Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.06 @ 19:16:14 Player: steven Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1598) 1598 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 5572 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 368 Aligned with FarCom 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 94/100 System Corruption 1% Temperature Critical (636) Movement Core (150) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Lightpack 2.0 Advanced Targeting Computer > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (40) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite ECM Suite ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shield Generator AWS/Thermal Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Lightpack 2.0 Reaction Control System > --- WEAPON ----------- AWS/Thermal EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Improved Sensor Array Melee Analysis Suite ECM Suite ECM Suite Shield Generator Heavy EM Pulse Gun EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Makeshift Sword Deploy-a-Sentry Deploy-a-Sentry [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Flight Unit Utility Lightpack 2.0 Device Shield Generator Storage Lightpack 2.0 Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 73 | 5 10 37 . 2 . 17 2 Power 12 | 1 . 8 . . . 3 . Engine 10 | 1 . 7 . . . 2 . Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 10 . . . 3 1 Treads 14 | 2 . 8 . . . 3 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 19 | 1 5 9 . 1 . 3 . Device 9 | . 3 4 . . . 2 . Storage 6 | 1 1 3 . 1 . . . Processor 3 | . 1 1 . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 26 | 1 5 10 . 1 . 8 1 Energy Gun 9 | 1 3 2 . 1 . 2 . Energy Cannon 4 | . . . . . . 4 . Ballistic Gun 10 | . 2 7 . . . 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . Parts Lost 15 | . . 1 . . . 6 8 Power 2 | . . . . . . 1 1 Propulsion 6 | . . . . . . 2 4 Utility 2 | . . 1 . . . 1 . Weapon 5 | . . . . . . 2 3 Highest Loss Streak 8 | . . 1 . . . 5 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 85 86 88 75 66 72 78 Engine 9 | . 14 10 11 11 11 5 8 Treads 23 | . 28 17 22 22 22 26 26 Device 5 | . 1 5 11 5 . 5 . Storage 10 | . 14 9 11 11 11 9 9 Processor 3 | . 1 7 . . . 2 9 Energy Gun 9 | . 21 3 11 11 11 8 . Energy Cannon 1 | . . . . . . 6 8 Ballistic Gun 13 | . 3 22 22 15 11 4 8 Naked Turns . | . . . . . . . . Heaviest Build 40 | 11 23 38 38 40 23 33 30 Greatest Support 69 | 40 40 46 46 46 46 69 66 Greatest Overweight (x) 1 | . . 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 8 10 15 15 40 40 40 40 Average Capacity 22 | 7 9 9 15 27 40 40 40 Most Carried 36 | 1 10 15 15 21 27 36 36 Average Carried 16 | . 6 8 14 17 25 28 35 Final Capacity 40 | 8 10 15 15 40 40 40 40 Final Carried 36 | 1 10 15 15 21 27 36 34 Class Distribution -------------------- 30% | Hauler-Skirmisher 24% | Tank 20% | Mutant 7% | Scavenger-Tank 5% | Gunner 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Matter Collected 1468 | 173 65 686 188 . 53 181 122 Remotely . | . . . . . . . . Salvage Created 2179 | . 176 691 365 . 193 622 132 Parts 147 | . 16 54 33 . 9 26 9 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 55 | . 4 16 16 . 6 11 2 Guns 50 | . 3 16 14 . 6 9 2 Cannons 2 | . . . . . . 2 . AOE 3 | . 1 . 2 . . . . Classes Destroyed 13 | . 5 3 2 . . 2 1 Worker 2 | . . 1 . . . 1 . Builder 1 | . . . . . . . 1 Tunneler 1 | . . . 1 . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | . . 2 . . . . . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 2 . . . 1 . Swarmer 28 | . 3 7 15 . 3 . . Grunt 20 | . 1 5 . . 3 9 2 Sentry 4 | . . 4 . . . . . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . 1 . Assembled 1 | . . . 1 . . . . Best Kill Streak 9 | . 3 7 9 . 3 9 3 Combat Bots Only 8 | . 2 6 8 . 3 7 2 Max Kills in Single Turn 2 | . 2 2 2 . 2 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Damage Taken 3371 | . 111 612 196 . 115 1170 1167 Core 805 | . 35 142 35 . 33 150 410 Absorbed by Shields 81 | . . . 81 . . . . Core Remaining (%) 77 | 100 86 . . . 47 . . Volleys Fired 138 | . 20 38 28 . 11 29 12 Largest 3 | . 2 3 3 . 1 3 3 Hottest 189 | . 80 91 91 . 23 189 134 Shots Fired 390 | . 37 108 84 . 40 91 30 Gun 353 | . 37 108 84 . 40 74 10 Cannon 37 | . . . . . . 17 20 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 200 | . . 97 56 . 11 14 22 Thermal 90 | . 1 3 . . 29 57 . Explosive . | . . . . . . . . Electromagnetic 100 | . 36 8 28 . . 