Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 18:16:12 Player: Kenzurith Result: Destroyed by as-09243 with Assembled P-maul Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (138) 690 Value Destroyed (4141) 4141 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (6270) 6270 TOTAL SCORE: 16941 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 516 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 4000 Friendly Fire -116 Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 96/100 System Corruption 19% Temperature Cool (0) Movement Walking (170) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Titanium Leg GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Scatter Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Zionite Weapon Casing Zionite Light Carapace Experimental Thermal Shield > --- WEAPON ----------- Coil Gun Scatter Rocket Array > --- INVENTORY -------- Zionite Light DM Reactor Improved Titanium Leg Zionite Composite Leg I Zionite Composite Leg I Experimental Heat Sink Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Improved EM Pulse Cannon Coil Gun Gauss Cannon [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Scatter Rocket Array Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . Utility 6 | . . . 2 . 1 . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 212 | 10 6 12 9 . 29 13 38 10 7 1 3 22 6 1 7 38 Power 20 | 2 . 2 1 . 1 1 3 1 1 . . 3 . . 1 4 Engine 13 | 2 . 1 1 . . 1 2 . 1 . . 3 . . 1 1 Core 4 | . . 1 . . 1 . 1 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 Propulsion 67 | 4 2 3 4 . 11 8 8 5 1 . 1 10 1 . 1 8 Treads 29 | 2 . 3 2 . 4 8 4 4 . . . 1 1 . . . Leg 36 | 2 2 . . . 7 . 4 1 1 . 1 9 . . 1 8 Wheel 2 | . . . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 65 | 1 2 1 2 . 6 1 17 . 1 1 . 7 . 1 5 20 Device 23 | . 1 1 . . 2 1 7 . . . . 3 . . 3 5 Storage 11 | 1 1 . 2 . . . 4 . . . . . . 1 . 2 Processor 6 | . . . . . . . 5 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 25 | . . . . . 4 . 1 . 1 1 . 3 . . 2 13 Artifact . | . . . . . . . . . . . . . . . . . Weapon 60 | 3 2 6 2 . 11 3 10 4 4 . 2 2 5 . . 6 Energy Gun 16 | 1 2 2 . . 6 1 4 . . . . . . . . . Energy Cannon 11 | . . 1 1 . . 1 1 . 1 . 1 . 3 . . 2 Ballistic Gun 25 | 2 . 3 1 . 4 1 5 2 2 . 1 1 . . . 3 Ballistic Cannon 4 | . . . . . 1 . . 1 . . . 1 1 . . . Launcher 3 | . . . . . . . . 1 1 . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . 3 . . . . . . 2 1 . . 10 Parts Lost 46 | . . 2 . . 3 . 9 . 5 . 1 2 . 1 . 23 Power 6 | . . . . . . . 1 . 1 . . 1 . . . 3 Propulsion 7 | . . . . . . . 2 . . . 1 . . . . 4 Utility 19 | . . . . . 1 . 3 . 1 . . 1 . 1 . 12 Weapon 14 | . . 2 . . 2 . 3 . 3 . . . . . . 4 Highest Loss Streak 18 | . . 2 . . 2 . 3 . 3 . 1 1 . 1 . 18 Average Slot Usage (%) 98 | . 99 99 98 100 99 99 99 99 98 100 99 98 99 98 98 96 Engine 5 | . 14 13 . 11 7 5 6 . 4 7 7 6 6 6 6 1 Core 1 | . . . 10 . 1 3 . 7 2 . . . . . . . Treads 11 | . . 11 19 . 10 27 24 6 7 7 7 . 5 6 6 5 Leg 15 | . 28 16 . . 16 . 4 23 23 23 22 24 20 20 20 19 Device 14 | . 13 14 11 11 17 18 14 15 15 8 7 17 13 13 18 11 Storage 16 | . 14 14 32 33 18 18 18 23 19 15 15 13 13 13 13 12 Processor 7 | . . . . . . . 8 7 7 7 7 7 13 13 13 12 Protection 6 | . . . . . 8 9 3 . 2 13 15 13 13 11 6 13 Energy Gun 3 | . 17 20 . . 