Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 17:44:23 Player: Conner Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2229) 2229 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 5396 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 95/150 System Corruption 6% Temperature Cool (719) Movement Core (1050) Ox20 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Layered Light Armor Plating > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (18) --- Improved Titanium Leg Weapon Cycler Improved Weapon Shielding Improved Weapon Shielding Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Particle Cannon > --- INVENTORY -------- Improved Titanium Leg Large Storage Unit Targeting Computer Weapon Cycler Layered Light Armor Plating Recalibrator Particle Cannon Particle Cannon [Rating: 45] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Propulsion Shielding Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 1 1 . . Weapon . | . . . . . . . Parts Attached 84 | 6 3 23 22 2 1 27 Power 12 | 1 . 4 3 . 1 3 Engine 10 | 1 . 4 3 . 1 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 19 | 2 1 5 6 1 . 4 Treads . | . . . . . . . Leg 4 | . . . . . . 4 Wheel 15 | 2 1 5 6 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 1 7 8 1 . 8 Device 10 | . 1 2 5 1 . 1 Storage 4 | 1 . 1 1 . . 1 Processor 4 | . . 1 2 . . 1 Hackware . | . . . . . . . Protection 8 | . . 3 . . . 5 Artifact . | . . . . . . . Weapon 27 | 2 1 7 5 . . 12 Energy Gun 8 | 1 . 3 . . . 4 Energy Cannon 15 | . . 3 5 . . 7 Ballistic Gun 3 | 1 1 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 32 | . 2 7 . . 1 22 Power 4 | . . 1 . . . 3 Propulsion 6 | . 1 1 . . . 4 Utility 9 | . . 3 . . . 6 Weapon 13 | . 1 2 . . 1 9 Highest Loss Streak 8 | . 2 5 . . 1 8 Average Slot Usage (%) 92 | . 87 94 95 91 89 91 Engine 9 | . 14 10 9 7 7 9 Core 1 | . . . . . . 4 Leg 1 | . . . . . . 7 Wheel 20 | . 28 21 26 23 23 10 Device 11 | . 3 11 14 22 21 10 Storage 9 | . 14 11 9 7 7 7 Processor 7 | . . 7 9 7 7 7 Protection 10 | . . 9 9 7 7 17 Energy Gun 3 | . 10 4 . . . 2 Energy Cannon 11 | . . 12 18 15 13 8 Ballistic Gun 3 | . 16 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 76 | 12 14 24 56 57 57 76 Greatest Support 60 | 20 20 20 42 42 42 60 Greatest Overweight (x) 21 | . . 1 1 1 1 21 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 18 | 6 6 6 14 12 12 18 Average Capacity 8 | 5 6 6 7 12 12 12 Most Carried 12 | 2 6 6 12 12 12 12 Average Carried 7 | . 4 5 7 11 12 9 Final Capacity 18 | 6 6 6 12 12 12 18 Final Carried 12 | 2 5 6 12 12 12 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1254 | 206 143 378 220 . . 307 Remotely 10 | . . . 10 . . . Salvage Created 3116 | . 195 1368 576 . . 977 Parts 153 | . 10 77 20 . . 46 Haulers Intercepted 4 | . . 4 . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 51 | . 4 22 6 . . 19 Guns 19 | . 4 12 . . . 3 Cannons 26 | . . 10 5 . . 11 AOE 4 | . . . . . . 4 Classes Destroyed 14 | . 1 10 1 . . 2 Worker 3 | . . 2 1 . . . Builder 4 | . . 1 . . . 3 Hauler 4 | . . 4 . . . . Recycler 6 | . . 2 3 . . 1 Mechanic 1 | . . . . . . 1 Operator 2 | . . 2 . . . . Watcher 2 | . . 2 . . . . Swarmer 10 | . . 4 . . . 6 Grunt 24 | . 4 11 . . . 9 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 10 | . . 5 4 . . 1 Hunter 4 | . . . 2 . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 3 5 4 . . 6 Combat Bots Only 4 | . 3 4 2 . . 4 Max Kills in Single Turn 3 | . 1 1 1 . . 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5143 | . 306 1050 490 . 40 3257 Core 1213 | . 95 158 204 . 40 716 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 62 60 62 . . . Volleys Fired 222 | . 14 95 34 . 5 74 Largest 2 | . 2 2 2 . 2 2 Hottest 148 | . 60 136 136 . 123 148 Shots Fired 426 | . 28 188 64 . 10 136 Gun 179 | . 28 111 . . . 40 Cannon 229 | . . 77 64 . 10 78 Launcher 18 | . . . . . . 18 Special . | . . . . . . . Kinetic 84 | . 23 61 . . . . Thermal 293 | . 5 127 64 . 5 92 Explosive . | . . . . . . . Electromagnetic 49 | . . . . . 5 44 Robot Hit Streak 13 | . 6 9 7 . 9 13 Robot Miss Streak 7 | . 