Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 20:14:13 Player: Mr Goldstein Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3134 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 99/100 System Corruption 19% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Deuterium Engine Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- System Shield System Shield System Shield System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Heavy Flail [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility System Shield Hackware System Shield Weapon Powered Hammer Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 11 | . 2 3 1 5 Power 2 | . . . 1 1 Engine 2 | . . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 3 | . 2 1 . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 2 1 . . Utility 4 | . . 2 . 2 Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware 4 | . . 2 . 2 Protection . | . . . . . Artifact . | . . . . . Weapon 2 | . . . . 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . 1 8 Power . | . . . . . Propulsion 3 | . . . 1 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 34 | . 14 38 50 32 Engine 2 | . . . 7 2 Flight 10 | . 14 22 25 5 Hackware 17 | . . 16 18 19 Impact Weapon 2 | . . . . 4 Naked Turns 25 | . 18 . . 7 Heaviest Build 13 | . . . 7 13 Greatest Support 12 | 3 8 12 12 8 Greatest Overweight (x) 4 | . . . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 3 | . . 3 3 3 Average Carried 2 | . . 1 3 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 3 | . . 3 3 2 Class Distribution -------------------- 52% | Hacker-Mutant 36% | Mutant 11% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 59 | 59 . . . . Remotely . | . . . . . Salvage Created . | . . . . . Parts . | . . . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed . | . . . . . Classes Destroyed . | . . . . . Best Kill Streak . | . . . . . Combat Bots Only . | . . . . . Max Kills in Single Turn . | . . . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1352 | . 6 14 152 1180 Core 757 | . 6 . 48 703 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 97 100 91 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots . | . . . . . Core Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 38 | . . . . 38 Impact 38 | . . . . 38 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted . | . . . . . Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Heat Flow Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . . . 1 237 Average Temperature 95 | . . . 1 100 Received Heat Transfer 96 | . . 9 45 42 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 219 | . 15 52 51 219 Initial 21 | . . 5 21 18 Average 97 | . . 23 33 141 Maximum Alert Level 1 | . . . . 1 Low Security (%) 85 | 100 100 100 100 78 Level 1 14 | . . . . 21 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 4 2 9 17 Peak Tracking Total 9 | . 4 2 9 9 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 5 | . . 2 2 1 Terminals 5 | . . 2 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . . 6 6 3 Successful 4 | . . 2 1 1 Failed 11 | . . 4 5 2 Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 16 | . . 7 6 3 Terminals 15 | . . 6 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 1 1 Level Access Points 3 | . . 1 1 1 Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 378 | 9 32 44 52 241 Spaces Moved 638 | 19 66 98 155 300 Core 85 | 19 35 . . 31 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 553 | . 31 98 155 269 Fastest Speed 32 | 50 37 32 32 34 Average Speed 39 | 50 43 36 32 41 Slowest Speed 250 | 50 50 37 34 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . 2 1 4 4 Cave-ins Triggered 9 | . . . . 9 Exploration Rate (%) 14 | 3 19 17 23 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 38 | . . . . 38 Terrain Destroyed 38 | . . . . 38 Melee 38 | . . . . 38 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 685 | 18 65 102 151 349 Wait 7 | . . . . 7 Move 609 | 18 61 95 148 287 Hop 9 | . 2 1 2 4 Pick Up 4 | . . 3 . 1 Fast Attach 7 | . 2 3 1 1 Attach 4 | . . . . 4 Detach 2 | . . . . 2 Swap . | . . . . . Drop . | . . . . . Fire . | . . . . . Melee 38 | . . . . 38 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 8) 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x2 46 | -9/Materials | Identified exit to Materials 86 | -9/Materials | Entered another Materials area 86 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 103 | -8/Materials | Identified exit to Factory 138 | -8/Materials | Entered Factory 138 | -7/Factory | Evolved 2 slots: Utility x2 169 | -7/Factory | Identified exit to Factory 281 | -7/Factory | Crushed by falling debris 286 | -7/Factory | Crushed by falling debris 289 | -7/Factory | Crushed by falling debris 290 | -7/Factory | System corruption reached 10% 293 | -7/Factory | Crushed by falling debris 307 | -7/Factory | Crushed by falling debris 312 | -7/Factory | Crushed by falling debris 323 | -7/Factory | Crushed by falling debris 343 | -7/Factory | Lost 6 parts (1n4u1w) 362 | -7/Factory | Crushed by falling debris 372 | -7/Factory | Core integrity fell below 50% 375 | -7/Factory | Crushed by falling debris 377 | -7/Factory | Core integrity fell below 20% 379 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 00323_ The unstable cave ceiling collapses. 00323_ Crushed by falling debris. 00343_ System corrupted: Heat flow error (+134). 00354_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00359_ System corrupted: Heat flow error (+269). 00360_ Overheating: System interference. 00360_ Hvy. Flail temporarily disabled. 00362_ The unstable cave ceiling collapses. 00362_ Crushed by falling debris. 00367_ The unstable cave ceiling collapses. 00371_ Knocked back. 00372_ Hvy. Flail destroyed. 00372_ System corrupted by crushing effect (+5). 00372_ Knocked back. 00375_ The unstable cave ceiling collapses. 00375_ Crushed by falling debris. 00376_ Knocked back. 00378_ Penetrated by Slug. 00378_ Knocked back. Map ----- +----------------------------------------------------+ | +???????????????? | | #???????????????? | | #???????????????? | | ^ #???????????????? | | #################+######+#########???????????????? | | ??????????????? ?? ??????????????????????? | | ????????????? # """ * ????????????????????? | | ???????????" """""" # """ #???????????????????? | | ????????? 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H< +????????????????? | | ????????????## !! c@ #????????????????? | | ?????????????# # c % #????????????????? | | ?????????????## # % #????????????????? | | ??????????????###### #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 159 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralSapperFlamer Manual? 0 Play Time 00:08:10 Cumulative 129.6 hours Start 2023.04.19 @ 20:05:44 End 2023.04.19 @ 20:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ee635c2-52fc-4db4-bd2d-0f1f600a532b