Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 16:11:54

Player: Jelly

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1378)     1378
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4098

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             595/700
Matter                     295/300
Energy                     56/275
System Corruption          1%
Temperature                Cool (111)
Movement                   Treading (165) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (6) ------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Target Analyzer
                Trap Extractor
>               --- WEAPON (3) -------
                Lightning Gun
                Lightning Gun
                Lightning Gun
>               --- INVENTORY (16) ---
          Light Nuclear Core
          Light Nuclear Core
       Advanced Treads
                Aluminum Leg
       Improved Carbon-fiber Leg
                Heat Sink
        Compact Battery (300)
       Advanced Targeting Computer
                Lightning Gun
                Lightning Gun
                Arc Projector
       Improved EM Pulse Cannon
                Plasma Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array
                Target Analyzer
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
                Lightning Gun
>               --- INVENTORY --------
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Advanced Treads
       Improved Carbon-fiber Leg
                Heat Sink
        Compact Battery
       Advanced Targeting Computer
                Shock Rifle
       Improved EM Pulse Cannon
                Ion Cannon
                Plasma Cannon
                Plasma Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
                Katana
[Rating: 42]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             56   | .   8   14  12  21  1   
  Power                    5    | .   .   2   1   2   .   
    Engine                 3    | .   .   2   .   1   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | .   2   2   4   4   .   
    Treads                 7    | .   .   .   3   4   .   
    Leg                    5    | .   2   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | .   2   5   3   2   1   
    Device                 7    | .   1   2   2   1   1   
    Storage                2    | .   1   .   .   1   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | .   4   5   4   13  .   
    Energy Gun             11   | .   4   1   .   6   .   
    Energy Cannon          10   | .   .   .   3   7   .   
    Ballistic Gun          4    | .   .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   2   6   1   2   1   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   6    | .   2   2   .   2   .   
  Highest Loss Streak      4    | .   1   4   1   1   1   
Average Slot Usage (%)     97   | .   93  96  96  98  100 
  Engine                   7    | .   14  11  1   5   7   
  Core                     1    | .   .   .   7   1   .   
  Treads                   14   | .   .   .   18  22  23  
  Leg                      9    | .   28  22  6   .   .   
  Device                   14   | .   8   15  11  18  15  
  Storage                  11   | .   14  11  9   11  15  
  Processor                12   | .   .   9   18  15  15  
  Protection               2    | .   .   5   5   .   .   
  Energy Gun               10   | .   27  6   .   8   23  
  Energy Cannon            7    | .   .   .   16  13  .   
  Ballistic Gun            3    | .   .   15  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 12  42  50  61  68  64  
  Greatest Support         66   | 20  20  20  66  66  66  
  Greatest Overweight (x)  2    | .   2   2   2   2   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 16   | 6   12  12  12  16  16  
  Average Capacity         12   | 6   8   12  12  14  16  
  Most Carried             16   | 6   10  12  12  16  16  
  Average Carried          11   | 6   6   10  11  12  16  
  Final Capacity           16   | 6   12  12  12  16  16  
  Final Carried            16   | 6   10  11  11  16  16  

