Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.02 @ 01:59:44 Player: corny Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (164) 820 Value Destroyed (7171) 7171 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (6323) 6323 TOTAL SCORE: 23794 Bonus ------- High Alert Combat Kills 1910 Follower Combat Kills 683 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Win 3000 Friendly Fire -270 Cogmind --------- Core Integrity 1600/1600 Matter 281/300 Energy 282/290 System Corruption 0% Temperature Warm (169) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Improved Surge Thruster Biomechanical Wings Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster > --- UTILITY (11) ----- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Improved Force Booster Advanced Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite > --- WEAPON (2) ------- Lance > --- INVENTORY (10) --- Light Quantum Reactor Electron Diverter Advanced Coolant Injector Improved Light Armor Plating Improved Light Armor Plating Improved System Restoration Module Enhanced Quantum Rifle Enhanced Gauss Cannon Power Maul Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Surge Thruster Biomechanical Wings Field Propulsion Drive Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Improved Force Booster Advanced Transmission Jammer Advanced Reaction Control System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Impact Mace Lance > --- INVENTORY -------- Light Quantum Reactor Advanced Coolant Injector Improved Light Armor Plating Improved Light Armor Plating Improved System Restoration Module Enhanced Quantum Rifle Enhanced Gauss Cannon Power Maul [Rating: 156] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 2 . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 7 | . . 1 . 1 . 1 . . . . 1 1 . . . . . . . . 1 1 Utility 9 | . . 1 . 1 . 1 . . . . . 1 . . 2 . . . . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 289 | . 14 16 4 45 69 45 2 1 . 4 8 8 1 . 9 2 16 1 . 29 5 10 Power 24 | . 2 3 . 3 4 3 . . . . 2 1 . . . . 1 . . 4 1 . Engine 15 | . 2 3 . 3 4 2 . . . . 1 . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . 1 1 . . . . 1 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 4 1 . Propulsion 119 | . 3 7 . 25 36 21 . . . . 3 2 . . 1 . 6 1 . 9 1 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 80 | . 3 5 . 23 33 16 . . . . . . . . . . . . . . . . Wheel 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Flight 32 | . . . . . . 5 . . . . 3 2 . . 1 . 6 1 . 9 1 4 Utility 92 | . 4 2 . 10 10 17 1 . . 2 1 4 1 . 8 2 8 . . 14 3 5 Device 39 | . 1 . . 3 3 6 1 . . 1 . 1 1 . 6 1 5 . . 7 2 1 Storage 4 | . 2 . . . . 1 . . . . . 1 . . . . . . . . . . Processor 16 | . . 1 . 1 . 6 . . . . . 1 . . 1 1 2 . . . . 3 Hackware 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Protection 30 | . 1 1 . 6 7 4 . . . 1 1 1 . . 1 . 1 . . 6 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | . 5 4 4 7 19 4 1 1 . 2 2 1 . . . . 1 . . 2 . 1 Energy Gun 18 | . 2 1 1 4 8 1 . . . 1 . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | . 2 2 2 3 4 2 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Launcher 8 | . 1 . 1 . 6 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . 1 1 . . . . . 1 . . 1 . 1 Slashing Weapon 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . . . . . . . . . . . . . . 1 1 Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Lost 41 | . 1 4 . 3 15 11 . . . . . . . 2 . . . . . 3 1 1 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 18 | . . 2 . 1 7 6 . . . . . . . . . . . . . 1 . 1 Utility 9 | . . . . 1 2 3 . . . . . . . 1 . . . . . 2 . . Weapon 13 | . 1 2 . 1 5 2 . . . . . . . 1 . . . . . . 