Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 11:12:58

Player: G4-R3D

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (788)      788
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1643

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (18)
Movement                   Rolling (115) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                Battle Rifle
     Subdweller Machine Gun
>               --- INVENTORY (15) ---
                Huge Storage Unit
  High-capacity Matter Pod (200)
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
      Makeshift Light Armor Plating
                Scrap Shield
      Makeshift System Shield
                Grenade Launcher
                Rocket Launcher
                Scrap Shield Fragment (50)
                Scrap Shield Fragment (47)
                Scrap Shield Fragment (47)

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Battle Rifle
                Barrage Gun
>               --- INVENTORY --------
                Huge Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
      Makeshift Light Armor Plating
                Scrap Shield
      Makeshift System Shield
                Grenade Launcher
                Rocket Launcher
                Flamer
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Flamer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 10  6   2   11  
  Power                    5    | 1   .   1   3   
    Engine                 5    | 1   .   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 5   1   1   1   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 3   .   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   4   .   .   
    Device                 1    | 1   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   1   .   7   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   .   4   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | 1   .   .   .   
    System Corruption      5    | 5   .   .   .   
Parts Lost                 13   | 1   1   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               5    | 1   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      4    | 1   1   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            11   | 1   9   15  11  
  Power                    .    | .   1   1   .   
  Propulsion               1    | 1   3   3   .   
  Utility                  6    | .   2   6   7   
  Weapon                   2    | .   1   3   2   
  Tool/Special             .    | .   .   .   .   
Unused Backups             14   | .   1   2   11  
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  10   | .   1   .   9   
  Weapon                   2    | .   .   1   1   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     94   | .   100 100 90  
  Engine                   12   | .   14  14  10  
  Treads                   13   | .   14  14  13  
  Wheel                    13   | .   14  14  13  
  Device                   1    | .   8   .   .   
  Storage                  14   | .   14  14  14  
  Processor                10   | .   5   14  11  
  Energy Gun               8    | .   25  14  .   
  Ballistic Gun            10   | .   .   .   17  
  Ballistic Cannon         7    | .   2   14  6   
Peak Build Rating          14   | 9   10  9   14  
  Average Rating           10   | 5   9   9   11  
  On Entrance              6    | .   9   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 15  31  31  32  
  Greatest Support         20   | 20  10  10  16  
  Greatest Overweight (x)  4    | 4   3   3   3   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   12  15  15  
  Most Carried             15   | 2   15  15  15  
  Average Carried          12   | 1   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   15  15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1073 | 285 72  83  633 
  Remotely                 .    | .   .   .   .   
Salvage Created            883  | 132 400 55  296 
  Parts                    65   | 6   29  7   23  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  28   | .   11  3   14  
  Guns                     19   | .   10  2   7   
  Cannons                  4    | .   .   1   3   
  AOE                      5    | .   1   .   4   
Classes Destroyed          9    | 2   5   1   1   
  Worker                   1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  13   | .   6   3   4   
  Grunt                    5    | .   5   .   .   
  Subdweller               10   | .   .   .   10  
Best Kill Streak           4    | 2   3   4   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | 1   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        162  | .    38   21   103  
  Missed                   48   | .    13   6    29   
  Hits                     114  | .    25   15   74   
    Projectile             114  | .    25   15   74   
  Critical Strikes         1    | .    .    .    1    
Damage Taken               1870 | 40   326  121  1383 
  Core                     252  | .    58   .    194  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              121  | 6    32   6    77   
  Largest                  2    | 2    2    2    2    
  Hottest                  125  | 80   80   73   125  
Shots Fired                222  | 12   65   13   132  
  Gun                      153  | 12   62   7    72   
  Cannon                   59   | .    3    6    50   
  Launcher                 9    | .    .    .    9    
  Special                  1    | .    .    .    1    
  Kinetic                  131  | .    3    6    122  
  Thermal                  1    | .    .    .    1    
  Explosive                9    | .    .    .    9    
  Electromagnetic          81   | 12   62   7    .    
  Robot Hit Streak         12   | 5    8    2    12   
  Robot Miss Streak        3    | 1    3    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    3    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           124  | 9    35   5    75   
  Core Hits                49   | 4    18   4    23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Blast                  1    | .    .    1    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2476 | 153  708  89   1526 
  Guns                     1319 | 106  495  44   674  
  Cannons                  715  | .    .    45   670  
  Explosions               431  | 47   213  .    171  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1389 | .    .    45   1344 
  Thermal                  271  | 47   213  .    11   
  Explosive                171  | .    .    .    171  
  Electromagnetic          645  | 106  495  44   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | 5    5    5    5    
  Average Corruption       5    | 5    5    5    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  59   | 1    10   12   36   
    Message Errors         13   | .    4    5    4    
    Matter Fused           11   | 1    2    2    6    
    Heat Flow Errors       6    | .    2    .    4    
    Energy Discharges      6    | .    .    1    5    