2 4 4 . 1 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 267 | . 20 118 36 . 9 84 Core Hits 124 | . 9 55 11 . 1 48 Critical Hits 4 | . . 1 3 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5906 | . 263 1999 840 . 141 2663 Guns 1762 | . 263 1118 . . . 381 Cannons 3251 | . . 881 840 . 141 1389 Explosions 893 | . . . . . . 893 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 832 | . 228 604 . . . . Thermal 4146 | . 35 1395 840 . 131 1745 Explosive 98 | . . . . . . 98 Electromagnetic 830 | . . . . . 10 820 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 22 | . . . . . . 22 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Targeting Errors 5 | . . . . . . 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 159 | . . 17 13 . . 129 Projectiles 76 | . . 17 13 . . 46 Explosions 83 | . . . . . . 83 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . . . . . 71 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 935 | . 45 309 256 . 75 935 Average Temperature 145 | . 25 70 89 . 37 204 Received Heat Transfer 1625 | . 165 459 54 . . 947 Effects 29 | . . 1 3 . . 25 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 6 | . . . 3 . . 3 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . 1 . . . 3 Damage (major) 2 | . . . . . . 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 6 | . . 2 3 . . 1 Heat Transferred 7216 | . 75 2829 1480 . 185 2647 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . . 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 491 | . 175 445 240 36 42 491 Initial 111 | . . 73 111 36 12 22 Average 157 | . 38 161 153 36 21 242 Maximum Alert Level 2 | . . 2 1 . . 2 Low Security (%) 61 | 100 100 67 58 100 100 31 Level 1 36 | . . 31 41 . . 64 Level 2 1 | . . 1 . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 5 . . . 5 Investigation 5 | . 2 2 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 3 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 7 | . . 4 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 10 36 14 . 5 27 Peak Tracking Total 9 | . 5 6 9 . 5 6 Tactical Retreats 8 | . 3 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 2 1 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 10 | . . 3 4 . . 3 Max in Single Turn 2 | . . 1 2 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 20 | . 2 7 7 . . 4 Terminals 17 | . 2 6 7 . . 2 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 63 | . 6 26 20 . . 11 Successful 30 | . 1 12 13 . . 4 Failed 33 | . 5 14 7 . . 7 Catastrophic 8 | . 1 4 2 . . 1 Database Lockouts . | . . . . . . . Manual 49 | . 6 20 15 . . 8 Terminals 55 | . 6 24 20 . . 5 Fabricators 6 | . . . . . . 6 Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 7 4 . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 2 | . . 1 1 . . . Alert Level 1 | . . 1 . . . . Unreport Threat 4 | . . 3 1 . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 1 4 9 . . 4 Terminals 16 | . 1 4 9 . . 2 Track 2 | . . . 2 . . . Assimilate 1 | . . . 1 . . . Botnet 12 | . 1 4 5 . . 2 Operators 1 | . . . 1 . . . Fabricators 2 | . . . . . . 2 Report 1 | . . . . . . 1 Siphon 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 7 7 . . 4 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3443 | 40 325 1094 819 78 179 908 Spaces Moved 2619 | 37 332 866 676 64 158 486 Core 6 | 1 . . . . . 5 Treads . | . . . . . . . Legs 124 | . . . . . . 124 Wheels 2489 | 36 332 866 676 64 158 357 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 86 103 103 103 Average Speed 97 | 79 80 84 95 103 103 132 Slowest Speed 1100 | 80 80 90 103 103 103 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 39 55 48 2 82 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . . . 46 . . 61 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 100 | . . . 46 . . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3094 | 44 362 1052 784 79 163 610 Wait 82 | . 10 36 30 . . 6 Move 2614 | 36 331 865 675 64 157 486 Hop . | . . . . . . . Pick Up 47 | 2 4 12 10 7 . 12 Fast Attach 34 | 6 2 8 11 . 1 6 Attach 24 | . 1 3 2 1 . 17 Detach . | . . . . . . . Swap 26 | . . 