Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 00:43:49 Player: skelll Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2309) 2309 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-45) -45 TOTAL SCORE: 4674 Bonus ------- Friendly Fire -45 Cogmind --------- Core Integrity 114/550 Matter 95/300 Energy 100/100 System Corruption 41% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (5) ---- Improved Terrain Scanner Advanced EMP Blaster Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Thermal Generator Huge Storage Unit Advanced Weight Redist. System Core Analyzer > --- WEAPON ----------- Autogun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer Kinecellerator Core Shielding Particle Gun Spread Laser Field Laser Assault Cannon Proton Missile Launcher Proton Missile Launcher Grenade Launcher Hammer Impact Mace Katana [Rating: 40] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 66 | 7 16 21 3 14 5 Power 9 | 1 3 2 1 1 1 Engine 7 | 1 2 2 1 1 . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 22 | 3 3 10 . 6 . Treads 6 | 1 . 2 . 3 . Leg 16 | 2 3 8 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 5 5 1 4 2 Device 5 | . 2 1 . 1 1 Storage 7 | 1 3 1 1 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 17 | 2 5 4 1 3 2 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 4 1 . 1 . Ballistic Cannon 5 | . . 1 . 2 2 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 42 | . . 7 . 1 34 Power 7 | . . 1 . . 6 Propulsion 6 | . . 3 . . 3 Utility 18 | . . 2 . 1 15 Weapon 11 | . . 1 . . 10 Highest Loss Streak 32 | . . 3 . 1 32 To Critical Strikes . | . . . . . . Average Backups 20 | 2 12 19 21 24 24 Power 3 | . 1 4 5 4 3 Propulsion 1 | 1 2 2 2 . . Utility 7 | . 3 6 9 9 10 Weapon 7 | . 4 5 5 9 9 Tool/Special . | . . . . . . Unused Backups 19 | . 2 2 1 5 9 Power 4 | . . . . 4 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 1 1 1 Weapon 10 | . 2 1 . . 7 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 99 98 100 98 96 Engine 7 | . 11 2 11 9 4 Core 3 | . 2 8 . . 4 Treads 9 | . . 9 . 12 26 Leg 20 | . 28 22 33 14 . Device 11 | . 13 11 11 12 8 Storage 10 | . 14 11 11 9 8 Processor 3 | . . . . 8 8 Protection 7 | . . 10 11 5 8 Energy Gun 2 | . 6 . 5 2 . Ballistic Gun 9 | . 21 11 5 5 4 Ballistic Cannon 9 | . . 1 11 18 16 Launcher 1 | . . 4 . . 4 Peak Build Rating 40 | 6 11 17 21 40 38 Average Rating 22 | 4 8 13 19 35 36 On Entrance 15 | . 6 11 17 21 38 Avg Prop Armor Cover (%) 5 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 117 | 11 49 57 100 117 112 Greatest Support 75 | 20 20 69 39 75 75 Greatest Overweight (x) 9 | 3 2 1 2 9 1 Average Overweight (x) 1 | 1 . . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 21 | 7 13 20 24 25 24 Most Carried 25 | 4 20 20 23 25 25 Average Carried 20 | 2 12 19 21 24 24 Final Capacity 25 | 8 20 20 25 25 5 Final Carried 25 | 4 20 20 23 25 3 Class Distribution -------------------- 42% | Mutant 37% | Gunner 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2490 | 239 493 465 122 802 369 Remotely . | . . . . . . Salvage Created 2372 | . 385 619 23 940 405 Parts 161 | . 35 38 2 57 29 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 68 | . 14 17 2 23 12 Melee 1 | . . 1 . . . Guns 35 | . 14 10 1 8 2 Cannons 28 | . . 3 1 15 9 AOE 1 | . . . . . 1 Classes Destroyed 7 | . 2 2 . 2 1 Worker 2 | . . . . 1 1 Operator 1 | . . . . . 1 Watcher 3 | . . . . 3 . Swarmer 22 | . 9 3 2 5 3 Grunt 32 | . 5 9 . 11 7 Brawler 2 | . . 1 . 1 . Sentry 12 | . . 4 . 6 2 Best Kill Streak 5 | . 3 2 2 4 5 Combat Bots Only 4 | . 3 2 2 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 376 | . 73 147 7 105 44 Missed 107 | . 28 38 4 26 11 Hits 269 | . 45 109 3 79 33 Melee 4 | . . 4 . . . Projectile 265 | . 45 105 3 79 33 Critical Strikes 3 | . . . . 1 2 Damage Taken 5230 | . 432 1368 21 1170 2239 Core 843 | . 105 296 6 110 326 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 124 | . . . . . 124 Core Remaining (%) 60 | 100 58 . 24 . . Volleys Fired 229 | . 44 85 2 43 55 Largest 3 | . 2 2 2 3 3 Hottest 150 | . 60 53 113 150 100 Shots Fired 423 | . 88 104 4 125 102 Gun 224 | . 88 88 2 35 11 Cannon 193 | . . 12 2 90 89 Launcher 6 | . . 4 . . 2 Special . | . . . . . . Kinetic 371 | . 58 100 2 111 100 Thermal 16 | . . . 2 14 . Explosive 6 | . . 