Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 12:43:01 Player: puppuppit Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (451) 2255 Value Destroyed (15263) 15263 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (7749) 7749 TOTAL SCORE: 31427 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5399 Follower Combat Kills 2267 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -1117 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 6/100 System Corruption 9% Temperature Cool (0) Movement Hovering (38) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Hovering Gravmag-CIT Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Medium Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Hyp. Kinetic Antimatter Construct/C Ballistic Hardcell Construct/C > --- INVENTORY (10) --- Advanced Heat Sink Matter Compressor (250) Matter Compressor (250) Advanced Weight Redist. System Hardened Medium Armor Plating Improved Light Armor Plating System Restoration Module System Restoration Module Heavy Flak Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Compressor-Deuterium Core > --- PROPULSION ------- Hovering Gravmag-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Hpw. Kinetic Construct/G Hvy. KE Battle Construct/C Hyp. Kinetic Antimatter Construct/C Ballistic Hardcell Construct/C > --- INVENTORY -------- Advanced Heat Sink Compact Matter Pod Advanced Sensor Array Improved Targeting Computer Core Analyzer Recoil Nullifier Magnetic Acceleration Cannon Magnetic Acceleration Cannon Precision Grenade Launcher Rocket Array [Rating: 85] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Constructs Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . . . . 4 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . 2 . . . . Utility 3 | . . . . . . . 1 . . . . 2 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . Parts Attached 245 | 9 22 1 37 7 2 16 48 17 2 3 5 55 3 3 6 9 Power 30 | 1 . . 6 1 . 3 7 4 . 1 . 4 . . . 3 Engine 21 | 1 . . 6 1 . 3 5 1 . . . 4 . . . . Core 9 | . . . . . . . 2 3 . 1 . . . . . 3 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 65 | 4 12 1 14 4 . 7 14 3 . . . 6 . . . . Treads 1 | . . . . . . . . . . . . 1 . . . . Leg 20 | . . . 5 . . . 11 2 . . . 2 . . . . Wheel 38 | 4 10 . 8 4 . 7 2 1 . . . 2 . . . . Hover 5 | . 2 1 1 . . . . . . . . 1 . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . Utility 59 | 2 4 . 3 . 2 1 8 3 1 1 2 17 3 3 6 3 Device 37 | 2 1 . 1 . 1 1 4 3 1 1 2 11 2 2 4 1 Storage 4 | . 2 . 1 . 1 . . . . . . . . . . . Processor 8 | . . . . . . . 1 . . . . 5 1 . . 1 Hackware 6 | . . . 1 . . . 3 . . . . 1 . 1 . . Protection 4 | . 1 . . . . . . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 91 | 2 6 . 14 2 . 5 19 7 1 1 3 28 . . . 3 Energy Gun 1 | . . . . . . . . . . . . 1 . . . . Energy Cannon 6 | . . . . . . . 3 2 . . . 1 . . . . Ballistic Gun 15 | 2 6 . 6 . . . . . . . . 1 . . . . Ballistic Cannon 45 | . . . 6 1 . 4 13 4 . 1 2 14 . . . . Launcher 21 | . . . 2 1 . 1 3 1 1 . . 9 . . . 3 Special Weapon 3 | . . . . . . . . . . . 1 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 2 . . . 1 5 . . . . Parts Lost 38 | . 1 1 1 . . 2 11 2 1 . . 8 . . . 11 Power 5 | . . . . . . . 1 . . . . 1 . . . 3 Propulsion 9 | . 1 1 1 . . . 2 1 . . . 1 . . . 2 Utility 7 | . . . . . . 1 1 1 . . . 2 . . . 2 Weapon 17 | . . . . . . 1 7 . 1 . . 4 . . . 4 Highest Loss Streak 6 | . 1 1 1 . . 2 6 1 1 . . 1 . . . 6 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 83 97 100 100 98 94 80 73 71 70 59 66 63 60 56 Engine 4 | . 11 . 10 11 11 11 7 . . . . 2 6 3 . 1 Core 3 | . . . . . . . . 8 9 9 9 3 . . 1 3 Leg 5 | . . . 1 . . . 24 7 9 9 9 2 . . . . Wheel 6 | . 23 . 24 33 33 33 1 2 . . . . . . . . Hover 3 | . 4 26 5 . . . . . . . . 5 6 1 5 6 Device 12 | . 12 . 9 11 11 10 5 18 18 18 16 12 13 14 13 13 Storage 8 | . 13 14 11 11 11 11 9 9 9 9 9 6 6 6 6 6 Processor 1 | . . . . . . . . . . . . 4 6 2 . 4 Hackware 2 | . . . . . . . 11 . . . . 1 . 2 3 . Energy Cannon 1 | . . . . . . . . 13 1 . . . . . . . Ballistic Gun 4 | . 27 28 4 . . . . . . . . 3 6 12 6 3 Ballistic Cannon 19 | . . . 28 33 33 32 32 20 19 17 21 12 20 11 13 12 Peak Build Rating 85 | 9 10 7 15 15 17 19 37 58 57 55 61 85 81 85 80 81 Average Rating 49 | 6 9 6 12 14 16 18 30 49 53 52 52 70 79 81 78 74 On Entrance 38 | . 