Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:28:17

Player: SPRING

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (89)      445
Value Destroyed (3827)     3827
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (312)                312
              TOTAL SCORE: 9504

 Bonus
-------
High Alert Combat Kills    12
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     79/300
Energy                     61/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (9) ------
       Improved Target Analyzer
                Core Analyzer
       Advanced Transmission Jammer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Improved Cloaking Device
       Advanced Field Recycling Unit (105)
                Disruptor Cannon
       Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Medium Treads
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Machine Analyzer
           Modified TNC
  Improved Target Analyzer
           Hacking Suite
  Improved Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gauss Cannon
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
     Micro Fission Core
     Heavy Treads
           Cesium-ion Thruster
           Cesium-ion Thruster
  Improved Heat Sink
     Large Storage Unit
           Point Defense Array
           Corruption Screen
  Advanced Field Recycling Unit
  Improved Remote Datajack
[Rating: 92]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Modified TNC
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   2   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             161  | 6   1   2   1   .   43  18  33  30  27  
  Power                    24   | 1   .   1   .   .   5   3   3   7   4   
    Engine                 7    | 1   .   .   .   .   1   .   .   5   .   
    Core                   13   | .   .   1   .   .   4   3   2   2   1   
    Reactor                4    | .   .   .   .   .   .   .   1   .   3   
  Propulsion               42   | 2   .   .   .   .   14  3   14  3   6   
    Treads                 11   | 2   .   .   .   .   1   .   4   3   1   
    Leg                    12   | .   .   .   .   .   5   3   4   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 15   | .   .   .   .   .   6   .   6   .   3   
  Utility                  50   | 1   1   1   1   .   7   9   9   11  10  
    Device                 20   | .   .   .   .   .   2   1   6   5   6   
    Storage                5    | 1   .   1   .   .   .   1   .   2   .   
    Processor              11   | .   .   .   1   .   3   1   1   2   3   
    Hackware               6    | .   .   .   .   .   .   4   .   1   1   
    Protection             8    | .   1   .   .   .   2   2   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   .   .   .   .   17  3   7   9   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          20   | 2   .   .   .   .   11  1   2   3   1   
    Ballistic Cannon       7    | .   .   .   .   .   2   .   .   4   1   
    Launcher               4    | .   .   .   .   .   .   .   .   .   4   
    Special Weapon         2    | .   .   .   .   .   1   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   3   1   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   1   5   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   2   1   1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   10  .   .   .   .   
Parts Lost                 78   | .   .   .   .   .   16  10  9   16  27  
  Power                    13   | .   .   .   .   .   1   1   1   5   5   
  Propulsion               33   | .   .   .   .   .   9   7   4   4   9   
  Utility                  18   | .   .   .   .   .   2   2   2   4   8   
  Weapon                   14   | .   .   .   .   .   4   .   2   3   5   
  Highest Loss Streak      11   | .   .   .   .   .   5   7   4   11  9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     78   | .   99  100 100 100 75  61  88  74  51  
  Engine                   1    | .   14  11  .   .   .   .   .   5   3   
  Core                     5    | .   .   2   14  14  8   3   3   1   1   
  Treads                   10   | .   28  28  28  28  5   .   13  7   6   
  Leg                      4    | .   .   .   .   .   11  2   4   .   .   
  Flight                   5    | .   .   .   .   .   4   10  10  7   .   
  Device                   1    | .   .   .   .   .   1   .   4   2   5   
  Storage                  8    | .   14  14  14  14  9   7   6   4   2   
  Processor                12   | .   .   .   9   14  12  15  13  17  10  
  Hackware                 6    | .   .   .   .   .   .   9   16  13  8   
  Protection               2    | .   13  14  4   .   4   1   1   .   .   