5 6 7 . . . . . . . . . Energy Cannon 3 | . . . 10 11 2 2 . . 1 . 6 6 5 6 6 4 Ballistic Gun 5 | . 10 6 10 11 5 9 6 7 10 15 7 2 . . . 5 Ballistic Cannon 2 | . . . . . 4 . . 6 2 . . 3 5 6 6 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 103 | 13 44 50 69 69 74 67 88 88 91 91 94 103 99 99 97 98 Greatest Support 96 | 40 20 42 42 28 60 60 88 75 60 50 50 80 80 60 60 96 Greatest Overweight (x) 5 | . 2 2 5 2 2 1 3 4 1 1 3 1 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 2 1 1 . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 18 18 18 18 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 10 12 17 18 18 18 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 12 12 18 18 18 18 20 20 20 19 20 20 20 20 20 20 Average Carried 18 | 3 9 11 17 18 17 18 19 19 19 19 19 19 19 20 19 19 Final Capacity 20 | 6 12 12 18 18 18 18 20 20 20 20 20 20 20 20 20 12 Final Carried 20 | 6 12 12 18 18 18 18 20 20 19 19 20 20 20 20 20 10 Class Distribution -------------------- 39% | Hauler-Mutant 32% | Scavenger-Mutant 16% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3767 | 225 85 303 223 26 628 249 622 251 223 . 43 49 247 147 40 406 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5467 | . 85 160 140 89 579 824 1364 174 547 . 61 49 127 92 . 1176 Parts 217 | . 5 14 5 4 34 49 53 2 19 . 4 4 8 1 . 15 Haulers Intercepted 3 | . . . . . 3 . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . 19 . 3 . 12 1 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . 2 9 1 2 17 15 21 5 12 . 1 1 5 2 . 28 Guns 65 | . 2 9 . 1 6 15 21 1 5 . 1 . . . . 4 Cannons 35 | . . . 1 1 11 . . 1 4 . . 1 5 2 . 9 AOE 18 | . . . . . . . . 3 3 . . . . . . 12 Classes Destroyed 16 | . 1 1 1 1 5 2 1 1 . . . . . . . 3 Worker 2 | . . . . . . 1 1 . . . . . . . . . Builder 3 | . . . . . . 1 2 . . . . . . . . . Hauler 3 | . . . . . 3 . . . . . . . . . . . Recycler 7 | . . . 1 . . 2 4 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Swarmer 28 | . . 7 . . 6 4 4 . 3 . . . 4 . . . Grunt 35 | . 2 2 1 1 6 4 11 . 5 . . . 1 2 . . Brawler 2 | . . . . . 1 . . . 1 . . . . . . . Duelist 3 | . . . . 1 . . . . 2 . . . . . . . Sentry 13 | . . . . . 3 6 3 . 1 . . . . . . . Hunter 4 | . . . . . 1 1 1 . . . 1 . . . . . Programmer 4 | . . . . . . . 3 . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . 3 Assembled 21 | . . . . . . . . . . . . . . . . 21 Golem 3 | . . . . . . . . . . . . . . . . 3 Thug 3 | . . . . . . . . 3 . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | . 2 2 1 2 3 6 8 5 7 . 1 1 4 2 . 17 Combat Bots Only 17 | . 2 2 1 2 3 5 3 5 7 . 1 1 4 2 . 17 Max Kills in Single Turn 5 | . 1 1 1 1 1 2 2 3 3 . 1 1 1 1 . 5 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . Exploded 5 | . . . . . . . . 3 3 . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 12145 | . 25 560 177 . 1099 414 2453 270 967 . 198 540 183 577 . 4682 Core 1513 | . . 90 54 . 85 42 245 20 94 . 14 . 31 65 . 773 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 64 . 86 . 76 . . . . 46 . . . . . Volleys Fired 357 | . 3 32 8 2 53 34 86 10 26 . 2 9 10 12 . 70 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 138 | . 130 130 95 95 105 84 138 81 108 . 113 120 120 120 . 120 Shots Fired 654 | . 6 56 16 4 106 67 172 20 49 . 4 11 19 24 . 100 Gun 455 | . 6 56 8 2 68 66 172 7 33 . 2 . . . . 