Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.18 @ 01:06:12 Player: ImprintSlowCombatPP Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (415) 2075 Value Destroyed (24736) 24736 Prototype IDs (121) 2420 Alien Tech Used (21) 4200 Bonus (55967) 55967 TOTAL SCORE: 100498 Bonus ------- High Alert Combat Kills 6911 Follower Combat Kills 2111 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -755 Cogmind --------- Core Integrity 607/1600 Matter 280/300 Energy 1682/1700 System Corruption 0% Temperature Cool (9) Movement Treading (151) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Enhanced Armored Heavy Treads High-density Centrium Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (14) ----- Experimental Coolant Injector Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Advanced Particle Charger Improved Weapon Cycler Centrium Light Armor Plating Medium Regenerative Plating Medium Regenerative Plating Experimental Thermal Shield AEGIS Remote Shield > --- WEAPON (5) ------- Heavy Gatling Laser Modified Quantum Sheargun Neutron Cannon Improved Matter Neutralizer Enhanced Nova Cannon > --- INVENTORY (4) ---- Antimatter Reactor Experimental Coolant Injector Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Experimental Energy Well Spectral Analyzer Experimental Core Shielding EM Dispersion Field Experimental Force Field Antimissile System > --- WEAPON ----------- Hypercooled Linear Accelerator Tesla Bomb Launcher Sigix Broadsword Plasma Lance > --- INVENTORY -------- Zionite Heavy DM Reactor Quantum Reactor Zero-point Reactor Zero-point Reactor Enhanced Armored Medium Treads Improved Heavy Siege Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads Improved Fusion Compressor Experimental Coolant Injector Experimental Energy Well Advanced Matter Compressor Quantum Shading Machine Experimental Targeting Computer Tactical Coordination Suite Advanced Armor Integrity Analyzer Matter Filter Quantum Capacitor Improved Weapon Cycler Zionite Weapon Casing EM Dispersion Field Improved Shield Generator AEGIS Remote Shield AEGIS Remote Shield Advanced Component Analysis Suite Long-range Tractor Beam Transdimensional Reconstructor Terrabomb Matter Drive Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Improved Potential Cannon Ragnarok Missile Launcher Ragnarok Missile Launcher Sigix Terminator Core Stripper [Rating: 239] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion High-density Centrium Wheel Treads Improved Medium Treads Leg Improved Titanium Leg Wheel High-density Centrium Wheel Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware EX Chip 1 Protection Experimental Core Shielding Artifact Phase Armor Weapon Sigix Broadsword Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Graviton Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Utility 11 | . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . 2 . . . . 1 . . Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 578 | 8 11 15 7 9 6 . 27 24 12 15 3 12 35 8 6 6 2 23 15 10 25 1 8 39 . 12 38 18 8 10 13 67 85 Power 43 | 1 1 2 1 . . . 2 1 1 . . . 3 . . 1 1 4 1 1 3 . . 5 . . 1 . . 2 . 6 6 Engine 15 | 1 1 2 1 . . . 1 1 1 . . . 2 . . . 1 2 1 1 . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . . . . 1 . . 1 . 1 . . 1 . . 1 . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . 4 . . 1 . . 2 . 6 6 Propulsion 81 | 2 . 3 . 1 . . 5 7 . 3 . 1 6 2 1 1 . 5 . 2 9 . 3 3 . 1 5 . 1 . 1 9 10 Treads 46 | 2 . 3 . . . . . 3 . 3 . 1 . . . . . 4 . 2 4 . 3 3 . 1 1 . . . . 7 9 Leg 23 | . . . . . . . 5 4 . . . . 4 2 1 1 . . . . 5 . . . . . . . . . . . 1 Wheel 12 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . 4 . 1 . 1 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 256 | 2 2 2 3 1 5 . 12 10 5 2 3 4 14 2 4 4 1 4 7 3 9 1 2 10 . 9 25 13 4 7 7 32 47 Device 154 | 2 . 2 1 . 1 . 2 3 3 2 2 4 9 1 2 4 . 3 5 1 6 1 1 5 . 6 20 8 3 2 6 21 28 Storage 35 | . . . 1 . 4 . 4 4 1 . . . . 1 . . 1 . 1 1 1 . . 1 . . 1 3 . 3 1 4 3 Processor 26 | . 2 . . . . . 2 1 . . . . 3 . . . . . 1 . . . 1 3 . 1 1 1 1 2 . 3 4 Hackware 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protection 33 | . . . 1 1 . . 1 2 1 . 1 . 2 . 2 . . 1 . 1 2 . . 1 . 1 . . . . . 4 12 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Weapon 198 | 3 8 8 3 7 1 . 8 6 6 10 . 7 12 4 1 . . 10 7 4 4 . 3 21 . 2 7 5 3 1 5 20 22 Energy Gun 44 | 1 3 2 1 . . . 6 2 4 5 . 1 1 . . . . 3 . . 1 . . 1 . . . . . . . 6 7 Energy Cannon 31 | . . . . 1 . . . 1 . 1 . 1 2 1 . . . 2 1 . . . 1 1 . 2 1 4 2 . . 2 8 Ballistic Gun 39 | 2 2 6 1 . . . . . . 3 . . 3 . . . . . 5 2 1 . . 10 . . . . 1 . . 1 2 Ballistic Cannon 11 | . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . . 2 . . . 1 3 . Launcher 27 | . . . . 3 . . . 2 1 1 . 3 3 1 . . . 3 . 2 1 . 2 . . . . . . . 1 4 . Special Weapon 4 | . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Slashing Weapon 11 | . . . . . 1 . 1 . . . . 1 1 1 . . . . . . . . . . . . 2 . . . 3 1 . Piercing Weapon 24 | . . . . . . . . 1 . . . 1 1 . 1 . . 1 . . 1 . . 8 . . 1 1 . 1 . 2 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . . . . . 1 . . 1 . . 2 . . 1 . 1 1 1 7 . 1 3 . . 11 1 . . . 7 16 Parts Lost 60 | . . 2 . 1 . 2 3 2 1 . . 3 12 1 . . . 2 . 1 . . . 2 . . . . 1 2 3 5 17 Power 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 Propulsion 13 | . . . . . . 1 1 . . . . 1 4 . . . . 2 . . . . . . . . . . . . . . 4 Utility 22 | . . . . 1 . . . 1 1 . . . 4 . . . . . . 1 . . . 2 . . . . . 1 2 3 6 Weapon 21 | . . 2 . . . 1 2 1 . . . 2 2 1 . . . . . . . . . . . . . . 1 1 1 1 6 Highest Loss Streak 6 | . . 2 . 1 . 2 1 1 1 . . 2 6 1 . . . 2 . 1 . . . 1 . . . . 1 1 2 2 5 Average Slot Usage (%) 88 | . 98 99 92 99 62 28 75 99 99 93 84 98 85 92 92 93 93 95 99 99 78 94 89 89 90 82 76 80 79 82 87 87 85 Engine 2 | . 14 14 11 11 11 6 2 7 7 7 7 7 4 . . . . 5 11 11 2 . . . . . . . . . . . . Core 1 | . . . . . . . 4 . . . . . 1 6 6 6 6 2 . . . 5 5 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 5 5 8 10 9 4 4 4 4 7 6 5 Treads 9 | . 28 28 22 20 . . . 4 23 23 23 22 3 . . . . 13 22 21 3 22 16 11 10 9 6 . . . . 8 9 Leg 4 | . . . . . . . 12 18 . . . . 13 26 26 26 26 7 . . 18 . . . . . . . . . . . . Wheel 3 | . . . . . 11 4 . . . . . . 2 . . . . 1 . . . . . . . . 4 18 16 16 19 4 . Device 14 | . 18 9 14 4 1 . 4 17 14 12 15 27 16 6 5 6 . 7 13 11 14 5 14 20 20 17 21 16 15 15 17 15 18 Storage 17 | . . . 11 11 20 12 3 15 15 15 15 15 13 13 13 13 19 17 18 22 22 26 20 20 20 18 18 19 16 19 19 23 8 Processor 8 | . 8 18 11 11 6 . 8 . . . . . 5 13 13 13 13 11 8 5 3 . 4 12 10 5 5 3 7 9 10 9 13 Protection 5 | . . . . 17 1 . 7 10 15 11 . 1 2 6 5 6 6 5 5 9 4 11 10 1 5 8 1 . . . . 3 9 Energy Gun 2 | . 10 9 9 10 . . 9 2 19 6 23 3 1 4 . . . 3 . . 3 5 3 . . . . . . . . . 6 Energy Cannon 2 | . . . . . . . . 3 . . . 2 1 1 6 6 6 2 2 . . . . 1 . 5 5 . 7 6 . . 5 Ballistic Gun 2 | . 14 18 4 . . . . . . 16 . . 5 . . . . . 12 15 . . . 8 10 2 . . 1 1 . . 1 Launcher 2 | . . . . 3 . . . 6 . . . 6 2 5 6 6 6 3 . . . 5 4 . . . . . . . . 2 . Slashing Weapon 2 | . . . . . 10 4 5 . . . . 4 4 5 1 . . . . . . . . . . . 2 4 4 4 7 3 . Piercing Weapon 2 | . . . . . . . . 4 . . . 4 2 . 4 6 6 3 . . . 5 5 2 5 4 1 3 . 2 3 2 . Naked Turns 46 | . . . . . . 43 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 287 | 11 11 17 27 34 172 172 41 105 107 109 104 105 110 108 108 109 142 162 185 189 228 229 232 209 196 209 259 256 229 247 259 287 262 Greatest Support 220 | 40 40 40 40 40 28 28 30 68 68 88 88 90 90 75 85 85 77 120 120 120 108 108 124 150 150 150 140 90 90 90 110 200 220 Greatest Overweight (x) 12 | . . . . 