Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 20:39:11 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (136) 680 Value Destroyed (4531) 4531 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (1429) 1429 TOTAL SCORE: 13680 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 100 Follower Combat Kills 252 Aligned with FarCom 300 Friendly Fire -223 Cogmind --------- Core Integrity 147/1300 Matter 1/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- System Restoration Module Long-range Tractor Beam Linear Accelerator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Advanced Signal Interpreter Modified TNC Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Core Analyzer Experimental Power Shielding Improved Force Field System Restoration Module > --- WEAPON ----------- Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Experimental Power Shielding Long-range Tractor Beam Heavy Wave Gun Hypervelocity Railgun Hardcell Cannon Linear Accelerator Linear Accelerator Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Modified TNC Device Weapon Cycler Storage Medium Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Powered Armor Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 11 | . . . . . 2 2 2 . . 2 1 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 180 | 6 1 9 1 3 18 18 6 1 14 32 62 8 1 Power 14 | 1 . 1 . . . 1 1 . 2 3 4 1 . Engine 5 | 1 . 1 . . . 1 . . 1 1 . . . Core 6 | . . . . . . . 1 . 1 2 2 . . Reactor 3 | . . . . . . . . . . . 2 1 . Propulsion 43 | 2 . 4 . . 6 2 1 . 2 7 18 1 . Treads 7 | . . 2 . . 2 1 1 . . 1 . . . Leg 32 | 2 . 2 . . 4 1 . . . 4 18 1 . Wheel 2 | . . . . . . . . . 1 1 . . . Hover 2 | . . . . . . . . . 1 1 . . . Flight . | . . . . . . . . . . . . . . Utility 49 | 1 1 1 1 . 2 9 4 . 4 8 11 6 1 Device 16 | . . . . . . 5 . . 2 3 4 2 . Storage 4 | 1 1 . . . . . . . . 2 . . . Processor 14 | . . . 1 . 1 1 4 . . 1 3 3 . Hackware 1 | . . . . . . 1 . . . . . . . Protection 14 | . . 1 . . 1 2 . . 2 2 4 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 74 | 2 . 3 . 3 10 6 . 1 6 14 29 . . Energy Gun 7 | 1 . 1 . . 4 . . . . . 1 . . Energy Cannon 6 | . . . . 1 1 . . . . 2 2 . . Ballistic Gun 27 | 1 . 1 . 1 2 3 . . 1 7 11 . . Ballistic Cannon 14 | . . . . . 1 2 . . 3 2 6 . . Launcher 12 | . . 1 . 1 2 1 . 1 1 . 5 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 1 3 4 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . . 1 . 3 1 1 Parts Lost 49 | . . 2 . . 1 1 1 3 10 4 25 . 2 Power 9 | . . 1 . . . . . . 2 2 4 . . Propulsion 16 | . . . . . . . . 2 2 1 10 . 1 Utility 15 | . . . . . . 1 1 1 3 . 8 . 1 Weapon 9 | . . 1 . . 1 . . . 3 1 3 . . Highest Loss Streak 13 | . . 2 . . 1 1 1 2 7 3 13 . 2 Average Slot Usage (%) 88 | . 85 90 100 100 96 98 98 75 74 79 82 91 71 Engine 4 | . 14 14 14 14 9 7 2 . . 1 . . . Core 2 | . . . . . . . 3 6 5 2 4 4 3 Treads 4 | . . 2 . . 16 7 6 2 . 1 1 . . Leg 17 | . 28 25 28 28 19 23 20 11 5 10 16 15 13 Device 7 | . . . . . . 11 12 6 14 12 6 5 3 Storage 6 | . 14 14 14 14 9 7 6 2 . 4 5 4 3 Processor 22 | . . . 7 14 15 15 25 33 32 24 27 41 31 Protection 5 | . . 4 6 . 8 6 6 1 1 2 6 4 3 Energy Gun 1 | . 14 7 . . 5 . . . . . . . . Ballistic Gun 9 | . 14 21 28 21 4 12 13 7 5 8 5 4 3 Ballistic Cannon 2 | . . . . . 3 2 . . 4 . 2 4 2 Naked Turns 60 | . . . . . . . . . . . . . 60 Heaviest Build 66 | 13 17 17 17 17 28 43 36 32 22 48 66 66 66 Greatest Support 96 | 20 20 40 20 20 47 54 54 54 20 80 93 96 96 Greatest Overweight (x) 18 | . . . . . 1 1 1 . 2 1 1 . 