Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.13 @ 15:06:34 Player: ChromeKnight Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (135) 675 Value Destroyed (3817) 3817 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-203) -203 TOTAL SCORE: 9669 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 207 Friendly Fire -488 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Compact Matter Pod (150) Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Advanced Force Field > --- WEAPON ----------- Cooled Particle Cannon Makeshift Shrapnel Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Cooling System Compact Matter Pod Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Improved Armor Integrity Analyzer Heavy Beamcaster Heavy Beamcaster Heavy Battle Rifle [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 . 2 2 . . . . . . Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 2 . . 2 . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . Parts Attached 161 | 6 5 11 30 . . 10 17 11 26 3 15 11 4 . 5 7 Power 31 | 1 1 1 7 . . 6 3 3 4 . 4 . . . . 1 Engine 22 | 1 . 1 7 . . 4 2 3 4 . . . . . . . Core 4 | . 1 . . . . 2 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . 4 . . . . 1 Propulsion 40 | 2 2 3 7 . . 1 4 4 10 . 1 6 . . . . Treads 3 | . . 2 1 . . . . . . . . . . . . . Leg 35 | 2 2 . 6 . . 1 3 4 10 . 1 6 . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . Utility 38 | 1 1 2 8 . . . 6 2 6 2 . . 3 . 5 2 Device 15 | . . . . . . . 1 2 5 1 . . 2 . 4 . Storage 6 | 1 . . 2 . . . 3 . . . . . . . . . Processor 5 | . . . 1 . . . 2 . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 12 | . 1 2 5 . . . . . . . . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 5 8 . . 3 4 2 6 1 10 5 1 . . 4 Energy Gun 13 | . 1 . . . . . . . 5 . 4 . . . . 3 Energy Cannon 2 | . . . . . . . . . . . 1 1 . . . . Ballistic Gun 16 | 2 . 1 4 . . 3 . . . . 2 2 1 . . 1 Ballistic Cannon 16 | . . 3 . . . . 4 2 1 1 3 2 . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 4 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . 1 2 . . . 3 Parts Lost 52 | . 2 8 3 . . 7 8 1 7 . . . . 1 . 15 Power 15 | . 1 2 2 . . 4 3 . 1 . . . . . . 2 Propulsion 10 | . . 2 . . . . 3 1 1 . . . . . . 3 Utility 9 | . . 1 . . . 1 . . 2 . . . . 1 . 4 Weapon 18 | . 1 3 1 . . 2 2 . 3 . . . . . . 6 Highest Loss Streak 15 | . 2 7 2 . . 4 5 1 2 . . . . 1 . 15 Average Slot Usage (%) 93 | . 89 70 93 100 100 86 78 99 90 100 99 100 100 99 97 82 Engine 7 | . 10 1 17 22 22 17 8 18 12 13 1 . . . . . Reactor 5 | . . . . . . . . . . . 11 13 13 13 11 6 Leg 19 | . 28 9 18 22 22 22 10 17 22 20 20 20 20 20 20 17 Device 7 | . . . . . . . 3 8 6 13 13 13 12 12 12 10 Storage 8 | . 14 14 11 11 11 11 9 9 7 6 6 6 6 6 6 6 Processor 19 | . . . 6 11 11 11 26 27 23 26 26 26 26 26 24 18 Protection 3 | . 5 8 15 11 11 2 . . . . . . . . 1 6 Energy Gun 1 | . 1 4 . . . . . . 2 19 11 2 . . . . Energy Cannon 1 | . . . . . . . . . . . . 3 6 6 6 4 Ballistic Gun 7 | . 25 5 7 22 22 19 . . . . 1 6 6 13 13 10 Ballistic Cannon 6 | . . 12 2 . . . 16 18 13 . 6 6 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 92 | 12 14 14 30 29 29 30 45 45 51 44 77 81 82 74 92 74 Greatest Support 56 | 20 20 40 40 34 34 34 32 28 43 35 45 56 52 52 52 52 Greatest Overweight (x) 10 | 1 . 3 2 . . . 10 4 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 1 . 1 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 6 6 8 8 8 8 16 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 7 8 8 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 4 6 8 8 8 8 10 10 10 9 10 10 10 10 10 10 Average Carried 8 | . 