1 6 6 5 2 1 1 1 1 9 1 1 1 1 2 1 1 4 2 2 1 1 1 12 3 2 2 2 2 1 Average Overweight (x) 1 | . . . . . 3 . . 1 1 1 1 1 3 1 1 1 1 1 1 1 1 2 1 1 1 1 1 2 2 2 1 1 . Largest Inventory Capacity 50 | 4 4 4 8 8 44 44 10 20 20 20 20 20 20 20 20 20 28 28 36 36 36 36 36 36 36 36 36 36 36 42 50 50 44 Average Capacity 31 | 4 4 4 8 8 32 25 5 17 20 20 20 20 20 20 20 20 27 28 30 36 36 36 36 36 36 36 36 36 36 41 42 49 18 Most Carried 50 | 4 4 4 8 8 24 24 10 19 20 20 20 20 20 20 20 20 26 28 36 36 36 35 36 36 36 36 36 36 35 42 49 50 44 Average Carried 28 | 1 3 3 5 7 15 14 4 16 19 19 19 15 17 19 19 19 25 27 29 35 35 33 35 35 36 35 35 34 33 39 39 43 15 Final Capacity 50 | 4 4 4 8 8 44 4 10 20 20 20 20 20 20 20 20 20 28 28 36 36 36 36 36 36 36 36 36 36 36 42 50 44 4 Final Carried 49 | 4 4 4 8 8 24 4 10 19 20 20 20 15 18 20 18 20 25 28 36 36 33 35 36 36 36 36 35 32 32 41 49 43 3 Class Distribution -------------------- 57% | Messiah-Mutant 10% | Scavenger-Mutant 8% | Hauler-Mutant 6% | Messiah-Gunner 5% | Mutant 5% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Hauler-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Bomber | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Bomber | -4/Armory Messiah-Mutant | -4/Lab Messiah-Mutant | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -3/Section 7 Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Messiah-Mutant | -1/Access Messiah-Mutant | -1/Command Messiah-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 13399 | 328 160 191 55 85 17 . 327 228 314 402 . 563 822 270 561 160 33 383 180 569 1328 258 193 919 . 70 1040 278 135 70 . 2160 1300 Remotely 615 | 83 126 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406 Salvage Created 18486 | 151 273 304 110 46 . . 580 583 277 240 . 490 713 262 258 . 79 498 254 682 . 333 330 820 . 86 1855 1263 606 1402 413 2808 2770 Parts 761 | 13 20 24 12 2 . . 26 19 18 14 . 27 22 16 9 . 5 23 12 18 . 12 23 32 . 5 80 52 26 50 18 90 93 Haulers Intercepted 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | 1 1 . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 202 | . . . . . . . . . 8 7 . 19 . 10 7 1 10 . 11 22 99 8 . . . . . . . . . . . Prevented 53 | . . . . . . . . . 9 3 . 3 . 2 . . 14 . 9 1 11 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 343 | . 4 9 5 1 . . 11 9 13 7 . 19 8 5 13 . 3 6 4 19 . 14 8 16 . 1 18 17 12 16 7 57 41 Melee 47 | . . . . . . . 6 1 . . . 1 4 1 1 . 3 3 . . . . 1 3 . 1 . 7 1 6 1 7 . Guns 69 | . 3 9 5 1 . . 5 . . 2 . 3 2 . . . . . 1 12 . 1 1 11 . . . . . . . . 13 Cannons 54 | . . . . . . . . 2 . 1 . 2 1 1 2 . . 1 1 . . . . 2 . . 2 2 8 2 . 6 21 AOE 127 | . 1 . . . . . . 6 12 4 . 12 1 3 9 . . 2 1 7 . 13 5 . . . 1 . . . 4 39 7 Classes Destroyed 25 | 2 4 2 1 . . . 2 3 1 1 . . 1 1 . . . . 1 . . . . 2 . . 1 . . . . 2 1 Worker 27 | . 1 1 . . . . 2 4 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 2 . 11 . Builder 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Tunneler 8 | 4 . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . 4 . Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Mechanic 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Watcher 4 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Swarmer 99 | . . 4 4 . . . 3 . 8 4 . 11 . 3 10 . 3 . 1 7 . 7 6 . . . . 3 9 . 4 12 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 80 | . 4 5 . 1 . . 5 5 3 . . 6 4 1 2 . . 4 1 7 . 5 . 3 . . 3 3 . 7 . 11 . Brawler 9 | . . . . . . . . 1 1 . . . 1 1 . . . 1 . 2 . . . . . . 1 . . 1 . . . Duelist 6 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . 2 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 19 | . . . 1 . . . 2 2 . . . 1 . . 1 . . . . 1 . . . 1 . 1 . 2 1 . 1 5 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . Hunter 31 | . . . . . . . . . . . . . 2 . . . . 1 2 . . 2 2 3 . . 2 2 2 2 2 9 . Programmer 28 | . . . . . . . . 1 . 2 . 1 1 . . . . . . 1 . . . 6 . . . 4 . 3 . 9 . Behemoth 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | 5 3 5 3 1 . . 3 5 8 4 . 5 3 3 4 . 3 3 2 11 . 7 3 5 . 1 4 6 6 4 6 37 5 Combat Bots Only 29 | . 2 4 3 1 . . 3 4 8 4 . 5 3 3 4 . 3 3 2 11 . 7 3 5 . 1 4 6 6 4 6 29 5 Max Kills in Single Turn 37 | 1 2 1 1 1 . . 1 3 3 3 . 2 1 3 3 . 1 3 1 5 . 7 3 1 . 1 1 1 1 1 1 37 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploded 29 | . 1 . . . . . . 1 3 3 . 2 1 3 3 . . 1 1 5 . 7 3 . . . 1 . . . 1 29 2 Melee 1 | . . . . . . . 1 1 . . . 1 1 1 1 . 1 1 . . . . 1 1 . 1 . 1 1 1 1 1 . Uniques/NPCs Destroyed 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 33112 | . 163 527 177 393 80 622 552 734 312 231 . 981 1569 303 582 . 562 946 145 717 21 304 1332 1303 . 167 1572 1967 807 651 1123 6401 7868 Core 2788 | . . 116 39 56 . 142 80 90 33 . . 82 204 32 49 . 15 111 38 84 . 9 44 72 . 15 232 170 20 86 123 377 469 Absorbed by Shields 18940 | . . . . . . . 60 243 43 . . . . . . . . 345 53 127 20 291 585 908 . 170 670 1783 840 686 1105 4112 6899 Reduced by Siege Mode 1411 | . . . . . . . . . . . . . . . . . . . . . . . . 60 . . 142 . . . . 555 654 Redirected to Core 288 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 92 . . . . . Core Remaining (%) 67 | 100 . 53 . . . 40 85 . . . . 70 . . . . 64 . . . . 75 . . 89 . . 46 . 82 . . 37 Volleys Fired 1031 | 12 28 27 11 4 . . 16 46 13 17 . 27 32 9 18 . 3 13 23 23 1 10 12 39 . 4 78 60 46 43 6 92 318 Largest 5 | 2 2 2 2 1 . . 3 1 3 3 . 3 3 1 1 . 1 3 3 3 1 1 1 3 . 1 2 1 2 2 1 5 5 Hottest 503 | 40 100 95 75 80 . . 120 80 165 165 . 165 210 69 69 . 69 159 187 89 40 50 81 138 . 105 186 120 201 201 46 380 503 Shots Fired 1650 | 24 43 54 16 4 . . 19 46 25 29 . 32 61 9 18 . 3 15 33 61 1 10 12 101 . 4 79 60 47 45 6 162 631 Gun 822 | 24 37 54 16 2 . . 19 15 18 18 . 15 42 . . . . 3 19 57 1 4 6 92 . . . . . . . 71 309 Cannon 719 | . . . . 2 . . . 23 . 6 . 5 10 5 10 . 3 4 14 . . . 3 9 . 4 79 60 47 45 . 68 322 Launcher 100 | . . . . . . . . 8 7 5 . 12 6 4 8 . . 8 . 4 . 6 3 . . . . . . . 6 23 . Special 9 | . 6 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Kinetic 419 | 24 19 50 10 . . . . . . 9 . . 33 . . . . . 20 57 . . . 88 . . . . . . . 58 51 Thermal 552 | . 6 1 6 4 . . 19 23 . 6 . 5 22 . . . . . 1 . . . . . . 2 9 11 25 4 . 11 397 Explosive 71 | . . . . . . . . 8 7 5 . 12 6 4 8 . . 5 . 4 . 6 . . . . . . . . . 6 . Electromagnetic 331 | . 18 3 . . . . . 15 18 9 . 15 . 5 10 . 3 10 12 . . . 6 1 . 2 70 49 22 41 6 16 . Slashing 254 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 183 Entropic 23 | . . . . . . . . . . . . . . . . . . . . . 1 4 6 12 . . . . . . . . . Robot Hit Streak 78 | 6 12 22 5 9 . . 20 9 11 6 . 13 11 6 7 . 4 13 9 16 . 3 10 61 . 3 18 15 7 23 . 78 69 Robot Miss Streak 11 | 2 2 3 2 . . . 1 2 1 3 . 3 2 1 4 . . 1 2 5 . 11 1 1 . 1 1 2 3 3 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 Secondary Targets 16 | . 1 3 2 . . . . . . . . 1 2 . . . . . . 4 . . . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 1 . . . . . . 1 . . . 1 . . . . . . . . 1 Capacitor 330 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 77 . 45 41 . . 163 Shots Hit Robots 1455 | 15 28 44 11 5 . 2 42 41 21 15 . 27 67 14 12 . 8 24 18 48 . 9 12 91 . 9 63 63 30 44 3 196 493 Core Hits 908 | 9 11 20 6 2 . . 17 27 22 11 . 30 31 13 16 . 5 27 6 62 2 51 14 30 . 4 18 21 13 18 8 128 286 Critical Hits 86 | 1 . . . . . . 2 . . . . . 2 1 . . . 1 1 5 . . . 10 . 