Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 16:38:17

Player: Kaeinara

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (779)      779
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2549

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     195/300
Energy                     99/100
System Corruption          0%
Temperature                Warm (143)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (3) ---
                      (None)
>                 --- UTILITY (4) ------
            Large Storage Unit
         Improved Targeting Computer
>                 --- WEAPON (3) -------
            Small Laser
                  Chainsword
>                 --- INVENTORY (15) ---
            Light Ion Engine
            Light Treads
                  Heat Sink
         Improved Heat Sink
    High-capacity Matter Pod (0)
                  Sensor Array
                  Signal Interpreter
  Faulty Improved EM Shotgun
                  Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
                Hacking Suite
>               --- WEAPON -----------
                Field Laser
                Field Laser
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Flight Unit
                Flight Unit
                Heat Sink
       Improved Heat Sink
                Sensor Array
                Signal Interpreter
                Core Shielding
          Light Armor Plating
       Improved EM Shotgun
          Small Laser
                Particle Gun
                Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             43   | 6   20  11  6   
  Power                    6    | 2   2   2   .   
    Engine                 5    | 2   1   2   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   11  2   1   
    Treads                 1    | .   1   .   .   
    Leg                    8    | .   5   2   1   
    Wheel                  4    | 2   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   3   .   .   
  Utility                  10   | .   6   3   1   
    Device                 .    | .   .   .   .   
    Storage                6    | .   6   .   .   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   1   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   4   4   
    Energy Gun             7    | 1   .   3   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   4   2   10  
  Power                    3    | .   1   1   1   
  Propulsion               5    | .   2   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   6    | .   1   1   4   
  Highest Loss Streak      10   | .   2   2   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   91  98  90  
  Engine                   10   | .   10  11  7   
  Leg                      14   | .   2   22  23  
  Wheel                    5    | .   13  .   .   
  Flight                   2    | .   5   .   .   
  Storage                  21   | .   24  21  9   
  Hackware                 5    | .   .   9   .   
  Protection               1    | .   .   1   16  
  Energy Gun               15   | .   9   19  18  
  Ballistic Gun            8    | .   14  5   6   
  Launcher                 6    | .   4   8   .   
Peak Build Rating          17   | 5   10  17  17  
  Average Rating           11   | 4   6   15  14  
  On Entrance              7    | .   5   8   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 7   34  36  35  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  8    | .   3   3   8   
  Average Overweight (x)   1    | .   2   1   2   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   13  15  15  
  Most Carried             15   | 2   12  15  12  
  Average Carried          10   | .   8   13  10  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            13   | 2   10  13  9   

