Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.14 @ 12:59:41 Player: Hurtplug Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (88) 440 Value Destroyed (2722) 2722 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 8324 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Enhanced Optical Array Advanced Terrain Scanner Particle Charger Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Core Analyzer Kinecellerator Improved Focal Shield Force Field > --- WEAPON ----------- Plasma Rifle Wave Gun Autogun Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Wheel Enhanced Optical Array Advanced Terrain Scanner Particle Charger Advanced ECM Suite Layered Light Armor Plating [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . 1 . . . 1 Utility 4 | . . . . . 1 . . 1 . . 1 1 Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 106 | 10 4 13 9 10 5 3 10 8 3 2 10 19 Power 10 | 2 . 1 1 . . . . 1 1 . 1 3 Engine 8 | 2 . 1 1 . . . . 1 1 . . 2 Core 2 | . . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 3 . 8 1 6 . . 3 5 . 2 2 5 Treads 11 | . . . . 3 . . 3 3 . . 2 . Leg 2 | . . . . . . . . . . . . 2 Wheel 22 | 3 . 8 1 3 . . . 2 . 2 . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 1 2 1 2 2 2 . 2 1 . . 4 3 Device 9 | . 1 . 2 1 1 . 1 . . . 2 1 Storage 2 | . 1 1 . . . . . . . . . . Processor 6 | 1 . . . 1 1 . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 41 | 4 2 3 5 2 3 3 5 1 2 . 3 8 Energy Gun 12 | 1 2 1 1 . 2 . . . . . 1 4 Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 17 | 3 . . 3 1 1 2 3 . 1 . 1 2 Ballistic Cannon 2 | . . . . . . . . 1 . . . 1 Launcher 8 | . . 2 1 1 . 1 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . . Parts Lost 35 | . . 2 . 2 . 1 . . 3 . . 27 Power 3 | . . . . . . . . . . . . 3 Propulsion 12 | . . 1 . 1 . . . . 2 . . 8 Utility 8 | . . 1 . 1 . . . . . . . 6 Weapon 12 | . . . . . . 1 . . 1 . . 10 Highest Loss Streak 18 | . . 1 . 2 . 1 . . 2 . . 18 Average Slot Usage (%) 93 | . 96 94 100 97 99 99 99 100 90 98 91 74 Engine 8 | . 14 14 11 11 9 9 9 7 7 7 6 4 Treads 15 | . . . . 16 27 27 26 30 21 15 17 10 Wheel 9 | . 28 27 33 16 . . . . . 13 4 1 Device 8 | . 7 8 11 5 8 9 9 7 7 7 7 13 Storage 8 | . 13 14 11 11 9 9 9 7 7 7 6 4 Processor 6 | . 6 . . 4 9 9 9 7 7 7 13 10 Protection 2 | . . . . . . . . 7 7 7 5 . Energy Gun 3 | . 11 4 14 . 7 7 . . . . 1 2 Ballistic Gun 16 | . 14 13 8 31 19 20 32 19 14 15 11 7 Ballistic Cannon 2 | . . . . . . . . 2 7 7 6 4 Launcher 5 | . . 10 10 1 9 6 1 . 5 7 6 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 9 19 27 32 32 35 35 40 52 52 48 55 61 Greatest Support 80 | 20 20 20 30 60 60 60 60 80 80 40 70 70 Greatest Overweight (x) 8 | . . 1 1 1 . . . . 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 4 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 7 8 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 6 8 9 9 9 9 9 8 9 9 9 7 Final Capacity 10 | 4 8 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 8 10 10 10 10 9 10 10 10 9 10 3 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Mutant 15% | Gunner 10% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Matter Collected 2623 | 313 15 375 204 119 229 148 268 52 312 20 124 444 Remotely . | . . . . . . . . . . . . . Salvage Created 2570 | 71 15 169 321 127 230 149 452 52 390 . 93 501 Parts 158 | 9 4 5 33 15 19 9 19 1 15 . 5 24 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 76 | 1 . 13 8 6 6 6 7 1 10 . 2 16 Guns 38 | 1 . 7 2 2 3 3 6 1 4 . 1 8 Cannons 10 | . . . . . . . 1 . 5 . 1 3 AOE 28 | . . 6 6 4 3 3 . . 1 . . 5 Classes Destroyed 15 | 3 1 2 5 . 1 1 . . 1 . 1 . Worker 3 | 1 . . 2 . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | . . . 1 . . . 1 . . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 21 | . . . 4 4 . 3 . . . . . 10 Grunt 26 | 1 . 1 2 . 6 2 4 . 8 . . 2 Duelist 2 | . . . . . . . . . 