1 . Highest Loss Streak 7 | . 1 3 . 1 7 4 . . . . . . . 2 . . . . . 1 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 99 100 99 95 95 84 84 84 84 82 98 100 . 91 89 90 94 94 85 89 91 Engine 8 | . 14 11 11 9 9 6 7 7 7 7 6 5 5 . 5 5 5 5 5 . . . Leg 23 | . 28 28 22 33 34 31 . . . . . . . . . . . . . . . . Wheel 1 | . . 4 11 2 . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . 3 38 38 38 38 40 41 41 . 35 31 31 31 31 27 30 32 Device 13 | . 9 11 11 11 12 15 15 15 15 15 13 11 11 . 13 10 17 21 21 22 21 20 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 6 5 5 . 5 5 5 5 5 4 4 4 Processor 3 | . . 2 . 3 . 5 7 7 7 7 6 10 11 . 14 21 15 15 15 9 8 12 Protection 7 | . . 8 11 11 10 7 7 7 7 6 6 5 5 . 5 5 3 . . 1 . . Energy Gun 7 | . 21 11 11 9 8 5 . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 6 3 4 8 7 2 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 13 33 42 43 51 53 57 24 24 24 24 30 35 35 35 34 34 41 41 41 55 58 58 Greatest Support 64 | 20 20 30 12 50 53 59 25 25 25 25 32 38 38 38 41 41 43 44 44 51 58 64 Greatest Overweight (x) 13 | . 1 4 3 3 5 13 . . . . . . . . . . 1 . . 1 . . Average Overweight (x) . | . . 2 3 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | . 9 15 15 15 15 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | . 10 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | . 8 13 15 14 13 12 9 9 10 9 9 9 10 10 8 9 9 10 10 9 9 8 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 10 15 15 15 15 10 10 10 10 10 8 10 10 10 9 10 10 10 10 10 10 9 Class Distribution -------------------- 50% | Scavenger-Mutant 23% | Mutant 8% | Scavenger-Scout 6% | Ninja 3% | Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -4/Factory Scout | -4/Waste Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Matter Collected 5402 | 200 180 259 40 840 1857 1018 40 1 . 81 20 91 75 . . . 160 68 50 256 35 131 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6644 | . 460 838 66 1600 1665 1178 . . . . 20 91 . . . . 111 . . 449 35 131 Parts 332 | . 38 45 5 78 64 68 . . . . 1 4 . . . . 10 . . 10 4 5 Haulers Intercepted 6 | . 1 1 . 2 . 1 . . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 132 | . 13 17 5 30 35 27 . . . . . . . . . . . . . 5 . . Melee 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Guns 93 | . 10 4 1 30 33 15 . . . . . . . . . . . . . . . . Cannons 28 | . . 12 4 . 1 11 . . . . . . . . . . . . . . . . AOE 5 | . 3 . . . 1 1 . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 5 3 1 2 2 3 . . . . . . . . . . . . . . . . Worker 7 | . 1 1 . . . 2 . . . . . . . . . . . . . 3 . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 1 . 2 . 1 . . . . . 1 . . . . . . . . . . Recycler 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 14 | . . 1 . 2 . 1 . . . . 1 . . . . . 3 . . 2 1 3 Swarmer 27 | . 6 3 4 3 3 3 . . . . . . . . . . . . . 5 . . Cutter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 65 | . 7 6 . 19 16 17 . . . . . . . . . . . . . . . . Brawler 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Duelist 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . Sentry 23 | . . 7 . 6 7 3 . . . . . . . . . . . . . . . . Hunter 4 | . . . . 1 2 1 . . . . . . . . . . . . . . . . Programmer 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 5 4 4 6 5 7 . . . . 1 1 . . . . 1 . . 4 1 2 Combat Bots Only 7 | . 5 3 4 6 5 7 . . . . . . . . . . . . . 2 . . Max Kills in Single Turn 3 | . 2 1 1 1 2 3 . . . . 1 1 . . . . 1 . . 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Damage Taken 9559 | . 455 982 105 1878 3503 1774 . . . 32 57 . . 87 182 . 78 28 . 328 . 70 Core 1282 | . 107 228 52 196 347 261 . . . . . . . 18 . . 39 . . 34 . . Absorbed by Shields 240 | . . . . 88 28 124 . