Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.04 @ 00:47:35 Player: Luigi Panache Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (515) 515 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1832) 1832 TOTAL SCORE: 8252 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 1169 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 293/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Visual Processing Unit Advanced Terrain Scan Processor Transport Network Coupler Advanced Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (300) Improved Transmission Jammer Rocket Array Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Gravity Neutralizing Apparatus Advanced Visual Processing Unit Active Sensor Suite Advanced Terrain Scan Processor Experimental Terrain Scan Processor Transport Network Coupler Advanced Armor Integrity Analyzer Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Improved Matter Compressor Improved Transmission Jammer Rocket Array Mining Laser CR-A16's Pointy Stick [Rating: 77] Favorites ----------- Power Light Particle Reactor Reactor Light Particle Reactor Propulsion None Utility Makeshift Terrain Scan Processor Device Gravity Neutralizing Apparatus Storage Zionite Biocell Processor Makeshift Terrain Scan Processor Hackware Advanced Hacking Suite Protection Core Shielding Weapon Power Sword Ballistic Gun Light Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 14 | . . . 2 . . . 6 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 60 | 2 7 . 4 . 5 2 10 8 10 12 Power 2 | . . . . . . . . . 1 1 Engine . | . . . . . . . . . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | . 3 . 4 . 3 . 10 5 6 8 Device 10 | . 1 . . . 1 . 2 1 2 3 Storage 3 | . 1 . . . . . . . 1 1 Processor 17 | . 1 . . . 2 . 6 3 2 3 Hackware 4 | . . . . . . . 2 1 . 1 Protection 5 | . . . 4 . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 19 | 2 4 . . . 2 2 . 3 3 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon 7 | . . . . . 1 2 . 2 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . . 3 4 5 Corrupted Parts 3 | . . . . . . . . . 1 2 System Corruption 11 | . . . . . . . . . 1 10 Parts Lost 25 | . 7 . . . . 1 . 1 10 6 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 18 | . 2 . . . . 1 . 1 10 4 Weapon 6 | . 5 . . . . . . . . 1 Highest Loss Streak 4 | . 3 . . . . 1 . 1 4 4 Average Slot Usage (%) 41 | . 33 28 17 33 41 38 51 59 52 40 Device 5 | . 5 . . . 8 4 5 5 4 7 Processor 19 | . 5 . . . 17 22 37 35 32 18 Hackware 3 | . . . . . . . 1 12 9 8 Protection 6 | . . . 11 33 15 11 6 4 1 . Ballistic Gun 2 | . 21 . . . . . . . . . Naked Turns 16 | . 15 . 1 . . . . . . . Heaviest Build 17 | 3 3 3 3 3 3 5 4 2 4 17 Greatest Support 15 | 3 3 3 3 3 3 3 3 3 3 15 Greatest Overweight (x) 2 | . . . . . . 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 5 5 5 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 67% | Mutant 32% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 1589 | 254 224 . . 17 73 44 245 117 173 442 Remotely . | . . . . . . . . . . . Salvage Created 699 | 95 301 . . . . . . 46 . 257 Parts 56 | 13 27 . . . . . . 3 . 13 Haulers Intercepted 2 | . 1 . . . . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . Prevented 10 | . . . . . . 10 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 15 | . 10 . . . . . . 2 . 3 Melee 3 | . 1 . . . . . . 2 . . Guns 9 | . 9 . . . . . . . . . AOE 3 | . . . . . . . . . . 3 Classes Destroyed 6 | 1 3 . . . . . . . . 2 Worker 3 | . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . 1 Swarmer 11 | . 6 . . . . . . 2 . 3 Grunt 4 | . 4 . . . . . . . . . Best Kill Streak 5 | 4 3 . . . . . . 2 . 5 Combat Bots Only 3 | . 3 . . . . . . 2 . 3 Max Kills in Single Turn 5 | 1 1 . . . . . . 1 . 5 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee 1 | . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Damage Taken 3653 | . 649 6 277 84 . 55 127 249 596 1610 Core 2463 | . 195 6 179 70 . 17 99 216 377 1304 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 . 19 . . . 33 88 78 67 . Volleys Fired 68 | 12 55 . . . . . . . . 1 Largest 2 | 2 2 . . . . . . . . 1 Hottest 45 | 40 40 . . . . . . . . 45 Shots Fired 111 | 23 87 . . . . . . . . 