Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 23:45:34 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1473) 1473 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4153 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 123/300 Energy 276/290 System Corruption 1% Temperature Danger (424) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Micro Nuclear Core Light Treads Improved Terrain Scanner Seismic Detector Targeting Computer Weapon Cycler Improved Medium Armor Plating Heavy Laser Heavy Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Improved Terrain Scanner Seismic Detector Targeting Computer Weapon Cycler Improved Medium Armor Plating Heavy Laser Heavy Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun Grenade Launcher Maul [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 47 | 8 2 10 20 7 Power 7 | 2 . 1 2 2 Engine 5 | 2 . 1 1 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 10 | 2 . 2 5 1 Treads 10 | 2 . 2 5 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 1 4 3 Device 4 | 1 . . 3 . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 19 | 2 1 6 9 1 Energy Gun 10 | 2 1 1 5 1 Energy Cannon 6 | . . 4 2 . Ballistic Gun 3 | . . 1 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 13 | . . 1 10 2 Power 3 | . . . 3 . Propulsion 6 | . . 1 3 2 Utility 2 | . . . 2 . Weapon 2 | . . . 2 . Highest Loss Streak 5 | . . 1 5 2 To Critical Strikes . | . . . . . Average Backups 12 | 4 7 13 12 14 Power . | . 1 1 . . Propulsion 3 | 1 2 5 2 2 Utility 2 | . 2 2 1 4 Weapon 5 | 1 2 5 8 6 Tool/Special . | . . . . . Unused Backups 25 | . 1 2 8 14 Power 1 | . . . . 1 Propulsion 4 | . . 2 . 2 Utility 2 | . . . . 2 Weapon 18 | . 1 . 8 9 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 93 82 90 Engine 7 | . 14 11 6 3 Core 1 | . . . 1 3 Treads 24 | . 28 22 26 22 Device 12 | . 14 11 10 15 Storage 9 | . 14 11 9 7 Protection 4 | . . 4 1 10 Energy Gun 10 | . 28 8 11 7 Energy Cannon 7 | . . 19 4 . Ballistic Gun 8 | . . 4 10 14 Peak Build Rating 39 | 7 8 19 31 39 Average Rating 20 | 5 7 14 19 37 On Entrance 13 | . 7 8 19 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 64 | 14 30 45 52 64 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 Most Carried 15 | 7 8 15 15 15 Average Carried 12 | 4 7 13 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 8 15 15 14 Class Distribution -------------------- 33% | Gunner 18% | Scavenger-Gunner 17% | Mutant 15% | Tank 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 994 | 280 . 167 457 90 Remotely . | . . . . . Salvage Created 2148 | 147 128 518 1211 144 Parts 104 | 10 7 24 56 7 Haulers Intercepted 5 | . . 3 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 5 9 20 2 Guns 25 | . 5 2 16 2 Cannons 9 | . . 7 2 . AOE 2 | . . . 2 . Classes Destroyed 12 | 2 2 2 3 3 Worker 1 | . . . 1 . Tunneler 4 | 3 . . 1 . Hauler 5 | . . 3 2 . Recycler 5 | 1 . 1 3 . Mechanic 1 | . . . . 1 Swarmer 9 | . 3 3 3 . Grunt 15 | . 2 3 10 . Duelist 1 | . . . . 1 Sentry 7 | . . 3 4 . Specialist 2 | . . . 2 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 5 | 3 4 3 5 1 Combat Bots Only 5 | . 4 3 5 1 Max Kills in Single Turn 4 | 1 1 1 4 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 198 | . 15 58 101 24 Missed 46 | . 3 10 29 4 Hits 152 | . 12 48 72 20 Melee 7 | . . . . 7 Projectile 145 | . 12 48 72 13 Critical Strikes 11 | . . 2 5 4 Damage Taken 2685 | . 113 737 1376 459 Core 299 | . 29 67 203 . Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 88 83 63 . Volleys Fired 125 | 7 12 30 59 17 Largest 3 | 2 2 3 3 3 Hottest 204 | 90 100 204 204 119 Shots Fired 348 | 14 22 90 171 51 Gun 276 | 14 22 42 147 51 Cannon 72 | . . 48 24 . Launcher . | . . . . . Special . | . . . . . Kinetic 118 | . . 14 70 34 Thermal 230 | 14 22 76 101 17 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 4 10 14 18 13 Robot Miss Streak 3 | 2 3 2 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 237 | 8 14 58 116 41 Core Hits 86 | 5 7 16 50 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 3 . Burn 3 | . . 1 2 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4460 | 95 167 975 2474 749 Guns 3080 | 95 167 414 1661 743 Cannons 940 | . . 531 409 . Explosions 367 | . . . 367 . Melee . | . . . . . Ramming 73 | . . 30 37 6 Kinetic 1294 | . . 111 748 435 Thermal 3093 | 95 167 834 1689 308 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 257 | . . 12 245 . Projectiles 31 | . . 12 19 . Explosions 226 | . . . 226 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 301 | . . 91 210 . Shots 3 | . . 1 2 . Rammed 25 | . 1 11 12 1 Targets Rammed 25 | . 1 11 12 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 440 | 120 158 418 440 424 Average Temperature 132 | 47 56 134 147 156 Received Heat Transfer 1047 | . 30 351 549 117 Effects 13 | . . 1 11 1 Shutdowns 3 | . . . 2 1 Energy Bleed 2 | . . . 2 . Interference 1 | . . 1 . . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 2 | . . . 2 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 12 | 1 . 4 5 2 Heat Transferred 6345 | 236 470 1887 3160 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 94 | 100 100 100 76 100 Level 1 5 | . . . 24 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 311 | 10 80 137 311 137 Initial 137 | . . 15 44 137 Average 59 | . 