Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 12:59:41

Player: Hurtplug

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (88)      440
Value Destroyed (2722)     2722
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (222)                222
              TOTAL SCORE: 8324

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     243/300
Energy                     99/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Enhanced Optical Array
  Advanced Terrain Scanner
           Particle Charger

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
       Improved Core Analyzer
                Kinecellerator
       Improved Focal Shield
                Force Field
>               --- WEAPON -----------
                Plasma Rifle
                Wave Gun
                Autogun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
                Wheel
       Enhanced Optical Array
       Advanced Terrain Scanner
                Particle Charger
       Advanced ECM Suite
        Layered Light Armor Plating
[Rating: 65]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Matter Filter
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Utility                  4    | .   .   .   .   .   1   .   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Attached             106  | 10  4   13  9   10  5   3   10  8   3   2   10  19  
  Power                    10   | 2   .   1   1   .   .   .   .   1   1   .   1   3   
    Engine                 8    | 2   .   1   1   .   .   .   .   1   1   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 3   .   8   1   6   .   .   3   5   .   2   2   5   
    Treads                 11   | .   .   .   .   3   .   .   3   3   .   .   2   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  22   | 3   .   8   1   3   .   .   .   2   .   2   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   1   2   2   2   .   2   1   .   .   4   3   
    Device                 9    | .   1   .   2   1   1   .   1   .   .   .   2   1   
    Storage                2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | 1   .   .   .   1   1   .   1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 4   2   3   5   2   3   3   5   1   2   .   3   8   
    Energy Gun             12   | 1   2   1   1   .   2   .   .   .   .   .   1   4   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          17   | 3   .   .   3   1   1   2   3   .   1   .   1   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
    Launcher               8    | .   .   2   1   1   .   1   1   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Lost                 35   | .   .   2   .   2   .   1   .   .   3   .   .   27  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               12   | .   .   1   .   1   .   .   .   .   2   .   .   8   
  Utility                  8    | .   .   1   .   1   .   .   .   .   .   .   .   6   
  Weapon                   12   | .   .   .   .   .   .   1   .   .   1   .   .   10  
  Highest Loss Streak      18   | .   .   1   .   2   .   1   .   .   2   .   .   18  
Average Slot Usage (%)     93   | .   96  94  100 97  99  99  99  100 90  98  91  74  
  Engine                   8    | .   14  14  11  11  9   9   9   7   7   7   6   4   
  Treads                   15   | .   .   .   .   16  27  27  26  30  21  15  17  10  
  Wheel                    9    | .   28  27  33  16  .   .   .   .   .   13  4   1   
  Device                   8    | .   7   8   11  5   8   9   9   7   7   7   7   13  
  Storage                  8    | .   13  14  11  11  9   9   9   7   7   7   6   4   
  Processor                6    | .   6   .   .   4   9   9   9   7   7   7   13  10  
  Protection               2    | .   .   .   .   .   .   .   .   7   7   7   5   .   
  Energy Gun               3    | .   11  4   14  .   7   7   .   .   .   .   1   2   
  Ballistic Gun            16   | .   14  13  8   31  19  20  32  19  14  15  11  7   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   2   7   7   6   4   
  Launcher                 5    | .   .   10  10  1   9   6   1   .   5   7   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 9   19  27  32  32  35  35  40  52  52  48  55  61  
  Greatest Support         80   | 20  20  20  30  60  60  60  60  80  80  40  70  70  
  Greatest Overweight (x)  8    | .   .   1   1   1   .   .   .   .   1   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 4   8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 4   7   8   10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 4   8   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 1   6   8   9   9   9   9   9   8   9   9   9   7   
  Final Capacity           10   | 4   8   10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 4   8   10  10  10  10  9   10  10  10  9   10  3   

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 32% | Mutant
 15% | Gunner
 10% | Scavenger-Skirmisher
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Gunner | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
               Gunner | -6/Factory
               Gunner | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Matter Collected           2623 | 313 15  375 204 119 229 148 268 52  312 20  124 444 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2570 | 71  15  169 321 127 230 149 452 52  390 .   93  501 
  Parts                    158  | 9   4   5   33  15  19  9   19  1   15  .   5   24  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   13  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  76   | 1   .   13  8   6   6   6   7   1   10  .   2   16  
  Guns                     38   | 1   .   7   2   2   3   3   6   1   4   .   1   8   
  Cannons                  10   | .   .   .   .   .   .   .   1   .   5   .   1   3   
  AOE                      28   | .   .   6   6   4   3   3   .   .   1   .   .   5   
Classes Destroyed          15   | 3   1   2   5   .   1   1   .   .   1   .   1   .   