18 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 4 10 10 10 10 Average Capacity 7 | 5 6 8 8 8 8 8 8 5 4 7 10 10 8 Most Carried 10 | 4 6 8 8 8 8 8 8 8 4 8 10 10 10 Average Carried 7 | 1 5 6 7 7 7 7 7 5 3 6 8 9 8 Final Capacity 10 | 6 8 8 8 8 8 8 8 4 4 10 10 10 4 Final Carried 10 | 4 6 6 8 8 8 8 8 4 4 8 10 9 4 Class Distribution -------------------- 38% | Skirmisher 29% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Assassin 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Matter Collected 4563 | 207 126 169 10 14 321 651 66 . 204 740 1948 107 . Remotely 10 | . . . . . . . . . . . 10 . . Salvage Created 6428 | . 246 99 . 28 349 872 114 832 225 869 2687 107 . Parts 317 | . 22 10 . 4 17 51 10 7 10 42 134 10 . Haulers Intercepted 8 | . . . . . 3 . . . . 3 2 . . Recyclers Shooed 7 | . . . . . . . . . . 5 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Combat Hostiles Destroyed 85 | . 9 5 . 4 10 15 2 3 6 4 25 2 . Melee 3 | . . . . . . . . . . . 3 . . Guns 46 | . 7 3 . . 3 12 2 . . 4 15 . . Cannons 8 | . . . . . 2 . . . 3 . 1 2 . AOE 26 | . 2 2 . 4 5 3 . 3 3 . 4 . . Classes Destroyed 13 | . 3 . . . 4 2 . 1 . 1 2 . . Worker 15 | . . . . . . 2 . . 1 3 9 . . Builder 11 | . . . . . . . . . . 1 10 . . Hauler 8 | . . . . . 3 . . . . 3 2 . . Recycler 6 | . . . . . 1 2 . . . 1 2 . . Operator 2 | . 1 . . . . . . . . . 1 . . Watcher 8 | . . . . . 1 3 1 . . . 3 . . Swarmer 23 | . 6 3 . 4 7 . . . 3 . . . . Grunt 27 | . 3 2 . . 2 10 . . . . 10 . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 9 | . . . . . 1 2 . . 2 2 2 . . Hunter 6 | . . . . . . . . . . . 6 . . Programmer 16 | . . . . . . 3 2 . 1 2 6 2 . Compactor 3 | . . . . . . . . 3 . . . . . Thug 1 | . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 5 3 . 4 5 5 2 3 4 3 11 2 . Combat Bots Only 5 | . 5 3 . 4 4 4 1 3 3 2 5 2 . Max Kills in Single Turn 3 | . 2 1 . 3 2 2 1 1 2 2 3 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 1 . 3 2 1 . 1 2 . 2 . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Damage Taken 10645 | . 297 178 . 65 377 1073 89 230 1067 580 4622 218 1849 Core 2295 | . 47 4 . . 37 87 . 59 205 58 645 . 1153 Absorbed by Shields 202 | . . . . . . . . . . . . . 202 Core Remaining (%) 80 | 100 . . . 79 93 87 . . 68 94 43 . . Volleys Fired 430 | . 21 19 . 3 45 70 11 13 21 31 167 25 4 Largest 2 | . 2 2 . 1 2 2 2 2 2 2 2 2 1 Hottest 125 | . 60 60 . 30 125 56 46 56 71 115 101 92 57 Shots Fired 708 | . 42 34 . 3 74 126 22 23 37 56 255 32 4 Gun 509 | . 42 31 . . 51 109 22 12 18 51 166 7 . Cannon 154 | . . . . . 18 10 . . 16 5 76 25 4 Launcher 45 | . . 3 . 3 5 7 . 11 3 . 13 . . Special . | . . . . . . . . . . . . . . Kinetic 577 | . 21 27 . . 25 119 22 12 34 53 228 32 4 Thermal 61 | . . . . . 44 . . . . 3 14 . . Explosive 29 | . . 3 . 3 5 7 . 11 . . . . . Electromagnetic 41 | . 21 4 . . . . . . 3 . 13 . . Robot Hit Streak 27 | . 12 4 . . 13 13 12 8 20 23 27 9 . Robot Miss Streak 5 | . 3 3 . . 4 4 1 2 2 2 4 5 . Penetration Max 3 | . . . . . . . . . . 3 2 1 . Secondary Targets 7 | . 1 1 . . . 1 . . . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . 1 1 . . Shots Hit Robots 448 | . 28 18 . . 49 71 17 14 23 53 164 11 . Core Hits 265 | . 14 7 . 4 32 50 9 13 12 24 97 3 . Critical Hits 66 | . . . . . . 1 . . 2 27 31 5 . Critical Kills 25 | . . . . . . . . . 1 8 15 1 . Critical Parts Destroyed 38 | . . . . . . 1 . . 1 17 15 4 . Melee Attacks 53 | . . . . . . . . . 2 18 33 . . Impact . | . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . 2 18 33 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14469 | . 397 418 . 221 1023 2094 278 1382 654 1324 6373 305 . Guns 6298 | . 329 184 . . 462 1306 278 122 163 736 2666 52 . Cannons 1999 | . . . . . 214 24 . . 330 51 1127 253 . Explosions 4920 | . 68 234 . 221 347 764 . 1260 161 . 1865 . . Melee 1193 | . . . . . . . . . . 537 656 . . Ramming 59 | . . . . . . . . . . . 59 . . Kinetic 7403 | . 113 146 . . 271 1330 278 122 493 736 3609 305 . Thermal 1315 | . 68 . . . 405 . . . . 51 791 . . Explosive 2826 | . . 234 . 221 347 764 . 