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 57 . 30 . 1 . . . . 62 100 . . 98 . . . . 96 97 100 100 Volleys Fired 512 | . 45 57 9 117 197 87 . . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 2 2 2 . . . . . . . . . . . . . . . . Hottest 150 | . 112 124 124 150 118 118 . . . . . . . . . . . . . . . . Shots Fired 959 | . 89 114 18 234 342 162 . . . . . . . . . . . . . . . . Gun 838 | . 87 75 9 234 323 110 . . . . . . . . . . . . . . . . Cannon 102 | . . 39 9 . 2 52 . . . . . . . . . . . . . . . . Launcher 19 | . 2 . . . 17 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 416 | . 31 28 . 114 154 89 . . . . . . . . . . . . . . . . Thermal 508 | . 40 86 18 120 171 73 . . . . . . . . . . . . . . . . Explosive 19 | . 2 . . . 17 . . . . . . . . . . . . . . . . . Electromagnetic 16 | . 16 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 15 13 7 24 24 17 . . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 4 4 4 6 4 5 . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 19 | . 3 . . 6 9 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 638 | . 49 84 10 157 187 118 . . . . 2 2 . . . . 4 . . 18 1 6 Core Hits 286 | . 21 26 5 66 69 86 . . . . . 1 . . . . 2 . . 6 1 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . . Critical Strikes 33 | . 2 2 2 7 10 6 . . . . . . . . . . . . . 4 . . Burn 24 | . 1 2 2 7 9 3 . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Impale 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 113 | . . . . . . . 1 1 . 2 12 7 . . 6 . 17 11 . 34 4 18 Impact 22 | . . . . . . . . . . 2 4 . . . . . 1 3 . 12 . . Slashing 12 | . . . . . . . 1 1 . . 8 2 . . . . . . . . . . Piercing 79 | . . . . . . . . . . . . 5 . . 6 . 16 8 . 22 4 18 Sneak Attacks 6 | . . . . . . . . . . . . 1 . . . . 1 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 1 . . . . . . . . 4 . . Damage Inflicted 14424 | . 759 1460 175 2874 3646 3298 . . . . 118 115 . . . . 299 . . 1221 65 394 Guns 9403 | . 622 770 73 2874 3292 1772 . . . . . . . . . . . . . . . . Cannons 1995 | . . 690 102 . 40 1163 . . . . . . . . . . . . . . . . Explosions 809 | . 137 . . . 309 363 . . . . . . . . . . . . . . . . Melee 2204 | . . . . . . . . . . . 118 115 . . . . 299 . . 1213 65 394 Ramming 13 | . . . . . 5 . . . . . . . . . . . . . . 8 . . Kinetic 4802 | . 198 233 . 1115 1472 1784 . . . . . . . . . . . . . . . . Thermal 6464 | . 292 1227 175 1759 1860 1151 . . . . . . . . . . . . . . . . Explosive 809 | . 137 . . . 309 363 . . . . . . . . . . . . . . . . Electromagnetic 132 | . 132 . . . . . . . . . . . . . . . . . . . . . Impact 616 | . . . . . . . . . . . . . . . . . . . . 616 . . Slashing 118 | . . . . . . . . . . . 118 . . . . . . . . . . . Piercing 1470 | . . . . . . . . . . . . 115 . . . . 299 . . 597 65 394 Highest Corruption 22 | . 1 . . . 22 7 7 7 7 7 . 1 1 1 . . . . . 5 . . Average Corruption 9 | . 1 . . . 14 6 7 7 7 7 . 1 1 1 . . . . . 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 223 | . 8 . . . 161 29 3 1 1 10 . 1 3 . . . . . . 6 . . Message Errors 48 | . 2 . . . 31 5 2 . . 4 . 1 . . . . . . . 3 . . Matter Fused 66 | . . . . . 52 6 . . . 5 . . 1 . . . . . . 2 . . Heat Flow Errors 21 | . . . . . 18 2 . . . 1 . . . . . . . . . . . . Energy Discharges 25 | . 1 . . . 20 1 1 . . . . . 1 . . . . . . 1 . . Parts Rejected 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Parts Fused 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . Data Loss (minor) 29 | . 2 . . . 19 5 . 1 1 . . . 1 . . . . . . . . . Data Loss (major) 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . Misfires 11 | . . . . . 8 3 . . . . . . . . . . . . . . . . Alerts 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Weapon Failures 8 | . . . . . 