1 1 7 3 6 1 14 30 Critical Kills 22 | . . . . . . . 2 . . . . . . 1 . . . 1 1 2 . . . 2 . . . 1 1 1 . 2 8 Critical Parts Destroyed 45 | 1 . . . . . . . . . . . . 2 . . . . . . 3 . . . 8 . . 1 4 2 5 1 5 13 Melee Attacks 804 | . . . . 5 1 5 33 21 . . . 18 37 15 10 . 16 33 . . . 1 16 61 . 29 35 126 6 35 54 244 3 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 7 . Impact 19 | . . . . 5 . . 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 398 | . . . . . 1 5 24 . . . . 7 18 15 1 . . . . . . . . . . . 10 55 6 22 45 189 . Piercing 376 | . . . . . . . . 16 . . . 11 19 . 9 . 16 33 . . . 1 16 61 . 29 21 71 . 13 9 48 3 Sneak Attacks 41 | . . . . 1 . . 6 5 . . . . 7 6 . . . 2 . . . 1 . 1 . . . 1 1 1 . 9 . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Follow-up Attacks 27 | . . . . . . . 6 . . . . . 3 . . . . . . . . . . . . . . 5 . 2 . 11 . Damage Inflicted 113954 | 167 488 391 193 162 . 104 1651 2480 1569 863 . 2238 2569 1078 1179 . 204 1397 613 2087 55 1682 946 2969 . 410 2197 2993 1430 2157 779 47400 31503 Guns 16597 | 167 384 383 193 41 . . 437 197 210 235 . 256 740 . . . . 28 229 940 . 152 322 2124 . . . . . . . 2130 7429 Cannons 27343 | . . . . 50 . . . 423 . 170 . 128 134 122 153 . 52 95 258 . . . 108 369 . 116 1940 1261 1109 1265 . 3654 15936 Explosions 55593 | . 99 . . . . . . 1271 1359 458 . 1738 736 311 965 . . 770 71 1147 55 1410 460 . . . 185 . . . 543 35942 8073 Melee 14065 | . . . . 42 . 104 1214 589 . . . 116 923 645 61 . 152 434 . . . 120 56 476 . 253 72 1732 321 892 236 5627 . Ramming 324 | . 5 8 . 29 . . . . . . . . 4 . . . . 70 55 . . . . . . 41 . . . . . 47 65 Kinetic 8120 | 167 176 360 76 . . . . . . 151 . . 559 . . . . . 209 940 . . . 1902 . . 72 . . . . 2413 1095 Thermal 64406 | . 99 . 117 91 . . 437 893 . 170 . 128 347 . . . . . 71 . . . 38 . . 85 185 45 678 83 . 35345 25594 Explosive 9957 | . . . . . . . . 801 1359 458 . 1738 576 311 965 . . 576 . 1147 . 1410 . . . . . . . . . 616 . Electromagnetic 9603 | . 208 23 . . . . . 197 210 84 . 256 160 122 153 . 52 317 278 . 55 . 530 46 . 31 1940 1216 431 1182 543 1569 . Impact 837 | . . . . 42 . . 402 393 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 17108 | . . . . . . 104 812 . . . . . 514 645 . . . . . . . . . . . . . 1640 321 892 236 7195 4749 Piercing 2580 | . . . . . . . . 196 . . . 116 409 . 61 . 152 434 . . . 120 56 476 . 253 . 92 . . . 215 . Entropic 1019 | . . . . . . . . . . . . . . . . . . . . . . 152 322 545 . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . 3 3 3 3 3 4 4 4 4 . 1 1 4 7 . . 9 9 . . 3 . . . . . Average Corruption 3 | . . . . . . 7 . 2 2 2 3 2 3 4 4 4 . 1 1 3 4 . . 5 9 . . 2 . . . . . Corruption Purged 8 | . . . . . . . . . 3 . . 4 1 . . . . . . . . . . . . . . . . . . . . Effects 156 | . . . . . . 1 . 4 12 14 2 8 14 17 17 5 . . 3 9 2 . . 38 . . . 10 . . . . . Message Errors 34 | . . . . . . . . . 1 3 . 2 2 4 6 2 . . 2 3 1 . . 7 . . . 1 . . . . . Matter Fused 38 | . . . . . . 1 . 2 2 4 . 1 4 5 3 . . . . 2 1 . . 11 . . . 2 . . . . . Heat Flow Errors 21 | . . . . . . . . . 4 2 1 . . 2 4 2 . . . 2 . . . 4 . . . . . . . . . Energy Discharges 20 | . . . . . . . . 2 1 3 . . 2 3 1 1 . . . 1 . . . 5 . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . . . 2 2 1 1 3 2 3 . . . 1 . . . . 3 . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Targeting Errors 18 | . . . . . . . . . 2 . . 3 2 . . . . . . 1 . . . 5 . . . 5 . . . . . Weapon Failures 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . Overload Shots 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10047 | . 19 . . 2 . . 287 304 115 19 . 46 91 218 58 . . 88 41 . . 18 40 26 . 11 . 333 203 20 31 6731 1346 Projectiles 1187 | . . . . . . . . 1 . 12 . . 9 . . . . . 14 . . . . 26 . . . 37 53 2 . 191 842 Explosions 6337 | . 19 . . . . . . 92 115 7 . 46 . . 58 . . 6 . . . 18 40 . . . . . . . 31 5402 503 Melee 2523 | . . . . 2 . . 287 211 . . . . 82 218 . . . 82 27 . . . . . . 11 . 296 150 18 . 1138 1 Knockbacks 26 | . . . . . . . 1 2 . . . . . . . . . 1 . . . . . 3 . 1 . . . . . 15 3 Impact 8 | . . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . . 3 Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 15 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 904 | . . . . . . . . 40 65 . . 200 12 . 99 . . 70 . 141 . 90 . . . . . . . . 14 25 148 Shots 28 | . . . . . . . . 1 2 . . 4 1 . 2 . . 3 . 6 . 4 . . . . . . . . 2 1 2 Rammed 24 | . 3 5 . 4 . . . . . . . . 2 . . . . 1 3 . . . . . . 1 . . . . . 1 4 Targets Rammed 27 | . 3 6 . 4 . . . . . . . . 2 . . . . 2 3 . . . . . . 1 . . . . . 2 4 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 422 | . 78 52 20 93 . . 48 . 181 226 75 . 194 274 206 139 60 84 200 130 . 288 . 245 . 150 198 198 70 7 . 198 422 Average Temperature 84 | . 28 22 9 51 . . 19 . 77 115 52 . 80 102 69 72 34 31 86 31 . 113 . 40 . 72 78 78 30 7 . 95 104 Received Heat Transfer 3316 | . 96 246 . 12 . . 185 196 42 . . 219 315 81 75 . 32 222 24 96 . 32 205 40 . 20 62 175 48 64 76 328 425 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 31 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . 5 . . . . 3 17 Total Turns 512 | . . . . . . . . . . . . . . . . . . . . . . . 20 56 . . 42 . . . . 63 331 Longest Duration 59 | . . . . . . . . . . . . . . . . . . . . . . . 17 27 . . 11 . . . . 59 45 Robots Corrupted 45 | . . . . . . . . . 1 . . 1 . . 1 . . . 1 . . . 1 . . . 14 8 3 8 2 5 . Combat Hostiles 45 | . . . . . . . . . 1 . . 1 . . 1 . . . 1 . . . 1 . . . 14 8 3 8 2 5 . Parts Fried 90 | . 1 . . 3 . . . . 3 . . . . . . . . 1 1 . . . 4 1 . . 32 14 4 15 3 8 . Impact Corruptions 17 | . . . . 1 . . 4 8 . . . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . . . 3 . 3 . 1 3 . . . . . . . . . . . . . . 1 1 . . . 3 Heat Transferred 19450 | . 100 . 185 174 . . 755 1150 . 185 . 148 763 . . . . . 50 . . . . . . 74 100 37 592 74 . 1010 14053 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 . . . . . . 2 . . . . . . . . . . 1 . . . 1 . . . 2 . . . . 1 . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 949 | 25 196 295 260 106 . 1 202 304 . . . . 178 . . . . 338 . . . . 408 807 . 194 475 592 711 903 752 949 . Average Influence 329 | 16 81 229 196 82 . . 65 166 . . . . 66 . . . . 174 . . . . 256 526 . 55 360 298 526 752 576 580 . Maximum Alert Level 5 | . . 1 1 . . . 1 1 . . . . . . . . . 1 . . . . 2 3 . . 2 2 3 3 3 5 . Low Security (%) 25 | 100 100 31 40 100 . 100 95 76 . . . . 100 . . . . 55 . . . . 31 9 . 100 3 9 . . . . . Level 1 20 | . . 68 60 . . . 4 23 . . . . . . . . . 44 . . . . 67 23 . . 54 74 18 . . 3 . Level 2 18 | . . . . . . . . . . . . . . . . . . . . . . . . 41 . . 41 15 80 12 94 17 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . 87 5 5 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 1 . 1 . . . 4 . . . . 3 . . . . 4 . 1 . . 1 7 . 3 1 4 1 4 7 . . Investigation 11 | . 1 . . 1 . . . 1 . . . . . . . . . 2 . . . . . 1 . . . 1 . 1 3 . . Extermination 12 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 4 . 1 . 2 . 1 1 . . Reinforcement 12 | . 1 . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 1 . 1 1 1 . . 1 . . Assault 9 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 2 2 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 40 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 3 . 1 . 30 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 603 | . 7 12 6 4 8 4 16 17 12 6 . 23 11 6 13 . 9 21 8 25 22 13 26 33 . 