1260 . . . . . Electromagnetic 1673 | . 216 38 . . . . . . 161 . 1258 . . Impact . | . . . . . . . . . . . . . . Slashing 1193 | . . . . . . . . . . 537 656 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 2 13 21 2 9 . 4 Average Corruption 8 | . . . . . . 2 1 9 13 1 7 . 3 Corruption Purged 10 | . . . . . . . . . 4 2 4 . . Effects 123 | . . . . . . 2 . 10 58 1 51 . 1 Message Errors 22 | . . . . . . . . 5 9 . 8 . . Matter Fused 31 | . . . . . . 1 . . 14 . 15 . 1 Heat Flow Errors 8 | . . . . . . . . . 3 . 5 . . Energy Discharges 8 | . . . . . . 1 . 1 2 1 3 . . Data Loss (minor) 13 | . . . . . . . . . 8 . 5 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . 2 . 2 . . Alerts 2 | . . . . . . . . 1 1 . . . . Misdirections 14 | . . . . . . . . 2 12 . . . . Targeting Errors 17 | . . . . . . . . . 6 . 11 . . Weapon Failures 3 | . . . . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 374 | . . 1 . . 26 15 . . 2 99 209 22 . Projectiles 135 | . . . . . 6 . . . . . 107 22 . Explosions 127 | . . 1 . . 20 15 . . 2 . 89 . . Melee 112 | . . . . . . . . . . 99 13 . . Knockbacks 8 | . . . . . . . . . . . 8 . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . 8 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 432 | . 33 12 . 20 70 . . 93 . . 204 . . Shots 15 | . 1 1 . 1 2 . . 3 . . 7 . . Rammed 2 | . . . . . . . . . . . 2 . . Targets Rammed 7 | . . . . . . . . . . . 7 . . Kicked 5 | . . . . . . . . . . . 5 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 313 | . 30 6 . . 274 43 . . 244 111 313 21 . Average Temperature 59 | . 17 5 . . 100 17 . . 53 34 64 11 . Received Heat Transfer 1574 | . 60 72 . . 81 276 . . 252 48 558 . 227 Effects 2 | . . . . . 1 . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 1842 | . 100 . . . 792 . . . . 100 850 . . Parts Sabotaged 6 | . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Peak Influence 1704 | . 275 226 . 95 244 450 172 37 92 160 613 425 1704 Initial 321 | . . 106 . . 37 37 172 17 22 5 16 321 137 Average 200 | . 123 153 . 79 130 258 81 25 35 50 239 330 1615 Maximum Alert Level 5 | . 1 1 . . 1 2 . . . . 2 2 5 Low Security (%) 61 | 100 80 78 . 100 72 20 100 100 100 100 46 . . Level 1 28 | . 19 21 . . 27 68 . . . . 31 83 . Level 2 7 | . . . . . . 10 . . . . 21 16 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . 99 Squads Dispatched 45 | . 3 1 . . 3 6 3 . 2 3 8 3 13 Investigation 4 | . . . . . . . 1 . . 1 1 1 . Extermination 11 | . . . . . . 4 2 . 1 1 2 1 . Reinforcement 13 | . 3 . . . . 2 . . 1 1 5 1 . Assault 14 | . . 1 . . . . . . . . . . 13 Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . 1 1 2 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Distress Signals 12 | . 4 . . . 3 2 . . . 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 180 | . 17 6 . 4 15 23 3 6 7 7 46 6 40 Peak Tracking Total 35 | . 5 3 . 4 3 5 2 3 3 2 7 5 35 Tactical Retreats 7 | . 2 1 . . . . . . . . 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Traps Triggered 14 | . . . . . . 2 2 . 2 . 5 . 3 Indirectly 2 | . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Machines Disabled 9 | . . 1 . . 1 . . . . . 6 . 1 Max in Single Turn 2 | . . 1 . . . . . . . . 2 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Machines Accessed 41 | . 1 . 2 . 5 9 5 . 5 6 7 1 . Terminals 24 | . 1 . . . 3 3 4 . 3 5 5 . . Fabricators 2 | . . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 2 3 1 . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . 1 . 1 1 . Total Hacks 86 | . 3 . 2 . 13 17 7 . 12 14 16 2 . Successful 43 | . 3 . 2 . 9 10 3 . 6 4 6 . . Failed 43 | . . . . . 4 7 4 . 6 10 10 2 . Catastrophic 9 | . . . . . 1 2 . . . 2 3 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 37 | . 2 . 1 . 7 5 4 . 5 5 8 . . Terminals 59 | . 3 . . . 