35 Cannon 191 | . . . 8 2 38 1 . 10 15 . 2 11 19 24 . 61 Launcher 8 | . . . . . . . . 3 1 . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 343 | . . 24 8 2 73 34 75 17 38 . 2 7 9 12 . 42 Thermal 259 | . 6 32 8 2 33 33 97 . 10 . 2 4 10 12 . 10 Explosive 8 | . . . . . . . . 3 1 . . . . . . 4 Electromagnetic 44 | . . . . . . . . . . . . . . . . 44 Robot Hit Streak 19 | . 4 14 6 3 14 14 19 12 5 . 5 8 4 6 . 8 Robot Miss Streak 7 | . . 4 1 1 7 2 5 4 5 . . . 3 4 . 3 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . 1 Secondary Targets 11 | . . 1 . . 1 3 4 . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . . . . . . 1 Shots Hit Robots 429 | . 4 32 12 3 76 48 131 10 29 . 4 3 9 16 . 52 Core Hits 281 | . 3 11 3 3 51 26 57 18 21 . 3 1 5 6 . 73 Critical Hits 5 | . . . . . . 1 . . 1 . . . 2 . . 1 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . 1 . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11476 | . 63 441 235 74 1697 773 2568 666 986 . 83 89 271 552 . 2978 Guns 5827 | . 63 441 60 24 741 772 2555 117 443 . 35 . . . . 576 Cannons 3289 | . . . 175 50 726 . . 169 256 . 48 89 271 552 . 953 Explosions 2313 | . . . . . 230 . . 380 287 . . . . . . 1416 Melee . | . . . . . . . . . . . . . . . . . Ramming 47 | . . . . . . 1 13 . . . . . . . . 33 Kinetic 4554 | . . 111 60 24 922 295 1176 286 525 . 35 31 144 294 . 651 Thermal 3862 | . 63 330 175 50 545 477 1379 . 174 . 48 58 127 258 . 178 Explosive 2313 | . . . . . 230 . . 380 287 . . . . . . 1416 Electromagnetic 700 | . . . . . . . . . . . . . . . . 700 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 5 5 6 3 . . . . . . . 19 Average Corruption 3 | . . . . . 5 5 4 1 . . . . . . . 9 Corruption Purged 6 | . . . . . . . 3 3 . . . . . . . . Effects 78 | . . . . . 9 25 36 6 . . . . . . . 2 Message Errors 23 | . . . . . 3 7 11 2 . . . . . . . . Matter Fused 11 | . . . . . 2 2 6 . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . 1 4 . . . . . . . . . Energy Discharges 10 | . . . . . 1 4 2 2 . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 8 | . . . . . 1 4 3 . . . . . . . . . Data Loss (major) 3 | . . . . . 2 1 . . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . Targeting Errors 15 | . . . . . . 4 9 2 . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 173 | . . . . . 14 . . . 9 . . 1 26 33 . 90 Projectiles 98 | . . . . . . . . . . . . 1 26 33 . 38 Explosions 75 | . . . . . 14 . . . 9 . . . . . . 52 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . 15 . . . 2 . . . 3 4 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . 14 . . . 1 . . . 2 3 . . Secondary 4 | . . . . . 1 . . . 1 . . . 1 1 . . Self-Inflicted Damage 129 | . . . . . . . . . . . . . . . . 129 Shots 4 | . . . . . . . . . . . . . . . . 4 Rammed 8 | . . . . . . 1 2 . . . . . . . . 5 Targets Rammed 8 | . . . . . . 1 2 . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 231 | . 132 231 5 . 41 192 223 . 4 . 9 . 7 65 . 201 Average Temperature 51 | . 70 74 3 . 8 56 75 . 3 . 6 . 6 37 . 66 Received Heat Transfer 2305 | . 15 96 75 . 315 117 585 108 252 . . 60 18 183 . 481 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 11 | . . 2 1 . 2 1 4 . 1 . . . . . . . Heat Transferred 7146 | . 148 740 259 74 962 888 2627 . 350 . 100 100 200 500 . 