  Ballistic Gun            9    | .   28  28  28  28  9   1   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   .   .   5   5   
  Impact Weapon            2    | .   .   .   .   .   5   6   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   4   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 12  15  22  22  19  36  24  31  61  64  
  Greatest Support         167  | 40  40  40  40  40  40  30  127 167 167 
  Greatest Overweight (x)  10   | 2   .   .   .   .   9   7   1   10  9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  10  10  10  10  15  15  
  Average Capacity         10   | 6   8   8   10  10  10  10  10  12  10  
  Most Carried             12   | 5   7   9   9   10  10  10  10  12  11  
  Average Carried          8    | 2   5   7   8   8   8   8   8   8   6   
  Final Capacity           15   | 8   8   10  10  10  10  10  10  15  5   
  Final Carried            11   | 5   7   8   8   9   7   9   9   11  5   

 Class Distribution 
--------------------
 59% | Mutant
 12% | Hacker-Assassin
 10% | Hacker-Skirmisher
  8% | Scavenger-Mutant
  6% | Hacker-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -7/Factory
   Hacker-Assassin | -6/Factory
 Hacker-Skirmisher | -5/Factory
     Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3270 | 302  10   64   10   .    957  94   775  835  223  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3778 | 125  .    134  .    .    1203 190  1025 955  146  
  Parts                    163  | 5    .    12   .    .    49   5    42   37   13   
Haulers Intercepted        3    | .    .    .    .    .    2    .    1    .    .    
Recyclers Shooed           4    | 1    .    1    .    .    .    .    2    .    .    
Parts Field Recycled       3    | .    .    .    .    .    .    .    .    .    3    
  Retrieved Matter         225  | .    .    .    .    .    .    .    .    .    225  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  75   | .   .   5   .   .   24  5   16  21  4   
  Melee                    17   | .   .   .   .   .   4   3   8   2   .   
  Guns                     26   | .   .   5   .   .   11  1   8   1   .   
  Cannons                  25   | .   .   .   .   .   4   .   .   18  3   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | 2   .   2   .   .   7   1   .   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   2   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   1   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   
  Swarmer                  9    | .   .   3   .   .   6   .   .   .   .   
  Grunt                    40   | .   .   2   .   .   9   2   10  17  .   
  Sentry                   7    | .   .   .   .   .   3   1   2   1   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   3   1   .   1   2   
  Programmer               9    | .   .   .   .   .   .   1   4   2   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 2   .   3   .   .   6   2   3   10  2   
  Combat Bots Only         10   | .   .   3   .   .   6   2   3   10  2   
Max Kills in Single Turn   2    | 1   .   1   .   .   2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        1047  | .    .    23   .    .    208  101  185  177  353  
  Missed                   353   | .    .    5    .    .    67   29   67   41   144  
Damage Taken               12105 | .    .    168  .    .    2261 947  1984 2844 3901 
  Core                     3132  | .    .    9    .    .    373  385  344  871  1150 
  Absorbed by Shields      157   | .    .    .    .    .    .    .    .    153  4    
  Regen/Repaired (Parts)   78    | .    .    .    .    .    .    .    78   .    .    
Core Remaining (%)         57    | 100  .    .    .    96   32   45   59   12   .    
Volleys Fired              221   | 7    .    8    .    .    82   4    36   47   37   
  Largest                  3     | 2    .    2    .    .    2    1    2    2    3    
  Hottest                  162   | 40   .    40   .    .    120  35   70   114  162  
Shots Fired                378   | 14   .    16   .    .    127  4    72   84   61   
  Gun                      206   | 14   .    16   .    .    92   4    72   5    3    
  Cannon                   165   | .    .    .    .    .    34   .    .    78   53   
  Launcher                 5     | .    .    .    .    .    .    .    .    .    5    
  Special                  2     | .    .    .    .    .    1    .    .    1    .    
  Kinetic                  369   | 14   .    16   .    .    126  4    72   83   54   
  Thermal                  1     | .    .    .    .    .    1    .    .    .    .    
  Explosive                5     | .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         14    | 4    .    8    .    .    11   7    14   11   5    
  Robot Miss Streak        6     | 1    .    2    .    .    5    .    4    2    6    
  Penetration Max          2     | .    .    .    .    .    1    .    2    1    .    
  Secondary Targets        4     | .    .    1    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           353   | 10   .    10   .    .    142  22   70   70   29   
  Core Hits                151   | 4    .    8    .    .    54   5    29   39   12   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    6    2    .    .    .    