10 6 6 . 8 13 13 . . Fabricators 5 | . . . . . . 3 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 3 4 1 . 2 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 4 . . 2 . 1 2 . Terminal Hacks 19 | . 1 . 2 . 7 2 1 . 2 3 1 . . Record 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . . . . 3 . . . 1 . . . . Alert Level 4 | . 1 . . . 1 . 1 . . . 1 . . Locate Traps 5 | . . . . . 1 1 . . 1 2 . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . 1 1 . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . . Network Status 1 | . . . . . . 1 . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 2 2 1 . 1 . . . . Retrieve Components 6 | . . . . . 2 2 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . 2 . . . . 4 1 . 3 1 3 . . Terminals 9 | . 2 . . . . . 1 . 2 1 3 . . Track 1 | . 1 . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 6 | . 1 . . . . . 1 . 2 1 1 . . Operators 1 | . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . . . . Monitor 2 | . . . . . . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . Broadcast 1 | . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . . 3 6 4 . 5 6 6 1 . Full Trace Events 2 | . . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . Time 134 | . . . . . . 134 . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . Matter 256 | . . . . . . . . . . . 256 . . Time 64 | . . . . . . . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . 10 4 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Total Allies 8 | . . 1 . . . 4 . 1 . 2 . . . Largest Group 4 | . . 1 1 1 1 4 . 1 . 2 . . . Highest-Rated Group 61 | . . 31 31 31 31 48 . 31 . 61 . . . Highest-Rated Ally 49 | . . 31 31 31 31 12 . 31 . 49 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . 14 38 . 21 . 27 . . . Total Damage 1427 | . . . . . 233 368 . 374 . 452 . . . Kills 9 | . . . . . 2 4 . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Turns Passed 10388 | 57 263 541 289 127 858 2030 989 197 1074 1016 2217 482 248 Spaces Moved 6688 | 40 114 391 236 94 453 1260 590 120 919 754 1211 288 218 Core 194 | 5 . . . . . . . . 105 . . . 84 Treads 197 | . . 5 . . 46 13 115 . . 18 . . . Legs 5421 | 35 114 386 236 94 407 1247 475 120 327 347 1211 288 134 Wheels 462 | . . . . . . . . . 409 53 . . . Hover 414 | . . . . . . . . . 78 336 . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 130 130 50 60 120 120 50 Average Speed 118 | 111 120 120 120 120 130 128 139 130 104 95 120 120 97 Slowest Speed 950 | 120 120 160 120 120 160 180 180 130 160 180 150 120 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 24 72 61 28 42 40 14 91 22 28 27 10 33 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . . . Spaces Dug 88 | . . . . 4 9 9 . . 3 10 39 11 3 Terrain Destroyed 319 | . 4 7 . 20 49 24 . 53 5 11 126 17 3 Melee 21 | . . . . . . . . . 2 8 11 . . Projectile 112 | . . . . . 3 8 . . 3 3 75 17 3 AOE 186 | . 4 7 . 20 46 16 . 53 . . 40 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Qua Total 8354 | 50 198 426 242 104 645 1545 733 136 997 969 1666 392 251 Wait 823 | . 59 4 1 2 113 178 119 1 30 90 158 67 1 Move 6676 | 39 113 390 235 93 452 1259 590 119 918 753 1210 287 218 Hop . | . . . . . . . . . . . . . . Pick Up 57 | 5 2 3 3 1 5 4 2 1 6 8 13 1 3 Fast Attach 95 | 5 1 1 1 1 10 9 5 . 9 19 27 5 2 Attach 25 | 1 . 2 . . 3 1 . . 4 3 8 3 . Detach 17 | . 1 . . . 2 1 1 . 1 4 3 3 1 Swap 61 | . . 6 . 2 5 8 1 1 1 10 27 . . Drop 65 | . 1 1 2 2 10 10 4 1 5 12 13 1 3 Fire 430 | . 21 19 . 3 45 70 11 13 21 31 167 25 4 Melee 53 | . . . . . . . . . 2 18 33 . . Ram . | . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . 7 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 5 . . . . . . 19 Rewire 21 | . . . . . . . . . . 