7 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 542 | . 18 . . . 23 2 . . . . 52 . . . . . 53 . . 394 . . Projectiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Explosions 41 | . 18 . . . 23 . . . . . . . . . . . . . . . . . Melee 499 | . . . . . . . . . . . 52 . . . . . 53 . . 394 . . Knockbacks 9 | . . . . . . 8 . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 259 | . 17 . . . 203 35 . . . . . . . . . . . . . 4 . . Shots 8 | . 2 . . . 5 1 . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . 117 54 36 169 347 425 40 130 30 154 58 8 275 16 40 . 1 . . 45 28 289 Average Temperature 52 | . 36 13 14 43 80 81 17 65 15 24 12 2 96 12 20 . 1 . . 16 12 43 Received Heat Transfer 3212 | . 147 264 . 1066 1010 662 . . . . 27 . . . 27 . . . . 9 . . Effects 9 | . . . . . 4 3 . . . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Interference 6 | . . . . . 3 1 . . . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . 7 . . Robots Melted 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . . 9 1 8 6 . . . . . . . . . . . . . . . . . Heat Transferred 13855 | . 814 2738 518 3700 3711 2374 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Peak Influence 3135 | . 345 349 167 587 3135 1804 . . . . 122 70 . . 81 73 230 . . 277 149 301 Initial 1645 | . . 51 92 . 326 1645 . . . . 38 7 . . 39 28 51 . . 18 74 88 Average 781 | . 193 153 71 187 1637 1574 . . . . 43 34 . . 66 58 116 . . 156 91 132 Maximum Alert Level 5 | . 1 1 . 2 5 5 . . . . . . . . . . 1 . . 1 . 1 Low Security (%) 41 | . 55 75 100 58 . . . . . . 100 100 . . 100 100 90 . . 50 100 85 Level 1 13 | . 44 24 . 31 1 . . . . . . . . . . . 9 . . 49 . 14 Level 2 6 | . . . . 10 14 . . . . . . . . . . . . . . . . . Level 3 4 | . . . . . 15 . . . . . . . . . . . . . . . . . Level 4 13 | . . . . . 24 47 . . . . . . . . . . . . . . . . Level 5 19 | . . . . . 43 52 . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 3 . 8 . 10 . . . . 4 2 . . . . 2 . . . . 1 Investigation 15 | . 3 1 . 3 . 2 . . . . 3 1 . . . . 2 . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Reinforcement 7 | . . 2 . 1 . 2 . . . . . 1 . . . . . . . . . 1 Assault 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Garrison 5 | . . . . 4 . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Distress Signals 18 | . 2 5 . 5 . 2 . . . . . . . . . . 2 . . 1 . 1 Communications Jammed 54 | . . . . . . . . . . . . . . . . . 2 . . 36 3 13 Distress Signals 54 | . . . . . . . . . . . . . . . . . 2 . . 36 3 13 Times Spotted 283 | . 21 31 11 48 46 51 . . . 5 8 1 2 3 5 3 9 1 . 12 4 22 Peak Tracking Total 13 | . 5 4 6 6 6 9 . . . 3 3 2 4 4 5 3 2 1 . 6 4 13 Tactical Retreats 25 | . 1 1 2 2 2 5 . . . 2 1 . 2 . . . 2 . . 2 1 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Traps Triggered 17 | . 1 . . . 6 3 . . . . . . . . 2 . 2 . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Machines Disabled 20 | . 1 . . 3 9 6 . . . . . 1 . . . . . . . . . . Max in Single Turn 2 | . 1 . . 2 2 2 . . . . . 1 . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . . . . 2 1 . . . . 2 . . . 1 3 Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Machines Accessed 81 | . 9 7 . 9 2 9 . . 4 . 7 5 . . 3 . 10 . . 3 3 10 Terminals 49 | . 8 5 . 7 2 6 . . . . 3 1 . . 2 . 5 . . 3 1 6 Fabricators 4 | . . . . . . 1 . . . . 1 1 . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 2 . 1 . 1 . . . . 1 2 . . 1 . 1 . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 11 | . . . . 1 . 1 . . . . 2 1 . . . . 2 . . . 1 3 Total Hacks 211 | . 27 22 . 27 4 22 . . 30 . 15 9 . . 8 . 18 . . 5 6 18 Successful 110 | . 14 9 . 11 1 8 . . 30 . 5 4 . . 5 . 10 . . 2 3 8 Failed 101 | . 13 13 . 16 3 14 . . . . 