Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 21:02:13 Player: jumpy Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (2086) 2086 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 8387 Bonus ------- Follower Combat Kills 306 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 308/310 System Corruption 8% Temperature Cool (28) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (3) ------- Improved Remote Datajack Axe > --- INVENTORY (5) ---- Nuclear Pulse Array Smartbomb Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Enhanced Coil Gun Improved Remote Datajack Axe > --- INVENTORY -------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Smartbomb Launcher [Rating: 61] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Assault Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 . . . 4 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . . Utility 6 | . . 1 . 1 . . . 3 1 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 79 | 8 5 2 . 19 1 . 1 14 9 1 19 Power 9 | 1 . . . 3 . . . 2 2 . 1 Engine 7 | 1 . . . 3 . . . 2 . . 1 Core 2 | . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 1 . 6 . . . 5 . . 10 Treads 2 | 2 . . . . . . . . . . . Leg 16 | . 2 1 . 6 . . . 4 . . 3 Wheel 1 | . . . . . . . . 1 . . . Hover 5 | . . . . . . . . . . . 5 Flight 2 | . . . . . . . . . . . 2 Utility 21 | 3 1 1 . 5 . . 1 3 3 1 3 Device 8 | 2 . . . 3 . . . 1 1 1 . Storage 3 | 1 1 . . . . . 1 . . . . Processor 7 | . . 1 . 2 . . . 1 1 . 2 Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 2 . . 5 1 . . 4 4 . 5 Energy Gun 5 | 1 2 . . 2 . . . . . . . Energy Cannon 5 | . . . . 3 . . . 2 . . . Ballistic Gun 6 | 1 . . . . . . . . 3 . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . . . . . . 1 Parts Lost 35 | . . . . 8 . . . 12 13 1 1 Power 5 | . . . . 1 . . . 1 2 . 1 Propulsion 12 | . . . . 4 . . . 6 2 . . Utility 10 | . . . . 2 . . . 2 5 1 . Weapon 8 | . . . . 1 . . . 3 4 . . Highest Loss Streak 10 | . . . . 5 . . . 8 10 1 1 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Backups 11 | 3 10 13 13 13 10 12 14 13 9 5 3 Power 1 | . 1 1 1 . 1 1 1 2 2 2 . Propulsion 1 | 1 2 3 3 2 1 2 1 1 . . . Utility 5 | . 2 2 2 5 6 6 6 6 4 2 1 Weapon 3 | . 3 7 7 5 1 3 3 2 2 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 27 | . 1 . . 11 1 . 3 1 5 . 5 Power 2 | . . . . 2 . . . . . . . Propulsion 9 | . 1 . . 1 1 . 1 1 . . 4 Utility 6 | . . . . 1 . . 1 . 4 . . Weapon 10 | . . . . 7 . . 1 . 1 . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 97 100 91 100 100 100 96 64 15 37 Engine 7 | . 14 11 11 8 9 9 9 5 . . 3 Treads 1 | . 26 . . . . . . . . . . Leg 23 | . 1 33 33 28 36 36 36 24 . . 2 Device 9 | . 14 11 11 8 9 9 9 13 9 . . Storage 7 | . 14 11 11 9 9 9 9 6 4 . . Processor 16 | . . 8 11 17 18 18 18 19 22 15 5 Protection 1 | . . . . . . . . 5 4 . 1 Energy Gun 3 | . 14 11 11 11 . . . . . . . Energy Cannon 5 | . . . . 4 9 9 9 6 . . . Ballistic Gun 2 | . 14 11 11 1 . . . . 5 . 5 Ballistic Cannon 3 | . . . . . 8 9 9 4 . . . Slashing Weapon 1 | . . . . . . . . 5 4 . 2 Peak Build Rating 61 | 7 12 16 16 37 37 37 39 60 57 16 61 Average Rating 34 | 5 8 15 16 26 36 37 37 55 42 14 38 On Entrance 20 | . 7 12 16 16 36 37 37 39 20 16 10 Naked Turns 13 | . . . . . . . . . . 13 . Heaviest Build 54 | 13 30 30 30 42 43 43 43 49 54 3 27 Greatest Support 73 | 40 40 39 39 73 73 73 73 73 16 3 55 Greatest Overweight (x) 9 | . 