Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:38:17 Player: Kaeinara Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (779) 779 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2549 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 99/100 System Corruption 0% Temperature Warm (143) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Small Laser Chainsword > --- INVENTORY (15) --- Light Ion Engine Light Treads Heat Sink Improved Heat Sink High-capacity Matter Pod (0) Sensor Array Signal Interpreter Faulty Improved EM Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Hacking Suite > --- WEAPON ----------- Field Laser Field Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Flight Unit Flight Unit Heat Sink Improved Heat Sink Sensor Array Signal Interpreter Core Shielding Light Armor Plating Improved EM Shotgun Small Laser Particle Gun Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 43 | 6 20 11 6 Power 6 | 2 2 2 . Engine 5 | 2 1 2 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 2 11 2 1 Treads 1 | . 1 . . Leg 8 | . 5 2 1 Wheel 4 | 2 2 . . Hover . | . . . . Flight 3 | . 3 . . Utility 10 | . 6 3 1 Device . | . . . . Storage 6 | . 6 . . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | 2 1 4 4 Energy Gun 7 | 1 . 3 3 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . 4 2 10 Power 3 | . 1 1 1 Propulsion 5 | . 2 . 3 Utility 2 | . . . 2 Weapon 6 | . 1 1 4 Highest Loss Streak 10 | . 2 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 91 98 90 Engine 10 | . 10 11 7 Leg 14 | . 2 22 23 Wheel 5 | . 13 . . Flight 2 | . 5 . . Storage 21 | . 24 21 9 Hackware 5 | . . 9 . Protection 1 | . . 1 16 Energy Gun 15 | . 9 19 18 Ballistic Gun 8 | . 14 5 6 Launcher 6 | . 4 8 . Peak Build Rating 17 | 5 10 17 17 Average Rating 11 | 4 6 15 14 On Entrance 7 | . 5 8 15 Naked Turns . | . . . . Heaviest Build 36 | 7 34 36 35 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 8 | . 3 3 8 Average Overweight (x) 1 | . 2 1 2 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 13 15 15 Most Carried 15 | 2 12 15 12 Average Carried 10 | . 8 13 10 Final Capacity 15 | 5 15 15 15 Final Carried 13 | 2 10 13 9 Class Distribution -------------------- 48% | Mutant 41% | Gunner 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 864 | 274 278 312 . Remotely . | . . . . Salvage Created 747 | 50 271 359 67 Parts 61 | 1 25 33 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | 1 11 9 1 Guns 13 | 1 5 6 1 AOE 9 | . 6 3 . Classes Destroyed 6 | 1 2 3 . Worker 2 | . . 2 . Builder 1 | . . 1 . Watcher 5 | . 2 3 . Swarmer 8 | . 5 3 . Grunt 13 | 1 6 5 1 Sentry 1 | . . 1 . Best Kill Streak 5 | 1 4 5 1 Combat Bots Only 4 | 1 4 3 1 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 124 | 10 26 28 60 Missed 18 | 4 7 1 6 Damage Taken 2062 | 68 380 426 1188 Core 732 | . 107 74 551 Absorbed by Shields . | . . . . Redirected to Shielding 32 | . . . 32 Core Remaining (%) 79 | 100 57 81 . Volleys Fired 66 | 8 22 25 11 Largest 3 | 2 2 3 3 Hottest 168 | 60 60 156 168 Shots Fired 145 | 16 41 60 28 Gun 125 | 16 32 49 28 Cannon . | . . . . Launcher 20 | . 9 11 . Special . | . . . . Kinetic 46 | 8 22 9 7 Thermal 61 | . . 40 21 Explosive 20 | . 9 11 . Electromagnetic 18 | 8 10 . . Robot Hit Streak 9 | 3 9 6 4 Robot Miss Streak 10 | 2 2 10 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 66 | 8 19 23 16 Core Hits 48 | 2 19 22 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1870 | 126 788 730 226 Guns 902 | 126 211 339 226 Cannons . | . . . . Explosions 968 | . 577 391 . Melee . | . . . . Ramming . | . . . . Kinetic 307 | 75 117 68 47 Thermal 583 | . 133 271 179 Explosive 835 | . 444 391 . Electromagnetic 145 | 51 94 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 30 | . 21 9 . Projectiles . | . . . . Explosions 30 | . 21 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 207 | . 74 133 . Shots 9 | . 