Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 18:29:56 Player: mehbruh Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2459) 2459 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 5017 Bonus ------- High Alert Combat Kills 153 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (1000) Ox19 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Assault Rifle Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Compact Wheel Armored Wheel High-capacity Matter Pod (200) System Shield Relay Coupler [NC] (32) Relay Coupler [Swarmer] (38) Relay Coupler [Swarmer] (34) Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Grenade Launcher Rocket Launcher Remote Datajack Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Light Assault Rifle Mace > --- INVENTORY -------- Compact Wheel Improved Heat Sink High-capacity Matter Pod System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Remote Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 43 | 7 3 16 7 10 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 6 3 4 Treads 13 | 2 . 6 2 3 Leg . | . . . . . Wheel 2 | . . . 1 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 2 1 1 Device 1 | 1 . . . . Storage 4 | 1 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 17 | 2 1 7 3 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 14 | 2 . 7 2 3 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . . 1 2 11 Power 1 | . . . . 1 Propulsion 6 | . . . 2 4 Utility 2 | . . 1 . 1 Weapon 5 | . . . . 5 Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Backups 15 | 4 9 14 17 18 Power . | . 1 1 1 . Propulsion 2 | 3 2 4 3 1 Utility 3 | . 1 3 3 4 Weapon 8 | . 4 5 9 11 Tool/Special . | . . . . . Unused Backups 23 | . 3 5 . 15 Power . | . . . . . Propulsion 5 | . 3 2 . . Utility 7 | . . . . 7 Weapon 10 | . . 3 . 7 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 97 Engine 10 | . 14 11 9 8 Treads 29 | . 28 22 34 31 Wheel 1 | . . . . 3 Device 4 | . 14 7 . . Storage 10 | . 14 11 9 9 Protection 5 | . . 2 9 8 Ballistic Gun 34 | . 27 43 35 30 Impact Weapon 1 | . . . . 3 Peak Build Rating 19 | 7 8 13 17 19 Average Rating 13 | 5 7 10 15 17 On Entrance 8 | . 7 8 12 16 Avg Prop Armor Cover (%) 7 | . . . 17 5 Naked Turns . | . . . . . Heaviest Build 60 | 14 29 36 60 60 Greatest Support 83 | 40 40 40 80 83 Greatest Overweight (x) 4 | . . . 3 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 12 15 19 20 Most Carried 20 | 6 12 15 20 20 Average Carried 15 | 5 9 14 17 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 6 12 15 20 19 Class Distribution -------------------- 56% | Scavenger-Tank 21% | Mutant 9% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1931 | 278 151 579 346 577 Remotely . | . . . . . Salvage Created 2864 | 22 229 998 493 1122 Parts 169 | 4 18 65 28 54 Haulers Intercepted 5 | . 1 3 1 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 64 | . 7 18 12 27 Guns 52 | . 4 18 8 22 AOE 12 | . 3 . 4 5 Classes Destroyed 14 | 1 3 5 2 3 Worker 2 | . . 1 1 . Builder 2 | . . 2 . . Tunneler 1 | 1 . . . . Hauler 5 | . 1 3 1 . Recycler 1 | . . 1 . . Operator 2 | . . 1 1 . Swarmer 14 | . 3 3 4 4 Grunt 31 | . 4 11 5 11 Brawler 2 | . . . 1 1 Duelist 1 | . . . . 1 Sentry 8 | . . 4 1 3 Specialist 1 | . . . . 1 Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Best Kill Streak 6 | 1 3 6 5 6 Combat Bots Only 6 | . 3 3 5 6 Max Kills in Single Turn 4 | 1 3 2 3 4 Gunslinging 1 | . . 1 . 1 Exploded 4 | . 3 . 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 275 | . 24 55 56 140 Missed 64 | . 4 18 14 28 Hits 211 | . 20 37 42 112 Melee 2 | . . . . 2 Projectile 209 | . 20 37 42 110 Critical Strikes 7 | . . 1 . 6 Part Disruptions 1 | . . . . 1 Damage Taken 3182 | . 217 411 557 1997 Core 696 | . 52 68 47 529 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 79 83 . . Volleys Fired 163 | 2 19 54 28 60 Largest 4 | 2 2 4 4 4 Hottest 83 | 40 40 83 83 83 Shots Fired 579 | 4 37 214 97 227 Gun 571 | 4 36 214 93 224 Cannon . | . . . . . Launcher 8 | . 1 . 4 3 Special . | . . . . . Kinetic 571 | 4 36 214 93 224 Thermal . | . . . . . Explosive 8 | . 1 . 