2 3 6 8 8 8 9 9 9 8 9 9 10 10 9 9 Final Capacity 10 | 6 6 6 8 8 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 2 6 8 8 8 8 10 10 10 8 10 10 10 10 10 7 Class Distribution -------------------- 37% | Gunner 35% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Matter Collected 4752 | 186 207 242 560 201 . 185 621 664 834 . 317 285 221 58 40 131 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4630 | . 251 128 600 190 . 439 427 558 730 . 504 511 79 138 . 75 Parts 257 | . 18 14 38 19 . 23 25 39 45 . 5 16 5 5 . 5 Haulers Intercepted 7 | . . . 3 . . . . 2 2 . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . 5 7 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 109 | . 8 10 12 7 . 14 12 14 13 . . 8 4 3 . 4 Melee 11 | . . . 10 . . 1 . . . . . . . . . . Guns 44 | . 8 5 2 7 . 13 . . 2 . . 2 1 2 . 2 Cannons 53 | . . 4 . . . . 12 14 11 . . 6 3 1 . 2 AOE 1 | . . 1 . . . . . . . . . . . . . . Classes Destroyed 16 | . 2 2 4 1 . . 2 1 1 . . 1 . 1 . 1 Worker 6 | . . . 1 . . . . 1 2 . . 2 . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . Hauler 7 | . . . 3 . . . . 2 2 . . . . . . . Recycler 8 | . . . . 1 . 1 2 . 3 . . 1 . . . . Operator 3 | . . . 1 . . . . 1 1 . . . . . . . Watcher 7 | . . . . . . . 2 2 3 . . . . . . . Swarmer 46 | . 3 6 5 7 . 11 3 3 4 . . . 4 . . . Grunt 26 | . 5 . 3 . . 3 5 4 4 . . 2 . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . Sentry 16 | . . . 4 . . . 3 7 . . . 2 . . . . Demolisher 1 | . . . . . . . . 1 . . . . . . . . Hunter 4 | . . . . . . . 1 . 1 . . 2 . . . . Programmer 5 | . . . . . . . . . 4 . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 Assembled 7 | . . 4 . . . . . . . . . . . . . 3 Butcher 3 | . . . . . . . . . . . . . . 3 . . Best Kill Streak 7 | . 3 4 6 4 . 7 4 5 3 . . 3 3 3 . 1 Combat Bots Only 4 | . 3 4 3 3 . 3 4 4 3 . . 3 3 3 . 1 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 2 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . Melee 1 | . . . 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Damage Taken 10865 | . 366 835 1012 193 . 1007 1209 501 1411 . . 903 247 64 . 3117 Core 2029 | . 9 234 160 34 . 143 337 30 228 . . 149 49 . . 656 Absorbed by Shields 353 | . . . . . . . 33 119 25 . . . . . . 176 Core Remaining (%) 43 | 100 . 2 . . . 15 . 33 67 . . . . . . . Volleys Fired 391 | . 28 40 16 21 . 43 52 45 59 2 15 21 14 7 4 24 Largest 3 | . 2 2 2 2 . 2 2 2 3 3 3 3 3 3 1 3 Hottest 180 | . 40 60 70 46 . 46 88 88 157 180 178 158 93 69 90 177 Shots Fired 785 | . 50 66 32 42 . 64 86 90 115 6 45 63 42 21 4 59 Gun 397 | . 50 48 28 42 . 64 . . 28 6 30 22 14 14 . 51 Cannon 384 | . . 14 4 . . . 86 90 87 . 15 41 28 7 4 8 Launcher 4 | . . 4 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 639 | . 50 40 32 42 . 64 86 90 87 . 20 42 28 14 . 44 Thermal 103 | . . . . . . . . . 13 4 25 21 14 7 4 15 Explosive 4 | . . 4 . . . . . . . . . . . . . . Electromagnetic 39 | . . 22 . . . . . . 15 2 . . . . . . Robot Hit Streak 34 | . 13 8 5 4 . 6 25 34 26 1 14 25 21 25 . 26 Robot Miss Streak 6 | . 2 4 3 3 . 3 4 4 4 2 2 5 1 2 . 6 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . 1 Shots Hit Robots 535 | . 35 38 52 17 . 42 64 60 90 2 27 49 14 17 . 28 Core Hits 241 | . 15 19 18 8 . 25 21 26 46 . 9 23 4 9 . 18 Critical Hits 10 | . . 2 . . . 2 2 . 1 . 1 1 1 . . . Critical Kills 5 | . . 1 . . . 1 1 . 1 . 1 . . . . . Critical Parts Destroyed 5 | . . 1 . . . 1 1 . . . . 1 1 . . . Melee Attacks 52 | . . . 52 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 52 | . . . 52 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . 5 . . . . . . . . . . . . . Damage Inflicted 11209 | . 347 537 1512 208 . 