9 7 6 14 15 17 19 35 55 53 52 60 81 80 80 77 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 50 | 11 20 10 30 30 30 33 38 50 48 46 42 48 40 43 50 50 Greatest Support 76 | 26 20 12 42 32 32 38 60 50 50 50 50 76 41 56 70 50 Greatest Overweight (x) 10 | 1 1 . 1 . . 1 1 1 . . . 4 . 3 3 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 8 7 8 9 9 9 9 9 9 9 9 8 9 8 8 9 Final Capacity 10 | 5 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 8 7 10 10 10 10 10 10 9 10 8 10 10 8 8 10 Scrap Engine Consumption 173 | . . . . . . . . . . . . 107 10 18 17 21 Constructs Created 14 | . . . . . . . . . . . . 11 . 1 . 2 Constructs Modified 50 | . . . . . . . . . . . . 27 . 10 10 3 Class Distribution -------------------- 35% | Construct 18% | Skirmisher 9% | Scavenger-Gunner 7% | Commander-Skirmisher 6% | Mutant 5% | Scavenger-Skirmisher 5% | Hacker-Skirmisher 4% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Matter Collected 17508 | 224 715 217 1586 580 . 567 1864 504 517 325 645 4087 485 1359 2697 1136 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 17378 | 155 803 217 1685 779 . 568 1691 622 619 444 734 4478 1234 1003 1102 1244 Parts 751 | 21 64 12 108 29 . 38 93 26 29 15 25 153 4 40 32 62 Haulers Intercepted 25 | . 2 . 5 . . . 5 . 1 . . 9 . 2 . 1 Recyclers Shooed 22 | . . . 4 2 . 1 1 . 1 2 3 6 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Combat Hostiles Destroyed 258 | . 17 5 28 10 . 7 35 15 10 6 4 53 6 12 17 33 Guns 45 | . 17 5 1 . . . . . . . . 10 1 4 7 . Cannons 157 | . . . 22 7 . 4 29 14 8 5 4 29 5 8 10 12 AOE 56 | . . . 5 3 . 3 6 1 2 1 . 14 . . . 21 Classes Destroyed 23 | 2 7 . 3 1 . 1 . 1 . . 2 1 1 . 2 2 Worker 38 | . 2 . 14 1 . 3 3 . 3 . . 12 . . . . Builder 18 | . . . . 1 . 2 5 . 3 . 1 5 . 1 . . Tunneler 15 | 5 2 1 1 3 . 1 1 . . . . 1 . . . . Hauler 25 | . 2 . 5 . . . 5 . 1 . . 9 . 2 . 1 Recycler 57 | 1 . 1 7 8 . 5 8 . 1 4 8 12 . 2 . . Carrier 2 | . . . . . . . . . . . . . . . . 2 Mechanic 5 | . 1 . . . . . . . . . . 2 . . . 2 Operator 11 | . 2 . 4 . . . 2 . . 1 . 1 . 1 . . Watcher 19 | . 3 . 3 . . . 5 1 2 . . 3 . 2 . . Swarmer 49 | . 6 3 4 3 . 3 6 3 2 . 1 9 . 2 5 2 Saboteur 5 | . . . . . . . . . . . . 1 . 1 . 3 Grunt 127 | . 11 2 16 5 . 2 19 9 6 6 . 26 . 4 7 14 Brawler 12 | . . . 2 2 . 1 1 . . . 1 2 . . . 3 Duelist 5 | . . . 1 . . . . . . . . 2 . . . 2 Protector 2 | . . . . . . . . . . . . . . . . 2 Sentry 26 | . . . 5 . . . 8 1 2 . 1 6 . 2 1 . Demolisher 2 | . . . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . . 1 1 1 . . . 2 . 2 . 2 Programmer 12 | . . . . . . . . 1 . . . 5 . 1 2 3 Behemoth 2 | . . . . . . . . . . . . . . . 2 . Compactor 6 | . . . . . . . . . . . . . 6 . . . Scientist 2 | . . . . . . . . . . . 2 . . . . . Scrapper 1 | . . . . . . . . . . . 1 . . . . . Wasp 3 | . . . . . . . . . . . . . . 2 1 . Butcher 1 | . . . . . . . . . . . . . . 1 . . Martyr 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 14 | 4 7 3 11 10 . 4 11 4 7 5 3 12 4 5 3 14 Combat Bots Only 10 | . 7 3 6 4 . 3 7 4 4 4 1 5 4 3 3 10 Max Kills in Single Turn 14 | 2 2 1 3 2 . 2 3 1 2 2 2 5 1 2 1 14 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 10 | . . . 2 2 . 2 2 1 2 1 . 5 . . . 10 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Hostile Shots Fired 1326 | . 70 43 55 37 . 25 243 55 45 11 8 383 . 24 51 276 Missed 462 | . 19 10 18 10 . 6 65 12 15 3 2 155 . 14 17 116 Damage Taken 12635 | . 499 348 408 373 . 269 2444 575 513 134 94 3585 . 210 576 2607 Core 1765 | . 101 95 81 50 . 62 266 117 71 63 . 443 . . 19 397 Absorbed by Shields 79 | . . . . . . . . 8 . . . . . . . 71 Redirected to Shielding 17 | . . 17 . . . . . . . . . . . . . . Regen/Repaired (Parts) 2760 | . 50 . 84 . . . 239 . . . . 1343 230 240 300 274 Core Remaining (%) 44 | 100 . 21 . . . 51 . . . . 6 . . . . . Volleys Fired 988 | 7 79 31 97 43 . 30 120 64 33 24 25 231 23 35 95 51 Largest 4 | 2 2 2 3 3 . 3 4 4 3 2 3 4 4 4 3 4 Hottest 253 | 40 40 40 117 117 . 117 156 242 164 118 162 253 148 152 113 125 Shots Fired 2579 | 14 159 62 275 122 . 85 362 108 63 46 64 670 91 125 206 127 Gun 630 | 14 159 62 20 . . . . . . . . 202 23 61 61 28 Cannon 1894 | . . . 252 119 . 