Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 23:18:28 Player: Wakanaka Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (2429) 2429 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 8417 Bonus ------- Follower Combat Kills 348 Aligned with FarCom 300 Cogmind --------- Core Integrity 597/1000 Matter 300/300 Energy 75/100 System Corruption 15% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Improved Terrain Scan Processor Improved Salvage Targeting Computer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer EM Shield > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (12) --- Advanced Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Enhanced Optical Array Improved Power Shielding Advanced Drone Bay (2/2) Proton Cannon Phase Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Improved Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Improved Power Shielding Heart of Steel > --- WEAPON ----------- Cooled Plasma Cannon Power Maul > --- INVENTORY -------- Coolant Injector High-capacity Battery Compact Matter Pod Compact Matter Pod Terrain Scan Processor Core Shielding System Shield [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 9 | . . . . . 3 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 116 | 6 7 4 4 6 12 15 7 . 17 6 19 13 Power 17 | . 1 . . 2 3 3 2 . 3 . 3 . Engine 10 | . 1 . . 2 2 2 1 . . . 2 . Core 6 | . . . . . 1 1 1 . 2 . 1 . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 16 | 2 4 2 2 . . . . . 1 . 3 2 Treads 2 | . . 2 . . . . . . . . . . Leg 6 | . . . 2 . . . . . 1 . 3 . Wheel 6 | 2 4 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 53 | 2 . . 2 2 6 7 3 . 10 3 11 7 Device 21 | . . . 1 1 2 2 . . 3 1 7 4 Storage 9 | 2 . . 1 . . . . . 4 . 1 1 Processor 7 | . . . . . 3 1 1 . . . 1 1 Hackware 2 | . . . . . 1 . . . . 1 . . Protection 14 | . . . . 1 . 4 2 . 3 1 2 1 Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 2 2 . 2 3 5 2 . 3 3 2 4 Energy Gun 6 | 1 1 1 . . . 1 . . 1 1 . . Energy Cannon 9 | . . . . 1 1 2 . . 1 1 2 1 Ballistic Gun 6 | 1 1 . . 1 2 . 1 . . . . . Ballistic Cannon 3 | . . . . . . 2 . . . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 . 1 . . 2 Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . 3 1 1 . Parts Lost 46 | . 1 . . 3 4 2 2 . 8 . 13 13 Power 7 | . . . . . 1 . . . 2 . 2 2 Propulsion 7 | . . . . . . . . . 1 . 2 4 Utility 18 | . . . . 1 . 1 1 . 2 . 7 6 Weapon 14 | . 1 . . 2 3 1 1 . 3 . 2 1 Highest Loss Streak 12 | . 1 . . 1 2 2 1 . 4 . 12 7 Average Slot Usage (%) 94 | . 91 100 100 98 92 95 96 100 83 85 92 95 Engine 8 | . 10 14 14 14 5 8 9 7 1 . 7 8 Core 2 | . . . . . 7 3 4 7 6 6 3 . Reactor 1 | . . . . . . . . . 4 6 2 . Treads 4 | . . 25 25 . . . . . . . . . Leg 11 | . . . 2 28 18 15 15 15 12 13 11 8 Device 11 | . . . 6 12 9 6 7 7 7 10 17 25 Storage 10 | . 28 28 21 14 9 7 7 7 6 6 6 6 Processor 16 | . . . . . 18 23 23 23 20 20 23 28 Hackware 1 | . . . . . 8 5 . . . . 2 . Protection 4 | . . . . 1 . 8 14 15 11 8 4 1 Energy Gun 4 | . 5 12 14 9 . . . . . 6 2 . Energy Cannon 4 | . . . . 4 7 8 . . 3 5 8 7 Ballistic Gun 2 | . 18 2 . 8 8 3 . . . . . . Special Weapon 2 | . . 12 14 5 . . . . . . . . Impact Weapon 1 | . . . . . . . 3 7 4 . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 11 19 19 28 32 37 59 59 54 66 68 68 72 Greatest Support 60 | 26 32 40 60 60 60 60 60 60 60 50 50 36 Greatest Overweight (x) 15 | . . . . . . . . . 1 1 12 15 Average Overweight (x) . | . . . . . . . . . . 