12 9 1 . 4 Drop 45 | . . 21 13 6 . 5 Fire 222 | . 14 95 34 . 5 74 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 5) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x2 580 | -9/Materials | Lost 5 parts (1p1n2u1w) 783 | -9/Materials | Discovered new exit (range 10) 850 | -9/Materials | Build established: Scavenger-Mutant 1284 | -9/Materials | Discovered new exit (range 14) 1450 | -9/Materials | Discovered new exit (range 12) 1459 | -9/Materials | Identified exit to Materials 1460 | -9/Materials | Entered another Materials area 1460 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1761 | -8/Materials | Build established: Mutant 1903 | -8/Materials | Discovered new exit (range 15) 2233 | -8/Materials | Discovered new exit (range 6) 2278 | -8/Materials | Identified exit to Factory 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2357 | -7/Factory | Sucked down chute 2357 | -7/Factory | Entered Waste 2402 | -7/Waste | Spotted C-40 Crusher 2420 | -7/Waste | Spotted C-40 Crusher 2434 | -7/Waste | Spotted C-40 Crusher 2439 | -7/Waste | Spotted C-40 Crusher 2495 | -7/Waste | Spotted C-40 Crusher 2505 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2525 | -7/Waste | Discovered new exit (range 11) 2535 | -7/Waste | Identified exit to Factory 2536 | -7/Waste | Entered Factory 3103 | -7/Factory | Lost 8 parts (1p2n2u3w) 3372 | -7/Factory | Lost 4 parts (2u2w) 3418 | -7/Factory | Core integrity fell below 50% 3441 | -7/Factory | Core integrity fell below 20% 3445 | -7/Factory | Core destroyed Last Messages --------------- 03431_ Overheating: System interference. 03431_ Targeting Computer temporarily disabled. 03431_ Adv. Signal Interpreter temporarily disabled. 03431_ Acquired Imp. Weapon Shielding. 03432_ Power failure, Mic. Nuclear Core shutdown. 03434_ Imp. Titanium Leg permanently disabled. 03434_ Overheating: Short circuit. 03434_ Acquired Imp. Weapon Shielding. 03435_ Overheating: Matter decay (-38). 03436_ Broken Imp. Titanium Leg destroyed. 03437_ Overheating: Energy bleed (-26). 03438_ Lyr. Light Armor Plating destroyed. 03439_ Overheating: Core damaged (-84). 03439_ &VVARKTIK&LYGEMOUIUWGUXAPJ 03440_ Power failure, Mic. Nuclear Core shutdown. 03441_ Overheating: Core damaged (-98). 03441_ Acquired Particle Gun. 03443_ Imp. Titanium Leg permanently disabled. 03443_ Overheating: Short circuit. 03445_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????? ??# ########?????? | | ??????????????????????????? ?# #?????? | | ??????????????????????? ? # #?????? | | ??????????????????????? # """" #?????? | | ?????????????????????????? + ""F" #?????? | | ??????????????????????????????# "" #?????? | | ??????????????????????????????# #?????? | | ????????????????############### #?????? | | ????????????????# ^ #?????? | | ????????????????# ^% #?????? | | ????????????????# [ """" #?????? | | ????????????????+ *% """" #?????? | | ????????????????# ^ """" #?????? | | ????????????????# ####### """" #?????? | | ????????????????# ????????# """" #?????? | | ????????????????# ??????????# """" #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# +?????? | | ??????????????????????#######+######## #?????? | | ??????????????????????# #????# #?????? | | ??????????????????????# #????# #?????? | | ??????????????????????# #????# #?????? | | ??????????????????????# ! #????# +?????? | | ??????????????????????# !!! #????# #?????? | | ??????????????????????# !!=g +???? ??????? | | ????????????????????? + @% g #????? ??????? | | ??????????????????? # +??????? ??????? | | ?????????????????? ###########????????????????? | | ???????????????? ????????????????????????????? | | ???????????????"" ?????????????????????????????? | | ???????????????"" ??????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????"?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationFluxTriangulator Manual? 0 Play Time 00:29:06 Cumulative 32.5 hours Start 2022.02.05 @ 17:16:35 End 2022.02.05 @ 17:44:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 768e73e2-a332-4c2c-a3b9-3cd1ff837850