Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.18 @ 15:57:18 // AFD2019/Pay2Buy Player: ArabianSandBoa Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (207) 1035 Value Destroyed (9415) 9415 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (6499) 6499 TOTAL SCORE: 19809 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5499 Cogmind --------- Core Integrity 0/700 Matter 56/300 Energy 29/100 System Corruption 8% Temperature Cool (0) Movement Flying (29) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (6) ------ Core Analyzer > --- WEAPON (3) ------- Proton Missile Launcher Katana > --- INVENTORY (10) --- Armored Huge Wheel Cooled VTOL Module Gravity Neutralizer Improved Medium Armor Plating Antimatter Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System Gravity Neutralizer 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Experimental Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Minigun Minigun Katana > --- INVENTORY -------- Cooled VTOL Module Weapon Cycler Improved Propulsion Shielding Autogun Autogun Autogun Autogun [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Power Core Enhanced Nuclear Core Propulsion Cooled VTOL Module Treads Improved Medium Treads Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Cooling System Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 65 | . 2 9 . 10 9 35 Power 1 | . . . . . . 1 Engine . | . . . . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | . . . . . 3 4 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 6 | . . . . . 3 3 Utility 7 | . . . . 2 2 3 Device 3 | . . . . . 2 1 Storage . | . . . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 3 | . . . . 1 . 2 Artifact . | . . . . . . . Weapon 50 | . 2 9 . 8 4 27 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 28 | . 2 6 . 5 3 12 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon 4 | . . 3 . 1 . . Slashing Weapon 13 | . . . . 2 1 10 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 41 | . 3 2 . 7 3 26 Power 4 | . . . . 1 . 3 Propulsion 5 | . 2 . . 1 . 2 Utility 16 | . . . . 1 1 14 Weapon 16 | . 1 2 . 4 2 7 Highest Loss Streak 11 | . 3 1 . 1 2 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 58 79 88 89 94 83 Core 4 | . . . . 8 7 6 Wheel 2 | . . . . 7 1 3 Hover 6 | . . 18 22 2 . . Flight 5 | . 4 . . . 18 9 Device 9 | . 13 . . 14 19 9 Processor 17 | . 13 22 22 21 16 10 Protection 9 | . . 7 11 8 7 16 Ballistic Gun 23 | . 13 29 33 25 20 18 Impact Weapon 1 | . 11 2 . . . . Slashing Weapon 1 | . . . . . 2 2 Naked Turns 7 | . 7 . . . . . Heaviest Build 47 | . 7 17 17 26 27 47 Greatest Support 40 | 3 8 16 16 28 28 40 Greatest Overweight (x) 2 | . 2 2 1 2 . 2 Average Overweight (x) . | . 1 . 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 Most Carried 10 | . 7 10 10 10 10 10 Average Carried 7 | . 4 9 9 9 8 8 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 10 | . 7 9 10 10 8 6 Class Distribution -------------------- 40% | Mutant 35% | Gunner 16% | Sprinter 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Sprinter | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Sto Matter Collected 6043 | . 412 1218 41 1610 867 1895 Remotely . | . . . . . . . Salvage Created 8167 | . 473 1474 127 2284 1016 2793 Parts . | . . . . . . . Haulers Intercepted 3 | . . 1 . 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 170 | . 17 31 3 37 19 63 Guns 136 | . 8 31 3 37 19 38 Cannons 3 | . . . . . . 3 AOE 31 | . 9 . . . . 22 Classes Destroyed 15 | . 5 5 . 2 2 1 Worker 10 | . 1 3 . 5 . 1 Builder 7 | . 2 2 . 3 . . Tunneler 1 | . . 1 . . . . Hauler 3 | . . 1 . 2 . . Recycler 4 | . . . . 3 . 1 Operator 4 | . . 3 . . 1 . Watcher 9 | . 2 2 . 4 . 1 Swarmer 21 | . 6 4 . 4 . 7 Grunt 90 | . 11 21 2 23 11 22 Brawler 2 | . . . . . . 2 Duelist 15 | . . 1 1 . 3 10 Protector 5 | . . . . . 2 3 Sentry 24 | . . 5 . 5 1 13 Hunter 10 | . . . . 5 1 4 Programmer 3 | . . . . . 1 2 Best Kill Streak 20 | . 13 20 3 10 9 18 Combat Bots Only 18 | . 10 7 3 8 9 18 Max Kills in Single Turn 8 | . 3 2 2 4 2 8 Gunslinging 1 | . . 1 1 . . . Exploded 8 | . 3 . . . . 8 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Sto Damage Taken 7263 | . 551 846 40 1302 768 3756 Core 1202 | . 193 122 . 187 89 611 Absorbed by Shields 1087 | . . . . . . 1087 Redirected to Shielding 349 | . . 27 . . 4 318 Core Remaining (%) 64 | 100 22 . 69 66 . . Volleys Fired 496 | . 37 111 8 129 67 144 Largest 3 | . 