20 8 Robot Hit Streak 21 | . 2 9 10 . 21 11 5 Robot Miss Streak 5 | . 2 3 5 . 2 4 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 2 7 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Autonomous 85 | . . . . . 29 56 . Shots Hit Robots 228 | . 10 61 44 . 34 62 17 Core Hits 103 | . 8 26 29 . 10 23 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 1 | . . 1 . . . . . Destroy 1 | . . 1 . . . . . Melee Attacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4904 | . 230 1005 728 . 779 1674 488 Guns 4032 | . 142 975 653 . 779 1321 162 Cannons 633 | . . . . . . 307 326 Explosions 198 | . 88 . 75 . . 35 . Melee 30 | . . 30 . . . . . Ramming 11 | . . . . . . 11 . Kinetic 1882 | . . 880 458 . 157 82 305 Thermal 2037 | . 88 21 75 . 622 1231 . Explosive . | . . . . . . . . Electromagnetic 944 | . 142 74 195 . . 350 183 Impact 30 | . . 30 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 6 2 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . . 2 1 Data Loss (minor) 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 17 | . . 10 . . . 7 . Projectiles 7 | . . . . . . 7 . Explosions . | . . . . . . . . Melee 10 | . . 10 . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 801 | . 126 122 100 . . 144 801 Average Temperature 92 | . 38 26 39 . . 53 460 Received Heat Transfer 1092 | . 6 159 . . 54 495 378 Effects 19 | . . . . . . . 19 Shutdowns 1 | . . . . . . . 1 Energy Bleed 5 | . . . . . . . 5 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 2 . . . 1 1 Impact Corruptions 1 | . . 1 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 2 2 . Heat Transferred 2718 | . 150 50 100 . 814 1604 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Peak Influence 427 | . 167 344 427 . 295 320 171 Initial 115 | . . 14 75 . . 115 92 Average 167 | . 65 179 253 . 223 182 101 Maximum Alert Level 2 | . . 1 2 . 1 1 . Low Security (%) 60 | 100 100 65 21 . 38 46 100 Level 1 35 | . . 34 57 . 61 53 . Level 2 3 | . . . 21 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . 5 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . . 4 . Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Distress Signals 5 | . . . . . . 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 8 23 18 . 10 42 6 Peak Tracking Total 6 | . 3 4 5 . 4 6 6 Tactical Retreats 6 | . 1 1 . . 1 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Machines Disabled 2 | . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Machines Accessed 8 | . 1 2 . 1 . 3 1 Terminals 6 | . . 2 . . . 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 3 3 . 1 . 7 2 Successful 10 | . 3 1 . 1 . 5 . Failed 6 | . . 2 . . . 2 2 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 12 | . . 3 . . . 7 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . 1 . 1 . 5 . Record 1 | . . . . . . 1 . Prototype ID Bank 3 | . . 1 . . . 2 . Unreport Threat 1 | . . . . . . 1 . Registered Components 1 | . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 2 . . . 3 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 146 | . 146 . . . . . . Retrieved Matter 231 | . 231 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 1 1 . Highest-Rated Group 31 | . . . 31 31 31 31 . Highest-Rated Ally 31 | . . . 31 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . . 6 32 . Total Damage 1475 | . . . . . 103 1372 . Kills 14 | . . . . . 4 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 3 | . . . . 1 . 2 . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Turns Passed 4444 | 86 697 1003 724 473 270 940 251 Spaces Moved 2321 | 51 278 578 375 279 143 502 115 Core 3 | 3 . . . . . . . Treads 2105 | 48 278 365 375 279 143 502 115 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 213 | . . 213 . . . . . Fastest Speed 37 | 50 160 37 160 160 160 160 160 Average Speed 149 | 153 160 117 160 160 160 160 160 Slowest Speed 240 | 160 160 240 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 21 | . . 6 . 11 . 4 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 42 41 47 61 51 35 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 42 | . 8 . 7 . 7 15 5 Melee . | . . . . . . . . Projectile 22 | . . . . . 7 10 5 AOE 20 | . 8 . 7 . . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Total 3048 | 56 495 823 439 302 173 602 158 Wait 362 | . 165 112 25 . 13 18 29 Move 2274 | 50 277 565 374 258 142 493 115 Hop 19 | . . 6 . 9 . 4 . Pick Up 89 | 1 13 18 6 17 7 27 . Fast Attach 43 | 5 6 23 . 2 . 7 . Attach 23 | . 4 7 . . . 10 2 Detach 11 | . 2 7 . 1 . 1 . Swap 7 | . . 