6 27 44 25 26 24 79 70 Peak Tracking Total 17 | . 3 5 4 2 9 2 6 4 5 4 . 5 4 3 4 . 5 4 4 7 16 7 7 5 . 2 7 12 8 6 7 17 6 Tactical Retreats 37 | . . . 1 . . 1 1 1 . . . 3 . 2 . . 2 1 . . . . 3 1 . . 1 3 2 . 7 8 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 12 | . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . 1 1 1 1 1 . 2 . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . 1 . 1 . . . 2 . 9 1 . . . . . 1 . . . 4 . Exploded 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 84 | . . . . . 3 . . 6 . . . . 3 . . . . 2 1 . 3 . 7 5 . 1 13 11 1 5 2 5 16 Max in Single Turn 3 | . . . . . 1 . . 3 . . . . 1 . . . . 2 1 . 2 . 1 1 . 1 1 1 1 1 1 1 2 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 35 | . 3 . 2 1 2 . 4 4 . 1 4 . 4 2 1 1 . . . . 1 . 2 . . 1 . . 1 1 . . . Terminals 12 | . 2 . 2 . . . 3 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Total Hacks 93 | . 9 . 7 1 2 . 19 8 . 1 17 . 10 6 2 3 . . . . 1 . 4 . . 1 . . 1 1 . . . Successful 66 | . 5 . 3 1 2 . 12 6 . 1 17 . 4 6 2 3 . . . . 1 . 1 . . 1 . . . 1 . . . Failed 27 | . 4 . 4 . . . 7 2 . . . . 6 . . . . . . . . . 3 . . . . . 1 . . . . Catastrophic 5 | . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 6 . 2 . 1 . 9 3 . . . . 4 . . . . 14 . . . . 10 9 . 6 36 14 1 3 16 7 . Terminals 46 | . 7 . 7 . . . 18 7 . . . . 7 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Terminal Hacks 53 | . 3 . 3 1 2 . 9 3 . 1 17 . 2 6 2 3 . . . . 1 . . . . . . . . . . . . Record 10 | . . . . . 1 . . . . . 2 . . 5 2 . . . . . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . 7 . . . . 3 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Unauthorized Hacks 8 | . 1 . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals 5 | . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 . . . 4 3 . . . . 4 . . . . . . . . . 1 . . . . . 1 1 . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . . 7 . 1 . . 3 . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . Robots Rewired 11 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . 8 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 52 | . . 1 . . . . . 1 . . . 1 . 2 . 4 . 5 . 2 . . 4 16 . 4 . . . . 3 1 8 Largest Group 7 | . . 1 . . . . . 1 . . . 1 . 2 . 4 4 4 2 2 . . 3 6 . 4 4 . . . 2 1 7 Highest-Rated Group 373 | . . 31 . . . . . 32 . . . 94 . 51 . 152 152 325 194 78 . . 288 373 . 235 235 . . . 54 27 99 Highest-Rated Ally 113 | . . 31 . . . . . 32 . . . 94 . 31 . 39 39 113 109 73 . . 96 103 . 70 70 . . . 30 27 15 Zionite Dispatches 17 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 4 . 2 . . . . 4 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 23 | . . . . . . . . 2 . . . . . . . . . . . . . . 5 1 . 3 1 . . . 4 2 5 STAY 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 GOTO 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 3 1 . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . 1 . 3 Ally Attacks 460 | . . 8 . . 43 . . 4 . . . 14 . 10 . . 35 43 13 2 . . 29 82 . 25 16 . . . . . 136 Total Damage 13904 | . . 127 . . 2076 . . 191 . . . 561 . 161 . . 620 1923 639 . . . 1508 2863 . 308 689 . . . . . 2238 Kills 70 | . . 1 . . 10 . . 2 . . . 2 . . . . 6 8 4 . . . 8 18 . 6 5 . . . . . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . 1 . . . . 1 1 1 1 . 2 . . 1 . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Patrols 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Guards 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 11 4 . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 34118 | 193 303 360 200 521 553 93 653 1192 918 926 145 817 964 910 929 1576 452 968 802 646 988 444 774 1526 14 581 2175 1212 254 702 557 8001 2769 Spaces Moved 16959 | 93 122 153 97 213 373 96 419 561 475 473 79 334 425 547 504 1013 259 416 395 294 575 192 322 637 9 264 937 564 152 377 334 3960 1295 Core 320 | 4 . . . . . 87 229 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9461 | 89 122 153 97 198 . . . 100 475 473 79 334 94 . . . . 282 395 294 69 192 322 637 9 264 619 . . . . 2869 1295 Legs 3795 | . . . . . . . 190 461 . . . . 181 547 504 1013 259 134 . . 506 . . . . . . . . . . . . Wheels 3383 | . . . . 15 373 9 . . . . . . 150 . . . . . . . . . . . . . 318 564 152 377 334 1091 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 50 50 150 180 180 180 180 120 152 152 152 155 155 180 180 145 210 190 165 165 165 110 110 110 110 100 110 135 Average Speed 158 | 155 160 160 160 156 138 60 97 162 180 180 180 180 164 152 152 152 155 173 180 181 161 210 199 167 165 172 164 113 110 110 106 166 151 Slowest Speed 300 | 160 160 160 160 160 160 160 300 180 180 180 180 180 270 152 152 155 155 200 180 182 230 210 210 190 165 177 210 120 110 110 110 189 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 2 . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 1 Exploration Rate (%) 45 | 4 30 39 9 39 70 39 28 18 72 63 69 67 14 78 68 88 39 16 50 54 87 41 19 37 5 22 97 49 6 73 21 74 71 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 7 | . 1 . . . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . Known Exits Taken 13 | . . . . . . . . 1 . . . 1 1 1 1 1 1 1 1 . . . 1 . 1 1 . 1 . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . 1 1 1 . 1 . . 1 . 1 1 1 1 . Scrap Searched 23 | . . 1 . 3 . . . . 2 1 . . . 4 2 3 2 . 3 2 . . . . . . . . . . . . . Spaces Dug 411 | . 3 . . 4 . 3 4 5 . . . 23 5 2 4 . 3 41 2 . . 21 14 39 . 21 21 38 . 11 27 93 27 Terrain Destroyed 2522 | . 12 . . 4 . 3 4 87 90 13 . 168 41 57 92 . 3 72 8 74 9 159 19 72 . 21 38 43 8 12 27 849 537 Melee 308 | . . . . 4 . 3 4 5 . . . 10 5 2 4 . 3 9 . . . . 14 37 . 21 18 37 . 11 27 92 2 Projectile 242 | . 6 . . . . . . . . 1 . 1 3 . . . . . 5 5 . 1 . 35 . . 7 6 8 1 . 4 159 AOE 1972 | . 6 . . . . . . 82 90 12 . 157 33 55 88 . . 63 3 69 9 158 5 . . . 13 . . . . 753 376 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 22312 | 116 171 220 126 385 414 121 603 770 517 520 83 496 578 592 641 1043 291 612 457 368 640 213 425 941 8 346 1537 901 225 605 456 5014 1877 Wait 1796 | . 1 4 . 135 . 19 87 48 4 7 . 100 20 6 93 18 4 95 1 28 . 4 40 56 . 24 351 105 3 118 45 284 96 Move 16917 | 92 121 152 96 212 372 94 418 560 474 472 78 333 424 546 503 1012 258 415 394 293 574 191 321 636 8 263 936 560 151 375 332 3957 1294 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 504 | 4 2 6 8 6 22 . 12 32 7 2 1 1 13 5 3 3 6 15 14 2 9 4 11 15 . 3 37 16 5 16 15 200 9 Fast Attach 195 | 7 2 3 2 2 2 . 20 5 2 1 . . 15 2 3 2 . 8 1 3 12 . 3 10 . 3 21 8 2 2 5 13 36 Attach 224 | . . 4 1 . 4 . 6 12 2 2 3 10 10 1 3 . 1 10 7 1 6 . 5 9 . 5 13 11 5 6 7 42 38 Detach 96 | . . 1 . . 5 . 8 5 . . . 4 5 . 1 1 . 1 3 1 4 . 4 1 . 4 6 3 3 2 3 18 13 Swap 183 | 1 9 8 4 7 . . 1 7 8 12 . 2 10 5 . 4 1 5 8 6 7 1 . 20 . 4 6 11 2 2 3 13 16 Drop 547 | . 5 9 4 10 8 2 9 22 7 6 1 3 13 3 7 3 1 15 3 4 26 2 13 21 . 3 57 14 2 9 5 211 49 Fire 1031 | 12 28 27 11 4 . . 16 46 13 17 . 27 32 9 18 . 3 13 23 23 1 10 12 39 . 4 78 60 46 43 6 92 318 Melee 682 | . . . . 5 1 5 26 21 . . . 16 33 15 10 . 16 33 . . . 1 16 61 . 29 32 110 6 31 34 178 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Crush 26 | . 3 6 . 4 . . . . . . . . 2 . . . . 1 3 . . . . . . 1 . . . . . 2 4 Escape Stasis 12 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 3 . 1 1 4 . Rewire 95 | . . . . . . . . 12 . 1 . . . . . . 1 . . 7 . . . 73 . 