1 1 1 Largest Inventory Capacity 12 | 8 8 8 12 10 10 10 10 10 10 10 12 12 Average Capacity 10 | 6 8 8 8 10 10 10 10 10 10 10 10 12 Most Carried 12 | 8 8 8 9 10 10 10 10 10 10 9 12 12 Average Carried 8 | 4 7 7 7 9 9 8 8 9 8 7 7 10 Final Capacity 12 | 8 8 8 10 10 10 10 10 10 10 10 12 12 Final Carried 11 | 8 8 8 7 10 10 9 7 10 8 4 11 10 Class Distribution -------------------- 40% | Skirmisher 36% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Matter Collected 3874 | 269 150 180 . 184 254 337 159 . 448 1413 339 141 Remotely . | . . . . . . . . . . . . . Salvage Created 2916 | 115 224 107 . 353 410 512 110 19 309 . 536 221 Parts 148 | 7 13 7 . 24 19 19 2 . 15 . 31 11 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 6 | . 2 1 . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 46 | . 3 2 . 10 7 6 3 1 4 . 8 2 Melee 3 | . . . . . . . 1 . . . . 2 Guns 18 | . 3 2 . 10 2 1 . . . . . . Cannons 25 | . . . . . 5 5 2 1 4 . 8 . Classes Destroyed 14 | 2 3 1 . 3 1 1 1 . 2 . . . Worker 1 | . 1 . . . . . . . . . . . Builder 2 | . 2 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 4 | 1 1 . . . . 2 . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . Watcher 8 | . . . . . . 1 . . 2 . 2 3 Swarmer 4 | . . . . 3 . . . 1 . . . . Grunt 20 | . 3 . . 5 3 4 . . 3 . 2 . Brawler 1 | . . . . 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . . . 1 . Sentry 10 | . . 2 . . 4 2 1 . . . 1 . Hunter 4 | . . . . . . . 2 . . . 2 . Programmer 5 | . . . . . . . . . 1 . 2 2 Best Kill Streak 7 | 2 4 2 . 3 2 7 1 1 3 . 3 1 Combat Bots Only 4 | . 3 2 . 3 2 4 1 1 3 . 2 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Damage Taken 7017 | . 253 251 . 358 733 534 534 182 1003 43 1703 1423 Core 1084 | . 52 56 . 67 104 51 22 . 94 . 235 403 Absorbed by Shields 151 | . . . . . . . . . . . . 151 Core Remaining (%) 72 | 100 . . . 30 81 . . 89 . . 61 . Volleys Fired 255 | 3 24 11 . 33 43 26 14 5 34 6 46 10 Largest 2 | 2 2 2 . 2 2 2 2 1 2 2 2 2 Hottest 178 | 60 60 40 . 76 93 134 103 48 83 178 178 165 Shots Fired 388 | 6 37 22 . 54 71 38 17 5 35 9 75 19 Gun 183 | 6 37 22 . 54 41 3 3 . 3 6 8 . Cannon 205 | . . . . . 30 35 14 5 32 3 67 19 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 157 | 3 27 22 . 25 41 19 14 5 1 . . . Thermal 180 | 3 . . . 29 30 11 . . 34 9 54 10 Explosive . | . . . . . . . . . . . . . Electromagnetic 51 | . 10 . . . . 8 3 . . . 21 9 Robot Hit Streak 15 | 2 10 12 . 15 6 6 7 1 10 4 7 10 Robot Miss Streak 5 | 1 3 1 . 4 4 2 2 3 3 1 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 290 | 3 22 19 . 41 44 25 19 1 30 6 45 35 Core Hits 114 | 3 11 4 . 20 16 15 6 1 12 1 17 8 Critical Hits 10 | . . 1 . . 2 . . . 1 . 5 1 Critical Kills 4 | . . . . . 1 . . . . . 2 1 Critical Parts Destroyed 6 | . . 1 . . 1 . . . 1 . 3 . Melee Attacks 42 | . . . . . . . 6 . 6 . . 30 Impact 37 | . . . . . . . 6 . 6 . . 25 Slashing 5 | . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 7002 | 33 378 214 . 472 856 786 390 61 998 194 1569 1051 Guns 1799 | 33 333 209 . 472 390 50 64 . 24 96 128 . Cannons 4191 | . . . . . 466 736 221 61 843 98 1332 434 Explosions 131 | . 45 . . . . . . . . . 86 . Melee 853 | . . . . . . . 105 . 131 . . 617 Ramming 28 | . . 5 . . . . . . . . 23 . Kinetic 1676 | . 248 209 . 141 390 406 221 61 . . . . Thermal 3447 | 33 45 . . 331 466 214 . . 867 194 1054 243 Explosive . | . . . . . . . . . . . . . Electromagnetic 998 | . 85 . . . . 166 64 . . . 492 191 Impact 758 | . . . . . . . 105 . 131 . . 522 Slashing 95 | . . . . . . . . . . . . 95 Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 1 1 . 2 2 2 2 2 5 15 Average Corruption 2 | . 1 1 1 1 . 2 2 2 1 2 3 6 Corruption Purged . | . . . . . . . . . . . . . Effects 90 | . . 