198 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 610 | . 75 137 74 66 318 610 310 . . . . 76 . . . . Average Influence 131 | . 32 66 51 65 206 367 115 . . . . 31 . . . . Maximum Alert Level 2 | . . . . . 1 2 1 . . . . . . . . . Low Security (%) 79 | 100 100 100 100 100 39 24 91 . . . . 100 . . . . Level 1 13 | . . . . . 60 28 8 . . . . . . . . . Level 2 6 | . . . . . . 46 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . 2 2 3 . 1 . . 1 . . . . Investigation . | . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . 3 . . . . 1 . . . . Reinforcement 4 | . . . . . 2 2 . . . . . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 10 | . . 1 1 . 3 4 1 . . . . . . . . . Communications Jammed 60 | . . . . . 2 58 . . . . . . . . . . Distress Signals 60 | . . . . . 2 58 . . . . . . . . . . Times Spotted 216 | . 3 21 9 1 29 23 31 5 17 . 4 3 5 10 . 55 Peak Tracking Total 30 | . 2 5 3 1 7 6 6 5 9 . 2 2 4 4 . 30 Tactical Retreats 20 | . . 6 . . 3 . 2 . 3 . . 1 . 5 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 6 | . . 1 1 . . 1 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 5 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 6 | . . . . . 1 1 1 . 1 . . . 1 . . 1 Max in Single Turn 1 | . . . . . 1 1 1 . 1 . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 25 | . 3 1 2 . 3 6 2 . . 4 . 2 1 . 1 . Terminals 14 | . 3 . 1 . 3 6 . . . . . 1 . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 73 | . 7 1 5 . 5 13 4 . . 25 . 6 1 . 6 . Successful 43 | . 2 1 2 . . 3 . . . 25 . 3 1 . 6 . Failed 30 | . 5 . 3 . 5 10 4 . . . . 3 . . . . Catastrophic 7 | . . . 1 . 3 1 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 29 | . 1 . 3 . 5 11 . . . . . 2 1 . 6 . Terminals 30 | . 7 . 3 . 5 13 . . . . . 2 . . . . Fabricators 4 | . . . . . . . 4 . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 2 1 . . . 3 . . . 25 . . 1 . 6 . Record 11 | . . . . . . . . . . 11 . . . . . . Part Schematic 13 | . . . . . . . . . . 7 . . . . 6 . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . . . . Open Door 3 | . . 1 . . . 1 . . . . . . 1 . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 1 . 3 6 2 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . . . 7 . . . . 6 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 19 | . . . . . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 16 | . . 1 . . . 10 . . 2 . 1 . . . 2 . Largest Group 10 | . . 1 . . . 10 2 . 2 . 1 1 . . 2 2 Highest-Rated Group 188 | . . 31 . . . 173 29 . 32 . 94 94 . . 188 188 Highest-Rated Ally 94 | . . 31 . . . 29 16 . 16 . 94 94 . . 94 94 Total Orders 3 | . . . . . . 3 . . . . . . . . . . GOTO 1 | . . . . . . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . Ally Attacks 139 | . . 8 . . . 66 . . 12 . 6 2 . . . 45 Total Damage 2522 | . . 123 . . . 906 . . 136 . 286 44 . . . 1027 Kills 20 | . . 1 . . . 11 . . . . 1 . . . . 7 Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . 2 3 . . . . . 1 . Drone Launches 4 | . . . . . . 4 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 10960 | 77 300 773 458 110 674 768 1679 824 469 199 302 709 783 477 1303 1055 Spaces Moved 5760 | 50 155 357 227 91 249 339 762 458 235 127 184 408 489 292 833 504 Core 5 | 5 . . . . . . . . . . . . . . . . Treads 1384 | 6 . 125 198 . 109 339 605 2 . . . . . . . . Legs 4251 | 39 155 232 . . 