82 350 105 56 44 63 457 68 64 145 89 Launcher 50 | . . . 3 3 . 3 12 3 7 2 . 7 . . . 10 Special 5 | . . . . . . . . . . . 1 4 . . . . Kinetic 2414 | 14 159 62 272 119 . 82 350 18 56 44 63 636 91 125 206 117 Thermal 110 | . . . . . . . . 87 . . . 23 . . . . Explosive 36 | . . . 3 3 . 3 12 . . . . 5 . . . 10 Electromagnetic 14 | . . . . . . . . 3 7 2 . 2 . . . . Robot Hit Streak 14 | 3 9 4 8 10 . 7 8 11 10 14 6 10 7 8 14 6 Robot Miss Streak 8 | 1 5 3 5 4 . 6 6 3 4 2 3 8 3 6 7 5 Penetration Max 1 | . . . . . . . . . 1 . 1 . . 1 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 1272 | 7 94 36 131 52 . 42 174 36 37 30 30 334 57 61 99 52 Core Hits 668 | 6 44 10 62 25 . 19 93 23 22 16 15 170 18 29 45 71 Critical Kills 9 | . . . . . . . . 1 3 . 1 2 . 1 1 . Critical Parts Destroyed 12 | . . 1 . . . . . . 3 1 1 4 . . 2 . Critical Strikes 71 | . . 1 6 6 . 3 6 1 7 3 4 19 . 4 7 4 Destroy 21 | . . 1 . . . . . 1 6 1 2 6 . 1 3 . Blast 50 | . . . 6 6 . 3 6 . 1 2 2 13 . 3 4 4 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 46796 | 104 1179 450 3271 1430 . 1100 5152 1225 1632 1240 981 12357 1996 2642 4992 7045 Guns 7943 | 104 1172 450 152 . . . . . . . . 2839 496 1058 1406 266 Cannons 28404 | . . . 2710 1130 . 848 4229 1143 1167 1034 981 6674 1500 1584 3586 1818 Explosions 10404 | . . . 409 300 . 252 913 82 465 206 . 2816 . . . 4961 Melee . | . . . . . . . . . . . . . . . . . Ramming 45 | . 7 . . . . . 10 . . . . 28 . . . . Kinetic 35049 | 104 1172 450 2862 1130 . 848 4229 281 1167 1034 981 9077 1996 2642 4992 2084 Thermal 3712 | . . . . 58 . . . 862 . . . 1396 . . . 1396 Explosive 6931 | . . . 409 242 . 252 913 . . . . 1550 . . . 3565 Electromagnetic 1059 | . . . . . . . . 82 465 206 . 306 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 1 . . . 5 3 4 5 5 5 3 3 7 8 9 Average Corruption 3 | . 1 1 . . . 5 2 3 4 5 5 1 3 6 7 8 Corruption Purged 3 | . . . . . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 240 | . 9 . . . . 16 24 31 6 4 38 27 4 18 38 25 Message Errors 45 | . 1 . . . . 4 5 4 1 2 8 5 1 3 6 5 Matter Fused 53 | . 3 . . . . 5 6 8 1 1 6 3 . 8 10 2 Heat Flow Errors 30 | . 1 . . . . 1 4 3 . . 8 6 . 2 3 2 Energy Discharges 31 | . 1 . . . . . 3 6 1 . 5 3 . 2 7 3 Parts Rejected 10 | . 2 . . . . . 1 1 . . 2 1 1 1 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 32 | . . . . . . 5 4 3 . . 5 2 1 2 3 7 Data Loss (major) 11 | . . . . . . . . 2 . 1 2 3 . . 2 1 Misfires 6 | . 1 . . . . 1 . 1 . . 1 2 . . . . Alerts 5 | . . . . . . . 1 2 . . 1 . . . . 1 Weapon Failures 16 | . . . . . . . . 1 3 . . 1 1 . 7 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1508 | . . . 139 96 . 49 125 29 130 75 64 407 . 108 85 201 Projectiles 850 | . . . 88 40 . 18 125 29 76 48 64 155 . 108 85 14 Explosions 658 | . . . 51 56 . 31 . . 54 27 . 252 . . . 187 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 167 | . . . 21 11 . 6 27 2 7 10 9 53 . 7 7 7 Impact . | . . . . . . . . . . . . . . . . . Kinetic 159 | . . . 21 11 . 5 26 2 6 10 9 49 . 6 7 7 Secondary 8 | . . . . . . 1 1 . 1 . . 4 . 1 . . Self-Inflicted Damage 416 | . 3 . . 29 . . 98 . 64 7 . 177 . . . 38 Shots 14 | . . . . 1 . . 3 . 4 1 . 4 . . . 1 Rammed 3 | . 1 . . . . . . . . . . 2 . . . . Targets Rammed 6 | . 1 . . . . . 3 . . . . 2 . . . . Kicked 3 | . . . . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 211 . 261 216 . 247 455 540 156 22 224 523 22 292 349 214 Average Temperature 77 | . 69 . 36 46 . 59 103 113 35 4 69 107 3 71 78 45 Received Heat Transfer 3723 | . 153 126 201 153 . 63 1017 300 198 90 45 795 . 39 144 399 Effects 25 | . . . . . . . 5 11 . . . 7 . . 2 . Shutdowns 2 | . . . . . . . . . . . . 1 . . 1 . Energy Bleed 3 | . . . . . . . 1 1 . . . 1 . . . . Interference 9 | . . . . . . . 4 2 . . . 3 . . . . Matter Decay 2 | . . . . . . . . . . . . 1 . . 1 . Short Circuit 3 | . . . . . . . . 2 . . . 1 . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 6 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . 3 . . . 3 . . 1 2 Heat Transferred 3925 | . . . . 100 . . . 1600 . . . 1300 . . . 925 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Peak Influence 4271 | 30 539 289 1077 827 . 229 754 1308 1176 761 407 2591 927 2596 3653 4271 Initial 1917 | . 19 154 112 420 . . 