Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 08:36:06 Player: Donhimself Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (4064) 4064 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 9764 Bonus ------- Follower Combat Kills 50 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Improved Point Defense System Relay Coupler [Sentry] (25) Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Trap Scanner Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Cooled Pulse Rifle Railgun Power Sword > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Cold Fusion Reactor Structural Scanner Terrain Scanner Improved Point Defense System Relay Coupler [NC] Relay Coupler [Sentry] Mass Driver Rocket Launcher [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Thermal Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . 1 . Utility 7 | . . . . 2 2 1 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 98 | . 5 2 14 13 13 11 12 21 7 Power 16 | . . 1 3 . 1 4 2 4 1 Engine 11 | . . 1 3 . 1 3 1 2 . Core 4 | . . . . . . 1 1 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 32 | . 1 . 7 5 4 2 4 7 2 Treads 1 | . . . . 1 . . . . . Leg 26 | . 1 . 7 4 4 2 4 3 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . . 4 1 Utility 28 | . 1 . 1 4 5 2 4 8 3 Device 14 | . . . . 1 2 1 1 7 2 Storage 3 | . . . 1 . 1 . 1 . . Processor 9 | . 1 . . 3 1 1 2 . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 22 | . 3 1 3 4 3 3 2 2 1 Energy Gun 7 | . 1 . . 3 2 . . 1 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 8 | . . 1 2 . 1 1 1 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 2 . . . . 1 . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 46 | . . 1 1 2 4 3 3 15 17 Power 10 | . . . 1 . 1 2 . 3 3 Propulsion 13 | . . . . . . 1 1 4 7 Utility 14 | . . . . 1 2 . 1 7 3 Weapon 9 | . . 1 . 1 1 . 1 1 4 Highest Loss Streak 11 | . . 1 1 1 2 2 2 8 11 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 6 7 7 9 9 9 9 9 8 8 Power 1 | 1 1 . . 1 . . 1 2 2 Propulsion 2 | 4 3 1 2 2 2 3 2 2 . Utility 2 | . . 2 4 3 1 . 1 1 3 Weapon 2 | 1 1 1 2 2 3 4 4 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . 9 1 1 1 5 1 . . 7 Power 3 | . 1 . . . . . . . 2 Propulsion 9 | . 6 1 . . 2 . . . . Utility 6 | . 1 . 1 . . . . . 4 Weapon 5 | . 1 . . 1 2 1 . . . Tool/Special 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 98 100 97 96 99 99 96 95 65 Engine 8 | . 14 14 11 9 7 7 5 3 3 Core 1 | . . . . . . 4 4 5 . Leg 26 | . 28 28 42 30 26 25 23 21 9 Flight 1 | . . . . . . . . 4 4 Device 6 | . . . . 8 6 11 6 15 14 Storage 10 | . 14 14 11 9 7 13 11 9 3 Processor 16 | . 12 14 11 17 27 14 21 16 13 Protection 1 | . . . . . 1 6 3 . . Energy Gun 5 | . 12 1 . 5 8 6 5 5 3 Ballistic Gun 12 | . 14 26 21 10 5 5 5 8 3 Peak Build Rating 88 | 6 8 9 13 29 43 56 65 77 88 Average Rating 36 | 6 7 8 12 25 33 51 60 70 58 On Entrance 29 | 6 6 8 9 13 19 43 54 61 77 Avg Prop Armor Cover (%) 7 | . . . . 11 10 . . 5 1 Naked Turns 16 | . . . . . . . . . 16 Heaviest Build 62 | 14 14 14 20 23 32 58 62 53 53 Greatest Support 86 | 20 20 20 40 43 72 72 69 86 58 Greatest Overweight (x) 6 | . . . . . 1 . . 2 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 9 10 10 10 10 10 8 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 Average Carried 8 | 6 7 7 9 9 9 9 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 8 9 10 10 9 5 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Mutant 9% | Scavenger-Skirmisher 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Matter Collected 3154 | 200 160 74 807 162 370 220 368 371 422 Remotely 10 | . . . . . 10 . . . . Salvage Created 4138 | . 350 43 796 366 650 309 623 495 506 Parts 220 | . 19 5 57 23 27 18 22 34 15 Haulers Intercepted 7 | . 1 . 2 1 2 . 1 . . Recyclers Shooed 6 | . 1 . . . 