 Class Distribution 
--------------------
 48% | Mutant
 41% | Gunner
 10% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           864  | 274 278 312 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            747  | 50  271 359 67  
  Parts                    61   | 1   25  33  2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  22   | 1   11  9   1   
  Guns                     13   | 1   5   6   1   
  AOE                      9    | .   6   3   .   
Classes Destroyed          6    | 1   2   3   .   
  Worker                   2    | .   .   2   .   
  Builder                  1    | .   .   1   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  8    | .   5   3   .   
  Grunt                    13   | 1   6   5   1   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           5    | 1   4   5   1   
  Combat Bots Only         4    | 1   4   3   1   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        124  | 10   26   28   60   
  Missed                   18   | 4    7    1    6    
Damage Taken               2062 | 68   380  426  1188 
  Core                     732  | .    107  74   551  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  32   | .    .    .    32   
Core Remaining (%)         79   | 100  57   81   .    
Volleys Fired              66   | 8    22   25   11   
  Largest                  3    | 2    2    3    3    
  Hottest                  168  | 60   60   156  168  
Shots Fired                145  | 16   41   60   28   
  Gun                      125  | 16   32   49   28   
  Cannon                   .    | .    .    .    .    
  Launcher                 20   | .    9    11   .    
  Special                  .    | .    .    .    .    
  Kinetic                  46   | 8    22   9    7    
  Thermal                  61   | .    .    40   21   
  Explosive                20   | .    9    11   .    
  Electromagnetic          18   | 8    10   .    .    
  Robot Hit Streak         9    | 3    9    6    4    
  Robot Miss Streak        10   | 2    2    10   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           66   | 8    19   23   16   
  Core Hits                48   | 2    19   22   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Burn                   1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1870 | 126  788  730  226  
  Guns                     902  | 126  211  339  226  
  Cannons                  .    | .    .    .    .    
  Explosions               968  | .    577  391  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  307  | 75   117  68   47   
  Thermal                  583  | .    133  271  179  
  Explosive                835  | .    444  391  .    
  Electromagnetic          145  | 51   94   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    5    .    .    
    Matter Fused           2    | .    2    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            30   | .    21   9    .    
  Projectiles              .    | .    .    .    .    
  Explosions               30   | .    21   9    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      207  | .    74   133  .    
  Shots                    9    | .    4    5    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        769  | 36   93   472  769  
  Average Temperature      234  | 26   21   170  478  
  Received Heat Transfer   735  | 36   114  135  450  
  Effects                  31   | .    .    9    22   
    Shutdowns              5    | .    .    1    4    
    Energy Bleed           2    | .    .    1    1    
    Interference           8    | .    .    5    3    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          5    | .    .    1    4    
    Damage (minor)         4    | .    .    1    3    
    Damage (core)          5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1186 | .    100  592  494  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             343  | 20  266 343 81  
  Initial                  111  | .   13  111 81  
  Average                  149  | 4   99  221 31  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         67   | 100 87  43  100 
  Level 1                  32   | .   12  56  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | 1   15  12  6   
  Peak Tracking Total      4    | 1   3   4   4   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   3   4   .   
  Max in Single Turn       3    | .   2   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   1   1   
  Successful               2    | .   .   1   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   1   1   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1687 | 108 609 850 120 
Spaces Moved               911  | 79  405 391 36  
  Core                     23   | 18  .   .   5   
  Treads                   11   | .   11  .   .   
  Legs                     449  | .   27  391 31  
  Wheels                   428  | 61  367 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  190 190 
  Average Speed            152  | 73  123 191 228 
  Slowest Speed            450  | 80  240 330 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 8   71  32  8   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   5   .   .   
Terrain Destroyed          145  | .   62  83  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      145  | .   62  83  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1074 | 112 467 441 54  
  Wait                     13   | 13  .   .   .   
  Move                     908  | 78  404 390 36  
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 7   16  11  1   
  Fast Attach              1    | .   1   .   .   
  Attach                   23   | 5   8   5   5   
  Detach                   3    | .   2   1   .   
  Swap                     19   | 1   11  6   1   
  Drop                     6    | .   3   3   .   
  Fire                     66   | 8   22  25  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
  109 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 3)
  478 | -10/Materials | Discovered new exit (range 13)
  611 | -10/Materials | Discovered new exit (range 14)
  718 | -10/Materials | Entered another Materials area
  718 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1003 | -9/Materials  | Build established: Gunner
 1531 | -9/Materials  | Discovered new exit (range 7)
 1568 | -9/Materials  | Entered another Materials area
 1568 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1621 | -8/Materials  | Garrison activated, responded to threat
 1662 | -8/Materials  | Core integrity fell below 50%
 1671 | -8/Materials  | Core integrity fell below 20%
 1688 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Aluminum Leg broken.
Overheating: Short circuit.
Power failure, Lgt. Ion Engine shutdown.
Lgt. Ion Engine destroyed.
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: System interference.
Sml. Laser temporarily disabled.
Overheating: Core damaged (-88).
Overheating: Core damaged (-66).
Broken Aluminum Leg destroyed. <x2>
Critical hit (Burn: +37).
Broken Particle Gun destroyed.
Acquired Chainsword.
Bump into an enemy to attack with the active
  melee weapon. Even while active, melee weapons
  do not fire together with ranged weapons in
  the same volley.
Core Shielding destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|           ???#####??#   #?#           #??????????? |
|           ??????????#   #?#       !%  #??????????? |
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|           ????????#       #           #??????????? |
|           ????????#   T   ;           #??????????? |
|           ????????#    Y  #           #??????????? |
|           ????????#    Ygg#           #??????????? |
|           ????????#       #           #??????????? |
|           ????????##     @#           #??????????? |
|           ?????????#      #           #??????????? |
|           ?????????#!![[/ #           #??????????? |
|           ?????????#!![[//#############??????????? |
|           ?????????########??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              333
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
First Step to Greatness
Let's See Who's Tougher
Risk Taker
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SmallMassSplitter
  Manual?         0
Play Time         00:59:52
  Cumulative      0.9 hours
  Start           2024.08.17 @ 15:31:22
  End             2024.08.17 @ 16:38:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 311180e6-2757-4bac-9996-911a6c4bfec6