10 5 . . 3 . 8 . . 3 3 10 Catastrophic 17 | . 2 . . 2 2 3 . . . . 4 1 . . . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 7 10 . 9 . 11 . . . . 4 1 . . 1 . 8 . . . . 2 Terminals 134 | . 25 14 . 23 4 18 . . . . 7 2 . . 7 . 12 . . 5 4 13 Fabricators 8 | . . . . . . 1 . . . . 4 1 . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 24 | . 2 8 . 2 . 2 . . . . 2 5 . . 1 . 1 . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access 12 | . . . . 2 . 1 . . . . 2 1 . . . . 2 . . . 1 3 Terminal Hacks 76 | . 10 4 . 8 1 7 . . 30 . . 1 . . 4 . 3 . . 2 1 5 Record 14 | . . . . . . . . . 11 . . . . . 2 . . . . 1 . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Prototype ID Bank 14 | . 5 2 . 2 . . . . 3 . . . . . 1 . . . . . 1 . Open Door 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 5 | . . . . 1 . 3 . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 1 . 2 . 1 . . . . . . . . . . 1 . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 1 3 . 1 . . . . . . . 2 . . 1 . 1 . . . 1 . Report Inventory 9 | . 1 2 . 1 . . . . . . . 2 . . 1 . 1 . . . 1 . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 11 | . . . . 1 . 1 . . . . 2 1 . . . . 2 . . . 1 3 Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 10 | . . . . . . 1 . . . . 2 1 . . . . 2 . . . 1 3 Unauthorized Hacks 8 | . 3 2 . 1 . . . . . . . . . . . . 2 . . . . . Terminals 7 | . 2 2 . 1 . . . . . . . . . . . . 2 . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Disrupt 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 8 7 . 8 2 6 . . . . 5 3 . . 3 . 8 . . 3 1 7 Full Trace Events 14 | . 1 1 . 3 1 2 . . . . 3 1 . . . . 2 . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 10 . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . 16 . . . . . . . . . . . . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 11 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Total Allies 19 | . . . 5 . 11 . . . . 1 . . . . . . 2 . . . . . Largest Group 7 | . . . 3 2 7 . . . . 1 . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . 40 39 85 . . . . 96 . . . . . . 26 . . . . . Highest-Rated Ally 96 | . . . 31 31 39 . . . . 96 . . . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 156 | . . . 14 25 107 . . . . 10 . . . . . . . . . . . . Total Damage 2172 | . . . 64 359 1454 . . . . 295 . . . . . . . . . . . . Kills 24 | . . . . 6 17 . . . . 1 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . 1 . . 1 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Turns Passed 12689 | . 1016 1246 591 1606 3737 1393 79 85 19 268 455 148 180 3 108 28 452 156 25 482 149 463 Spaces Moved 13613 | 1 602 584 393 783 2240 915 302 355 83 463 704 617 482 14 333 91 1210 596 109 977 434 1325 Core 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 4218 | 1 602 316 . 600 2081 618 . . . . . . . . . . . . . . . . Wheels 844 | . . 268 393 183 . . . . . . . . . . . . . . . . . . Hover 159 | . . . . . 159 . . . . . . . . . . . . . . . . . Flight 8391 | . . . . . . 296 302 355 83 463 704 617 482 14 333 91 1210 596 109 977 434 1325 Fastest Speed 14 | 120 120 135 135 120 111 23 23 23 23 23 20 18 19 19 19 23 21 22 23 23 22 14 Average Speed 65 | 120 137 166 135 131 132 97 23 23 23 23 20 18 19 19 19 23 22 22 23 24 22 20 Slowest Speed 700 | 120 190 330 135 190 470 700 23 23 23 23 21 19 19 19 23 23 75 23 23 93 22 22 Overloaded Moves 32 | . . . . . . . . . . . . . . . . . . . . . . 32 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . . . 6 1 1 . . 8 10 . . 6 . 9 . . 11 3 18 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 94 62 95 53 99 21 58 58 68 52 18 13 76 8 14 77 39 75 16 26 12 40 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 5 | . 1 . 1 . . . . . 