1 2 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Combat Hostiles Destroyed 83 | . 4 3 15 9 10 6 10 17 9 Melee 4 | . . . . . . . . . 4 Guns 57 | . 4 3 12 5 9 6 4 9 5 Cannons 4 | . . . . . . . 4 . . AOE 16 | . . . 3 4 1 . . 8 . Classes Destroyed 15 | . 4 1 4 1 1 1 2 1 . Worker 5 | . . . 2 . . . 1 2 . Builder 5 | . . . 2 1 . . . 2 . Tunneler 2 | . . . . . . . . 2 . Hauler 7 | . 1 . 2 1 2 . 1 . . Recycler 2 | . 1 . . . 1 . . . . Operator 1 | . . . . . . . 1 . . Watcher 5 | . 1 . 3 . . . . 1 . Swarmer 24 | . . 3 4 4 . . 2 9 2 Grunt 35 | . 4 . 6 3 8 3 6 . 5 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . . 4 . 1 2 . 2 1 Specialist 2 | . . . . 2 . . . . . Hunter 2 | . . . . . . . 2 . . Programmer 8 | . . . . . . 1 . 6 1 Best Kill Streak 7 | . 2 3 5 6 4 3 7 6 3 Combat Bots Only 6 | . 2 3 4 6 3 3 5 5 3 Max Kills in Single Turn 4 | . 1 1 3 3 2 1 1 4 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 4 | . . . 3 2 1 . . 4 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Hostile Shots Fired 652 | . 26 17 59 36 57 79 62 152 164 Missed 198 | . 6 3 16 8 16 27 19 57 46 Hits 454 | . 20 14 43 28 41 52 43 95 118 Melee 4 | . . . . . 4 . . . . Projectile 450 | . 20 14 43 28 37 52 43 95 118 AOE 1 | . . . . . . . . 1 . Critical Strikes 29 | . 1 1 2 . 4 3 2 7 9 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 7490 | . 260 109 527 443 686 605 823 1888 2149 Core 1491 | . 39 29 34 57 80 55 37 287 873 Absorbed by Shields 48 | . . . . . . . . . 48 Regen/Repaired (Parts) 64 | . 33 . 31 . . . . . . Core Remaining (%) 89 | 100 . 72 91 89 88 93 96 . . Volleys Fired 304 | . 30 7 75 21 44 24 31 57 15 Largest 3 | . 2 2 2 2 2 2 3 3 2 Hottest 125 | . 60 60 43 78 93 50 125 81 55 Shots Fired 601 | . 56 16 149 36 71 48 77 122 26 Gun 545 | . 56 16 148 31 71 48 48 105 22 Cannon 24 | . . . . . . . 24 . . Launcher 32 | . . . 1 5 . . 5 17 4 Special . | . . . . . . . . . . Kinetic 371 | . 30 14 148 19 30 24 27 67 12 Thermal 123 | . . . . 6 24 24 21 38 10 Explosive 32 | . . . 1 5 . . 5 17 4 Electromagnetic 75 | . 26 2 . 6 17 . 24 . . Robot Hit Streak 20 | . 11 3 14 9 20 15 12 12 11 Robot Miss Streak 6 | . 3 2 4 3 4 3 2 6 2 Penetration Max 1 | . . . . . . 1 1 1 . Secondary Targets 8 | . 1 1 2 1 . 1 . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 . Shots Hit Robots 453 | . 41 8 97 24 62 39 58 88 36 Core Hits 290 | . 14 3 37 22 55 29 29 78 23 Critical Kills 4 | . 1 1 . . . . 1 . 1 Critical Parts Destroyed 3 | . . . 1 . . . 1 1 . Critical Strikes 13 | . 1 1 1 . . 2 3 3 2 Burn 3 | . . . . . . 1 . 2 . Destroy 8 | . 1 1 1 . . 1 2 1 1 Corrupt 1 | . . . . . . . 1 . . Sever 1 | . . . . . . . . . 1 Melee Attacks 56 | . 4 . . . . 1 4 23 24 Impact . | . . . . . . . . . . Slashing 52 | . . . . . . 1 4 23 24 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10856 | . 549 118 1583 582 1147 833 1517 3232 1295 Guns 7267 | . 500 118 1403 335 1096 833 733 1771 478 Cannons 474 | . . . . . . . 474 . . Explosions 2594 | . 49 . 180 247 51 . 310 1461 296 Melee 521 | . . . . . . . . . 521 Ramming . | . . . . . . . . . . Kinetic 5087 | . 258 106 1403 191 555 456 449 1331 338 Thermal 1830 | . 49 . . 128 412 377 284 440 140 Explosive 2424 | . . . 180 177 . . 310 1461 296 Electromagnetic 994 | . 242 12 . 86 180 . 474 . . Impact . | . . . . . . . . . . Slashing 521 | . . . . . . . . . 521 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 2 2 . 2 5 3 . 9 9 Average Corruption 4 | . 2 2 . 2 4 2 . 6 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . 14 . 3 5 1 . 12 13 Message Errors 17 | . . 5 . 2 2 . . 4 4 Matter Fused 8 | . . 4 . . 2 . . 1 1 Heat Flow Errors 4 | . . . . . . 1 . 1 2 Energy Discharges 6 | . . 1 . . . . . 3 2 Data Loss (minor) 4 | . . . . 1 . . . 2 1 Data Loss (major) 4 | . . 2 . . . . . 1 1 Misfires 3 | . . 2 . . . . . . 1 Weapon Failures 2 | . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . . . 17 . . . 12 64 . Projectiles . | . . . . . . . . . . Explosions 93 | . . . 17 . . . 12 64 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 149 | . . . . 55 . . 29 48 17 Shots 4 | . . . . 1 . . 1 1 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 421 | . 60 . 18 45 108 174 421 112 201 Average Temperature 101 | . 34 . 10 29 35 32 180 51 86 Received Heat Transfer 1704 | . 168 . 267 135 273 201 225 36 399 Effects 4 | . . . . . . . 4 . . Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 1 . 1 1 1 . Heat Transferred 3467 | . 100 . . 211 679 777 555 925 220 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . 2 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Maximum Alert Level 2 | . . . 1 1 . . 1 1 2 Low Security (%) 78 | 100 100 100 66 95 100 100 73 49 21 Level 1 20 | . . . 33 4 . . 26 50 67 Level 2 . | . . . . . . . . . 10 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 439 | . 60 60 279 209 94 51 239 268 439 Initial 161 | . . . . 100 94 2 17 112 161 Average 83 | . 16 4 142 83 30 14 79 146 280 Influence Increases 2961 | . 164 70 581 302 254 152 379 611 448 Destroy 0b10 Robot/C 1700 | . 80 60 340 180 200 120 200 340 180 Destroy 0b10 Robot/NC 135 | . 15 . 45 10 15 . 15 35 . Destroy Leader 334 | . 24 10 90 32 24 30 32 72 20 Allied During Kill 8 | . . . 8 . . . . . . Successful Hack 46 | . 23 . . 7 . . 16 . . Disable Machine 75 | . . . . . . . 15 45 15 Anti-Garrison Action 50 | . . . . . . . . . 50 Destroy Structure 298 | . 7 . 8 43 . 2 86 104 48 Partial Spotted 30 | . . . 30 . . . . . . Lose Combat Pursuer 285 | . 15 . 60 30 15 . 15 15 135 Influence Decreases 2522 | . 164 70 342 332 456 123 186 610 239 Entered New Map 464 | . . . . 139 115 5 19 117 69 Time Decay 1516 | . 164 60 292 120 309 88 137 346 . Lost Part 449 | . . 10 10 20 32 30 30 147 170 Lost Ally 40 | . . . 40 . . . . . . Purge Threat 53 | . . . . 53 . . . . . Squads Dispatched 19 | . 2 . . 2 5 4 3 3 . Investigation 5 | . 1 . . 1 2 . 1 . . Extermination 4 | . . . . . 1 1 . 2 . Reinforcement 8 | . 1 . . 1 2 1 2 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Distress Signals 10 | . 1 . 2 3 1 . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 11 3 28 12 18 10 14 23 27 Peak Tracking Total 13 | . 4 3 7 9 4 3 7 6 13 Tactical Retreats 16 | . 1 . 4 2 1 . 1 3 4 ECM-based Alert Blocks 2 | . . . . . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Traps Triggered 6 | . 1 . . 2 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Machines Disabled 6 | . . . . . . . 1 3 2 Max in Single Turn 1 | . . . . . . . 1 1 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Machines Accessed 30 | . 7 . 4 3 7 1 3 5 . Terminals 17 | . 5 . 1 2 3 1 2 3 . Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . Recycling Units 6 | . 1 . 1 1 1 . 1 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 82 | . 28 . 11 11 12 4 10 6 . Successful 38 | . 14 . 5 6 3 1 7 2 . Failed 44 | . 14 . 6 5 9 3 3 4 . Catastrophic 7 | . . . . 1 4 . . 2 . Database Lockouts . | . . . . . . . . . . Manual 24 | . 14 . 2 3 1 1 2 1 . Terminals 57 | . 25 . 2 9 7 4 6 4 . Fabricators 3 | . . . . . 3 . . . . Repair Stations 7 | . 2 . 4 . 1 . . . . Recycling Units 11 | . 1 . 2 2 1 . 4 1 . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 21 | . 11 . . 4 1 . 4 1 . Record 3 | . . . . . 1 . 1 1 . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 2 | . . . . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Transport Status 3 | . 2 . . . . . 1 . . Assault Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . Scan Component 2 | . 1 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 7 | . 1 . 1 2 1 . 2 . . Report Inventory 5 | . 1 . 1 1 1 . 1 . . Retrieve Components 2 | . . . . 1 . . 1 . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . 1 1 . . Terminals 2 | . . . . . . 1 1 . . Assimilate 2 | . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 . 3 2 6 1 3 4 . Full Trace Events 3 | . . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 52 | . 26 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 7 . . 3 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . Non-combat 3 | . 3 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . parse_system 2 | . 2 . . . . . . . . no_distress 1 | . 1 . . . . . . . . find_recycling 1 | . 1 . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders 2 | . . 1 1 . . . . . . AID 2 | . . 1 1 . . . . . . Ally Attacks 14 | . . . 14 . . . . . . Total Damage 140 | . . . 140 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Active Infowar (turns) 4397 | . 435 811 660 275 650 . 317 995 254 Optics 2831 | . 435 811 660 275 650 . . . . Sensors 1055 | . . . . 252 . . . 803 . Structural 119 | . . . . . . . . . 119 Traps 380 | . . . . . . . . 136 244 T.N.C. 910 | . . . . 266 644 . . . . Machine Analysis 1566 | . . . . . . . 317 995 254 Cloaking 164 | . . . . . . . . 164 . Jamming 37 | . . . . . . . . 37 . ECM 486 | . . . . . . . 102 384 . Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Turns Passed 5113 | 3 468 811 660 275 761 429 380 995 331 Spaces Moved 3057 | 3 274 640 312 160 466 259 202 497 244 Core 88 | . . . . . . . . . 88 Treads 1 | . . . . . 1 . . . . Legs 2870 | 3 274 640 312 160 465 259 202 457 98 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 98 | . . . . . . . . 40 58 Fastest Speed 35 | 120 120 120 105 105 105 120 120 120 35 Average Speed 114 | 120 120 120 108 105 113 120 120 127 77 Slowest Speed 350 | 120 120 120 120 108 250 120 120 204 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . 11 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 2 42 94 28 25 16 9 6 13 33 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 35 | . . . . 7 . 1 4 23 . Terrain Destroyed 219 | . 5 . 6 48 . 1 51 83 25 Melee 28 | . . . . . . 1 4 23 . Projectile 15 | . . . . . . . 2 10 3 AOE 176 | . 5 . 6 48 . . 45 50 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Total 4004 | 2 355 669 489 231 628 325 270 715 320 Wait 339 | . 25 16 62 25 83 18 6 89 15 Move 3049 | 2 273 639 311 159 465 258 201 497 244 Hop . | . . . . . . . . . . Pick Up 57 | . 8 3 8 5 11 5 4 10 3 Fast Attach 21 | . 1 . 1 2 2 3 1 5 6 Attach 31 | . 1 1 2 4 5 2 4 11 1 Detach 2 | . 1 . . . . . . 1 . Swap 83 | . 6 1 15 7 9 9 14 19 3 Drop 54 | . 6 2 15 8 9 5 5 3 1 Fire 304 | . 30 7 75 21 44 24 31 57 15 Melee 56 | . 4 . . . . 1 4 23 24 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Repaired EM Pulse Gun 314 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Entered Mines 480 | -10/Mines | Discovered new exit (range 7) 524 | -10/Mines | Discovered new exit (range 10) 608 | -10/Mines | Learned Materials garrison access intel 910 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 963 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1018 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1021 | -10/Mines | Found Prototype Device 1283 | -10/Mines | Entered Materials 1283 | -9/Materials | Accompanied by 3 allies 1283 | -9/Materials | Evolved 2 slots: Propulsion x2 1355 | -9/Materials | Lost 3 allies 1434 | -9/Materials | Identified Exp. Sensor Array 1456 | -9/Materials | Repaired Aluminum Leg+ 1645 | -9/Materials | Build established: Scavenger-Mutant 1880 | -9/Materials | Discovered new exit (range 8) 1943 | -9/Materials | Entered another Materials area 1943 | -8/Materials | Evolved 2 slots: Utility x2 1944 | -8/Materials | Loaded intel: 1 garrison access location 2210 | -8/Materials | Discovered new exit (range 9) 2217 | -8/Materials | Identified exit to Factory 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Utility x2 2535 | -7/Factory | Allied Derelicts emerged from ambush trap array 2706 | -7/Factory | Lost 3 allies 2747 | -7/Factory | Discovered new exit (range 5) 2752 | -7/Factory | Identified exit to Factory 2886 | -7/Factory | Build established: Mutant 2932 | -7/Factory | Fabricated Lrn. Tractor Beam (x2) 2979 | -7/Factory | Entered another Factory area 2979 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3244 | -6/Factory | Garrison activated, responded to threat 3254 | -6/Factory | Discovered new exit (range 5) 3405 | -6/Factory | Identified exit to Factory 3408 | -6/Factory | Entered another Factory area 3408 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3679 | -5/Factory | Discovered new exit (range 16) 3710 | -5/Factory | Identified exit to Factory 3788 | -5/Factory | Entered another Factory area 3788 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3941 | -4/Factory | Spotted B-86 Titan 4434 | -4/Factory | Lost 6 parts (2p2n2u) 4440 | -4/Factory | Build established: Scavenger-Skirmisher 4650 | -4/Factory | Lost 8 parts (1p2n4u1w) 4783 | -4/Factory | Identified exit to Garrison 4783 | -4/Factory | Entered Garrison 4804 | -4/Garrison | Triggered checkpoint 4854 | -4/Garrison | Garrison Relay disabled 4856 | -4/Garrison | Lost 4 parts (1p2n1w) 4966 | -4/Garrison | Triggered checkpoint 4966 | -4/Garrison | Triggered checkpoint 5030 | -4/Garrison | Core integrity fell below 50% 5037 | -4/Garrison | Released all parts (7) 5060 | -4/Garrison | Spotted Executioner 5067 | -4/Garrison | Lost 11 parts (2p4n3u2w) 5084 | -4/Garrison | Core integrity fell below 20% 5099 | -4/Garrison | Triggered checkpoint 5114 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05077_ System corrupted: Matter fused (-8). 05079_ Slug penetrates Wall. 05081_ Acquired 59 matter. 05083_ Acquired VTOL Module. 05099_ Beams of light sweep through the air. An alarm sounds. 05104_ Triggered Stasis Trap. 05104_ A bubble of rippling energy engulfs the area. 05104_ Field strength at 94. 05105_ Field strength at 88. 05106_ Field strength at 77. 05107_ Field strength at 67. 05108_ Field strength at 58. 05109_ Field strength at 48. 05110_ VTOL Module destroyed. 05110_ Field strength at 38. 05111_ Field strength at 25. 05112_ Field strength at 5. 05112_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????##### | | ???????????????????????# #?????????????????# | | ????????????############ #?????????????????# | | ?????????? @ #?????????????????# | | ?????????? #?????????????????# # | | ??????????# #####"""## s#?????????????????# # | | ???????????????????????# s#?????????????????# # | | ???????????????????????# ss#?????????????????# # | | ???????????????????????#sss#?????????????????# # | | ???????????????????????# ss#?????????????????# # | | ???????????????????????# s#?????????????????# # | | ???????????????????????# ############# ## # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????############ ## ## # | | ??????????????????????????????????# ## ## # | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????" | | ??????????????????????????????????# ## # # | | ??????????????????????????????????# ## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ## # ## | | ??????????????????????????????????# ?# #####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Armor Coverage 225 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory | Preloaded Repaired ---------- EM Pulse Gun | 26% | -10/Materials Aluminum Leg | 65% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev We Love MA Challenges ------------ None Game ------ Seed SurveybotDirectedMembrane Manual? 0 Play Time 02:28:32 Cumulative 30.4 hours Start 2026.04.14 @ 12:32:38 End 2026.04.16 @ 08:36:06 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa26e866-719c-41b6-be4d-2387b4dd2554