Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.23 @ 00:16:14 Player: Dylab Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3174) 3174 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 7284 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 329 Entered Garrisons 200 Cogmind --------- Core Integrity 415/700 Matter 280/300 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (4) ------ Advanced Heat Sink Transport Network Coupler Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- PD Laser Gauss Rifle > --- INVENTORY (5) ---- Weight Redist. System Relay Coupler [Swarmer] (28) Relay Coupler [Duelist] (28) Autogun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Improved Target Analyzer Hacking Suite > --- WEAPON ----------- PD Laser Autogun > --- INVENTORY -------- Xenon Bombardment Thruster Weight Redist. System Transport Network Coupler Relay Coupler [Swarmer] Relay Coupler [Duelist] [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Heavy Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . 2 . . . . Weapon 2 | . . . . 2 . . . Parts Attached 84 | 6 2 2 12 33 5 24 . Power 8 | 1 . . 1 2 . 4 . Engine 4 | 1 . . . 1 . 2 . Core 4 | . . . 1 1 . 2 . Reactor . | . . . . . . . . Propulsion 24 | 2 . . 5 8 1 8 . Treads 5 | 2 . . . . . 3 . Leg 16 | . . . 5 6 1 4 . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 2 | . . . . 2 . . . Utility 19 | 1 1 1 4 6 2 4 . Device 7 | . . . 2 2 1 2 . Storage 3 | 1 . 1 . . 1 . . Processor 6 | . . . 2 2 . 2 . Hackware 2 | . . . . 2 . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 33 | 2 1 1 2 17 2 8 . Energy Gun 9 | 1 1 . . 3 . 4 . Energy Cannon 5 | . . . 2 2 1 . . Ballistic Gun 14 | 1 . . . 8 1 4 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 21 | . . . 1 14 . 6 . Power 2 | . . . . 2 . . . Propulsion 3 | . . . . 1 . 2 . Utility 5 | . . . . 4 . 1 . Weapon 11 | . . . 1 7 . 3 . Highest Loss Streak 6 | . . . 1 6 . 4 . To Critical Strikes . | . . . . . . . . Average Backups 3 | . . 1 . 3 5 4 5 Power . | . . . . . . . . Propulsion 1 | . . . . 1 2 1 . Utility 1 | . . . . . 2 3 3 Weapon . | . . 1 . . . . 2 Tool/Special . | . . . . . . . . Unused Backups 5 | . . . . 1 . 1 3 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . 1 . . 3 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 89 98 89 77 95 83 69 Engine 3 | . 14 14 . 1 . 3 7 Core 3 | . . . 10 2 7 3 . Treads 5 | . 28 28 2 . . 5 15 Leg 14 | . . . 19 13 26 16 . Device 8 | . . . 11 10 13 6 7 Storage 3 | . 14 23 15 . 1 1 . Processor 12 | . . . 7 15 7 13 15 Hackware 4 | . . . . 1 7 7 7 Energy Gun 4 | . 14 4 2 2 . 7 7 Energy Cannon 3 | . . . 5 4 1 3 . Ballistic Gun 14 | . 14 14 8 18 28 10 7 Peak Build Rating 70 | 6 7 7 19 41 48 70 68 Average Rating 36 | 4 6 6 11 24 45 49 68 On Entrance 24 | . 6 7 7 19 41 46 68 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 34 | 13 15 19 21 29 30 34 24 Greatest Support 150 | 40 40 40 40 40 78 150 150 Greatest Overweight (x) 9 | 2 . . 1 9 . 7 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 Most Carried 5 | . 1 2 4 5 5 5 5 Average Carried 3 | . . 1 . 3 4 4 5 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 5 | . 1 1 4 5 5 5 5 Class Distribution -------------------- 21% | Mutant 19% | Hacker-Gunner 16% | Scavenger-Gunner 15% | Scavenger-Tank 8% | Scavenger-Mutant 5% | Gunner 4% | Skirmisher 3% | Hacker-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 2885 | 126 140 54 140 1125 251 1049 . Remotely . | . . . . . . . . Salvage Created 4103 | . . 47 668 1375 251 1705 57 Parts 219 | . . 6 60 77 15 59 2 Haulers Intercepted 4 | . . . 1 3 . . . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 81 | . . 3 13 33 9 22 1 Guns 59 | . . 3 5 25 8 17 1 Cannons 17 | . . . 5 6 1 5 . AOE 3 | . . . 3 . . . . Classes Destroyed 10 | . . 2 5 1 . 2 . Worker 4 | . . 2 1 1 . . . Builder 8 | . . . 4 4 . . . Hauler 4 | . . . 1 3 . . . Operator 2 | . . . . 2 . . . Watcher 4 | . . . 2 1 1 . . Swarmer 29 | . . 3 2 9 5 10 . Grunt 38 | . . . 8 20 3 6 1 Sentry 11 | . . . 3 4 1 3 . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | . . 5 9 9 3 4 1 Combat Bots Only 8 | . . 3 5 8 3 4 1 Max Kills in Single Turn 3 | . . 3 2 2 1 1 1 Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 611 | . . 