  Critical Strikes         34    | .    .    .    .    .    7    3    5    15   4    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    
    Blast                  18    | .    .    .    .    .    .    .    .    14   4    
    Smash                  8     | .    .    .    .    .    6    2    .    .    .    
    Sever                  7     | .    .    .    .    .    .    1    5    1    .    
Melee Attacks              202   | .    .    .    .    .    70   43   62   27   .    
  Impact                   100   | .    .    .    .    .    70   30   .    .    .    
  Slashing                 102   | .    .    .    .    .    .    13   62   27   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    3    1    1    .    .    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           10161 | 124  .    143  .    .    2873 809  2415 2883 914  
  Guns                     3107  | 124  .    140  .    .    1181 56   1339 202  65   
  Cannons                  3212  | .    .    .    .    .    472  .    .    2223 517  
  Explosions               331   | .    .    .    .    .    .    .    .    .    331  
  Melee                    3475  | .    .    .    .    .    1196 753  1076 450  .    
  Ramming                  12    | .    .    3    .    .    .    .    .    8    1    
  Kinetic                  6319  | 124  .    140  .    .    1653 56   1339 2425 582  
  Thermal                  24    | .    .    .    .    .    24   .    .    .    .    
  Explosive                321   | .    .    .    .    .    .    .    .    .    321  
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    10   
  Impact                   1753  | .    .    .    .    .    1196 557  .    .    .    
  Slashing                 1722  | .    .    .    .    .    .    196  1076 450  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    10   2    4    10   1    
  Average Corruption       5     | .    .    .    .    .    10   1    3    4    1    
  Corruption Purged        12    | .    .    .    .    .    .    2    4    6    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    8    
  Effects                  40    | .    .    .    .    .    20   .    3    12   5    
    Message Errors         6     | .    .    .    .    .    1    .    .    2    3    
    Matter Fused           9     | .    .    .    .    .    6    .    .    3    .    
    Heat Flow Errors       5     | .    .    .    .    .    1    .    1    3    .    
    Energy Discharges      8     | .    .    .    .    .    6    .    .    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    2    .    1    1    .    
    Data Loss (major)      3     | .    .    .    .    .    2    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            489   | .    .    .    .    .    230  198  .    25   36   
  Projectiles              25    | .    .    .    .    .    .    .    .    25   .    
  Explosions               36    | .    .    .    .    .    .    .    .    .    36   
  Melee                    428   | .    .    .    .    .    230  198  .    .    .    
Knockbacks                 56    | .    .    .    .    .    25   1    .    20   10   
  Impact                   6     | .    .    .    .    .    5    1    .    .    .    
  Kinetic                  46    | .    .    .    .    .    19   .    .    17   10   
  Secondary                4     | .    .    .    .    .    1    .    .    3    .    
Self-Inflicted Damage      125   | .    .    .    .    .    .    .    .    .    125  
  Shots                    2     | .    .    .    .    .    .    .    .    .    2    
  Rammed                   4     | .    .    1    .    .    .    .    .    2    1    
Targets Rammed             4     | .    .    1    .    .    .    .    .    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | .    .    5    .    .    209  9    446  538  92   
  Average Temperature      99    | .    .    3    .    .    35   5    44   194  30   
  Received Heat Transfer   2306  | .    .    36   .    .    549  126  591  610  394  
  Effects                  11    | .    .    .    .    .    1    .    1    9    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    1    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    11   2    .    .    .    
  Impact Corruptions       18    | .    .    .    .    .    11   7    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Peak Influence             436  | 15  22  128 .   .   328 151 243 436 296 
  Initial                  168  | .   9   8   .   .   .   149 9   37  168 
  Average                  77   | 9   13  62  .   .   72  54  72  159 185 
Maximum Alert Level        2    | .   .   .   .   .   1   .   1   2   1   
  Low Security (%)         91   | 100 100 100 .   100 91  100 98  72  54  
  Level 1                  7    | .   .   .   .   .   8   .   1   19  45  
  Level 2                  .    | .   .   .   .   .   .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   .   .   .   6   5   10  4   6   
  Investigation            11   | .   1   .   .   .   2   3   3   1   1   
  Extermination            8    | .   .   .   .   .   .   2   4   1   1   
  Reinforcement            13   | .   .   .   .   .   4   .   3   2   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   1   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Distress Signals           6    | .   2   .   .   .   1   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   1   5   .   .   38  9   23  30  27  
  Peak Tracking Total      9    | .   .   3   .   .   6   3   7   9   9   
  Tactical Retreats        18   | .   .   .   .   .   7   .   3   1   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   2   2   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Accessed          25   | .   1   .   .   .   6   6   6   2   4   
  Terminals                8    | .   1   .   .   .   3   2   2   .   .   