3 3 8 . 2 4 6 2 5 39 18 Message Errors 26 | . . 1 2 5 . 1 2 2 1 3 8 1 Matter Fused 8 | . . . . . . . . . . . 8 . Heat Flow Errors 13 | . . . . . . . . 1 1 . 8 3 Energy Discharges 16 | . . 1 . 1 . 1 . 1 . 2 6 4 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 14 | . . 1 1 2 . . 2 2 . . 4 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 9 | . . . . . . . . . . . 4 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 269 | . . . . . . 30 2 . 78 . 79 80 Projectiles 198 | . . . . . . 30 . . 49 . 79 40 Explosions . | . . . . . . . . . . . . . Melee 71 | . . . . . . . 2 . 29 . . 40 Knockbacks 12 | . . . . . . 7 2 . . . . 3 Impact 3 | . . . . . . . . . . . . 3 Kinetic 6 | . . . . . . 4 2 . . . . . Secondary 3 | . . . . . . 3 . . . . . . Self-Inflicted Damage 39 | . 30 . . . . . . . . . 9 . Shots 1 | . 1 . . . . . . . . . . . Rammed 4 | . . 1 . . . . . . . . 3 . Targets Rammed 5 | . . 1 . . . . . . . . 4 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 491 | . 96 18 . 283 317 491 132 240 220 279 413 252 Average Temperature 116 | . 36 9 . 106 102 250 50 84 53 113 125 77 Received Heat Transfer 1320 | . 120 90 . 177 306 234 84 . 249 . 60 . Effects 20 | . . . . 1 . 17 . . . . 2 . Shutdowns 7 | . . . . . . 6 . . . . 1 . Energy Bleed 2 | . . . . 1 . 1 . . . . . . Interference 5 | . . . . . . 5 . . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . Short Circuit 3 | . . . . . . 2 . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . 1 1 Impact Corruptions 5 | . . . . . . . 1 . 1 . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 . . . 3 . . . Heat Transferred 5164 | 75 . . . 851 814 296 . . 1237 298 1334 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Peak Influence 184 | 10 137 108 . 125 172 135 . . 119 82 184 55 Initial 75 | . 6 53 . . 42 75 . . 37 7 . 48 Average 51 | 4 49 49 . 89 79 85 . . 25 48 49 21 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . 1 . . . 3 . 3 1 Investigation 6 | . 3 . . . 1 . . . 2 . . . Extermination 5 | . . . . . . . . . 1 . 3 1 Reinforcement . | . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Distress Signals 6 | . . . . . 2 1 . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 87 | . 6 2 . 10 18 8 3 1 8 4 20 7 Peak Tracking Total 7 | . 4 2 . 3 7 5 1 3 3 2 4 2 Tactical Retreats 5 | . 1 . . . 2 . . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Traps Triggered 10 | . 2 . . . 2 1 . . 1 . 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Machines Disabled 5 | . . . . . . 1 . . 1 . 2 1 Max in Single Turn 1 | . . . . . . 1 . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Machines Accessed 14 | . 2 . 1 . 4 2 . 1 3 . 1 . Terminals 8 | . 2 . . . 4 1 . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 35 | . 6 . 2 . 10 2 . 1 13 . 1 . Successful 26 | . 5 . 2 . 6 2 . 1 9 . 1 . Failed 8 | . 1 . . . 4 . . . 3 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . Manual 3 | . . . 3 . . . . . . . . . Terminals 24 | . 6 . . . 10 1 . . 7 . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . . . . . 6 . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . 5 . 2 . 6 1 . 1 5 . . . Record 14 | . 5 . 2 . 2 . . . 5 . . . Open Door 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 3 1 . . 3 . 1 . Full Trace Events 5 | . 1 . . . 2 . . . 2 . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 26 | . . . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Total Allies 20 | . . . . . . . . . . 20 . . Largest Group 19 | . . . . . . . . . . 19 5 . Highest-Rated Group 696 | . . . . . . . . . . 