140 . 157 456 235 127 184 408 489 292 833 504 Wheels 120 | . . . 29 91 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 172 115 115 150 180 160 157 156 156 156 150 150 150 150 122 Average Speed 160 | 117 163 179 169 115 179 180 169 160 157 156 156 151 150 150 153 152 Slowest Speed 290 | 160 180 180 230 115 180 180 220 250 160 156 215 156 150 150 156 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 6 27 64 29 23 21 56 20 60 42 71 29 11 64 47 85 60 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 2 1 . . . . 2 . Known Exits Taken 9 | . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 15 | . . 2 . . . . . 3 . . 1 . 2 4 3 . Spaces Dug 5 | . . . . . . . . . . . . 5 . . . . Terrain Destroyed 66 | . . . 1 . 18 . . 13 12 . . 5 5 4 . 8 Melee . | . . . . . . . . . . . . . . . . . Projectile 28 | . . . 1 . 1 . . 1 3 . . 5 5 4 . 8 AOE 38 | . . . . . 17 . . 12 9 . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6891 | 64 198 437 286 94 382 434 983 529 284 127 194 497 523 310 856 693 Wait 243 | . 19 18 22 . 12 31 49 38 . . 2 25 1 3 7 16 Move 5744 | 49 154 356 226 90 248 338 761 457 234 126 183 407 488 291 832 504 Hop . | . . . . . . . . . . . . . . . . . Pick Up 119 | 3 9 8 12 1 13 . 18 4 3 . 3 11 7 1 2 24 Fast Attach 81 | 8 1 3 7 . 12 3 13 6 1 . . 11 3 . 6 7 Attach 56 | . . 3 2 . 7 . 12 1 5 . 1 6 2 . . 17 Detach 15 | 2 . . 1 . . . 4 . 1 . . 2 . . . 5 Swap 75 | 2 5 6 . . 10 10 13 3 1 1 2 5 1 1 1 14 Drop 174 | . 7 11 8 1 27 13 23 10 . . 1 21 11 2 8 31 Fire 357 | . 3 32 8 2 53 34 86 10 26 . 2 9 10 12 . 70 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . 5 Crush 3 | . . . . . . 1 2 . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . . . Rewire 15 | . . . . . . 2 . . 13 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 2 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 378 | -10/Materials | Entered Mines 506 | -10/Mines | Learned Materials stockpile data 720 | -10/Mines | Received a Mining Laser from a helpful Derelict 798 | -10/Mines | Learned Materials emergency access door positions 1088 | -10/Mines | Discovered new exit (range 7) 1102 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1151 | -10/Mines | Entered Materials 1151 | -9/Materials | Evolved 2 slots: Utility x2 1536 | -9/Materials | Discovered new exit (range 16) 1609 | -9/Materials | Entered Mines 1667 | -9/Mines | Learned Materials terminal intel 1714 | -9/Mines | Discovered new exit (range 5) 1719 | -9/Mines | Entered Materials 1719 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1720 | -8/Materials | Loaded intel: 12 terminal locations 2240 | -8/Materials | Build established: Scavenger-Mutant 2261 | -8/Materials | Discovered new exit (range 13) 2393 | -8/Materials | Entered Storage 2888 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3139 | -8/Storage | Discovered new exit (range 10) 3161 | -8/Storage | Entered Factory 3161 | -7/Factory | Accompanied by 2 allies 3161 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3587 | -7/Factory | Discovered new exit (range 5) 3630 | -7/Factory | Identified exit to Factory 3680 | -7/Factory | Build established: Hauler-Mutant 4731 | -7/Factory | Lost 3 parts (1p1u1w) 4831 | -7/Factory | Discovered new exit (range 6) 4839 | -7/Factory | Identified exit to