  Fabricators              8    | .   .   .   .   .   .   3   2   1   2   
  Repair Stations          3    | .   .   .   .   .   1   1   1   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                76   | .   4   .   .   .   19  16  24  5   8   
  Successful               47   | .   3   .   .   .   11  10  14  4   5   
  Failed                   29   | .   1   .   .   .   8   6   10  1   3   
    Catastrophic           8    | .   .   .   .   .   3   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   .   1   .   8   6   2   .   .   
  Terminals                27   | .   4   .   .   .   9   7   7   .   .   
  Fabricators              22   | .   .   .   .   .   .   7   7   3   5   
  Repair Stations          10   | .   .   .   .   .   2   2   6   .   .   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   2   
  Scanalyzers              12   | .   .   .   .   .   6   .   4   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             12   | .   3   .   .   .   3   5   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematic           4    | .   1   .   .   .   .   3   .   .   .   
  Terminal Index           3    | .   1   .   .   .   1   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   5   4   2   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
  Load Schematic           6    | .   .   .   .   .   .   2   2   1   1   
  Build                    7    | .   .   .   .   .   .   3   2   1   1   
Repair Station Hacks       6    | .   .   .   .   .   1   .   5   .   .   
  Scan Component           4    | .   .   .   .   .   1   .   3   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 12   | .   .   .   .   .   6   .   4   2   .   
  Insert Component         6    | .   .   .   .   .   3   .   2   1   .   
  Analyze                  6    | .   .   .   .   .   3   .   2   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   .   .   5   6   6   2   3   
  Full Trace Events        11   | .   1   .   .   .   2   3   3   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   .   .   .   3   3   2   1   .   
  Parts Built              9    | .   .   .   .   .   .   3   3   2   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   483  | .   .   .   .   .   .   247 94  36  106 
  Total Part Build Rating  38   | .   .   .   .   .   .   17  9   6   6   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   
  Time                     82   | .   .   .   .   .   .   .   82  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   9   
Parts Scanalyzed           6    | .   .   .   .   .   3   .   2   1   .   
  Part Schematics Acquired 6    | .   .   .   .   .   3   .   2   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   10  .   .   
  Total Damage             146  | .   .   .   .   .   .   .   146 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               9333 | 144  204  368  607  631  2386 1766 1728 882  617  
Spaces Moved               4709 | 73   123  203  378  392  928  926  730  441  515  
  Core                     444  | 8    .    .    .    .    12   252  .    10   162  
  Treads                   2135 | 65   123  203  378  392  320  .    373  166  115  
  Legs                     667  | .    .    .    .    .    396  177  94   .    .    
  Wheels                   9    | .    .    .    .    .    9    .    .    .    .    
  Hover                    146  | .    .    .    .    .    .    .    .    .    146  
  Flight                   1308 | .    .    .    .    .    191  497  263  265  92   
  Fastest Speed            25   | 50   160  160  160  160  95   106  25   27   37   
  Average Speed            139  | 151  160  160  160  160  162  161  109  110  77   
  Slowest Speed            550  | 160  160  160  160  160  500  400  190  550  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    1    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 6    22   53   87   88   46   18   14   9    15   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 62   | .    .    .    .    .    9    15   28   8    2    
Terrain Destroyed          158  | .    .    .    .    .    9    15   35   25   74   
  Melee                    56   | .    .    .    .    .    9    15   28   4    .    