  Worker                   3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   .   4   4   .   3   .   .   .   .   .   10  
  Grunt                    26   | 1   .   1   2   .   6   2   4   .   8   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Sentry                   9    | .   .   .   2   2   .   .   3   1   .   .   1   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Assembled                10   | .   .   10  .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   1   3   5   4   5   3   3   1   2   .   1   5   
  Combat Bots Only         5    | 1   .   3   4   4   3   3   2   1   2   .   1   5   
Max Kills in Single Turn   4    | 1   1   2   4   4   2   2   2   1   1   .   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   4   2   2   .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Fac  Fac  
Damage Taken               6012 | 67   10   520  173  204  188  233  307  82   701  .    220  3307 
  Core                     1390 | 11   .    174  23   41   31   43   14   .    31   .    15   1007 
  Absorbed by Shields      263  | .    .    .    .    .    .    .    .    .    .    .    22   241  
Core Remaining (%)         80   | 95   .    26   .    84   .    .    84   .    .    95   98   .    
Volleys Fired              199  | 9    3    33   14   9    19   11   14   3    29   .    3    52   
  Largest                  4    | 2    2    2    3    3    3    4    4    4    4    .    3    4    
  Hottest                  240  | 70   70   85   135  69   107  130  149  174  174  .    143  240  
Shots Fired                501  | 18   6    57   24   25   50   34   56   12   83   .    9    127  
  Gun                      399  | 18   6    48   15   24   46   30   52   6    47   .    6    101  
  Cannon                   67   | .    .    .    .    .    .    .    4    6    31   .    3    23   
  Launcher                 35   | .    .    9    9    1    4    4    .    .    5    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  360  | 9    3    33   5    24   31   23   52   9    71   .    7    93   
  Thermal                  106  | 9    3    15   10   .    15   7    4    3    7    .    2    31   
  Explosive                35   | .    .    9    9    1    4    4    .    .    5    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31   | 4    .    8    21   22   24   7    31   29   31   .    18   18   
  Robot Miss Streak        7    | 3    5    7    3    .    2    2    1    .    5    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           331  | 10   .    31   13   22   38   14   42   11   62   .    8    80   
  Core Hits                179  | 4    2    34   24   8    16   8    18   3    22   .    4    36   
  Critical Hits            9    | .    .    .    .    .    .    .    .    .    2    .    .    7    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    2    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7352 | 127  24   662  945  459  898  319  669  217  1131 .    171  1730 
  Guns                     3781 | 127  24   284  130  278  488  84   569  90   445  .    106  1156 
  Cannons                  1033 | .    .    .    .    .    .    .    100  127  496  .    65   245  
  Explosions               2490 | .    .    358  815  181  410  235  .    .    190  .    .    301  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  48   | .    .    20   .    .    .    .    .    .    .    .    .    28   
  Kinetic                  3339 | 64   .    172  24   278  288  24   569  141  808  .    129  842  
  Thermal                  1475 | 63   24   112  106  .    200  60   100  76   133  .    42   559  
  Explosive                2490 | .    .    358  815  181  410  235  .    .    190  .    .    301  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    4    .    .    5    5    5    .    .    .    3    24   
  Average Corruption       5    | .    .    4    .    .    5    5    5    .    .    .    2    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74   | .    .    10   .    .    6    18   11   .    .    .    1    28   
    Message Errors         14   | .    .    4    .    .    1    4    1    .    .    .    1    3    
    Matter Fused           17   | .    .    3    .    .    3    8    1    .    .    .    .    2    
    Heat Flow Errors       7    | .    .    1    .    .    1    .    3    .    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    .    1    1    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    2    .    .    .    1    2    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misfires               4    | .    .    .    .    .    1    2    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       16   | .    .    .    .    .    .    2    2    .    .    .    .    12   
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    2    27   .    4    18   .    .    56   .    .    41   
  Projectiles              37   | .    .    .    .    .    .    .    .    .    29   .    .    8    
  Explosions               111  | .    .    2    27   .    4    18   .    .    27   .    .    33   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    .    .    .    .    6    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    6    .    .    5    
  Secondary                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      225  | .    .    66   .    16   .    49   .    .    81   .    .    13   
  Shots                    7    | .    .    3    .    1    .    1    .    .    2    .    .    .    
  Rammed                   10   | .    .    3    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             10   | .    .    3    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        639  | 90   9    362  350  32   188  155  276  352  437  .    162  639  
  Average Temperature      125  | 38   6    134  180  14   80   57   91   179  124  .    69   196  
  Received Heat Transfer   1162 | 36   6    240  36   63   108  36   135  30   279  .    18   175  
  Effects                  27   | .    .    .    2    .    .    .    .    .    2    .    .    23   
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    1    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Decay           6    | .    .    .    .    .    .    .    .    .    1    .    .    5    
    Short Circuit          2    | .    .    .    1    .    .    .    .    .    .    .    .    1    
    Damage (minor)         5    | .    .    .    1    .    .    .    .    .    .    .    .    4    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2677 | 185  74   130  152  .    370  111  200  150  250  .    100  955  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Peak Influence             465  | 30  86  80  286 251 308 465 453 195 .   .   90  166 
  Average Influence        131  | 6   41  27  152 242 195 285 319 157 .   .   49  41  
Maximum Alert Level        2    | .   .   .   1   1   1   2   2   .   .   .   .   .   