1 Gun 110 | 23 87 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 110 | 23 87 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 1 | . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | 5 10 . . . . . . . . 2 Robot Miss Streak 3 | 2 3 . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 86 | 14 56 . . . . 2 . 2 . 12 Core Hits 44 | 6 22 . 1 . . . . 2 . 13 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . 1 Melee Attacks 36 | . . . . . . 5 . 4 1 26 Impact . | . . . . . . . . . . . Slashing 26 | . . . . . . . . . . 26 Piercing 10 | . . . . . . 5 . 4 1 . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1717 | 156 557 12 36 4 . 66 2 89 12 783 Guns 650 | 156 494 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 140 | . . . . . . . . . . 140 Melee 777 | . . . . . . 66 . 68 . 643 Ramming 150 | . 63 12 36 4 . . 2 21 12 . Kinetic 650 | 156 494 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 140 | . . . . . . . . . . 140 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 643 | . . . . . . . . . . 643 Piercing 134 | . . . . . . 66 . 68 . . Highest Corruption 10 | . 9 9 2 2 2 . . . 4 10 Average Corruption 4 | . 5 9 2 2 2 . . . 2 9 Corruption Purged . | . . . . . . . . . . . Effects 8 | . 1 1 . . 1 . . . 1 4 Message Errors 2 | . . . . . 1 . . . 1 . Matter Fused 4 | . 1 1 . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 96 | . . . . . . . . . . 96 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 96 | . . . . . . . . . . 96 Knockbacks 2 | . . . . . . . . 1 1 . Impact 2 | . . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 67 | . 26 6 17 2 . . 1 10 5 . Shots . | . . . . . . . . . . . Rammed 33 | . 20 1 4 2 . . 1 2 3 . Targets Rammed 33 | . 20 1 4 2 . . 1 2 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 91 | . 15 . . . . . . . . 91 Average Temperature 9 | . 3 . . . . . . . . 68 Received Heat Transfer 630 | . 207 . 129 . . . 18 36 51 189 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Peak Influence 1102 | 20 355 137 188 88 . . 143 187 429 1102 Initial 204 | . 13 137 53 73 . . 102 70 91 204 Average 284 | 6 175 137 107 75 . . 125 110 164 601 Maximum Alert Level 4 | . 1 . . . . . . . 2 4 Low Security (%) 54 | 100 48 100 100 100 . . 100 100 72 . Level 1 18 | . 51 . . . . . . . 22 19 Level 2 13 | . . . . . . . . . 4 39 Level 3 12 | . . . . . . . . . . 39 Level 4 . | . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . . . . 1 3 9 Investigation 8 | . 1 . 1 . . . . . 2 4 Extermination . | . . . . . . . . . . . Reinforcement 9 | . . . 2 . . . . 1 1 5 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses 1 | . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals 7 | . 1 . 2 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 18 . 14 5 . 7 3 6 14 42 Peak Tracking Total 17 | . 7 . 11 4 . 4 3 3 6 17 Tactical Retreats 13 | . 2 . 2 1 . . 1 2 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 4 | . . . 1 . . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 7 | . 1 . . . . . . . 4 2 Max in Single Turn 1 | . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 14 | . 4 . 3 . 1 . 2 1 1 2 Terminals 5 | . 3 . 2 . . . . . . . Fabricators 3 | . . . . . . . 2 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . 1 2 Total Hacks 42 | . 17 . 6 . 3 . 6 2 3 5 Successful 18 | . 4 . 4 . 3 . 4 1 1 1 Failed 24 | . 13 . 2 . . . 2 1 2 4 Catastrophic 5 | . . . 2 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 45 | . 10 . 4 . . . 8 3 11 9 Terminals 20 | . 15 . 5 . . . . . . . Fabricators 8 | . . . . . . . 6 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 8 | . . . . . . . . . 3 5 Terminal Hacks 7 | . 1 . 3 . 3 . . . . . Part Schematic 3 | . . . . . 3 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . Load Schematic 2 | . . . . . . . 1 1 . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . . . 2 . 1 1 Terminals 2 | . 2 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . Report 1 | . . . . . . . 1 . . . Prioritize 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Extract 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Jam 2 | . . . . . . . . . 1 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 . 2 . . . 1 1 1 1 Full Trace Events 3 | . 1 . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 4 . 3 . . . . . Parts Built 1 | . . . . . . . 