4 3 Electromagnetic . | . . . . . Robot Hit Streak 37 | 2 6 14 20 37 Robot Miss Streak 4 | 2 2 4 3 4 Penetration Max . | . . . . . Secondary Targets 9 | . . 3 1 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 417 | 2 28 141 67 179 Core Hits 186 | 2 14 57 38 75 Critical Kills 3 | . 1 . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 1 1 Destroy 3 | . 1 . 1 1 Melee Attacks 16 | . . . . 16 Impact 16 | . . . . 16 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5570 | 19 455 1323 1078 2695 Guns 4221 | 19 296 1270 656 1980 Cannons . | . . . . . Explosions 1153 | . 138 . 412 603 Melee . | . . . . . Ramming 196 | . 21 53 10 112 Kinetic 4221 | 19 296 1270 656 1980 Thermal . | . . . . . Explosive 1153 | . 138 . 412 603 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 27 | . . . 2 27 Average Corruption 5 | . . . 2 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 45 | . . . 9 36 Message Errors 12 | . . . 1 11 Matter Fused 9 | . . . 1 8 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 6 | . . . 1 5 Data Loss (minor) 5 | . . . 2 3 Data Loss (major) 4 | . . . 1 3 Alerts 2 | . . . 1 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 16 | . 16 . . . Projectiles . | . . . . . Explosions 16 | . 16 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 170 | . . . 12 158 Shots 3 | . . . 1 2 Rammed 13 | . 4 7 2 . Targets Rammed 14 | . 4 8 2 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 276 | . 12 196 273 276 Average Temperature 68 | . 6 65 57 79 Received Heat Transfer 951 | . 108 186 189 468 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . . . 3 Low Security (%) 71 | 100 100 100 100 21 Level 1 11 | . . . . 30 Level 2 8 | . . . . 24 Level 3 8 | . . . . 23 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 745 | 5 107 197 185 745 Initial 9 | . . . 9 4 Average 176 | . 20 39 26 431 Influence Increases 2023 | 5 238 562 367 851 Destroy 0b10 Robot/C 1280 | . 140 360 240 540 Destroy 0b10 Robot/NC 65 | 5 5 40 15 . Destroy Leader 180 | . 22 86 42 30 Successful Hack 83 | . 35 16 18 14 Disable Machine 15 | . . . 15 . Anti-Garrison Action 100 | . . . . 100 Destroy Structure 105 | . 6 . 22 77 Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 165 | . 15 45 15 90 Influence Decreases 1278 | 5 238 538 384 113 Entered New Map 18 | . . . 15 3 Time Decay 795 | 5 238 343 209 . Lost Part 130 | . . 10 10 110 Purge Threat 335 | . . 185 150 . Squads Dispatched 2 | . . 1 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 16 32 23 30 Peak Tracking Total 5 | . 4 5 5 5 Tactical Retreats 8 | . 1 2 1 4 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 23 | . 6 7 7 3 Terminals 20 | . 6 5 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 74 | . 16 25 28 5 Successful 41 | . 10 15 15 1 Failed 33 | . 6 10 13 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 54 | . 16 16 22 . Terminals 67 | . 16 19 27 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . 1 . Terminal Hacks 14 | . 2 4 7 1 Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Alert Level 2 | . . 1 1 . Unreport Threat 3 | . . 2 1 . Locate Traps 3 | . 2 1 . . Security Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 3 | . . 3 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 21 | . 8 6 7 . Terminals 21 | . 8 6 7 . Assimilate 2 | . 2 . . . Botnet 4 | . 1 1 2 . Skim 15 | . 5 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 19 | . 5 5 6 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1710 | 24 888 798 . . Seismic 1710 | 24 888 798 . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4523 | 84 888 1117 777 1657 Spaces Moved 2119 | 47 414 532 363 763 Core 13 | 13 . . . . Treads 1990 | 34 414 532 327 683 Legs . | . . . . . Wheels 116 | . . . 36 80 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 150 Average Speed 158 | 129 160 160 158 158 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 74 52 29 77 Regions Visited 4 Branch Regions . Pre-discovered Areas 3 | . 1 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 5 1 Terrain Destroyed 30 | . 4 . 19 7 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 29 | . 4 . 19 6 Terrain Rammed 28 | . . . . 