2 3 3 3 3 3 Hottest 86 | . 46 75 75 75 75 86 Shots Fired 1290 | . 51 275 24 375 192 373 Gun 1249 | . 43 275 24 375 192 340 Cannon 25 | . . . . . . 25 Launcher 16 | . 8 . . . . 8 Special . | . . . . . . . Kinetic 1274 | . 43 275 24 375 192 365 Thermal . | . . . . . . . Explosive 14 | . 8 . . . . 6 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 31 | . 9 17 7 31 13 26 Robot Miss Streak 5 | . 3 3 1 4 4 5 Penetration Max . | . . . . . . . Secondary Targets 20 | . . 8 2 2 4 4 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 823 | . 24 141 7 251 138 262 Core Hits 507 | . 33 55 4 107 56 252 Critical Kills 5 | . . 2 . . . 3 Critical Parts Destroyed 6 | . . 1 . 3 1 1 Critical Strikes 11 | . . 3 . 3 1 4 Destroy 11 | . . 3 . 3 1 4 Melee Attacks 114 | . 14 16 . 10 40 34 Impact 27 | . 14 10 . 3 . . Slashing 87 | . . 6 . 7 40 34 Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18023 | . 1121 2533 126 4402 2345 7496 Guns 13207 | . 344 2441 126 4165 2248 3883 Cannons 438 | . . . . . . 438 Explosions 4159 | . 747 . . 237 . 3175 Melee 200 | . 30 73 . . 97 . Ramming 19 | . . 19 . . . . Kinetic 13645 | . 344 2441 126 4165 2248 4321 Thermal 156 | . . . . 156 . . Explosive 3487 | . 747 . . . . 2740 Electromagnetic 516 | . . . . 81 . 435 Impact 103 | . 30 73 . . . . Slashing 97 | . . . . . 97 . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 1 8 Average Corruption 3 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked 8 | . . . . . 8 . Effects 29 | . . . . . 2 27 Message Errors 6 | . . . . . . 6 Matter Fused 11 | . . . . . 2 9 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 192 | . 12 63 . 29 62 26 Projectiles . | . . . . . . . Explosions 67 | . 12 . . 29 . 26 Melee 125 | . . 63 . . 62 . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 1020 | . 76 8 . 20 . 916 Shots 33 | . 2 . . 1 . 30 Rammed 3 | . . 3 . . . . Targets Rammed 3 | . . 3 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 405 | . 18 243 102 334 40 405 Average Temperature 89 | . 5 68 37 63 22 127 Received Heat Transfer 2337 | . 198 318 6 648 381 786 Effects 6 | . . 3 . 1 . 2 Shutdowns 1 | . . . . . . 1 Interference 4 | . . 3 . 1 . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Peak Influence 2865 | . 992 1804 833 1668 1615 2865 Initial 1100 | . . 418 703 324 751 1100 Average 1118 | . 589 1230 789 1191 1291 1907 Maximum Alert Level 5 | . 3 5 3 5 5 5 Low Security (%) 14 | 100 13 . . . . . Level 1 1 | . 3 . . 4 . . Level 2 9 | . 54 16 . 11 . . Level 3 23 | . 28 24 100 26 26 . Level 4 25 | . . 21 . 37 66 20 Level 5 22 | . . 37 . 19 2 59 High Security 4 | . . . . . 5 20 Max Security . | . . . . . . . Squads Dispatched 55 | . 5 11 . 11 8 20 Investigation 28 | . 4 7 . 7 4 6 Extermination 2 | . . . . . 1 1 Reinforcement 7 | . 1 2 . 2 1 1 Assault 16 | . . 2 . 1 2 11 Garrison 2 | . . . . 1 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Sto Distress Signals 12 | . . 3 1 5 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 272 | . 25 49 4 52 35 107 Peak Tracking Total 25 | . 9 12 3 7 11 25 Tactical Retreats 18 | . 3 5 1 2 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Traps Triggered 4 | . . 1 . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Sto Machines Disabled 120 | . 19 30 4 24 20 23 Max in Single Turn 5 | . 1 3 1 5 1 1 Garrison Access 3 | . . . . 1 1 1 Machines Repaired 13 | . 3 3 . 2 3 2 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Sto Machines Accessed 29 | . 4 7 . 7 4 7 Terminals 27 | . 4 7 . 5 4 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 53 | . 5 16 . 13 9 10 Successful 27 | . 4 6 . 6 4 7 Failed 26 | . 1 10 . 7 5 3 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 50 | . 5 16 . 11 9 9 Terminals 49 | . 5 16 . 9 9 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 25 | . 4 6 . 5 4 6 Terminals 24 | . 4 6 . 4 4 6 Sabotage 22 | . 4 6 . 4 4 4 Search 2 | . . . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Extract 1 | . . . . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 4 . 2 1 . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 1 2 Machine Destruction 3 | . . . . . 1 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 16 | . . . . . 16 . Traps 9 | . . . . . 9 . Emergency Access 2 | . . . . . 2 . Machines 2 | . . . . . 2 . Patrols 1 | . . . . . 1 . Exits 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Sto Turns Passed 5463 | 727 388 1041 384 1067 837 1019 Spaces Moved 2925 | 18 227 723 332 584 482 559 Core 257 | 18 146 93 . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 813 | . . . . 492 118 203 Hover 1054 | . . 630 332 92 . . Flight 801 | . 81 . . . 364 356 Fastest Speed 26 | 50 32 46 106 46 29 26 Average Speed 80 | 50 102 80 106 95 46 70 Slowest Speed 170 | 50 150 150 106 170 100 165 Overloaded Moves 31 | . . . . . . 31 Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 75 67 86 63 13 86 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 27 | . . 5 . 3 10 9 Terrain Destroyed 300 | . 39 68 . 10 10 173 Melee 27 | . . 5 . 3 10 9 Projectile 1 | . . . . . . 1 AOE 272 | . 39 63 . 7 . 163 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Sto Total 5284 | 735 315 1036 355 934 971 938 Wait 1645 | 718 36 166 15 192 366 152 Move 2917 | 17 226 722 331 583 479 559 Hop 1 | . . . . . 1 . Pick Up 3 | . . . 1 . 1 1 Fast Attach 1 | . . . . 1 . . Attach 30 | . . 2 . 3 7 18 Detach 30 | . . 6 . 4 7 13 Swap 34 | . 2 7 . 6 2 17 Drop 10 | . . 3 . 6 1 . Fire 496 | . 37 111 8 129 67 144 Melee 114 | . 14 16 . 10 40 34 Ram 3 | . . 3 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 13) 728 | -11/Junkyard | Entered Materials 729 | -10/Materials | Build established: Mutant 744 | -10/Materials | Discovered new exit (range 13) 809 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Destroyed 10 combat bots 831 | -10/Materials | Lost 3 parts (2n1w) 1022 | -10/Materials | Discovered new exit (range 9) 1041 | -10/Materials | Core integrity fell below 50% 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1325 | -9/Materials | Discovered new exit (range 10) 1393 | -9/Materials | Discovered new exit (range 14) 1648 | -9/Materials | Destroyed 7 combat bots 1916 | -9/Materials | First assault squad dispatched 1975 | -9/Materials | Discovered new exit (range 10) 2157 | -9/Materials | Entered Mines 2367 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2376 | -9/Mines | Build established: Gunner 2486 | -9/Mines | Discovered new exit (range 15) 2504 | -9/Mines | Discovered new exit (range 15) 2541 | -9/Mines | Entered Materials 2541 | -8/Materials | Evolved 2 slots: Utility x2 2645 | -8/Materials | Destroyed 7 combat bots 2992 | -8/Materials | Garrison activated, responded to threat 3056 | -8/Materials | Destroyed 8 combat bots 3262 | -8/Materials | Destroyed 7 combat bots 3341 | -8/Materials | First assault squad dispatched 3599 | -8/Materials | Discovered new exit (range 5) 3608 | -8/Materials | Entered Factory 3608 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3919 | -7/Factory | Identified exit to Storage 3963 | -7/Factory | Identified exit to Factory 3975 | -7/Factory | Destroyed 9 combat bots 4008 | -7/Factory | First assault squad dispatched 4081 | -7/Factory | Build established: Sprinter 4386 | -7/Factory | Cargo convoy interrupted 4403 | -7/Factory | High security lockdown imminent 4445 | -7/Factory | Entered Storage 4845 | -7/Storage | First assault squad dispatched 5133 | -7/Storage | Discovered exit to Factory (range 16) 5253 | -7/Storage | High security lockdown imminent 5261 | -7/Storage | Garrison activated, responded to threat 5300 | -7/Storage | Destroyed 8 combat bots 5333 | -7/Storage | High security lockdown engaged 5361 | -7/Storage | Core integrity fell below 50% 5390 | -7/Storage | Core integrity fell below 20% 5405 | -7/Storage | Destroyed 18 combat bots 5420 | -7/Storage | Lost 11 parts (1p2n5u3w) 5424 | -7/Storage | Found Scatter Rocket Array 5464 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05457_ C-30 ARC bursts open, deploying its payload. 05457_ H-55 Commando unfolds itself. 05457_ P-60 Hacker unfolds itself. 05457_ I-36 Angel unfolds itself. 05457_ Penetrated by Slug. 05459_ Slug penetrates Wall. 05459_ Scatter Rocket Array destroyed. [Purchased: Proton Missile Launcher] 05460_ Destroyed Machine Analyzer. 05461_ Penetrated by Slug. 05461_ Lgt. Nuclear Core destroyed. 05462_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 05462_ H-55 Commando destroyed. 05462_ Penetrated by Slug. 05463_ The unstable cave ceiling collapses. 05463_ M-28 Smith crushed by falling debris. 05463_ M-28 Smith destroyed. 05463_ 14 Matter crushed. 05463_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 05464_ Imp. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#####?????????????##### i?????????? | | #############" "############ gp # ###?????? | | h%%% Y ????? | | @ l pm%Y%