21 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 389 | -10/Mines | Discovered new exit (range 15) 474 | -10/Mines | Learned 4 Materials zone layouts 827 | -10/Mines | Discovered new exit (range 7) 836 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 837 | -10/Mines | Discovered new exit (range 5) 848 | -10/Mines | Met a Derelict testing a Signal Generator 862 | -10/Mines | Entered Exiles 862 | -10/Exiles | Accompanied by 1 ally 863 | -10/Exiles | Identified exit to Mines 899 | -10/Exiles | Met 8R-AWN 917 | -10/Exiles | Met EX-HEX 950 | -10/Exiles | Met EX-BIN 968 | -10/Exiles | Aligned with FarCom system 969 | -10/Exiles | Given EX-Vault access code 996 | -10/Exiles | Opened EX-Vault 1007 | -10/Exiles | Found Modified TNC 1032 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1067 | -10/Exiles | Met EX-DEC 1151 | -10/Exiles | Left Exiles lab with Modified TNC 1151 | -10/Exiles | Entered Mines 1151 | -9/Mines | Accompanied by 1 ally 1238 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1268 | -9/Mines | Discovered new exit (range 7) 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Accompanied by 1 ally 1278 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1458 | -8/Materials | Garrison activated, responded to threat 1934 | -8/Materials | Discovered new exit (range 9) 2053 | -8/Materials | Discovered new exit (range 7) 2136 | -8/Materials | Entered Factory 2136 | -7/Factory | Evolved 2 slots: Utility x2 2511 | -7/Factory | Found Powered Armor 2534 | -7/Factory | Local fabrication network quarantined 2598 | -7/Factory | Fabricated S-27 Virus (x4) 3001 | -7/Factory | Build established: Skirmisher 3962 | -7/Factory | Discovered new exit (range 22) 4166 | -7/Factory | Entered another Factory area 4166 | -6/Factory | Evolved 2 slots: Utility x2 5155 | -6/Factory | Sucked down chute 5155 | -6/Factory | Entered Waste 5156 | -6/Waste | Met a frightened Derelict 5170 | -6/Waste | EMP discharged 5180 | -6/Waste | Spotted C-40 Crusher 5202 | -6/Waste | Spotted C-40 Crusher 5208 | -6/Waste | Destroyed C-40 Crusher 5211 | -6/Waste | Spotted C-40 Crusher 5213 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5221 | -6/Waste | Destroyed C-40 Crusher 5221 | -6/Waste | Spotted C-40 Crusher 5230 | -6/Waste | Destroyed C-40 Crusher 5233 | -6/Waste | Spotted C-40 Crusher 5242 | -6/Waste | Spotted C-40 Crusher 5244 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5247 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5270 | -6/Waste | EMP discharged 5270 | -6/Waste | System corruption reached 10% 5322 | -6/Waste | Discovered new exit (range 22) 5351 | -6/Waste | Identified exit to Factory 5352 | -6/Waste | Entered Factory 5953 | -6/Factory | Discovered new exit (range 8) 5970 | -6/Factory | Identified exit to Factory 6266 | -6/Factory | Discovered new exit (range 10) 6297 | -6/Factory | Identified exit to Lower Caves 6340 | -6/Factory | Lost 7 parts (1p1n2u3w) 6426 | -6/Factory | Entered another Factory area 6426 | -5/Factory | Evolved 2 slots: Utility x2 6853 | -5/Factory | Build established: Scout 7010 | -5/Factory | Lost 3 parts (1p1n1w) 7429 | -5/Factory | Discovered new exit (range 5) 7434 | -5/Factory | Identified exit to Factory 7442 | -5/Factory | Entered another Factory area 7442 | -4/Factory | Spotted B-86 Titan 7442 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7626 | -4/Factory | Spotted B-86 Titan 8208 | -4/Factory | Build established: Assassin 8381 | -4/Factory | Lost 13 parts (1p5n4u3w) 8483 | -4/Factory | Lost 3 parts (1n2u) 8661 | -4/Factory | Build established: Scavenger-Skirmisher 8784 | -4/Factory | Fabricated Linear Accelerator (x2) 8876 | -4/Factory | Found Hvy. Reflective Plating 8893 | -4/Factory | Found Hvy. Reflective Plating 9284 | -4/Factory | Core integrity fell below 50% 9652 | -4/Factory | Discovered new exit (range 7) 9658 | -4/Factory | Identified exit to Research 9659 | -4/Factory | Entered Research 9659 | -3/Research | Evolved 2 slots: Utility x2 9876 | -3/Research | Build established: Scavenger-Mutant 10066 | -3/Research | Found Prototype Processor 10066 | -3/Research | Identified Spectral Analyzer 10131 | -3/Research | Discovered new exit (range 10) 10140 | -3/Research | Identified exit to Quarantine 10141 | -3/Research | Entered Quarantine 10142 | -3/Quarantine | Maximum security lockdown engaged 10185 | -3/Quarantine | Found Alien Artifact 10185 | -3/Quarantine | Identified Subatomic Replicator 10329 | -3/Quarantine | Released all parts (13) 10343 | -3/Quarantine | Core integrity fell below 50% 10367 | -3/Quarantine | Spotted Alpha 7 10369 | -3/Quarantine | Core integrity fell below 20% 10389 | -3/Quarantine | Self-destructed Last Messages --------------- 10344_ Knocked back. 10364_ Slug penetrates Wall. 10368_ Penetrated by Slug. 10378_ Triggered Stasis Trap. 10378_ A bubble of rippling energy engulfs the area. 10378_ Field strength at 94. 10378_ Field strength at 88. 10379_ Field strength at 82. 10380_ Field strength at 76. 10381_ System corrupted: Matter fused (-7). 10381_ Field strength at 70. 10382_ Field strength at 64. 10383_ Field strength at 46. 10384_ Field strength at 28. 10385_ Field strength at 22. 10386_ C-30 ARC bursts open, deploying its payload. 10386_ L-61 Swordsman unfolds itself. 10386_ Field strength at 16. 10387_ Field strength at 10. 10388_ Field strength at 4. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##"""#??????????????????????????????????????? | | ??????T #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# ##########+####????????????????????????? | | ??????# #????????????????????????? | | ??????# +????????????????????????? | | ###T ## g 7 #????????????????????????? | | """ / ###+####### #????????????????????????? | | "" # # ????# #????????????????????????? | | """ ??# #! #??# #############????????????? | | ##????# # g eb#??# #????????????? | | ??????# C# p =lg#??#ll @ ^ #????????????? | | ??????# #g ggg l """ """C #????????????? | | ??????# # ig gg#### """ """ #????????????? | | ??????# ##g#####??## """ """ C!???????????????? | | ??????# #gx????????# C ?????????????????? | | ??????# #h?????????# """ """ ?????????????????? | | ??????# lCx??????????# """ """ ???C????????????? | | ??????# b#??????????# "?? "?" ?????????????????? | | ??????# x#??????????# ?? ?????????????C??????? | | ??????# h#??????????# ????????????????????????? | | ??????# #??????????# ????????????????????????? | | ####### #??????????####????????????????????????? | | # #??????????????????????????????????????? | | " """ # #??????????????????????????????????????? | | " "&" # #??????????????????????????????????????? | | " """ / #???????????????o??????????????????????? | | "T"" # #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | #####/#?# #??????????????????????????????????????? | | ????# #?# #??????????????????????????????????????? | | ????# #?# #??????????????????????????????????????? | | ????# #?# #??????????????????????????????????????? | | ????# ### #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Power Shielding 90 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 18 Target Analysis 6 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Linear Accelerator | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- Sniper Challenges ------------ None Game ------ Seed MolecularStructuralAmplifier Manual? 0 Play Time 01:39:54 Cumulative 197.1 hours Start 2021.05.06 @ 18:46:56 End 2021.05.06 @ 20:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 298 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cd4b095-a6ab-4069-82b8-4120b6aee3b5