Cogmind - Beta 9 @@@ ROGUE MODE // 2019.11.09 @ 09:28:03 Player: Ando Result: Destroyed by P-80 Master via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (4447) 4447 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 9099 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 60/100 System Corruption 15% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Propulsion (4) Utility (8) Weapon (3) Inventory (4) Large Storage Unit Heavy EM Shotgun Wave Gun Great Axe Peak State ------------ Power Cold Fusion Reactor Neutrino Core Propulsion Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Utility Improved Heat Sink Large Storage Unit High-capacity Storage Unit Layered Heavy Armor Plating Layered Heavy Armor Plating System Shield Weapon Flak Gun Flak Gun Coil Gun Inventory Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Heavy EM Shotgun High-powered Shock Rifle Wave Gun Wave Gun Long-range Proton Cannon Disruptor Cannon Advanced EMP Blaster Advanced EMP Blaster Mini Smartbomb Launcher Great Axe [Rating: 90] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 6 | . . . 2 1 2 1 Weapon 1 | . . 1 . . . . Parts Attached 145 | 6 7 11 29 25 32 35 Power 12 | 1 . 1 1 1 2 6 Engine 8 | 1 . 1 1 . 1 4 Core 3 | . . . . 1 . 2 Reactor 1 | . . . . . 1 . Propulsion 39 | 2 2 1 9 8 9 8 Treads 5 | . . . 2 2 1 . Leg 34 | 2 2 1 7 6 8 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 2 4 3 6 4 Device 4 | . . . 1 2 . 1 Storage 8 | 1 2 2 . 1 2 . Processor 2 | . . . 1 . . 1 Hackware 2 | . . . 2 . . . Protection 6 | . . . . . 4 2 Artifact . | . . . . . . . Weapon 72 | 2 3 7 15 13 15 17 Energy Gun 23 | 2 2 1 3 5 2 8 Energy Cannon 7 | . . . 2 4 1 . Ballistic Gun 21 | . 1 4 7 . 4 5 Ballistic Cannon 3 | . . . . 1 2 . Launcher 13 | . . . 2 3 5 3 Special Weapon . | . . . . . . . Impact Weapon 3 | . . 2 1 . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 4 1 2 2 Parts Lost 57 | . 3 . 12 7 5 30 Power 9 | . . . 1 1 1 6 Propulsion 22 | . 1 . 6 5 2 8 Utility 8 | . . . 1 . . 7 Weapon 18 | . 2 . 4 1 2 9 Highest Loss Streak 25 | . 3 . 4 3 2 25 Average Slot Usage (%) 95 | . 97 90 98 98 96 88 Engine 4 | . 14 11 8 . . 2 Core 2 | . . . . 6 . 2 Reactor 1 | . . . . . 5 4 Treads 3 | . . . 3 6 3 . Leg 22 | . 28 26 23 22 21 22 Device 4 | . . . 1 7 6 3 Storage 16 | . 27 22 18 15 13 10 Processor 1 | . . . 6 . . 3 Hackware 10 | . . . 9 15 13 8 Protection 3 | . . . . . 11 6 Energy Gun 6 | . 16 11 6 7 4 1 Energy Cannon 3 | . . . 3 6 2 2 Ballistic Gun 9 | . 9 16 16 6 7 11 Ballistic Cannon 1 | . . . . . 4 . Naked Turns 11 | . . . . . . 11 Heaviest Build 128 | 11 39 48 53 69 95 128 Greatest Support 104 | 20 20 30 30 48 96 104 Greatest Overweight (x) 5 | 1 1 1 4 4 5 2 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 24 | 6 16 16 16 18 24 18 Average Capacity 16 | 5 15 16 16 17 17 17 Most Carried 18 | 6 14 16 16 18 18 18 Average Carried 15 | 2 9 15 15 16 17 16 Final Capacity 4 | . . . . . . 4 Final Carried 4 | . . . . . . 4 Class Distribution -------------------- 39% | Scavenger-Gunner 14% | Mutant 13% | Hacker-Tank 9% | Hacker-Gunner 8% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2864 | 213 119 142 495 405 718 772 Remotely . | . . . . . . . Salvage Created 4925 | 26 319 193 999 522 1150 1716 Parts 229 | 3 10 12 44 38 55 67 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 6 | . . 1 . . 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 92 | . 