4 . . 2 Electromagnetic 30 | . 30 . . . . Robot Hit Streak 17 | . 11 17 2 13 11 Robot Miss Streak 6 | . 4 5 1 6 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 230 | . 55 75 3 67 30 Core Hits 120 | . 19 30 2 46 23 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 3 | . . 3 . . . Critical Strikes 11 | . 1 4 . 4 2 Destroy 1 | . 1 . . . . Blast 7 | . . 1 . 4 2 Smash 3 | . . 3 . . . Melee Attacks 21 | . 6 13 . 2 . Impact 21 | . 6 13 . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4148 | . 573 1074 45 1615 841 Guns 1738 | . 573 636 23 418 88 Cannons 2106 | . . 185 22 1197 702 Explosions 105 | . . 54 . . 51 Melee 199 | . . 199 . . . Ramming . | . . . . . . Kinetic 3333 | . 326 821 22 1374 790 Thermal 264 | . . . 23 241 . Explosive 105 | . . 54 . . 51 Electromagnetic 247 | . 247 . . . . Impact 199 | . . 199 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 41 | . . . . . 41 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 101 | . . 66 . 9 26 Projectiles 35 | . . . . 9 26 Explosions . | . . . . . . Melee 66 | . . 66 . . . Knockbacks 19 | . . 2 . 10 7 Impact . | . . . . . . Kinetic 17 | . . 2 . 9 6 Secondary 2 | . . . . 1 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | . 102 33 120 426 382 Average Temperature 105 | . 34 8 62 156 100 Received Heat Transfer 1392 | . 141 405 . 549 297 Effects 16 | . . . . 11 5 Shutdowns 4 | . . . . 3 1 Energy Bleed 2 | . . . . 1 1 Interference 5 | . . . . 3 2 Matter Decay 3 | . . . . 3 . Damage (minor) 2 | . . . . 1 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 3 . . . Combat Hostiles 3 | . . 3 . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 600 | . . . 50 550 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 93 | 100 100 100 100 72 100 Level 1 6 | . . . . 27 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 281 | . 146 75 50 281 160 Initial 100 | . . 3 25 11 100 Average 62 | . 55 22 3 144 78 Influence Increases 2037 | . 333 526 50 718 410 Destroy 0b10 Robot/C 1360 | . 280 340 40 460 240 Destroy 0b10 Robot/NC 30 | . . . . 20 10 Destroy Leader 336 | . 50 100 10 126 50 Successful Hack 64 | . . 21 . 29 14 Disable Machine 45 | . . 15 . . 30 Destroy Structure 97 | . 3 20 . 23 51 Lose Combat Pursuer 105 | . . 30 . 60 15 Influence Decreases 2037 | . 323 469 87 511 647 Entered New Map 205 | . . 7 42 19 137 Time Decay 1645 | . 323 412 45 482 383 Lost Part 187 | . . 50 . 10 127 Squads Dispatched 13 | . 1 4 1 4 3 Investigation 6 | . 1 3 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . . 1 . 2 2 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 6 | . 1 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 20 23 3 31 14 Peak Tracking Total 5 | . 5 4 3 4 3 Tactical Retreats 6 | . . 2 . 3 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 25 | . 8 2 1 7 7 Terminals 19 | . 6 2 . 5 6 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 60 | . 19 7 1 17 16 Successful 25 | . 7 2 1 6 9 Failed 35 | . 12 5 . 11 7 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 43 | . 14 7 . 8 14 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 5 | . 5 . . . . Scanalyzers 5 | . . . . 5 . Garrison Access 4 | . . . . 4 . Terminal Hacks 15 | . 3 2 1 2 7 Record 2 | . . . . 1 1 Prototype ID Bank 1 | . . . . 1 . Open Door 3 | . . . 1 . 2 Branch Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 1 . . . 1 Locate Traps 1 | . 1 . . . . Reinforcement Status 2 | . . 1 . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 4 | . 4 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 2 . 4 4 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 2073 | . 1135 929 . . 9 Optics 9 | . . . . . 9 Sensors 1865 | . 936 929 . . . Seismic 199 | . 199 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 7034 | 86 1184 1544 1408 1758 1054 Spaces Moved 2803 | 47 576 665 559 610 346 Core 27 | 26 . . . 1 . Treads 922 | . . 253 . 323 346 Legs 1854 | 21 576 412 559 286 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 190 225 225 Average Speed 209 | 154 170 178 245 242 225 Slowest Speed 500 | 200 260 240 260 500 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 9 | . . . . . 9 Exploration Rate (%) 49 | 4 72 42 93 38 49 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 8 | . 3 . . 1 4 Terrain Destroyed 98 | . 3 24 . 