696 204 . Highest-Rated Ally 99 | . . . . . . . . . . 99 50 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 115 | . . . . . . . . . . 95 20 . Total Damage 5771 | . . . . . . . . . . 4498 1273 . Kills 21 | . . . . . . . . . . 10 11 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Turns Passed 10269 | 70 262 829 936 768 667 781 598 339 962 540 2129 1388 Spaces Moved 5654 | 53 201 511 622 695 497 608 593 313 363 313 549 336 Core 51 | 13 . . . . . . . . . . 35 3 Treads 992 | . . 471 521 . . . . . . . . . Legs 4181 | . . . 101 695 497 608 593 313 363 313 514 184 Wheels 281 | 40 201 40 . . . . . . . . . . Hover 149 | . . . . . . . . . . . . 149 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 90 90 90 90 140 120 150 Average Speed 119 | 80 89 153 148 90 90 90 90 90 107 140 180 169 Slowest Speed 800 | 90 100 160 160 90 90 90 90 90 140 140 650 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 31 94 79 97 39 18 73 47 8 89 13 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . 1 . 2 . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 38 | . 6 . . . . . 1 1 7 . 21 2 Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . . . 1 1 7 . 9 2 AOE 18 | . 6 . . . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Total 8737 | 73 247 536 634 789 655 804 631 365 892 407 1611 1093 Wait 2484 | . . . . 40 86 138 5 44 449 78 955 689 Move 5641 | 52 200 510 621 694 496 607 592 310 363 312 548 336 Hop 1 | . . . . . . . . 1 . . . . Pick Up 120 | 12 9 3 4 10 11 10 3 3 14 2 30 9 Fast Attach 15 | 2 . 4 . 2 2 3 1 . 1 . . . Attach 74 | 4 3 . 1 2 8 9 4 . 12 5 16 10 Detach 2 | . . . . . . . . . . 1 1 . Swap 27 | . 4 . 3 2 2 3 2 . 4 1 3 3 Drop 69 | . 7 7 5 6 7 8 4 2 9 2 8 4 Fire 255 | 3 24 11 . 33 43 26 14 5 34 6 46 10 Melee 39 | . . . . . . . 6 . 6 . . 27 Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 4 . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 474 | -10/Mines | Discovered new exit (range 12) 489 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 489 | -10/Mines | Discovered new exit (range 5) 537 | -10/Mines | Learned Materials non-interactive machine intel 545 | -10/Mines | Discovered new exit (range 4) 701 | -10/Mines | Build established: Scavenger-Mutant 1162 | -10/Mines | Entered Exiles 1207 | -10/Exiles | Met 8R-AWN 1241 | -10/Exiles | Met EX-HEX 1314 | -10/Exiles | Met EX-BIN 1332 | -10/Exiles | Aligned with FarCom system 1334 | -10/Exiles | Given EX-Vault access code 1427 | -10/Exiles | Met EX-DEC 1521 | -10/Exiles | Visited The Gauntlet 1740 | -10/Exiles | Discovered new exit (range 14) 1989 | -10/Exiles | Opened EX-Vault 2000 | -10/Exiles | Found Prototype Leg 2003 | -10/Exiles | Found Prototype Leg 2004 | -10/Exiles | Identified Potential Leg (x2) 2032 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2098 | -10/Exiles | Left Exiles lab with Potential Leg 2098 | -10/Exiles | Entered Mines 2106 | -9/Mines | Learned Materials stockpile data 2313 | -9/Mines | Discovered new exit (range 4) 2399 | -9/Mines | Core integrity fell below 50% 2745 | -9/Mines | Discovered new exit (range 12) 2866 | -9/Mines | Entered Materials 2866 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2867 | -8/Materials | Identified exit to Storage 2869 | -8/Materials | Loaded intel: 43 non-interactive machine locations 2954 | -8/Materials | Build established: Skirmisher 3285 | -8/Materials | Discovered new exit (range 17) 3354 | -8/Materials | Discovered new exit (range 17) 3533 | -8/Materials | Entered Factory 3533 | -7/Factory | Evolved 2 slots: Utility x2 4215 | -7/Factory | Discovered