7 4 23 14 20 24 Guns 52 | . 5 4 17 4 5 17 Cannons 12 | . . . 1 4 6 1 AOE 27 | . 1 . 5 6 9 6 Classes Destroyed 13 | 1 1 1 8 1 . 1 Worker 7 | . . . 2 . 2 3 Builder 5 | . . . 1 2 1 1 Tunneler 2 | 1 . . . 1 . . Hauler 2 | . . . . . . 2 Recycler 5 | . . . 3 . 1 1 Operator 1 | . . . 1 . . . Swarmer 21 | . . . 7 7 7 . Grunt 40 | . 7 2 12 2 5 12 Brawler 2 | . . . 1 . . 1 Duelist 2 | . . . 1 . . 1 Sentry 10 | . . 2 1 2 2 3 Hunter 8 | . . . 1 1 4 2 Programmer 9 | . . . . 2 2 5 Best Kill Streak 16 | 1 2 2 14 5 8 16 Combat Bots Only 12 | . 2 2 10 3 4 12 Max Kills in Single Turn 5 | 1 1 1 3 3 3 5 Gunslinging 1 | . . . 1 . . 1 Exploded 4 | . 1 . 2 3 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 11261 | 17 393 193 1625 1247 2132 5654 Core 1796 | 17 86 31 179 180 269 1034 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 93 58 92 67 74 68 . Volleys Fired 235 | 1 30 12 43 28 56 65 Largest 3 | 2 2 3 3 3 3 3 Hottest 178 | 80 80 102 126 178 178 162 Shots Fired 620 | 2 51 32 128 80 156 171 Gun 498 | 2 51 32 118 49 88 158 Cannon 97 | . . . 4 26 62 5 Launcher 25 | . . . 6 5 6 8 Special . | . . . . . . . Kinetic 353 | . 17 20 82 23 81 130 Thermal 118 | . . 12 21 24 33 28 Explosive 17 | . . . 6 5 . 6 Electromagnetic 132 | 2 34 . 19 28 42 7 Robot Hit Streak 14 | 2 14 8 7 14 14 11 Robot Miss Streak 7 | . 2 2 7 4 5 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . 3 . . 3 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 433 | 2 39 21 80 47 104 140 Core Hits 324 | 1 11 9 58 35 72 138 Critical Hits 5 | . . 1 . . 4 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 3 | . . 1 . . 2 . Melee Attacks 9 | . . 7 1 . 1 . Impact 8 | . . 7 1 . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10972 | 70 584 268 2125 1307 2330 4288 Guns 5994 | 24 505 268 1123 371 886 2817 Cannons 1418 | . . . 50 451 835 82 Explosions 3560 | 46 79 . 952 485 609 1389 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4386 | . 131 154 708 198 920 2275 Thermal 2558 | 46 79 114 674 407 692 546 Explosive 2232 | . . . 534 485 . 1213 Electromagnetic 1796 | 24 374 . 209 217 718 254 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 2 . . 3 1 15 Average Corruption 1 | . 2 . . 1 1 2 Corruption Purged . | . . . . . . . Effects 13 | . 1 . . 9 . 3 Message Errors 4 | . . . . 4 . . Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . 1 . . 2 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 226 | . . . 113 24 35 54 Projectiles 34 | . . . 16 1 17 . Explosions 192 | . . . 97 23 18 54 Melee . | . . . . . . . Knockbacks 10 | . . . . . 10 . Impact . | . . . . . . . Kinetic 10 | . . . . . 10 . Secondary . | . . . . . . . Self-Inflicted Damage 651 | 17 . . 385 19 162 68 Shots 16 | 1 . . 8 1 3 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 523 | 30 168 117 144 245 108 523 Average Temperature 109 | 21 60 35 45 47 23 207 Received Heat Transfer 2178 | . 213 57 468 102 243 1095 Effects 20 | . . . . . . 20 Shutdowns 7 | . . . . . . 7 Interference 5 | . . . . . . 5 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 7 | . 2 . . . 4 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 . 2 . 1 Heat Transferred 3849 | 100 100 261 918 592 1027 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | 1 1 . 1 . 5 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 577 | 5 183 140 577 213 225 464 Average Influence 115 | . 74 46 296 56 98 165 Maximum Alert Level 2 | . . . 