555 1407 1413 1844 . 643 1489 306 384 . 564 Guns 3445 | . 347 257 286 208 . 535 . . 366 . 393 331 82 220 . 420 Cannons 6199 | . . 202 18 . . . 1407 1413 1478 . 250 908 224 164 . 135 Explosions 328 | . . 78 . . . . . . . . . 250 . . . . Melee 1208 | . . . 1208 . . . . . . . . . . . . . Ramming 29 | . . . . . . 20 . . . . . . . . . 9 Kinetic 7751 | . 347 341 304 208 . 535 1407 1413 1478 . 335 695 142 220 . 326 Thermal 1872 | . . . . . . . . . 213 . 308 794 164 164 . 229 Explosive 78 | . . 78 . . . . . . . . . . . . . . Electromagnetic 271 | . . 118 . . . . . . 153 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1208 | . . . 1208 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . . 5 . . . . . . 2 Average Corruption 2 | . . . . . . 2 . . 3 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 28 | . . . . . . 5 . . 23 . . . . . . . Message Errors 6 | . . . . . . 1 . . 5 . . . . . . . Matter Fused 4 | . . . . . . . . . 4 . . . . . . . Heat Flow Errors 5 | . . . . . . 2 . . 3 . . . . . . . Energy Discharges 3 | . . . . . . . . . 3 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . 3 . . . . . . . Targeting Errors 5 | . . . . . . . . . 5 . . . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . . . . Overload Shots 8 | . . . . . . . . . . . . 2 . . 4 2 Effects 2 | . . . . . . . . . . . . . . . 1 1 Short Circuit 2 | . . . . . . . . . . . . . . . 1 1 Overflow Damage 197 | . . 20 10 . . . 39 6 4 . 33 84 1 . . . Projectiles 102 | . . 8 . . . . 39 6 4 . 33 11 1 . . . Explosions 85 | . . 12 . . . . . . . . . 73 . . . . Melee 10 | . . . 10 . . . . . . . . . . . . . Knockbacks 52 | . . 3 . . . . 15 11 16 . 2 1 1 . . 3 Impact 3 | . . . . . . . . . . . . . . . . 3 Kinetic 48 | . . 3 . . . . 15 11 15 . 2 1 1 . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 44 | . . 39 . . . 3 . . . . . . . . . 2 Shots 1 | . . 1 . . . . . . . . . . . . . . Rammed 11 | . . . . . . 3 . . . . . . . . . 8 Targets Rammed 16 | . . . . . . 7 . . . . . . . . . 9 Kicked 5 | . . . . . . 4 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 23 30 21 99 . 216 262 280 447 24 156 54 . . 32 455 Average Temperature 81 | . 10 11 5 41 . 52 87 75 111 16 56 21 . . 16 231 Received Heat Transfer 2234 | . 168 . 252 . . 225 335 145 198 . . 78 . . . 833 Effects 13 | . . . . . . . 3 . 6 . . . . . . 4 Shutdowns 3 | . . . . . . . . . 1 . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 6 | . . . . . . . 3 . 3 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 2 2 . . . . . . . Heat Transferred 2583 | . . . . . . . . . 407 . 703 842 222 222 . 187 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Peak Influence 655 | . 230 184 302 319 . 285 192 655 529 183 66 319 . . . . Initial 212 | . . 89 5 64 . . 33 70 212 168 64 . . . . . Average 179 | . 131 89 137 269 . 143 92 298 332 178 34 104 . . . . Maximum Alert Level 2 | . 1 . 1 1 . 1 . 2 2 . . 1 . . . . Low Security (%) 57 | 100 71 100 69 29 . 69 100 34 . 100 100 66 . . . . Level 1 37 | . 28 . 30 70 . 30 . 42 89 . . 33 . . . . Level 2 4 | . . . . . . . . 23 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 2 . . . 1 3 9 . . 2 . . . . Investigation . | . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 4 . . 1 . . . . Reinforcement 9 | . 1 . 2 . . . 1 2 2 . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Distress Signals 4 | . . . 1 . . . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 175 | . 13 16 20 8 . 16 16 35 26 1 . 9 6 3 . 6 Peak Tracking Total 6 | . 4 6 6 4 . 4 4 6 5 1 . 3 4 3 . 3 Tactical Retreats 10 | . 1 1 2 1 . 1 . 2 1 . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Traps Triggered 8 | . . . . . . . . 