17 458 637 496 296 2 906 648 1817 1917 Average 829 | 12 348 259 645 638 . 66 369 874 866 600 130 651 921 1606 3011 2970 Maximum Alert Level 5 | . 2 1 3 3 . 1 3 4 4 3 2 5 3 5 5 5 Low Security (%) 27 | 100 11 6 13 . . 89 23 . . . 72 43 . . . . Level 1 15 | . 52 93 11 . . 10 29 . . . 22 16 . . . . Level 2 20 | . 36 . 29 88 . . 39 34 23 86 4 9 . 3 . . Level 3 13 | . . . 46 11 . . 7 46 66 13 . 3 100 20 . . Level 4 5 | . . . . . . . . 18 10 . . 10 . 26 . . Level 5 12 | . . . . . . . . . . . . 16 . 49 100 . High Security 3 | . . . . . . . . . . . . . . . . 99 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 5 . 8 . . . 6 . 2 2 . 30 . 8 . 24 Investigation 14 | . 4 . 2 . . . 2 . . . . 3 . 3 . . Extermination 7 | . . . . . . . . . . . . 6 . 1 . . Reinforcement 25 | . 1 . 5 . . . 3 . 2 2 . 9 . 2 . 1 Assault 30 | . . . 1 . . . . . . . . 5 . 1 . 23 Garrison 9 | . . . . . . . 1 . . . . 7 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . 2 . . 2 . 1 . . Haulers Reinforced 5 | . . . . . . . . . . . . 4 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Distress Signals 20 | . 4 . 2 . . . 1 . 3 2 . 6 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 531 | . 33 5 39 11 . 6 49 13 16 14 9 116 6 31 30 153 Peak Tracking Total 28 | . 6 3 5 5 . 3 6 4 5 5 2 8 3 6 6 28 Tactical Retreats 44 | . 4 . 1 1 . . 1 . 1 1 . 20 . . 1 14 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Traps Triggered 25 | . 1 . 1 . . . 2 5 . . . 9 . 1 1 5 Indirectly 5 | . . . . . . . . 2 . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Machines Disabled 107 | . 1 . 9 6 . 1 1 9 3 3 2 33 . 8 14 17 Max in Single Turn 7 | . 1 . 3 4 . 1 1 1 2 1 1 7 . 1 2 7 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Garrison Relay 10 | . . . . . . . . 6 . . . . . . 4 . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Machines Accessed 88 | . 8 . 11 . 5 1 10 3 1 5 6 28 . 7 3 . Terminals 52 | . 7 . 7 . . 1 6 3 1 4 4 13 . 3 3 . Fabricators 6 | . . . . . . . . . . . . 5 . 1 . . Repair Stations 9 | . 1 . 2 . . . 1 . . 1 . 3 . 1 . . Recycling Units 5 | . . . 1 . . . 1 . . . . 3 . . . . Scanalyzers 6 | . . . 1 . . . 1 . . . . 3 . 1 . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . 1 . . Total Hacks 306 | . 35 . 28 . 50 5 33 5 4 11 40 69 . 19 7 . Successful 193 | . 14 . 13 . 50 2 27 1 3 4 32 33 . 11 3 . Failed 111 | . 20 . 15 . . 3 6 4 1 7 8 35 . 8 4 . Catastrophic 11 | . . . 1 . . 1 1 . 1 1 . 5 . 1 . . Database Lockouts 2 | . 1 . . . . . . . . . . 1 . . . . Manual 130 | . 29 . 14 . 1 5 20 . 3 10 12 28 . 7 1 . Terminals 160 | . 31 . 18 . . 5 21 5 4 10 14 36 . 9 7 . Fabricators 12 | . . . . . . . . . . . . 10 . 2 . . Repair Stations 23 | . 4 . 5 . . . 5 . . 1 . 6 . 2 . . Recycling Units 8 | . . . 3 . . . 2 . . . . 3 . . . . Scanalyzers 24 | . . . 2 . . . 4 . . . . 13 . 5 . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . 1 . . Terminal Hacks 114 | . 6 . 3 . 50 2 10 1 2 2 28 6 . 2 2 . Record 73 | . . . . . 49 . . . . . 24 . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . Robot Schematic 4 | . . . . . . . 3 . . 1 . . . . . . Robot Analysis 15 | . 4 . 2 . . 2 4 . 1 . . 1 . 1 . . Prototype ID Bank 5 | . 1 . . . . . 2 . . . . 2 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . . . 1 . Terminal Index 6 | . 1 . 1 . . . 1 . 1 . . 1 . 1 . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Release Object 2 | . . . . . . . . . . . 2 . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . 8 . . . . Network Status 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 3 | . . . . . . . . . . . . 3 . . . . Build 3 | . . . . . . . . . . . . 3 . . . . Repair Station Hacks 13 | . 3 . 3 . . . 4 . . . . 1 . 2 . . Scan Component 8 | . 2 . 2 . . . 2 . . . . 1 . 1 . . Repair 5 | . 1 . 1 . . . 2 . . . . . . 1 . . Recycling Unit Hacks 4 | . . . 1 . . . 2 . . . . 1 . . . . Process 1 | . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . 1 . . . . Scanalyzer 16 | . . . . . . . 4 . . . . 8 . 4 . . Insert Component 8 | . . . . . . . 2 . . . . 4 . 2 . . Analyze 8 | . . . . . . . 2 . . . . 4 . 2 . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 35 | . 5 . 6 . . . 6 . 1 2 4 8 . 2 1 . Terminals 35 | . 5 . 6 . . . 6 . 1 2 4 8 . 2 1 . Botnet 35 | . 5 . 6 . . . 6 . 1 2 4 8 . 