4 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 769 | 36 93 472 769 Average Temperature 234 | 26 21 170 478 Received Heat Transfer 735 | 36 114 135 450 Effects 31 | . . 9 22 Shutdowns 5 | . . 1 4 Energy Bleed 2 | . . 1 1 Interference 8 | . . 5 3 Matter Decay 2 | . . . 2 Short Circuit 5 | . . 1 4 Damage (minor) 4 | . . 1 3 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1186 | . 100 592 494 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 343 | 20 266 343 81 Initial 111 | . 13 111 81 Average 149 | 4 99 221 31 Maximum Alert Level 1 | . 1 1 . Low Security (%) 67 | 100 87 43 100 Level 1 32 | . 12 56 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | 1 15 12 6 Peak Tracking Total 4 | 1 3 4 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 3 4 . Max in Single Turn 3 | . 2 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . 1 1 Successful 2 | . . 1 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1687 | 108 609 850 120 Spaces Moved 911 | 79 405 391 36 Core 23 | 18 . . 5 Treads 11 | . 11 . . Legs 449 | . 27 391 31 Wheels 428 | 61 367 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 190 190 Average Speed 152 | 73 123 191 228 Slowest Speed 450 | 80 240 330 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 8 71 32 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . 5 . . Terrain Destroyed 145 | . 62 83 . Melee . | . . . . Projectile . | . . . . AOE 145 | . 62 83 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1074 | 112 467 441 54 Wait 13 | 13 . . . Move 908 | 78 404 390 36 Hop . | . . . . Pick Up 35 | 7 16 11 1 Fast Attach 1 | . 1 . . Attach 23 | 5 8 5 5 Detach 3 | . 2 1 . Swap 19 | 1 11 6 1 Drop 6 | . 3 3 . Fire 66 | 8 22 25 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 3) 478 | -10/Materials | Discovered new exit (range 13) 611 | -10/Materials | Discovered new exit (range 14) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1003 | -9/Materials | Build established: Gunner 1531 | -9/Materials | Discovered new exit (range 7) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1621 | -8/Materials | Garrison activated, responded to threat 1662 | -8/Materials | Core integrity fell below 50% 1671 | -8/Materials | Core integrity fell below 20% 1688 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Aluminum Leg broken. Overheating: Short circuit. Power failure, Lgt. Ion Engine shutdown. Lgt. Ion Engine destroyed. Aluminum Leg broken. Overheating: Short circuit. Overheating: System interference. Sml. Laser temporarily disabled. Overheating: Core damaged (-88). Overheating: Core damaged (-66). Broken Aluminum Leg destroyed. Critical hit (Burn: +37). Broken Particle Gun destroyed. Acquired Chainsword. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Core Shielding destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #####+###########/# ????????????? | | ???# ???????????? | | ???# ???????????? | | ???# ???????????? | | ???# #### #######??????????????????? | | ???# #??# #????????????????????????? | | ???# #??# #?????????????#??????????? | | ???# #??# #?###########+#??????????? | | ???#####??# #?# #??????????? | | ??????????# #?# !% #??????????? | | ????????### ### #??????????? | | ????????# # #??????????? | | ????????# # #??????????? | | ????????# # #??????????? | | ????????# T ; #??????????? | | ????????# Y # #??????????? | | ????????# Ygg# #??????????? | | ????????# # #??????????? | | ????????## @# #??????????? | | ?????????# # #??????????? | | ?????????#!![[/ # #??????????? | | ?????????#!![[//#############??????????? | | ?????????########??????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 333 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness Let's See Who's Tougher Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SmallMassSplitter Manual? 0 Play Time 00:59:52 Cumulative 0.9 hours Start 2024.08.17 @ 15:31:22 End 2024.08.17 @ 16:38:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 311180e6-2757-4bac-9996-911a6c4bfec6