1 . . . 1 . . . . 1 . . . . Known Exits Taken 15 | . . . . 1 . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . 3 . . . 3 . . . . . 3 . . . . 3 2 . . . Spaces Dug 50 | . . . . . . . 1 1 . 1 4 3 . . 6 . 10 8 . 6 1 9 Terrain Destroyed 365 | . 12 . . . 275 28 1 1 . 1 4 3 . . 6 . 10 8 . 6 1 9 Melee 50 | . . . . . . . 1 1 . 1 4 3 . . 6 . 10 8 . 6 1 9 Projectile 20 | . . . . . . 20 . . . . . . . . . . . . . . . . AOE 295 | . 12 . . . 275 8 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Was Fac Upp Upp Res Res Acc Total 16289 | . 711 750 434 1169 2736 1273 311 356 82 620 998 629 569 13 364 96 1351 605 108 1162 477 1475 Wait 1408 | . 25 64 28 163 42 186 . . . 148 276 . 87 . 16 3 89 . . 117 34 130 Move 13447 | . 601 583 392 782 2236 904 299 352 82 462 688 596 481 13 321 90 1191 595 108 954 428 1289 Hop 68 | . . . . . . 4 1 1 . . 7 10 . . 6 . 9 . . 11 2 17 Pick Up 90 | . 11 16 . 16 16 13 3 . . . 3 4 . . . . 1 . . 4 1 2 Fast Attach 81 | . 4 3 1 8 9 25 . . . 3 1 3 . . 3 1 6 . . 5 3 6 Attach 66 | . 1 5 . 5 21 10 1 1 . 1 3 2 . . 4 . . . . 9 1 2 Detach 39 | . . 1 . 2 2 10 1 1 . 1 1 1 . . 4 1 3 . . 7 . 4 Swap 143 | . 9 8 3 32 39 10 1 . . . 4 3 1 . 2 1 10 1 . 15 2 2 Drop 174 | . 15 13 1 44 32 24 4 . . 3 6 4 . . 2 . 8 1 . 10 2 5 Fire 512 | . 45 57 9 117 197 87 . . . . . . . . . . . . . . . . Melee 100 | . . . . . . . 1 1 . 2 9 6 . . 6 . 16 8 . 29 4 18 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . 27 . . . . . . . . . . . 18 . . . . . Rewire 114 | . . . . . 114 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 20) 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Derelicts attacked the area 1017 | -10/Materials | Entered another Materials area 1017 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Discovered new exit (range 3) 1158 | -9/Materials | Discovered new exit (range 11) 1509 | -9/Materials | Lost 3 parts (1n2w) 1631 | -9/Materials | Discovered new exit (range 15) 1885 | -9/Materials | Core integrity fell below 50% 2263 | -9/Materials | Entered Mines 2268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2270 | -9/Mines | Assembled infested the area 2275 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2301 | -9/Mines | Met a Derelict bent on vengeance 2498 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2499 | -9/Mines | Discovered new exit (range 5) 2672 | -9/Mines | Discovered new exit (range 4) 2784 | -9/Mines | Learned location of Storage (-9) 2833 | -9/Mines | Discovered new exit (range 9) 2854 | -9/Mines | Entered Materials 2854 | -8/Materials | Accompanied by 2 allies 2854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3531 | -8/Materials | Build established: Scavenger-Mutant 4050 | -8/Materials | Garrison activated, responded to threat 4362 | -8/Materials | Discovered new exit (range 10) 4368 | -8/Materials | Garrison activated, responded to threat 4423 | -8/Materials | Identified exit to Garrison 4460 | -8/Materials | Entered Garrison 4600 | -8/Garrison | System corruption reached 10% 4616 | -8/Garrison | Core integrity fell below 50% 4630 | -8/Garrison | Lost 7 parts (1p1n2u3w) 4636 | -8/Garrison | Triggered checkpoint 4786 | -8/Garrison | Triggered checkpoint 4847 | -8/Garrison | Triggered checkpoint 5040 | -8/Garrison | Triggered checkpoint 5050 | -8/Garrison | Triggered checkpoint 5082 | -8/Garrison | Triggered checkpoint 5290 | -8/Garrison | Triggered checkpoint 5375 | -8/Garrison | Discovered new exit (range 15) 5604 | -8/Garrison | Triggered checkpoint 5656 | -8/Garrison | Discovered new exit (range 8) 5667 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5700 | -8/Garrison | Triggered checkpoint 5770 | -8/Garrison | Discovered new exit (range 10) 5812 | -8/Garrison | Triggered checkpoint 5888 | -8/Garrison | Triggered checkpoint 5908 | -8/Garrison | Discovered new exit (range 5) 6434 | -8/Garrison | Garrison Relay disabled 6675 | -8/Garrison | Phase Generator disabled 7051 | -8/Garrison | Garrison Relay disabled 7060 | -8/Garrison | Core integrity fell below 20% 7060 | -8/Garrison | Garrison Relay disabled 7425 | -8/Garrison | Crushed by falling debris 7456 | -8/Garrison | Lost 3 parts (2n1w) 7569 | -8/Garrison | Garrison Relay disabled 8131 | -8/Garrison | Installed Relay Interface Framework 8197 | -8/Garrison | Entered Factory 8197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8743 | -7/Factory | Identified exit to Lower Caves 8997 | -7/Factory | First assault squad dispatched 9089 | -7/Factory | Destroyed 7 combat bots 9089 | -7/Factory | Lost 3 parts (3n) 9104 | -7/Factory | Discovered new exit (range 12) 9179 | -7/Factory | Lost 4 parts (1n2u1w) 9527 | -7/Factory | Identified exit to Factory 9590 | -7/Factory | Entered Lower Caves 9661 | -7/Lower Caves | Discovered new exit (range 11) 9666 | -7/Lower Caves | Identified exit to Lower Caves 9669 | -7/Lower Caves | Entered another Lower Caves area 9737 | -7/Lower Caves | Build established: Scavenger-Scout 9753 | -7/Lower Caves | Discovered new exit (range 7) 9754 | -7/Lower Caves | Identified exit to Data Miner 9754 | -7/Lower Caves | Entered Data Miner 9754 | -7/Data Miner | Discovered new exit (range 6) 9759 | -7/Data Miner | Met Data Miner 9765 | -7/Data Miner | Learned location of Section 7 (-2) 9765 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9767 | -7/Data Miner | Received God Mode back door access code from Data Miner 9773 | -7/Data Miner | Identified exit to Proximity Caves 9773 | -7/Data Miner | Entered Proximity Caves 9784 | -6/Proximity Caves | Escorted by Enhanced Grunt 10039 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10041 | -6/Proximity Caves | Entered Factory 10041 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10042 | -6/Factory | Identified exit to Lower Caves 10212 | -6/Factory | Fabricated Biomechanical Wings? 10419 | -6/Factory | Garrison activated, responded to threat 10451 | -6/Factory | Incoming investigation squad redirected 10468 | -6/Factory | Discovered new exit (range 10) 10472 | -6/Factory | Identified exit to Factory 10496 | -6/Factory | Entered another Factory area 10496 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10537 | -5/Factory | Discovered new exit (range 5) 10537 | -5/Factory | Identified exit to Upper Caves 10644 | -5/Factory | Entered Upper Caves 10800 | -5/Upper Caves | Learned location of Armory (-3) 10802 | -5/Upper Caves | Discovered new exit (range 12) 10803 | -5/Upper Caves | Build established: Scout 10804 | -5/Upper Caves | Identified exit to Upper Caves 10824 | -5/Upper Caves | Entered another Upper Caves area 10825 | -5/Upper Caves | Discovered new exit (range 11) 10827 | -5/Upper Caves | Identified exit to Factory 10827 | -5/Upper Caves | Entered Factory 10827 | -4/Factory | Evolved 2 slots: Utility x2 10935 | -4/Factory | Sucked down chute 10935 | -4/Factory | Entered Waste 10936 | -4/Waste | Spotted C-40 Crusher 10939 | -4/Waste | Spotted C-40 Crusher 10943 | -4/Waste | Spotted C-40 Crusher 10945 | -4/Waste | Spotted C-40 Crusher 10948 | -4/Waste | Spotted C-40 Crusher 10948 | -4/Waste | Spotted C-40 Crusher 10958 | -4/Waste | Discovered new exit (range 10) 10960 | -4/Waste | Identified exit to Factory 10963 | -4/Waste | Entered Factory 11073 | -4/Factory | Discovered new exit (range 22) 11085 | -4/Factory | Spotted B-86 Titan 11236 | -4/Factory | Incoming investigation squad redirected 11258 | -4/Factory | Build