Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 21:36:24 Player: Atherys Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2887) 2887 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 8140 Bonus ------- High Alert Combat Kills 583 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 94/100 System Corruption 45% Temperature Cool (30) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Chainsword > --- INVENTORY (14) --- Pulse Rifle Latent Energy Streamer Longsword +1 Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Matter Filter Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Latent Energy Streamer Remote Datajack Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Advanced Targeting Computer Weapon Cycler Focal Shield Pulse Rifle Enhanced Autogun Improved Grenade Launcher Remote Datajack Chainsword [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Medium Treads Leg Potential Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . 1 1 1 Utility 3 | . . . . . 2 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 74 | 6 8 . 4 5 10 11 30 Power 11 | 1 1 . 1 1 1 2 4 Engine 8 | 1 1 . 1 1 . 1 3 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 26 | 2 5 . 2 . . 5 12 Treads 2 | . 1 . . . . 1 . Leg 19 | 2 . . 2 . . 3 12 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 4 | . 4 . . . . . . Utility 20 | 1 2 . 1 1 4 3 8 Device 9 | . . . . . 1 2 6 Storage 4 | 1 . . . 1 2 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . 2 . 1 . 1 1 1 Artifact . | . . . . . . . . Weapon 17 | 2 . . . 3 5 1 6 Energy Gun 3 | 1 . . . . 1 . 1 Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 4 | 1 . . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon 2 | . . . . . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 28 | . . . . 3 2 1 22 Power 6 | . . . . 1 1 . 4 Propulsion 9 | . . . . . . 1 8 Utility 7 | . . . . 1 . . 6 Weapon 6 | . . . . 1 1 . 4 Highest Loss Streak 20 | . . . . 2 2 1 20 Average Slot Usage (%) 87 | . 91 71 72 91 82 93 93 Engine 6 | . 14 14 12 9 2 2 5 Core 4 | . . . . . 6 9 5 Treads 1 | . 5 . . . . 2 . Leg 19 | . 10 . 4 28 18 24 29 Flight 5 | . 9 28 23 . . . . Device 3 | . . . . . 2 4 7 Storage 15 | . 14 14 14 18 21 15 13 Protection 7 | . 11 . 2 7 5 7 9 Energy Gun 1 | . 12 . . . 2 . . Energy Cannon 2 | . . . . . . 4 5 Ballistic Gun 6 | . 14 14 14 12 6 2 . Special Weapon 4 | . . . . . 8 7 5 Slashing Weapon 5 | . . . . 13 9 7 5 Naked Turns . | . . . . . . . . Heaviest Build 71 | 10 11 8 11 21 54 65 71 Greatest Support 110 | 20 20 8 60 60 60 90 110 Greatest Overweight (x) 10 | 2 2 . . . . 1 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 6 10 16 14 14 Average Capacity 11 | 5 6 6 6 7 14 14 14 Most Carried 16 | 6 6 6 6 10 16 14 14 Average Carried 10 | 2 5 5 5 5 13 13 13 Final Capacity 14 | 6 6 6 6 10 14 14 14 Final Carried 14 | 6 6 6 6 10 13 14 3 Class Distribution -------------------- 59% | Mutant 34% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1047 | 223 145 10 . 91 121 163 294 Remotely . | . . . . . . . . Salvage Created 3840 | . 242 . . 354 194 819 2231 Parts 174 | . 20 . . 14 16 31 93 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 4 | . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 55 | . 7 . . 4 4 12 28 Melee 27 | . . . . 4 4 8 11 Guns 10 | . 7 . . . . 2 1 AOE 16 | . . . . . . 2 14 Classes Destroyed 14 | . 4 . . . 1 4 5 Worker 10 | . . . . . . 4 6 Builder 5 | . . . . . . 1 4 Hauler 1 | . . . . . 1 . . Recycler 9 | . 1 . . 4 1 . 3 Carrier 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 8 | . 1 . . . 1 3 3 Swarmer 22 | . 6 . . 4 4 . 8 Grunt 22 | . 1 . . . . 8 13 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 2 | . . . . . . 1 1 Hunter 5 | . . . . . . 3 2 Best Kill Streak 10 | . 3 . . 6 4 5 10 Combat Bots Only 4 | . 3 . . 4 4 3 4 Max Kills in Single Turn 8 | . 1 . . 1 1 3 8 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 2 4 Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 4958 | . 126 6 . 401 297 452 3676 Core 1073 | . 17 . . 74 30 84 868 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . . . 63 94 88 . Volleys Fired 72 | . 20 . . . 7 22 23 Largest 2 | . 2 . . . 1 1 2 Hottest 123 | . 60 . . . 30 60 123 Shots Fired 96 | . 40 . . 1 7 24 24 Gun 68 | . 40 . . 1 4 18 5 Cannon 23 | . . . . . . 6 17 Launcher 2 | . . . . . . . 2 Special 3 | . . . . . 3 . . Kinetic 47 | . 20 . . 1 4 18 4 Thermal 1 | . . . . . . . 1 Explosive 2 | . . . . . . . 2 Electromagnetic 43 | . 20 . . . . 6 17 Robot Hit Streak 7 | . 6 . . . 7 5 7 Robot Miss Streak 4 | . 4 . . . 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 140 | . 18 . . 