Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.20 @ 00:27:56 Player: phat_sumo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1828) 1828 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4647 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 154/160 System Corruption 2% Temperature Cool (2) Movement Walking (155) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (4) ------- Autogun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (14) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Titanium Leg Cesium-ion Thruster Heat Sink Matter Filter Improved Light Armor Plating Shock Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Large Storage Unit System Backup Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Cesium-ion Thruster Heat Sink Light Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Autogun Enhanced Autogun Improved Light Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device System Backup Module Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Insulated Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Parts Attached 111 | 8 15 10 3 27 48 Power 23 | 1 1 2 1 8 10 Engine 13 | 1 1 2 1 6 2 Core 10 | . . . . 2 8 Reactor . | . . . . . . Propulsion 33 | 4 6 2 1 4 16 Treads 2 | . . . 1 1 . Leg 20 | 1 4 2 . 3 10 Wheel 5 | 3 2 . . . . Hover 3 | . . . . . 3 Flight 3 | . . . . . 3 Utility 21 | 1 3 2 . 7 8 Device 7 | 1 1 1 . 1 3 Storage 6 | . . . . 2 4 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . 1 1 . 3 1 Artifact . | . . . . . . Weapon 34 | 2 5 4 1 8 14 Energy Gun 8 | 1 1 2 1 . 3 Energy Cannon 2 | . . 2 . . . Ballistic Gun 14 | 1 4 . . 4 5 Ballistic Cannon 6 | . . . . 1 5 Launcher 3 | . . . . 3 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 26 | . . . 11 9 6 Power 9 | . . . 3 4 2 Propulsion 4 | . . . 2 2 . Utility 5 | . . . 2 1 2 Weapon 8 | . . . 4 2 2 Highest Loss Streak 11 | . . . 11 4 4 Average Slot Usage (%) 88 | . 89 98 87 69 92 Engine 10 | . 14 20 19 12 5 Core 7 | . . . . 5 12 Leg 13 | . 19 22 18 9 11 Hover 2 | . . . . . 4 Flight 2 | . . . . . 3 Device 4 | . 12 4 9 4 2 Storage 7 | . . . . 4 13 Processor 5 | . 2 11 10 4 4 Protection 2 | . 3 6 . 4 . Energy Gun 5 | . 7 16 19 . 2 Energy Cannon 2 | . . 15 9 . . Ballistic Gun 12 | . 19 . . 10 15 Ballistic Cannon 6 | . . . . 6 10 Launcher 1 | . . . . 6 . Naked Turns 15 | . . . 13 2 . Heaviest Build 64 | 7 9 30 25 37 64 Greatest Support 47 | 20 20 20 20 29 47 Greatest Overweight (x) 4 | 1 2 1 4 3 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 14 | 4 4 4 4 8 14 Average Capacity 8 | 4 4 4 4 5 12 Most Carried 14 | 4 4 4 4 8 14 Average Carried 6 | 2 3 3 3 3 9 Final Capacity 14 | 4 4 4 4 8 14 Final Carried 12 | 3 4 4 3 8 12 Class Distribution -------------------- 57% | Scavenger-Gunner 14% | Mutant 10% | Gunner 7% | Scavenger-Tank 4% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1919 | 276 171 136 15 412 909 Remotely . | . . . . . . Salvage Created 1757 | 64 266 379 . 395 653 Parts 113 | 3 22 23 . 31 34 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 47 | 1 8 9 . 16 13 Guns 27 | 1 8 6 . 1 11 Cannons 10 | . . 3 . 5 2 AOE 10 | . . . . 10 . Classes Destroyed 10 | 2 1 3 . 1 3 Worker 2 | 1 . 1 . . . Builder 3 | . . . . . 3 Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 16 | . 3 5 . 4 4 Grunt 17 | 1 5 1 . 7 3 Brawler 1 | . . . . 1 . Sentry 9 | . . 3 . 4 2 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 4 | 1 2 3 . 3 4 Combat Bots Only 4 | 1 2 3 . 3 4 Max Kills in Single Turn 3 | 1 1 1 . 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4617 | 24 344 173 735 1133 2208 Core 1249 | 8 47 25 224 243 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 96 78 . 37 55 . Volleys Fired 129 | 6 38 18 4 32 31 Largest 4 | 2 2 3 3 3 4 Hottest 200 | 70 70 200 175 110 171 Shots Fired 346 | 12 72 53 10 78 121 Gun 222 | 12 72 28 7 22 81 Cannon 100 | . . 