Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 16:11:54 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1378) 1378 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4098 Bonus ------- None Cogmind --------- Core Integrity 595/700 Matter 295/300 Energy 56/275 System Corruption 1% Temperature Cool (111) Movement Treading (165) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Target Analyzer Trap Extractor > --- WEAPON (3) ------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Advanced Treads Aluminum Leg Improved Carbon-fiber Leg Heat Sink Compact Battery (300) Advanced Targeting Computer Lightning Gun Lightning Gun Arc Projector Improved EM Pulse Cannon Plasma Cannon Improved Grenade Launcher Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Target Analyzer > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads Improved Carbon-fiber Leg Heat Sink Compact Battery Advanced Targeting Computer Shock Rifle Improved EM Pulse Cannon Ion Cannon Plasma Cannon Plasma Cannon Improved Grenade Launcher Improved Grenade Launcher Katana [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 56 | . 8 14 12 21 1 Power 5 | . . 2 1 2 . Engine 3 | . . 2 . 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 12 | . 2 2 4 4 . Treads 7 | . . . 3 4 . Leg 5 | . 2 2 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 2 5 3 2 1 Device 7 | . 1 2 2 1 1 Storage 2 | . 1 . . 1 . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 26 | . 4 5 4 13 . Energy Gun 11 | . 4 1 . 6 . Energy Cannon 10 | . . . 3 7 . Ballistic Gun 4 | . . 4 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 2 6 1 2 1 Power 1 | . . 1 . . . Propulsion 3 | . . 2 . . 1 Utility 2 | . . 1 1 . . Weapon 6 | . 2 2 . 2 . Highest Loss Streak 4 | . 1 4 1 1 1 Average Slot Usage (%) 97 | . 93 96 96 98 100 Engine 7 | . 14 11 1 5 7 Core 1 | . . . 7 1 . Treads 14 | . . . 18 22 23 Leg 9 | . 28 22 6 . . Device 14 | . 8 15 11 18 15 Storage 11 | . 14 11 9 11 15 Processor 12 | . . 9 18 15 15 Protection 2 | . . 5 5 . . Energy Gun 10 | . 27 6 . 8 23 Energy Cannon 7 | . . . 16 13 . Ballistic Gun 3 | . . 15 . . . Naked Turns . | . . . . . . Heaviest Build 68 | 12 42 50 61 68 64 Greatest Support 66 | 20 20 20 66 66 66 Greatest Overweight (x) 2 | . 2 2 2 2 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 16 | 6 12 12 12 16 16 Average Capacity 12 | 6 8 12 12 14 16 Most Carried 16 | 6 10 12 12 16 16 Average Carried 11 | 6 6 10 11 12 16 Final Capacity 16 | 6 12 12 12 16 16 Final Carried 16 | 6 10 11 11 16 16 Class Distribution -------------------- 42% | Skirmisher 27% | Scavenger-Mutant 25% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 844 | 176 84 227 172 178 7 Remotely . | . . . . . . Salvage Created 1537 | . 313 333 246 525 120 Parts 89 | . 20 31 15 20 3 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . . 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 38 | . 9 9 7 11 2 Guns 21 | . 9 9 . 1 2 Cannons 12 | . . . 5 7 . AOE 4 | . . . 2 2 . Classes Destroyed 9 | . 2 2 3 2 . Worker 1 | . . . 1 . . Hauler 1 | . . . 1 . . Watcher 4 | . . 1 1 2 . Swarmer 16 | . 3 4 4 5 . Grunt 13 | . 6 2 . 3 2 Brawler 2 | . . . . 2 . Sentry 4 | . . 3 1 . . Hunter 2 | . . . 2 . . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 6 4 3 4 2 Combat Bots Only 6 | . 6 4 2 4 2 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2172 | . 333 639 348 699 153 Core 297 | . 50 113 29 75 30 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 80 71 94 . . Volleys Fired 101 | . 23 33 20 21 4 Largest 3 | . 2 2 2 3 3 Hottest 235 | . 90 105 160 235 165 Shots Fired 216 | . 42 65 34 63 12 Gun 143 | . 42 65 . 24 12 Cannon 69 | . . . 30 39 . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 52 | . . 52 . . . Thermal 114 | . 23 13 30 48 . Explosive 4 | . . . 4 . . Electromagnetic 46 | . 19 . . 15 12 Robot Hit Streak 17 | . 13 17 5 8 12 Robot Miss Streak 4 | . 2 3 1 4 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 142 | . 31 45 18 37 11 Core Hits 68 | . 14 18 15 17 4 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2750 | . 420 512 697 897 224 Guns 1462 | . 420 512 . 306 224 Cannons 863 | . . . 401 462 . Explosions 425 | . . . 296 129 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 372 | . . 372 . . . Thermal 1446 | . 199 140 401 706 . Explosive 296 | . . . 