1 . 1 . 6 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Machines Disabled 25 | . . . . 3 . . 2 1 7 . . 9 . . 3 . Max in Single Turn 9 | . . . . 1 . . 1 1 6 . . 9 . . 1 . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Machines Accessed 19 | . 2 1 1 . . . 2 5 6 . . 1 1 . . . Terminals 12 | . 2 1 1 . . . 1 3 3 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . . . . . Total Hacks 44 | . 4 2 4 . . . 4 14 13 . . 2 1 . . . Successful 24 | . 1 2 2 . . . 3 9 6 . . . 1 . . . Failed 19 | . 3 . 2 . . . 1 5 6 . . 2 . . . . Catastrophic 3 | . . . . . . . . 1 2 . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . Manual 9 | . . 1 1 . . . . 2 5 . . . . . . . Terminals 29 | . 4 2 4 . . . 3 10 5 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . 3 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . Garrison Access 4 | . . . . . . . 1 1 2 . . . . . . . Terminal Hacks 15 | . 1 2 2 . . . 2 6 1 . . . 1 . . . Record 3 | . . . 1 . . . 1 . . . . . 1 . . . Part Schematic 2 | . . . . . . . . 2 . . . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . Robot Analysis 2 | . . . . . . . . 1 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 3 | . . 1 1 . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . 2 5 . . . . . . . Scan Component 4 | . . . . . . . . 1 3 . . . . . . . Repair 3 | . . . . . . . . 1 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . . . 1 2 6 . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 2 . . . . . . . Time 108 | . . . . . . . . 38 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Total Allies 10 | . . . . . . . . 10 . . . . . . . . Largest Group 10 | . . . . . . . . 10 . . . . . . . . Highest-Rated Group 173 | . . . . . . . . 173 . . . . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . 35 . . . . . . . . Total Damage 513 | . . . . . . . . 513 . . . . . . . . Kills 9 | . . . . . . . . 9 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Robot Analysis Total 2 | . . . . . . . . 1 1 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Turns Passed 11433 | 56 398 680 963 320 81 549 637 940 1659 72 743 1094 602 525 1798 316 Spaces Moved 6612 | 43 246 397 521 196 63 333 230 474 994 35 442 654 342 313 1188 141 Core 29 | 7 . 6 . . . . 16 . . . . . . . . . Treads 127 | . . 56 71 . . . . . . . . . . . . . Legs 6243 | 36 246 140 450 196 63 333 196 474 994 35 442 654 342 313 1188 141 Wheels 18 | . . . . . . . 18 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 195 | . . 195 . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 125 110 150 120 150 150 150 150 150 150 120 Average Speed 143 | 109 120 136 138 130 130 125 173 153 131 150 150 150 150 150 150 150 Slowest Speed 550 | 120 120 280 180 130 130 130 550 240 150 150 150 150 150 150 150 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 44 | 3 62 57 34 59 10 84 17 71 26 1 96 20 57 56 81 20 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . 1 . Known Exits Taken 5 | . . 1 . . . . 1 . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 . 1 1 . . . . . 1 . Scrap Searched 10 | . . 1 . 1 . 1 . . . . . . 3 . 4 . Spaces Dug 16 | . . . . . . . . 2 . . 1 . 13 . . . Terrain Destroyed 142 | . . 26 . . . . 11 12 37 . 3 33 18 . . 2 Melee . | . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . . . 11 12 2 . 3 2 18 . . 2 AOE 92 | . . 26 . . . . . . 35 . . 31 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Total 7822 | 49 302 471 673 219 62 403 381 602 1248 51 494 728 402 354 1201 182 Wait 408 | . 20 9 10 3 . 5 66 50 139 10 . 20 41 35 . . Move 6597 | 42 245 396 520 195 62 332 229 473 993 35 441 653 341 312 1187 141 Hop . | . . . . . . . . . . . . . . . . . Pick Up 63 | 1 2 9 18 . . 