25 3 32 40 Launcher 24 | . . . . 24 . Special . | . . . . . . Kinetic 210 | 6 47 . . 54 103 Thermal 71 | 6 25 25 3 . 12 Explosive 24 | . . . . 24 . Electromagnetic 41 | . . 28 7 . 6 Robot Hit Streak 16 | 5 10 11 7 16 7 Robot Miss Streak 4 | 1 4 2 1 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 208 | 9 37 32 8 47 75 Core Hits 108 | 4 18 15 2 33 36 Critical Hits 4 | . . 1 . 1 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . 1 . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3958 | 86 363 673 99 1625 1112 Guns 1903 | 86 363 328 74 213 839 Cannons 1095 | . . 300 25 500 270 Explosions 956 | . . 45 . 911 . Melee . | . . . . . . Ramming 4 | . . . . 1 3 Kinetic 1741 | 24 206 . . 713 798 Thermal 825 | 62 157 345 25 . 236 Explosive 911 | . . . . 911 . Electromagnetic 477 | . . 328 74 . 75 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . 2 3 Average Corruption 2 | . 1 . . 2 2 Corruption Purged 3 | . . . . . 3 Effects 36 | . 2 . . 7 27 Message Errors 8 | . . . . . 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 6 | . . . . 1 5 Energy Discharges 3 | . . . . 1 2 Data Loss (minor) 9 | . 1 . . 4 4 Targeting Errors 4 | . 1 . . 1 2 Overload Shots . | . . . . . . Overflow Damage 65 | . . 12 . 53 . Projectiles 30 | . . 12 . 18 . Explosions 35 | . . . . 35 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . . 47 1 Shots 2 | . . . . 2 . Rammed 1 | . . . . . 1 Targets Rammed 3 | . . . . 1 2 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 676 | 78 32 470 175 180 676 Average Temperature 135 | 38 10 170 109 62 167 Received Heat Transfer 975 | 18 132 24 . 495 306 Effects 43 | . . 7 . . 36 Shutdowns 18 | . . 3 . . 15 Energy Bleed 6 | . . 3 . . 3 Interference 5 | . . . . . 5 Short Circuit 4 | . . 1 . . 3 Damage (minor) 4 | . . . . . 4 Damage (major) 2 | . . . . . 2 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 2 . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | 3 1 1 . . . Heat Transferred 1379 | 185 433 544 37 . 180 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 461 | 25 233 199 65 461 197 Initial 65 | . 13 22 65 . 57 Average 85 | 3 80 104 53 218 38 Maximum Alert Level 2 | . 1 . . 2 . Low Security (%) 88 | 100 95 100 100 41 100 Level 1 10 | . 4 . . 52 . Level 2 1 | . . . . 6 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 1 . 4 10 Investigation 5 | . 2 . . . 3 Extermination 3 | . . . . . 3 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . . 1 . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | 1 12 15 4 23 33 Peak Tracking Total 7 | 1 3 3 2 6 7 Tactical Retreats 8 | . . 2 2 3 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . 2 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 12 | . . 2 . 1 9 Max in Single Turn 4 | . . 1 . 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 15 | . 2 4 . 2 7 Terminals 7 | . 1 2 . . 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 4 | . . 2 . 1 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 7 6 . 3 22 Successful 32 | . 7 6 . 2 17 Failed 6 | . . . . 1 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . . . 2 Terminals 13 | . 2 2 . . 9 Fabricators . | . . . . . . Repair Stations 13 | . 5 . . . 8 Recycling Units 9 | . . 4 . 2 3 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 2 2 . . 8 Record 8 | . 2 1 . . 5 Emergency Access Points 2 | . . . . . 2 Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 5 . . . 6 Scan Component 5 | . 2 . . . 3 Repair 4 | . 2 . . . 2 Refit 2 | . 1 . . . 1 Recycling Unit Hacks 7 | . . 4 . 2 1 Recycle Component 1 | . . 1 . . . Process 3 | . . 2 . 1 . Report Inventory 2 | . . 1 . 1 . Retrieve Matter 1 | . . . . . 1 Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 2 . 1 5 Full Trace Events 4 | . 1 . . . 3 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 . . . 