14 16 47 45 Core Hits 134 | . 13 . . 8 7 25 81 Critical Hits 3 | . . . . . 2 1 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 103 | . . . . 18 21 33 31 Impact . | . . . . . . . . Slashing 103 | . . . . 18 21 33 31 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . . 6 2 2 4 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 11147 | . 197 . . 1194 796 2938 6022 Guns 533 | . 197 . . . 22 256 58 Cannons 124 | . . . . . . 34 90 Explosions 5299 | . . . . . . 1113 4186 Melee 5180 | . . . . 1194 774 1535 1677 Ramming 11 | . . . . . . . 11 Kinetic 388 | . 52 . . . 22 256 58 Thermal 1179 | . . . . . . 21 1158 Explosive 450 | . . . . . . 210 240 Electromagnetic 3939 | . 145 . . . . 916 2878 Impact . | . . . . . . . . Slashing 5180 | . . . . 1194 774 1535 1677 Piercing . | . . . . . . . . Highest Corruption 45 | . . . . 5 . 15 45 Average Corruption 14 | . . . . 5 . 7 21 Corruption Purged . | . . . . . . . . Effects 84 | . . . . 5 . 19 60 Message Errors 6 | . . . . . . 3 3 Matter Fused 13 | . . . . 1 . 3 9 Heat Flow Errors 9 | . . . . 2 . 2 5 Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 8 | . . . . . . 2 6 Data Loss (major) 4 | . . . . . . 2 2 Misfires 5 | . . . . 1 . 2 2 Alerts 1 | . . . . . . 1 . Misdirections 10 | . . . . . . . 10 Targeting Errors 19 | . . . . 1 . 1 17 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 1424 | . . . . 394 191 325 514 Projectiles . | . . . . . . . . Explosions 378 | . . . . . . 71 307 Melee 1046 | . . . . 394 191 254 207 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . . . . . 17 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 254 | . 60 . . 253 8 254 213 Average Temperature 70 | . 21 . . 101 5 69 78 Received Heat Transfer 1346 | . 6 . . 80 12 135 1113 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 13 | . . . . . . 3 10 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 900 | . . . . . . 50 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Latent Energy Used 3573 | . . . . . . 930 2643 LE Corruption 60 | . . . . . . 15 45 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 1398 | . 119 15 . 90 165 485 1398 Average Influence 282 | . 47 4 . 75 52 258 701 Maximum Alert Level 4 | . . . . . . 2 4 Low Security (%) 53 | 100 100 100 . 100 100 27 . Level 1 24 | . . . . . . 70 23 Level 2 9 | . . . . . . 1 33 Level 3 6 | . . . . . . . 24 Level 4 5 | . . . . . . . 18 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . . . . 2 10 Investigation 4 | . . . . . . 1 3 Extermination . | . . . . . . . . Reinforcement 3 | . . . . . . . 3 Assault 5 | . . . . . . 1 4 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 9 4 . 24 6 18 54 Peak Tracking Total 17 | . 3 4 . 17 4 4 14 Tactical Retreats 16 | . 1 2 . 2 . 4 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 31 | . . . . . 1 12 18 Max in Single Turn 6 | . . . . . 1 6 5 Garrison Access 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . 3 . 5 . 6 3 6 Terminals 10 | . 2 . . . 4 1 3 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 . . . 1 . 1 Recycling Units 2 | . . . . . . 1 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 102 | . 7 . 49 . 23 5 18 Successful 80 | . 5 . 49 . 13 2 11 Failed 22 | . 2 . . . 10 3 7 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 12 | . 3 . 1 . 1 2 5 Terminals 32 | . 5 . . . 16 2 9 Fabricators 2 | . . . . . . 2 . Repair Stations 8 | . 2 . . . 2 . 4 Recycling Units 3 | . . . . . . 1 2 Scanalyzers 5 | . . . . . 5 . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 66 | . 3 . 49 . 8 1 5 Record 54 | . 1 . 48 . . 1 4 Robot Analysis 2 | . . . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 2 | . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . . . 2 . 4 Scan Component 4 | . 1 . . . 1 . 2 Repair 4 | . 1 . . . 1 . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks 5 | . . . . . . 2 3 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 1 1 Reject 2 | . . . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 . . . 4 2 5 Full Trace Events 5 | . 1 . . . . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . 1 . 2 Time 115 | . 13 . . . 26 . 76 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released 3 | . . . . . . 1 2 Machine Destruction 3 | . . . . . . 1 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 3771 | 77 420 58 591 230 694 831 870 Spaces Moved 3861 | 55 265 153 1364 187 594 653 590 Core 10 | 9 . . . . . . 1 Treads 76 | . 71 . . . . 5 . Legs 2295 | 46 116 . 115 187 594 648 589 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1480 | . 