2 1 1 2 Low Security (%) 82 | . . . . . . . Level 1 12 | . . . . . . . Level 2 4 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 3 2 4 2 8 12 Investigation 7 | . 1 . 1 . 4 1 Extermination 5 | . . . . 2 1 2 Reinforcement 14 | . 2 2 3 . 3 4 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Construction Impeded 3 | . . 1 1 . . 1 Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 16 13 39 24 27 43 Peak Tracking Total 9 | . 4 4 9 5 4 9 Tactical Retreats 14 | . 5 2 2 . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 2 1 1 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 21 | . 1 . 7 3 7 3 Max in Single Turn 5 | . 1 . 4 1 5 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 22 | . . . 5 5 8 4 Terminals 18 | . . . 5 4 6 3 Fabricators 3 | . . . . 1 1 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 73 | . . . 18 13 31 11 Successful 40 | . . . 10 8 18 4 Failed 33 | . . . 8 5 13 7 Catastrophic 5 | . . . 3 1 1 . Database Lockouts . | . . . . . . . Manual 31 | . . . 12 4 10 5 Terminals 64 | . . . 18 10 26 10 Fabricators 7 | . . . . 3 3 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 29 | . . . 10 5 13 1 Record 4 | . . . . . 4 . Prototype ID Bank 2 | . . . . 1 1 . Branch Access Points 2 | . . . . 1 1 . Terminal Index 1 | . . . . . 1 . Alert Level 6 | . . . 2 1 2 1 Unreport Threat 6 | . . . 4 1 1 . Locate Traps 2 | . . . 1 1 . . Dispatch Records 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks 4 | . . . . 2 1 1 Network Status 1 | . . . . 1 . . Build 3 | . . . . 1 1 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . . . . 2 6 6 Terminals 5 | . . . . 1 2 2 Assimilate 1 | . . . . . 1 . Botnet 4 | . . . . 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . . . 4 4 8 3 Full Trace Events 7 | . . . 2 . 4 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Matter 153 | . . . . 153 . . Time 81 | . . . . 81 . . Total Robot Build Rating 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 4 | . . . . . 2 2 Matter 490 | . . . . . 256 234 Time 122 | . . . . . 64 58 Total Part Build Rating 30 | . . . . . 16 14 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders 1 | . . . . 1 . . ROAM 1 | . . . . 1 . . Ally Attacks 11 | . . . . 11 . . Total Damage 83 | . . . . 83 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6105 | 90 539 505 827 1704 1507 933 Spaces Moved 3282 | 71 280 273 362 951 898 447 Core 38 | 18 . . . . . 20 Treads 176 | . . . 70 106 . . Legs 3068 | 53 280 273 292 845 898 427 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 115 50 Average Speed 148 | 103 149 150 164 160 137 140 Slowest Speed 270 | 150 150 150 240 240 270 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 41 19 29 21 23 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . 5 1 . 1 . Terrain Destroyed 258 | 4 4 5 95 39 55 56 Melee 7 | . . 5 1 . 1 . Projectile 4 | . . . 3 . . 1 AOE 247 | 4 4 . 91 39 54 55 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4029 | 83 352 333 499 1081 1055 626 Wait 208 | . 20 15 43 46 50 34 Move 3276 | 70 279 272 361 950 897 447 Hop . | . . . . . . . Pick Up 77 | 6 13 7 16 16 5 14 Fast Attach 26 | 6 3 . 1 5 8 3 Attach 48 | . 2 2 13 5 5 21 Detach 7 | . . . . . 2 5 Swap 72 | . 2 9 15 15 20 11 Drop 61 | . 3 9 6 16 11 16 Fire 235 | 1 30 12 43 28 56 65 Melee 9 | . . 