1 . . 1 Sentry 9 | . . . 2 2 . . 3 1 . . 1 . Demolisher 2 | . . 2 . . . . . . . . . . Hunter 2 | . . . . . . 1 . . 1 . . . Programmer 4 | . . . . . . . . . . . 1 3 Assembled 10 | . . 10 . . . . . . . . . . Best Kill Streak 5 | 2 1 3 5 4 5 3 3 1 2 . 1 5 Combat Bots Only 5 | 1 . 3 4 4 3 3 2 1 2 . 1 5 Max Kills in Single Turn 4 | 1 1 2 4 4 2 2 2 1 1 . 1 3 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 4 | . . 2 4 4 2 2 . . 1 . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Damage Taken 6012 | 67 10 520 173 204 188 233 307 82 701 . 220 3307 Core 1390 | 11 . 174 23 41 31 43 14 . 31 . 15 1007 Absorbed by Shields 263 | . . . . . . . . . . . 22 241 Core Remaining (%) 80 | 95 . 26 . 84 . . 84 . . 95 98 . Volleys Fired 199 | 9 3 33 14 9 19 11 14 3 29 . 3 52 Largest 4 | 2 2 2 3 3 3 4 4 4 4 . 3 4 Hottest 240 | 70 70 85 135 69 107 130 149 174 174 . 143 240 Shots Fired 501 | 18 6 57 24 25 50 34 56 12 83 . 9 127 Gun 399 | 18 6 48 15 24 46 30 52 6 47 . 6 101 Cannon 67 | . . . . . . . 4 6 31 . 3 23 Launcher 35 | . . 9 9 1 4 4 . . 5 . . 3 Special . | . . . . . . . . . . . . . Kinetic 360 | 9 3 33 5 24 31 23 52 9 71 . 7 93 Thermal 106 | 9 3 15 10 . 15 7 4 3 7 . 2 31 Explosive 35 | . . 9 9 1 4 4 . . 5 . . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 31 | 4 . 8 21 22 24 7 31 29 31 . 18 18 Robot Miss Streak 7 | 3 5 7 3 . 2 2 1 . 5 . . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Shots Hit Robots 331 | 10 . 31 13 22 38 14 42 11 62 . 8 80 Core Hits 179 | 4 2 34 24 8 16 8 18 3 22 . 4 36 Critical Hits 9 | . . . . . . . . . 2 . . 7 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . . . . . 2 . . 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7352 | 127 24 662 945 459 898 319 669 217 1131 . 171 1730 Guns 3781 | 127 24 284 130 278 488 84 569 90 445 . 106 1156 Cannons 1033 | . . . . . . . 100 127 496 . 65 245 Explosions 2490 | . . 358 815 181 410 235 . . 190 . . 301 Melee . | . . . . . . . . . . . . . Ramming 48 | . . 20 . . . . . . . . . 28 Kinetic 3339 | 64 . 172 24 278 288 24 569 141 808 . 129 842 Thermal 1475 | 63 24 112 106 . 200 60 100 76 133 . 42 559 Explosive 2490 | . . 358 815 181 410 235 . . 190 . . 301 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . 4 . . 5 5 5 . . . 3 24 Average Corruption 5 | . . 4 . . 5 5 5 . . . 2 12 Corruption Purged . | . . . . . . . . . . . . . Effects 74 | . . 10 . . 6 18 11 . . . 1 28 Message Errors 14 | . . 4 . . 1 4 1 . . . 1 3 Matter Fused 17 | . . 3 . . 3 8 1 . . . . 2 Heat Flow Errors 7 | . . 1 . . 1 . 3 . . . . 2 Energy Discharges 4 | . . . . . . 1 1 . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . 2 . . . 1 2 . . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . 1 Misfires 4 | . . . . . 1 2 . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 16 | . . . . . . 2 2 . . . . 12 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 148 | . . 2 27 . 4 18 . . 56 . . 41 Projectiles 37 | . . . . . . . . . 29 . . 8 Explosions 111 | . . 2 27 . 4 18 . . 27 . . 33 Melee . | . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . 6 . . 8 Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . 6 . . 5 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 225 | . . 66 . 16 . 49 . . 81 . . 13 Shots 7 | . . 3 . 1 . 1 . . 2 . . . Rammed 10 | . . 3 . . . . . . . . . 7 Targets Rammed 10 | . . 3 . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 639 | 90 9 362 350 32 188 155 276 352 437 . 162 639 Average Temperature 125 | 38 6 134 180 14 80 57 91 179 124 . 69 196 Received Heat Transfer 1162 | 36 6 240 36 63 108 36 135 30 279 . 18 175 Effects 27 | . . . 2 . . . . . 2 . . 23 Shutdowns 4 | . . . . . . . . . 1 . . 3 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . . . . . 6 Matter Decay 6 | . . . . . . . . . 1 . . 5 Short Circuit 2 | . . . 1 . . . . . . . . 1 Damage (minor) 5 | . . . 1 . . . . . . . . 