1 . . . . . . . Trap 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 7 exits: Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 194 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 11) 497 | -10/Materials | Entered Mines 513 | -10/Mines | Met a Derelict testing a Signal Generator 825 | -10/Mines | Discovered new exit (range 9) 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Utility x2 905 | -9/Materials | Build established: Scavenger-Mutant 1029 | -9/Materials | Discovered new exit (range 3) 1057 | -9/Materials | Entered Mines 1080 | -9/Mines | Discovered new exit (range 5) 1237 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1309 | -9/Mines | Discovered new exit (range 14) 1338 | -9/Mines | Learned 2 Materials zone layouts 1356 | -9/Mines | Assembled infested the area 1537 | -9/Mines | Met a Derelict shopkeep closing up shop 1571 | -9/Mines | Discovered new exit (range 7) 1578 | -9/Mines | Entered Exiles 1610 | -9/Exiles | Met 8R-AWN 1627 | -9/Exiles | Met EX-HEX 1708 | -9/Exiles | Met EX-DEC 1732 | -9/Exiles | Learned location of Zion (-6) 1839 | -9/Exiles | Met EX-BIN 1859 | -9/Exiles | Aligned with FarCom system 1860 | -9/Exiles | Given EX-Vault access code 1895 | -9/Exiles | Opened EX-Vault 1902 | -9/Exiles | Found Deploy-a-Sentry 1905 | -9/Exiles | Found Deploy-a-Sentry 1907 | -9/Exiles | Found Deploy-a-Sentry 1943 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1971 | -9/Exiles | Build established: Hauler-Mutant 2002 | -9/Exiles | DAS Turret deployed 2017 | -9/Exiles | DAS Turret deployed 2019 | -9/Exiles | Attacked by the Exiles 2019 | -9/Exiles | Allies destroyed EX-DEC 2024 | -9/Exiles | DAS Turret deployed 2026 | -9/Exiles | Allies destroyed EX-BIN 2031 | -9/Exiles | DAS Turret deployed 2041 | -9/Exiles | Allies destroyed EX-HEX 2118 | -9/Exiles | Discovered new exit (range 10) 2131 | -9/Exiles | Entered Mines 2170 | -8/Mines | NK-0LA came to Exiles' defense 2179 | -8/Mines | Crushed by falling debris 2181 | -8/Mines | Released all parts (3) 2190 | -8/Mines | Core integrity fell below 50% 2218 | -8/Mines | Discovered new exit (range 11) 2224 | -8/Mines | Entered Materials 2224 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2742 | -8/Materials | Build established: Scavenger-Mutant 2826 | -8/Materials | Discovered new exit (range 6) 2877 | -8/Materials | Entered Factory 2877 | -7/Factory | Evolved 2 slots: Utility x2 3194 | -7/Factory | Build established: Mutant 3468 | -7/Factory | Identified exit to Factory 3630 | -7/Factory | Identified exit to Storage 3630 | -7/Factory | Identified exit to Lower Caves 4069 | -7/Factory | Entered Lower Caves 4113 | -7/Lower Caves | Destroyed 8 combat bots 4185 | -7/Lower Caves | Spotted B-75 Beast 4214 | -7/Lower Caves | Destroyed B-75 Beast 4419 | -7/Lower Caves | Learned Factory emergency access door positions 4564 | -7/Lower Caves | Build established: Scavenger-Bomber 4673 | -7/Lower Caves | Discovered new exit (range 14) 4890 | -7/Lower Caves | Build established: Scavenger-Tank 4987 | -7/Lower Caves | Entered another Lower Caves area 5107 | -7/Lower Caves | Encountered a Warlord checkpoint 5471 | -7/Lower Caves | Discovered new exit (range 5) 5577 | -7/Lower Caves | Found Prototype Device 5577 | -7/Lower Caves | Identified Heart of Steel 5913 | -7/Lower Caves | Entered Data Miner 5913 | -7/Data Miner | Discovered new exit (range 6) 5948 | -7/Data Miner | Met Data Miner 5984 | -7/Data Miner | Learned location of Section 7 (-3) 6012 | -7/Data Miner | Received God Mode back door access code from Data Miner 6058 | -7/Data Miner | Entered Proximity Caves 6180 | -6/Proximity Caves | Escorted by Enhanced Grunt 6263 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6353 | -6/Proximity Caves | Spotted B-75 Beast 6695 | -6/Proximity Caves | Build established: Scavenger-Mutant 6859 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6875 | -6/Proximity Caves | Entered Factory 6875 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7071 | -6/Factory | Lost 4 parts (1p2n1u) 7181 | -6/Factory | Lost 6 parts (1p1n3u1w) 7573 | -6/Factory | Found Prototype Processor 7573 | -6/Factory | Identified Exp. Signal Interpreter 7576 | -6/Factory | Found Prototype Launcher 7577 | -6/Factory | Identified Scatter Rocket Array 7580 | -6/Factory | Found Scatter Rocket Array 7665 | -6/Factory | Identified exit to Lower Caves 7665 | -6/Factory | Identified exit to Extension 7839 | -6/Factory | Entered Lower Caves 7917 | -6/Lower Caves | Learned Factory emergency access door positions 7941 | -6/Lower Caves | A Commander dispatched an escort 7943 | -6/Lower Caves | Destroyed W2-QF9(g) 8275 | -6/Lower Caves | Learned 8 Factory zone layouts 8508 | -6/Lower Caves | Discovered new exit (range 16) 8598 | -6/Lower Caves | Identified exit to Lower Caves 8749 | -6/Lower Caves | Entered another Lower Caves area 8749 | -6/Lower Caves | Discovered new exit (range 11) 8772 | -6/Lower Caves | Learned 8 Factory zone layouts 8804 | -6/Lower Caves | Identified exit to Factory 8931 | -6/Lower Caves | Learned location of 1 exit from Research 9028 | -6/Lower Caves | Encountered a Warlord checkpoint 9248 | -6/Lower Caves | Build established: Hauler-Mutant 9447 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9649 | -6/Lower Caves | Discovered new exit (range 11) 9675 | -6/Lower Caves | Identified exit to Zion 9678 | -6/Lower Caves | Entered Zion 9694 | -6/Zion | Learned Factory non-interactive machine intel 9736 | -6/Zion | Visited the Megawrench Repair Shop 9801 | -6/Zion | Discovered new exit (range 11) 9823 | -6/Zion | Identified exit to Proximity Caves 9928 | -6/Zion | System corruption cleaned by Quarantine Array 10152 | -6/Zion | Found Prototype Device 10153 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10202 | -6/Zion | Given A8's code to call for help 10728 | -6/Zion | Imprinted 10730 | -6/Zion | Declared Zion's savior 11035 | -6/Zion | Build established: Messiah-Mutant 11135 | -6/Zion | Megawrench repaired 11 parts 11254 | -6/Zion | Entered Proximity Caves 11254 | -5/Proximity Caves | Accompanied by 4 allies 11279 | -5/Proximity Caves | Spotted B-75 Beast 11301 | -5/Proximity Caves | Allies destroyed B-75 Beast 11674 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11706 | -5/Proximity Caves | Entered Factory 11706 | -5/Factory | Accompanied by 3 allies 11706 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11709 | -5/Factory | Loaded intel: 297 non-interactive machine locations 11879 | -5/Factory | Zion hero teleported in (CL-ANK) 12044 | -5/Factory | Incoming investigation squad redirected 12064 | -5/Factory | Incoming investigation squad redirected 12214 | -5/Factory | Spotted B-75 Beast 12235 | -5/Factory | Retrieved Zion intel report: Branch Access 12235 | -5/Factory | Identified exit to Upper Caves 12236 | -5/Factory | Zion Hacker squad teleported in 12271 | -5/Factory | Allies destroyed B-75 Beast 12363 | -5/Factory | Zion Heavy squad teleported in 12674 | -5/Factory | Entered Upper Caves 12674 | -5/Upper Caves | Accompanied by 2 allies 12745 | -5/Upper Caves | Learned Factory terminal intel 13049 | -5/Upper Caves | Found Alien Artifact 13050 | -5/Upper Caves | Identified Core Expander 13050 | -5/Upper Caves | Installed Core Expander, added new Utility slot 13150 | -5/Upper Caves | Learned location of 1 exit from Factory 13337 | -5/Upper Caves | Discovered new exit (range 10) 13360 | -5/Upper Caves | Identified exit to Upper Caves 13476 | -5/Upper Caves | Entered another Upper Caves area 13476 | -5/Upper Caves | Accompanied by 1 