13 69 264 34 229 2 Missed 192 | . . 2 23 68 11 87 1 Hits 419 | . . 11 46 196 23 142 1 Projectile 419 | . . 11 46 196 23 142 1 Critical Strikes 13 | . . . . 10 1 2 . Damage Taken 4645 | . 32 89 468 2626 142 1265 23 Core 954 | . . 8 117 544 22 263 . Absorbed by Shields 335 | . . . . 1 54 280 . Redirected to Shielding 5 | . 5 . . . . . . Ignored by Resistances 1332 | . 8 27 143 649 60 438 7 Regen/Repaired (Parts) 51 | . . . . 51 . . . Core Remaining (%) 66 | 100 . 96 70 1 . . . Volleys Fired 255 | . . 7 34 83 13 118 . Largest 4 | . . 2 2 4 4 4 . Hottest 264 | . . 50 120 165 149 264 . Shots Fired 585 | . . 8 61 224 52 239 1 Gun 474 | . . 7 38 173 48 207 1 Cannon 107 | . . . 20 51 4 32 . Launcher 4 | . . 1 3 . . . . Special . | . . . . . . . . Kinetic 404 | . . 7 24 190 48 135 . Thermal 158 | . . . 20 29 4 104 1 Explosive 4 | . . 1 3 . . . . Electromagnetic 19 | . . . 14 5 . . . Robot Hit Streak 45 | . . 7 13 36 32 45 11 Robot Miss Streak 13 | . . . 3 13 6 4 1 Penetration Max . | . . . . . . . . Secondary Targets 12 | . . . 1 9 1 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 . Autonomous 6 | . . . . . . 5 1 Shots Hit Robots 446 | . . 7 44 166 35 193 1 Core Hits 335 | . . 5 28 150 49 102 1 Critical Kills 5 | . . . . . . 5 . Critical Parts Destroyed 6 | . . . . 1 . 5 . Critical Strikes 22 | . . . 1 4 . 17 . Burn 6 | . . . . . . 6 . Destroy 12 | . . . . 1 . 11 . Blast 2 | . . . . 2 . . . Corrupt 2 | . . . 1 1 . . . Melee Attacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8575 | . . 172 795 3125 675 3750 58 Guns 6522 | . . 86 375 2293 640 3070 58 Cannons 1766 | . . . 242 816 28 680 . Explosions 263 | . . 86 177 . . . . Melee . | . . . . . . . . Ramming 24 | . . . 1 16 7 . . Kinetic 5385 | . . 86 247 2656 640 1756 . Thermal 2648 | . . . 242 326 28 1994 58 Explosive 263 | . . 86 177 . . . . Electromagnetic 255 | . . . 128 127 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . 16 . 1 1 Average Corruption 6 | . . . . 15 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . . 41 . 11 2 Message Errors 7 | . . . . 7 . . . Matter Fused 10 | . . . . 6 . 4 . Heat Flow Errors 11 | . . . . 10 . 1 . Energy Discharges 6 | . . . . 4 . 2 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 7 | . . . . 4 . 1 2 Data Loss (major) 3 | . . . . 2 . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . 1 . . . Weapon Failures 7 | . . . . 6 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . 28 . . . Projectiles 28 | . . . . 28 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . 4 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 21 | . . 16 4 1 . . . Shots 3 | . . 1 2 . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 7 | . . . 1 5 1 . . Kicked 6 | . . . 1 4 1 . . Crushed . | . . . . . . . . Highest Temperature 575 | . . . 6 298 171 575 12 Average Temperature 120 | . . . 3 65 45 176 10 Received Heat Transfer 2277 | . . . 237 1566 22 443 9 Effects 20 | . . . . . . 20 . Shutdowns 4 | . . . . . . 4 . Energy Bleed 3 | . . . . . . 3 . Interference 8 | . . . . . . 8 . Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . . . . . . 8 . Heat Transferred 5209 | . . . 518 703 37 3901 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . . 1 2 . 3 1 Low Security (%) 51 | 100 100 100 96 66 100 13 . Level 1 24 | . . . 3 31 . 20 100 Level 2 17 | . . . . 2 . 46 . Level 3 6 | . . . . . . 19 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 839 | . 14 78 202 414 168 839 381 Initial 381 | . . 1 22 61 125 91 381 Average 263 | . 1 27 89 145 89 497 334 Influence Increases 2612 | . 14 88 400 904 243 868 95 Destroy 0b10 Robot/C 1800 | . . 60 260 660 180 580 60 Destroy 0b10 Robot/NC 150 | . . 10 40 55 5 40 . Destroy Leader 346 | . . 10 76 158 42 50 10 Allied During Kill 31 | . . . . . . 24 7 Successful Hack 35 | . 14 . 4 12 . 5 . Disable Machine 27 | . . . . . . 9 18 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 43 | . . 8 20 4 1 10 . Lose Combat Pursuer 30 | . . . . 15 15 . . Influence Decreases 2316 | . 10 24 296 753 418 177 638 Entered New Map 873 | . . 3 46 111 198 57 458 Time Decay 1193 | . 10 21 240 522 220 . 180 Lost Part 190 | . . . 10 120 . 60 . Lost Ally 60 | . . . . . . 