  Projectile               51   | .    .    .    .    .    .    .    7    21   23   
  AOE                      51   | .    .    .    .    .    .    .    .    .    51   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Total                      6778 | 90   130  231  380  396  1560 1118 1490 708  675  
  Wait                     1299 | .    5    13   .    2    398  101  582  136  62   
  Move                     4696 | 72   122  202  377  391  927  925  727  440  513  
  Hop                      2    | .    .    .    .    .    .    .    1    .    1    
  Pick Up                  85   | 5    2    2    1    2    15   14   21   15   8    
  Fast Attach              65   | 6    1    .    .    .    18   6    13   10   11   
  Attach                   73   | .    .    .    .    .    14   9    16   18   16   
  Detach                   37   | .    .    .    .    .    7    6    8    8    8    
  Swap                     25   | .    .    2    1    .    12   4    4    2    .    
  Drop                     61   | .    .    3    1    1    17   9    20   3    7    
  Fire                     221  | 7    .    8    .    .    82   4    36   47   37   
  Melee                    199  | .    .    .    .    .    70   40   62   27   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    .    .    .    .    2    1    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    .    11   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Met 8R-AWN
  311 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 16)
  349 | -10/Materials | Entered Mines
  351 | -10/Mines     | Followed 8R-AWN into the Mines
  387 | -10/Mines     | Met a Derelict bent on vengeance
  415 | -10/Mines     | Learned Materials security intel
  711 | -10/Mines     | Discovered new exit (range 5)
  717 | -10/Mines     | Entered Exiles
  757 | -10/Exiles    | Welcomed by 8R-AWN
  785 | -10/Exiles    | Met EX-HEX
  829 | -10/Exiles    | Met EX-BIN
  847 | -10/Exiles    | Aligned with FarCom system
  849 | -10/Exiles    | Given EX-Vault access code
  895 | -10/Exiles    | Opened EX-Vault
  906 | -10/Exiles    | Found Prototype Processor
  907 | -10/Exiles    | Identified Modified TNC
  949 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  997 | -10/Exiles    | Met EX-DEC
 1052 | -10/Exiles    | Visited The Gauntlet
 1307 | -10/Exiles    | Discovered new exit (range 12)
 1324 | -10/Exiles    | Left Exiles lab with Modified TNC
 1324 | -10/Exiles    | Entered Mines
 1356 | -9/Mines      | Discovered new exit (range 15)
 1725 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1728 | -9/Mines      | Found Prototype Device
 1836 | -9/Mines      | Discovered new exit (range 13)
 1955 | -9/Mines      | Entered Materials
 1955 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2402 | -8/Materials  | Lost 5 parts (3n1u1w)
 2663 | -8/Materials  | Lost 4 parts (1u3w)
 2823 | -8/Materials  | Build established: Scavenger-Mutant
 3337 | -8/Materials  | Discovered new exit (range 11)
 3382 | -8/Materials  | Build established: Mutant
 3914 | -8/Materials  | System corruption reached 10%
 4091 | -8/Materials  | Core integrity fell below 50%
 4341 | -8/Materials  | Entered Factory
 4341 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4342 | -7/Factory    | Identified exit to Storage
 4471 | -7/Factory    | Fabricated Railgun?
 5021 | -7/Factory    | Lost 7 parts (1p5n1u)
 5545 | -7/Factory    | Discovered new exit (range 5)
 5702 | -7/Factory    | Fabricated Hacking Suite (x1)
 6008 | -7/Factory    | Core integrity fell below 50%
 6043 | -7/Factory    | Lost 3 parts (2n1u)
 6086 | -7/Factory    | Discovered new exit (range 5)
 6107 | -7/Factory    | Entered another Factory area
 6107 | -6/Factory    | Evolved 2 slots: Utility x2
 6401 | -6/Factory    | Build established: Hacker-Assassin
 6744 | -6/Factory    | Fabricated Imp. VTOL Module (x1)
 6751 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 6811 | -6/Factory    | Lost 3 allies
 7009 | -6/Factory    | Lost 4 parts (2n1u1w)
 7350 | -6/Factory    | Repaired Adv. Weight Redist. System
 7395 | -6/Factory    | Repaired Greatsword
 7551 | -6/Factory    | Fabricated Cesium-ion Thruster?
 7808 | -6/Factory    | Discovered new exit (range 15)
 7835 | -6/Factory    | Entered another Factory area
 7835 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 8060 | -5/Factory    | Fabricated Cesium-ion Thruster?