4 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | 1 . . 2 . . . . . . . . . Heat Transferred 2677 | 185 74 130 152 . 370 111 200 150 250 . 100 955 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Peak Influence 465 | 30 86 80 286 251 308 465 453 195 . . 90 166 Average Influence 131 | 6 41 27 152 242 195 285 319 157 . . 49 41 Maximum Alert Level 2 | . . . 1 1 1 2 2 . . . . . Low Security (%) 64 | 100 100 100 50 . 41 . . 100 . . 100 100 Level 1 33 | . . . 49 100 58 98 86 . . . . . Level 2 1 | . . . . . . 1 13 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 3 . 1 . 2 . 4 . . . . 2 Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 7 | . 3 . 1 . 1 . 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . 2 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Distress Signals 5 | . . . 3 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | 1 9 18 10 2 15 6 10 1 16 . 3 36 Peak Tracking Total 8 | 1 4 3 6 2 5 3 2 1 3 . 3 8 Tactical Retreats 17 | . 1 3 . . 2 . . . 6 . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Traps Triggered 2 | . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Machines Disabled 4 | . . . 1 1 1 . 1 . . . . . Max in Single Turn 1 | . . . 1 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Machines Accessed 8 | . 1 . 3 . 1 . 1 . . . . 2 Terminals 5 | . . . 3 . . . 1 . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 12 | . 3 . 4 . 1 . 1 . . . . 3 Successful 9 | . 2 . 4 . 1 . 1 . . . . 1 Failed 3 | . 1 . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 7 | . . . 4 . . . 1 . . . . 2 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 6 | . . . 4 . . . 1 . . . . 1 Record 4 | . . . 2 . . . 1 . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . Used 2 | . . . 2 . . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . Highest-Rated Group 54 | . . 54 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . . . Total Damage 85 | . . 85 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Turns Passed 5313 | 147 191 846 387 177 262 496 493 231 902 104 429 648 Spaces Moved 3069 | 122 144 718 280 97 104 264 214 126 425 57 228 290 Core 82 | 17 . . . . . . . . . . . 65 Treads 1663 | . . . . 51 104 264 214 126 425 57 228 194 Legs 30 | . . . . . . . . . . . . 30 Wheels 1294 | 105 144 718 280 46 . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 160 160 160 160 160 180 160 50 Average Speed 128 | 75 80 86 88 125 160 160 160 160 168 180 166 143 Slowest Speed 450 | 80 80 90 90 160 160 160 160 160 180 180 180 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 27 | 6 33 90 35 16 14 46 33 6 53 11 8 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . . . . . 2 1 . . Spaces Dug 8 | . . . 8 . . . . . . . . . Terrain Destroyed 232 | . . 48 82 10 25 26 . 1 32 . 1 7 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . . 1 4 . 1 5 AOE 221 | . . 48 82 10 25 26 . . 28 . . 2 Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Fac Total 4037 | 157 213 886 399 130 162 315 328 145 548 59 270 425 Wait 554 | 3 54 101 80 7 29 38 84 7 89 . 20 42 Move 3057 | 121 143 717 279 96 103 263 213 125 424 56 227 290 Hop . | . . . . . . . . . . . . . Pick Up 73 | 12 7 11 10 5 4 . 3 2 2 1 5 11 Fast Attach 8 | . 1 . . . . . 3 . . . 1 3 Attach 40 | 6 2 1 3 2 4 1 1 2 1 2 1 14 Detach 2 | . 1 . . . 1 . . . . . . . Swap 58 | 4 1 12 6 8 1 2 6 6 2 . 8 2 Drop 36 | 2 1 8 7 3 1 . 4 . 1 . 5 4 Fire 199 | 9 3 33 14 9 19 11 14 3 29 . 3 52 Melee . | . . . . . . . . . . . . . Ram 9 | . . 3 . . . . . . . . . 