ally 13555 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13611 | -5/Upper Caves | Destroyed 11 combat bots 13655 | -5/Upper Caves | Encountered a Warlord checkpoint 13704 | -5/Upper Caves | Build established: Messiah-Bomber 14035 | -5/Upper Caves | Discovered new exit (range 10) 14122 | -5/Upper Caves | Entered Warlord 14186 | -5/Warlord | System corruption cleaned by Quarantine Array 14434 | -5/Warlord | Build established: Messiah-Mutant 14494 | -5/Warlord | Visited the Vortex Lab 14505 | -5/Warlord | Found Prototype Energy Gun 14505 | -5/Warlord | Identified Vortex Rifle 14507 | -5/Warlord | Warlord's base attacked by MAIN.C 14509 | -5/Warlord | Found Vortex Rifle 14638 | -5/Warlord | Rebuked by Warlord 14665 | -5/Warlord | Found Prototype Reactor 14665 | -5/Warlord | Identified Vortex Chain Reactor 14672 | -5/Warlord | Found Prototype Device 14672 | -5/Warlord | Identified Exp. Phase Shifter 14685 | -5/Warlord | Found Prototype Processor 14857 | -5/Warlord | Warlord forces counterattacked 14918 | -5/Warlord | Spotted Striker 14922 | -5/Warlord | Spotted Executioner 14932 | -5/Warlord | Spotted B-75 Beast 15015 | -5/Warlord | Spotted Striker 15018 | -5/Warlord | Spotted Striker 15070 | -5/Warlord | Discovered new exit (range 9) 15110 | -5/Warlord | Entered Proximity Caves 15288 | -4/Proximity Caves | Learned Research emergency access door positions 15440 | -4/Proximity Caves | Destroyed 7 combat bots 15526 | -4/Proximity Caves | Discovered new exit (range 13) 15554 | -4/Proximity Caves | Entered Factory 15554 | -4/Factory | Evolved 2 slots: Utility x2 15555 | -4/Factory | Identified exit to Armory 15556 | -4/Factory | Identified exit to Research 15557 | -4/Factory | Loaded intel: 20 terminal locations 15675 | -4/Factory | Zion Light squad teleported in 15689 | -4/Factory | Zion Infowar Resupply teleported in 15695 | -4/Factory | Found Exp. Signal Interpreter 15724 | -4/Factory | Zion Recon squad teleported in 15814 | -4/Factory | Found Prototype Launcher 15814 | -4/Factory | Identified Tesla Bomb Launcher 15819 | -4/Factory | Found Tesla Bomb Launcher 15822 | -4/Factory | Found Tesla Bomb Launcher 16328 | -4/Factory | Entered Armory 16380 | -4/Armory | Found Prototype Processor 16380 | -4/Armory | Identified Exp. Targeting Computer 16383 | -4/Armory | Found Exp. Targeting Computer 16388 | -4/Armory | Found Exp. Targeting Computer 16743 | -4/Armory | Zion Heavy squad teleported in 16758 | -4/Armory | Zion Hacker squad teleported in 16823 | -4/Armory | Incoming investigation squad redirected 16831 | -4/Armory | Zion Kinetic Resupply teleported in 16861 | -4/Armory | P-70 Sage assimilated allied 3F-X1Y(A) 17288 | -4/Armory | Discovered new exit (range 4) 17327 | -4/Armory | Zion Fire squad teleported in 17569 | -4/Armory | Build established: Messiah-Bomber 17601 | -4/Armory | Energy Cycler disabled 17608 | -4/Armory | First assault squad dispatched 17635 | -4/Armory | Incoming assault squad redirected 17670 | -4/Armory | Spotted B-86 Titan 17731 | -4/Armory | Discovered exit to Research (range 3) 17802 | -4/Armory | Terminal network hard line cut 17821 | -4/Armory | Found Quantum Capacitor 17854 | -4/Armory | Entered Lab 17854 | -4/Lab | Discovered exit to Research (range 9) 17868 | -4/Lab | Entered Research 17868 | -3/Research | Evolved 2 slots: Utility x2 17869 | -3/Research | Identified exit to Quarantine 18085 | -3/Research | Build established: Messiah-Mutant 18108 | -3/Research | Discovered new exit (range 69) 18196 | -3/Research | Found Quantum Capacitor 18327 | -3/Research | Zion Hacker squad teleported in 18405 | -3/Research | Discovered exit to Quarantine (range 15) 18437 | -3/Research | Zion Kinetic Resupply teleported in 18449 | -3/Research | Entered Quarantine 18449 | -3/Quarantine | Accompanied by 4 allies 18577 | -3/Quarantine | Cryocooling Duct disabled 18578 | -3/Quarantine | Cryocooling Duct disabled 18592 | -3/Quarantine | Ambient heat levels rising (+20) 18592 | -3/Quarantine | Non-combat units ordered to evacuate 18593 | -3/Quarantine | Ambient heat levels rising (+20) 18593 | -3/Quarantine | Combat units ordered to evacuate 18693 | -3/Quarantine | Quarantine Guard activated 18749 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18763 | -3/Quarantine | Found Alien Artifact 18763 | -3/Quarantine | Identified Dimensional Node Initializer 18763 | -3/Quarantine | Initialized slip node 18773 | -3/Quarantine | Found Alien Artifact 18778 | -3/Quarantine | Found Alien Artifact 18779 | -3/Quarantine | Identified Spectral Analyzer 18782 | -3/Quarantine | Found Alien Artifact 18784 | -3/Quarantine | Found Alien Artifact 18798 | -3/Quarantine | Found Dimensional Node Initializer 18858 | -3/Quarantine | Spotted Quarantine Guard 18869 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 18889 | -3/Quarantine | Destroyed Quarantine Guard 18913 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18935 | -3/Quarantine | Found Alien Artifact 18935 | -3/Quarantine | Identified Matter Drive 18967 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 18980 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19010 | -3/Quarantine | Found Alien Artifact 19010 | -3/Quarantine | Identified Phase Armor 19039 | -3/Quarantine | Retrieved Zion intel report: Main Access 19039 | -3/Quarantine | Identified exit to Research 19130 | -3/Quarantine | Spotted Quarantine Guard 19140 | -3/Quarantine | Destroyed Quarantine Guard 19143 | -3/Quarantine | Spotted Quarantine Guard 19154 | -3/Quarantine | Spotted Quarantine Guard 19170 | -3/Quarantine | Destroyed Quarantine Guard 19174 | -3/Quarantine | Destroyed Quarantine Guard 19178 | -3/Quarantine | Spotted Quarantine Guard 19179 | -3/Quarantine | Spotted Quarantine Guard 19193 | -3/Quarantine | Destroyed Quarantine Guard 19200 | -3/Quarantine | Destroyed Quarantine Guard 19222 | -3/Quarantine | Found Alien Slashing Weapon 19222 | -3/Quarantine | Identified Sigix Broadsword 19250 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 19295 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19320 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19329 | -3/Quarantine | Found Alien Artifact 19393 | -3/Quarantine | Found Prototype Processor 19393 | -3/Quarantine | Identified Exp. Melee Analysis Suite 19404 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19467 | -3/Quarantine | Found Antimissile System 19487 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19493 | -3/Quarantine | Spotted Quarantine Guard 19500 | -3/Quarantine | Destroyed Quarantine Guard 19530 | -3/Quarantine | Spotted Quarantine Guard 19541 | -3/Quarantine | Destroyed Quarantine Guard 19720 | -3/Quarantine | Spotted Quarantine Guard 19732 | -3/Quarantine | Terminal network hard line cut 19743 | -3/Quarantine | Destroyed Quarantine Guard 19856 | -3/Quarantine | Found Alien Artifact 19856 | -3/Quarantine | Identified Core Reset Matrix 19856 | -3/Quarantine | Identified Transdimensional Reconstructor (x3) 19856 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 19856 | -3/Quarantine | Identified Subatomic Replicator 19856 | -3/Quarantine | Used Core Reset Matrix 19860 | -3/Quarantine | Detected hypermatrix surge 19860 | -3/Quarantine | Sensed 4 artifacts in vicinity 19866 | -3/Quarantine | Discovered exit to Research (range 4) 19897 | -3/Quarantine | Found Sigix Terminator 19998 | -3/Quarantine | Found Core Stripper 20023 | -3/Quarantine | Spotted Quarantine Guard 20029 | -3/Quarantine | Destroyed Quarantine Guard 20193 | -3/Quarantine | Spotted Quarantine Guard 20197 | -3/Quarantine | Destroyed Quarantine Guard 20428 | -3/Quarantine | Spotted Fortress 20449 | -3/Quarantine | Destroyed Fortress 20477 | -3/Quarantine | Found Prototype Device 20481 | -3/Quarantine | Identified Exp. Force Field 20481 | -3/Quarantine | Found Prototype Device 20487 | -3/Quarantine | Identified EM Dispersion Field 20499 | -3/Quarantine | Found Prototype Device 20508 | -3/Quarantine | Identified Thermal Barrier 20611 | -3/Quarantine | Discovered new exit (range 3) 20611 | -3/Quarantine | Spotted Quarantine Guard 20624 | -3/Quarantine | Entered Section 7 20625 | -3/Section 7 | Sensed 21 artifacts in vicinity 20664 | -3/Section 7 | Spotted S7 Guard 20680 | -3/Section 7 | Found Integrated Singularity Reactor 20717 | -3/Section 7 | Spotted B-86 Titan 20741 | -3/Section 7 | Warped through subspace 20741 | -3/Section 7 | Spotted Alpha 7 20742 | -3/Section 7 | Warped through subspace 20797 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 20803 | -3/Section 7 | Found Terrabomb 20806 | -3/Section 7 | Found Terrabomb 20813 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 20826 | -3/Section 7 | Found Transdimensional Reconstructor 20828 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 20832 | -3/Section 7 | Found Transdimensional Reconstructor 20850 | -3/Section 7 | Found Matter Drive 20955 | -3/Section 7 | Found Sigix Quantum Sheargun 20959 | -3/Section 7 | Found Sigix Quantum Sheargun 20961 | -3/Section 7 | Found Sigix Quantum Sheargun 21028 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 21030 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 21032 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 21236 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 21249 | -3/Section 7 | Found LRC Boosters 21249 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 21314 | -3/Section 7 | Crushed by falling debris 21354 | -3/Section 7 | Crushed by falling debris 21363 | -3/Section 7 | Crushed by falling debris 21449 | -3/Section 7 | Discovered exit to Research (range 3) 21451 | -3/Section 7 | Initialized slip node 21459 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 21465 | -3/Section 7 | Found Faulty EM Dispersion Field 21467 | -3/Section 7 | Found Faulty EM Dispersion Field 21471 | -3/Section 7 | Found EM Dispersion Field 21473 | -3/Section 7 | Found EM Dispersion Field 21488 | -3/Section 7 | Found Integrated Dissipator 21488 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 21566 | -3/Section 7 | Spotted S7 Guard 21593 | -3/Section 7 | Destroyed S7 Guard 21645 | -3/Section 7 | Spotted S7 Guard 21663 | -3/Section 7 | Destroyed S7 Guard 21718 | -3/Section 7 | Found Integrated Heat Negator 21718 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 21747 | -3/Section 7 | Incoming investigation squad redirected 21751 | -3/Section 7 | Found Core Membrane 21751 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 21762 | -3/Section 7 | Warped through subspace to slip node 21763 | -3/Section 7 | Core integrity fell below 50% 21836 | -3/Section 7 | Entered Research 21836 | -2/Research | Evolved 2 slots: Weapon x2 21899 | -2/Research | Incoming assault squad redirected 22051 | -2/Research | Warped through subspace 22072 | -2/Research | Discovered new exit (range 6) 22090 | -2/Research | Entered Testing 22214 | -2/Testing | Found Prototype Energy Cannon 22222 | -2/Testing | Spotted Striker 22223 | -2/Testing | Identified Imp. Potential Cannon 22223 | -2/Testing | Spotted Striker 22294 | -2/Testing | Found Exp. Targeting Computer 22333 | -2/Testing | Crushed by falling debris 22505 | -2/Testing | Found Prototype Processor 22520 | -2/Testing | Identified Exp. Core Analyzer 22537 | -2/Testing | Found Prototype Hackware 22539 | -2/Testing | Identified Ghost Barrier 22590 | -2/Testing | First assault squad dispatched 22618 | -2/Testing | Incoming assault squad redirected 22725 | -2/Testing | Discovered new exit (range 19) 22786 | -2/Testing | Spotted PD-OOA31WYN3F 22792 | -2/Testing | Entered Access 22792 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22794 | -1/Access | Used Terrabomb 22811 | -1/Access | Spotted B-99 Colossus 22850 | -1/Access | Retrieved Zion intel report: Active Terminals 22851 | -1/Access | Zion Recon squad teleported in 22873 | -1/Access | Found Quantum Capacitor 22924 | -1/Access | Energy Cycler disabled 22972 | -1/Access | Warped through subspace 23063 | -1/Access | Spotted B-99 Colossus 23099 | -1/Access | Zion Heavy Resupply teleported in 23243 | -1/Access | Crushed by falling debris 23266 | -1/Access | Incoming investigation squad redirected 23296 | -1/Access | Zion Defense Resupply teleported in 23303 | -1/Access | Found Unknown Protection 23324 | -1/Access | Discovered new exit (range 9) 23327 | -1/Access | Zion Defense Resupply teleported in 23331 | -1/Access | Identified Powered Armor 23332 | -1/Access | Found Thermal Barrier 23336 | -1/Access | Found Exp. Force Field 23337 | -1/Access | First assault squad dispatched 23349 | -1/Access | Entered Command 23373 | -1/Command | Found Antimissile System 23376 | -1/Command | Found Antimissile System 23378 | -1/Command | Found Antimissile System 23379 | -1/Command | Found Antimissile System 23583 | -1/Command | Crushed by falling debris 23625 | -1/Command | Crushed by falling debris 23659 | -1/Command | Met MAIN.C 23671 | -1/Command | 0b10 Conduit disabled 23848 | -1/Command | Spotted B-99 Colossus 24361 | -1/Command | Zion Zionite Resupply teleported in 24371 | -1/Command | Found Prototype Protection 24434 | -1/Command | Discovered new exit (range 13) 24500 | -1/Command | Retrieved Zion intel report: Trap Installations 24518 | -1/Command | Identified Zio. Weapon Casing 24627 | -1/Command | Terminal network hard line cut 24791 | -1/Command | Spotted Combat Programmer 24791 | -1/Command | Spotted Combat Programmer 24792 | -1/Command | Spotted M Guard 24792 | -1/Command | Spotted M Guard 24805 | -1/Command | Destroyed M Guard 24806 | -1/Command | Destroyed M Guard 24880 | -1/Command | Destroyed Combat Programmer 24894 | -1/Command | Destroyed Combat Programmer 24894 | -1/Command | Destroyed all MAIN.C guards 24936 | -1/Command | Found Prototype Device 25075 | -1/Command | Found Exp. Targeting Computer 25077 | -1/Command | Found Prototype Launcher 25079 | -1/Command | Found Prototype Device 25079 | -1/Command | Identified AEGIS Remote Shield (x2) 25084 | -1/Command | Found Prototype Reactor 25086 | -1/Command | Found Prototype Reactor 25094 | -1/Command | Found Prototype Launcher 25438 | -1/Command | MAIN.C activated Command garrisons 25495 | -1/Command | Fired Sigix Terminator 25516 | -1/Command | Destroyed 29 combat bots 25542 | -1/Command | Destroyed MAIN.C 25544 | -1/Command | Identified Ragnarok Missile Launcher (x2) 25810 | -1/Command | Phase Generator disabled 25954 | -1/Command | Identified Zero-point Reactor (x2) 26560 | -1/Command | Found Prototype Launcher 26568 | -1/Command | Identified Enh. Gamma Bomb Array 26690 | -1/Command | Found Unknown Launcher 26724 | -1/Command | Identified Fusion Bomb Launcher 26763 | -1/Command | Spotted B-99 Colossus 26773 | -1/Command | Destroyed B-99 Colossus 27387 | -1/Command | Found Prototype Protection 27397 | -1/Command | Identified Hvy. Regenerative Plating 27712 | -1/Command | Found