13  11  .   
  Fire                     201  | 1   43  9   106 17  23  2   
  Melee                    16   | .   .   .   .   .   16  .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    25   | .   1   .   6   10  8   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  124 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 16)
  779 | -10/Materials | Core integrity fell below 50%
  793 | -10/Materials | Discovered new exit (range 13)
  812 | -10/Materials | Entered Mines
  819 | -10/Mines     | Lost 3 parts (1p2w)
  826 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  989 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  989 | -10/Mines     | Discovered new exit (range 8)
 1239 | -10/Mines     | Learned Materials machine intel
 1290 | -10/Mines     | Discovered new exit (range 9)
 1303 | -10/Mines     | Learned location of Zion (-6)
 1590 | -10/Mines     | Entered Materials
 1590 | -9/Materials  | Accompanied by 2 allies
 1590 | -9/Materials  | Evolved 2 slots: Utility x2
 1591 | -9/Materials  | Loaded intel: 75 machine locations
 1707 | -9/Materials  | Destroyed 8 combat bots
 1982 | -9/Materials  | Lost 3 parts (2n1w)
 2234 | -9/Materials  | Discovered new exit (range 16)
 2324 | -9/Materials  | Discovered new exit (range 8)
 2443 | -9/Materials  | Build established: Scavenger-Mutant
 2591 | -9/Materials  | Discovered new exit (range 16)
 2843 | -9/Materials  | Entered Mines
 2913 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2974 | -9/Mines      | Destroyed YI-UF0
 2983 | -9/Mines      | Found Prototype Launcher
 2988 | -9/Mines      | Found Prototype Storage
 2989 | -9/Mines      | Identified YI-UF0's Bottomless Matter Pit
 2992 | -9/Mines      | Identified YI-UF0's Doublenader
 3204 | -9/Mines      | Learned 4 Materials zone layouts
 3333 | -9/Mines      | Discovered new exit (range 6)
 3392 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3666 | -9/Mines      | Discovered new exit (range 5)
 3681 | -9/Mines      | Learned location of Storage (-8)
 3720 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3721 | -9/Mines      | Discovered new exit (range 5)
 3730 | -9/Mines      | Entered Exiles
 3774 | -9/Exiles     | Met 8R-AWN
 3804 | -9/Exiles     | Met EX-HEX
 3891 | -9/Exiles     | Met EX-DEC
 4059 | -9/Exiles     | Visited The Gauntlet
 4220 | -9/Exiles     | Met EX-BIN
 4242 | -9/Exiles     | Aligned with FarCom system
 4243 | -9/Exiles     | Given EX-Vault access code
 4285 | -9/Exiles     | Opened EX-Vault
 4298 | -9/Exiles     | Found Deploy-a-Sentry
 4300 | -9/Exiles     | Found Deploy-a-Sentry
 4304 | -9/Exiles     | Found Deploy-a-Sentry
 4341 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4452 | -9/Exiles     | DAS Turret deployed
 4478 | -9/Exiles     | Attacked by the Exiles
 4598 | -9/Exiles     | Core integrity fell below 50%
 4662 | -9/Exiles     | Core integrity fell below 20%
 4683 | -9/Exiles     | Lost 6 parts (1p3n1u1w)
 4691 | -9/Exiles     | Destroyed 8R-AWN
 4704 | -9/Exiles     | Found Prototype Processor
 4731 | -9/Exiles     | Found Prototype Device
 4732 | -9/Exiles     | Identified AS-neutralizer No. 17b
 4790 | -9/Exiles     | Discovered new exit (range 10)
 4800 | -9/Exiles     | Entered Mines
 4805 | -8/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
04723_ Dropped Imp. Titanium Leg.
04723_ Dropped Imp. Carbon-fiber Leg.
04724_ Identified Adv. Myomer Leg.
04731_ Acquired Prototype Device.
04732_ Identified AS-neutralizer No. 17b.
04737_ Acquired Imp. Carbon-fiber Leg.
04740_ Acquired Imp. Titanium Leg.
04742_ Acquired Gravity Neutralizing Apparatus.
04747_ Acquired YI-UF0's Doublenader.
04755_ Acquired Hvy. Assault Rifle.
04762_ Acquired 2 matter.
04769_ Acquired 35 matter.
04790_ EXIT=FOUND
04796_ Dropped Deploy-a-Sentry. <x2>
LOCATION=UNKNOWN
GOAL=ESCAPE
04802_ G-47 Trooper destroyed.
04802_ Hvy. Assault Rifle destroyed.
04802_ Destroyed Hvy. Assault Rifle.
04805_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            1800
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointStorageDriver
  Manual?         0
Play Time         00:23:15
  Cumulative      345.3 hours
  Start           2021.02.27 @ 11:42:26
  End             2021.02.27 @ 12:31:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          275
  Rogue           268
  Adventurer      0
  Explorer        7
Win Type          -
  Total           11
  Types           3/1/7/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69f07256-c414-47f2-9d7a-48a34f3ef251