  Low Security (%)         64   | 100 100 100 50  .   41  .   .   100 .   .   100 100 
  Level 1                  33   | .   .   .   49  100 58  98  86  .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   1   13  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   1   .   2   .   4   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   3   .   1   .   1   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Distress Signals           5    | .   .   .   3   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | 1   9   18  10  2   15  6   10  1   16  .   3   36  
  Peak Tracking Total      8    | 1   4   3   6   2   5   3   2   1   3   .   3   8   
  Tactical Retreats        17   | .   1   3   .   .   2   .   .   .   6   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Machines Disabled          4    | .   .   .   1   1   1   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Machines Accessed          8    | .   1   .   3   .   1   .   1   .   .   .   .   2   
  Terminals                5    | .   .   .   3   .   .   .   1   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                12   | .   3   .   4   .   1   .   1   .   .   .   .   3   
  Successful               9    | .   2   .   4   .   1   .   1   .   .   .   .   1   
  Failed                   3    | .   1   .   .   .   .   .   .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   4   .   .   .   1   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   4   .   .   .   1   .   .   .   .   1   
  Record                   4    | .   .   .   2   .   .   .   1   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      54   | .   .   54  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Total Damage             85   | .   .   85  .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
-------------              Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Turns Passed               5313 | 147 191 846 387 177 262 496 493 231 902 104 429 648 
Spaces Moved               3069 | 122 144 718 280 97  104 264 214 126 425 57  228 290 
  Core                     82   | 17  .   .   .   .   .   .   .   .   .   .   .   65  
  Treads                   1663 | .   .   .   .   51  104 264 214 126 425 57  228 194 
  Legs                     30   | .   .   .   .   .   .   .   .   .   .   .   .   30  
  Wheels                   1294 | 105 144 718 280 46  .   .   .   .   .   .   .   1   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  160 160 160 160 160 180 160 50  
  Average Speed            128  | 75  80  86  88  125 160 160 160 160 168 180 166 143 
  Slowest Speed            450  | 80  80  90  90  160 160 160 160 160 180 180 180 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       27   | 6   33  90  35  16  14  46  33  6   53  11  8   12  
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   .   .   1   1   1   1   1   .   
Scrap Searched             5    | .   .   2   .   .   .   .   .   .   2   1   .   .   
Spaces Dug                 8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          232  | .   .   48  82  10  25  26  .   1   32  .   1   7   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   .   .   .   .   .   1   4   .   1   5   
  AOE                      221  | .   .   48  82  10  25  26  .   .   28  .   .   2   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac 
Total                      4037 | 157 213 886 399 130 162 315 328 145 548 59  270 425 
  Wait                     554  | 3   54  101 80  7   29  38  84  7   89  .   20  42  
  Move                     3057 | 121 143 717 279 96  103 263 213 125 424 56  227 290 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 12  7   11  10  5   4   .   3   2   2   1   5   11  
  Fast Attach              8    | .   1   .   .   .   .   .   3   .   .   .   1   3   
  Attach                   40   | 6   2   1   3   2   4   1   1   2   1   2   1   14  
  Detach                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Swap                     58   | 4   1   12  6   8   1   2   6   6   2   .   8   2   
  Drop                     36   | 2   1   8   7   3   1   .   4   .   1   .   5   4   
  Fire                     199  | 9   3   33  14  9   19  11  14  3   29  .   3   52  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      9    | .   .   3   .   .   .   .   .   .   .   .   .   6   
  Kick                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
  104 | -11/Scrapyard  | Discovered new exit (range 8)
  148 | -11/Scrapyard  | Entered Materials
  264 | -10/Materials  | Repaired Med. Laser
  328 | -10/Materials  | Build established: Mutant
  329 | -10/Materials  | Discovered new exit (range 12)
  339 | -10/Materials  | Entered Mines
  350 | -10/Mines      | Assembled infested the area
  610 | -10/Mines      | Core integrity fell below 50%
  705 | -10/Mines      | Discovered new exit (range 14)
  778 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  975 | -10/Mines      | Learned Materials trap positions
 1039 | -10/Mines      | Learned location of Storage (-9)