296 . . Electromagnetic 636 | . 221 . . 191 224 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 26 | . . . 26 . . Projectiles 18 | . . . 18 . . Explosions 8 | . . . 8 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . . . 56 16 . Shots 2 | . . . 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 345 36 271 333 144 Average Temperature 96 | . 137 8 130 115 79 Received Heat Transfer 417 | . 147 180 9 45 36 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . . 1 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 2724 | . 497 322 800 1105 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 351 | . 205 316 336 351 . Average Influence 173 | . 77 168 180 207 . Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 62 | 100 85 79 51 48 . Level 1 37 | . 14 20 48 51 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 3 2 . Investigation 1 | . 1 . . . . Extermination 2 | . . . . 2 . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 9 15 13 13 7 Peak Tracking Total 7 | . 6 6 4 4 7 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 7 | . 1 . . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 7 | . . . 2 5 . Max in Single Turn 4 | . . . 1 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 9 | . . 3 2 4 . Terminals 7 | . . 3 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 14 | . . 4 3 7 . Successful 9 | . . 2 1 6 . Failed 5 | . . 2 2 1 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 11 | . . 4 3 4 . Terminals 9 | . . 4 1 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . 3 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . 2 1 3 . Terminals 6 | . . 2 1 3 . Track 6 | . . 2 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 1 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 124 | . . . . 124 . Retrieved Matter 124 | . . . . 124 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2494 | 2 268 556 486 761 421 Spaces Moved 1302 | 2 136 228 251 406 279 Core . | . . . . . . Treads 868 | . . . 183 406 279 Legs 434 | 2 136 228 68 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 150 145 145 145 Average Speed 153 | 120 132 179 153 151 145 Slowest Speed 185 | 120 180 180 185 185 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 2 25 21 32 13 58 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . 35 16 . Melee . | . . . . . . Projectile 10 | . . . 10 . . AOE 41 | . . . 25 16 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1615 | 1 184 314 324 506 286 Wait 76 | . 2 26 15 32 1 Move 1297 | 1 135 227 250 405 279 Hop . | . . . . . . Pick Up 40 | . 8 9 10 13 . Fast Attach 25 | . 3 1 7 13 1 Attach 15 | . 1 7 3 4 . Detach 5 | . . . 3 2 . Swap 16 | . 4 6 2 4 . Drop 40 | . 8 5 14 12 1 Fire 101 | . 23 33 20 21 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 3) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Utility x2 541 | -9/Materials | Build established: Scavenger-Mutant 723 | -9/Materials | Lost 4 parts (1p1n1u1w) 771 | -9/Materials | Discovered new exit (range 16) 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -8/Materials | Garrison activated, responded to threat 1082 | -8/Materials | Discovered new exit (range 17) 1274 | -8/Materials | Build established: Mutant 1313 | -8/Materials | Entered Factory 1313 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1662 | -7/Factory | Build established: Skirmisher 1919 | -7/Factory | Discovered new exit (range 14) 2074 | -7/Factory | Entered Lower Caves 2105 | -7/Lower Caves | Learned Factory terminal intel 2478 | -7/Lower Caves | Attracted the attention of an 0b10 base 2495 | -7/Lower Caves | Self-destructed Last Messages --------------- 02186_ Searching scrap... 02186_ Found 27 Matter. 02186_ Found Arm. Huge Wheel. 02186_ Found Shield Generator. 02186_ Found Med. Matter Pod. 02284_ Y95KZ ITN8W5TWFF/CKAHFI%0F:B 02309_ Searching scrap... 02309_ Found 34 Matter. 02309_ Found Adv. Terrain Scanner. 02444_ Dropped Imp. Sensor Array. 02445_ Acquired Trap Extractor. 02477_ G-47 Trooper springs to life. 02478_ S-27 Virus springs to life. 02481_ G-47 Trooper misfires. 02484_ Imp. Heat Sink fried. 02484_ G-47 Trooper destroyed. 02492_ Particle Gun fried. 02492_ G-47 Trooper destroyed. 02492_ Switching to secondary target: S-27 Virus. 02495_ Adv. Treads destroyed. 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