2 Time 104 | . 52 . . . 52 Parts Recycled 1 | . . 1 . . . Recycled Matter 13 | . . 6 . 7 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 5 | . . . 5 . . Total Damage 64 | . . . 64 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 5223 | 116 593 632 264 979 2639 Spaces Moved 3149 | 112 415 333 191 605 1493 Core 290 | 40 2 . 45 203 . Treads 201 | . . . 3 82 116 Legs 1960 | . 278 333 143 320 886 Wheels 179 | 72 107 . . . . Hover 363 | . 28 . . . 335 Flight 156 | . . . . . 156 Fastest Speed 50 | 50 80 120 50 50 112 Average Speed 141 | 72 107 149 128 134 159 Slowest Speed 274 | 100 150 150 250 200 274 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 8 41 23 33 28 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . 20 . Terrain Destroyed 250 | . . 13 2 175 60 Melee . | . . . . . . Projectile 22 | . . 9 2 5 6 AOE 228 | . . 4 . 170 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3677 | 134 500 428 200 719 1696 Wait 86 | . 2 51 . 11 22 Move 3144 | 111 414 332 190 604 1493 Hop . | . . . . . . Pick Up 121 | 9 17 10 2 34 49 Fast Attach 2 | . . . . . 2 Attach 47 | 6 3 2 2 19 15 Detach 11 | . . . . . 11 Swap 62 | 2 12 8 1 8 31 Drop 72 | . 14 7 1 10 40 Fire 129 | 6 38 18 4 32 31 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . 1 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Repaired Wheel 212 | -10/Materials | Repaired Lgt. Assault Rifle? 331 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1120 | -9/Materials | Build established: Scavenger-Gunner 1305 | -9/Materials | Discovered new exit (range 15) 1342 | -9/Materials | Entered Mines 1343 | -9/Mines | Assembled infested the area 1361 | -9/Mines | Met a Derelict bent on vengeance 1371 | -9/Mines | Discovered new exit (range 7) 1506 | -9/Mines | Received a Mining Laser from a helpful Derelict 1594 | -9/Mines | Core integrity fell below 50% 1606 | -9/Mines | Entered Materials 1606 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1624 | -8/Materials | Lost 11 parts (3p2n2u4w) 1831 | -8/Materials | Garrison activated, responded to threat 2072 | -8/Materials | Lost 3 parts (1p1u1w) 2133 | -8/Materials | Lost 4 parts (2p1n1w) 2452 | -8/Materials | Discovered new exit (range 5) 2585 | -8/Materials | Entered Factory 2585 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2606 | -7/Factory | Repaired Aluminum Leg 2632 | -7/Factory | Repaired Lgt. Assault Rifle 2963 | -7/Factory | Lost 4 parts (2p1u1w) 3602 | -7/Factory | Garrison activated, responded to threat 3671 | -7/Factory | Core integrity fell below 50% 3678 | -7/Factory | Core integrity fell below 20% 4720 | -7/Factory | Build established: Gunner 5148 | -7/Factory | Build established: Scavenger-Gunner 5224 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. >>Query(DSF) Distributed [Storage] Facility. An area designated for storage of materials and components. Distribution serves two purposes, making local access to resources easier while also minimizing losses in the event that one is compromised. >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. Acquired Imp. Titanium Leg. K-01 Serf cleans the Fusion Modulator. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Kicked S-27 Virus out of the way. K-01 Serf cleans the Fusion Modulator. System Backup Module destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????# #??# """""" # | | ???????????????????+ #??# """""" # | | ???????????????????# #??# """""" + | | ????????????????#+## #??# # | | ????????????????# #??# # | | ??? 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Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed CoreGuidanceEngine Manual? 0 Play Time 01:47:38 Cumulative 3.5 hours Start 2020.10.19 @ 22:27:09 End 2020.10.20 @ 00:27:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98b09006-dfc1-44e3-a556-1e9eeea14605