Exp. Force Field 28046 | -1/Command | Found Unknown Piercing Weapon 28046 | -1/Command | Identified Enh. Force Lance 28408 | -1/Command | Found Quantum Capacitor 28610 | -1/Command | Found Exp. Targeting Computer 28612 | -1/Command | Found Exp. Core Analyzer 29625 | -1/Command | Spotted B-99 Colossus 29627 | -1/Command | Destroyed B-99 Colossus 29678 | -1/Command | Found Exp. Core Analyzer 29683 | -1/Command | Found Exp. Targeting Computer 29710 | -1/Command | Found Prototype Device 29721 | -1/Command | Identified Adv. Kinecellerator 31329 | -1/Command | Warped through subspace to slip node 31329 | -1/Command | Discovered new exit (range 5) 31350 | -1/Command | Entered Access_0 31351 | -1/Access_0 | Sensed 4 artifacts in vicinity 31352 | -1/Access_0 | Met Architect 31353 | -1/Access_0 | Destroyed A8 31356 | -1/Access_0 | Architect warped through subspace 31413 | -1/Access_0 | Architect warped through subspace 31439 | -1/Access_0 | Architect warped through subspace 31461 | -1/Access_0 | Architect warped through subspace 31481 | -1/Access_0 | Architect warped through subspace 31484 | -1/Access_0 | Subspace Access Node disabled 31502 | -1/Access_0 | Architect warped through subspace 31519 | -1/Access_0 | Architect warped through subspace 31534 | -1/Access_0 | Architect warped through subspace 31548 | -1/Access_0 | Architect warped through subspace 31555 | -1/Access_0 | Subspace Access Node disabled 31562 | -1/Access_0 | Architect warped through subspace 31574 | -1/Access_0 | Architect warped through subspace 31588 | -1/Access_0 | Architect warped through subspace 31605 | -1/Access_0 | Architect warped through subspace 31624 | -1/Access_0 | Architect warped through subspace 31652 | -1/Access_0 | Architect warped through subspace 31660 | -1/Access_0 | Architect warped through subspace 31660 | -1/Access_0 | Core integrity fell below 50% 31683 | -1/Access_0 | Architect warped through subspace 31699 | -1/Access_0 | Architect warped through subspace 31767 | -1/Access_0 | Architect warped through subspace 31772 | -1/Access_0 | Subspace Access Node disabled 31780 | -1/Access_0 | Lost 4 parts (1n1u2w) 31787 | -1/Access_0 | Architect warped through subspace 31811 | -1/Access_0 | Architect warped through subspace 31814 | -1/Access_0 | A6 warped into view 31837 | -1/Access_0 | Architect warped through subspace 31854 | -1/Access_0 | Destroyed A6 31858 | -1/Access_0 | Architect warped through subspace 31864 | -1/Access_0 | Found Enh. Force Lance 31867 | -1/Access_0 | Found Enh. Force Lance 31877 | -1/Access_0 | Architect warped through subspace 31880 | -1/Access_0 | Lost 3 parts (1p1n1u) 31900 | -1/Access_0 | Architect warped through subspace 31917 | -1/Access_0 | Architect warped through subspace 31939 | -1/Access_0 | Architect warped through subspace 31952 | -1/Access_0 | Architect warped through subspace 31952 | -1/Access_0 | Emitted hypermatrix ping 31957 | -1/Access_0 | Assembled emerged from beneath the floor 31958 | -1/Access_0 | Used Terrabomb 31959 | -1/Access_0 | Subspace Access Node disabled 31996 | -1/Access_0 | Found Modified Quantum Sheargun 32022 | -1/Access_0 | Found Modified Quantum Sheargun 32138 | -1/Access_0 | Found Prototype Protection 32138 | -1/Access_0 | Identified Med. Regenerative Plating 32256 | -1/Access_0 | Found Prototype Device 32256 | -1/Access_0 | Identified EM Disruption Field 32259 | -1/Access_0 | Found Prototype Device 32259 | -1/Access_0 | Identified Exp. Transmission Jammer 32323 | -1/Access_0 | Build established: Messiah-Gunner 32389 | -1/Access_0 | Found Integrity Redistributor 32389 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+232) 32468 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32530 | -1/Access_0 | A5 warped into view 32550 | -1/Access_0 | Destroyed A5 32566 | -1/Access_0 | Found Med. Regenerative Plating 32630 | -1/Access_0 | Found Integrated Reactor 32630 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+2%) 32756 | -1/Access_0 | Destroyed A2 32774 | -1/Access_0 | Lost 5 parts (2u3w) 32775 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 32835 | -1/Access_0 | Found Prototype Device 32835 | -1/Access_0 | Identified Exp. Thermal Shield 32926 | -1/Access_0 | Found Spectral Analyzer 32938 | -1/Access_0 | Found Vortex Chain Reactor 32944 | -1/Access_0 | Found Prototype Processor 32944 | -1/Access_0 | Identified Exp. Melee Analysis Suite 32948 | -1/Access_0 | Found Exp. Core Analyzer 33130 | -1/Access_0 | Singularity Gate disabled 33271 | -1/Access_0 | Found Core Expander 33355 | -1/Access_0 | A4 warped into view 33365 | -1/Access_0 | Destroyed A4 34027 | -1/Access_0 | Destroyed Architect 34028 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 34085 | -1/Access_0 | A3 warped into view 34098 | -1/Access_0 | Destroyed A3 34107 | -1/Access_0 | Warped through subspace to slip node 34107 | -1/Access_0 | Discovered new exit (range 8) 34119 | *** | Heading to fleet! Last Messages --------------- 34030_ Acquired 20 matter. A3 warps into view. 34085_ A3: "You can run but you can't hide, haha." 34085_ Penetrated by HV Slug. 34085_ HV Slug penetrates Wall. 34088_ Penetrated by HV Slug. 34088_ HV Slug penetrates Wall. 34089_ Quantum Shear penetrates A3. 34091_ Penetrated by HV Slug. 34091_ HV Slug penetrates Wall. 34092_ Quantum Shear penetrates A3. 34093_ Activated siege mode. 34094_ Penetrated by HV Slug. 34095_ Destroyed Lgt. Particle Reactor. 34098_ Quantum Shear penetrates A3. 34098_ A3: "How even..." 34098_ A3 destroyed. 34106_ Ended siege mode. 34107_ Warped through subspace, drawn to slip node. 34107_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 240 Energy Generation 133 Energy Capacity 2200 Matter Stores 700 Matter Capacity 700 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 22 Power Amplification 40 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 20 Resistance: TH 50 Resistance: EM 75 Core Shielding 40 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Reclamation Efficiency 10 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Melee Accuracy 10 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Overload Regulation 60 Stasis Canceling 1 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Ionic Axe | -3/Section 7 | Z-intel Imp. Fusion Compressor | -3/Section 7 | Z-intel Enh. Flexi-carbon Leg | -3/Section 7 | Z-intel Hvy. Dispersion Rifle | -3/Section 7 | Z-intel Cld. Impulse Thruster | -3/Section 7 | Z-intel Adv. Thermal Defense Suite | -3/Section 7 | Z-intel Com. Mass Driver | -3/Section 7 | Z-intel Exp. Coolant Injector | -3/Section 7 | Z-intel Adv. Plasma Rifle | -3/Section 7 | Z-intel Exp. ECM Suite | -3/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Matter Drive Phase Armor Sigix Broadsword Core Reset Matrix Core Stripper Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Integrated Singularity Reactor LRC Boosters Integrated Dissipator Integrated Heat Negator Core Membrane Terrabomb Sigix Quantum Sheargun Sigix Terminator Modified Quantum Sheargun Integrity Redistributor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DamperSeismicNetwork Manual? 0 Play Time 04:49:10 Cumulative 1507.1 hours Start 2020.06.17 @ 18:52:19 End 2020.06.18 @ 01:06:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2413 Rogue 2406 Adventurer 0 Explorer 7 Win Type 2 Total 125 Types 39/8/55/3/3/3/14 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e7dc0f2-7180-4e01-8df1-cbb149e9b928