2 . . 2 . . . 2 9 . 2 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 14 5 5 Most Carried 15 | 5 15 14 13 15 12 12 15 15 13 5 5 Average Carried 11 | 3 10 13 13 13 10 12 14 13 9 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 15 13 13 9 12 12 15 13 5 5 4 Class Distribution -------------------- 71% | Mutant 22% | Assassin 3% | Commander-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Assassin | -6/Factory Assassin | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 1336 | 289 42 . 58 175 114 . 61 159 239 . 199 Remotely 50 | 50 . . . . . . . . . . . Salvage Created 2158 | 135 150 . 11 797 297 . . 362 171 . 235 Parts 112 | 14 6 . 3 36 15 . . 9 12 . 17 Haulers Intercepted 5 | . . . . 3 1 . . 1 . . . Recyclers Shooed 2 | . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 45 | . 3 . . 18 5 . . 11 4 . 4 Melee 5 | . . . . . . . . 2 . . 3 Guns 18 | . 3 . . 10 . . . . 4 . 1 Cannons 16 | . . . . 8 5 . . 3 . . . AOE 6 | . . . . . . . . 6 . . . Classes Destroyed 9 | 2 1 . . 4 . . . 1 . . 1 Tunneler 4 | 3 . . 1 . . . . . . . . Hauler 5 | . . . . 3 1 . . 1 . . . Recycler 1 | 1 . . . . . . . . . . . Swarmer 10 | . . . . 4 . . . 3 3 . . Grunt 20 | . 3 . . 8 2 . . 7 . . . Duelist 2 | . . . . 2 . . . . . . . Sentry 8 | . . . . 4 3 . . . 1 . . Hunter 1 | . . . . . . . . . . . 1 Programmer 4 | . . . . . . . . 1 . . 3 Best Kill Streak 4 | 3 2 . 1 3 2 . . 4 3 . 2 Combat Bots Only 3 | . 2 . . 3 2 . . 3 3 . 2 Max Kills in Single Turn 2 | 2 1 . 1 1 1 . . 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 544 | . 25 . . 137 35 . . 157 121 1 68 Missed 157 | . 5 . . 36 13 . . 44 42 . 17 Hits 387 | . 20 . . 101 22 . . 113 79 1 51 Melee 11 | . . . . 10 . . . . . 1 . Projectile 376 | . 20 . . 91 22 . . 113 79 . 51 AOE 1 | . . . . . . . . . 1 . . Critical Strikes 24 | . 1 . . 8 1 . . 6 7 . 1 Part Disruptions 2 | . . . . . . . . . 1 . 1 Damage Taken 6773 | . 246 . . 1636 377 . . 1660 1780 32 1042 Core 1916 | . 62 . . 420 104 . . 327 581 32 390 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 212 | . . . . . . . . 109 103 . . Core Remaining (%) 68 | 100 75 . 100 . . . 4 61 . . . Volleys Fired 202 | 9 22 . 3 86 20 . . 37 12 . 13 Largest 2 | 2 2 . 2 2 2 . . 2 2 . 2 Hottest 131 | 60 76 . 85 131 105 . . 102 80 . 60 Shots Fired 341 | 18 44 . 6 138 40 . . 52 23 . 20 Gun 206 | 18 44 . 6 98 . . . . 23 . 17 Cannon 126 | . . . . 40 40 . . 46 . . . Launcher 6 | . . . . . . . . 6 . . . Special 3 | . . . . . . . . . . . 3 Kinetic 137 | 9 22 . 3 16 20 . . 27 23 . 17 Thermal 171 | 9 22 . 3 114 12 . . 11 . . . Explosive 6 | . . . . . . . . 6 . . . Electromagnetic 24 | . . . . 8 8 . . 8 . . . Robot Hit Streak 16 | 4 10 . 6 16 6 . . 7 9 . 7 Robot Miss Streak 5 | 3 2 . 3 5 2 . . 3 3 . 1 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 2 | . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 258 | 9 29 . 5 96 25 . . 44 26 . 24 Core Hits 143 | 5 11 . 6 70 7 . . 27 8 . 9 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 7 | . . . . . . . . . 5 . 2 Critical Strikes 22 | . 1 . . 2 3 . . 5 7 . 4 Burn 3 | . 1 . . 2 . . . . . . . Destroy 5 | . . . . . . . . . 3 . 2 Blast 2 | . . . . . 2 . . . . . . Corrupt 1 | . . . . . 1 . . . . . . Smash 3 | . . . . . . . . . 3 . . Sever 8 | . . . . . . . . 5 1 . 2 Melee Attacks 49 | . . . . . . . . 20 11 . 18 Impact 7 | . . . . . . . . . 7 . . Slashing 42 | . . . . . . . . 