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . 1 . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . 1 . . Hacking Detections 75 | . 8 . 10 . . 1 9 3 1 4 4 25 . 7 3 . Full Trace Events 13 | . 4 . 2 . . 1 2 . . . . 3 . 1 . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 3 . . 1 . . . . . . Robots Built 6 | . . . . . . . . . . . . 6 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 232 | . . . . . . . . . . . . 232 . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . 18 . . . . Part Schematics Acquired 7 | . . . . . . . 2 . . . . 3 . 2 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . Parts Repaired 4 | . 1 . 1 . . . 2 . . . . . . . . . Time 204 | . 26 . 26 . . . 64 . . . . . . 88 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . . . . 15 . . . . . . . . . Retrieved Matter 15 | . . . . . . . 15 . . . . . . . . . Retrieved Components 11 | . . . 2 . . . . . . . . 9 . . . . Parts Scanalyzed 6 | . . . . . . . 2 . . . . 3 . 1 . . Part Schematics Acquired 6 | . . . . . . . 2 . . . . 2 . 2 . . Parts Damaged 2 | . . . . . . . . . . . . 2 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 43 | . . . . . . . . 25 . . . 1 . . 17 . Machine Destruction 43 | . . . . . . . . 25 . . . 1 . . 17 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 20 | . . . . . . . . . . . 16 . . . 4 . Allies Hacked 2 | . . . . . . . . . . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Total Allies 54 | . . 3 . 1 . . . . . . 17 10 19 . 4 . Largest Group 19 | . . 3 3 1 1 . . . . . 14 9 19 19 13 8 Highest-Rated Group 702 | . . 40 40 31 31 . . . . . 192 110 702 702 518 382 Highest-Rated Ally 116 | . . 16 16 31 31 . . . . . 27 90 50 50 116 116 Total Orders 7 | . . . . . . . . . . . 2 5 . . . . DROP 5 | . . . . . . . . . . . . 5 . . . . PICKUP 1 | . . . . . . . . . . . 1 . . . . . COLLECT 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 445 | . . . 19 . . . . . . . 25 56 . 151 116 78 Total Damage 11927 | . . . 188 . . . . . . . 419 1329 . 4211 3678 2102 Kills 89 | . . . 5 . . . . . . . 6 10 . 30 18 20 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . 1 1 Field Lobotomies 5 | . . . . . . . . . . . 1 4 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Robot Analysis Total 15 | . 4 . 2 . . 2 4 . 1 . . 1 . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Turns Passed 16561 | 83 902 205 1033 649 343 713 2051 1628 197 263 1502 4410 303 528 1105 646 Spaces Moved 15249 | 56 768 163 734 597 406 648 1188 1023 60 121 758 4811 408 1093 1363 1052 Core 40 | 3 . . . . . . . . . . . . . 1 33 3 Treads . | . . . . . . . . . . . . . . . . . Legs 3689 | . . . 13 . . . 1087 793 60 121 758 857 . . . . Wheels 3326 | 53 593 . 566 597 406 648 101 230 . . . 132 . . . . Hover 7264 | . 175 163 155 . . . . . . . . 3822 408 217 1275 1049 Flight 930 | . . . . . . . . . . . . . . 875 55 . Fastest Speed 32 | 50 56 56 52 80 83 83 90 90 140 140 140 41 41 32 32 38 Average Speed 75 | 80 74 56 85 82 83 89 125 133 140 140 140 64 41 33 41 39 Slowest Speed 550 | 95 116 56 190 83 83 98 200 140 140 140 140 315 41 200 200 550 Overloaded Moves 1 | . . . . . . . . . . . . . . . 1 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . 8 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 3 75 49 65 99 89 90 72 91 7 26 78 74 95 23 99 37 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . 1 . . . . . Scrap Searched 3 | . . . . 1 . 2 . . . . . . . . . . Spaces Dug 41 | . . . 7 . . . . . . . . 14 . . 1 19 Terrain Destroyed 931 | . . . 75 26 . 23 106 1 47 7 18 226 24 50 139 189 Melee . | . . . . . . . . . . . . . . . . . Projectile 362 | . . . 19 11 . 4 29 1 8 7 18 82 24 50 68 41 AOE 569 | . . . 56 15 . 19 77 . 39 . . 144 . . 71 148 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Was Fac Gar Fac Total 18325 | 76 943 214 929 666 412 720 1491 1202 110 169 1147 5663 489 1166 1740 1188 Wait 1240 | . 45 20 28 10 . 7 82 46 13 15 153 453 49 29 232 58 Move 15222 | 55 767 162 733 596 405 647 1188 1021 59 120 757 4811 407 1080 1362 1052 Hop 4 | . . . . . . . . . . . . . . 4 . . Pick Up 135 | 4 12 . 11 3 2 8 18 14 1 3 1 35 4 6 5 8 Fast Attach 75 | 7 7 . 9 . . 1 14 4 . 1 2 25 1 1 . 3 Attach 49 | . 1 1 3 . . 1 11 7 . . 2 18 . . . 5 Detach 48 | . . . 1 . . . 8 3 . 1 3 28 . 