78 153 1249 . . . . Fastest Speed 37 | 50 37 37 37 90 90 90 90 Average Speed 77 | 114 112 37 41 90 90 102 109 Slowest Speed 550 | 150 210 37 90 90 90 180 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 26 46 94 19 39 19 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 365 | . . . . . 5 80 280 Melee 5 | . . . . . 5 . . Projectile . | . . . . . . . . AOE 360 | . . . . . . 80 280 Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 4447 | 66 353 154 1392 229 730 757 766 Wait 227 | . 38 . 10 14 65 29 71 Move 3851 | 54 261 152 1363 186 593 652 590 Hop 1 | . 1 . . . . . . Pick Up 55 | 6 8 1 7 5 18 4 6 Fast Attach 36 | 6 4 . 1 3 8 9 5 Attach 30 | . 3 . 3 2 2 2 18 Detach 12 | . 4 . 1 1 2 1 3 Swap 8 | . 1 . . . . . 7 Drop 50 | . 13 1 7 . 14 5 10 Fire 72 | . 20 . . . 7 22 23 Melee 103 | . . . . 18 21 33 31 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Repaired Flight Unit 498 | -10/Materials | Entered Mines 523 | -10/Mines | Learned location of Mines (-9) 554 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 554 | -10/Mines | Discovered new exit (range 5) 556 | -10/Mines | Entered Exiles 565 | -10/Exiles | Discovered new exit (range 14) 587 | -10/Exiles | Met 8R-AWN 595 | -10/Exiles | Met EX-HEX 667 | -10/Exiles | Met EX-DEC 683 | -10/Exiles | Met EX-BIN 749 | -10/Exiles | Discovered new exit (range 11) 776 | -10/Exiles | Visited The Gauntlet 848 | -10/Exiles | Learned location of Zion (-7) 1018 | -10/Exiles | Aligned with FarCom system 1019 | -10/Exiles | Given EX-Vault access code 1030 | -10/Exiles | Opened EX-Vault 1035 | -10/Exiles | Found Potential Leg 1039 | -10/Exiles | Found Potential Leg 1049 | -10/Exiles | Found Latent Energy Streamer 1058 | -10/Exiles | Found Longsword +1 1079 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1147 | -10/Exiles | Stole three prototypes: Potential Leg, Longsword +1, Latent Energy Streamer 1147 | -10/Exiles | Entered Mines 1208 | -9/Mines | Discovered new exit (range 5) 1254 | -9/Mines | Assembled infested the area 1259 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1377 | -9/Mines | Entered Materials 1377 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1877 | -8/Materials | Repaired Med. Storage Unit 2065 | -8/Materials | Discovered new exit (range 7) 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2073 | -7/Factory | FarCom data flow suspended 2518 | -7/Factory | System corruption reached 10% 2658 | -7/Factory | Build established: Scavenger-Mutant 2886 | -7/Factory | Discovered new exit (range 13) 2902 | -7/Factory | Entered another Factory area 2902 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -6/Factory | Repaired Carbon-fiber Leg 2992 | -6/Factory | Repaired Maneuvering Thrusters 3358 | -6/Factory | Identified exit to Garrison 3366 | -6/Factory | System corruption reached 10% 3505 | -6/Factory | System corruption reached 30% 3602 | -6/Factory | First assault squad dispatched 3739 | -6/Factory | Core integrity fell below 50% 3768 | -6/Factory | Core integrity fell below 20% 3772 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03753_ U-05 Engineer lays Concrete. 03753_ System corrupted: Enh. Autogun targeting data glitched. 03753_ S-27 Virus destroyed. 03754_ System corrupted: FCS attempts to trigger Enh. Autogun. 03754_ System corrupted: Enh. Autogun targeting data glitched. 03754_ System corrupted: Enh. Autogun misfires. 03756_ System corrupted: Enh. Autogun targeting data glitched. 03757_ System corrupted: Chainsword targeting data glitched. 03758_ M-28 Smith fits Backup Power III on M-28 Smith. 03758_ K-01 Serf cleans the Subcomponent Replicator. 03760_ Lgt. Angular Momentum Engine destroyed. 03760_ System corrupted: Chainsword targeting data glitched. 03760_ G-67 Veteran destroyed. 03766_ Potential Leg destroyed. 03767_ Enh. Autogun destroyed. 03767_ R-10 Processor collects Adv. Heat Sink. 03770_ Imp. Cooling System destroyed. 03771_ K-01 Serf collects debris. 03771_ R-10 Processor collects Adv. Heat Sink. 03772_ L-41 Fighter destroyed. 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[ " #???????????????????? | | ## " %[ ###/####???????????????????? | | #####"" = #? ?????????????????????? | | % #?"""" ????????????????????? | | #?"""" =??????????????????? | | #?"""" #?????????????????? | | #?????? #?????????????????? | | #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Preemptive Strike Remodeling Significant Disruption Slippery One Challenges ------------ None Game ------ Seed VisualGravityInterpreter Manual? 0 Play Time 01:23:47 Cumulative 9.8 hours Start 2019.12.21 @ 18:59:05 End 2019.12.21 @ 21:36:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4de4a223-9c2a-436c-8e2c-e9b6f145c9ea