1 . . . Matter 212 | . . . . . . . 212 . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating 6 | . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 16 | . . . . . 8 . 1 . 6 1 Largest Group 8 | . . . . . 8 8 2 . 3 1 Highest-Rated Group 233 | . . . . . 228 228 64 . 233 146 Highest-Rated Ally 146 | . . . . . 40 40 36 . 103 146 Zionite Dispatches 5 | . . . . . . . 1 . 3 1 Heavy 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . 1 . . . Total Orders 4 | . . . . . . . 2 . 2 . STAY 2 | . . . . . . . 1 . 1 . DROP 2 | . . . . . . . 1 . 1 . Ally Attacks 91 | . . . . . . 38 1 . 15 37 Total Damage 5402 | . . . . . . 1687 25 . 972 2718 Kills 32 | . . . . . . 10 . . 5 17 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 3100 | 77 366 13 187 29 659 331 249 206 305 678 Spaces Moved 3854 | 70 325 25 249 54 890 326 297 353 477 788 Core 3854 | 70 325 25 249 54 890 326 297 353 477 788 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 50 50 50 50 50 50 52 50 50 50 58 Slowest Speed 150 | 50 50 50 50 50 50 100 100 50 100 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 57 17 35 27 89 44 10 14 16 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 1 . . Scrap Searched 5 | . . . . 1 3 1 . . . . Spaces Dug 17 | . . . . . . 3 . 1 1 12 Terrain Destroyed 35 | . . . . . . 3 . 1 1 30 Melee 17 | . . . . . . 3 . 1 1 12 Projectile . | . . . . . . . . . . . AOE 18 | . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 4781 | 91 452 25 310 55 1105 474 396 373 537 963 Wait 692 | 1 42 . 49 . 204 140 82 2 43 129 Move 3846 | 69 324 25 248 53 889 325 296 352 477 788 Hop . | . . . . . . . . . . . Pick Up 14 | 6 2 . 1 . 1 . 2 . . 2 Fast Attach 51 | 2 7 . 4 . 4 . 9 6 8 11 Attach 9 | . . . . . 1 2 1 2 2 1 Detach 10 | . . . . . 2 2 1 2 2 1 Swap . | . . . . . . . . . . . Drop 24 | 1 2 . 4 . 4 . 4 3 2 4 Fire 68 | 12 55 . . . . . . . . 1 Melee 36 | . . . . . . 5 . 4 1 26 Ram 31 | . 20 . 4 2 . . 1 2 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 3) 274 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 414 | -10/Materials | Core integrity fell below 50% 429 | -10/Materials | Identified exit to Mines 444 | -10/Materials | Entered Mines 451 | -10/Mines | Discovered new exit (range 13) 455 | -10/Mines | Lost 3 parts (2u1w) 457 | -10/Mines | Entered Materials 457 | -9/Materials | Evolved 2 slots: Utility x2 597 | -9/Materials | Identified exit to Mines 597 | -9/Materials | Identified exit to Storage 644 | -9/Materials | Entered Mines 648 | -9/Mines | Core integrity fell below 50% 669 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 673 | -9/Mines | Entered Zion 690 | -7/Zion | Gained Derelict followers 709 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 741 | -7/Zion | System corruption cleaned by Quarantine Array 754 | -7/Zion | Learned Factory garrison access intel 827 | -7/Zion | Found Prototype Launcher 827 | -7/Zion | Identified Rocket Array 869 | -7/Zion | Learned Factory emergency access door positions 903 | -7/Zion | Learned Factory emergency access door positions 957 | -7/Zion | Found CR-A16's Pointy Stick 1034 | -7/Zion | Imprinted 1036 | -7/Zion | Declared Zion's savior 1123 | -7/Zion | Discovered new exit (range 16) 1332 | -7/Zion | Entered Proximity Caves 1332 | -6/Proximity Caves | Accompanied by 8 allies 1371 | -6/Proximity Caves | Spotted B-75 Beast 1394 | -6/Proximity Caves | Allies destroyed B-75 Beast 1532 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1577 | -6/Proximity Caves | Discovered new exit (range 12) 1663 | -6/Proximity Caves | Entered Factory 1663 | -6/Factory | Accompanied by 1 ally 1663 | -6/Factory | Evolved 6 slots: Utility x6 1665 | -6/Factory | Loaded intel: 4 garrison access locations 1694 | -6/Factory | Zion Infowar Resupply teleported in 1779 | -6/Factory | Fabricated Phasing Sabre (x1) 1888 | -6/Factory | Discovered new exit (range 21) 1912 | -6/Factory | Entered another Factory area 1912 | -5/Factory | Evolved 2 slots: Utility x2 2071 | -5/Factory | Found Prototype Processor 2071 | -5/Factory | Identified Exp. Targeting Computer 2106 | -5/Factory | Discovered new exit (range 16) 2118 | -5/Factory | Entered another Factory area 2118 | -4/Factory | Evolved 2 slots: Utility x2 2124 | -4/Factory | Zion Melee Resupply teleported in 2156 | -4/Factory | Zion Light squad teleported in 2195 | -4/Factory | Build established: Hacker-Mutant 2322 | -4/Factory | Zion Heavy squad teleported in 2328 | -4/Factory | Found Prototype Protection 2328 | -4/Factory | Identified Zio. Weapon Casing 2390 | -4/Factory | Lost 4 parts (4u) 2417 | -4/Factory | Discovered new exit (range 11) 2423 | -4/Factory | Identified exit to Research 2423 | -4/Factory | Entered Research 2423 | -3/Research | Evolved 2 slots: Utility x2 2452 | -3/Research | Lost 4 parts (4u) 2465 | -3/Research | Zion hero teleported in (NK-0LA) 2504 | -3/Research | Found Prototype Processor 2504 | -3/Research | Identified Exp. Terrain Scan Processor 2506 | -3/Research | Found Prototype Hackware 2506 | -3/Research | Identified Exp. System Shield 2932 | -3/Research | Spotted B-86 Titan 2984 | -3/Research | Found Corrupted Prototype Device 2984 | -3/Research | Identified Active Sensor Suite 2988 | -3/Research | System corruption reached 10% 3086 | -3/Research | Core integrity fell below 50% 3095 | -3/Research | Spotted B-90 Cyclops 3095 | -3/Research | Discovered new exit (range 14) 3096 | -3/Research | Core integrity fell below 20% 3101 | -3/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 03085_ Penetrated by Slug. 03085_ Slug penetrates Wall. 03085_ Penetrated by Slug. 03085_ Power Sword destroyed. 03085_ Exp. System Shield destroyed. 03085_ Penetrated by Slug. 03086_ K-01 Serf collects debris. 03086_ U-05 Engineer lays Concrete. 03088_ Slug penetrates G-67 Veteran. 03088_ Slug penetrates G-73 Enforcer. 03089_ K-01 Serf collects debris. 03089_ Penetrated by Slug. 03093_ U-05 Engineer destroyed. 03093_ Exp. Terrain Scan Processor destroyed. 03094_ System corrupted: Matter fused (-7). 03094_ K-01 Serf collects debris. 03094_ Detecting system override signal. 03095_ Knocked back. 03095_ EXIT=FOUND 03100_ B-90 Cyclops activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????? #??????????????? | | ??????????????????????????????# /?????????###### | | ??????????????????????????????# #?????????# | | ??????????????????????????????# #?????????# | | ??????????????????????????????#A #?????????# """ | | ??????????????????????????????# #?????????# """ | | ??????????????????????????????# #?????????# """ | | ??????????????????????????????# #?????????# | | ??????????????????????????????# #?????????# | | ??????????????????????????????# #??####?### | | ??????????????????????????????# ####""###"####"# | | ???????????????????????##+##### =! | | ???????????????????????# |%= % | | ???????? ############# !!H | | ??????? % H | | ??????? ##########+######+### | | ??????? #????????????????? # | | ??????? #?##????????????????# | | ????????################ ##;#????????????????# | | ???????????????????###T ###???????????????# | | ???????????????????#""" """#???????????????#= | | ???????????????????### ###???????????????# | | ???????????????????#""" BB """#???????????????##" | | ???????????????????### BB ###????????????????#" | | ???????????????????#""" """#????????????????#" | | ???????????????????### @ ###????????????????## | | ?????????????????????#"" ""#???????????????????? | | ?????????????????????#"" < ""#???????????????????? | | ?????????????????????#" "#???????????????????? | | ?????????????????????#"""" ""#???????????????????? | | ?????????????????????#"""""""#???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????+ """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 23 Energy Capacity 770 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1210 Jamming Range 12 Additional Mass Support 12 Armor Coverage 150 Core Shielding 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 14 Armor Integrity Analysis 40 Offensive Hacking 14 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Extracted Flail | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Phasing Sabre | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireArmoredInterpreter Manual? 0 Play Time 00:50:13 Cumulative 406.5 hours Start 2021.08.03 @ 23:51:57 End 2021.08.04 @ 00:47:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 172 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f579de16-c620-40a3-9c15-44233afdb87e