1 . 3 Swap 121 | 2 14 . 25 7 2 14 23 6 2 2 1 12 2 2 6 1 Drop 178 | 1 17 . 22 7 3 12 24 16 2 3 4 48 3 8 4 4 Fire 988 | 7 79 31 97 43 . 30 120 64 33 24 25 231 23 35 95 51 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . 1 . . . . . . . . . . 2 . . . . Kick 3 | . . . . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . 21 . . . . . . 13 3 Rewire 222 | . . . . . . . . . . . 199 . . . 23 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: [*Fac x2] / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory -6/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Destroyed 7 combat bots 216 | -10/Materials | Discovered new exit (range 9) 255 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 397 | -10/Materials | Discovered new exit (range 14) 629 | -10/Materials | Discovered new exit (range 3) 963 | -10/Materials | Repaired Assault Rifle 986 | -10/Materials | Entered Mines 998 | -10/Mines | Core integrity fell below 50% 1155 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1169 | -10/Mines | Discovered new exit (range 8) 1191 | -10/Mines | Entered Materials 1191 | -9/Materials | Accompanied by 3 allies 1191 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1270 | -9/Materials | Repaired Assault Rifle 1569 | -9/Materials | Discovered new exit (range 16) 1570 | -9/Materials | Build established: Scavenger-Gunner 1743 | -9/Materials | Discovered new exit (range 11) 1863 | -9/Materials | Discovered new exit (range 6) 1973 | -9/Materials | Discovered new exit (range 6) 1991 | -9/Materials | First assault squad dispatched 2224 | -9/Materials | Entered Mines 2301 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2339 | -9/Mines | Build established: Gunner 2469 | -9/Mines | Discovered new exit (range 8) 2547 | -9/Mines | Discovered new exit (range 13) 2680 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2746 | -9/Mines | Build established: Scavenger-Gunner 2804 | -9/Mines | Received a Mining Laser from a helpful Derelict 2860 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2861 | -9/Mines | Discovered new exit (range 5) 2873 | -9/Mines | Entered Exiles 2873 | -9/Exiles | Accompanied by 1 ally 2896 | -9/Exiles | Met 8R-AWN 2909 | -9/Exiles | Met EX-HEX 2940 | -9/Exiles | Met EX-DEC 2961 | -9/Exiles | Visited The Gauntlet 3056 | -9/Exiles | Learned location of Zion (-7) 3070 | -9/Exiles | Met EX-BIN 3082 | -9/Exiles | Aligned with FarCom system 3083 | -9/Exiles | Given EX-Vault access code 3115 | -9/Exiles | Opened EX-Vault 3121 | -9/Exiles | Found Field Lobotomy Kit 3139 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3208 | -9/Exiles | Discovered new exit (range 10) 3216 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3216 | -9/Exiles | Entered Mines 3259 | -8/Mines | Discovered new exit (range 10) 3445 | -8/Mines | Discovered new exit (range 6) 3737 | -8/Mines | Build established: Scavenger-Skirmisher 3929 | -8/Mines | Entered Materials 3929 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4103 | -8/Materials | Repaired Imp. Light Cannon 4136 | -8/Materials | Repaired Imp. Light Cannon 4366 | -8/Materials | Build established: Hacker-Skirmisher 4435 | -8/Materials | Destroyed 7 combat bots 4757 | -8/Materials | Discovered new exit (range 12) 4774 | -8/Materials | Build established: Skirmisher 4838 | -8/Materials | Discovered new exit (range 8) 5088 | -8/Materials | Discovered new exit (range 4) 5311 | -8/Materials | Build established: Hacker-Skirmisher 5618 | -8/Materials | Garrison activated, responded to threat 5707 | -8/Materials | Lost 6 parts (1n1u4w) 5834 | -8/Materials | Lost 4 parts (1p3w) 5972 | -8/Materials | Discovered new exit (range 9) 5980 | -8/Materials | Identified exit to Garrison 5980 | -8/Materials | Entered Garrison 6072 | -8/Garrison | Core integrity fell below 50% 6144 | -8/Garrison | Triggered checkpoint 6321 | -8/Garrison | Triggered checkpoint 6348 | -8/Garrison | Discovered new exit (range 15) 6547 | -8/Garrison | Garrison Relay disabled 6649 | -8/Garrison | Garrison Relay disabled 6693 | -8/Garrison | Build established: Skirmisher 6721 | -8/Garrison | Discovered new exit (range 9) 6786 | -8/Garrison | Triggered checkpoint 6808 | -8/Garrison | Garrison Relay disabled 