new exit (range 12) 4314 | -7/Factory | Entered Lower Caves 4427 | -7/Lower Caves | Encountered a Warlord checkpoint 4596 | -7/Lower Caves | Build established: Mutant 4608 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4647 | -7/Lower Caves | Learned 8 Factory zone layouts 4767 | -7/Lower Caves | Discovered new exit (range 5) 4912 | -7/Lower Caves | Entered another Lower Caves area 5024 | -7/Lower Caves | Discovered new exit (range 18) 5048 | -7/Lower Caves | Found Prototype Device 5115 | -7/Lower Caves | Learned Factory security intel 5251 | -7/Lower Caves | Entered Factory 5251 | -6/Factory | Evolved 2 slots: Utility x2 5252 | -6/Factory | Identified exit to Factory 5252 | -6/Factory | Identified Heart of Steel 5500 | -6/Factory | Lost 4 parts (2p1u1w) 5596 | -6/Factory | Central database locked down 6043 | -6/Factory | Lost 3 parts (1n2w) 6179 | -6/Factory | Repaired Core Shielding 6213 | -6/Factory | Sucked down chute 6213 | -6/Factory | Entered Waste 6270 | -6/Waste | Warlord forces began an assault 6277 | -6/Waste | Spotted C-40 Crusher 6285 | -6/Waste | Allies destroyed C-40 Crusher 6286 | -6/Waste | Spotted C-40 Crusher 6292 | -6/Waste | Spotted C-40 Crusher 6295 | -6/Waste | Allies destroyed C-40 Crusher 6297 | -6/Waste | Allies destroyed C-40 Crusher 6309 | -6/Waste | Spotted C-40 Crusher 6313 | -6/Waste | Allies destroyed C-40 Crusher 6340 | -6/Waste | Spotted C-40 Crusher 6352 | -6/Waste | Allies destroyed C-40 Crusher 6506 | -6/Waste | Discovered new exit (range 12) 6676 | -6/Waste | Heart of Steel transformed into Warbot 6753 | -6/Waste | Entered Factory 6753 | -6/Factory | Accompanied by 5 allies 7081 | -6/Factory | Build established: Skirmisher 7633 | -6/Factory | Lost 12 parts (2p2n6u2w) 7814 | -6/Factory | Build established: Mutant 8350 | -6/Factory | Build established: Skirmisher 8866 | -6/Factory | Discovered exit to Factory (range 9) 8882 | -6/Factory | Entered another Factory area 8882 | -5/Factory | Evolved 2 slots: Utility x2 9963 | -5/Factory | Lost 6 parts (2p2n2u) 10251 | -5/Factory | System corruption reached 10% 10270 | -5/Factory | Self-destructed Last Messages --------------- 10040_ System corrupted: Energy discharge (-41). 10101_ System corrupted: Energy discharge (-91). 10117_ System corrupted: Component data lost. 10161_ System corrupted: Energy discharge (-80). 10178_ System corrupted: Heat flow error (+205). 10214_ System corrupted: Component data lost. 10245_ Core Shielding destroyed. 10248_ Axe destroyed. 10251_ Antigrav System destroyed. 10253_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10254_ System corrupted: Hvy. Mace targeting data glitched. 10255_ Linear Gravjet destroyed. 10257_ System corrupted: Hvy. Mace targeting data glitched. 10258_ Assembly Bed disabled. 10260_ System corrupted: Hvy. Mace targeting data glitched. 10260_ P-70 Sage knocked back. 10261_ Imp. Transmission Jammer destroyed. 10261_ Microactuators destroyed. 10264_ Hcp. Battery destroyed. 10268_ System corrupted: Energy discharge (-35). 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""" """ """ + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 33 Energy Capacity 725 Matter Stores 361 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 160 Jamming Range 12 Armor Coverage 600 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed BackupRefineryDrive Manual? 0 Play Time 02:16:51 Cumulative 27.1 hours Start 2021.10.16 @ 20:53:19 End 2021.10.16 @ 23:18:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1031187e-ed67-4d8b-8cc1-b4539ab2a8a4