7 1 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 384 | -10/Materials | Lost 3 parts (1n2w) 490 | -10/Materials | Discovered new exit (range 14) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1129 | -9/Materials | Discovered new exit (range 3) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Utility x2 1351 | -8/Materials | Destroyed 10 combat bots 1359 | -8/Materials | Lost 4 parts (1p1n1u1w) 1441 | -8/Materials | Lost 4 parts (3n1w) 1615 | -8/Materials | Build established: Gunner 1680 | -8/Materials | Discovered new exit (range 10) 1683 | -8/Materials | Lost 3 parts (1n2w) 1962 | -8/Materials | Entered Factory 1962 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -7/Factory | Build established: Scavenger-Gunner 2643 | -7/Factory | Fabricated T-07 Excavator (x1) 3042 | -7/Factory | Allied Derelicts emerged from ambush trap array 3072 | -7/Factory | Identified exit to Lower Caves 3226 | -7/Factory | Lost 3 parts (2n1w) 3598 | -7/Factory | Discovered new exit (range 13) 3666 | -7/Factory | Entered another Factory area 3666 | -6/Factory | Evolved 2 slots: Utility x2 4200 | -6/Factory | Build established: Scavenger-Mutant 4515 | -6/Factory | Build established: Scavenger-Tank 4545 | -6/Factory | Fabricated Biometal Leg? 4790 | -6/Factory | Identified exit to Lower Caves 4790 | -6/Factory | Identified exit to Extension 5035 | -6/Factory | Discovered new exit (range 15) 5173 | -6/Factory | Entered another Factory area 5173 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5371 | -5/Factory | Fabricated Centrium Wheel? 5466 | -5/Factory | Build established: Hacker-Gunner 5738 | -5/Factory | Garrison activated, responded to threat 5786 | -5/Factory | Found Prototype Launcher 5797 | -5/Factory | Lost 4 parts (1n3u) 6042 | -5/Factory | Identified Mni. Smartbomb Launcher 6071 | -5/Factory | System corruption reached 10% 6073 | -5/Factory | Destroyed 12 combat bots 6077 | -5/Factory | Core integrity fell below 50% 6097 | -5/Factory | Core integrity fell below 20% 6106 | -5/Factory | Destroyed by P-80 Master via exploding Nuclear Reactor Last Messages --------------- 06090_ Adv. EMP Blaster destroyed. 06091_ Penetrated by Slug. 06091_ Lgt. Fission Core destroyed. 06092_ System corrupted: Component data lost. 06092_ P-70 Sage resets P-80 Master, system corruption cleaned. 06092_ Slug penetrates Wall. 06093_ Adv. EMP Blaster destroyed. 06094_ Dropped Disruptor Cannon. 06094_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06094_ Dropped Lrn. Proton Cannon. 06095_ Dropped Lrg. Storage Unit. 06095_ Dropped Hcp. Storage Unit. 06095_ Slug penetrates Wall. 06096_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06096_ G-67 Veteran IFF system glitched. 06097_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 06097_ P-80 Master resets P-70 Sage, system corruption cleaned. 06103_ Neutrino Reactor explodes. 06106_ Nuclear Reactor explodes. 06106_ Neutrino Reactor explodes. 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Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Biometal Leg | x2 | -6/Factory | Preloaded Centrium Wheel | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Hey, That's Mine! Just What I Needed Let's See Who's Tougher My Command Is Your Wish Party Time Please Form A Line Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed OverloadDimensionalComputer Manual? 0 Play Time 01:30:07 Cumulative 122.8 hours Start 2019.11.04 @ 22:31:13 End 2019.11.09 @ 09:28:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ba1035bf-48c4-4567-971a-cde84b6ea12e