    Data Loss (minor)      14   | .    1    2    11   
    Data Loss (major)      1    | .    .    1    .    
    Misfires               3    | .    1    1    1    
    Alerts                 2    | .    .    .    2    
    Weapon Failures        3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    .    8    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    .    .    8    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      71   | 40   .    .    31   
  Shots                    5    | 1    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        241  | 54   238  36   241  
  Average Temperature      54   | 25   58   19   98   
  Received Heat Transfer   144  | .    99   .    45   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | 1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         330  | 50   200  .    80   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | 1    3    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             180  | 5   180 81  .   
  Initial                  .    | .   .   .   .   
  Average                  47   | .   85  17  .   
Influence Increases        552  | 15  351 91  95  
  Destroy 0b10 Robot/C     360  | .   220 60  80  
  Destroy 0b10 Robot/NC    35   | 15  15  5   .   
  Destroy Leader           54   | .   44  10  .   
  Successful Hack          30   | .   30  .   .   
  Disable Machine          30   | .   30  .   .   
  Destroy Structure        13   | .   12  1   .   
  Lose Combat Pursuer      30   | .   .   15  15  
Influence Decreases        511  | 15  351 72  73  
  Entered New Map          11   | .   .   .   11  
  Time Decay               342  | 10  208 72  52  
  Lost Part                25   | 5   10  .   10  
  Purge Threat             133  | .   133 .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   15  4   16  
  Peak Tracking Total      3    | .   3   3   3   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   22  .   .   
  Successful               13   | .   13  .   .   
  Failed                   9    | .   9   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   15  .   .   
  Terminals                22   | .   22  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   9   .   .   
  Part Schematic           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Botnet                 4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     298  | 5   293 .   .   
  Terrain                  298  | 5   293 .   .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2312 | 88   467  461  1296 
Spaces Moved               1616 | 54   326  320  916  
  Core                     6    | 6    .    .    .    
  Treads                   1    | 1    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1609 | 47   326  320  916  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   110  110  
  Average Speed            114  | 100  106  121  114  
  Slowest Speed            250  | 250  125  125  125  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 4    61   81   39   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             6    | .    .    1    5    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          66   | 5    12   1    48   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      65   | 5    12   .    48   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1867 | 71   381  383  1032 
  Wait                     54   | .    2    46   6    
  Move                     1613 | 53   325  319  916  
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 2    13   4    8    
  Fast Attach              12   | 7    .    .    5    
  Attach                   10   | 1    1    .    8    
  Detach                   2    | .    .    .    2    
  Swap                     12   | 2    5    2    3    
  Drop                     16   | .    3    6    7    
  Fire                     121  | 6    32   6    77   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 15)
  153 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 6)
  383 | -10/Materials | Identified exit to Materials
  524 | -10/Materials | Identified exit to Mines
  556 | -10/Materials | Entered Mines
  576 | -10/Mines     | Met a Derelict bent on vengeance
  581 | -10/Mines     | Discovered exit to Materials (range 9)
  668 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  688 | -10/Mines     | Learned location of Zion (-7)
  956 | -10/Mines     | Discovered exit to Materials (range 9)
  999 | -10/Mines     | Discovered new exit (range 5)
 1016 | -10/Mines     | Identified exit to Subcaves
 1017 | -10/Mines     | Entered Subcaves
 1101 | -10/Subcaves  | Learned Materials terminal intel
 1375 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1438 | -10/Subcaves  | Disturbed a concealed Subdweller
 1549 | -10/Subcaves  | Lost 3 parts (2n1w)
 2041 | -10/Subcaves  | Core integrity fell below 50%
 2076 | -10/Subcaves  | Core integrity fell below 20%
 2104 | -10/Subcaves  | Lost 4 parts (1u3w)
 2313 | -10/Subcaves  | Discovered new exit (range 11)
 2313 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02256_ Acquired 7 matter.
02263_ Acquired 15 matter.
02264_ Searching scrap...
02264_ Found Battle Rifle.
02264_ Found 64 Matter.
02265_ System corrupted: Energy discharge (-35).
02265_ Acquired 64 matter.
02267_ Acquired Battle Rifle.
02273_ Acquired 12 matter.
02294_ Lgt. Treads destroyed.
02295_ S-10 Pest destroyed.
02295_ Switching to secondary target: S-10 Pest.
02303_ Lgt. Assault Rifle fries itself beyond
  repair.
02307_ Flight Unit fries itself beyond repair.
02307_ S-10 Pest destroyed.
02309_ Flight Unit fries itself beyond repair.
02310_ Acquired 14 matter.
02312_ I/<T&/WMTJB|3FG5BFHTN MS7N:LXXVC
02313_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ????????????????????###  ????????????????????????? |
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| ??????????????#             #  ##????????????????? |
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| ?????????????????????? %   ?????###  #???????#     |
| ?????????????????????      ???????## ##??????##    |
| ????????????????????       ????????## ##??????##   |
| ???????????????????#"  t t ?????????#  #######?##  |
| ???????????????????#"  " " ?????????### ## # ####  |
| ???????????????????#""""%""???????????## ##    ##  |
| ???????????????????#####<###???????????##      ##  |
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| ???????????????????## #??????#  =* ######?##   ##? |
| ???????????????????#  ########     #  #??##     ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
    Wheel | -10/Materials | Hacked
 Datajack | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxLatentSuite
  Manual?         0
Play Time         00:29:46
  Cumulative      165.9 hours
  Start           2025.05.13 @ 10:43:57
  End             2025.05.13 @ 11:12:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           5/0/4/0/2/0/0/0/0/0
Lore%             70
Gallery%          61
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b1cf4a3-538c-4919-b562-139674e315fb