 8225 | -5/Factory    | Core integrity fell below 50%
 8237 | -5/Factory    | System corruption reached 10%
 8255 | -5/Factory    | Lost 11 parts (3p2n3u3w)
 8475 | -5/Factory    | Build established: Hacker-Skirmisher
 8495 | -5/Factory    | Core integrity fell below 20%
 8540 | -5/Factory    | Destroyed 10 combat bots
 8649 | -5/Factory    | Discovered new exit (range 13)
 8717 | -5/Factory    | Entered another Factory area
 8717 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 8908 | -4/Factory    | Fabricated Nuclear Pulse Array?
 8973 | -4/Factory    | Lost 8 parts (2p2n2u2w)
 9061 | -4/Factory    | Core integrity fell below 50%
 9083 | -4/Factory    | Lost 9 parts (1p3n3u2w)
 9127 | -4/Factory    | Lost 3 parts (1p2n)
 9148 | -4/Factory    | Core integrity fell below 20%
 9169 | -4/Factory    | Assembled infested ambush trap array
 9174 | -4/Factory    | Lost 3 parts (2u1w)
 9334 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
09303_ U-05 Engineer destroyed.
09303_ K-01 Serf collects debris. <x2>
09308_ Penetrated by Slug.
09308_ Mic. Antimatter Reactor destroyed.
09309_ Penetrated by Slug. <x3>
09311_ Antigrav System destroyed. <x2>
09312_ Power Conduit explodes. <x2>
09312_ Relay Coupler [NC] tumbles out of
  Garrison Access.
09312_ K-01 Serf destroyed.
09312_ as-58963 destroyed.
09312_ K-01 Serf destroyed.
09312_ U-05 Engineer lays Concrete.
09313_ U-05 Engineer destroyed.
09314_ NI5N PYH5XZQDI >L7&9DRBDYGIOIFLT H
09317_ Critical hit (Burn: +50).
09317_ Dropped Matter Filter.
09319_ R-10 Processor collects Terrain Scanner.
09324_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#########+####??????#       |
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| ???????????????????Y???+ @          #    !    %    |
| ???????????????????????#            #              |
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| ???????????????????????#            +   !!         |
| ???????????????????????#            #              |
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| ???????????????????????#            #         !=   |
| ???????????????????????#            #        !%!=  |
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| ??????????????????????????????????????????????# #? |
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| ??????????????????????????????????????????????#??? |
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| ??????????????????????????????????????????????#    |
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| ??????????????????????????????????????????????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Jamming Range              16
Power Amplification        20
Additional Mass Support    9
Corruption Block           8
Armor Coverage             225
Evasion (%)                65
Targeting Accuracy         6
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Matter Filtering           30
Kinecelleration            30
Salvage Targeting          3
Offensive Hacking          22
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
      Transport Network Coupler | -10/Materials | Hacked
            Cesium-ion Thruster | -8/Materials  | Scanalyzed
               Deuterium Engine | -8/Materials  | Scanalyzed
       Imp. Light Armor Plating | -8/Materials  | Scanalyzed
                  Hacking Suite | -7/Factory    | Hacked
               Imp. VTOL Module | -7/Factory    | Hacked
            Nuclear Pulse Array | -7/Factory    | Hacked
                    Hvy. Hammer | -6/Factory    | Scanalyzed
     Xenon Bombardment Thruster | -6/Factory    | Scanalyzed
 Imp. System Restoration Module | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
             Railgun | x2 | -7/Factory | Preloaded
       Hacking Suite | x1 | -7/Factory 
    Imp. VTOL Module | x1 | -6/Factory 
 Cesium-ion Thruster | x2 | -6/Factory 
 Cesium-ion Thruster | x2 | -5/Factory 
 Nuclear Pulse Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Universal Adapter
root@

 Challenges 
------------
None

 Game 
------
Seed              IonicActiveScanner
  Manual?         0
Play Time         01:58:32
  Cumulative      22.9 hours
  Start           2024.04.03 @ 21:07:14
  End             2024.04.03 @ 23:28:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e33c3c5-8d37-40bc-8325-a66a9cbdf640