28 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2798 | 64 605 701 511 917 Wait 317 | 1 151 65 92 8 Move 2115 | 46 413 531 362 763 Hop . | . . . . . Pick Up 48 | 8 9 10 10 11 Fast Attach 6 | 5 . 1 . . Attach 19 | 2 . 4 4 9 Detach . | . . . . . Swap 38 | . 4 13 9 12 Drop 27 | . 5 15 4 3 Fire 163 | 2 19 54 28 60 Melee 16 | . . . . 16 Ram 27 | . . . . 27 Kick . | . . . . . Crush 14 | . 4 8 2 . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Discovered new exit (range 4) 634 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Discovered new exit (range 16) 867 | -10/Materials | Learned location of Recycling (-7) 899 | -10/Materials | Identified exit to Materials 919 | -10/Materials | Identified exit to Subcaves 931 | -10/Materials | Learned 4 Subcaves zone layouts 963 | -10/Materials | Learned Storage stockpile data 973 | -10/Materials | Entered another Materials area 973 | -9/Materials | Evolved 2 slots: Weapon x2 974 | -9/Materials | Identified exit to Materials 1272 | -9/Materials | Build established: Gunner 1283 | -9/Materials | Discovered new exit (range 7) 1696 | -9/Materials | Build established: Scavenger-Gunner 2026 | -9/Materials | Learned location of Mines (-8) 2043 | -9/Materials | Learned location of 1 exit from Storage 2053 | -9/Materials | Learned 2 Storage zone layouts 2090 | -9/Materials | Entered another Materials area 2090 | -8/Materials | Evolved 2 slots: Propulsion x2 2343 | -8/Materials | Build established: Scavenger-Tank 2588 | -8/Materials | Learned 2 Storage zone layouts 2639 | -8/Materials | Learned location of 3 exits from Factory 2678 | -8/Materials | Identified exit to Factory 2762 | -8/Materials | Learned Factory terminal intel 2803 | -8/Materials | Learned location of 1 exit from Lower Caves 2865 | -8/Materials | Identified exit to Garrison 2867 | -8/Materials | Entered Garrison 2868 | -8/Garrison | Identified exit to Materials 3153 | -8/Garrison | Triggered checkpoint 3207 | -8/Garrison | Triggered checkpoint 3287 | -8/Garrison | Triggered checkpoint 3369 | -8/Garrison | Lost 5 parts (2n1u2w) 4013 | -8/Garrison | Triggered checkpoint 4366 | -8/Garrison | Core integrity fell below 50% 4368 | -8/Garrison | System corruption reached 10% 4455 | -8/Garrison | Core integrity fell below 20% 4524 | -8/Garrison | Core destroyed Last Messages --------------- 04454_ Destabilizing: Core damaged (-27). 04464_ Slammed into Wall. 04474_ Destabilizing: Core damaged (-11). 04474_ Destabilizing: System corrupted (+2). 04475_ System corrupted: Energy discharge (-26). 04484_ Slammed into Wall. 04484_ Destabilizing: Core damaged (-27). 04491_ 3VI,0FTRVZNBK U4C0SML 04494_ Slammed into Wall. 04494_ Destabilizing: Core damaged (-11). 04504_ Slammed into Wall. 04504_ Destabilizing: System corrupted (+1). 04504_ Destabilizing: System corrupted (+2). 04507_ System corrupted: Substantial component data lost. 04514_ Slammed into Wall. 04514_ Destabilizing: Core damaged (-27). 04524_ Slammed into Wall. 04524_ Destabilizing: Core damaged (-16). 04524_ Destabilizing: Core damaged (-27). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????##???????????????????? | | ??????????# #??????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #?################## | | ??????????# #?# | | ??????????# #?# | | ?????##???# #?# | | ?#""##[#### #?# | | ?#"[^ [%@## #?# | | ?#"/ #+#! # #?# | | ?????# # # #?# | | ?????#?# # ### | | ???????# ; | | ??????+#%[# | | ????? =## ### | | ????## #### #?# | | ?????##???# #?# | | ??????????# #?# | | ??????????# #?# | | ??????????# #?# | | ??????????# #?# | | ??????????# #?# | | ??????????# #?# | | ??????????# #?########### ###### | | ??????????# #?????????#T #????# | | ??????????# #?????????##""#????# | | ??????##### #??????????????????# | | ??????#" #??????????????????# | | ??????#"T"# #??????????????????# | | ??????##### #??????????????????# | | ??????????# #????????????#####?# | | ??????????# ############## ### | | ??????????# ^* = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldCompanionSpiker Manual? 0 Play Time 00:31:15 Cumulative 104.1 hours Start 2026.01.07 @ 18:00:25 End 2026.01.07 @ 18:29:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7fd1460-15ac-4717-a75d-327373166fb8