6 Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 104 | -11/Scrapyard | Discovered new exit (range 8) 148 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Repaired Med. Laser 328 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 339 | -10/Materials | Entered Mines 350 | -10/Mines | Assembled infested the area 610 | -10/Mines | Core integrity fell below 50% 705 | -10/Mines | Discovered new exit (range 14) 778 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 975 | -10/Mines | Learned Materials trap positions 1039 | -10/Mines | Learned location of Storage (-9) 1043 | -10/Mines | Discovered new exit (range 14) 1185 | -10/Mines | Entered Materials 1185 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1186 | -9/Materials | Loaded intel: 12 trap records 1558 | -9/Materials | Discovered new exit (range 16) 1572 | -9/Materials | Entered Mines 1713 | -9/Mines | Discovered new exit (range 7) 1726 | -9/Mines | Learned 4 Materials zone layouts 1749 | -9/Mines | Entered Materials 1749 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1884 | -8/Materials | Garrison activated, responded to threat 2004 | -8/Materials | Identified exit to Garrison 2011 | -8/Materials | Entered Garrison 2076 | -8/Garrison | Triggered checkpoint 2210 | -8/Garrison | Triggered checkpoint 2484 | -8/Garrison | Discovered new exit (range 14) 2505 | -8/Garrison | Identified exit to Materials 2507 | -8/Garrison | Entered Materials 2517 | -8/Materials | Build established: Scavenger-Mutant 2807 | -8/Materials | Garrison activated, responded to threat 2935 | -8/Materials | Build established: Scavenger-Gunner 2976 | -8/Materials | Discovered new exit (range 16) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3177 | -7/Factory | Discovered new exit (range 6) 3231 | -7/Factory | Entered Lower Caves 4058 | -7/Lower Caves | Learned Factory trap positions 4098 | -7/Lower Caves | Discovered new exit (range 13) 4133 | -7/Lower Caves | Entered another Lower Caves area 4199 | -7/Lower Caves | Discovered new exit (range 6) 4237 | -7/Lower Caves | Entered Factory 4237 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4238 | -6/Factory | Loaded intel: 120 trap records 4295 | -6/Factory | Discovered new exit (range 16) 4666 | -6/Factory | Entered another Factory area 4666 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4696 | -5/Factory | Build established: Gunner 4998 | -5/Factory | Crushed by falling debris 5010 | -5/Factory | System corruption reached 10% 5040 | -5/Factory | Lost 9 parts (1p4n4w) 5240 | -5/Factory | Core integrity fell below 50% 5287 | -5/Factory | Core integrity fell below 20% 5314 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- P-70 Sage heat damages Mic. Fission Core. System corrupted: Axe rejected. Imp. Focal Shield destroyed. Slammed into S-27 Virus. Subcomponent Replicator disabled. Lrg. Storage Unit destroyed. Lyr. Light Armor Plating destroyed. Slammed into S-27 Virus. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into S-27 Virus. Acquired 88 matter. System corrupted: Heat flow error (+118). Wheel destroyed. Slammed into W-25 Informer. S-27 Virus destroyed. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #? """ ?"" """ !#????###????????????????? | | #??"""???? """ #??? ????????????????? | | # #?? ?????? ????""""????????????????? | | # ####+#########+####? """"????????????????? | | # #? 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""" """ """ # """" ! #?????????? | | ??????????? # """" #?????????? | | ??????????? + """" #?????????? | | ?????????? # """" !! #?????????? | | ?????????? # """" !! #?????????? | | ?????????? @/ #?????????? | | ????????????? ####################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 225 Resistance: KI 25 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key I Survived The Infestation Leap Before You Look Part-time Mechanic Serviceable Loadout System Compromised Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed PhaseArmoredShotgun Manual? 0 Play Time 01:52:09 Cumulative 5.6 hours Start 2019.12.14 @ 10:51:50 End 2019.12.14 @ 12:59:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cffaac71-4cd9-495a-ab28-a7981f6d7e86