established: Ninja 11327 | -4/Factory | Identified exit to Upper Caves 11344 | -4/Factory | Identified exit to Research 11415 | -4/Factory | Entered Upper Caves 11453 | -4/Upper Caves | Spotted B-86 Titan 11547 | -4/Upper Caves | Discovered new exit (range 5) 11548 | -4/Upper Caves | Identified exit to Upper Caves 11571 | -4/Upper Caves | Entered another Upper Caves area 11572 | -4/Upper Caves | Build established: Scavenger-Ninja 11590 | -4/Upper Caves | Discovered exit to Research (range 10) 11596 | -4/Upper Caves | Entered Research 11596 | -3/Research | Evolved 2 slots: Utility x2 11983 | -3/Research | Spotted B-86 Titan 12068 | -3/Research | Discovered new exit (range 10) 12070 | -3/Research | Identified exit to Research 12078 | -3/Research | Entered another Research area 12078 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12187 | -2/Research | Discovered new exit (range 21) 12190 | -2/Research | Spotted B-90 Cyclops 12227 | -2/Research | Identified exit to Access 12227 | -2/Research | Entered Access 12227 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12365 | -1/Access | Build established: Hacker-Ninja 12497 | -1/Access | Identified exit to Command 12551 | -1/Access | Identified exit to Surface 12690 | *** | Escaped! Last Messages --------------- 12612_ Connecting with Fabricator... 12647_ Dropped Impact Mace. 12648_ Acquired Prototype Flight Unit. 12661_ W-44 Eye distress signal jammed. 12665_ W-44 Eye sends out distress signal. 12669_ Connecting with Terminal... 12672_ W-44 Eye distress signal jammed. 12675_ C-30 ARC bursts open, deploying its payload. 12675_ S-43 Plague unfolds itself. 12676_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12677_ O-32 Director distress signal jammed. 12679_ O-32 Director uses terminal to summon reinforcements. 12679_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 12679_ O-32 Director locks terminal. 12680_ Q-thruster destroyed. 12688_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12689_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | #?????????# "" "??????????????????? | | #?????????# @" "??????????????????? | | #?????????# "??????????????????? | | #?????????# "????BB????????????? | | #?????????#k "????BB????????????? | | #?????????# "??????????????????? | | #?????????# ####### ##########??????????????????? | | #?????????# #?????###???????????????????????????? | | ########### #???????????????????????????????????? | | + # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # ! / #???????????????????????????????????? | | # # #???????????????????????????????????? | | # " # #???????????????????????????????????? | | # """ # #???????????????????????????????????? | | # """ # #???????????????????????????????????? | | # " # #???????????????????????????????????? | | ########### #???????????????????????????????????? | | #?????????# +???????????????????????????????????? | | #?????????# #???????????????????????????????????? | | #?????????# #???????????????????????????????????? | | #?????????# #???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | #????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 53 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Block 15 Armor Coverage 600 Power Shielding 33 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Force Boost 30 Offensive Hacking 34 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseFocalTreads Manual? 0 Play Time 03:07:54 Cumulative 180.2 hours Start 2023.08.01 @ 22:28:20 End 2023.08.02 @ 01:59:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 168 Adventurer 19 Explorer 4 Win Type 0 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: caddde91-d9cd-4d0f-85a0-16907bee210a