21 50 Melee 4 | . 3 . . 1 . Projectile 34 | . . . . 20 14 AOE 60 | . . 24 . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 3585 | 57 699 909 588 799 533 Wait 307 | . 19 78 21 91 98 Move 2798 | 46 575 664 558 609 346 Hop . | . . . . . . Pick Up 67 | 3 19 16 3 14 12 Fast Attach 25 | 7 3 5 . 7 3 Attach 34 | . 5 18 . 5 6 Detach 14 | 1 2 6 . 4 1 Swap 25 | . 11 6 3 5 . Drop 64 | . 15 18 1 19 11 Fire 229 | . 44 85 2 43 55 Melee 21 | . 6 13 . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 3) 772 | -10/Materials | Discovered new exit (range 9) 1271 | -10/Materials | Entered another Materials area 1271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Identified exit to Mines 1567 | -9/Materials | Build established: Scavenger-Mutant 2016 | -9/Materials | Build established: Mutant 2414 | -9/Materials | Core integrity fell below 50% 2477 | -9/Materials | Lost 3 parts (1p1n1w) 2510 | -9/Materials | Build established: Scavenger-Mutant 2605 | -9/Materials | Discovered new exit (range 5) 2815 | -9/Materials | Entered Mines 2826 | -9/Mines | Met a Derelict bent on vengeance 3002 | -9/Mines | Learned Materials stockpile data 3265 | -9/Mines | Learned Materials trap positions 3335 | -9/Mines | Build established: Mutant 3486 | -9/Mines | Met a Derelict shopkeep closing up shop 3786 | -9/Mines | Discovered new exit (range 14) 3801 | -9/Mines | Learned 4 Materials zone layouts 4207 | -9/Mines | Discovered new exit (range 6) 4208 | -9/Mines | Learned location of Storage (-8) 4223 | -9/Mines | Entered Materials 4223 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4224 | -8/Materials | Identified exit to Factory 4224 | -8/Materials | Identified exit to Storage 4225 | -8/Materials | Loaded intel: 11 trap records 4566 | -8/Materials | Build established: Gunner 5131 | -8/Materials | Garrison activated, responded to threat 5726 | -8/Materials | Discovered exit to Factory (range 14) 5981 | -8/Materials | Entered Storage 6096 | -8/Storage | Repaired Assault Cannon+ 6984 | -8/Storage | Crushed by falling debris 7001 | -8/Storage | Crushed by falling debris 7001 | -8/Storage | System corruption reached 10% 7004 | -8/Storage | Crushed by falling debris 7008 | -8/Storage | Crushed by falling debris 7008 | -8/Storage | Core integrity fell below 50% 7014 | -8/Storage | Crushed by falling debris 7014 | -8/Storage | System corruption reached 30% 7023 | -8/Storage | Crushed by falling debris 7026 | -8/Storage | Crushed by falling debris 7027 | -8/Storage | Crushed by falling debris 7034 | -8/Storage | Crushed by falling debris 7035 | -8/Storage | Self-destructed Last Messages --------------- broken. 07014_ Rnf. Deuterium Engine crushed and broken. 07014_ System corrupted by crushing effect (+1). 07014_ Adv. Treads destroyed. 07014_ System corrupted by crushing effect (+5). 07014_ Acquired Adv. Visual Processing Unit. 07023_ The unstable cave ceiling collapses. 07023_ Crushed by falling debris. 07023_ Adv. Visual Processing Unit destroyed. 07023_ System corrupted by crushing effect (+4). 07026_ The unstable cave ceiling collapses. 07026_ Crushed by falling debris. 07026_ Com. Battery destroyed. 07026_ System corrupted by crushing effect (+1). 07027_ System corrupted: Heat flow error (+138). 07027_ The unstable cave ceiling collapses. 07027_ Crushed by falling debris. 07027_ System corrupted: Assault Cannon+ jammed. 07034_ The unstable cave ceiling collapses. 07034_ Crushed by falling debris. 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"""" ####?????????? | | ????????? ???? """" "##???????????? | | ?????????#???" T#????????????? | | ????????????## "#????????????? | | ?????????????# #????????????? | | ?????????????##########?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 450 Matter Stores 461 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Rnf. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Cannon | 17% | -8/Storage Studied --------- Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Overwhelming Throw Away The Key Challenges ------------ None Game ------ Seed WeaponsSupercompositeGravjet Manual? 0 Play Time 01:17:41 Cumulative 15.7 hours Start 2026.04.13 @ 23:21:37 End 2026.04.14 @ 00:43:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 708d284d-8a72-4d87-9a78-31452c082167