20 4 . 18 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6137 | 107 324 . 67 1580 548 . . 1983 626 . 902 Guns 2283 | 107 311 . 67 1068 . . . . 289 . 441 Cannons 1765 | . . . . 512 548 . . 705 . . . Explosions 845 | . . . . . . . . 845 . . . Melee 1214 | . . . . . . . . 433 335 . 446 Ramming 30 | . 13 . . . . . . . 2 . 15 Kinetic 1685 | 43 152 . 17 45 253 . . 445 289 . 441 Thermal 2120 | 64 159 . 50 1437 164 . . 246 . . . Explosive 721 | . . . . . . . . 721 . . . Electromagnetic 367 | . . . . 98 131 . . 138 . . . Impact 210 | . . . . . . . . . 210 . . Slashing 1004 | . . . . . . . . 433 125 . 446 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 5 . . . . . . 3 5 5 8 Average Corruption 4 | . 4 . . . . . . 2 4 5 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . 5 . . . . . . 6 . 2 15 Message Errors 5 | . . . . . . . . . . . 5 Matter Fused 11 | . 2 . . . . . . 2 . 1 6 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . 1 . . . . . . . . . . Data Loss (minor) 4 | . 2 . . . . . . . . . 2 Misfires 2 | . . . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . . . . . . . . 53 152 . 20 Projectiles 18 | . . . . . . . . 18 . . . Explosions 22 | . . . . . . . . 22 . . . Melee 185 | . . . . . . . . 13 152 . 20 Knockbacks 14 | . . . . . 2 . . 9 3 . . Impact 3 | . . . . . . . . . 3 . . Kinetic 11 | . . . . . 2 . . 9 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . . . 29 . . 6 Shots 1 | . . . . . . . . 1 . . . Rammed 9 | . 3 . . . . . . . . . 6 Targets Rammed 10 | . 3 . . . . . . . 1 . 6 Kicked 1 | . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 468 | 40 268 . 53 468 372 . . 126 13 . 361 Average Temperature 119 | 17 100 . 27 123 126 . . 39 5 . 209 Received Heat Transfer 1941 | . 159 . . 756 189 . . 594 153 . 90 Effects 10 | . . . . 3 2 . . . . . 5 Shutdowns 2 | . . . . 1 . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 2 | . . . . 2 . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions 6 | . . . . . . . . . 6 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . . . Heat Transferred 3905 | 150 481 . 65 2665 296 . . 248 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 . . . . . . Low Security (%) 96 | 100 100 100 100 100 54 100 . 100 100 100 100 Level 1 2 | . . . . . 29 . . . . . . Level 2 1 | . . . . . 16 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 453 | 15 40 3 5 189 453 160 . 183 85 17 47 Initial 160 | . . 3 . . 72 160 . . 39 17 . Average 48 | 2 8 1 . 47 195 142 . 56 15 4 12 Influence Increases 2080 | 20 81 . 5 534 619 . . 473 195 . 153 Destroy 0b10 Robot/C 1120 | . 60 . . 360 280 . . 260 80 . 80 Destroy 0b10 Robot/NC 55 | 20 . . 5 15 10 . . 5 . . . Destroy Leader 282 | . 20 . . 86 74 . . 52 20 . 30 Allied During Kill 207 | . . . . . 191 . . 16 . . . Successful Hack 31 | . . . . 12 . . . 14 5 . . Disable Machine 120 | . . . . 30 30 . . 45 15 . . Destroy Structure 85 | . 1 . . 1 4 . . 51 . . 28 Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 165 | . . . . 30 30 . . 15 75 . 15 Influence Decreases 2060 | 20 71 10 5 361 381 291 120 391 228 49 133 Entered New Map 554 | . . 7 . . 101 251 120 . 43 32 . Time Decay 1139 | 20 71 3 5 281 180 40 . 277 112 17 133 Lost Part 243 | . . . . 70 . . . 100 73 . . Lost Ally 124 | . . . . 10 100 . . 14 . . . Squads Dispatched 15 | . 1 . . . 3 . . 6 1 . 4 Investigation 6 | . . . . . . . . 4 . . 2 Extermination 3 | . . . . . . . . 