 1043 | -10/Mines      | Discovered new exit (range 14)
 1185 | -10/Mines      | Entered Materials
 1185 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1186 | -9/Materials   | Loaded intel: 12 trap records
 1558 | -9/Materials   | Discovered new exit (range 16)
 1572 | -9/Materials   | Entered Mines
 1713 | -9/Mines       | Discovered new exit (range 7)
 1726 | -9/Mines       | Learned 4 Materials zone layouts
 1749 | -9/Mines       | Entered Materials
 1749 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1884 | -8/Materials   | Garrison activated, responded to threat
 2004 | -8/Materials   | Identified exit to Garrison
 2011 | -8/Materials   | Entered Garrison
 2076 | -8/Garrison    | Triggered checkpoint
 2210 | -8/Garrison    | Triggered checkpoint
 2484 | -8/Garrison    | Discovered new exit (range 14)
 2505 | -8/Garrison    | Identified exit to Materials
 2507 | -8/Garrison    | Entered Materials
 2517 | -8/Materials   | Build established: Scavenger-Mutant
 2807 | -8/Materials   | Garrison activated, responded to threat
 2935 | -8/Materials   | Build established: Scavenger-Gunner
 2976 | -8/Materials   | Discovered new exit (range 16)
 3000 | -8/Materials   | Entered Factory
 3000 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3177 | -7/Factory     | Discovered new exit (range 6)
 3231 | -7/Factory     | Entered Lower Caves
 4058 | -7/Lower Caves | Learned Factory trap positions
 4098 | -7/Lower Caves | Discovered new exit (range 13)
 4133 | -7/Lower Caves | Entered another Lower Caves area
 4199 | -7/Lower Caves | Discovered new exit (range 6)
 4237 | -7/Lower Caves | Entered Factory
 4237 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4238 | -6/Factory     | Loaded intel: 120 trap records
 4295 | -6/Factory     | Discovered new exit (range 16)
 4666 | -6/Factory     | Entered another Factory area
 4666 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4696 | -5/Factory     | Build established: Gunner
 4998 | -5/Factory     | Crushed by falling debris
 5010 | -5/Factory     | System corruption reached 10%
 5040 | -5/Factory     | Lost 9 parts (1p4n4w)
 5240 | -5/Factory     | Core integrity fell below 50%
 5287 | -5/Factory     | Core integrity fell below 20%
 5314 | -5/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
P-70 Sage heat damages Mic. Fission Core.
System corrupted: Axe rejected.
Imp. Focal Shield destroyed.
Slammed into S-27 Virus.
Subcomponent Replicator disabled.
Lrg. Storage Unit destroyed.
Lyr. Light Armor Plating destroyed.
Slammed into S-27 Virus.
Destabilizing: System interference.
Adv. Targeting Computer temporarily disabled.
Slammed into S-27 Virus. <x2>
Acquired 88 matter.
System corrupted: Heat flow error (+118).
Wheel destroyed.
Slammed into W-25 Informer.
S-27 Virus destroyed.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+2).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|         #? """ ?"" """  !#????###????????????????? |
|         #??"""???? """   #???    ????????????????? |
| #       #??   ??????     ????""""????????????????? |
| #       ####+#########+####? """"????????????????? |
| #                         #? """" """ !#?????????? |
| #[         !              #  """"      #?????????? |
| /%                        #           ???????????? |
| #*           """ """ """  +  """" ???????????????? |
| #            """ """ """  #  """" ???????????????? |
| #            """ """ """  #  """" ???????????????? |
| #            """ """ """  #? """"????????????????? |
| ##########!               #?     ????????????????? |
| #????????#   """ """ """s #??   ! ???????????????? |
| #????????#   """ """ """  ##############?????????? |
| #????????#   """ """ """  #            #?????????? |
| #????????+   """ """ """  +         !  #?????????? |
| #????????#                #            #?????????? |
| #????????#   """ """ """  #            #?????????? |
| ?????????#   ""? """ """  #            #?????????? |
| ??????????   """ """w"""  # """"       #?????????? |
| ???????????  """ """ """  # """" !     #?????????? |
| ???????????               # """"       #?????????? |
| ???????????               + """"       #?????????? |
| ??????????                # """" !!    #?????????? |
| ??????????                # """" !!    #?????????? |
| ??????????               @/            #?????????? |
| ?????????????    ####################????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       60
ECM Strength               1
Armor Coverage             225
Resistance: KI             25
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dynamic Key
I Survived The Infestation
Leap Before You Look
Part-time Mechanic
Serviceable Loadout
System Compromised
Tourist
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PhaseArmoredShotgun
  Manual?         0
Play Time         01:52:09
  Cumulative      5.6 hours
  Start           2019.12.14 @ 10:51:50
  End             2019.12.14 @ 12:59:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cffaac71-4cd9-495a-ab28-a7981f6d7e86