40 47 133 28 Influence Increases 1214 | 20 148 340 627 79 Destroy 0b10 Robot/C 720 | . 100 180 400 40 Destroy 0b10 Robot/NC 80 | 20 . 20 35 5 Destroy Leader 190 | . 20 56 94 20 Successful Hack 25 | . 13 . . 12 Disable Machine 45 | . . 15 30 . Destroy Structure 49 | . . 9 38 2 Lose Combat Pursuer 105 | . 15 60 30 . Influence Decreases 1200 | 20 110 271 431 368 Entered New Map 252 | . . 23 63 166 Time Decay 858 | 20 110 238 308 182 Lost Part 90 | . . 10 60 20 Squads Dispatched 7 | . 2 . 3 2 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 8 14 26 7 Peak Tracking Total 6 | . 6 3 5 4 Tactical Retreats 6 | . 1 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 2 | . . 1 2 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 1 2 1 Terminals 5 | . 2 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 17 | . 8 3 3 3 Successful 7 | . 3 1 1 2 Failed 10 | . 5 2 2 1 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 13 | . 8 4 . 1 Terminals 16 | . 8 3 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 3 1 . 2 Part Schematic 1 | . 1 . . . Robot Schematic 1 | . 1 . . . Robot Analysis 3 | . 1 1 . 1 Prototype ID Bank 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 1 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2707 | 59 274 903 684 787 Terrain 4 | . . . 4 . Seismic 2707 | 59 274 903 684 787 Robot Analysis Total 3 | . 1 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2828 | 164 274 903 700 787 Spaces Moved 1201 | 81 127 379 261 353 Core 3 | 3 . . . . Treads 1198 | 78 127 379 261 353 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 179 | 155 160 186 160 197 Slowest Speed 240 | 160 160 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 34 46 24 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 10 40 . Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . 10 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1628 | 101 176 495 438 418 Wait 157 | . 31 50 50 26 Move 1197 | 80 126 378 260 353 Hop . | . . . . . Pick Up 41 | 6 2 10 19 4 Fast Attach 20 | 7 . 3 7 3 Attach 13 | . . 1 10 2 Detach . | . . . . . Swap 20 | 1 2 7 5 5 Drop 30 | . 2 5 16 7 Fire 125 | 7 12 30 59 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 25 | . 1 11 12 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 14) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 769 | -9/Materials | Build established: Gunner 1252 | -9/Materials | Build established: Tank 1306 | -9/Materials | Discovered new exit (range 16) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1469 | -8/Materials | Lost 5 parts (1p2u2w) 1592 | -8/Materials | Lost 4 parts (1p3n) 1732 | -8/Materials | Build established: Gunner 2013 | -8/Materials | Discovered new exit (range 4) 2042 | -8/Materials | Entered Factory 2042 | -7/Factory | Evolved 2 slots: Utility x2 2313 | -7/Factory | Build established: Scavenger-Tank 2739 | -7/Factory | Build established: Scavenger-Gunner 2790 | -7/Factory | Garrison activated, responded to threat 2829 | -7/Factory | Self-destructed Last Messages --------------- quickly incapacitate hostiles. 02755_ R-06 Scavenger collects Remote Datajack. 02761_ U-05 Engineer builds a Door. 02765_ R-06 Scavenger collects Target Analyzer. 02767_ ALERT: Cargo convoy en route, clear transfer corridor. 02775_ C-30 ARC bursts open, deploying its payload. 02775_ L-41 Fighter unfolds itself. 02775_ G-47 Trooper unfolds itself. 02790_ L-41 Fighter calls for garrison reinforcements. 02790_ ALERT: Activating Garrison Access F001. 02795_ Lgt. Treads destroyed. 02804_ Destroyed Imp. Deuterium Engine. 02806_ Carbon-fiber Leg melted. 02806_ L-41 Fighter destroyed. 02812_ Slammed into G-47 Trooper. 02818_ Lgt. Treads destroyed. 02824_ Critical hit (Burn: +37). 02826_ Power failure, Imp. Deuterium Engine shutdown. 02826_ Critical hit (Burn: +37). 02827_ Destroyed Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????? ????????????????????????????? | | ?????????# ????????????????????????????? | | ?????????# ????????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #?????????########??????????? | | ?????????# #?????????# #??????????? | | ?????????# #?????????# #??????????? | | ?????????# #?????????# #??????????? | | ?????????# #?????????# #??????????? | | ?????????# #?????????# #??????????? | | ?????????# #?????????# @r #??????????? | | ????????## ##????????###g####??????????? | | ?????#??# #######+## gY #???????????? | | ###### ## % T ###?????????? | | T ""Y! +?????????? | | ????????# ###?????????? | | ????????# ########## #???????????? | | #??########"#####??????### ###???????????? | | #??# [ #????????# #?????????????? | | #??# """"""""" #????????# #?????????????? | | ???# #????????? ?????????????? | | ???# """"""""" #????????? ?????????????? | | ???# #????????? ?????????????? | | ???# """"""""" #????????? ????????????? | | ???# #?????????? ????????????? | | #### """"""""" ]#??????????#?????????????? | | + #????????????????????????? | | #### """"""""" #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???##############????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeflectorCloakClaws Manual? 0 Play Time 00:18:21 Cumulative 295.5 hours Start 2025.12.18 @ 23:16:31 End 2025.12.18 @ 23:45:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 633 Rogue 633 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: c9cdddc1-fbab-41da-8212-cb797b60ce76