7012 | -8/Garrison | Triggered checkpoint 7102 | -8/Garrison | Triggered checkpoint 7116 | -8/Garrison | Garrison Relay disabled 7147 | -8/Garrison | Discovered new exit (range 10) 7298 | -8/Garrison | Triggered checkpoint 7343 | -8/Garrison | Garrison Relay disabled 7345 | -8/Garrison | Garrison Relay disabled 7493 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7608 | -8/Garrison | Entered Materials 7651 | -8/Materials | Discovered new exit (range 13) 7719 | -8/Materials | Core integrity fell below 20% 7805 | -8/Materials | Entered Storage 7806 | -8/Storage | Identified exit to Recycling 8062 | -8/Storage | Used back door to open Recycling access 8068 | -8/Storage | Entered Recycling 8135 | -8/Recycling | Assimilated P-60 Hacker with FLK Orb 8569 | -8/Recycling | Build established: Commander-Skirmisher 8861 | -8/Recycling | Discovered new exit (range 17) 9233 | -8/Recycling | Scanned before Scraplab entrance 9262 | -8/Recycling | Angered Scraplab inhabitants 9313 | -8/Recycling | Lost 4 allies 9378 | -8/Recycling | Found Prototype Device 9413 | -8/Recycling | Identified Scrap Engine 9570 | -8/Recycling | Entered Factory 9570 | -6/Factory | Accompanied by 9 allies 9570 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 9827 | -6/Factory | Lost 4 allies 9893 | -6/Factory | Build established: Commander-Mutant 10069 | -6/Factory | Garrison activated, responded to threat 10194 | -6/Factory | Lost 3 allies 10424 | -6/Factory | Build established: Construct 10424 | -6/Factory | Spotted B-75 Beast 10463 | -6/Factory | Assimilated B-48 Gladiator with FLK Orb 10482 | -6/Factory | Assimilated H-66 Slayer with FLK Orb 10486 | -6/Factory | Assimilated H-66 Slayer with FLK Orb 10950 | -6/Factory | Fabricated Assault Cannon? 11369 | -6/Factory | Assimilated H-61 Shepherd with FLK Orb 11717 | -6/Factory | Discovered new exit (range 13) 11775 | -6/Factory | Identified exit to Factory 12439 | -6/Factory | Found Prototype Launcher 12439 | -6/Factory | Identified Rocket Array 12460 | -6/Factory | Discovered new exit (range 15) 12476 | -6/Factory | Identified exit to Lower Caves 12498 | -6/Factory | Fabricated C-17 Slicer? 12656 | -6/Factory | Fabricated C-17 Slicer (x3) 12720 | -6/Factory | First assault squad dispatched 12767 | -6/Factory | Discovered exit to Factory (range 15) 12909 | -6/Factory | Garrison activated, responded to threat 13212 | -6/Factory | Discovered exit to Factory (range 14) 13543 | -6/Factory | Assembled infested ambush trap array 13545 | -6/Factory | Core integrity fell below 50% 13686 | -6/Factory | Discovered exit to Factory (range 10) 13785 | -6/Factory | Central database locked down 13980 | -6/Factory | Manually triggered Chute Trap 13980 | -6/Factory | Sucked down chute 13980 | -6/Factory | Entered Waste 13983 | -6/Waste | Spotted C-40 Crusher 14008 | -6/Waste | Destroyed C-40 Crusher 14032 | -6/Waste | Spotted C-40 Crusher 14037 | -6/Waste | Destroyed C-40 Crusher 14048 | -6/Waste | Spotted C-40 Crusher 14053 | -6/Waste | Spotted C-40 Crusher 14057 | -6/Waste | Spotted C-40 Crusher 14068 | -6/Waste | Spotted C-40 Crusher 14071 | -6/Waste | Destroyed C-40 Crusher 14085 | -6/Waste | Destroyed C-40 Crusher 14100 | -6/Waste | Destroyed C-40 Crusher 14119 | -6/Waste | Destroyed C-40 Crusher 14136 | -6/Waste | Discovered new exit (range 15) 14158 | -6/Waste | Warlord forces began an assault 14283 | -6/Waste | Entered Factory 14283 | -6/Factory | Accompanied by 19 allies 14633 | -6/Factory | First assault squad dispatched 14712 | -6/Factory | Lost 3 allies 14774 | -6/Factory | Identified exit to Garrison 14811 | -6/Factory | Entered Garrison 14811 | -6/Garrison | Accompanied by 13 allies 14839 | -6/Garrison | Triggered checkpoint 14868 | -6/Garrison | Phase Generator disabled 14894 | -6/Garrison | Garrison Relay disabled 15052 | -6/Garrison | Spotted B-75 Beast 15063 | -6/Garrison | Destroyed B-75 Beast 15063 | -6/Garrison | Triggered checkpoint 15068 | -6/Garrison | Triggered checkpoint 15068 | -6/Garrison | Triggered checkpoint 15115 | -6/Garrison | Discovered exit to Factory (range 10) 15118 | -6/Garrison | Lost 3 allies 15152 | -6/Garrison | Garrison Relay disabled 15189 | -6/Garrison | Spotted B-75 Beast 15217 | -6/Garrison | Destroyed B-75 Beast 15259 | -6/Garrison | Rewired B-86 Titan 15393 | -6/Garrison | Triggered checkpoint 15525 | -6/Garrison | Triggered checkpoint 15527 | -6/Garrison | Discovered exit to Factory (range 12) 15539 | -6/Garrison | Triggered checkpoint 15543 | -6/Garrison | Garrison Relay disabled 15588 | -6/Garrison | Discovered new exit (range 5) 15595 | -6/Garrison | Lost 3 allies 15629 | -6/Garrison | Triggered checkpoint 15665 | -6/Garrison | Discovered exit to Factory (range 13) 15676 | -6/Garrison | Garrison Relay disabled 15677 | -6/Garrison | Triggered checkpoint 15883 | -6/Garrison | Build established: Commander-Construct 15916 | -6/Garrison | Entered Factory 15916 | -6/Factory | Accompanied by 8 allies 15921 | -6/Factory | High security lockdown imminent 16001 | -6/Factory | High security lockdown engaged 16201 | -6/Factory | Destroyed 9 combat bots 16222 | -6/Factory | P-60 Hacker assimilated allied O2-4OC(m) 16400 | -6/Factory | Discovered exit to Factory (range 14) 16412 | -6/Factory | Core integrity fell below 20% 16466 | -6/Factory | Lost 6 parts (3p1n2w) 16472 | -6/Factory | Build established: Construct 16562 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 16557_ E-15 Imp unfolds itself. 16558_ Slug penetrates G-67 Veteran. 16558_ G-50 Soldier destroyed. 16560_ Penetrated by Slug. 16560_ Slug penetrates Wall. 16560_ C-30 ARC bursts open, deploying its payload. 16560_ H-66 Slayer unfolds itself. 16560_ P-60 Hacker unfolds itself. 16560_ H-66 Slayer unfolds itself. 16560_ E-15 Imp unfolds itself. 16560_ Penetrated by Slug. 16561_ System corrupted: Component data lost. 16561_ Penetrated by Slug. 16561_ C-30 ARC bursts open, deploying its payload. 16561_ P-60 Hacker unfolds itself. 16561_ H-66 Slayer unfolds itself. 16561_ P-60 Hacker unfolds itself. 16561_ E-15 Imp unfolds itself. 16561_ Slug penetrates Wall. 16561_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ????????????????????????###Y####?????????????????? | | ????????????????????????# ???????????????? | | ????????????????????????# """ """ #??????????????? | | ????????????????????????# """ """ #??????????????? | | ????????????????????????# """ """ #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# """ #??????????????? | | ????????????????????????# |] """ #??????????????? | | ????????????????????????# !] """ #??????????????? | | ????????????????????????# ]] #??????????????? | | ????????????????????????# """ #??????????????? | | ????????????Y???????????# """ #??????????????? | | ????????????????????????# = """ #????????????### | | ????????????????????????#@ ############## | | ????????????????????????#e # ! # " | | ????????????????????????#! # | | ??????????????#?????????# " " | | ???? #########"#########+#### pe h # | | ??? "%" h hp h [h # " | | ??? " hg h g gh =!!%%= # | | ?? "%" g g %*%%ghm=l%=% # " | | ?? " % elph %=%==%* # | | ?? b l h%% [=% # " | | ???? ###########"#####+###### # # | | ????????????????#???? =???? # # | | ????????????????????# ??? ## ### | | ????????????????????# !! ! ?? ### # ####?? | | ????????????????????# !! ?#??? ?????? | | ????????????????????# #???? # #??????? | | ????????????????????# #???????##??????? | | ????????????????????# """"""""" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """"""""" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """"""""" #???????????????? | | ????????????????????# #???????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 26 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Recoil Nullifier | -6/Factory | Scanalyzed Core Analyzer | -6/Factory | Scanalyzed Cmb. Gravmag System | -6/Factory | Hacked Rocket Array | -6/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -8/Materials | Hacked C-17 Slicer | -8/Materials | Hacked M-28 Smith | -8/Materials | Hacked X-57 Shotgunner | -8/Storage | Hacked Fabricated ------------ Assault Cannon | x2 | -6/Factory C-17 Slicer | x3 | -6/Factory C-17 Slicer | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerAssemblyRegenerator Manual? 0 Play Time 03:39:54 Cumulative 103.4 hours Start 2025.02.18 @ 08:02:30 End 2025.02.18 @ 12:43:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 396cf432-b861-4b69-be4f-aa936d5a56ac