1 8 5 11 . 5 1 . . 2 . Fast Attach 80 | 6 2 6 10 . . 7 11 3 15 1 10 3 1 . 1 4 Attach 21 | . 1 2 5 . . . 4 . 3 2 . . . . 1 3 Detach 2 | . . . . . . . 1 . . . 1 . . . . . Swap 60 | . 2 3 15 . . 3 2 8 8 . 5 8 3 . 3 . Drop 122 | . 2 6 33 . . 5 8 12 20 1 17 12 2 . 3 1 Fire 391 | . 28 40 16 21 . 43 52 45 59 2 15 21 14 7 4 24 Melee 46 | . . . 46 . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . 6 Kick 10 | . . . . . . 7 . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . 4 . . . 10 . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 4) 297 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Discovered new exit (range 8) 455 | -10/Materials | Entered Mines 456 | -10/Mines | Assembled infested the area 461 | -10/Mines | Assisted by a Guerilla fighting off Assembled 461 | -10/Mines | Learned location of Zion (-6) 473 | -10/Mines | Met a Derelict bent on vengeance 491 | -10/Mines | Learned 2 Materials zone layouts 508 | -10/Mines | Core integrity fell below 50% 702 | -10/Mines | Core integrity fell below 20% 740 | -10/Mines | Lost 7 parts (1p2n1u3w) 901 | -10/Mines | Identified exit to Materials 936 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1135 | -10/Mines | Entered Materials 1135 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1385 | -9/Materials | Discovered new exit (range 15) 2089 | -9/Materials | Discovered new exit (range 6) 2098 | -9/Materials | Entered Mines 2187 | -9/Mines | Discovered new exit (range 8) 2313 | -9/Mines | Build established: Scavenger-Mutant 2411 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2413 | -9/Mines | Discovered new exit (range 5) 2418 | -9/Mines | Entered Exiles 2472 | -9/Exiles | Met 8R-AWN 2481 | -9/Exiles | Discovered new exit (range 15) 2499 | -9/Exiles | Entered Mines 2514 | -8/Mines | Core integrity fell below 50% 2560 | -8/Mines | Lost 3 parts (2p1w) 2677 | -8/Mines | Lost 4 parts (2p1u1w) 2766 | -8/Mines | Core integrity fell below 20% 3040 | -8/Mines | Discovered new exit (range 6) 3048 | -8/Mines | Entered Materials 3048 | -8/Materials | Evolved 2 slots: Utility x2 3049 | -8/Materials | Identified exit to Storage 3298 | -8/Materials | Lost 5 parts (2p2n1w) 3343 | -8/Materials | Core integrity fell below 50% 3464 | -8/Materials | Build established: Mutant 3501 | -8/Materials | Discovered exit to Storage (range 15) 3685 | -8/Materials | Entered Storage 4006 | -8/Storage | Repaired Hardlight Generator 4354 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4485 | -8/Storage | First assault squad dispatched 4615 | -8/Storage | Discovered new exit (range 6) 4625 | -8/Storage | Entered Factory 4625 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4725 | -7/Factory | Repaired Hardlight Generator 4758 | -7/Factory | Repaired Imp. Aluminum Leg 4848 | -7/Factory | Crushed by falling debris 4916 | -7/Factory | Central database locked down 4944 | -7/Factory | Build established: Gunner 4947 | -7/Factory | Garrison activated, responded to threat 5302 | -7/Factory | Build established: Mutant 6124 | -7/Factory | Discovered new exit (range 15) 6284 | -7/Factory | Entered another Factory area 6284 | -6/Factory | Evolved 2 slots: Utility x2 6356 | -6/Factory | Sucked down chute 6356 | -6/Factory | Entered Waste 6356 | -6/Waste | The area was eerily silent 6534 | -6/Waste | Build established: Scavenger-Gunner 6854 | -6/Waste | Discovered new exit (range 14) 7098 | -6/Waste | Identified exit to Factory 7099 | -6/Waste | Entered Factory 7334 | -6/Factory | Build established: Derelict-Gunner 7645 | -6/Factory | Build established: Gunner 7805 | -6/Factory | Discovered new exit (range 15) 7844 | -6/Factory | Identified exit to Lower Caves 8193 | -6/Factory | Entered Lower Caves 8468 | -6/Lower Caves | Spotted B-75 Beast 8772 | -6/Lower Caves | Discovered new exit (range 11) 8794 | -6/Lower Caves | Identified exit to Lower Caves 8795 | -6/Lower Caves | Entered another Lower Caves area 8816 | -6/Lower Caves | Learned Factory stockpile data 9158 | -6/Lower Caves | Discovered new exit (range 15) 9318 | -6/Lower Caves | Identified exit to Zion 9320 | -6/Lower Caves | Entered Zion 10073 | -6/Zion | Visited the Megawrench Repair Shop 10075 | -6/Zion | Megawrench repaired 12 parts 10201 | -6/Zion | Discovered new exit (range 10) 10610 | -6/Zion | Learned location of Quarantine (-2) 10713 | -6/Zion | Discovered new exit (range 4) 10713 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11118 | -6/Zion | Entered Deep Caves 11329 | -6/Deep Caves | Attacked by Z-Imprinter 11386 | -6/Deep Caves | Core integrity fell below 50% 11394 | -6/Deep Caves | Found Prototype Protection 11394 | -6/Deep Caves | Identified Zio. Weapon Casing 11399 | -6/Deep Caves | Found Zio. Weapon Casing 11426 | -6/Deep Caves | Core integrity fell below 20% 11434 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 11398_ Arm. Leg destroyed. 11398_ Flexi-carbon Leg destroyed. 11399_ Acquired Zio. Weapon Casing. 11404_ Overheating: Energy bleed (-45). 11409_ Power failure, Rnf. Antimatter Reactor shutdown. 11409_ Slammed into Z-Imprinter. 11409_ Z-Imprinter knocked back. 11410_ Acquired 47 matter. 11411_ Kicked Z-Imprinter out of the way. 11411_ Z-Imprinter knocked back. 11411_ Zio. Light DM Reactor destroyed. 11413_ Slammed into Z-Imprinter. 11413_ Destabilizing: System corrupted (+2). 11414_ Arm. Leg destroyed. 11415_ Slammed into Z-Imprinter. 11418_ Rnf. Antimatter Reactor destroyed. 11422_ Slammed into Z-Imprinter. 11425_ Destabilizing: Core damaged (-17). 11428_ Slammed into Z-Imprinter. 11434_ Z-Imprinter knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????# | | ?????##???###?????????????## ###????????????????# | | ?????# ##?? #######??????# ##?????????????## | | ## # # ?#""" ##?????# #????????????## | | """#" #?????# #????????????# | | ] #?????# #????????????# # | | #?????# #?????#####?## #? | | ##?????# ####?## ### ## | | #??????# ##;#?# # | | ######??# ### | | !! ##;;#### ## | | = = I #### # | | @ ##?## # | | ####### # | | ;;# ##?## | | ##;### ##### #### | | #####?### ##??## ## | | #???????## ##### | | ? #????????## | | ???? ???????#### | | ????? ???????# | | ?????? ???????# " #### | | ?????? #???????# """ #??#" | | ??????? #??????# "" #??## | | ????????? ??????# #???# ### | | ??????????? ??????# ####??## ##?####### | | ????????????? ??????# #?????# ##???????? | | ???????????????? #??????## ????## #####???? | | ??????????????????????????## #???## ##??? | | ???????????????????????????# ###### #### | | ???????????????????????????# | | ???????????????????????????# ### | | ???????????????????????????###### ##?## | | ????????????????????????????????## ##??# | | ?????????????????????????????????# # #### | | ?????????????????????????????????# ## | | ?????????????????????????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Force Field | -8/Storage | Hacked Lrn. Missile Launcher | -8/Storage | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoDamperCleaver Manual? 0 Play Time 01:06:19 Cumulative 141.1 hours Start 2021.04.12 @ 19:41:16 End 2021.04.13 @ 15:06:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 163 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfc2211d-a647-4698-b941-1c11d33375bf