 Class Distribution 
--------------------
 42% | Skirmisher
 27% | Scavenger-Mutant
 25% | Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           844  | 176 84  227 172 178 7   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1537 | .   313 333 246 525 120 
  Parts                    89   | .   20  31  15  20  3   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   .   2   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  38   | .   9   9   7   11  2   
  Guns                     21   | .   9   9   .   1   2   
  Cannons                  12   | .   .   .   5   7   .   
  AOE                      4    | .   .   .   2   2   .   
Classes Destroyed          9    | .   2   2   3   2   .   
  Worker                   1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Watcher                  4    | .   .   1   1   2   .   
  Swarmer                  16   | .   3   4   4   5   .   
  Grunt                    13   | .   6   2   .   3   2   
  Brawler                  2    | .   .   .   .   2   .   
  Sentry                   4    | .   .   3   1   .   .   
  Hunter                   2    | .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   6   4   3   4   2   
  Combat Bots Only         6    | .   6   4   2   4   2   
Max Kills in Single Turn   2    | .   2   2   2   2   1   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               2172 | .    333  639  348  699  153  
  Core                     297  | .    50   113  29   75   30   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  80   71   94   .    .    
Volleys Fired              101  | .    23   33   20   21   4    
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  235  | .    90   105  160  235  165  
Shots Fired                216  | .    42   65   34   63   12   
  Gun                      143  | .    42   65   .    24   12   
  Cannon                   69   | .    .    .    30   39   .    
  Launcher                 4    | .    .    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  52   | .    .    52   .    .    .    
  Thermal                  114  | .    23   13   30   48   .    
  Explosive                4    | .    .    .    4    .    .    
  Electromagnetic          46   | .    19   .    .    15   12   
  Robot Hit Streak         17   | .    13   17   5    8    12   
  Robot Miss Streak        4    | .    2    3    1    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           142  | .    31   45   18   37   11   
  Core Hits                68   | .    14   18   15   17   4    
  Critical Hits            1    | .    .    1    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2750 | .    420  512  697  897  224  
  Guns                     1462 | .    420  512  .    306  224  
  Cannons                  863  | .    .    .    401  462  .    
  Explosions               425  | .    .    .    296  129  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  372  | .    .    372  .    .    .    
  Thermal                  1446 | .    199  140  401  706  .    
  Explosive                296  | .    .    .    296  .    .    
  Electromagnetic          636  | .    221  .    .    191  224  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    26   .    .    
  Projectiles              18   | .    .    .    18   .    .    
  Explosions               8    | .    .    .    8    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    56   16   .    
  Shots                    2    | .    .    .    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        345  | .    345  36   271  333  144  
  Average Temperature      96   | .    137  8    130  115  79   
  Received Heat Transfer   417  | .    147  180  9    45   36   
  Effects                  3    | .    .    .    3    .    .    
    Interference           3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              3    | .    .    .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         2724 | .    497  322  800  1105 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             351  | .   205 316 336 351 .   
  Average Influence        173  | .   77  168 180 207 .   
Maximum Alert Level        1    | .   1   1   1   1   .   
  Low Security (%)         62   | 100 85  79  51  48  .   
  Level 1                  37   | .   14  20  48  51  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   3   2   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           4    | .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   9   15  13  13  7   
  Peak Tracking Total      7    | .   6   6   4   4   7   
  Tactical Retreats        3    | .   .   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            7    | .   1   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          7    | .   .   .   2   5   .   
  Max in Single Turn       4    | .   .   .   1   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          9    | .   .   3   2   4   .   
  Terminals                7    | .   .   3   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                14   | .   .   4   3   7   .   
  Successful               9    | .   .   2   1   6   .   
  Failed                   5    | .   .   2   2   1   .   
    Catastrophic           2    | .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   4   3   4   .   
  Terminals                9    | .   .   4   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   2   1   3   .   
  Terminals                6    | .   .   2   1   3   .   
    Track                  6    | .   .   2   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   1   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          124  | .   .   .   .   124 .   
  Retrieved Matter         124  | .   .   .   .   124 .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Low 
Turns Passed               2494 | 2   268 556 486 761 421 
Spaces Moved               1302 | 2   136 228 251 406 279 
  Core                     .    | .   .   .   .   .   .   
  Treads                   868  | .   .   .   183 406 279 
  Legs                     434  | 2   136 228 68  .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 150 145 145 145 
  Average Speed            153  | 120 132 179 153 151 145 
  Slowest Speed            185  | 120 180 180 185 185 145 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   25  21  32  13  58  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   .   4   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          51   | .   .   .   35  16  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               10   | .   .   .   10  .   .   
  AOE                      41   | .   .   .   25  16  .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      1615 | 1   184 314 324 506 286 
  Wait                     76   | .   2   26  15  32  1   
  Move                     1297 | 1   135 227 250 405 279 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | .   8   9   10  13  .   
  Fast Attach              25   | .   3   1   7   13  1   
  Attach                   15   | .   1   7   3   4   .   
  Detach                   5    | .   .   .   3   2   .   
  Swap                     16   | .   4   6   2   4   .   
  Drop                     40   | .   8   5   14  12  1   
  Fire                     101  | .   23  33  20  21  4   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 1)
    3 | -11/Scrapyard  | Entered Materials
  148 | -10/Materials  | Discovered new exit (range 3)
  271 | -10/Materials  | Entered another Materials area
  271 | -9/Materials   | Evolved 2 slots: Utility x2
  541 | -9/Materials   | Build established: Scavenger-Mutant
  723 | -9/Materials   | Lost 4 parts (1p1n1u1w)
  771 | -9/Materials   | Discovered new exit (range 16)
  827 | -9/Materials   | Entered another Materials area
  827 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  960 | -8/Materials   | Garrison activated, responded to threat
 1082 | -8/Materials   | Discovered new exit (range 17)
 1274 | -8/Materials   | Build established: Mutant
 1313 | -8/Materials   | Entered Factory
 1313 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1662 | -7/Factory     | Build established: Skirmisher
 1919 | -7/Factory     | Discovered new exit (range 14)
 2074 | -7/Factory     | Entered Lower Caves
 2105 | -7/Lower Caves | Learned Factory terminal intel
 2478 | -7/Lower Caves | Attracted the attention of an 0b10 base
 2495 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
02186_ Searching scrap...
02186_ Found 27 Matter.
02186_ Found Arm. Huge Wheel.
02186_ Found Shield Generator.
02186_ Found Med. Matter Pod.
02284_ Y95KZ ITN8W5TWFF/CKAHFI%0F:B
02309_ Searching scrap...
02309_ Found 34 Matter.
02309_ Found Adv. Terrain Scanner.
02444_ Dropped Imp. Sensor Array.
02445_ Acquired Trap Extractor.
02477_ G-47 Trooper springs to life. <x2>
02478_ S-27 Virus springs to life.
02481_ G-47 Trooper misfires.
02484_ Imp. Heat Sink fried.
02484_ G-47 Trooper destroyed.
02492_ Particle Gun fried.
02492_ G-47 Trooper destroyed.
02492_ Switching to secondary target: S-27 Virus.
02495_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????# #######     |
| ????????????????????????????????????##  #?#####    |
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| ?????????           ???#  #?????#         #???#### |
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| ??????????????#     "T""#@      #??#"       #??#   |
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| ??????????????#        =+%      #??##       ### ^  |
| ??????????????#        "#       #?##        ##     |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityReactiveScreen
  Manual?         0
Play Time         00:35:31
  Cumulative      7.8 hours
  Start           2020.05.12 @ 13:44:04
  End             2020.05.12 @ 16:11:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f74617dd-916a-43d4-bb5e-d7c06ad11c83