1 1 . 1 Reinforcement 2 | . 1 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 10 | . . . . 2 6 . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 103 | . 5 2 . 33 13 . . 26 12 6 6 Peak Tracking Total 8 | . 3 2 . 6 6 . . 8 4 6 3 Tactical Retreats 9 | . . . . 2 1 . . 1 4 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 9 | . 3 . . 1 1 . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 8 | . . . . 2 2 . . 3 1 . . Max in Single Turn 1 | . . . . 1 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 15 | . . 1 . 4 . 1 . 5 1 . 3 Terminals 7 | . . 1 . 4 . 1 . . . . 1 Fabricators 4 | . . . . . . . . 3 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 2 . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 26 | . . 1 . 9 . 2 . 9 1 . 4 Successful 14 | . . 1 . 4 . 1 . 5 1 . 2 Failed 12 | . . . . 5 . 1 . 4 . . 2 Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . 1 . 9 1 2 . 3 . . 4 Terminals 14 | . . 1 . 9 . 2 . . . . 2 Fabricators 7 | . . . . . . . . 6 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 3 . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . . 1 . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . 3 1 . . Load Schematic 2 | . . . . . . . . 2 . . . Build 2 | . . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . . 1 . 3 . . . 2 . . 2 Terminals 4 | . . 1 . 3 . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Skim 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 2 . . 2 Fedlink 4 | . . . . . . . . 2 . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 . 1 . 4 . . 1 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built 4 | . . . . . . . . 2 2 . . Authchips . | . . . . . . . . . . . . Time 164 | . . . . . . . . 36 128 . . Total Part Build Rating 22 | . . . . . . . . 6 16 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Total Allies 11 | . . . . 1 10 . . . . . . Largest Group 10 | . . . . 1 10 3 3 3 . . . Highest-Rated Group 173 | . . . . 10 173 48 48 48 . . . Highest-Rated Ally 29 | . . . . 10 29 16 16 16 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 101 | . . . . . 76 . . 25 . . . Total Damage 1258 | . . . . . 971 . . 287 . . . Kills 12 | . . . . . 10 . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 4967 | 64 339 30 62 1285 362 87 1419 813 506 . . Optics 1048 | . . . . 1048 . . . . . . . Sensors 3486 | . . . . 307 362 87 1419 813 498 . . Terrain 1339 | . . . . 28 . . . 807 504 . . Seismic 1437 | 64 339 30 62 942 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 5746 | 153 339 30 62 1301 362 87 1419 813 556 113 511 Spaces Moved 3803 | 72 150 24 45 693 161 67 1101 472 299 175 544 Core 403 | 3 . . . . . . . . 84 175 141 Treads 211 | 69 142 . . . . . . . . . . Legs 2583 | . 8 24 45 693 161 67 1101 438 4 . 42 Wheels 245 | . . . . . . . . 34 211 . . Hover 172 | . . . . . . . . . . . 172 Flight 189 | . . . . . . . . . . . 189 Fastest Speed 37 | 50 160 120 120 120 127 127 127 115 50 50 37 Average Speed 118 | 155 162 120 120 145 127 127 127 125 111 50 66 Slowest Speed 500 | 160 260 120 120 260 127 127 127 195 500 50 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 6 32 4 11 51 29 22 78 11 8 72 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . 1 . . . 3 . . . . Spaces Dug 4 | . . . . . . . . 1 . . 3 Terrain Destroyed 76 | . . . . . 6 . . 55 . . 15 Melee 4 | . . . . . . . . 1 . . 3 Projectile 23 | . . . . . 