Lower Caves 4840 | -7/Factory | Entered Lower Caves 4850 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5124 | -7/Lower Caves | Attacked by a faux Warlord 5289 | -7/Lower Caves | Encountered a Warlord checkpoint 5653 | -7/Lower Caves | Discovered new exit (range 7) 5663 | -7/Lower Caves | Identified exit to Lower Caves 5664 | -7/Lower Caves | Entered another Lower Caves area 5765 | -7/Lower Caves | Learned Factory terminal intel 5794 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5850 | -7/Lower Caves | Lost 3 parts (1p2w) 5864 | -7/Lower Caves | Destroyed 7 combat bots 5903 | -7/Lower Caves | Core integrity fell below 50% 6041 | -7/Lower Caves | Learned location of Zion (-6) 6124 | -7/Lower Caves | Discovered new exit (range 7) 6132 | -7/Lower Caves | Identified exit to Data Miner 6133 | -7/Lower Caves | Entered Data Miner 6133 | -7/Data Miner | Discovered new exit (range 6) 6163 | -7/Data Miner | Met Data Miner 6203 | -7/Data Miner | Build established: Scavenger-Mutant 6204 | -7/Data Miner | Learned location of Section 7 (-2) 6204 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6227 | -7/Data Miner | Received God Mode back door access code from Data Miner 6330 | -7/Data Miner | Identified exit to Proximity Caves 6332 | -7/Data Miner | Entered Proximity Caves 6382 | -6/Proximity Caves | Escorted by Enhanced Grunt 6634 | -6/Proximity Caves | Entered Factory 6634 | -6/Factory | Accompanied by 1 ally 6634 | -6/Factory | Evolved 2 slots: Utility x2 6635 | -6/Factory | Loaded intel: 20 terminal locations 6768 | -6/Factory | Repaired Arm. Treads 6852 | -6/Factory | Spotted B-75 Beast 7295 | -6/Factory | Found Scatter Rocket Array 7318 | -6/Factory | Found Scatter Rocket Array 7320 | -6/Factory | Discovered new exit (range 15) 7341 | -6/Factory | Identified exit to Lower Caves 7343 | -6/Factory | Entered Lower Caves 7532 | -6/Lower Caves | Build established: Hauler-Mutant 7808 | -6/Lower Caves | Encountered a Warlord checkpoint 8044 | -6/Lower Caves | Discovered new exit (range 9) 8058 | -6/Lower Caves | Identified exit to Lower Caves 8072 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8086 | -6/Lower Caves | Found Prototype Special Weapon 8086 | -6/Lower Caves | Identified Molecular Deconstructor 8126 | -6/Lower Caves | Entered another Lower Caves area 8597 | -6/Lower Caves | Discovered new exit (range 5) 8601 | -6/Lower Caves | Identified exit to Zion 8603 | -6/Lower Caves | Entered Zion 8630 | -6/Zion | Received a visual enhancement algorithm 8686 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8754 | -6/Zion | Discovered new exit (range 8) 8991 | -6/Zion | Learned location of Quarantine (-2) 9234 | -6/Zion | Learned Factory emergency access door positions 9368 | -6/Zion | Build established: Derelict-Mutant 9480 | -6/Zion | Given A8's code to call for help 9764 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9765 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9874 | -6/Zion | Opened final containment barrier to the Deep Caves 9899 | -6/Zion | Discovered new exit (range 3) 9899 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9902 | -6/Zion | Identified exit to Deep Caves 9906 | -6/Zion | Entered Deep Caves 9906 | -6/Deep Caves | Accompanied by 2 allies 10031 | -6/Deep Caves | Attacked by Z-Imprinter 10043 | -6/Deep Caves | Destroyed Z-Imprinter 10183 | -6/Deep Caves | Z-Facility disabled 10230 | -6/Deep Caves | Lost 3 parts (1p1n1w) 10247 | -6/Deep Caves | Found Prototype Device 10247 | -6/Deep Caves | Identified Exp. Thermal Shield 10294 | -6/Deep Caves | Found Prototype Protection 10337 | -6/Deep Caves | Found Prototype Protection 10339 | -6/Deep Caves | Found Prototype Protection 10353 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 10366 | -6/Deep Caves | Found Prototype Protection 10400 | -6/Deep Caves | Found Zio. Weapon Casing 10413 | -6/Deep Caves | Found Prototype Protection 10475 | -6/Deep Caves | Build established: Scavenger-Mutant 10757 | -6/Deep Caves | Spotted as-72314 10783 | -6/Deep Caves | Destroyed as-72314 10832 | -6/Deep Caves | Exposed GOLEM chamber 10836 | -6/Deep Caves | Found GOLEM Unit 10858 | -6/Deep Caves | Found GOLEM Unit 10866 | -6/Deep Caves | Found GOLEM Unit 10873 | -6/Deep Caves | Found GOLEM Unit 10881 | -6/Deep Caves | Triggered Deep Caves wall 10931 | -6/Deep Caves | Core integrity fell below 50% 10938 | -6/Deep Caves | Spotted AS-72745 10943 | -6/Deep Caves | System corruption reached 10% 10945 | -6/Deep Caves | Destroyed 17 combat bots 10947 | -6/Deep Caves | Core integrity fell below 20% 10951 | -6/Deep Caves | Identified Zio. Heavy Carapace 10961 | -6/Deep Caves | Destroyed by as-09243 with Assembled P-maul Last Messages --------------- 10935_ Slammed into as-62860. 10936_ as-62860 destroyed. 10939_ as-92952 destroyed. 10940_ System corrupted: Energy discharge (-27). 10940_ Critical hit. 10940_ Coil Gun destroyed. 10942_ Imp. EM Pulse Cannon destroyed. 10942_ System corrupted by crushing effect (+5). 10945_ Knocked back. 10948_ Hcp. Storage Unit destroyed. 10949_ Slug penetrates as-98973. 10951_ Identified Zio. Heavy Carapace. 10952_ Knocked back. 10952_ Slug penetrates as-98973. 10952_ Destroyed Asb. Hover Unit. 10952_ Slug penetrates as-13310. 10956_ Zio. Heavy Carapace destroyed. 10956_ System corrupted by crushing effect (+5). 10957_ Coil Gun destroyed. 10961_ Slammed into as-19229. Map ----- +----------------------------------------------------+ | ????????? ????????????# ?? | | ????????? * ??????????# #? | | ????????? [ ???????## ## | | ????????? [ ???????# # | | ????????? ?? ?# # | | ?????????% ??# | | ????????? ???# | | ????????? #??# | | ??????#""" [= #?## | | ??????# "" #?# | | ??????#!" ### | | ??????#=" ## | | ??????#* = # | | ??????### * ! # | | ????????" h # | | ????????"% ! # | | ????????"== a ! ! | | ????????""" a l | | ????????" *a | | ????????""a a ] "## | | ????????" ] % "#### | | ????????""!aa ##???## | | ????????" # # "#?????# | | ????????" a #### ## ## ###?????? | | ????????"""aaa###### ## ####???????? | | ?????????" @ ####? ???????????? | | ?????????##########????#???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 700 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 800 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveElectronNukerbomber Manual? 0 Play Time 02:10:56 Cumulative 124.3 hours Start 2020.06.13 @ 04:44:21 End 2020.06.13 @ 18:16:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 64 Adventurer 1 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c5d9a3e-1762-42a2-ba0f-e416435ad352