7 . . . . . Drop 79 | . 8 39 6 15 . 11 . Fire 138 | . 20 38 28 . 11 29 12 Melee 1 | . . 1 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 15) 87 | -11/Junkyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Build established: Mutant 760 | -10/Materials | Discovered new exit (range 15) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1735 | -9/Materials | Discovered new exit (range 16) 1787 | -9/Materials | Entered Mines 1995 | -9/Mines | Destroyed 8 combat bots 2006 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2069 | -9/Mines | Build established: Tank 2134 | -9/Mines | Learned location of Zion (-6) 2204 | -9/Mines | Assembled infested the area 2426 | -9/Mines | Learned Materials terminal intel 2486 | -9/Mines | Met a Derelict testing a Signal Generator 2497 | -9/Mines | Found Signal Generator 2504 | -9/Mines | Discovered new exit (range 5) 2511 | -9/Mines | Entered Exiles 2511 | -9/Exiles | Accompanied by 1 ally 2555 | -9/Exiles | Met 8R-AWN 2580 | -9/Exiles | Met EX-HEX 2635 | -9/Exiles | Met EX-BIN 2657 | -9/Exiles | Aligned with FarCom system 2659 | -9/Exiles | Given EX-Vault access code 2697 | -9/Exiles | Opened EX-Vault 2708 | -9/Exiles | Found Prototype Energy Gun 2708 | -9/Exiles | Identified AWS/Thermal 2714 | -9/Exiles | DAS Turret deployed 2744 | -9/Exiles | Found Prototype Storage 2744 | -9/Exiles | Identified Lightpack 2.0 2765 | -9/Exiles | Found Deploy-a-Sentry 2772 | -9/Exiles | Found Deploy-a-Sentry 2850 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2893 | -9/Exiles | Met EX-DEC 2971 | -9/Exiles | Discovered new exit (range 10) 2984 | -9/Exiles | Stole three prototypes: Lightpack 2.0, AWS/Thermal, Deploy-a-Sentry 2984 | -9/Exiles | Entered Mines 2984 | -8/Mines | Accompanied by 1 ally 3102 | -8/Mines | Core integrity fell below 50% 3230 | -8/Mines | Discovered new exit (range 16) 3254 | -8/Mines | Entered Materials 3254 | -8/Materials | Accompanied by 1 ally 3254 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3255 | -8/Materials | Identified exit to Factory 3256 | -8/Materials | Loaded intel: 12 terminal locations 3282 | -8/Materials | Build established: Hauler-Skirmisher 3401 | -8/Materials | Destroyed 7 combat bots 3763 | -8/Materials | Discovered new exit (range 15) 3826 | -8/Materials | DAS Turret deployed 3829 | -8/Materials | DAS Turret deployed 3873 | -8/Materials | Lost 5 parts (1p2n2w) 4194 | -8/Materials | Entered Storage 4429 | -8/Storage | Core integrity fell below 50% 4435 | -8/Storage | Core integrity fell below 20% 4445 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04431_ K-01 Serf collects debris. 04431_ K-01 Serf knocked back. 04432_ Overheating: Core damaged (-82). 04432_ G-47 Trooper misfires. 04433_ Overheating: Energy bleed (-15). 04433_ Hvy. Assault Rifle destroyed. 04434_ Overheating: Energy bleed (-10). 04435_ Overheating: Matter decay (-38). 04436_ Imp. Treads destroyed. 04437_ Overheating: System interference. 04437_ Mak. Sword temporarily disabled. 04438_ Overheating: System interference. 04438_ Adv. Assault Cannon temporarily disabled. 04438_ Adv. Assault Cannon destroyed. 04439_ U-05 Engineer builds a Door. 04440_ Adv. Targeting Computer broken. 04440_ Overheating: Short circuit. 04440_ Acquired 56 matter. 04443_ Overheating: Imp. Treads damaged (-5). 04443_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????## | | ?????????????################## | | ###########??# # | | # # ####+######## ##### # | | # """ # # #?# #???# # | | # """ # # ###+###?# + | | # """!# # """ """ ## # # | | # !*#% # """ """ ## # ## | | # "" [+ + """ """ ## + | | # """*#gY # ## #### | | # """%#@Y # ## ???? | | # = # # ## ????? | | # # ###"T"###########????? | | # # #?#####??????????????? | | # # #????????????????????? | | ####### #????????????????????? | | ????? # #?????????Y??????????? | | ?????##Y #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????# #????????????????????? | | ??????+ ????????????????????? | | ??????# #????????????????????? | | ??????? #????????????????????? | | ??????? #????????????????????? | | ??????? #????????????????????? | | ??????? ????????????????????? | | ??????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed TiamatTerrainSheargun Manual? 0 Play Time 00:50:25 Cumulative 20.6 hours Start 2023.04.06 @ 18:26:58 End 2023.04.06 @ 19:16:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 25 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acb40212-c15b-4988-a18c-af608b0034ee