6 . . 5 . . 12 AOE 49 | . . . . . . . . 49 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Was Fac Total 4629 | 94 205 25 47 853 279 69 1125 611 478 199 644 Wait 367 | . 9 . . 24 89 3 10 53 136 24 19 Move 3793 | 71 149 23 44 692 160 66 1100 471 299 174 544 Hop . | . . . . . . . . . . . . Pick Up 64 | 5 11 . . 16 5 . 8 7 5 . 7 Fast Attach 36 | 8 2 . . 7 . . . 1 3 1 14 Attach 33 | . . 2 . 8 1 . . 9 8 . 5 Detach 2 | . . . . . . . . 1 . . 1 Swap 21 | . 3 . . 7 1 . 1 8 . . 1 Drop 51 | 1 6 . . 13 2 . 6 4 3 . 16 Fire 202 | 9 22 . 3 86 20 . . 37 12 . 13 Melee 49 | . . . . . . . . 20 11 . 18 Ram 6 | . . . . . . . . . . . 6 Kick 1 | . . . . . . . . . 1 . . Crush 3 | . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / [Low] / [Ext]) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 507 | -9/Materials | Discovered new exit (range 13) 523 | -9/Materials | Entered Mines 531 | -9/Mines | Met a Derelict bent on vengeance 576 | -9/Mines | Discovered new exit (range 8) 585 | -9/Mines | Entered Materials 585 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -8/Materials | Identified exit to Storage 918 | -8/Materials | Core integrity fell below 50% 938 | -8/Materials | Lost 5 parts (1p3n1w) 1101 | -8/Materials | Discovered new exit (range 18) 1789 | -8/Materials | Discovered new exit (range 9) 1886 | -8/Materials | Entered Storage 1966 | -8/Storage | Core integrity fell below 20% 2003 | -8/Storage | Garrison activated, responded to threat 2062 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2177 | -8/Storage | Used back door to open Recycling access 2177 | -8/Storage | Discovered new exit (range 5) 2242 | -8/Storage | Lost 4 allies 2247 | -8/Storage | Identified exit to Recycling 2248 | -8/Storage | Entered Recycling 2248 | -8/Recycling | Accompanied by 3 allies 2298 | -8/Recycling | Scanned before Scraplab entrance 2317 | -8/Recycling | Entered Scraplab 2329 | -8/Recycling | Discovered new exit (range 3) 2330 | -8/Recycling | Identified exit to Scraptown 2335 | -8/Recycling | Entered Scraptown 2335 | -8/Scraptown | Accompanied by 3 allies 2570 | -8/Scraptown | Discovered new exit (range 11) 2687 | -8/Scraptown | Visited Symbiants 2729 | -8/Scraptown | Visited Assassins FH 2974 | -8/Scraptown | Visited UFD Registry 2994 | -8/Scraptown | Registered with UFD as "Spikemod" 3082 | -8/Scraptown | Visited Curators Association 3096 | -8/Scraptown | Visited Infowarlord's Domain 3120 | -8/Scraptown | Found Exp. Terrain Scanner 3143 | -8/Scraptown | Visited Scrapoid Pod Storage 3242 | -8/Scraptown | Visited LU-1G1's Boring Crew 3298 | -8/Scraptown | Visited A0-MCA Data Center 3309 | -8/Scraptown | Given a B rating by A0-MCA 3314 | -8/Scraptown | Found A0-MCA's Component Scanner 3566 | -8/Scraptown | Visited Scrapoid Research Area 3674 | -8/Scraptown | Met Optimus 3674 | -8/Scraptown | Accepted into 0bPrime 3742 | -8/Scraptown | Discovered new exit (range 5) 3747 | -8/Scraptown | Identified exit to Factory 3754 | -8/Scraptown | Entered Factory 3754 | -6/Factory | Accompanied by 3 allies 3754 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3829 | -6/Factory | Loaded intel: 8 recycling unit locations 3969 | -6/Factory | Discovered new exit (range 25) 4048 | -6/Factory | Build established: Assassin 4173 | -6/Factory | Discovered new exit (range 25) 4277 | -6/Factory | Fabricated Titanium Leg (x2) 4312 | -6/Factory | Discovered new exit (range 26) 4472 | -6/Factory | Learned location of Protoforge (-2) 4476 | -6/Factory | Garrison activated, responded to threat 4561 | -6/Factory | Identified exit to Factory 4567 | -6/Factory | Entered another Factory area 4567 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4592 | -5/Factory | Lost 8 parts (1p3n2u2w) 4760 | -5/Factory | Fabricated Hyp. Railgun (x2) 5095 | -5/Factory | Core integrity fell below 50% 5123 | -5/Factory | Sucked down chute 5123 | -5/Factory | Entered Waste 5128 | -5/Waste | Lost 10 parts (1p2n4u3w) 5138 | -5/Waste | Spotted C-40 Crusher 5144 | -5/Waste | Spotted C-40 Crusher 5144 | -5/Waste | Spotted C-40 Crusher 5204 | -5/Waste | Spotted C-40 Crusher 5206 | -5/Waste | Spotted C-40 Crusher 5215 | -5/Waste | Spotted C-40 Crusher 5220 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5229 | -5/Waste | Discovered new exit (range 12) 5236 | -5/Waste | Entered Factory 5427 | -5/Factory | Loaded intel: 8 recycling unit locations 5533 | -5/Factory | Core integrity fell below 20% 5747 | -5/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 05682_ P-70 Sage destroyed. 05687_ U-05 Engineer builds a Wall. 05698_ Dropped Gyrokinetic Inverter. 05699_ Acquired Nuclear Pulse Array. 05700_ System corrupted: Matter fused (-9). 05700_ Dropped Gyrokinetic Inverter. 05705_ U-05 Engineer builds a Wall. 05721_ System corrupted: Matter fused (-9). 05722_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05725_ Destroyed Lgt. Deuterium Engine. 05737_ System corrupted: Matter fused (-5). 05741_ Connecting with Terminal... 05741_ Destroyed Imp. Hover Unit. 05742_ O-24 Administrator uses terminal to summon reinforcements. 05742_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 05742_ O-24 Administrator locks terminal. 05747_ Triggered Fusion Bomb Trap. 05747_ An explosion rips through the floor. 05747_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | #########[ ????????????????????????????????????? | | # # ?????????????????????????????????????? | | # + ???????????????????????????????????????? | | # #????????????????????????????????????????? | | #??????????###+###???????????????????????? | | #??????????# !#######+#####???????????? | | #??????????# T ??????????? | | #??????????# "" ??????????? | | #??????? ??# ??????????? | | # ##????""""?# #############???????????? | | # #?? ""T"" ## ## #??????????? | | # # ## #? = #??????????? | | # + """ ""???# #? #??????????? | | # # """ ""???# ## #??????????? | | # # """ "???## ! = ???????????? | | # #? ???# ;;;;####???????????? | | # ########### ????????? | | # @ ????????? | | # """???????????? | | # """???????????? | | #+####+############# ""????????????? | | ???????????????????# ???????????? | | ?????????????????? ??????????? | | ?????????????????####;;;;;;; ??????????? | | ????????????????????# # ; ##??????????? | | ????????????????????#####?############???????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 150 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Titanium Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory Hyp. Railgun | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalDeuteriumEngine Manual? 0 Play Time 00:38:45 Cumulative 120.5 hours Start 2025.06.02 @ 20:23:21 End 2025.06.02 @ 21:02:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15537b2b-2b79-45b9-a7fe-1e80309df93d