60 . Squads Dispatched 14 | . . . 1 8 5 . . Investigation 5 | . . . 1 2 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . . . 2 . . . Assault . | . . . . . . . . Garrison 6 | . . . . 4 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 6 | . . . . 5 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . . 3 19 48 10 31 3 Peak Tracking Total 7 | . . 3 7 6 3 6 2 Tactical Retreats 2 | . . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 5 | . 1 . 1 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 1 | . . . . 1 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 3 | . . . . . . 1 2 Max in Single Turn 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 10 | . 2 . 1 3 2 2 . Terminals 7 | . 1 . 1 2 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 29 | . 11 . 1 7 6 4 . Successful 14 | . 6 . 1 3 2 2 . Failed 15 | . 5 . . 4 4 2 . Catastrophic 4 | . 1 . . 1 2 . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 2 3 . . Terminals 19 | . 6 . 1 5 3 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . 2 . 1 1 1 2 . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . Dispatch Records 2 | . . . 1 . 1 . . Hauler Manifests 1 | . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . . Process 3 | . 3 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . 3 2 2 . Full Trace Events 5 | . . . . 2 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 2 . . . Non-combat 2 | . . . . 2 . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . no_distress 2 | . . . . 2 . . . Relay Couplers Released 9 | . . . . . . 9 . Machine Destruction 5 | . . . . . . 5 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 5 | . . . . . . 5 . Largest Group 3 | . . . . . . 3 2 Highest-Rated Group 142 | . . . . . . 142 142 Highest-Rated Ally 80 | . . . . . . 80 80 Initial Warlord ECA Mod 3 | . . . . . . . 3 Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . . 43 8 Total Damage 1216 | . . . . . . 865 351 Kills 9 | . . . . . . 7 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Active Infowar (turns) 1992 | . . . 150 613 318 545 366 Sensors 573 | . . . . . 318 255 . Terrain 763 | . . . 150 613 . . . T.N.C. 656 | . . . . . . 290 366 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 4233 | 87 132 81 480 1151 446 1490 366 Spaces Moved 2217 | 54 81 39 256 493 292 775 227 Core 32 | 20 . . . 10 . 2 . Treads 654 | 34 81 39 21 . . 252 227 Legs 1524 | . . . 235 477 292 520 . Wheels 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 6 | . . . . 6 . . . Fastest Speed 50 | 50 160 160 120 117 127 115 160 Average Speed 141 | 147 160 160 139 140 128 137 160 Slowest Speed 500 | 160 160 160 190 500 130 400 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . . 4 . . . Cave-ins Triggered 2 | . . . . 2 . . . Exploration Rate (%) 17 | 5 17 14 19 27 7 46 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . 8 . . . Terrain Destroyed 34 | . . 8 18 8 . . . Melee . | . . . . . . . . Projectile 8 | . . . . 8 . . . AOE 26 | . . 8 18 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 2860 | 59 83 50 313 770 329 1027 229 Wait 194 | . . . . 131 12 51 . Move 2209 | 53 80 38 255 491 291 774 227 Hop . | . . . . . . . . Pick Up 17 | . 1 . 4 6 3 3 . Fast Attach 48 | 6 1 . 2 18 2 18 1 Attach 14 | . . 2 2 7 1 2 . Detach 10 | . . 2 1 5 . 2 . Swap 37 | . 1 1 10 10 3 12 . Drop 38 | . . . 4 10 3 20 1 Fire 255 | . . 7 34 83 13 118 . Melee 2 | . . . . 2 . . . Ram 1 | . . . . 1 . . . Kick 6 | . . . 1 4 1 . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . 1 . 1 . Rewire 26 | . . . . . . 26 . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 198 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Entered Mines 260 | -10/Mines | Discovered new exit (range 15) 301 | -10/Mines | Entered Materials 301 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 738 | -9/Materials | Discovered new exit (range 10) 781 | -9/Materials | Entered another Materials area 781 | -8/Materials | Evolved 2 slots: Weapon x2 872 | -8/Materials | Repaired Beam Cannon 975 | -8/Materials | Destroyed 7 combat bots 1100 | -8/Materials | Crushed by falling debris 1106 | -8/Materials | Crushed by falling debris 1107 | -8/Materials | System corruption reached 10% 1137 | -8/Materials | Lost 6 parts (1p1n2u2w) 1138 | -8/Materials | Garrison activated, responded to threat 1257 | -8/Materials | Lost 3 parts (3w) 1359 | -8/Materials | Core integrity fell below 50% 1378 | -8/Materials | Garrison activated, responded to threat 1441 | -8/Materials | Core integrity fell below 20% 1731 | -8/Materials | Destroyed 8 combat bots 1925 | -8/Materials | Discovered new exit (range 4) 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Propulsion x2 2225 | -7/Factory | Garrison activated, responded to threat 2252 | -7/Factory | Build established: Hacker-Gunner 2377 | -7/Factory | Identified exit to Garrison 2378 | -7/Factory | Entered Garrison 2402 | -7/Garrison | Triggered checkpoint 2564 | -7/Garrison | Triggered checkpoint 2726 | -7/Garrison | Discovered new exit (range 11) 2834 | -7/Garrison | Triggered checkpoint 2872 | -7/Garrison | Garrison Relay disabled 2921 | -7/Garrison | Triggered checkpoint 2947 | -7/Garrison | Build established: Scavenger-Gunner 3014 | -7/Garrison | Lost 3 allies 3059 | -7/Garrison | Lost 4 parts (2n1u1w) 3234 | -7/Garrison | Triggered checkpoint 3262 | -7/Garrison | Found embedded Infiltrators 3868 | -7/Garrison | Entered Factory 3868 | -7/Factory | Accompanied by 2 allies 3885 | -7/Factory | Build established: Scavenger-Tank 4234 | -7/Factory | Self-destructed Last Messages --------------- 03782_ Field strength at 55. 03783_ Field strength at 40. 03784_ Field strength at 25. 03785_ Field strength at 10. 03786_ Stasis field depleted. LOCATION=UNKNOWN GOAL=ESCAPE 03926_ K-01 Serf collects debris. 03945_ R1-71L(x) triggered Proton Bomb Trap. 03945_ A bubble of electromagnetic force engulfs the area. 03945_ Pressure Siphon disabled. 03958_ U-05 Engineer lays Concrete. 03988_ System corrupted: Component data lost. 03994_ U-05 Engineer works on Pressure Siphon. 04067_ ALERT: All DSF locations entering lockdown mode. 04068_ G-47 Trooper destroyed. 04070_ Slug penetrates R1-71L(x). 04096_ Dropped Imp. Heavy Treads. 04096_ Acquired Imp. Heavy Treads. 04099_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###########???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #????????????#??????????????????? | | ???????# #??????????? #??????????????????? | | ???????# #?????????? #??????????????????? | | ???????# #???????""" #??????????????????? | | ???????# #???????""" #??????????????????? | | ???????# #???????""" #??????????????????? | | ???????# #??????? ] ????????????????????? | | ???????#####+#############+####??????????????????? | | ????????# #??????????????????? | | ????????# x #??????????????????? | | ????????# @ #??????????????????? | | ????????# #????? ???????????? | | ????????# x #????"""???????????? | | ????????####+############ #??? ?????????????? | | ??????????? ??????????# ###+####???????????? | | ???????????" ??????????# #???????????? | | ???????????G" ?????????# ^ #???????????? | | ??????????? " ?????????# """" #???????????? | | ??????????? ????????# """" #???????????? | | ??????????? """????????# ==%""" #???????????? | | ?????????? """ ???????# *%% #???????????? | | ??????????? ""? ???????# %""" #???????????? | | ??????????? ??????????? %%%"" #???????????? | | ???????????#????????? %%"" #???????????? | | ??????????????????? [[[ % #???????????? | | ?????????????????# [[[ """" #???????????? | | ?????????????????# [[[ """" #???????????? | | ?????????????????# """"????#???????????? | | ?????????????????# ^ ?????????????????? | | ?????????????????# ^ !!! ??????????????????? | | ?????????????????# ![ !![ ??????????????????? | | ?????????????????# ![ !![ ??????????????????? | | ?????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ???????????????????????########??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 49% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Drive-By Challenges ------------ None Game ------ Seed FrostExplosiveModule Manual? 0 Play Time 00:44:53 Cumulative 86.0 hours Start 2026.01.21 @ 19:17:23 End 2026.01.23 @ 00:16:14 Sessions 27 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 1 Adventurer 3 Explorer 58 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d1a6ffc-4142-4ec0-8bb5-4a89f623281e